From 0018e19f07661cbae722d64d94cdf6ee388252ff Mon Sep 17 00:00:00 2001 From: tmk Date: Thu, 14 Feb 2013 15:22:59 +0900 Subject: [PATCH 01/36] Add layer stack --- common/action.c | 255 +++++++++++++++++++++++++++++++++++++++--------- common/action.h | 133 +++++++++++++------------ 2 files changed, 284 insertions(+), 104 deletions(-) diff --git a/common/action.c b/common/action.c index 6528cd46c8..d0c9ddb0ad 100644 --- a/common/action.c +++ b/common/action.c @@ -163,6 +163,85 @@ static void oneshot_toggle(void) } +/* + * Layer stack + */ +#define LAYER_STACK_SIZE 8 +typedef struct { + uint8_t layer:4; + uint8_t next:3; + bool used; +} layer_item_t; + +static uint8_t top_layer = 0; +// [0] is sentinel and not used. [0] is null item. +static layer_item_t layer_stack[LAYER_STACK_SIZE] = {}; + +static bool layer_push(uint8_t layer) +{ + for (uint8_t i = 1; i < LAYER_STACK_SIZE; i++) { + if (!layer_stack[i].used) { + layer_stack[i] = (layer_item_t){ .layer = layer, + .next = top_layer, + .used = true }; + top_layer = i; + return true; + } + } + return false; +} +static bool layer_pop(void) +{ + if (layer_stack[top_layer].used) { + uint8_t popped = top_layer; + top_layer = layer_stack[popped].next; + layer_stack[popped] = (layer_item_t){}; + return true; + } + return false; +} +static bool layer_remove(uint8_t layer) +{ + if (layer_stack[top_layer].used && layer_stack[top_layer].layer == layer) { + layer_pop(); + debug("layer_remove: top_layer\n"); + return true; + } + + for (uint8_t i = top_layer; layer_stack[i].used; i = layer_stack[i].next) { + debug("layer_remove: ["); debug_dec(i); debug("]"); + debug_dec(layer_stack[i].layer); debug("\n"); + uint8_t removed = layer_stack[i].next; + if (layer_stack[removed].used && layer_stack[removed].layer == layer) { + layer_stack[i].next = layer_stack[removed].next; + layer_stack[removed] = (layer_item_t){}; + debug("layer_remove: removed.\n"); + return true; + } + } + return false; +} +static bool layer_remove_then_push(uint8_t layer) +{ + layer_remove(layer); + return layer_push(layer); +} +static bool layer_remove_or_push(uint8_t layer) +{ + return (layer_remove(layer)) || layer_push(layer); +} +static void debug_layer_stack(void) +{ + debug("layer_stack: "); + layer_item_t item = layer_stack[top_layer]; + while (item.used) { + debug_dec(item.layer); + debug("["); debug_dec(item.next); debug("]"); + item = layer_stack[item.next]; + } + debug("\n"); +} + void action_exec(keyevent_t event) { @@ -209,13 +288,26 @@ void action_exec(keyevent_t event) static action_t get_action(key_t key) { - action_t action = action_for_key(current_layer, key); + action_t action; + + /* layer stack */ + for (layer_item_t i = layer_stack[top_layer]; i.used; i = layer_stack[i.next]) { + action = action_for_key(i.layer, key); + if (action.code != ACTION_TRANSPARENT) { + debug_layer_stack(); + debug("layer_stack: used. "); debug_dec(i.layer); debug("\n"); + return action; + } + debug("layer_stack: through. "); debug_dec(i.layer); debug("\n"); + } - /* Transparently use default layer */ + /* current layer */ + action = action_for_key(current_layer, key); + + /* default layer */ if (action.code == ACTION_TRANSPARENT) { - // TODO: layer stacking - action = action_for_key(default_layer, key); debug("TRNASPARENT: "); debug_hex16(action.code); debug("\n"); + action = action_for_key(default_layer, key); } return action; } @@ -287,7 +379,7 @@ static void process_action(keyrecord_t *record) } else { if (tap_count == 0) { debug("MODS_TAP: Oneshot: cancel/del_mods\n"); - // cancel oneshot by holding. + // cancel oneshot on hold oneshot_cancel(); del_mods(mods); } @@ -390,22 +482,8 @@ static void process_action(keyrecord_t *record) layer_switch(action.layer.val); } break; - case LAYER_DEFAULT: /* default layer */ - switch (action.layer.val) { - case DEFAULT_ON_BOTH: - layer_switch(default_layer); - break; - case DEFAULT_ON_PRESS: - if (event.pressed) { - layer_switch(default_layer); - } - break; - case DEFAULT_ON_RELEASE: - if (!event.pressed) { - layer_switch(default_layer); - } - break; - } + case LAYER_ON_BOTH: + layer_switch(action.layer.val); break; case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ if (event.pressed) { @@ -419,29 +497,39 @@ static void process_action(keyrecord_t *record) } } break; - case LAYER_CHANGE_DEFAULT: /* change default layer */ + case LAYER_SET_DEFAULT_ON_PRESS: if (event.pressed) { default_layer = action.layer.val; layer_switch(default_layer); } break; - default: /* switch layer on hold and key on tap*/ + case LAYER_SET_DEFAULT_ON_RELEASE: + if (!event.pressed) { + default_layer = action.layer.val; + layer_switch(default_layer); + } + break; + case LAYER_SET_DEFAULT_ON_BOTH: + default_layer = action.layer.val; + layer_switch(default_layer); + break; + default: + /* tap key */ if (event.pressed) { - if (tap_count > 0) { - debug("LAYER_PRESSED: Tap: register_code\n"); - register_code(action.layer.code); - } else { - debug("LAYER_PRESSED: No tap: layer_switch\n"); - layer_switch(action.layer.val); - } + if (IS_TAPPING_KEY(event.key) && tap_count > 0) { + debug("LAYER_SET: Tap: register_code\n"); + register_code(action.layer.code); + } else { + debug("LAYER_SET: No tap: layer_set(on press)\n"); + layer_switch(action.layer.val); + } } else { - if (tap_count > 0) { - debug("LAYER_PRESSED: Tap: unregister_code\n"); + if (IS_TAPPING_KEY(event.key) && tap_count > 0) { + debug("LAYER_SET: Tap: unregister_code\n"); unregister_code(action.layer.code); } else { - //debug("LAYER_PRESSED: No tap: NO ACTION\n"); // NOTE: This is needed by legacy keymap support - debug("LAYER_PRESSED: No tap: return to default layer\n"); + debug("LAYER_SET: No tap: return to default layer(on release)\n"); layer_switch(default_layer); } } @@ -452,9 +540,9 @@ static void process_action(keyrecord_t *record) switch (action.layer.code) { case LAYER_MOMENTARY: /* momentary */ if (event.pressed) { - layer_switch(current_layer ^ action.layer.val); + layer_switch(current_layer | action.layer.val); } else { - layer_switch(current_layer ^ action.layer.val); + layer_switch(current_layer & ~action.layer.val); } break; case LAYER_ON_PRESS: @@ -467,6 +555,9 @@ static void process_action(keyrecord_t *record) layer_switch(current_layer ^ action.layer.val); } break; + case LAYER_ON_BOTH: + layer_switch(current_layer ^ action.layer.val); + break; case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ if (event.pressed) { if (tap_count < TAPPING_TOGGLE) { @@ -480,24 +571,30 @@ static void process_action(keyrecord_t *record) } } break; - case 0xFF: - // change default layer + case LAYER_SET_DEFAULT_ON_PRESS: if (event.pressed) { default_layer = current_layer ^ action.layer.val; layer_switch(default_layer); - } else { + } + break; + case LAYER_SET_DEFAULT_ON_RELEASE: + if (!event.pressed) { default_layer = current_layer ^ action.layer.val; layer_switch(default_layer); } break; + case LAYER_SET_DEFAULT_ON_BOTH: + default_layer = current_layer ^ action.layer.val; + layer_switch(default_layer); + break; default: - // with tap key + // tap key if (event.pressed) { if (IS_TAPPING_KEY(event.key) && tap_count > 0) { debug("LAYER_BIT: Tap: register_code\n"); register_code(action.layer.code); } else { - debug("LAYER_BIT: No tap: layer_switch(bit on)\n"); + debug("LAYER_BIT: No tap: layer_bit(on press)\n"); layer_switch(current_layer ^ action.layer.val); } } else { @@ -505,13 +602,79 @@ static void process_action(keyrecord_t *record) debug("LAYER_BIT: Tap: unregister_code\n"); unregister_code(action.layer.code); } else { - debug("LAYER_BIT: No tap: layer_switch(bit off)\n"); + debug("LAYER_BIT: No tap: layer_bit(on release)\n"); layer_switch(current_layer ^ action.layer.val); } } break; } break; + case ACT_LAYER_STACK: + switch (action.layer.code) { + case LAYER_MOMENTARY: /* momentary */ + if (event.pressed) { + layer_remove_then_push(action.layer.val); + debug_layer_stack(); + } else { + layer_remove(action.layer.val); + debug_layer_stack(); + } + break; + case LAYER_ON_PRESS: + if (event.pressed) { + layer_remove_or_push(action.layer.val); + debug_layer_stack(); + } + break; + case LAYER_ON_RELEASE: + if (!event.pressed) { + layer_remove_or_push(action.layer.val); + debug_layer_stack(); + } + break; + case LAYER_ON_BOTH: + layer_remove_or_push(action.layer.val); + debug_layer_stack(); + break; + case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ + if (event.pressed) { + if (tap_count < TAPPING_TOGGLE) { + debug("LAYER_STACK: tap toggle(press).\n"); + layer_remove_or_push(action.layer.val); + debug_layer_stack(); + } + } else { + if (tap_count <= TAPPING_TOGGLE) { + debug("LAYER_STACK: tap toggle(release).\n"); + layer_remove_or_push(action.layer.val); + debug_layer_stack(); + } + } + break; + default: + // tap key + if (event.pressed) { + if (IS_TAPPING_KEY(event.key) && tap_count > 0) { + debug("LAYER_STACK: Tap: register_code\n"); + register_code(action.layer.code); + } else { + debug("LAYER_STACK: No tap: layer_stack(on press)\n"); + layer_remove_or_push(action.layer.val); + debug_layer_stack(); + } + } else { + if (IS_TAPPING_KEY(event.key) && tap_count > 0) { + debug("LAYER_STACK: Tap: unregister_code\n"); + unregister_code(action.layer.code); + } else { + debug("LAYER_STACK: No tap: layer_stack(on release)\n"); + layer_remove_or_push(action.layer.val); + debug_layer_stack(); + } + } + break; + } + break; /* Extentions */ case ACT_MACRO: @@ -839,7 +1002,10 @@ bool is_tap_key(key_t key) case LAYER_MOMENTARY: case LAYER_ON_PRESS: case LAYER_ON_RELEASE: - case LAYER_DEFAULT: + case LAYER_ON_BOTH: + case LAYER_SET_DEFAULT_ON_PRESS: + case LAYER_SET_DEFAULT_ON_RELEASE: + case LAYER_SET_DEFAULT_ON_BOTH: return false; case LAYER_TAP_TOGGLE: default: /* tap key */ @@ -876,8 +1042,9 @@ static void debug_action(action_t action) case ACT_RMODS_TAP: debug("ACT_RMODS_TAP"); break; case ACT_USAGE: debug("ACT_USAGE"); break; case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break; - case ACT_LAYER: debug("ACT_LAYER"); break; + case ACT_LAYER: debug("ACT_LAYER"); break; case ACT_LAYER_BIT: debug("ACT_LAYER_BIT"); break; + case ACT_LAYER_STACK: debug("ACT_LAYER_STACK"); break; case ACT_MACRO: debug("ACT_MACRO"); break; case ACT_COMMAND: debug("ACT_COMMAND"); break; case ACT_FUNCTION: debug("ACT_FUNCTION"); break; diff --git a/common/action.h b/common/action.h index b9a6cb5b40..96b8ba2ed7 100644 --- a/common/action.h +++ b/common/action.h @@ -162,25 +162,34 @@ bool waiting_buffer_has_anykey_pressed(void); * * Layer Actions * ------------- - * ACT_LAYER(1000): Set layer - * ACT_LAYER_BIT(1001): Bit-op layer + * ACT_LAYER(1000): Set layer + * ACT_LAYER_BIT(1001): Bit-op layer + * ACT_LAYER_STACK: Layer stack * - * 1000|LLLL|0000 0000 set L to layer on press and set default on release(momentary) - * 1000|LLLL|0000 0001 set L to layer on press - * 1000|LLLL|0000 0010 set L to layer on release - * 1000|----|0000 0011 set default to layer on both(return to default layer) - * 1000|LLLL| keycode set L to layer while hold and send key on tap - * 1000|LLLL|1111 0000 set L to layer while hold and toggle on several taps - * 1000|LLLL|1111 1111 set L to default and layer(on press) + * 1000|LLLL|0000 0000 set current layer on press and return to default on release(momentary) + * 1000|LLLL|0000 0001 set current layer on press + * 1000|LLLL|0000 0010 set current layer on release + * 1000|LLLL|0000 0011 set current layer on both + * 1000|LLLL| keycode set current layer on hold and send key on tap + * 1000|LLLL|1111 0000 set current layer on hold and toggle on several taps + * 1000|DDDD|1111 1111 set default layer on press + * L: 0 means default layer * - * 1001|BBBB|0000 0000 (not used) - * 1001|BBBB|0000 0001 bit-xor layer with B on press - * 1001|BBBB|0000 0010 bit-xor layer with B on release - * 1001|BBBB|0000 0011 bit-xor layer with B on both(momentary) - * 1001|BBBB| keycode bit-xor layer with B while hold and send key on tap - * 1001|BBBB|1111 0000 bit-xor layer with B while hold and toggle on several taps - * 1001|BBBB|1111 1111 bit-xor default with B and set layer(on press) + * 1001|BBBB|0000 0000 bit-on current layer on press and bit-off on release(momentary) + * 1001|BBBB|0000 0001 bit-xor current layer on press + * 1001|BBBB|0000 0010 bit-xor current layer on release + * 1001|BBBB|0000 0011 bit-xor current layer on both + * 1001|BBBB| keycode bit-xor current layer on hold and send key on tap + * 1001|BBBB|1111 0000 bit-xor current layer on hold and toggle on several taps + * 1001|BBBB|1111 1111 bit-xor default layer on both * + * 1011|LLLL|0000 0000 push on press and remove on release(momentary) + * 1011|LLLL|0000 0001 push or remove on press + * 1011|LLLL|0000 0010 push or remove on release + * 1011|LLLL|0000 0011 push or remove on both + * 1011|LLLL| keycode push or remove on hold and send key on tap + * 1011|LLLL|1111 0000 push or remove on hold and toggle on several taps + * 1011|LLLL|1111 1111 (not used) * * * Extensions(11XX) @@ -210,6 +219,7 @@ enum action_kind_id { ACT_LAYER = 0b1000, ACT_LAYER_BIT = 0b1001, + ACT_LAYER_STACK = 0b1011, ACT_MACRO = 0b1100, ACT_COMMAND = 0b1110, @@ -223,20 +233,20 @@ enum action_kind_id { #define ACTION(kind, param) ((kind)<<12 | (param)) #define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F) -/* Key */ +/* + * Key + */ #define ACTION_KEY(key) ACTION(ACT_LMODS, key) /* Mods & key */ #define ACTION_LMODS(mods) ACTION(ACT_LMODS, MODS4(mods)<<8 | 0x00) #define ACTION_LMODS_KEY(mods, key) ACTION(ACT_LMODS, MODS4(mods)<<8 | (key)) #define ACTION_RMODS(mods) ACTION(ACT_RMODS, MODS4(mods)<<8 | 0x00) #define ACTION_RMODS_KEY(mods, key) ACTION(ACT_RMODS, MODS4(mods)<<8 | (key)) -/* Mod & key */ #define ACTION_LMOD(mod) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | 0x00) #define ACTION_LMOD_KEY(mod, key) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | (key)) #define ACTION_RMOD(mod) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | 0x00) #define ACTION_RMOD_KEY(mod, key) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | (key)) - -/* Mods + Tap key */ +/* Tap key */ enum mods_codes { MODS_ONESHOT = 0x00, }; @@ -244,7 +254,6 @@ enum mods_codes { #define ACTION_LMODS_ONESHOT(mods) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT) #define ACTION_RMODS_TAP_KEY(mods, key) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | (key)) #define ACTION_RMODS_ONESHOT(mods) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT) -/* Mod + Tap key */ #define ACTION_LMOD_TAP_KEY(mod, key) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key)) #define ACTION_LMOD_ONESHOT(mod) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT) #define ACTION_RMOD_TAP_KEY(mod, key) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key)) @@ -252,73 +261,77 @@ enum mods_codes { /* - * Switch layer + * Layer switching */ enum