not quite working

fywut
Jack Humbert 6 years ago
parent 49f56c46e3
commit 18e266f9f2

@ -65,20 +65,37 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define LED_BRIGHTNESS_HI 255
/* ws2812 RGB LED */
#define RGB_DI_PIN D7
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 15 // Number of LEDs
#define RGBLIGHT_HUE_STEP 12
#define RGBLIGHT_SAT_STEP 255
#define RGBLIGHT_VAL_STEP 12
/* fix space cadet rollover issue */
#define DISABLE_SPACE_CADET_ROLLOVER
// #define RGB_MIDI
#define RGBW_BB_TWI
#define RGBW 1
// #define RGB_DI_PIN D7
// #define RGBLIGHT_ANIMATIONS
// #define RGBLED_NUM 15 // Number of LEDs
// #define RGBLIGHT_HUE_STEP 12
// #define RGBLIGHT_SAT_STEP 255
// #define RGBLIGHT_VAL_STEP 12
// /* fix space cadet rollover issue */
// #define DISABLE_SPACE_CADET_ROLLOVER
// // #define RGB_MIDI
// #define RGBW_BB_TWI
// #define RGBW 1
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
// 0b1110100 AD <-> GND
// 0b1110111 AD <-> VCC
// 0b1110101 AD <-> SCL
// 0b1110110 AD <-> SDA
#define DRIVER_ADDR_1 0b1110100
#define DRIVER_ADDR_2 0b1110111
#define DRIVER_COUNT 2
#define DRIVER_1_LED_TOTAL 24
#define DRIVER_2_LED_TOTAL 24
#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL
//#define RGB_MATRIX_ANIMATIONS
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 15

