Keyboard: Six Shooter Keyboard (#3598)
* Created base sixshooter configuration * Added SixShooter basic LED on/off support. * Updated LED identifier numbers to align with layout identifiers (and IDs on PCB). * Minor sixshooter documentation cleanup. * Added sixshooter info.json file. * Moved sixshooter custom keycodes out of keymaps and into base keyboard files, small documentation tweaks. * Removed unnecessary boot section size definition. * Removing CONFIG_H if/define and replacing with #pragma once.pull/3625/head
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x6666
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#define DEVICE_VER 0x0001
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#define MANUFACTURER bpiphany
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#define PRODUCT sixshooter
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#define DESCRIPTION A PCB for the CM Storm switch tester utilizing a Teensy 2.0.
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/* key matrix size */
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#define MATRIX_ROWS 1
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#define MATRIX_COLS 6
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { }
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#define MATRIX_COL_PINS { F7, F6, F1, F5, F4, F0 }
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
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#define DIODE_DIRECTION COL2ROW
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCING_DELAY 5
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/*
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* Force NKRO
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*
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* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
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* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
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* makefile for this to work.)
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*
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* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
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* until the next keyboard reset.
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*
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* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
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* fully operational during normal computer usage.
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*
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* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
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* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
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* bootmagic, NKRO mode will always be enabled until it is toggled again during a
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* power-up.
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*
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*/
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//#define FORCE_NKRO
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/*
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* Magic Key Options
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*
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* Magic keys are hotkey commands that allow control over firmware functions of
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* the keyboard. They are best used in combination with the HID Listen program,
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* found here: https://www.pjrc.com/teensy/hid_listen.html
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*
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* The options below allow the magic key functionality to be changed. This is
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* useful if your keyboard/keypad is missing keys and you want magic key support.
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*
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*/
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/* key combination for magic key command */
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#define IS_COMMAND() ( \
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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/* control how magic key switches layers */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
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/* override magic key keymap */
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
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//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
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//#define MAGIC_KEY_HELP1 H
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//#define MAGIC_KEY_HELP2 SLASH
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//#define MAGIC_KEY_DEBUG D
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//#define MAGIC_KEY_DEBUG_MATRIX X
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//#define MAGIC_KEY_DEBUG_KBD K
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//#define MAGIC_KEY_DEBUG_MOUSE M
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//#define MAGIC_KEY_VERSION V
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//#define MAGIC_KEY_STATUS S
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//#define MAGIC_KEY_CONSOLE C
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//#define MAGIC_KEY_LAYER0_ALT1 ESC
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//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
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//#define MAGIC_KEY_LAYER0 0
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//#define MAGIC_KEY_LAYER1 1
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//#define MAGIC_KEY_LAYER2 2
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//#define MAGIC_KEY_LAYER3 3
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//#define MAGIC_KEY_LAYER4 4
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//#define MAGIC_KEY_LAYER5 5
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//#define MAGIC_KEY_LAYER6 6
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//#define MAGIC_KEY_LAYER7 7
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//#define MAGIC_KEY_LAYER8 8
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//#define MAGIC_KEY_LAYER9 9
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//#define MAGIC_KEY_BOOTLOADER PAUSE
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//#define MAGIC_KEY_LOCK CAPS
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//#define MAGIC_KEY_EEPROM E
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//#define MAGIC_KEY_NKRO N
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//#define MAGIC_KEY_SLEEP_LED Z
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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{
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"keyboard_name": "SixShooter",
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"maintainer": "qmk",
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"url": "https://geekhack.org/index.php?topic=70033.0",
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"width": 3,
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"height": 2,
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"layouts": {
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"LAYOUT": {
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"key_count": 6,
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"layout": [{"label":"K00", "x":0, "y":0}, {"label":"K01", "x":1, "y":0}, {"label":"K02", "x":2, "y":0}, {"label":"K03", "x":0, "y":1}, {"label":"K04", "x":1, "y":1}, {"label":"K05", "x":2, "y":1}]
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}
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}
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}
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/* Copyright 2018 QMK Community
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#define _BL 0
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#define _FN 1
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap 0: Media Keys
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* ,-----------.
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* |Mut| V-| V+|
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* |---+---+---|
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* |Prv|Ply|Nxt|
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* `-----------'
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*/
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[_BL] = LAYOUT( /* Base */
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MO(_FN), KC_VOLD, KC_VOLU, \
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KC_MPRV, KC_MPLY, KC_MNXT \
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),
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[_FN] = LAYOUT(
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KC_TRNS, SS_LON, SS_LOFF, \
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KC_TRNS, KC_TRNS, KC_TRNS
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),
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};
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void matrix_init_user(void) {
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/* Default all LEDs to on */
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sixshooter_led_all_on();
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}
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# The default keymap for sixshooter
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# The Six Shooter
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A PCB for the CM Storm switch tester utilizing a Teensy 2.0 designed by Bpiphany. Because the PCB was designed with individual pins for each LED, there are custom keycodes (`SS_LON` and `SS_LOFF`) for turning on and off the backlight LEDs.
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Keyboard Maintainer: QMK Community\
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Hardware Supported: Six Shooter PCB, Teensy 2.0\
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Hardware Availability: [GeekHack.org](https://geekhack.org/index.php?topic=70033.0)
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Make example for this keyboard (after setting up your build environment):
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make sixshooter:default
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See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
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# MCU name
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MCU = atmega32u4
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# Processor frequency.
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# This will define a symbol, F_CPU, in all source code files equal to the
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# processor frequency in Hz. You can then use this symbol in your source code to
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# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
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# automatically to create a 32-bit value in your source code.