layer_codes { LAYER_MOMENTARY = 0, LAYER_ON_PRESS = 1, LAYER_ON_RELEASE = 2, - LAYER_DEFAULT =3, + LAYER_ON_BOTH =3, LAYER_TAP_TOGGLE = 0xF0, - LAYER_CHANGE_DEFAULT = 0xFF + LAYER_SET_DEFAULT_ON_PRESS = 0xFD, + LAYER_SET_DEFAULT_ON_RELEASE = 0xFE, + LAYER_SET_DEFAULT_ON_BOTH = 0xFF }; -enum layer_vals_default { - DEFAULT_ON_PRESS = 1, - DEFAULT_ON_RELEASE = 2, - DEFAULT_ON_BOTH = 3, -}; - /* - * return to default layer + * Default layer + */ +/* set default layer */ +#define ACTION_LAYER_SET_DEFAULT(layer) ACTION_LAYER_SET_DEFAULT_R(layer) +#define ACTION_LAYER_SET_DEFAULT_P(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_PRESS) +#define ACTION_LAYER_SET_DEFAULT_R(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_RELEASE) +#define ACTION_LAYER_SET_DEFAULT_B(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_BOTH) +/* bit-xor default layer */ +#define ACTION_LAYER_BIT_DEFAULT(bits) ACTION_LAYER_BIT_DEFAULT_R(bits) +#define ACTION_LAYER_BIT_DEFAULT_P(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_PRESS) +#define ACTION_LAYER_BIT_DEFAULT_R(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_RELEASE) +#define ACTION_LAYER_BIT_DEFAULT_B(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_BOTH) +/* + * Current layer: Return to default layer */ #define ACTION_LAYER_DEFAULT ACTION_LAYER_DEFAULT_R -/* set default layer on press */ -#define ACTION_LAYER_DEFAULT_P ACTION(ACT_LAYER, DEFAULT_ON_PRESS<<8 | LAYER_DEFAULT) -/* set default layer on release */ -#define ACTION_LAYER_DEFAULT_R ACTION(ACT_LAYER, DEFAULT_ON_RELEASE<<8 | LAYER_DEFAULT) -/* change default layer and set layer */ - +#define ACTION_LAYER_DEFAULT_P ACTION_LAYER_SET_P(0) +#define ACTION_LAYER_DEFAULT_R ACTION_LAYER_SET_R(0) +#define ACTION_LAYER_DEFAULT_B ACTION_LAYER_SET_B(0) /* - * Set layer + * Current layer: Set */ -/* set layer on press and none on release */ #define ACTION_LAYER_SET(layer) ACTION_LAYER_SET_P(layer) -/* set layer on press and set default on release (This is needed by legacy keymap support.) */ #define ACTION_LAYER_SET_MOMENTARY(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_MOMENTARY) -/* set layer on press and none on release */ #define ACTION_LAYER_SET_TOGGLE(layer) ACTION_LAYER_SET_R(layer) -/* set layer while hold and send key on tap */ -#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER, (layer)<<8 | (key)) -/* set layer on press */ #define ACTION_LAYER_SET_P(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_PRESS) -/* set layer on release */ #define ACTION_LAYER_SET_R(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_RELEASE) -/* set layer on hold and toggle on several taps */ +#define ACTION_LAYER_SET_B(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_BOTH) #define ACTION_LAYER_SET_TAP_TOGGLE(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_TAP_TOGGLE) -/* set default layer on both press and release */ -#define ACTION_LAYER_SET_DEFAULT(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_CHANGE_DEFAULT) - +#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER, (layer)<<8 | (key)) /* - * Bit-op layer + * Current layer: Bit-op */ -/* bit-xor on both press and release */ #define ACTION_LAYER_BIT(bits) ACTION_LAYER_BIT_MOMENTARY(bits) #define ACTION_LAYER_BIT_MOMENTARY(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_MOMENTARY) -/* bit-xor on press */ #define ACTION_LAYER_BIT_TOGGLE(bits) ACTION_LAYER_BIT_R(bits) -/* bit-xor while hold and send key on tap */ -#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key)) -/* bit-xor on press */ #define ACTION_LAYER_BIT_P(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_PRESS) -/* bit-xor on release */ #define ACTION_LAYER_BIT_R(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_RELEASE) -/* bit-xor while hold and toggle on several taps */ +#define ACTION_LAYER_BIT_B(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_BOTH) #define ACTION_LAYER_BIT_TAP_TOGGLE(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_TAP_TOGGLE) -/* bit-xor default layer and set layer */ -#define ACTION_LAYER_BIT_DEFAULT(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_CHANGE_DEFAULT) +#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key)) +/* + * Layer Stack + */ +/* momentary */ +#define ACTION_LAYER_STACK(layer) ACTION_LAYER_STACK_MOMENTARY(layer) +#define ACTION_LAYER_STACK_MOMENTARY(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_MOMENTARY) +#define ACTION_LAYER_STACK_TOGGLE(layer) ACTION_LAYER_STACK_R(layer) +#define ACTION_LAYER_STACK_P(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_PRESS) +#define ACTION_LAYER_STACK_R(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_RELEASE) +#define ACTION_LAYER_STACK_B(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_BOTH) +#define ACTION_LAYER_STACK_TAP_TOGGLE(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_TAP_TOGGLE) +#define ACTION_LAYER_STACK_TAP_KEY(layer, key) ACTION(ACT_LAYER_STACK, (layer)<<8 | (key)) -/* HID Usage */ +/* + * HID Usage + */ enum usage_pages { PAGE_SYSTEM, PAGE_CONSUMER From a43ab35b7b807db03e3e8150273218d147d1737e Mon Sep 17 00:00:00 2001 From: tmk Date: Thu, 14 Feb 2013 15:34:33 +0900 Subject: [PATCH 02/36] Add poker keymap with layer stacking. --- keyboard/gh60/keymap_poker.h | 31 ++++++++++-- keyboard/gh60/keymap_poker_stack.h | 77 ++++++++++++++++++++++++++++++ 2 files changed, 103 insertions(+), 5 deletions(-) create mode 100644 keyboard/gh60/keymap_poker_stack.h diff --git a/keyboard/gh60/keymap_poker.h b/keyboard/gh60/keymap_poker.h index 186020b3bd..a668b9db4d 100644 --- a/keyboard/gh60/keymap_poker.h +++ b/keyboard/gh60/keymap_poker.h @@ -18,7 +18,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ - LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ + CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), /* Layer x001: Poker with Arrow */ @@ -57,8 +57,8 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ - TRNS,TRNS,TRNS, FN0, FN2, LEFT,DOWN,RGHT), + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ + TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), /* Layer x110: Poker with Esc + Fn'd */ KEYMAP_ANSI( GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ @@ -71,8 +71,29 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ - TRNS,TRNS,TRNS, FN0, FN2, LEFT,DOWN,RGHT), + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ + TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), + /* colemak */ + [8] = KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ + LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), + /* dvorak */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ + TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ + CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ + LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ + LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), + /* workman */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ + LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), }; /* diff --git a/keyboard/gh60/keymap_poker_stack.h b/keyboard/gh60/keymap_poker_stack.h new file mode 100644 index 0000000000..4c10193524 --- /dev/null +++ b/keyboard/gh60/keymap_poker_stack.h @@ -0,0 +1,77 @@ +static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* + * Poker Layer + */ + /* Layer x000: Poker Default Layer + * ,-----------------------------------------------------------. + * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | + * |-----------------------------------------------------------| + * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| + * |-----------------------------------------------------------| + * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | + * |-----------------------------------------------------------| + * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | + * |-----------------------------------------------------------| + * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| + * `-----------------------------------------------------------' + */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ + LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ + LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), + /* Layer 1: Poker with Arrow */ + KEYMAP_ANSI( + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ + TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT), + /* Layer 2: Poker with Esc */ + KEYMAP_ANSI( + ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), + /* Layer 3: Poker Fn'd */ + KEYMAP_ANSI( + ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ + TRNS,TRNS,TRNS, FN0, TRNS,TRNS,TRNS,TRNS), + /* colemak */ + [4] = KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ + LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), + /* dvorak */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ + TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ + CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ + LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ + LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), + /* workman */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ + LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), +}; + +/* + * Fn action definition + */ +static const uint16_t PROGMEM fn_actions[] = { + /* Poker Layout */ + [0] = ACTION_LAYER_STACK_TOGGLE(1), // FN0 Poker Arrow toggle(Space) + [1] = ACTION_LAYER_STACK_TOGGLE(2), // FN1 Poker Esc toggle(Q) + [2] = ACTION_LAYER_STACK(3), // FN2 Poker Fn + [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) +}; From a4aae1c5055d24c400f78fd44618aef5916adc0c Mon Sep 17 00:00:00 2001 From: tmk Date: Fri, 15 Feb 2013 12:17:03 +0900 Subject: [PATCH 03/36] Change: 0 means default_layer in current_layer now - current_layer indicates active layer at the time - default_layer indicates base layer - default_layer is used when current_layer is 0 - with this LAYER_BIT action works as overlay even if default_layer varies other than layer 0. --- common/action.c | 39 ++++++++++++++++++++++----------------- common/command.c | 7 ++++--- 2 files changed, 26 insertions(+), 20 deletions(-) diff --git a/common/action.c b/common/action.c index d0c9ddb0ad..38c5933ee3 100644 --- a/common/action.c +++ b/common/action.c @@ -289,6 +289,7 @@ void action_exec(keyevent_t event) static action_t get_action(key_t key) { action_t action; + action.code = ACTION_NO; /* layer stack */ for (layer_item_t i = layer_stack[top_layer]; i.used; i = layer_stack[i.next]) { @@ -301,14 +302,18 @@ static action_t get_action(key_t key) debug("layer_stack: through. "); debug_dec(i.layer); debug("\n"); } - /* current layer */ - action = action_for_key(current_layer, key); + /* current layer: 0 means default layer */ + if (current_layer) { + action = action_for_key(current_layer, key); + if (action.code != ACTION_TRANSPARENT) { + debug("current layer: used. "); debug_dec(current_layer); debug("\n"); + return action; + } + } /* default layer */ - if (action.code == ACTION_TRANSPARENT) { - debug("TRNASPARENT: "); debug_hex16(action.code); debug("\n"); - action = action_for_key(default_layer, key); - } + debug("default layer: used. \n"); + action = action_for_key(default_layer, key); return action; } @@ -469,7 +474,7 @@ static void process_action(keyrecord_t *record) } else { // NOTE: This is needed by legacy keymap support - layer_switch(default_layer); + layer_switch(0); } break; case LAYER_ON_PRESS: @@ -500,18 +505,18 @@ static void process_action(keyrecord_t *record) case LAYER_SET_DEFAULT_ON_PRESS: if (event.pressed) { default_layer = action.layer.val; - layer_switch(default_layer); + layer_switch(0); } break; case LAYER_SET_DEFAULT_ON_RELEASE: if (!event.pressed) { default_layer = action.layer.val; - layer_switch(default_layer); + layer_switch(0); } break; case LAYER_SET_DEFAULT_ON_BOTH: default_layer = action.layer.val; - layer_switch(default_layer); + layer_switch(0); break; default: /* tap key */ @@ -530,7 +535,7 @@ static void process_action(keyrecord_t *record) } else { // NOTE: This is needed by legacy keymap support debug("LAYER_SET: No tap: return to default layer(on release)\n"); - layer_switch(default_layer); + layer_switch(0); } } break; @@ -573,19 +578,19 @@ static void process_action(keyrecord_t *record) break; case LAYER_SET_DEFAULT_ON_PRESS: if (event.pressed) { - default_layer = current_layer ^ action.layer.val; - layer_switch(default_layer); + default_layer = default_layer ^ action.layer.val; + layer_switch(0); } break; case LAYER_SET_DEFAULT_ON_RELEASE: if (!event.pressed) { - default_layer = current_layer ^ action.layer.val; - layer_switch(default_layer); + default_layer = default_layer ^ action.layer.val; + layer_switch(0); } break; case LAYER_SET_DEFAULT_ON_BOTH: - default_layer = current_layer ^ action.layer.val; - layer_switch(default_layer); + default_layer = default_layer ^ action.layer.val; + layer_switch(0); break; default: // tap key diff --git a/common/command.c b/common/command.c index 7bb2a23f19..4c874b1092 100644 --- a/common/command.c +++ b/common/command.c @@ -261,8 +261,9 @@ static bool command_common(uint8_t code) #endif break; #endif + case KC_ESC: + case KC_GRV: case KC_0: - case KC_F10: clear_keyboard(); switch_layer(0); break; @@ -270,7 +271,7 @@ static bool command_common(uint8_t code) clear_keyboard(); switch_layer((code - KC_1) + 1); break; - case KC_F1 ... KC_F9: + case KC_F1 ... KC_F12: clear_keyboard(); switch_layer((code - KC_F1) + 1); break; @@ -545,7 +546,7 @@ static void switch_layer(uint8_t layer) { print_val_hex8(current_layer); print_val_hex8(default_layer); - current_layer = layer; default_layer = layer; + current_layer = 0; print("switch to "); print_val_hex8(layer); } From c74ad260fb45b2deec0309d9a9cbac3c0434886b Mon Sep 17 00:00:00 2001 From: tmk Date: Fri, 15 Feb 2013 13:45:59 +0900 Subject: [PATCH 04/36] Fix Make dependency file names --- rules.mk | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/rules.mk b/rules.mk index 2e4fce518f..7a40d1de9f 100644 --- a/rules.mk +++ b/rules.mk @@ -340,7 +340,8 @@ LST = $(patsubst %.c,$(OBJDIR)/%.lst,$(patsubst %.cpp,$(OBJDIR)/%.lst,$(patsubst # Compiler flags to generate dependency files. -GENDEPFLAGS = -MMD -MP -MF .dep/$(@F).d +#GENDEPFLAGS = -MMD -MP -MF .dep/$(@F).d +GENDEPFLAGS = -MMD -MP -MF .dep/$(subst /,_,$@).d # Combine all necessary flags and optional flags. From 768ea72f109fee2411c77bf2fabcbede5f98650d Mon Sep 17 00:00:00 2001 From: tmk Date: Fri, 15 Feb 2013 13:47:41 +0900 Subject: [PATCH 05/36] Add layer_stack files taking apart from action.c --- common.mk | 1 + common/action.c | 127 ++++++++----------------------------------- common/layer_stack.c | 100 ++++++++++++++++++++++++++++++++++ common/layer_stack.h | 44 +++++++++++++++ 4 files changed, 167 insertions(+), 105 deletions(-) create mode 100644 common/layer_stack.c create mode 100644 common/layer_stack.h diff --git a/common.mk b/common.mk index 86518f03fb..de22f2c8ce 100644 --- a/common.mk +++ b/common.mk @@ -3,6 +3,7 @@ SRC += $(COMMON_DIR)/host.c \ $(COMMON_DIR)/keyboard.c \ $(COMMON_DIR)/action.c \ $(COMMON_DIR)/action_macro.c \ + $(COMMON_DIR)/layer_stack.c \ $(COMMON_DIR)/keymap.c \ $(COMMON_DIR)/command.c \ $(COMMON_DIR)/timer.c \ diff --git a/common/action.c b/common/action.c index 38c5933ee3..9a8d75596a 100644 --- a/common/action.c +++ b/common/action.c @@ -24,6 +24,7 @@ along with this program. If not, see . #include "util.h" #include "debug.h" #include "action.h" +#include "layer_stack.h" /* default layer indicates base layer */ @@ -163,85 +164,6 @@ static void oneshot_toggle(void) } -/* - * Layer stack - */ -#define LAYER_STACK_SIZE 8 -typedef struct { - uint8_t layer:4; - uint8_t next:3; - bool used; -} layer_item_t; - -static uint8_t top_layer = 0; -// [0] is sentinel and not used. [0] is null item. -static layer_item_t layer_stack[LAYER_STACK_SIZE] = {}; - -static bool layer_push(uint8_t layer) -{ - for (uint8_t i = 1; i < LAYER_STACK_SIZE; i++) { - if (!layer_stack[i].used) { - layer_stack[i] = (layer_item_t){ .layer = layer, - .next = top_layer, - .used = true }; - top_layer = i; - return true; - } - } - return false; -} -static bool layer_pop(void) -{ - if (layer_stack[top_layer].used) { - uint8_t popped = top_layer; - top_layer = layer_stack[popped].next; - layer_stack[popped] = (layer_item_t){}; - return true; - } - return false; -} -static bool layer_remove(uint8_t layer) -{ - if (layer_stack[top_layer].used && layer_stack[top_layer].layer == layer) { - layer_pop(); - debug("layer_remove: top_layer\n"); - return true; - } - - for (uint8_t i = top_layer; layer_stack[i].used; i = layer_stack[i].next) { - debug("layer_remove: ["); debug_dec(i); debug("]"); - debug_dec(layer_stack[i].layer); debug("\n"); - uint8_t removed = layer_stack[i].next; - if (layer_stack[removed].used && layer_stack[removed].layer == layer) { - layer_stack[i].next = layer_stack[removed].next; - layer_stack[removed] = (layer_item_t){}; - debug("layer_remove: removed.