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# ANSI_QWERTZ
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This keymap was specifically designed to support keycaps with ANSI layout and legends, while retaining the possibility of inputting characters
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with diacritics that are normally not used in the english language.
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It currently relies on the US-International keyboard layout, which can be installed in any current operating system without the use of third party hardware.
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##Features
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* Input of letters with diacritics on familiar QWERTZ layout
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* Support for ANSI-legend keycaps
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* Option to "revive" all dead keys
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* SpaceFN for easy access to Function keys and diacritic input
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* Locking "Gaming Mode" that disables SpaceFN and allows to bind GUI key in Games
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* Reset key binding, no need to press hardware reset button to program
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* Microphone Mute key (requires 3rd-party software, see below)
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###Languages
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The US-International Layout is currently required for the support of non-english languages. This keymap swaps Y and Z to provide the familiar QWERTZ position for characters.
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All diacritic characters are input by either holding the Spacebar or the Fn key and pressing the corresponding key. For languages that aren't yet supported explicitly,
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one can also use AltGr to input the characters as intended by the US-Intl layout or the dead keys, if they're kept from being [revived](#Revive-Dead-Keys).
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The illustration below shows the "US International" layout available in the Language settings of Windows, Linux and Mac OS.
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![KB_US-International](docs/KB_US-International.png)
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Not all languages are supported by this layout. Linux also offers the "US International Alternative" layout,
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which contains more dead keys to input pretty much every diacritic character in a language using latin letters.
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![KB_US-International-Alternative](docs/KB_US-International-Alternative.png)
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####Explicitly Supported Languages
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* German
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####Implicitly Supported Languages
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This list only applys to Windows. Linux systems support all languages, see above.
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This list might be incomplete! Please add your language if you find it's supported.
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* French
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###SpaceFN
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SpaceFN basically means that Space acts as a normal spacebar when tapped, but acts as a layer-key when held down.
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This means that you can't hold space to output multiple spaces consecutively and that space only registers once released.
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The advantage is that the spacebar is easier to reach than any other Fn-key could be.
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###"Gaming Mode"
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To alleviate the problems SpaceFN would cause when gaming, the Gaming Mode is pretty much a layer that can be turned on by pressing Fn+RShift.
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This will turn the double-role Spacebar into a normal one, so the Fn-layer (and thus function and media keys) can only be accessed with the Fn-key.
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It also turns the GUI-key (aka Win-key aka Super-key) into Right Shift, so it can be bound in Games. This is especially useful when playing with ESDF instead of WASD.
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###Mute Microphone
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The function layer has a "Mute Microphone"-key. As this is not an existing media key and you can't normally set a shortcut to this function,
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you need to set this up in software before using it, see below. This key is bound to `Right Control` + `Left Control`, a keycombination that
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no other program in existence uses for anything, at least to my knowledge. It also can't be pressed with this keymap in any other way.
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####Linux
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Follow [these instructions](http://askubuntu.com/a/13364).
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#####Windows (Requires 3rd Party Software)
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*DISCLAIMER: I take no responsibility for any potential harm caused by third party applications!*
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You'll need a utility called "MicMute". It is available on [Sourceforge](https://sourceforge.net/projects/micmute/).
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After installing and running the tool, you only need to use the "Setup Shortcut" option to bind the key to muting the microphone
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and check whether your microphone is selected under "Devices".
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###Revive Dead Keys
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Some diacritics that are commonly used are dead keys on the international layouts, for example `` ` ``, `'`, or `"`.
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The dead keys on the regular international layout (shown in red [here](#Languages)) are revived with this keymap by automatically inserting a space if one of those characters is typed.
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If you don't want this to be the case, uncomment the following line in `keymap.c` prior to compiling:
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```
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//#define DONT_REVIVE_DEADKEYS 1
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```
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##Layers
|
||||
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###Base Layer
|
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The base layer is shown here for ANSI keys and an HHKB-style right shift.
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Again, the Y and Z keys are swapped, so you get the QWERTZ-positions of Y and Z when using the US-International layout.
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![base_layer](docs/base_layer.png)
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###Gaming layer
|
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||||
To turn this layer on, please use the combination Fn+RShift, not Space+Rshift. If you do the latter, the Function layer
|
||||
|
||||
![gaming_layer](docs/gaming_layer.png)
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###Function Layer
|
||||
|
||||
This is the function layer for German diacritics. It can be accessed via the Fn-key or by holding space on the base layer.
|
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|
||||
![function_layer](docs/function_layer.png)
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||||
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||||
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@ -1,9 +0,0 @@
|
||||
# A non-US ANSI QWERTZ keymap
|
||||
|
||||
This keymap was specifically designed to support ANSI keycaps while retaining the possibility of inputting characters with diacritics that are normally not used in the english language.
|
||||
|
||||
It relies on the US-International keyboard layout, which can be installed in any current operating system without the use of third party hardware.
|
||||
|
||||
Currently, it explicitly supports the following languages, though other languages are readily useable using the AltGr modifier.
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- German
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