implement effect range

pull/5856/head
mtei 6 years ago
parent a444f62833
commit 0f16027697

@ -118,12 +118,18 @@ void rgblight_set_effect_range(uint8_t start_pos, uint8_t num_leds) {
effect_num_leds = num_leds;
}
void sethsv(uint8_t hue, uint8_t sat, uint8_t val, LED_TYPE *led1) {
HSV hsv = { hue, sat, val > RGBLIGHT_LIMIT_VAL ? RGBLIGHT_LIMIT_VAL : val };
void sethsv_raw(uint8_t hue, uint8_t sat, uint8_t val, LED_TYPE *led1) {
HSV hsv = { hue, sat, val };
RGB rgb = hsv_to_rgb(hsv);
setrgb(rgb.r, rgb.g, rgb.b, led1);
}
void sethsv(uint8_t hue, uint8_t sat, uint8_t val, LED_TYPE *led1) {
sethsv_raw( hue, sat,
val > RGBLIGHT_LIMIT_VAL ? RGBLIGHT_LIMIT_VAL : val,
led1);
}
void setrgb(uint8_t r, uint8_t g, uint8_t b, LED_TYPE *led1) {
(*led1).r = r;
(*led1).g = g;
@ -511,15 +517,15 @@ void rgblight_sethsv_eeprom_helper(uint8_t hue, uint8_t sat, uint8_t val, bool w
#else
uint8_t range = RGBLED_GRADIENT_RANGES[delta / 2];
#endif
for (uint8_t i = 0; i < RGBLED_NUM; i++) {
uint8_t _hue = ((uint16_t)i * (uint16_t)range) / RGBLED_NUM;
for (uint8_t i = 0; i < effect_num_leds; i++) {
uint8_t _hue = ((uint16_t)i * (uint16_t)range) / effect_num_leds;
if (direction) {
_hue = hue + _hue;
} else {
_hue = hue - _hue;
}
dprintf("rgblight rainbow set hsv: %d,%d,%d,%u\n", i, _hue, direction, range);
sethsv(_hue, sat, val, (LED_TYPE *)&led[i]);
sethsv(_hue, sat, val, (LED_TYPE *)&led[i + effect_start_pos]);
}
rgblight_set();
}
@ -567,7 +573,7 @@ uint8_t rgblight_get_val(void) {
void rgblight_setrgb(uint8_t r, uint8_t g, uint8_t b) {
if (!rgblight_config.enable) { return; }
for (uint8_t i = 0; i < RGBLED_NUM; i++) {
for (uint8_t i = effect_start_pos; i < effect_end_pos; i++) {
led[i].r = r;
led[i].g = g;
led[i].b = b;
@ -643,33 +649,30 @@ void rgblight_sethsv_slave(uint8_t hue, uint8_t sat, uint8_t val) {
#ifndef RGBLIGHT_CUSTOM_DRIVER
void rgblight_set(void) {
LED_TYPE *start_led = led + clipping_start_pos;
LED_TYPE *start_led;
uint16_t num_leds = clipping_num_leds;
if (rgblight_config.enable) {
#ifdef RGBLIGHT_LED_MAP
LED_TYPE led0[RGBLED_NUM];
for(uint8_t i = 0; i < RGBLED_NUM; i++) {
led0[i] = led[pgm_read_byte(&led_map[i])];
}
start_led = led0 + clipping_start_pos;
#endif
#ifdef RGBW
ws2812_setleds_rgbw(start_led, num_leds);
#else
ws2812_setleds(start_led, num_leds);
#endif
} else {
for (uint8_t i = 0; i < RGBLED_NUM; i++) {
if (!rgblight_config.enable) {
for (uint8_t i = effect_start_pos; i < effect_end_pos; i++) {
led[i].r = 0;
led[i].g = 0;
led[i].b = 0;
}
#ifdef RGBW
ws2812_setleds_rgbw(start_led, num_leds);
#else
ws2812_setleds(start_led, num_leds);
#endif
}
#ifdef RGBLIGHT_LED_MAP
LED_TYPE led0[RGBLED_NUM];
for(uint8_t i = 0; i < RGBLED_NUM; i++) {
led0[i] = led[pgm_read_byte(&led_map[i])];
}
start_led = led0 + clipping_start_pos;
#else
start_led = led + clipping_start_pos;
#endif
#ifdef RGBW
ws2812_setleds_rgbw(start_led, num_leds);
#else
ws2812_setleds(start_led, num_leds);
#endif
}
#endif
@ -936,9 +939,9 @@ void rgblight_effect_rainbow_swirl(animation_status_t *anim) {
uint8_t hue;
uint8_t i;
for (i = 0; i < RGBLED_NUM; i++) {
hue = (RGBLIGHT_RAINBOW_SWIRL_RANGE / RGBLED_NUM * i + anim->current_hue);
sethsv(hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&led[i]);
for (i = 0; i < effect_num_leds; i++) {
hue = (RGBLIGHT_RAINBOW_SWIRL_RANGE / effect_num_leds * i + anim->current_hue);
sethsv(hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&led[i + effect_start_pos]);
}
rgblight_set();
@ -967,7 +970,7 @@ void rgblight_effect_snake(animation_status_t *anim) {
#if defined(RGBLIGHT_SPLIT) && !defined(RGBLIGHT_SPLIT_NO_ANIMATION_SYNC)