\n"); - return true; - } - } - return false; -} -static bool layer_remove_then_push(uint8_t layer) -{ - layer_remove(layer); - return layer_push(layer); -} -static bool layer_remove_or_push(uint8_t layer) -{ - return (layer_remove(layer)) || layer_push(layer); -} -static void debug_layer_stack(void) -{ - debug("layer_stack: "); - layer_item_t item = layer_stack[top_layer]; - while (item.used) { - debug_dec(item.layer); - debug("["); debug_dec(item.next); debug("]"); - item = layer_stack[item.next]; - } - debug("\n"); -} - void action_exec(keyevent_t event) { @@ -292,14 +214,9 @@ static action_t get_action(key_t key) action.code = ACTION_NO; /* layer stack */ - for (layer_item_t i = layer_stack[top_layer]; i.used; i = layer_stack[i.next]) { - action = action_for_key(i.layer, key); - if (action.code != ACTION_TRANSPARENT) { - debug_layer_stack(); - debug("layer_stack: used. "); debug_dec(i.layer); debug("\n"); - return action; - } - debug("layer_stack: through. "); debug_dec(i.layer); debug("\n"); + action = layer_stack_get_action(key); + if (action.code != ACTION_TRANSPARENT) { + return action; } /* current layer: 0 means default layer */ @@ -618,41 +535,41 @@ static void process_action(keyrecord_t *record) switch (action.layer.code) { case LAYER_MOMENTARY: /* momentary */ if (event.pressed) { - layer_remove_then_push(action.layer.val); - debug_layer_stack(); + layer_stack_remove_then_push(action.layer.val); + layer_stack_debug(); } else { - layer_remove(action.layer.val); - debug_layer_stack(); + layer_stack_remove(action.layer.val); + layer_stack_debug(); } break; case LAYER_ON_PRESS: if (event.pressed) { - layer_remove_or_push(action.layer.val); - debug_layer_stack(); + layer_stack_remove_or_push(action.layer.val); + layer_stack_debug(); } break; case LAYER_ON_RELEASE: if (!event.pressed) { - layer_remove_or_push(action.layer.val); - debug_layer_stack(); + layer_stack_remove_or_push(action.layer.val); + layer_stack_debug(); } break; case LAYER_ON_BOTH: - layer_remove_or_push(action.layer.val); - debug_layer_stack(); + layer_stack_remove_or_push(action.layer.val); + layer_stack_debug(); break; case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ if (event.pressed) { if (tap_count < TAPPING_TOGGLE) { debug("LAYER_STACK: tap toggle(press).\n"); - layer_remove_or_push(action.layer.val); - debug_layer_stack(); + layer_stack_remove_or_push(action.layer.val); + layer_stack_debug(); } } else { if (tap_count <= TAPPING_TOGGLE) { debug("LAYER_STACK: tap toggle(release).\n"); - layer_remove_or_push(action.layer.val); - debug_layer_stack(); + layer_stack_remove_or_push(action.layer.val); + layer_stack_debug(); } } break; @@ -664,8 +581,8 @@ static void process_action(keyrecord_t *record) register_code(action.layer.code); } else { debug("LAYER_STACK: No tap: layer_stack(on press)\n"); - layer_remove_or_push(action.layer.val); - debug_layer_stack(); + layer_stack_remove_or_push(action.layer.val); + layer_stack_debug(); } } else { if (IS_TAPPING_KEY(event.key) && tap_count > 0) { @@ -673,8 +590,8 @@ static void process_action(keyrecord_t *record) unregister_code(action.layer.code); } else { debug("LAYER_STACK: No tap: layer_stack(on release)\n"); - layer_remove_or_push(action.layer.val); - debug_layer_stack(); + layer_stack_remove_or_push(action.layer.val); + layer_stack_debug(); } } break; diff --git a/common/layer_stack.c b/common/layer_stack.c new file mode 100644 index 0000000000..07c84870c6 --- /dev/null +++ b/common/layer_stack.c @@ -0,0 +1,100 @@ +#include +#include "keyboard.h" +#include "layer_stack.h" +#include "debug.h" + + +static uint8_t top_layer = 0; + +/* [0] always works as sentinel and not used for store.*/ +static layer_item_t layer_stack[LAYER_STACK_SIZE] = {}; + +bool layer_stack_push(uint8_t layer) +{ + for (uint8_t i = 1; i < LAYER_STACK_SIZE; i++) { + if (!layer_stack[i].used) { + layer_stack[i] = (layer_item_t){ .layer = layer, + .next = top_layer, + .used = true }; + top_layer = i; + return true; + } + } + return false; +} + +bool layer_stack_pop(void) +{ + if (layer_stack[top_layer].used) { + uint8_t popped = top_layer; + top_layer = layer_stack[popped].next; + layer_stack[popped] = (layer_item_t){}; + return true; + } + return false; +} + +bool layer_stack_remove(uint8_t layer) +{ + if (layer_stack[top_layer].used && layer_stack[top_layer].layer == layer) { + layer_stack_pop(); + debug("layer_stack_remove: top_layer\n"); + return true; + } + + for (uint8_t i = top_layer; layer_stack[i].used; i = layer_stack[i].next) { + debug("layer_stack_remove: ["); debug_dec(i); debug("]"); + debug_dec(layer_stack[i].layer); debug("\n"); + uint8_t removed = layer_stack[i].next; + if (layer_stack[removed].used && layer_stack[removed].layer == layer) { + layer_stack[i].next = layer_stack[removed].next; + layer_stack[removed] = (layer_item_t){}; + debug("layer_stack_remove: removed.\n"); + return true; + } + } + return false; +} + +bool layer_stack_remove_then_push(uint8_t layer) +{ + layer_stack_remove(layer); + return layer_stack_push(layer); +} + +bool layer_stack_remove_or_push(uint8_t layer) +{ + return (layer_stack_remove(layer)) || layer_stack_push(layer); +} + +void layer_stack_debug(void) +{ + debug("layer_stack: "); + layer_item_t item = layer_stack[top_layer]; + while (item.used) { + debug_dec(item.layer); + debug("["); debug_dec(item.next); debug("]"); + item = layer_stack[item.next]; + } + debug("\n"); +} + + + +action_t layer_stack_get_action(key_t key) +{ + action_t action; + action.code = ACTION_TRANSPARENT; + + /* layer stack */ + for (layer_item_t i = layer_stack[top_layer]; i.used; i = layer_stack[i.next]) { + action = action_for_key(i.layer, key); + if (action.code != ACTION_TRANSPARENT) { + layer_stack_debug(); + debug("layer_stack: used. "); debug_dec(i.layer); debug("\n"); + return action; + } + debug("layer_stack: through. "); debug_dec(i.layer); debug("\n"); + } + return action; +} diff --git a/common/layer_stack.h b/common/layer_stack.h new file mode 100644 index 0000000000..c88eaffc4f --- /dev/null +++ b/common/layer_stack.h @@ -0,0 +1,44 @@ +/* +Copyright 2013 Jun Wako + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ +#ifndef LAYER_STACK_H +#define LAYER_STACK_H + +#include +#include "action.h" + + +/* + * Layer stack + */ +#define LAYER_STACK_SIZE 8 +typedef struct { + uint8_t layer:4; + uint8_t next:3; + bool used; +} layer_item_t; + + +bool layer_stack_push(uint8_t layer); +bool layer_stack_pop(void); +bool layer_stack_remove(uint8_t layer); +bool layer_stack_remove_then_push(uint8_t layer); +bool layer_stack_remove_or_push(uint8_t layer); +void layer_stack_debug(void); +action_t layer_stack_get_action(key_t key); + +#endif + From 0c1d98bd3c0b0ea4f109d2515521f1fcbccf3d3f Mon Sep 17 00:00:00 2001 From: tmk Date: Fri, 15 Feb 2013 15:24:50 +0900 Subject: [PATCH 06/36] Add poker keymap with layer stacking --- keyboard/gh60/Makefile.lufa | 3 +++ keyboard/gh60/Makefile.pjrc | 3 +++ keyboard/gh60/keymap.c | 2 ++ keyboard/gh60/keymap_poker.h | 12 ++++++------ 4 files changed, 14 insertions(+), 6 deletions(-) diff --git a/keyboard/gh60/Makefile.lufa b/keyboard/gh60/Makefile.lufa index c8d3fa4943..7548d47855 100644 --- a/keyboard/gh60/Makefile.lufa +++ b/keyboard/gh60/Makefile.lufa @@ -124,3 +124,6 @@ plain: all poker: OPT_DEFS += -DKEYMAP_POKER poker: all + +poker_stack: OPT_DEFS += -DKEYMAP_POKER_STACK +poker_stack: all diff --git a/keyboard/gh60/Makefile.pjrc b/keyboard/gh60/Makefile.pjrc index f253704faa..8bca1659bf 100644 --- a/keyboard/gh60/Makefile.pjrc +++ b/keyboard/gh60/Makefile.pjrc @@ -94,3 +94,6 @@ plain: all poker: OPT_DEFS += -DKEYMAP_POKER poker: all + +poker_stack: OPT_DEFS += -DKEYMAP_POKER_STACK +poker_stack: all diff --git a/keyboard/gh60/keymap.c b/keyboard/gh60/keymap.c index a17c11fc3b..9438782f2e 100644 --- a/keyboard/gh60/keymap.c +++ b/keyboard/gh60/keymap.c @@ -64,6 +64,8 @@ along with this program. If not, see . #include "keymap_plain.h" #elif defined(KEYMAP_POKER) #include "keymap_poker.h" +#elif defined(KEYMAP_POKER_STACK) + #include "keymap_poker_stack.h" #else static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* diff --git a/keyboard/gh60/keymap_poker.h b/keyboard/gh60/keymap_poker.h index a668b9db4d..7dc4efe019 100644 --- a/keyboard/gh60/keymap_poker.h +++ b/keyboard/gh60/keymap_poker.h @@ -18,7 +18,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ - CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ + LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), /* Layer x001: Poker with Arrow */ @@ -48,28 +48,28 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Layer x100: Poker Default + Fn'd */ KEYMAP_ANSI( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), /* Layer x101: Poker with Arrow + Fn'd */ KEYMAP_ANSI( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), /* Layer x110: Poker with Esc + Fn'd */ KEYMAP_ANSI( GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), /* Layer x111: Poker with Arrow and Esc + Fn'd */ KEYMAP_ANSI( GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), @@ -84,7 +84,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ - CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ + LCTL,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), /* workman */ From 2b811352a1497e28b946a49f9f31dc15dbda420b Mon Sep 17 00:00:00 2001 From: tmk Date: Fri, 15 Feb 2013 15:27:19 +0900 Subject: [PATCH 07/36] Fix switch_default_layer command --- common/command.c | 22 ++++++++++++---------- common/layer_stack.c | 18 +++++++++++++----- common/layer_stack.h | 1 + 3 files changed, 26 insertions(+), 15 deletions(-) diff --git a/common/command.c b/common/command.c index 4c874b1092..c5b9f0431c 100644 --- a/common/command.c +++ b/common/command.c @@ -27,6 +27,8 @@ along with this program. If not, see . #include "keyboard.h" #include "bootloader.h" #include "command.h" +#include "layer_stack.h" + #ifdef MOUSEKEY_ENABLE #include "mousekey.h" #endif @@ -53,7 +55,7 @@ static void mousekey_console_help(void); #endif static uint8_t numkey2num(uint8_t code); -static void switch_layer(uint8_t layer); +static void switch_default_layer(uint8_t layer); typedef enum { ONESHOT, CONSOLE, MOUSEKEY } cmdstate_t; @@ -264,16 +266,13 @@ static bool command_common(uint8_t code) case KC_ESC: case KC_GRV: case KC_0: - clear_keyboard(); - switch_layer(0); + switch_default_layer(0); break; case KC_1 ... KC_9: - clear_keyboard(); - switch_layer((code - KC_1) + 1); + switch_default_layer((code - KC_1) + 1); break; case KC_F1 ... KC_F12: - clear_keyboard(); - switch_layer((code - KC_F1) + 1); + switch_default_layer((code - KC_F1) + 1); break; default: print("?"); @@ -542,11 +541,14 @@ static uint8_t numkey2num(uint8_t code) return 0; } -static void switch_layer(uint8_t layer) +static void switch_default_layer(uint8_t layer) { print_val_hex8(current_layer); print_val_hex8(default_layer); - default_layer = layer; - current_layer = 0; print("switch to "); print_val_hex8(layer); + + default_layer = layer; + current_layer = 0; /* 0 means default_layer */ + layer_stack_clear(); + clear_keyboard(); } diff --git a/common/layer_stack.c b/common/layer_stack.c index 07c84870c6..0076bf7795 100644 --- a/common/layer_stack.c +++ b/common/layer_stack.c @@ -9,13 +9,23 @@ static uint8_t top_layer = 0; /* [0] always works as sentinel and not used for store.