Add my gherkin keymap, and update readme and config

pull/1768/head
unknown 7 years ago committed by Jack Humbert
parent 1ad941e984
commit 169d46ce83

@ -5,8 +5,8 @@ A 30 key keyboard.
* [The original TMK firmware](https://github.com/di0ib/tmk_keyboard/tree/master/keyboard/gherkin)
Keyboard Maintainer: QMK Community
Hardware Supported: Gherkin PCB
Keyboard Maintainer: QMK Community
Hardware Supported: Gherkin PCB
Hardware Availability: [Gherkin project on 40% Keyboards](http://www.40percent.club/2016/11/gherkin.html)
Make example for this keyboard (after setting up your build environment):

@ -7,9 +7,9 @@
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER qmkbuilder
#define PRODUCT keyboard
#define DESCRIPTION Keyboard
#define MANUFACTURER 40 Percent Club
#define PRODUCT Gherkin
#define DESCRIPTION A 30 key ortholinear keyboard
/* key matrix size */
#define MATRIX_ROWS 5

@ -0,0 +1,15 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#undef RGB_DI_PIN
#undef RGBLED_NUM
#define RGB_DI_PIN D2
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 8
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif

@ -0,0 +1,172 @@
#include "gherkin.h"
#include "action_layer.h"
extern rgblight_config_t rgblight_config;
extern keymap_config_t keymap_config;
#define _PS 0 // This is the Photoshop Layer
#define _AI 1 // This is the Illustrator Layer
#define _PR 2 // This is the Premier Layer
enum custom_keycodes {
PS = SAFE_RANGE,
AI,
PR,
};
#define PS TO(0)
#define AI TO(1)
#define PR TO(2)
// Mix of Photoshop, Illustrator, and Premiere shortcuts.
#define SAVE LCTL(KC_S)
#define OPEN LCTL(KC_O)
#define COPY LCTL(KC_C)
#define PAST LCTL(KC_V)
#define CUNDO LCTL(LALT(KC_Z))
#define INVERT LCTL(LSFT(KC_I))
#define NLAYER LSFT(LCTL(KC_N))
#define UNDO LCTL(KC_Z)
#define TRANS LCTL(KC_T)
#define ALIGNL LCTL(LSFT(KC_L))
#define ALIGNC LCTL(LSFT(KC_C))
#define ALIGNR LCTL(LSFT(KC_R))
#define BRINGF LCTL(KC_RBRC)
#define BRINGB LCTL(KC_LBRC)
// Some illustrator only shortcuts.
#define SHAPE LSFT(KC_M)
#define RULER LCTL(LALT(KC_R))
// Premiere only shortcuts.
#define REDO LCTL(LSFT(KC_Z))
#define EXPORT LCTL(KC_M)
#define IMPORT LCTL(KC_I)
#define PCOPY LCTL(KC_V)
#define PPASTE LCTL(LSFT(KC_V))
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Photoshop layer.
[_PS] = KEYMAP(
SAVE, KC_W, KC_E, KC_T, KC_U, KC_I, KC_P, INVERT, CUNDO, NLAYER,
UNDO, KC_H, KC_L, TRANS, ALIGNL, ALIGNC, ALIGNR, BRINGB, BRINGF, OPEN,
KC_LSFT, COPY, PAST, KC_Z, KC_C, KC_V, KC_B, KC_LBRC, KC_RBRC, AI),
[_AI] = KEYMAP(
KC_TRNS, M(0), RULER, KC_TRNS, KC_G, KC_TRNS, KC_TRNS, KC_Q, KC_MINS, KC_PLUS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_E, KC_TRNS, KC_TRNS, KC_TRNS, SHAPE, KC_O, OPEN,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_M, KC_SLSH, PR),
[_PR] = KEYMAP(
KC_TRNS, KC_Q, KC_W, KC_I, KC_O, KC_P, IMPORT, EXPORT, KC_MINS, KC_EQL,
KC_TRNS, REDO, KC_D, KC_F, KC_H, KC_M, KC_ENT, KC_LBRC, KC_RBRC, OPEN,
KC_TRNS, PCOPY, PPASTE, KC_SPC, KC_Z, KC_C, KC_V, KC_LEFT, KC_RIGHT, PS),
};
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
void matrix_init_user(void) {
rgblight_enable();
}
void matrix_scan_user(void) {
#ifdef RGBLIGHT_ENABLE
static uint8_t old_layer = 255;
uint8_t new_layer = biton32(layer_state);
// Color of the Icons.
if (old_layer != new_layer) {
switch (new_layer) {
case _PS:
rgblight_setrgb(49, 197, 240);
break;
case _AI:
rgblight_setrgb(255, 128, 17);
break;
case _PR:
rgblight_setrgb(231, 136, 255);
break;
}
old_layer = new_layer;
}
#endif
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
keyevent_t event = record->event;
(void)event;
switch (id) {
case 0:
// Save for Web Macro.
return MACRO(D(LSFT), D(LALT), D(LCTL), T(S), U(LCTL), U(LALT), U(LSFT), END);
}
return MACRO_NONE;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
// case PS:
// if (record->event.pressed) {
// layer_on(_PS);
// RGB_current_mode = rgblight_config.mode;
// RGB_current_hue = rgblight_config.hue;
// rgblight_mode(1);
// rgblight_setrgb(0,0,255);
// }
// // else {
// // layer_off(_PS);
// // rgblight_mode(RGB_current_mode);
// // rgblight_sethsv(RGB_current_hue, rgblight_config.sat, rgblight_config.val);
// // }
// return false;
// break;
// case AI:
// if (record->event.pressed) {
// layer_on(_AI);
// RGB_current_mode = rgblight_config.mode;
// RGB_current_hue = rgblight_config.hue;
// // Set to orange.
// rgblight_mode(1);
// rgblight_setrgb(255, 0, 0);
// }
// // else {
// // layer_off(_AI);
// // rgblight_mode(RGB_current_mode);
// // rgblight_sethsv(RGB_current_hue, rgblight_config.sat, rgblight_config.val);
// // }
// return false;
// break;
// case PR:
// if (record->event.pressed) {
// layer_on(_PR);
// RGB_current_mode = rgblight_config.mode;
// RGB_current_hue = rgblight_config.hue;
// // Set to purple.
// rgblight_mode(1);
// rgblight_setrgb(0, 255, 0);
// } else {
// layer_off(_PR);
// rgblight_mode(RGB_current_mode);
// rgblight_sethsv(RGB_current_hue, rgblight_config.sat, rgblight_config.val);
// }
// return false;
// break;
}
return true;
}

@ -0,0 +1,7 @@
BACKLIGHT_ENABLE = yes
AUDIO_ENABLE = no
RGBLIGHT_ENABLE = yes
ifndef QUANTUM_DIR
include ../../../../Makefile
endif
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