if (anim->pos == 0) { // restart signal
if (increment == 1) {
pos = RGBLED_NUM - 1;
pos = effect_num_leds - 1;
} else {
pos = 0;
}
@ -975,26 +978,27 @@ void rgblight_effect_snake(animation_status_t *anim) {
}
#endif
for (i = 0; i < RGBLED_NUM; i++) {
led[i].r = 0;
led[i].g = 0;
led[i].b = 0;
for (i = 0; i < effect_num_leds; i++) {
LED_TYPE *ledp = led + i + effect_start_pos;
ledp->r = 0;
ledp->g = 0;
ledp->b = 0;
for (j = 0; j < RGBLIGHT_EFFECT_SNAKE_LENGTH; j++) {
k = pos + j * increment;
if (k < 0) {
k = k + RGBLED_NUM;
k = k + effect_num_leds;
}
if (i == k) {
sethsv(rgblight_config.hue, rgblight_config.sat,
(uint8_t)(rgblight_config.val*(RGBLIGHT_EFFECT_SNAKE_LENGTH-j)/RGBLIGHT_EFFECT_SNAKE_LENGTH),
(LED_TYPE *)&led[i]);
ledp);
}
}
}
rgblight_set();
if (increment == 1) {
if (pos - 1 < 0) {
pos = RGBLED_NUM - 1;
pos = effect_num_leds - 1;
#if defined(RGBLIGHT_SPLIT) && !defined(RGBLIGHT_SPLIT_NO_ANIMATION_SYNC)
anim->pos = 0;
#endif
@ -1005,7 +1009,7 @@ void rgblight_effect_snake(animation_status_t *anim) {
#endif
}
} else {
pos = (pos + 1) % RGBLED_NUM;
pos = (pos + 1) % effect_num_leds;
#if defined(RGBLIGHT_SPLIT) && !defined(RGBLIGHT_SPLIT_NO_ANIMATION_SYNC)
anim->pos = pos;
#endif
@ -1033,14 +1037,14 @@ void rgblight_effect_knight(animation_status_t *anim) {
}
#endif
// Set all the LEDs to 0
for (i = 0; i < RGBLED_NUM; i++) {
for (i = effect_start_pos; i < effect_end_pos; i++) {
led[i].r = 0;
led[i].g = 0;
led[i].b = 0;
}
// Determine which LEDs should be lit up
for (i = 0; i < RGBLIGHT_EFFECT_KNIGHT_LED_NUM; i++) {
cur = (i + RGBLIGHT_EFFECT_KNIGHT_OFFSET) % RGBLED_NUM;
cur = effect_start_pos + (i + RGBLIGHT_EFFECT_KNIGHT_OFFSET) % effect_num_leds;
if (i >= low_bound && i <= high_bound) {
sethsv(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&led[cur]);
@ -1074,9 +1078,9 @@ void rgblight_effect_christmas(animation_status_t *anim) {
uint8_t i;
anim->current_offset = (anim->current_offset + 1) % 2;
for (i = 0; i < RGBLED_NUM; i++) {
for (i = 0; i < effect_num_leds; i++) {
hue = 0 + ((i/RGBLIGHT_EFFECT_CHRISTMAS_STEP + anim->current_offset) % 2) * 85;
sethsv(hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&led[i]);
sethsv(hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&led[i + effect_start_pos]);
}
rgblight_set();
}
@ -1109,13 +1113,14 @@ void rgblight_effect_rgbtest(animation_status_t *anim) {
#ifdef RGBLIGHT_EFFECT_ALTERNATING
void rgblight_effect_alternating(animation_status_t *anim) {
for(int i = 0; i<RGBLED_NUM; i++){
if(i<RGBLED_NUM/2 && anim->pos){
sethsv(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&led[i]);
}else if (i>=RGBLED_NUM/2 && !anim->pos){
sethsv(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&led[i]);
}else{
sethsv(rgblight_config.hue, rgblight_config.sat, 0, (LED_TYPE *)&led[i]);
for (int i = 0; i < effect_num_leds; i++) {
LED_TYPE *ledp = led + i + effect_start_pos;
if (i<effect_num_leds/2 && anim->pos) {
sethsv(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, ledp);
} else if (i>=effect_num_leds/2 && !anim->pos) {
sethsv(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, ledp);
} else {
sethsv(rgblight_config.hue, rgblight_config.sat, 0, ledp);
}
}
rgblight_set();

@ -236,6 +236,7 @@ void rgb_matrix_decrease(void);
void sethsv(uint8_t hue, uint8_t sat, uint8_t val, LED_TYPE *led1);
void setrgb(uint8_t r, uint8_t g, uint8_t b, LED_TYPE *led1);
void sethsv_raw(uint8_t hue, uint8_t sat, uint8_t val, LED_TYPE *led1);
void rgblight_sethsv_noeeprom(uint8_t hue, uint8_t sat, uint8_t val);
void rgblight_mode_noeeprom(uint8_t mode);

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