*/ static layer_item_t layer_stack[LAYER_STACK_SIZE] = {}; + +void layer_stack_clear(void) +{ + for (uint8_t i = 0; i < LAYER_STACK_SIZE; i++) { + layer_stack[i] = (layer_item_t){ .layer = 0, + .next = 0, + .used = false }; + } +} + bool layer_stack_push(uint8_t layer) { for (uint8_t i = 1; i < LAYER_STACK_SIZE; i++) { if (!layer_stack[i].used) { layer_stack[i] = (layer_item_t){ .layer = layer, - .next = top_layer, - .used = true }; + .next = top_layer, + .used = true }; top_layer = i; return true; } @@ -73,14 +83,12 @@ void layer_stack_debug(void) layer_item_t item = layer_stack[top_layer]; while (item.used) { debug_dec(item.layer); - debug("["); debug_dec(item.next); debug("]"); + debug("["); debug_dec(item.next); debug("] "); item = layer_stack[item.next]; } debug("\n"); } - - action_t layer_stack_get_action(key_t key) { action_t action; diff --git a/common/layer_stack.h b/common/layer_stack.h index c88eaffc4f..25bf37a5b1 100644 --- a/common/layer_stack.h +++ b/common/layer_stack.h @@ -32,6 +32,7 @@ typedef struct { } layer_item_t; +void layer_stack_clear(void); bool layer_stack_push(uint8_t layer); bool layer_stack_pop(void); bool layer_stack_remove(uint8_t layer); From d9f287586635a401b8d6a80614bee6dbebe2f18c Mon Sep 17 00:00:00 2001 From: tmk Date: Fri, 15 Feb 2013 18:48:36 +0900 Subject: [PATCH 08/36] Replace layer_stack with layer_switch --- common.mk | 2 +- common/action.c | 50 +++++------ common/action.h | 39 ++++---- common/command.c | 4 +- common/layer_stack.c | 108 ----------------------- common/layer_switch.c | 68 ++++++++++++++ common/{layer_stack.h => layer_switch.h} | 35 +++----- keyboard/gh60/keymap_poker.h | 62 +++++-------- keyboard/gh60/keymap_poker_stack.h | 6 +- 9 files changed, 151 insertions(+), 223 deletions(-) delete mode 100644 common/layer_stack.c create mode 100644 common/layer_switch.c rename common/{layer_stack.h => layer_switch.h} (59%) diff --git a/common.mk b/common.mk index de22f2c8ce..5fb76e739b 100644 --- a/common.mk +++ b/common.mk @@ -3,7 +3,7 @@ SRC += $(COMMON_DIR)/host.c \ $(COMMON_DIR)/keyboard.c \ $(COMMON_DIR)/action.c \ $(COMMON_DIR)/action_macro.c \ - $(COMMON_DIR)/layer_stack.c \ + $(COMMON_DIR)/layer_switch.c \ $(COMMON_DIR)/keymap.c \ $(COMMON_DIR)/command.c \ $(COMMON_DIR)/timer.c \ diff --git a/common/action.c b/common/action.c index 9a8d75596a..4f0a5f9064 100644 --- a/common/action.c +++ b/common/action.c @@ -24,7 +24,7 @@ along with this program. If not, see . #include "util.h" #include "debug.h" #include "action.h" -#include "layer_stack.h" +#include "layer_switch.h" /* default layer indicates base layer */ @@ -213,8 +213,8 @@ static action_t get_action(key_t key) action_t action; action.code = ACTION_NO; - /* layer stack */ - action = layer_stack_get_action(key); + /* layer_switch */ + action = layer_switch_get_action(key); if (action.code != ACTION_TRANSPARENT) { return action; } @@ -531,45 +531,38 @@ static void process_action(keyrecord_t *record) break; } break; - case ACT_LAYER_STACK: + case ACT_LAYER_SWITCH: switch (action.layer.code) { case LAYER_MOMENTARY: /* momentary */ if (event.pressed) { - layer_stack_remove_then_push(action.layer.val); - layer_stack_debug(); + layer_switch_on(action.layer.val); } else { - layer_stack_remove(action.layer.val); - layer_stack_debug(); + layer_switch_off(action.layer.val); } break; case LAYER_ON_PRESS: if (event.pressed) { - layer_stack_remove_or_push(action.layer.val); - layer_stack_debug(); + layer_switch_inv(action.layer.val); } break; case LAYER_ON_RELEASE: if (!event.pressed) { - layer_stack_remove_or_push(action.layer.val); - layer_stack_debug(); + layer_switch_inv(action.layer.val); } break; case LAYER_ON_BOTH: - layer_stack_remove_or_push(action.layer.val); - layer_stack_debug(); + layer_switch_inv(action.layer.val); break; case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ if (event.pressed) { if (tap_count < TAPPING_TOGGLE) { - debug("LAYER_STACK: tap toggle(press).\n"); - layer_stack_remove_or_push(action.layer.val); - layer_stack_debug(); + debug("LAYER_SWITCH: tap toggle(press).\n"); + layer_switch_inv(action.layer.val); } } else { if (tap_count <= TAPPING_TOGGLE) { - debug("LAYER_STACK: tap toggle(release).\n"); - layer_stack_remove_or_push(action.layer.val); - layer_stack_debug(); + debug("LAYER_SWITCH: tap toggle(release).\n"); + layer_switch_inv(action.layer.val); } } break; @@ -577,21 +570,19 @@ static void process_action(keyrecord_t *record) // tap key if (event.pressed) { if (IS_TAPPING_KEY(event.key) && tap_count > 0) { - debug("LAYER_STACK: Tap: register_code\n"); + debug("LAYER_SWITCH: Tap: register_code\n"); register_code(action.layer.code); } else { - debug("LAYER_STACK: No tap: layer_stack(on press)\n"); - layer_stack_remove_or_push(action.layer.val); - layer_stack_debug(); + debug("LAYER_SWITCH: No tap: layer_switch(on press)\n"); + layer_switch_inv(action.layer.val); } } else { if (IS_TAPPING_KEY(event.key) && tap_count > 0) { - debug("LAYER_STACK: Tap: unregister_code\n"); + debug("LAYER_SWITCH: Tap: unregister_code\n"); unregister_code(action.layer.code); } else { - debug("LAYER_STACK: No tap: layer_stack(on release)\n"); - layer_stack_remove_or_push(action.layer.val); - layer_stack_debug(); + debug("LAYER_SWITCH: No tap: layer_switch(on release)\n"); + layer_switch_inv(action.layer.val); } } break; @@ -898,6 +889,7 @@ bool sending_anykey(void) host_last_sysytem_report() || host_last_consumer_report()); } +// TODO: rename or reinpl with new layer_switch.c void layer_switch(uint8_t new_layer) { if (current_layer != new_layer) { @@ -966,7 +958,7 @@ static void debug_action(action_t action) case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break; case ACT_LAYER: debug("ACT_LAYER"); break; case ACT_LAYER_BIT: debug("ACT_LAYER_BIT"); break; - case ACT_LAYER_STACK: debug("ACT_LAYER_STACK"); break; + case ACT_LAYER_SWITCH: debug("ACT_LAYER_SWITCH"); break; case ACT_MACRO: debug("ACT_MACRO"); break; case ACT_COMMAND: debug("ACT_COMMAND"); break; case ACT_FUNCTION: debug("ACT_FUNCTION"); break; diff --git a/common/action.h b/common/action.h index 96b8ba2ed7..1d00e02d54 100644 --- a/common/action.h +++ b/common/action.h @@ -163,9 +163,6 @@ bool waiting_buffer_has_anykey_pressed(void); * Layer Actions * ------------- * ACT_LAYER(1000): Set layer - * ACT_LAYER_BIT(1001): Bit-op layer - * ACT_LAYER_STACK: Layer stack - * * 1000|LLLL|0000 0000 set current layer on press and return to default on release(momentary) * 1000|LLLL|0000 0001 set current layer on press * 1000|LLLL|0000 0010 set current layer on release @@ -175,6 +172,7 @@ bool waiting_buffer_has_anykey_pressed(void); * 1000|DDDD|1111 1111 set default layer on press * L: 0 means default layer * + * ACT_LAYER_BIT(1001): Bit-op layer * 1001|BBBB|0000 0000 bit-on current layer on press and bit-off on release(momentary) * 1001|BBBB|0000 0001 bit-xor current layer on press * 1001|BBBB|0000 0010 bit-xor current layer on release @@ -183,12 +181,13 @@ bool waiting_buffer_has_anykey_pressed(void); * 1001|BBBB|1111 0000 bit-xor current layer on hold and toggle on several taps * 1001|BBBB|1111 1111 bit-xor default layer on both * - * 1011|LLLL|0000 0000 push on press and remove on release(momentary) - * 1011|LLLL|0000 0001 push or remove on press - * 1011|LLLL|0000 0010 push or remove on release - * 1011|LLLL|0000 0011 push or remove on both - * 1011|LLLL| keycode push or remove on hold and send key on tap - * 1011|LLLL|1111 0000 push or remove on hold and toggle on several taps + * ACT_LAYER_SWITCH: Switch + * 1011|LLLL|0000 0000 On on press and Off on release(momentary) + * 1011|LLLL|0000 0001 Invert on press + * 1011|LLLL|0000 0010 Invert on release + * 1011|LLLL|0000 0011 Invert on both + * 1011|LLLL| keycode Invert on hold and send key on tap + * 1011|LLLL|1111 0000 Invert on hold and toggle on several taps * 1011|LLLL|1111 1111 (not used) * * @@ -219,7 +218,7 @@ enum action_kind_id { ACT_LAYER = 0b1000, ACT_LAYER_BIT = 0b1001, - ACT_LAYER_STACK = 0b1011, + ACT_LAYER_SWITCH = 0b1011, ACT_MACRO = 0b1100, ACT_COMMAND = 0b1110, @@ -233,7 +232,7 @@ enum action_kind_id { #define ACTION(kind, param) ((kind)<<12 | (param)) #define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F) -/* +/* * Key */ #define ACTION_KEY(key) ACTION(ACT_LMODS, key) @@ -316,17 +315,17 @@ enum layer_codes { #define ACTION_LAYER_BIT_TAP_TOGGLE(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_TAP_TOGGLE) #define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key)) /* - * Layer Stack + * Layer SWITCH */ /* momentary */ -#define ACTION_LAYER_STACK(layer) ACTION_LAYER_STACK_MOMENTARY(layer) -#define ACTION_LAYER_STACK_MOMENTARY(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_MOMENTARY) -#define ACTION_LAYER_STACK_TOGGLE(layer) ACTION_LAYER_STACK_R(layer) -#define ACTION_LAYER_STACK_P(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_PRESS) -#define ACTION_LAYER_STACK_R(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_RELEASE) -#define ACTION_LAYER_STACK_B(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_BOTH) -#define ACTION_LAYER_STACK_TAP_TOGGLE(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_TAP_TOGGLE) -#define ACTION_LAYER_STACK_TAP_KEY(layer, key) ACTION(ACT_LAYER_STACK, (layer)<<8 | (key)) +#define ACTION_LAYER_SWITCH(layer) ACTION_LAYER_SWITCH_MOMENTARY(layer) +#define ACTION_LAYER_SWITCH_MOMENTARY(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_MOMENTARY) +#define ACTION_LAYER_SWITCH_TOGGLE(layer) ACTION_LAYER_SWITCH_R(layer) +#define ACTION_LAYER_SWITCH_P(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_PRESS) +#define ACTION_LAYER_SWITCH_R(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_RELEASE) +#define ACTION_LAYER_SWITCH_B(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_BOTH) +#define ACTION_LAYER_SWITCH_TAP_TOGGLE(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_TAP_TOGGLE) +#define ACTION_LAYER_SWITCH_TAP_KEY(layer, key) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | (key)) /* diff --git a/common/command.c b/common/command.c index c5b9f0431c..82f647c8f3 100644 --- a/common/command.c +++ b/common/command.c @@ -26,8 +26,8 @@ along with this program. If not, see . #include "timer.h" #include "keyboard.h" #include "bootloader.h" +#include "layer_switch.h" #include "command.h" -#include "layer_stack.h" #ifdef MOUSEKEY_ENABLE #include "mousekey.h" @@ -549,6 +549,6 @@ static void switch_default_layer(uint8_t layer) default_layer = layer; current_layer = 0; /* 0 means default_layer */ - layer_stack_clear(); + layer_switch_clear(); clear_keyboard(); } diff --git a/common/layer_stack.c b/common/layer_stack.c deleted file mode 100644 index 0076bf7795..0000000000 --- a/common/layer_stack.c +++ /dev/null @@ -1,108 +0,0 @@ -#include -#include "keyboard.h" -#include "layer_stack.h" -#include "debug.h" - - -static uint8_t top_layer = 0; - -/* [0] always works as sentinel and not used for store.*/ -static layer_item_t layer_stack[LAYER_STACK_SIZE] = {}; - - -void layer_stack_clear(void) -{ - for (uint8_t i = 0; i < LAYER_STACK_SIZE; i++) { - layer_stack[i] = (layer_item_t){ .layer = 0, - .next = 0, - .used = false }; - } -} - -bool layer_stack_push(uint8_t layer) -{ - for (uint8_t i = 1; i < LAYER_STACK_SIZE; i++) { - if (!layer_stack[i].used) { - layer_stack[i] = (layer_item_t){ .layer = layer, - .next = top_layer, - .used = true }; - top_layer = i; - return true; - } - } - return false; -} - -bool layer_stack_pop(void) -{ - if (layer_stack[top_layer].used) { - uint8_t popped = top_layer; - top_layer = layer_stack[popped].next; - layer_stack[popped] = (layer_item_t){}; - return true; - } - return false; -} - -bool layer_stack_remove(uint8_t layer) -{ - if (layer_stack[top_layer].used && layer_stack[top_layer].layer == layer) { - layer_stack_pop(); - debug("layer_stack_remove: top_layer\n"); - return true; - } - - for (uint8_t i = top_layer; layer_stack[i].used; i = layer_stack[i].next) { - debug("layer_stack_remove: ["); debug_dec(i); debug("]"); - debug_dec(layer_stack[i].layer); debug("\n"); - uint8_t removed = layer_stack[i].next; - if (layer_stack[removed].used && layer_stack[removed].layer == layer) { - layer_stack[i].next = layer_stack[removed].next; - layer_stack[removed] = (layer_item_t){}; - debug("layer_stack_remove: removed.\n"); - return true; - } - } - return false; -} - -bool layer_stack_remove_then_push(uint8_t layer) -{ - layer_stack_remove(layer); - return layer_stack_push(layer); -} - -bool layer_stack_remove_or_push(uint8_t layer) -{ - return (layer_stack_remove(layer)) || layer_stack_push(layer); -} - -void layer_stack_debug(void) -{ - debug("layer_stack: "); - layer_item_t item = layer_stack[top_layer]; - while (item.used) { - debug_dec(item.layer); - debug("["); debug_dec(item.next); debug("] "); - item = layer_stack[item.next]; - } - debug("\n"); -} - -action_t layer_stack_get_action(key_t key) -{ - action_t action; - action.code = ACTION_TRANSPARENT; - - /* layer stack */ - for (layer_item_t i = layer_stack[top_layer]; i.used; i = layer_stack[i.next]) { - action = action_for_key(i.layer, key); - if (action.code != ACTION_TRANSPARENT) { - layer_stack_debug(); - debug("layer_stack: used. "); debug_dec(i.layer); debug("\n"); - return action; - } - debug("layer_stack: through. "); debug_dec(i.layer); debug("\n"); - } - return action; -} diff --git a/common/layer_switch.c b/common/layer_switch.c new file mode 100644 index 0000000000..9bc804e641 --- /dev/null +++ b/common/layer_switch.c @@ -0,0 +1,68 @@ +#include +#include "keyboard.h" +#include "action.h" +#include "debug.h" +#include "layer_switch.h" + + +uint16_t layer_switch_stat = 0; + + +uint16_t layer_switch_stat_get(void) +{ + return layer_switch_stat; +} + +void layer_switch_stat_set(uint16_t stat) +{ + layer_switch_stat = stat; + layer_switch_debug(); +} + +void layer_switch_clear(void) +{ + layer_switch_stat = 0; + layer_switch_debug(); +} + +void layer_switch_on(uint8_t layer) +{ + layer_switch_stat |= (1<= 0; i--) { + if (layer_switch_stat & (1<. */ -#ifndef LAYER_STACK_H -#define LAYER_STACK_H +#ifndef LAYER_SWITCH_H +#define LAYER_SWITCH_H #include +#include "keyboard.h" #include "action.h" +uint16_t layer_switch_stat; -/* - * Layer stack - */ -#define LAYER_STACK_SIZE 8 -typedef struct { - uint8_t layer:4; - uint8_t next:3; - bool used; -} layer_item_t; - - -void layer_stack_clear(void); -bool layer_stack_push(uint8_t layer); -bool layer_stack_pop(void); -bool layer_stack_remove(uint8_t layer); -bool layer_stack_remove_then_push(uint8_t layer); -bool layer_stack_remove_or_push(uint8_t layer); -void layer_stack_debug(void); -action_t layer_stack_get_action(key_t key); +uint16_t layer_switch_stat_get(void); +void layer_switch_stat_set(uint16_t stat); +void layer_switch_clear(void); +void layer_switch_on(uint8_t layer); +void layer_switch_off(uint8_t layer); +/* invert state */ +void layer_switch_inv(uint8_t layer); +void layer_switch_debug(void); +action_t layer_switch_get_action(key_t key); #endif - diff --git a/keyboard/gh60/keymap_poker.h b/keyboard/gh60/keymap_poker.h index 7dc4efe019..08c24f926c 100644 --- a/keyboard/gh60/keymap_poker.h +++ b/keyboard/gh60/keymap_poker.h @@ -20,59 +20,44 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), - /* Layer x001: Poker with Arrow */ + LCTL,LGUI,LALT, SPC, FN3, RGUI,APP, RCTL), + /* Layer 1: Poker with Arrow */ KEYMAP_ANSI( TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ - TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), - /* Layer x010: Poker with Esc */ + TRNS,TRNS,TRNS, TRNS, FN4, LEFT,DOWN,RGHT), + /* Layer 2: Poker with Esc */ KEYMAP_ANSI( ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), - /* Layer x011: Poker with Arrow and Esc */ - KEYMAP_ANSI( - ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ - TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), - /* - * Poker Momentary Fn Layer - */ - /* Layer x100: Poker Default + Fn'd */ + TRNS,TRNS,TRNS, TRNS, FN5, TRNS,TRNS,TRNS), + /* Layer 3: Poker Default + Fn'd */ KEYMAP_ANSI( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ - TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), - /* Layer x101: Poker with Arrow + Fn'd */ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ + TRNS,TRNS,TRNS, FN0, FN3, LEFT,DOWN,RGHT), + + /* Layer 4: Poker Default + Fn'd */ KEYMAP_ANSI( - ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ - TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), - /* Layer x110: Poker with Esc + Fn'd */ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ + TRNS,TRNS,TRNS, FN0, FN4, HOME,PGDN,END), + /* Layer 5: Poker Default + Fn'd */ KEYMAP_ANSI( GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ - TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), - /* Layer x111: Poker with Arrow and Esc + Fn'd */ - KEYMAP_ANSI( - GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ - TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), + TRNS,TRNS,TRNS, FN0, FN5, TRNS,TRNS,TRNS), + /* colemak */ [8] = KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ @@ -101,9 +86,10 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { */ static const uint16_t PROGMEM fn_actions[] = { /* Poker Layout */ - [0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space) - [1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q) - [2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn - [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) + [0] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN0 Task(RControl,RShift+Esc) + [0] = ACTION_LAYER_BIT_TOGGLE(1), // FN1 Poker Arrow toggle(Space) + [1] = ACTION_LAYER_BIT_TOGGLE(2), // FN2 Poker Esc toggle(Q) + [2] = ACTION_LAYER_BIT(3), // FN3 Poker Fn + [3] = ACTION_LAYER_BIT(4), // FN4 Poker Fn }; diff --git a/keyboard/gh60/keymap_poker_stack.h b/keyboard/gh60/keymap_poker_stack.h index 4c10193524..b074abaa5b 100644 --- a/keyboard/gh60/keymap_poker_stack.h +++ b/keyboard/gh60/keymap_poker_stack.h @@ -70,8 +70,8 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { */ static const uint16_t PROGMEM fn_actions[] = { /* Poker Layout */ - [0] = ACTION_LAYER_STACK_TOGGLE(1), // FN0 Poker Arrow toggle(Space) - [1] = ACTION_LAYER_STACK_TOGGLE(2), // FN1 Poker Esc toggle(Q) - [2] = ACTION_LAYER_STACK(3), // FN2 Poker Fn + [0] = ACTION_LAYER_SWITCH_TOGGLE(1), // FN0 Poker Arrow toggle(Space) + [1] = ACTION_LAYER_SWITCH_TOGGLE(2), // FN1 Poker Esc toggle(Q) + [2] = ACTION_LAYER_SWITCH(3), // FN2 Poker Fn [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) }; From 0142b571c46c7db314063615c956cbc5ec9720f1 Mon Sep 17 00:00:00 2001 From: tmk Date: Sat, 16 Feb 2013 02:58:19 +0900 Subject: [PATCH 09/36] Add keymaps of gh60 - keymap_poker.h poker emulation - keymap_poker_set.h poker emulation with Esc fix and cursor fix - keymap_poker_bit.h poker emulation with Esc fix and cursor fix --- keyboard/gh60/Makefile.lufa | 7 +- keyboard/gh60/Makefile.pjrc | 7 +- keyboard/gh60/README.md | 2 +- keyboard/gh60/keymap.c | 6 +- .../{keymap_poker.h => keymap_poker_bit.h} | 62 ++++++---- keyboard/gh60/keymap_poker_set.h | 110 ++++++++++++++++++ keyboard/gh60/keymap_poker_stack.h | 77 ------------ 7 files changed, 163 insertions(+), 108 deletions(-) rename keyboard/gh60/{keymap_poker.h => keymap_poker_bit.h} (66%) create mode 100644 keyboard/gh60/keymap_poker_set.h delete mode 100644 keyboard/gh60/keymap_poker_stack.h diff --git a/keyboard/gh60/Makefile.lufa b/keyboard/gh60/Makefile.lufa index 7548d47855..9adec24b13 100644 --- a/keyboard/gh60/Makefile.lufa +++ b/keyboard/gh60/Makefile.lufa @@ -125,5 +125,8 @@ plain: all poker: OPT_DEFS += -DKEYMAP_POKER poker: all -poker_stack: OPT_DEFS += -DKEYMAP_POKER_STACK -poker_stack: all +poker_bit: OPT_DEFS += -DKEYMAP_POKER_SET +poker_bit: all + +poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT +poker_bit: all diff --git a/keyboard/gh60/Makefile.pjrc b/keyboard/gh60/Makefile.pjrc index 8bca1659bf..4559ce32f1 100644 --- a/keyboard/gh60/Makefile.pjrc +++ b/keyboard/gh60/Makefile.pjrc @@ -95,5 +95,8 @@ plain: all poker: OPT_DEFS += -DKEYMAP_POKER poker: all -poker_stack: OPT_DEFS += -DKEYMAP_POKER_STACK -poker_stack: all +poker_bit: OPT_DEFS += -DKEYMAP_POKER_SET +poker_bit: all + +poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT +poker_bit: all diff --git a/keyboard/gh60/README.md b/keyboard/gh60/README.md index 405ab3dffc..c11f2ae23c 100644 --- a/keyboard/gh60/README.md +++ b/keyboard/gh60/README.md @@ -47,7 +47,7 @@ See [keymap_plain.h](keymap_plain.h) for detail. `-----------------------------------------------------------' ### 2 Poker keymap -Poker layer emulation without Esc/grave bug :) +Poker layer emulation See [keymap_poker.h](keymap_poker.h) for detail. diff --git a/keyboard/gh60/keymap.c b/keyboard/gh60/keymap.c index 9438782f2e..8739aa163b 100644 --- a/keyboard/gh60/keymap.c +++ b/keyboard/gh60/keymap.c @@ -64,8 +64,10 @@ along with this program. If not, see . #include "keymap_plain.h" #elif defined(KEYMAP_POKER) #include "keymap_poker.h" -#elif defined(KEYMAP_POKER_STACK) - #include "keymap_poker_stack.h" +#elif defined(KEYMAP_POKER_SET) + #include "keymap_poker_set.h" +#elif defined(KEYMAP_POKER_BIT) + #include "keymap_poker_bit.h" #else static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* diff --git a/keyboard/gh60/keymap_poker.h b/keyboard/gh60/keymap_poker_bit.h similarity index 66% rename from keyboard/gh60/keymap_poker.h rename to keyboard/gh60/keymap_poker_bit.h index 08c24f926c..7dc4efe019 100644 --- a/keyboard/gh60/keymap_poker.h +++ b/keyboard/gh60/keymap_poker_bit.h @@ -20,44 +20,59 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN3, RGUI,APP, RCTL), - /* Layer 1: Poker with Arrow */ + LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), + /* Layer x001: Poker with Arrow */ KEYMAP_ANSI( TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ - TRNS,TRNS,TRNS, TRNS, FN4, LEFT,DOWN,RGHT), - /* Layer 2: Poker with Esc */ + TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), + /* Layer x010: Poker with Esc */ KEYMAP_ANSI( ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS, TRNS, FN5, TRNS,TRNS,TRNS), - /* Layer 3: Poker Default + Fn'd */ + TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), + /* Layer x011: Poker with Arrow and Esc */ + KEYMAP_ANSI( + ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ + TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), + /* + * Poker Momentary Fn Layer + */ + /* Layer x100: Poker Default + Fn'd */ KEYMAP_ANSI( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ - TRNS,TRNS,TRNS, FN0, FN3, LEFT,DOWN,RGHT), - - /* Layer 4: Poker Default + Fn'd */ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ + TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), + /* Layer x101: Poker with Arrow + Fn'd */ KEYMAP_ANSI( - TRNS F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ - TRNS,TRNS,TRNS, FN0, FN4, HOME,PGDN,END), - /* Layer 5: Poker Default + Fn'd */ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ + TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), + /* Layer x110: Poker with Esc + Fn'd */ KEYMAP_ANSI( GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ - TRNS,TRNS,TRNS, FN0, FN5, TRNS,TRNS,TRNS), - + TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), + /* Layer x111: Poker with Arrow and Esc + Fn'd */ + KEYMAP_ANSI( + GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ + TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), /* colemak */ [8] = KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ @@ -86,10 +101,9 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { */ static const uint16_t PROGMEM fn_actions[] = { /* Poker Layout */ - [0] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN0 Task(RControl,RShift+Esc) - [0] = ACTION_LAYER_BIT_TOGGLE(1), // FN1 Poker Arrow toggle(Space) - [1] = ACTION_LAYER_BIT_TOGGLE(2), // FN2 Poker Esc toggle(Q) - [2] = ACTION_LAYER_BIT(3), // FN3 Poker Fn - [3] = ACTION_LAYER_BIT(4), // FN4 Poker Fn + [0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space) + [1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q) + [2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn + [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) }; diff --git a/keyboard/gh60/keymap_poker_set.h b/keyboard/gh60/keymap_poker_set.h new file mode 100644 index 0000000000..9d77617981 --- /dev/null +++ b/keyboard/gh60/keymap_poker_set.h @@ -0,0 +1,110 @@ +static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Poker Default Layer + * ,-----------------------------------------------------------. + * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | + * |-----------------------------------------------------------| + * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| + * |-----------------------------------------------------------| + * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | + * |-----------------------------------------------------------| + * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | + * |-----------------------------------------------------------| + * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| + * `-----------------------------------------------------------' + */ + /* Layer 0: qwerty */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ + LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ + LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* Layer 1: colemak */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ + LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* Layer 2: dvorak */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ + TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ + CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ + LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* Layer3: workman */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ + LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* Layer 4: Poker with Arrow */ + KEYMAP_ANSI( + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ + TRNS,TRNS,TRNS, TRNS, FN1, LEFT,DOWN,RGHT), + /* Layer 5: Poker with Esc */ + KEYMAP_ANSI( + ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), + /* Layer 6: Poker with Arrow and Esc */ + KEYMAP_ANSI( + ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ + TRNS,TRNS,TRNS, TRNS, FN3, LEFT,DOWN,RGHT), + /* Layer 7: Poker Fn'd */ + KEYMAP_ANSI( + ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS,FN6, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ + TRNS,TRNS,TRNS, FN5, FN4, TRNS,TRNS,TRNS), + /* Layer 8: Poker Fn'd arrow */ + KEYMAP_ANSI( + ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS,FN7, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ + TRNS,TRNS,TRNS, FN4, FN5, HOME,PGDN,END), + /* Layer 9: Poker Fn'd Esc */ + KEYMAP_ANSI( + GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS,FN4, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ + TRNS,TRNS,TRNS, FN7, FN6, TRNS,TRNS,TRNS), + /* Layer 10: Poker Fn'd Arrow + Esc */ + KEYMAP_ANSI( + GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS,FN5, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ + TRNS,TRNS,TRNS, FN6, FN7, HOME,PGDN,END), +}; + +/* + * Fn action definition + */ +static const uint16_t PROGMEM fn_actions[] = { + /* Poker Layout */ + [0] = ACTION_LAYER_SET_P(7), // FN0 move to Fn'd when press + [1] = ACTION_LAYER_SET_P(8), // FN1 move to Fn'd arrow when press + [2] = ACTION_LAYER_SET_P(9), // FN2 move to Fn'd Esc when press + [3] = ACTION_LAYER_SET_P(10), // FN3 move to Fn'd arrow + Esc when press + + [4] = ACTION_LAYER_SET_R(0), // FN4 move to default when release + [5] = ACTION_LAYER_SET_R(4), // FN5 move to arrow when release + [6] = ACTION_LAYER_SET_R(5), // FN6 move to Esc when release + [7] = ACTION_LAYER_SET_R(6), // FN7 move to arrow + Esc when release + + [8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc) +}; diff --git a/keyboard/gh60/keymap_poker_stack.h b/keyboard/gh60/keymap_poker_stack.h deleted file mode 100644 index b074abaa5b..0000000000 --- a/keyboard/gh60/keymap_poker_stack.h +++ /dev/null @@ -1,77 +0,0 @@ -static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* - * Poker Layer - */ - /* Layer x000: Poker Default Layer - * ,-----------------------------------------------------------. - * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | - * |-----------------------------------------------------------| - * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| - * |-----------------------------------------------------------| - * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | - * |-----------------------------------------------------------| - * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | - * |-----------------------------------------------------------| - * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| - * `-----------------------------------------------------------' - */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ - LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ - LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), - /* Layer 1: Poker with Arrow */ - KEYMAP_ANSI( - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ - TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT), - /* Layer 2: Poker with Esc */ - KEYMAP_ANSI( - ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), - /* Layer 3: Poker Fn'd */ - KEYMAP_ANSI( - ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ - TRNS,TRNS,TRNS, FN0, TRNS,TRNS,TRNS,TRNS), - /* colemak */ - [4] = KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ - BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ - LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), - /* dvorak */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ - TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ - CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ - LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ - LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), - /* workman */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ - BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ - LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), -}; - -/* - * Fn action definition - */ -static const uint16_t PROGMEM fn_actions[] = { - /* Poker Layout */ - [0] = ACTION_LAYER_SWITCH_TOGGLE(1), // FN0 Poker Arrow toggle(Space) - [1] = ACTION_LAYER_SWITCH_TOGGLE(2), // FN1 Poker Esc toggle(Q) - [2] = ACTION_LAYER_SWITCH(3), // FN2 Poker Fn - [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) -}; From e324fa29187dff7868d9d7fd378e0e46d77107a5 Mon Sep 17 00:00:00 2001 From: tmk Date: Sat, 16 Feb 2013 04:05:58 +0900 Subject: [PATCH 10/36] Rewrite layer action with layer_switch --- common/action.c | 107 ++++++++++++++++-------------------------- common/action.h | 35 ++++++-------- common/command.c | 7 +-- common/layer_switch.c | 66 ++++++++++++++++++++------ common/layer_switch.h | 33 +++++++++++-- common/util.c | 11 +++++ common/util.h | 1 + 7 files changed, 148 insertions(+), 112 deletions(-) diff --git a/common/action.c b/common/action.c index 4f0a5f9064..246fd99d8a 