Merge pull request #771 from UnderSampled/master

Impossible Layout
pull/776/head
Jack Humbert 8 years ago committed by GitHub
commit 0f205a854f

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = yes # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
#include "eeconfig.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _WORKMAN 0
#define _FN 1
#define _QWERTY 2
#define _QW_FN 3
#define _PLOVER 4
#define _ADJ 5
enum planck_keycodes {
WORKMAN = SAFE_RANGE,
QWERTY,
PLOVER
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Workman Alpha-numeric
* ,-----------------------------------------------------------------------------------------------.
* | Q | D | R | W | B | F | U | P | J | 7 | 8 | 9 |
* |-------+-------+-------+-------+-------+-------+-------+-------+-------+-------+-------+-------|
* | A | S | H | T | G | N | E | O | I | 4 | 5 | 6 |
* |-------+-------+-------+-------+-------+-------|-------+-------+-------+-------+-------+-------|
* | Z | X | M | C | V | L | Y | K | Up | 1 | 2 | 3 |
* |-------+-------+-------+-------+-------+-------+-------+-------+-------+-------+-------+-------|
* |Alt/Tab|Gui/Esc| , |CTL/Bsp| Fn/Ent|SFT/SPC| . | Left | Down | Right | 0 |Adj/Ent|
* `-----------------------------------------------------------------------------------------------'
*/
[_WORKMAN] = {
{KC_Q, KC_D, KC_R, KC_W, KC_B, KC_F, KC_U, KC_P, KC_J, KC_KP_7, KC_KP_8, KC_KP_9},
{KC_A, KC_S, KC_H, KC_T, KC_G, KC_N, KC_E, KC_O, KC_I, KC_KP_4, KC_KP_5, KC_KP_6},
{KC_Z, KC_X, KC_M, KC_C, KC_V, KC_L, KC_Y, KC_K, KC_UP, KC_KP_1, KC_KP_2, KC_KP_3},
{ALT_T(KC_TAB), GUI_T(KC_ESC), KC_COMM, CTL_T(KC_BSPC), LT(_FN, KC_ENT), SFT_T(KC_SPC), KC_DOT, KC_LEFT, KC_DOWN, KC_RGHT, KC_KP_0, LT(_ADJ, KC_ENT)}
},
/* FN-key held (Workman)
* ,-----------------------------------------------------------------------------------------------.
* | ! | @ | # | $ | % | ^ | & | * | F12 | F7 | F8 | F9 |
* |-------+-------+-------+-------+-------+-------+-------+-------+-------+-------+-------+-------|
* | Tab | [ | ] | - | Del | ' | ( | ) | F11 | F4 | F5 | F6 |
* |-------+-------+-------+-------+-------+-------|-------+-------+-------+-------+-------+-------|
* | Menu | | | = | \ | / | | | PgUp | F1 | F2 | F3 |
* |-------+-------+-------+-------+-------+-------+-------+-------+-------+-------+-------+-------|
* |Alt/Tab| Gui | ~ |CTL/Bsp| Fn/Ent|SFT/Spc| ; | Home | PgDn | End | F10 |Adj/Ent|
* `-----------------------------------------------------------------------------------------------'
*/
[_FN] = {
{KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_F12, KC_F7, KC_F8, KC_F9},
{KC_TAB, KC_LBRACKET, KC_RBRACKET, KC_MINUS, KC_DELETE, KC_QUOT, KC_LPRN, KC_RPRN, KC_F11, KC_F4, KC_F5, KC_F6},
{KC_MENU, _______, _______, KC_EQUAL, KC_BSLS, KC_SLSH, XXXXXXX, XXXXXXX, KC_PGUP, KC_F1, KC_F2, KC_F3},
{_______, KC_LGUI, KC_GRAVE, _______, _______, _______, KC_SCOLON, KC_HOME, KC_PGDN, KC_END, KC_F10, _______}
},
/* Qwerty
* ,-----------------------------------------------------------------------------------------------.
* |Gui/Esc| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |-------+-------+-------+-------+-------+---------------+-------+-------+-------+-------+-------|
* | Ctrl | Q | W | E | R | T | Y | U | I | O | P | / |
* |-------+-------+-------+-------+-------+---------------+-------+-------+-------+-------+-------|
* | Shift | A | S | D | F | G | H | J | K | L | ; | " |
* |-------+-------+-------+-------+-------+-------|-------+-------+-------+-------+-------+-------|
* |Alt/Tab| Z | X | C | V | Fn/SPC| B | N | M | , | . |Adj/Ent|
* `-----------------------------------------------------------------------------------------------'
*/
[_QWERTY] = {
{GUI_T(KC_ESC), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
{KC_LCTL, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT},
{KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{ALT_T(KC_TAB), KC_Z, KC_X, KC_C, KC_V, LT(_QW_FN, KC_SPC), KC_B, KC_N, KC_M, KC_COMM, KC_DOT, LT(_ADJ, KC_ENT)},
},
/* FN-key held (Qwerty)
* ,-----------------------------------------------------------------------------------------------.