@ -134,3 +134,129 @@ const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
{{0,0}, {1,0}, {2,0}, {3,0}, {4,0}, {5,0}},
};
#endif
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
/* driver
* | R location
* | | G location
* | | | B location
* | | | | */
{0, C3_1, C2_1, C4_1}, // LED1 on right
{0, C6_1, C5_1, C7_1}, // LED2
{0, C4_2, C3_2, C5_2}, // LED3
{0, C7_2, C6_2, C8_2}, // LED4
{0, C2_3, C1_3, C3_3}, // LED5
{0, C5_3, C4_3, C6_3}, // LED6
{0, C8_3, C7_3, C9_3}, // LED7
{0, C2_4, C1_4, C3_4}, // LED8
{0, C6_4, C5_4, C7_4}, // LED9
{0, C2_5, C1_5, C3_5}, // LED10
{0, C7_5, C6_5, C8_5}, // LED11
{0, C2_6, C1_6, C3_6}, // LED12
{0, C5_6, C4_6, C6_6}, // LED13
{0, C8_6, C7_6, C9_6}, // LED14
{0, C2_7, C1_7, C3_7}, // LED15
{0, C5_7, C4_7, C6_7}, // LED16
{0, C2_8, C1_8, C3_8}, // LED17
{0, C5_8, C4_8, C6_8}, // LED18
{0, C3_9, C2_9, C4_9}, // LED19
{0, C6_9, C5_9, C7_9}, // LED20
{0, C4_10, C3_10, C5_10}, // LED21
{0, C7_10, C6_10, C8_10}, // LED22
{0, C2_11, C1_11, C3_11}, // LED23
{0, C5_11, C4_11, C6_11}, // LED24
{1, C3_1, C2_1, C4_1}, // LED1 on left
{1, C6_1, C5_1, C7_1}, // LED2
{1, C4_2, C3_2, C5_2}, // LED3
{1, C7_2, C6_2, C8_2}, // LED4
{1, C2_3, C1_3, C3_3}, // LED5
{1, C5_3, C4_3, C6_3}, // LED6
{1, C8_3, C7_3, C9_3}, // LED7
{1, C2_4, C1_4, C3_4}, // LED8
{1, C6_4, C5_4, C7_4}, // LED9
{1, C2_5, C1_5, C3_5}, // LED10
{1, C7_5, C6_5, C8_5}, // LED11
{1, C2_6, C1_6, C3_6}, // LED12
{1, C5_6, C4_6, C6_6}, // LED13
{1, C8_6, C7_6, C9_6}, // LED14
{1, C2_7, C1_7, C3_7}, // LED15
{1, C5_7, C4_7, C6_7}, // LED16
{1, C2_8, C1_8, C3_8}, // LED17
{1, C5_8, C4_8, C6_8}, // LED18
{1, C3_9, C2_9, C4_9}, // LED19
{1, C6_9, C5_9, C7_9}, // LED20
{1, C4_10, C3_10, C5_10}, // LED21
{1, C7_10, C6_10, C8_10}, // LED22
{1, C2_11, C1_11, C3_11}, // LED23
{1, C5_11, C4_11, C6_11} // LED24
};
const rgb_led g_rgb_leds[DRIVER_LED_TOTAL] = {
/*{row | col << 4}
| {x=0..224, y=0..64}
| | modifier
| | | */
{{0|(0<<4)}, {24.9*5, 16*0}, 0}, // LED 1 on right
{{0|(1<<4)}, {24.9*6, 16*0}, 0}, // LED 2
{{0|(2<<4)}, {24.9*7, 16*0}, 0}, // LED 3
{{0|(3<<4)}, {24.9*8, 16*0}, 0}, // LED 4
{{0|(4<<4)}, {24.9*9, 16*0}, 0}, // LED 5
{{1|(5<<4)}, {24.9*5, 16*1}, 0}, // LED 6
{{1|(6<<4)}, {24.9*6, 16*1}, 0}, // LED 7
{{1|(7<<4)}, {24.9*7, 16*1}, 0}, // LED 8
{{1|(8<<4)}, {24.9*8, 16*1}, 0}, // LED 9
{{1|(9<<4)}, {24.9*9, 16*1}, 0}, // LED 10
{{2|(5<<4)}, {24.9*5, 16*2}, 0}, // LED 11
{{2|(6<<4)}, {24.9*6, 16*2}, 0}, // LED 12
{{2|(7<<4)}, {24.9*7, 16*2}, 0}, // LED 13
{{2|(8<<4)}, {24.9*8, 16*2}, 0}, // LED 14
{{2|(9<<4)}, {24.9*9, 16*2}, 0}, // LED 15
{{3|(5<<4)}, {24.9*5, 16*2}, 0}, // LED 16
{{3|(6<<4)}, {24.9*6, 16*2}, 0}, // LED 17
{{3|(7<<4)}, {24.9*7, 16*2}, 0}, // LED 18
{{3|(8<<4)}, {24.9*8, 16*2}, 0}, // LED 19
{{3|(9<<4)}, {24.9*9, 16*2}, 0}, // LED 20
{{4|(6<<4)}, {24.9*6, 16*2}, 0}, // LED 21
{{4|(7<<4)}, {24.9*7, 16*2}, 0}, // LED 22
{{4|(8<<4)}, {24.9*8, 16*2}, 0}, // LED 23
{{4|(9<<4)}, {24.9*9, 16*2}, 0}, // LED 24
{{0|(0<<4)}, {24.9*4, 16*0}, 0}, // LED 1 on left
{{0|(1<<4)}, {24.9*3, 16*0}, 0}, // LED 2
{{0|(2<<4)}, {24.9*2, 16*0}, 0}, // LED 3
{{0|(3<<4)}, {24.9*1, 16*0}, 0}, // LED 4
{{0|(4<<4)}, {24.9*0, 16*0}, 0}, // LED 5
{{1|(5<<4)}, {24.9*4, 16*1}, 0}, // LED 6
{{1|(6<<4)}, {24.9*3, 16*1}, 0}, // LED 7
{{1|(7<<4)}, {24.9*2, 16*1}, 0}, // LED 8
{{1|(8<<4)}, {24.9*1, 16*1}, 0}, // LED 9
{{1|(9<<4)}, {24.9*0, 16*1}, 0}, // LED 10
{{2|(5<<4)}, {24.9*4, 16*2}, 0}, // LED 11
{{2|(6<<4)}, {24.9*3, 16*2}, 0}, // LED 12
{{2|(7<<4)}, {24.9*2, 16*2}, 0}, // LED 13
{{2|(8<<4)}, {24.9*1, 16*2}, 0}, // LED 14
{{2|(9<<4)}, {24.9*0, 16*2}, 0}, // LED 15
{{3|(5<<4)}, {24.9*4, 16*2}, 0}, // LED 16
{{3|(6<<4)}, {24.9*3, 16*2}, 0}, // LED 17
{{3|(7<<4)}, {24.9*2, 16*2}, 0}, // LED 18
{{3|(8<<4)}, {24.9*1, 16*2}, 0}, // LED 19
{{3|(9<<4)}, {24.9*0, 16*2}, 0}, // LED 20
{{4|(6<<4)}, {24.9*3, 16*2}, 0}, // LED 21
{{4|(7<<4)}, {24.9*3, 16*2}, 0}, // LED 22
{{4|(8<<4)}, {24.9*1, 16*2}, 0}, // LED 23
{{4|(9<<4)}, {24.9*0, 16*2}, 0}, // LED 24
};