100644 --- a/common/action.c +++ b/common/action.c @@ -27,12 +27,6 @@ along with this program. If not, see . #include "layer_switch.h" -/* default layer indicates base layer */ -uint8_t default_layer = 0; -/* current layer indicates active layer at this time */ -uint8_t current_layer = 0; - - static void process_action(keyrecord_t *record); static bool process_tapping(keyrecord_t *record); static void waiting_buffer_scan_tap(void); @@ -219,17 +213,8 @@ static action_t get_action(key_t key) return action; } - /* current layer: 0 means default layer */ - if (current_layer) { - action = action_for_key(current_layer, key); - if (action.code != ACTION_TRANSPARENT) { - debug("current layer: used. "); debug_dec(current_layer); debug("\n"); - return action; - } - } - /* default layer */ - debug("default layer: used. \n"); + //debug("get_aciton: default layer: "); debug_dec(default_layer); debug("\n"); action = action_for_key(default_layer, key); return action; } @@ -242,7 +227,8 @@ static void process_action(keyrecord_t *record) if (IS_NOEVENT(event)) { return; } action_t action = get_action(event.key); - debug("ACTION: "); debug_action(action); debug("\n"); + debug("ACTION: "); debug_action(action); debug(" "); + layer_switch_debug(); debug("["); debug_dec(default_layer); debug("]\n"); switch (action.kind.id) { /* Key and Mods */ @@ -383,57 +369,57 @@ static void process_action(keyrecord_t *record) break; /* Layer key */ - case ACT_LAYER: + case ACT_LAYER_SET: switch (action.layer.code) { case LAYER_MOMENTARY: /* momentary */ if (event.pressed) { - layer_switch(action.layer.val); + layer_switch_move(action.layer.val); } else { // NOTE: This is needed by legacy keymap support - layer_switch(0); + layer_switch_move(0); } break; case LAYER_ON_PRESS: if (event.pressed) { - layer_switch(action.layer.val); + layer_switch_move(action.layer.val); } break; case LAYER_ON_RELEASE: if (!event.pressed) { - layer_switch(action.layer.val); + layer_switch_move(action.layer.val); } break; case LAYER_ON_BOTH: - layer_switch(action.layer.val); + layer_switch_move(action.layer.val); break; case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ if (event.pressed) { if (tap_count < TAPPING_TOGGLE) { - layer_switch(action.layer.val); + layer_switch_move(action.layer.val); } } else { if (tap_count >= TAPPING_TOGGLE) { debug("LAYER_PRESSED: tap toggle.\n"); - layer_switch(action.layer.val); + layer_switch_move(action.layer.val); } } break; case LAYER_SET_DEFAULT_ON_PRESS: if (event.pressed) { default_layer = action.layer.val; - layer_switch(0); + layer_switch_move(0); } break; case LAYER_SET_DEFAULT_ON_RELEASE: if (!event.pressed) { default_layer = action.layer.val; - layer_switch(0); + layer_switch_move(0); } break; case LAYER_SET_DEFAULT_ON_BOTH: default_layer = action.layer.val; - layer_switch(0); + layer_switch_move(0); break; default: /* tap key */ @@ -443,7 +429,7 @@ static void process_action(keyrecord_t *record) register_code(action.layer.code); } else { debug("LAYER_SET: No tap: layer_set(on press)\n"); - layer_switch(action.layer.val); + layer_switch_move(action.layer.val); } } else { if (IS_TAPPING_KEY(event.key) && tap_count > 0) { @@ -452,7 +438,7 @@ static void process_action(keyrecord_t *record) } else { // NOTE: This is needed by legacy keymap support debug("LAYER_SET: No tap: return to default layer(on release)\n"); - layer_switch(0); + layer_switch_move(0); } } break; @@ -462,52 +448,52 @@ static void process_action(keyrecord_t *record) switch (action.layer.code) { case LAYER_MOMENTARY: /* momentary */ if (event.pressed) { - layer_switch(current_layer | action.layer.val); + layer_switch_move(layer_switch_get_layer() | action.layer.val); } else { - layer_switch(current_layer & ~action.layer.val); + layer_switch_move(layer_switch_get_layer() & ~action.layer.val); } break; case LAYER_ON_PRESS: if (event.pressed) { - layer_switch(current_layer ^ action.layer.val); + layer_switch_move(layer_switch_get_layer() ^ action.layer.val); } break; case LAYER_ON_RELEASE: if (!event.pressed) { - layer_switch(current_layer ^ action.layer.val); + layer_switch_move(layer_switch_get_layer() ^ action.layer.val); } break; case LAYER_ON_BOTH: - layer_switch(current_layer ^ action.layer.val); + layer_switch_move(layer_switch_get_layer() ^ action.layer.val); break; case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ if (event.pressed) { if (tap_count < TAPPING_TOGGLE) { debug("LAYER_BIT: tap toggle(press).\n"); - layer_switch(current_layer ^ action.layer.val); + layer_switch_move(layer_switch_get_layer() ^ action.layer.val); } } else { if (tap_count <= TAPPING_TOGGLE) { debug("LAYER_BIT: tap toggle(release).\n"); - layer_switch(current_layer ^ action.layer.val); + layer_switch_move(layer_switch_get_layer() ^ action.layer.val); } } break; case LAYER_SET_DEFAULT_ON_PRESS: if (event.pressed) { default_layer = default_layer ^ action.layer.val; - layer_switch(0); + layer_switch_move(default_layer); } break; case LAYER_SET_DEFAULT_ON_RELEASE: if (!event.pressed) { default_layer = default_layer ^ action.layer.val; - layer_switch(0); + layer_switch_move(default_layer); } break; case LAYER_SET_DEFAULT_ON_BOTH: default_layer = default_layer ^ action.layer.val; - layer_switch(0); + layer_switch_move(default_layer); break; default: // tap key @@ -517,7 +503,7 @@ static void process_action(keyrecord_t *record) register_code(action.layer.code); } else { debug("LAYER_BIT: No tap: layer_bit(on press)\n"); - layer_switch(current_layer ^ action.layer.val); + layer_switch_move(layer_switch_get_layer() ^ action.layer.val); } } else { if (IS_TAPPING_KEY(event.key) && tap_count > 0) { @@ -525,7 +511,7 @@ static void process_action(keyrecord_t *record) unregister_code(action.layer.code); } else { debug("LAYER_BIT: No tap: layer_bit(on release)\n"); - layer_switch(current_layer ^ action.layer.val); + layer_switch_move(layer_switch_get_layer() ^ action.layer.val); } } break; @@ -542,27 +528,27 @@ static void process_action(keyrecord_t *record) break; case LAYER_ON_PRESS: if (event.pressed) { - layer_switch_inv(action.layer.val); + layer_switch_invert(action.layer.val); } break; case LAYER_ON_RELEASE: if (!event.pressed) { - layer_switch_inv(action.layer.val); + layer_switch_invert(action.layer.val); } break; case LAYER_ON_BOTH: - layer_switch_inv(action.layer.val); + layer_switch_invert(action.layer.val); break; case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ if (event.pressed) { if (tap_count < TAPPING_TOGGLE) { debug("LAYER_SWITCH: tap toggle(press).\n"); - layer_switch_inv(action.layer.val); + layer_switch_invert(action.layer.val); } } else { if (tap_count <= TAPPING_TOGGLE) { debug("LAYER_SWITCH: tap toggle(release).\n"); - layer_switch_inv(action.layer.val); + layer_switch_invert(action.layer.val); } } break; @@ -573,16 +559,16 @@ static void process_action(keyrecord_t *record) debug("LAYER_SWITCH: Tap: register_code\n"); register_code(action.layer.code); } else { - debug("LAYER_SWITCH: No tap: layer_switch(on press)\n"); - layer_switch_inv(action.layer.val); + debug("LAYER_SWITCH: No tap: layer_switch on press\n"); + layer_switch_invert(action.layer.val); } } else { if (IS_TAPPING_KEY(event.key) && tap_count > 0) { debug("LAYER_SWITCH: Tap: unregister_code\n"); unregister_code(action.layer.code); } else { - debug("LAYER_SWITCH: No tap: layer_switch(on release)\n"); - layer_switch_inv(action.layer.val); + debug("LAYER_SWITCH: No tap: layer_switch on release\n"); + layer_switch_invert(action.layer.val); } } break; @@ -889,19 +875,6 @@ bool sending_anykey(void) host_last_sysytem_report() || host_last_consumer_report()); } -// TODO: rename or reinpl with new layer_switch.c -void layer_switch(uint8_t new_layer) -{ - if (current_layer != new_layer) { - debug("Layer Switch: "); debug_hex(current_layer); - debug(" -> "); debug_hex(new_layer); debug("\n"); - - current_layer = new_layer; - clear_keyboard_but_mods(); // To avoid stuck keys - // NOTE: update mods with full scan of matrix? if modifier changes between layers - } -} - bool is_tap_key(key_t key) { action_t action = get_action(key); @@ -910,7 +883,7 @@ bool is_tap_key(key_t key) case ACT_LMODS_TAP: case ACT_RMODS_TAP: return true; - case ACT_LAYER: + case ACT_LAYER_SET: case ACT_LAYER_BIT: switch (action.layer.code) { case LAYER_MOMENTARY: @@ -956,9 +929,9 @@ static void debug_action(action_t action) case ACT_RMODS_TAP: debug("ACT_RMODS_TAP"); break; case ACT_USAGE: debug("ACT_USAGE"); break; case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break; - case ACT_LAYER: debug("ACT_LAYER"); break; + case ACT_LAYER_SET: debug("ACT_LAYER_SET"); break; case ACT_LAYER_BIT: debug("ACT_LAYER_BIT"); break; - case ACT_LAYER_SWITCH: debug("ACT_LAYER_SWITCH"); break; + case ACT_LAYER_SWITCH: debug("ACT_LAYER_SWITCH"); break; case ACT_MACRO: debug("ACT_MACRO"); break; case ACT_COMMAND: debug("ACT_COMMAND"); break; case ACT_FUNCTION: debug("ACT_FUNCTION"); break; diff --git a/common/action.h b/common/action.h index 1d00e02d54..46ae809cb7 100644 --- a/common/action.h +++ b/common/action.h @@ -76,11 +76,6 @@ typedef union { -/* layer used currently */ -extern uint8_t current_layer; -/* layer to return or start with */ -extern uint8_t default_layer; - /* Execute action per keyevent */ void action_exec(keyevent_t event); @@ -155,14 +150,14 @@ bool waiting_buffer_has_anykey_pressed(void); * * Mouse Keys * ---------- - * TODO: can be combined with 'Other HID Usage'? to save action kind id. + * NOTE: can be combined with 'Other HID Usage'? to save action kind id. * ACT_MOUSEKEY(0110): * 0101|XXXX| keycode Mouse key * * * Layer Actions * ------------- - * ACT_LAYER(1000): Set layer + * ACT_LAYER_SET(1000): Set layer * 1000|LLLL|0000 0000 set current layer on press and return to default on release(momentary) * 1000|LLLL|0000 0001 set current layer on press * 1000|LLLL|0000 0010 set current layer on release @@ -216,7 +211,7 @@ enum action_kind_id { ACT_USAGE = 0b0100, ACT_MOUSEKEY = 0b0101, - ACT_LAYER = 0b1000, + ACT_LAYER_SET = 0b1000, ACT_LAYER_BIT = 0b1001, ACT_LAYER_SWITCH = 0b1011, @@ -277,14 +272,14 @@ enum layer_codes { */ /* set default layer */ #define ACTION_LAYER_SET_DEFAULT(layer) ACTION_LAYER_SET_DEFAULT_R(layer) -#define ACTION_LAYER_SET_DEFAULT_P(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_PRESS) -#define ACTION_LAYER_SET_DEFAULT_R(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_RELEASE) -#define ACTION_LAYER_SET_DEFAULT_B(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_SET_DEFAULT_ON_BOTH) +#define ACTION_LAYER_SET_DEFAULT_P(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_SET_DEFAULT_ON_PRESS) +#define ACTION_LAYER_SET_DEFAULT_R(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_SET_DEFAULT_ON_RELEASE) +#define ACTION_LAYER_SET_DEFAULT_B(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_SET_DEFAULT_ON_BOTH) /* bit-xor default layer */ #define ACTION_LAYER_BIT_DEFAULT(bits) ACTION_LAYER_BIT_DEFAULT_R(bits) -#define ACTION_LAYER_BIT_DEFAULT_P(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_PRESS) -#define ACTION_LAYER_BIT_DEFAULT_R(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_RELEASE) -#define ACTION_LAYER_BIT_DEFAULT_B(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_SET_DEFAULT_ON_BOTH) +#define ACTION_LAYER_BIT_DEFAULT_P(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_SET_DEFAULT_ON_PRESS) +#define ACTION_LAYER_BIT_DEFAULT_R(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_SET_DEFAULT_ON_RELEASE) +#define ACTION_LAYER_BIT_DEFAULT_B(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_SET_DEFAULT_ON_BOTH) /* * Current layer: Return to default layer */ @@ -296,13 +291,13 @@ enum layer_codes { * Current layer: Set */ #define ACTION_LAYER_SET(layer) ACTION_LAYER_SET_P(layer) -#define ACTION_LAYER_SET_MOMENTARY(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_MOMENTARY) +#define ACTION_LAYER_SET_MOMENTARY(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_MOMENTARY) #define ACTION_LAYER_SET_TOGGLE(layer) ACTION_LAYER_SET_R(layer) -#define ACTION_LAYER_SET_P(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_PRESS) -#define ACTION_LAYER_SET_R(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_RELEASE) -#define ACTION_LAYER_SET_B(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_BOTH) -#define ACTION_LAYER_SET_TAP_TOGGLE(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_TAP_TOGGLE) -#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER, (layer)<<8 | (key)) +#define ACTION_LAYER_SET_P(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_ON_PRESS) +#define ACTION_LAYER_SET_R(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_ON_RELEASE) +#define ACTION_LAYER_SET_B(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_ON_BOTH) +#define ACTION_LAYER_SET_TAP_TOGGLE(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_TAP_TOGGLE) +#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER_SET, (layer)<<8 | (key)) /* * Current layer: Bit-op */ diff --git a/common/command.c b/common/command.c index 82f647c8f3..2d01c95e6a 100644 --- a/common/command.c +++ b/common/command.c @@ -543,12 +543,9 @@ static uint8_t numkey2num(uint8_t code) static void switch_default_layer(uint8_t layer) { - print_val_hex8(current_layer); - print_val_hex8(default_layer); - print("switch to "); print_val_hex8(layer); - + // TODO check existence of layer or whether it can be used as default layer + print("switch_default_layer: "); print_dec(default_layer); print(" to "); print_dec(layer); default_layer = layer; - current_layer = 0; /* 0 means default_layer */ layer_switch_clear(); clear_keyboard(); } diff --git a/common/layer_switch.c b/common/layer_switch.c index 9bc804e641..22bfb34f65 100644 --- a/common/layer_switch.c +++ b/common/layer_switch.c @@ -2,50 +2,88 @@ #include "keyboard.h" #include "action.h" #include "debug.h" +#include "util.h" #include "layer_switch.h" +uint8_t default_layer = 0; + uint16_t layer_switch_stat = 0; -uint16_t layer_switch_stat_get(void) +uint16_t layer_switch_get_stat(void) { return layer_switch_stat; } -void layer_switch_stat_set(uint16_t stat) +/* return highest layer whose state is on */ +uint8_t layer_switch_get_layer(void) +{ + return biton16(layer_switch_stat); +} + +static inline void stat_set(uint16_t stat) { + debug("layer_switch: "); + layer_switch_debug(); debug(" to "); + layer_switch_stat = stat; - layer_switch_debug(); + + layer_switch_debug(); debug("\n"); + + clear_keyboard_but_mods(); // To avoid stuck keys } void layer_switch_clear(void) { - layer_switch_stat = 0; - layer_switch_debug(); + stat_set(0); +} + + +void layer_switch_set(uint16_t stat) +{ + stat_set(stat); +} + +void layer_switch_move(uint8_t layer) +{ + if (layer) + stat_set(1<. #include "keyboard.h" #include "action.h" -uint16_t layer_switch_stat; -uint16_t