Fix switch_default_layer command

pull/12/head
tmk 11 years ago
parent 0c1d98bd3c
commit 2b811352a1

@ -27,6 +27,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "keyboard.h"
#include "bootloader.h"
#include "command.h"
#include "layer_stack.h"
#ifdef MOUSEKEY_ENABLE
#include "mousekey.h"
#endif
@ -53,7 +55,7 @@ static void mousekey_console_help(void);
#endif
static uint8_t numkey2num(uint8_t code);
static void switch_layer(uint8_t layer);
static void switch_default_layer(uint8_t layer);
typedef enum { ONESHOT, CONSOLE, MOUSEKEY } cmdstate_t;
@ -264,16 +266,13 @@ static bool command_common(uint8_t code)
case KC_ESC:
case KC_GRV:
case KC_0:
clear_keyboard();
switch_layer(0);
switch_default_layer(0);
break;
case KC_1 ... KC_9:
clear_keyboard();
switch_layer((code - KC_1) + 1);
switch_default_layer((code - KC_1) + 1);
break;
case KC_F1 ... KC_F12:
clear_keyboard();
switch_layer((code - KC_F1) + 1);
switch_default_layer((code - KC_F1) + 1);
break;
default:
print("?");
@ -542,11 +541,14 @@ static uint8_t numkey2num(uint8_t code)
return 0;
}
static void switch_layer(uint8_t layer)
static void switch_default_layer(uint8_t layer)
{
print_val_hex8(current_layer);
print_val_hex8(default_layer);
default_layer = layer;
current_layer = 0;
print("switch to "); print_val_hex8(layer);
default_layer = layer;
current_layer = 0; /* 0 means default_layer */
layer_stack_clear();
clear_keyboard();
}

@ -9,13 +9,23 @@ static uint8_t top_layer = 0;
/* [0] always works as sentinel and not used for store.*/
static layer_item_t layer_stack[LAYER_STACK_SIZE] = {};
void layer_stack_clear(void)
{
for (uint8_t i = 0; i < LAYER_STACK_SIZE; i++) {
layer_stack[i] = (layer_item_t){ .layer = 0,
.next = 0,
.used = false };
}
}
bool layer_stack_push(uint8_t layer)
{
for (uint8_t i = 1; i < LAYER_STACK_SIZE; i++) {
if (!layer_stack[i].used) {
layer_stack[i] = (layer_item_t){ .layer = layer,
.next = top_layer,
.used = true };
.next = top_layer,
.used = true };
top_layer = i;
return true;
}
@ -73,14 +83,12 @@ void layer_stack_debug(void)
layer_item_t item = layer_stack[top_layer];
while (item.used) {
debug_dec(item.layer);
debug("["); debug_dec(item.next); debug("]");
debug("["); debug_dec(item.next); debug("] ");
item = layer_stack[item.next];
}
debug("\n");
}
action_t layer_stack_get_action(key_t key)
{
action_t action;

@ -32,6 +32,7 @@ typedef struct {
} layer_item_t;
void layer_stack_clear(void);
bool layer_stack_push(uint8_t layer);
bool layer_stack_pop(void);
bool layer_stack_remove(uint8_t layer);

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