Refactor and Configurator update for Chocopad (#3099)
* Refactor for Chocopad * Configurator updatepull/3092/merge
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b5da3b53b3
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{
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"keyboard_name": "Chocopad",
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"url": "",
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"maintainer": "qmk",
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"width": 4,
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"height": 4,
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"layouts": {
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"LAYOUT": {
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"layout": [{"x":0, "y":0}, {"x":1, "y":0}, {"x":2, "y":0}, {"x":3, "y":0}, {"x":0, "y":1}, {"x":1, "y":1}, {"x":2, "y":1}, {"x":3, "y":1}, {"x":0, "y":2}, {"x":1, "y":2}, {"x":2, "y":2}, {"x":3, "y":2}, {"x":0, "y":3}, {"x":1, "y":3}, {"x":2, "y":3}, {"x":3, "y":3}]
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}
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}
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}
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@ -1,61 +1,30 @@
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#include "chocopad.h"
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#include QMK_KEYBOARD_H
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#define _BASE 0
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#define _FN1 1
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#define _FN2 2
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#define KC_ KC_TRNS
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#define _______ KC_TRNS
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#define KC_X1 MO(_FN1)
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#define KC_X2 MO(_FN2)
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#define KC_RST RESET
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#define KC_BSTP BL_STEP
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#define KC_RTOG RGB_TOG
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#define KC_RMOD RGB_MOD
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#define KC_RHUI RGB_HUI
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#define KC_RHUD RGB_HUD
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#define KC_RSAI RGB_SAI
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#define KC_RSAD RGB_SAD
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#define KC_RVAI RGB_VAI
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#define KC_RVAD RGB_VAD
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = KC_KEYMAP(
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//,----+----+----+----.
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PGUP,HOME, UP ,END ,
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//|----+----+----+----|
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PGDN,LEFT,DOWN,RGHT,
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//|----+----+----+----|
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X2 ,VOLU,MPLY,MPRV,
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//|----+----+----+----|
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X1 ,VOLD,MUTE,MNXT
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//`----+----+----+----'
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[_BASE] = LAYOUT(
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KC_PGUP, KC_HOME, KC_UP, KC_END , \
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KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, \
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MO(_FN2), KC_VOLU, KC_MPLY, KC_MPRV, \
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MO(_FN1), KC_VOLD, KC_MUTE, KC_MNXT \
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),
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[_FN1] = KC_KEYMAP(
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//,----+----+----+----.
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ESC , P7 , P8 , P9 ,
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//|----+----+----+----|
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TAB , P4 , P5 , P6 ,
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//|----+----+----+----|
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ENT , P1 , P2 , P3 ,
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//|----+----+----+----|
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, P0 , P0 ,DOT
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//`----+----+----+----'
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[_FN1] = LAYOUT(
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KC_ESC, KC_P7, KC_P8, KC_P9, \
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KC_TAB, KC_P4, KC_P5, KC_P6, \
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KC_ENT, KC_P1, KC_P2, KC_P3, \
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_______, KC_P0, KC_P0, KC_DOT \
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),
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[_FN2] = KC_KEYMAP(
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//,----+----+----+----.
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RTOG,RHUI,RSAI,RVAI,
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//|----+----+----+----|
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RMOD,RHUD,RSAD,RVAD,
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//|----+----+----+----|
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, , ,RST ,
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//|----+----+----+----|
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BSTP, , ,
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//`----+----+----+----'
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[_FN2] = LAYOUT(
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RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
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RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, \
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_______, _______, _______, RESET, \
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BL_STEP, _______, _______, _______ \
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)
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};
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