layer_switch_stat_get(void); -void layer_switch_stat_set(uint16_t stat); +/* base layer to fall back */ +extern uint8_t default_layer; + +/* layer status */ +extern uint16_t layer_switch_stat; + +/* return layer status */ +uint16_t layer_switch_get_stat(void); +/* return current active layer */ +uint8_t layer_switch_get_layer(void); + +/* switch off all layers */ void layer_switch_clear(void); +/* set layer status */ +void layer_switch_set(uint16_t stat); +/* move to layer */ +void layer_switch_move(uint8_t layer); +/* switch on layer */ void layer_switch_on(uint8_t layer); +/* switch off layer */ void layer_switch_off(uint8_t layer); -/* invert state */ -void layer_switch_inv(uint8_t layer); +/* switch state of layer */ +void layer_switch_invert(uint8_t layer); + +/* bitwise operation against layer status */ +void layer_switch_or(uint16_t stat); +void layer_switch_and(uint16_t stat); +void layer_switch_xor(uint16_t stat); + void layer_switch_debug(void); + +/* return action depending on current layer status */ action_t layer_switch_get_action(key_t key); #endif diff --git a/common/util.c b/common/util.c index 9d8fb93219..ff1926d7d1 100644 --- a/common/util.c +++ b/common/util.c @@ -39,6 +39,7 @@ uint8_t bitpop16(uint16_t bits) } // most significant on-bit - return highest location of on-bit +// NOTE: return 0 when bit0 is on or all bits are off uint8_t biton(uint8_t bits) { uint8_t n = 0; @@ -47,3 +48,13 @@ uint8_t biton(uint8_t bits) if (bits >> 1) { bits >>= 1; n += 1;} return n; } + +uint8_t biton16(uint16_t bits) +{ + uint8_t n = 0; + if (bits >> 8) { bits >>= 8; n += 8;} + if (bits >> 4) { bits >>= 4; n += 4;} + if (bits >> 2) { bits >>= 2; n += 2;} + if (bits >> 1) { bits >>= 1; n += 1;} + return n; +} diff --git a/common/util.h b/common/util.h index c3734487f9..58b7fdf145 100644 --- a/common/util.h +++ b/common/util.h @@ -31,5 +31,6 @@ along with this program. If not, see . uint8_t bitpop(uint8_t bits); uint8_t bitpop16(uint16_t bits); uint8_t biton(uint8_t bits); +uint8_t biton16(uint16_t bits); #endif From 06e4fc66edd15efa5afdcaed2102c7698b626484 Mon Sep 17 00:00:00 2001 From: tmk Date: Sat, 16 Feb 2013 04:16:03 +0900 Subject: [PATCH 11/36] Add keymap file of gh60 --- keyboard/gh60/keymap_poker.h | 75 ++++++++++++++++++++++++++++++++++++ 1 file changed, 75 insertions(+) create mode 100644 keyboard/gh60/keymap_poker.h diff --git a/keyboard/gh60/keymap_poker.h b/keyboard/gh60/keymap_poker.h new file mode 100644 index 0000000000..10719a95c0 --- /dev/null +++ b/keyboard/gh60/keymap_poker.h @@ -0,0 +1,75 @@ +static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Poker Default Layer + * ,-----------------------------------------------------------. + * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | + * |-----------------------------------------------------------| + * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| + * |-----------------------------------------------------------| + * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | + * |-----------------------------------------------------------| + * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | + * |-----------------------------------------------------------| + * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| + * `-----------------------------------------------------------' + */ + /* Layer 0: qwerty */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ + LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ + LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* Layer 1: colemak */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ + LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* Layer 2: dvorak */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ + TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ + CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ + LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* Layer3: workman */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ + LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), + /* Layer 4: Poker with Arrow */ + KEYMAP_ANSI( + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ + TRNS,TRNS,TRNS, TRNS, FN0, LEFT,DOWN,RGHT), + /* Layer 5: Poker with Esc */ + KEYMAP_ANSI( + ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS, TRNS, FN0, TRNS,TRNS,TRNS), + /* Layer 6: Poker Fn'd */ + KEYMAP_ANSI( + ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + TRNS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ + TRNS,TRNS,TRNS, FN1, FN0, TRNS,TRNS,TRNS), +}; + +/* + * Fn action definition + */ +static const uint16_t PROGMEM fn_actions[] = { + /* Poker Layout */ + [0] = ACTION_LAYER_SWITCH_MOMENTARY(6), // FN0 switch to Fn + [1] = ACTION_LAYER_SWITCH_TOGGLE(4), // FN1 toggle arrow + [2] = ACTION_LAYER_SWITCH_TOGGLE(5), // FN2 toggle Esc + [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) +}; From abf0b04d14629de35968ee07e3bb587eebccf68b Mon Sep 17 00:00:00 2001 From: tmk Date: Wed, 20 Feb 2013 10:40:07 +0900 Subject: [PATCH 12/36] Apply new keymap for gh60 --- keyboard/gh60/Makefile.lufa | 4 +- keyboard/gh60/Makefile.pjrc | 4 +- keyboard/gh60/README.md | 7 +- keyboard/gh60/config.h | 2 + keyboard/gh60/keymap.c | 105 +++++++++++++++++++--------- keyboard/gh60/keymap_plain.h | 20 +----- keyboard/gh60/keymap_poker.h | 95 +++++++++++++++++--------- keyboard/gh60/keymap_poker_bit.h | 113 ++++++++----------------------- keyboard/gh60/keymap_poker_set.h | 71 ++++++------------- 9 files changed, 195 insertions(+), 226 deletions(-) diff --git a/keyboard/gh60/Makefile.lufa b/keyboard/gh60/Makefile.lufa index 9adec24b13..7a83032969 100644 --- a/keyboard/gh60/Makefile.lufa +++ b/keyboard/gh60/Makefile.lufa @@ -125,8 +125,8 @@ plain: all poker: OPT_DEFS += -DKEYMAP_POKER poker: all -poker_bit: OPT_DEFS += -DKEYMAP_POKER_SET -poker_bit: all +poker_set: OPT_DEFS += -DKEYMAP_POKER_SET +poker_set: all poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT poker_bit: all diff --git a/keyboard/gh60/Makefile.pjrc b/keyboard/gh60/Makefile.pjrc index 4559ce32f1..af6ef63ec4 100644 --- a/keyboard/gh60/Makefile.pjrc +++ b/keyboard/gh60/Makefile.pjrc @@ -95,8 +95,8 @@ plain: all poker: OPT_DEFS += -DKEYMAP_POKER poker: all -poker_bit: OPT_DEFS += -DKEYMAP_POKER_SET -poker_bit: all +poker_set: OPT_DEFS += -DKEYMAP_POKER_SET +poker_set: all poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT poker_bit: all diff --git a/keyboard/gh60/README.md b/keyboard/gh60/README.md index c11f2ae23c..4dc4e5ee2e 100644 --- a/keyboard/gh60/README.md +++ b/keyboard/gh60/README.md @@ -47,9 +47,10 @@ See [keymap_plain.h](keymap_plain.h) for detail. `-----------------------------------------------------------' ### 2 Poker keymap -Poker layer emulation -See [keymap_poker.h](keymap_poker.h) for detail. +See [keymap_poker.h](keymap_poker.h) for Poker layer emulation, [keymap_poker_bit.h](keymap_poker_bit.h) and [keymap_poker_set.h](keymap_poker_set.h) for better support of Esc and arrow. + + These keymap supports Colemak, Dvorak and Workmans, use `Magic` + {`1`, `2`, `3`} to switch and `Magic` + `0` to return to Qwerty. #### 2.0 Poker Default Layer ,-----------------------------------------------------------. @@ -108,7 +109,7 @@ See [keymap_poker.h](keymap_poker.h) for detail. ### 3. Funky keymap This is my keymap(default) with HHKB, Vi cursor and Mousekey layer. -See [keymap.h](keymap.h) for detail. +See [keymap.c](keymap.c) for detail. #### 3.0 Funky Default Layer ,-----------------------------------------------------------. diff --git a/keyboard/gh60/config.h b/keyboard/gh60/config.h index a760d5dfb3..ef0c9a1735 100644 --- a/keyboard/gh60/config.h +++ b/keyboard/gh60/config.h @@ -41,6 +41,8 @@ along with this program. If not, see . /* Set 0 if need no debouncing */ #define DEBOUNCE 5 +/* To use new keymap framework */ +#define USE_KEYMAP_V2 /* key combination for command */ #define IS_COMMAND() ( \ diff --git a/keyboard/gh60/keymap.c b/keyboard/gh60/keymap.c index 8739aa163b..391348e984 100644 --- a/keyboard/gh60/keymap.c +++ b/keyboard/gh60/keymap.c @@ -20,6 +20,7 @@ along with this program. If not, see . #include "keycode.h" #include "action.h" #include "action_macro.h" +#include "layer_switch.h" #include "report.h" #include "host.h" #include "print.h" @@ -73,7 +74,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* * Funky */ - /* Layer 0: Default Layer + /* Keymap 0: Default Layer * ,-----------------------------------------------------------. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | * |-----------------------------------------------------------| @@ -92,7 +93,34 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { LCTL,A, S, D, F, G, H, J, K, L, FN3, QUOT, ENT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN2, RSFT, \ LCTL,LGUI,LALT, SPC, RALT,FN4, FN4, FN1), - /* Layer 1: HHKB mode + /* Keymap 1: colemak */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ + LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN1), + /* Keymap 2: dvorak */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ + TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ + CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ + LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ + LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN1), + /* Keymap: workman */ + KEYMAP_ANSI( + GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ + TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ + BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ + LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ + LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN1), +}; + +static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { + /* + * Funky + */ + /* Overlay 0: HHKB mode * ,-----------------------------------------------------------. * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete | * |-----------------------------------------------------------| @@ -107,11 +135,11 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { */ KEYMAP_ANSI( PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \ - CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, INS, \ - LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \ - LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN, RSFT, \ + CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,INS, \ + LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \ + LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN, RSFT, \ LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0), - /* Layer 2: Vi mode (Slash) + /* Overlay 1: Vi mode (Slash) * ,-----------------------------------------------------------. * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | * |-----------------------------------------------------------| @@ -126,11 +154,11 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { */ KEYMAP_ANSI( GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ - TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, NO, NO, NO, NO, \ - LCTL,NO, LEFT,DOWN,RGHT,NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, \ - LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN0, RSFT, \ + TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, TRNS,TRNS,TRNS,TRNS, \ + LCTL,TRNS,LEFT,DOWN,RGHT,TRNS,LEFT,DOWN,UP, RGHT,TRNS,TRNS, ENT, \ + LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,HOME,PGDN,PGUP,END, FN0, RSFT, \ LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), - /* Layer 3: Mouse mode (Semicolon/App) + /* Overlay 2: Mouse mode (Semicolon/App) * ,-----------------------------------------------------------. * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | * |-----------------------------------------------------------| @@ -146,10 +174,10 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { */ KEYMAP_ANSI( GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ - TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, NO, \ - LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN0, NO, ENT, \ - LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,NO, RSFT, \ - LCTL,LGUI,LALT, BTN1, NO, FN0, FN0, NO ), + TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,TRNS, \ + LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,FN0, TRNS, ENT, \ + LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,TRNS, RSFT, \ + LCTL,LGUI,LALT, BTN1, TRNS,FN0, FN0, RCTL), }; /* @@ -157,41 +185,52 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { */ static const uint16_t PROGMEM fn_actions[] = { ACTION_LAYER_DEFAULT, // FN0 - ACTION_LAYER_SET(1), // FN1 - ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH), // FN2 Layer with Slash - ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN), // FN3 Layer with Semicolon - ACTION_LAYER_SET(3), // FN4 + ACTION_LAYER_SET(0), // FN1 + ACTION_LAYER_SET_TAP_KEY(1, KC_SLASH), // FN2 + ACTION_LAYER_SET_TAP_KEY(2, KC_SCLN), // FN3 + ACTION_LAYER_SET(2), // FN4 }; #endif +#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0])) +#define OVERLAYS_SIZE (sizeof(overlays) / sizeof(overlays[0])) +#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0])) + /* translates key to keycode */ uint8_t keymap_key_to_keycode(uint8_t layer, key_t key) { - return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]); + /* Overlay: 16-31(OVERLAY_BIT(0x10) | overlay_layer) */ + if (layer & OVERLAY_BIT) { + layer &= OVERLAY_MASK; + if (layer < OVERLAYS_SIZE) { + return pgm_read_byte(&overlays[(layer)][(key.row)][(key.col)]); + } else { + debug("key_to_keycode: overlay "); debug_dec(layer); debug(" is invalid.\n"); + return KC_TRANSPARENT; + } + } + /* Keymap: 0-15 */ + else { + if (layer < KEYMAPS_SIZE) { + return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]); + } else { + // fall back to layer 0 + debug("key_to_keycode: base "); debug_dec(layer); debug(" is invalid.