* | Gui | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 |
* |-------+-------+-------+-------+-------+-------+-------+-------+-------+-------+-------+-------|
* | Ctrl | ~ | [ | PgUp | ] | | | - | Up | = | | F12 |
* |-------+-------+-------+-------+-------+-------+-------+-------+-------+-------+-------+-------|
* | Shift | Tab | Home | PgDn | End | Del | | Left | Down | Right | | |
* |-------+-------+-------+-------+-------+-------|-------+-------+-------+-------+-------+-------|
* |Alt/Tab| | | | | Fn/Spc| | | | | Menu |Adj/Ent|
* `-----------------------------------------------------------------------------------------------'
*/
[_QW_FN] = {
{KC_LGUI, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11},
{_______, KC_GRAVE, KC_LBRC, KC_PGUP, KC_RBRC, XXXXXXX, XXXXXXX, KC_MINS, KC_UP, KC_EQUAL, XXXXXXX, KC_F12},
{_______, KC_TAB, KC_HOME, KC_PGDN, KC_END, KC_DELETE, XXXXXXX, KC_LEFT, KC_DOWN, KC_RIGHT, XXXXXXX, XXXXXXX},
{_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, _______, _______, _______, KC_MENU, _______}
},
/* Plover layer (http://opensteno.org)
* ,-----------------------------------------------------------------------------------------------.
* | S | T | P | H | * | F | P | L | T | D | | |
* |-------+-------+-------+-------+-------+-------|-------+-------+-------+-------+-------+-------|
* | S | K | W | R | * | R | B | G | S | Z | | |
* |-------+-------+-------+-------+-------+-------+-------+-------+-------+-------+-------+-------|
* | # | # | # | # | | # | # | # | # | # | | |
* |-------+-------+-------+-------+-------+---------------+-------+-------+-------+-------+-------|
* | | | A | O | | E | U | | | | |Adj/Ent|
* `-----------------------------------------------------------------------------------------------'
*/
[_PLOVER] = {
{KC_Q, KC_W, KC_E, KC_R, KC_T, KC_U, KC_I, KC_O, KC_P, KC_LBRC, XXXXXXX, XXXXXXX},
{KC_A, KC_S, KC_D, KC_F, KC_G, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, XXXXXXX, XXXXXXX},
{KC_1, KC_1, KC_1, KC_1, XXXXXXX, KC_1, KC_1, KC_1, KC_1, KC_1, XXXXXXX, XXXXXXX},
{XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LT(_ADJ, KC_ENT)}
},
/* Adjust
* ,-----------------------------------------------------------------------------------------------.
* | | | | | | | | | Insert| PrtSc | Pause | RESET |
* |-------+-------+-------+-------+-------+---------------+-------+-------+-------+-------+-------|
* | | | | | | | | CapLk |Voice +| Audio |MIDIoff| |
* |-------+-------+-------+-------+-------+-------|-------+-------+-------+-------+-------+-------|
* | | | | | | | | ScrLk |Voice -| Music |MIDI on| |
* |-------+-------+-------+-------+-------+-------+-------+-------+-------+-------+-------+-------|
* | | | | | | | | Numlk |Workman| Qwerty| Plover|Adj/Ent|
* `-----------------------------------------------------------------------------------------------'
*/
[_ADJ] = {
{_______, _______, _______, _______, _______, _______, _______, _______, KC_INS, KC_PSCR, KC_PAUSE, RESET},
{_______, _______, _______, _______, _______, _______, _______, KC_CLCK, MUV_IN, AU_TOG, MI_OFF, _______},
{_______, _______, _______, _______, _______, _______, _______, KC_SLCK, MUV_DE, MU_TOG, MI_ON, _______},
{_______, _______, _______, _______, _______, _______, _______, KC_NLCK, WORKMAN, QWERTY, PLOVER, _______}
}
};
#ifdef AUDIO_ENABLE
float tone_startup[][2] = SONG(STARTUP_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
float tone_workman[][2] = SONG(QWERTY_SOUND);
float tone_qwerty[][2] = SONG(COLEMAK_SOUND);
float tone_plover[][2] = SONG(PLOVER_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
#endif
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case WORKMAN:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_workman, false, 0);
#endif
persistant_default_layer_set(1UL<<_WORKMAN);
}
return false;
break;
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
persistant_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case PLOVER:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_plover, false, 0);
#endif
if (!eeconfig_is_enabled()) {
eeconfig_init();
}
keymap_config.raw = eeconfig_read_keymap();
keymap_config.nkro = 1;
eeconfig_update_keymap(keymap_config.raw);
persistant_default_layer_set(1UL<<_PLOVER);
}
return false;
break;
}
return true;
}
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
startup_user();
#endif
}
#ifdef AUDIO_ENABLE
void startup_user()
{
_delay_ms(20); // gets rid of tick
PLAY_NOTE_ARRAY(tone_startup, false, 0);
}
void shutdown_user()
{
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
_delay_ms(150);
stop_all_notes();
}
void music_on_user(void)
{
music_scale_user();
}
void music_scale_user(void)
{
PLAY_NOTE_ARRAY(music_scale, false, 0);
}
#endif

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# The Impossible Layout
The Impossible Layout is named such because it manages to fit in both a numpad and an inverted-T arrow cluster into the same layer as the alpha keys.