@ -5,7 +5,7 @@
#
# make clean = Clean out built project files.
#
# That's pretty much all you need. To compile, always go make clean,
# That's pretty much all you need. To compile, always go make clean,
# followed by make.
#
# For advanced users only:
@ -81,6 +81,7 @@ UNICODE_ENABLE = yes # Unicode
ONEHAND_ENABLE = yes # Allow swapping hands of keyboard
SLEEP_LED_ENABLE = no
API_SYSEX_ENABLE = no
RGBLIGHT_ENABLE = yes
RGBLIGHT_ENABLE = no
RGB_MATRIX_ENABLE = yes
LAYOUTS = ergodox
LAYOUTS = ergodox

@ -766,10 +766,9 @@ void matrix_scan_quantum() {
#endif
#ifdef RGB_MATRIX_ENABLE
// if (rgb_matrix_task_counter == 0)
rgb_matrix_task();
// rgb_matrix_task_counter = ((rgb_matrix_task_counter + 1) % 5);
rgb_matrix_update_pwm_buffers();
// if (rgb_matrix_task_counter == 0)
rgb_matrix_task();
// rgb_matrix_task_counter = ((rgb_matrix_task_counter + 1) % 5);
#endif
matrix_scan_kb();

@ -219,11 +219,20 @@ void rgb_matrix_all_off(void) {
rgb_matrix_set_color_all( 0, 0, 0 );
}
static HSV current_solid_color;
// Solid color
void rgb_matrix_solid_color(void) {
HSV hsv = { .h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val };
RGB rgb = hsv_to_rgb( hsv );
rgb_matrix_set_color_all( rgb.r, rgb.g, rgb.b );
if (current_solid_color.h != rgb_matrix_config.hue &&
current_solid_color.s != rgb_matrix_config.sat &&
current_solid_color.v != rgb_matrix_config.val) {
HSV hsv = { .h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val };
RGB rgb = hsv_to_rgb( hsv );
rgb_matrix_set_color_all( rgb.r, rgb.g, rgb.b );
current_solid_color.h = hsv.h;
current_solid_color.s = hsv.s;
current_solid_color.v = hsv.v;
}
}
void rgb_matrix_solid_reactive(void) {
@ -685,6 +694,7 @@ void rgb_matrix_task(void) {
rgb_matrix_indicators();
}
rgb_matrix_update_pwm_buffers();
}
void rgb_matrix_indicators(void) {
@ -864,7 +874,7 @@ void rgblight_decrease_val(void) {
}
void rgblight_mode(uint8_t mode) {
rgb_matrix_config.mode = mode;
rgb_matrix_config.mode = 1;
eeconfig_update_rgb_matrix(rgb_matrix_config.raw);
}

Loading…
Cancel
Save