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#
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# This will be an integer division of F_USB below, as it is sourced by
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# F_USB after it has run through any CPU prescalers. Note that this value
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# does not *change* the processor frequency - it should merely be updated to
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# reflect the processor speed set externally so that the code can use accurate
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# software delays.
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F_CPU = 16000000
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#
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# LUFA specific
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#
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# Target architecture (see library "Board Types" documentation).
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ARCH = AVR8
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# Input clock frequency.
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# This will define a symbol, F_USB, in all source code files equal to the
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# input clock frequency (before any prescaling is performed) in Hz. This value may
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# differ from F_CPU if prescaling is used on the latter, and is required as the
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# raw input clock is fed directly to the PLL sections of the AVR for high speed
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# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
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# at the end, this will be done automatically to create a 32-bit value in your
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# source code.
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#
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# If no clock division is performed on the input clock inside the AVR (via the
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# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
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F_USB = $(F_CPU)
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# Interrupt driven control endpoint task(+60)
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OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
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# Bootloader
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# This definition is optional, and if your keyboard supports multiple bootloaders of
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# different sizes, comment this out, and the correct address will be loaded
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# automatically (+60). See bootloader.mk for all options.
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BOOTLOADER = halfkay
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# Build Options
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# change yes to no to disable
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#
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = no # Commands for debug and configuration
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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NKRO_ENABLE = no # USB Nkey Rollover
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality on B7 by default
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MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
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UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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AUDIO_ENABLE = no # Audio output on port C6
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FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
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#include "sixshooter.h"
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extern inline void sixshooter_led_0_on(void);
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extern inline void sixshooter_led_1_on(void);
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extern inline void sixshooter_led_2_on(void);
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extern inline void sixshooter_led_3_on(void);
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extern inline void sixshooter_led_4_on(void);
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extern inline void sixshooter_led_5_on(void);
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extern inline void sixshooter_led_0_off(void);
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extern inline void sixshooter_led_1_off(void);
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extern inline void sixshooter_led_2_off(void);
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extern inline void sixshooter_led_3_off(void);
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extern inline void sixshooter_led_4_off(void);
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extern inline void sixshooter_led_5_off(void);
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extern inline void sixshooter_led_all_on(void);
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extern inline void sixshooter_led_all_off(void);
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void matrix_init_kb(void) {
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// put your keyboard start-up code here
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// runs once when the firmware starts up
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matrix_init_user();
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}
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void matrix_scan_kb(void) {
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// put your looping keyboard code here
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// runs every cycle (a lot)
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matrix_scan_user();
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}
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bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
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// put your per-action keyboard code here
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// runs for every action, just before processing by the firmware
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if (record->event.pressed) {
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/* Check for custom keycodes for turning on and off LEDs */
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switch(keycode) {
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case SS_LON:
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sixshooter_led_all_on();
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return false;
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case SS_LOFF:
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sixshooter_led_all_off();
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return false;
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}
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}
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return process_record_user(keycode, record);
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}
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void led_set_kb(uint8_t usb_led) {
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// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
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led_set_user(usb_led);
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}
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#ifndef SIXSHOOTER_H
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#define SIXSHOOTER_H
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#include "quantum.h"
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#define LAYOUT( \
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K00, K01, K02, \
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K03, K04, K05 \
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) { \
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{ K00, K01, K02, K03, K04, K05 }, \
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}
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/*
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* Define keyboard specific keycodes for controlling on/off for all LEDs as they
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* are all on different pins with this PCB, rather than a single backlight pin
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*/
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enum keyboard_keycode {
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SS_LON = SAFE_RANGE,
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SS_LOFF,
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SAFE_RANGE_KB
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};
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inline void sixshooter_led_0_on(void) { DDRB |= (1<<6); PORTB |= (1<<6); }
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inline void sixshooter_led_1_on(void) { DDRC |= (1<<7); PORTC |= (1<<7); }
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inline void sixshooter_led_2_on(void) { DDRD |= (1<<0); PORTD |= (1<<0); }
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inline void sixshooter_led_3_on(void) { DDRB |= (1<<5); PORTB |= (1<<5); }
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inline void sixshooter_led_4_on(void) { DDRD |= (1<<7); PORTD |= (1<<7); }
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inline void sixshooter_led_5_on(void) { DDRB |= (1<<7); PORTB |= (1<<7); }
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inline void sixshooter_led_0_off(void) { DDRB &= ~(1<<6); PORTB &= ~(1<<6); }
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inline void sixshooter_led_1_off(void) { DDRC &= ~(1<<7); PORTC &= ~(1<<7); }
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inline void sixshooter_led_2_off(void) { DDRD &= ~(1<<0); PORTD &= ~(1<<0); }
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inline void sixshooter_led_3_off(void) { DDRB &= ~(1<<5); PORTB &= ~(1<<5); }
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inline void sixshooter_led_4_off(void) { DDRD &= ~(1<<7); PORTD &= ~(1<<7); }
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inline void sixshooter_led_5_off(void) { DDRB &= ~(1<<7); PORTB &= ~(1<<7); }
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inline void sixshooter_led_all_on(void) {
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sixshooter_led_0_on();
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sixshooter_led_1_on();
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sixshooter_led_2_on();
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sixshooter_led_3_on();
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sixshooter_led_4_on();
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sixshooter_led_5_on();
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}
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inline void sixshooter_led_all_off(void) {
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sixshooter_led_0_off();
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sixshooter_led_1_off();
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sixshooter_led_2_off();
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sixshooter_led_3_off();
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sixshooter_led_4_off();
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sixshooter_led_5_off();
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}
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#endif
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Loading…
Reference in new issue