## Main layout
The Impossible Layout places the middle column of the alphas onto where the punctuation keys were, moving he most used punctuation to be accessed by the thumbs. Because removing the middle columns fits with the Workman layout's philosopy, Workman is used as the basis for the layout. This means the layout should be very easy to learn for Workman users, and reasonable for Colemak users. Other space gains are made by combining keys that are only ever chorded with other non symbol keys (with function-layer alternatives where needed).
### Alpha-numeric layer
| | | | | | | | | | | | |
|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|
| Q | D | R | W | B | F | U | P | J | 7 | 8 | 9 |
| A | S | H | T | G | N | E | O | I | 4 | 5 | 6 |
| Z | X | M | C | V | L | Y | K | Up | 1 | 2 | 3 |
|Alt/Tab|Gui/Esc| , |CTL/Bsp| Fn/Ent|SFT/SPC| . | Left | Down | Right | 0 |Adj/Ent|
### Function layer
| | | | | | | | | | | | |
|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|
| ! | @ | # | $ | % | ^ | & | * | F12 | F7 | F8 | F9 |
| Tab | [ | ] | - | Del | ' | ( | ) | F11 | F4 | F5 | F6 |
| Menu | | | = | \ | / | | | PgUp | F1 | F2 | F3 |
|Alt/Tab| Gui | ~ |CTL/Bsp| Fn/Ent|SFT/Spc| ; | Home | PgDn | End | F10 |Adj/Ent|
## Qwerty
The Qwerty layer, mostly intended for gaming use, makes use of the doubled chorded/non-symbolic keys to obtain use of the entire alpha-numeric typing area.
### Qwerty layer
| | | | | | | | | | | | |
|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|
|Gui/Esc| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
| Ctrl | Q | W | E | R | T | Y | U | I | O | P | / |
| Shift | A | S | D | F | G | H | J | K | L | ; | " |
|Alt/Tab| Z | X | C | V | Fn/SPC| B | N | M | , | . |Adj/Ent|
### Qwerty Fn Layer
| | | | | | | | | | | | |
|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|
| Gui | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 |
| Ctrl | ~ | [ | PgUp | ] | | | - | Up | = | | F12 |
| Shift | Tab | Home | PgDn | End | Del | | Left | Down | Right | | |
|Alt/Tab| | | | | Fn/Spc| | | | | Menu |Adj/Ent|
## Stenography
The Steno/Plover layer moves the number row below the regular keys, providing a much more comfortable placement for the thumb keys. Using this layout will require a slightly different dictionary to account for different keys being adjacent to the number row.
### Steno Layer
| | | | | | | | | | | | |
|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|
| S | T | P | H | * | F | P | L | T | D | | |
| S | K | W | R | * | R | B | G | S | Z | | |
| # | # | # | # | | # | # | # | # | # | | |
| | | A | O | | E | U | | | | |Adj/Ent|
## Adjustments and Options
In order to switch between layouts and change other keyboard settings, an adjustment layer is accessible from the same position over any layout.
### Adjustment Layer
| | | | | | | | | | | | |
|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|:-----:|
| | | | | | | | | Insert| PrtSc | Pause | RESET |
| | | | | | | | CapLk |Voice +| Audio |MIDIoff| |
| | | | | | | | ScrLk |Voice -| Music |MIDI on| |
| | | | | | | | Numlk |Workman| Qwerty| Plover|Adj/Ent|
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