|  |  |  | @ -119,6 +119,11 @@ void keyboard_setup(void) { | 
			
		
	
		
			
				
					|  |  |  |  |     matrix_setup(); | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
		
			
				
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					|  |  |  |  | __attribute__((weak)) | 
			
		
	
		
			
				
					|  |  |  |  | bool is_keyboard_master(void) { | 
			
		
	
		
			
				
					|  |  |  |  |     return true; | 
			
		
	
		
			
				
					|  |  |  |  | } | 
			
		
	
		
			
				
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					|  |  |  |  | void keyboard_init(void) { | 
			
		
	
		
			
				
					|  |  |  |  |     timer_init(); | 
			
		
	
		
			
				
					|  |  |  |  |     matrix_init(); | 
			
		
	
	
		
			
				
					|  |  |  | @ -168,36 +173,38 @@ void keyboard_task(void) | 
			
		
	
		
			
				
					|  |  |  |  |     matrix_row_t matrix_change = 0; | 
			
		
	
		
			
				
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					|  |  |  |  |     matrix_scan(); | 
			
		
	
		
			
				
					|  |  |  |  |     for (uint8_t r = 0; r < MATRIX_ROWS; r++) { | 
			
		
	
		
			
				
					|  |  |  |  |         matrix_row = matrix_get_row(r); | 
			
		
	
		
			
				
					|  |  |  |  |         matrix_change = matrix_row ^ matrix_prev[r]; | 
			
		
	
		
			
				
					|  |  |  |  |         if (matrix_change) { | 
			
		
	
		
			
				
					|  |  |  |  |     if (is_keyboard_master()) { | 
			
		
	
		
			
				
					|  |  |  |  |         for (uint8_t r = 0; r < MATRIX_ROWS; r++) { | 
			
		
	
		
			
				
					|  |  |  |  |             matrix_row = matrix_get_row(r); | 
			
		
	
		
			
				
					|  |  |  |  |             matrix_change = matrix_row ^ matrix_prev[r]; | 
			
		
	
		
			
				
					|  |  |  |  |             if (matrix_change) { | 
			
		
	
		
			
				
					|  |  |  |  | #ifdef MATRIX_HAS_GHOST | 
			
		
	
		
			
				
					|  |  |  |  |             if (has_ghost_in_row(r, matrix_row)) { | 
			
		
	
		
			
				
					|  |  |  |  |                 /* Keep track of whether ghosted status has changed for
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					|  |  |  |  |                  * debugging. But don't update matrix_prev until un-ghosted, or | 
			
		
	
		
			
				
					|  |  |  |  |                  * the last key would be lost. | 
			
		
	
		
			
				
					|  |  |  |  |                  */ | 
			
		
	
		
			
				
					|  |  |  |  |                 //if (debug_matrix && matrix_ghost[r] != matrix_row) {
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					|  |  |  |  |                 //    matrix_print();
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					|  |  |  |  |                 //}
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					|  |  |  |  |                 if (has_ghost_in_row(r, matrix_row)) { | 
			
		
	
		
			
				
					|  |  |  |  |                     /* Keep track of whether ghosted status has changed for
 | 
			
		
	
		
			
				
					|  |  |  |  |                     * debugging. But don't update matrix_prev until un-ghosted, or | 
			
		
	
		
			
				
					|  |  |  |  |                     * the last key would be lost. | 
			
		
	
		
			
				
					|  |  |  |  |                     */ | 
			
		
	
		
			
				
					|  |  |  |  |                     //if (debug_matrix && matrix_ghost[r] != matrix_row) {
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					|  |  |  |  |                     //    matrix_print();
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					|  |  |  |  |                     //}
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					|  |  |  |  |                     //matrix_ghost[r] = matrix_row;
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					|  |  |  |  |                     continue; | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |                 //matrix_ghost[r] = matrix_row;
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					|  |  |  |  |                 continue; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             //matrix_ghost[r] = matrix_row;
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					|  |  |  |  | #endif | 
			
		
	
		
			
				
					|  |  |  |  |             if (debug_matrix) matrix_print(); | 
			
		
	
		
			
				
					|  |  |  |  |             for (uint8_t c = 0; c < MATRIX_COLS; c++) { | 
			
		
	
		
			
				
					|  |  |  |  |                 if (matrix_change & ((matrix_row_t)1<<c)) { | 
			
		
	
		
			
				
					|  |  |  |  |                     action_exec((keyevent_t){ | 
			
		
	
		
			
				
					|  |  |  |  |                         .key = (keypos_t){ .row = r, .col = c }, | 
			
		
	
		
			
				
					|  |  |  |  |                         .pressed = (matrix_row & ((matrix_row_t)1<<c)), | 
			
		
	
		
			
				
					|  |  |  |  |                         .time = (timer_read() | 1) /* time should not be 0 */ | 
			
		
	
		
			
				
					|  |  |  |  |                     }); | 
			
		
	
		
			
				
					|  |  |  |  |                     // record a processed key
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					|  |  |  |  |                     matrix_prev[r] ^= ((matrix_row_t)1<<c); | 
			
		
	
		
			
				
					|  |  |  |  |                     // process a key per task call
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					|  |  |  |  |                     goto MATRIX_LOOP_END; | 
			
		
	
		
			
				
					|  |  |  |  | #endif | 
			
		
	
		
			
				
					|  |  |  |  |                 if (debug_matrix) matrix_print(); | 
			
		
	
		
			
				
					|  |  |  |  |                 for (uint8_t c = 0; c < MATRIX_COLS; c++) { | 
			
		
	
		
			
				
					|  |  |  |  |                     if (matrix_change & ((matrix_row_t)1<<c)) { | 
			
		
	
		
			
				
					|  |  |  |  |                         action_exec((keyevent_t){ | 
			
		
	
		
			
				
					|  |  |  |  |                             .key = (keypos_t){ .row = r, .col = c }, | 
			
		
	
		
			
				
					|  |  |  |  |                             .pressed = (matrix_row & ((matrix_row_t)1<<c)), | 
			
		
	
		
			
				
					|  |  |  |  |                             .time = (timer_read() | 1) /* time should not be 0 */ | 
			
		
	
		
			
				
					|  |  |  |  |                         }); | 
			
		
	
		
			
				
					|  |  |  |  |                         // record a processed key
 | 
			
		
	
		
			
				
					|  |  |  |  |                         matrix_prev[r] ^= ((matrix_row_t)1<<c); | 
			
		
	
		
			
				
					|  |  |  |  |                         // process a key per task call
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					|  |  |  |  |                         goto MATRIX_LOOP_END; | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
	
		
			
				
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