\n"); + return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]); + } + } } -/* translates Fn index to action */ +/* translates Fn keycode to action */ action_t keymap_fn_to_action(uint8_t keycode) { action_t action; - if (FN_INDEX(keycode) < sizeof(fn_actions) / sizeof(fn_actions[0])) { + if (FN_INDEX(keycode) < FN_ACTIONS_SIZE) { action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]); } else { action.code = ACTION_NO; } return action; } - -/* convert key to action */ -action_t action_for_key(uint8_t layer, key_t key) -{ - uint8_t keycode = keymap_key_to_keycode(layer, key); - switch (keycode) { - case KC_FN0 ... KC_FN31: - return keymap_fn_to_action(keycode); - default: - return keymap_keycode_to_action(keycode); - } -} diff --git a/keyboard/gh60/keymap_plain.h b/keyboard/gh60/keymap_plain.h index ad0bc2f269..85331715dc 100644 --- a/keyboard/gh60/keymap_plain.h +++ b/keyboard/gh60/keymap_plain.h @@ -1,24 +1,10 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* - * Plain - */ - /* Layer 0: Default Layer - * ,-----------------------------------------------------------. - * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | - * |-----------------------------------------------------------| - * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| - * |-----------------------------------------------------------| - * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | - * |-----------------------------------------------------------| - * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | - * |-----------------------------------------------------------| - * |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| - * `-----------------------------------------------------------' - */ + /* Keymap 0: qwerty */ KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \ LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \ LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), }; - +static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {}; +static const uint16_t PROGMEM fn_actions[] = {}; diff --git a/keyboard/gh60/keymap_poker.h b/keyboard/gh60/keymap_poker.h index 10719a95c0..2bbda61064 100644 --- a/keyboard/gh60/keymap_poker.h +++ b/keyboard/gh60/keymap_poker.h @@ -1,75 +1,104 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* Poker Default Layer - * ,-----------------------------------------------------------. - * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | - * |-----------------------------------------------------------| - * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| - * |-----------------------------------------------------------| - * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | - * |-----------------------------------------------------------| - * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | - * |-----------------------------------------------------------| - * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| - * `-----------------------------------------------------------' - */ - /* Layer 0: qwerty */ + /* Keymap 0: qwerty */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ - LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ + CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), - /* Layer 1: colemak */ + /* Keymap 1: colemak */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), - /* Layer 2: dvorak */ + /* Keymap 2: dvorak */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), - /* Layer3: workman */ + /* Keymap: workman */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), - /* Layer 4: Poker with Arrow */ +}; +static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { + /* Overlay 0: Poker with Arrow */ KEYMAP_ANSI( TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ - TRNS,TRNS,TRNS, TRNS, FN0, LEFT,DOWN,RGHT), - /* Layer 5: Poker with Esc */ + TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT), + /* Overlay 1: Poker with Esc */ KEYMAP_ANSI( ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS, TRNS, FN0, TRNS,TRNS,TRNS), - /* Layer 6: Poker Fn'd */ + TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), + /* Overlay 2: Poker Fn + * ,-----------------------------------------------------------. + * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | + * |-----------------------------------------------------------| + * | |FnQ| Up| | | | | | |Cal| |Hom|Ins|FnL | + * |-----------------------------------------------------------| + * | |Lef|Dow|Rig| | |Psc|Slk|Pau| |Tsk|End| | + * |-----------------------------------------------------------| + * | |Del| |Web|Mut|VoU|VoD| |PgU|PgD|Del| | + * |-----------------------------------------------------------| + * | | | | FnS | | | | | + * `-----------------------------------------------------------' + * Fn: to Fn overlay + * FnL: to Layout selector overaly + * FnQ: toggle Esc overlay + * FnS: toggle Arrow overlay + */ KEYMAP_ANSI( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - TRNS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, FN4, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ - TRNS,TRNS,TRNS, FN1, FN0, TRNS,TRNS,TRNS), + TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS), + /* Overlay 3: Layout selector + * ,-----------------------------------------------------------. + * | Lq| Lc| Ld| Lw| | | | | | | | | | | + * |-----------------------------------------------------------| + * | |Lq |Lw | | | | | | | | | | | | + * |-----------------------------------------------------------| + * | | | |Ld | | | | | | | | | | + * |-----------------------------------------------------------| + * | | | |Lc | | | | | | | | | + * |-----------------------------------------------------------| + * | | | | | | | | | + * `-----------------------------------------------------------' + * Lq: set Qwerty layout + * Lc: set Colemak layout + * Ld: set Dvorak layout + * Lw: set Workman layout + */ + KEYMAP_ANSI( + FN5, FN6, FN7, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,FN5, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), }; - -/* - * Fn action definition - */ static const uint16_t PROGMEM fn_actions[] = { /* Poker Layout */ - [0] = ACTION_LAYER_SWITCH_MOMENTARY(6), // FN0 switch to Fn - [1] = ACTION_LAYER_SWITCH_TOGGLE(4), // FN1 toggle arrow - [2] = ACTION_LAYER_SWITCH_TOGGLE(5), // FN2 toggle Esc - [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) + [0] = ACTION_OVERLAY(2), // to Fn overlay + [1] = ACTION_OVERLAY_TOGGLE(0), // toggle arrow overlay + [2] = ACTION_OVERLAY_TOGGLE(1), // toggle Esc overlay + [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // Task(RControl,RShift+Esc) + [4] = ACTION_OVERLAY(3), // to Layout selector + [5] = ACTION_SET_DEFAULT_LAYER(0), // set qwerty layout + [6] = ACTION_SET_DEFAULT_LAYER(1), // set colemak layout + [7] = ACTION_SET_DEFAULT_LAYER(2), // set dvorak layout + [8] = ACTION_SET_DEFAULT_LAYER(3), // set workman layout }; diff --git a/keyboard/gh60/keymap_poker_bit.h b/keyboard/gh60/keymap_poker_bit.h index 7dc4efe019..982632d05b 100644 --- a/keyboard/gh60/keymap_poker_bit.h +++ b/keyboard/gh60/keymap_poker_bit.h @@ -1,109 +1,50 @@ +// Poker fix with toggle and bit operation +// Fn + Esc = ` +// Fn + {left, down, up, right} = {home, pgdown, pgup, end} static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* - * Poker Layer - */ - /* Layer x000: Poker Default Layer - * ,-----------------------------------------------------------. - * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | - * |-----------------------------------------------------------| - * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| - * |-----------------------------------------------------------| - * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | - * |-----------------------------------------------------------| - * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | - * |-----------------------------------------------------------| - * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| - * `-----------------------------------------------------------' - */ + /* Keymap 0: qwerty */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), - /* Layer x001: Poker with Arrow */ + LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), +}; +static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { + /* Overlay 0: Poker Default + Fn'd */ + KEYMAP_ANSI( + TRNS,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ + CAPS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ + TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN4, END, TRNS, \ + TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ + TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS), + /* Overlay 1: Poker with Arrow */ KEYMAP_ANSI( TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ - TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), - /* Layer x010: Poker with Esc */ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, PGUP, \ + TRNS,TRNS,TRNS, TRNS, FN3, HOME,PGDN,END), + /* Overlay 2: Poker with Esc */ KEYMAP_ANSI( ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ - TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), - /* Layer x011: Poker with Arrow and Esc */ + TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), + /* Overlay 3: Poker with Arrow + Fn'd */ KEYMAP_ANSI( - ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ - TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), - /* - * Poker Momentary Fn Layer - */ - /* Layer x100: Poker Default + Fn'd */ - KEYMAP_ANSI( - ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ - TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), - /* Layer x101: Poker with Arrow + Fn'd */ - KEYMAP_ANSI( - ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ - TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), - /* Layer x110: Poker with Esc + Fn'd */ - KEYMAP_ANSI( - GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ - TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), - /* Layer x111: Poker with Arrow and Esc + Fn'd */ - KEYMAP_ANSI( - GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ - CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ - TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ - TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ - TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), - /* colemak */ - [8] = KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ - BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ - LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), - /* dvorak */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ - TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ - LCTL,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ - LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ - LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), - /* workman */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ - BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ - LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), + TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT), }; - -/* - * Fn action definition - */ static const uint16_t PROGMEM fn_actions[] = { /* Poker Layout */ - [0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space) - [1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q) - [2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn - [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) + [0] = ACTION_OVERLAY_INV4(0b0101, 0), // Poker Fn(with fix for Esc) + [1] = ACTION_OVERLAY_TOGGLE(1), // Poker Arrow toggle + [2] = ACTION_OVERLAY_TOGGLE(2), // Poker Esc toggle + [3] = ACTION_OVERLAY_INV4(0b1101, 0), // Poker Fn(with fix for Arrow) + [4] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) }; - diff --git a/keyboard/gh60/keymap_poker_set.h b/keyboard/gh60/keymap_poker_set.h index 9d77617981..bf4d8959f1 100644 --- a/keyboard/gh60/keymap_poker_set.h +++ b/keyboard/gh60/keymap_poker_set.h @@ -1,88 +1,59 @@ +// Poker fix with set(state transition) +// Fn + Esc = ` +// Fn + {left, down, up, right} = {home, pgdown, pgup, end} static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* Poker Default Layer - * ,-----------------------------------------------------------. - * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | - * |-----------------------------------------------------------| - * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| - * |-----------------------------------------------------------| - * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | - * |-----------------------------------------------------------| - * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | - * |-----------------------------------------------------------| - * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| - * `-----------------------------------------------------------' - */ - /* Layer 0: qwerty */ + /* Keymap 0: qwerty */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), - /* Layer 1: colemak */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ - BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ - LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), - /* Layer 2: dvorak */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ - TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ - CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ - LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ - LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), - /* Layer3: workman */ - KEYMAP_ANSI( - GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ - TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ - BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ - LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), - /* Layer 4: Poker with Arrow */ +}; +static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { + /* Overlay 0: Poker with Arrow */ KEYMAP_ANSI( TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ TRNS,TRNS,TRNS, TRNS, FN1, LEFT,DOWN,RGHT), - /* Layer 5: Poker with Esc */ + /* Overlay 1: Poker with Esc */ KEYMAP_ANSI( ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), - /* Layer 6: Poker with Arrow and Esc */ + /* Overlay 2: Poker with Arrow and Esc */ KEYMAP_ANSI( ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ TRNS,TRNS,TRNS, TRNS, FN3, LEFT,DOWN,RGHT), - /* Layer 7: Poker Fn'd */ + /* Overlay 3: Poker Fn'd */ KEYMAP_ANSI( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ TRNS,FN6, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ TRNS,TRNS,TRNS, FN5, FN4, TRNS,TRNS,TRNS), - /* Layer 8: Poker Fn'd arrow */ + /* Overlay 4: Poker Fn'd arrow */ KEYMAP_ANSI( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ TRNS,FN7, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ TRNS,TRNS,TRNS, FN4, FN5, HOME,PGDN,END), - /* Layer 9: Poker Fn'd Esc */ + /* Overlay 5: Poker Fn'd Esc */ KEYMAP_ANSI( GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ TRNS,FN4, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ TRNS,TRNS,TRNS, FN7, FN6, TRNS,TRNS,TRNS), - /* Layer 10: Poker Fn'd Arrow + Esc */ + /* Overlay 6: Poker Fn'd Arrow + Esc */ KEYMAP_ANSI( GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ TRNS,FN5, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ @@ -96,15 +67,15 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { */ static const uint16_t PROGMEM fn_actions[] = { /* Poker Layout */ - [0] = ACTION_LAYER_SET_P(7), // FN0 move to Fn'd when press - [1] = ACTION_LAYER_SET_P(8), // FN1 move to Fn'd arrow when press - [2] = ACTION_LAYER_SET_P(9), // FN2 move to Fn'd Esc when press - [3] = ACTION_LAYER_SET_P(10), // FN3 move to Fn'd arrow + Esc when press + [0] = ACTION_OVERLAY_SET_P(3), // FN0 move to Fn'd when press + [1] = ACTION_OVERLAY_SET_P(4), // FN1 move to Fn'd arrow when press + [2] = ACTION_OVERLAY_SET_P(5), // FN2 move to Fn'd Esc when press + [3] = ACTION_OVERLAY_SET_P(6), // FN3 move to Fn'd arrow + Esc when press - [4] = ACTION_LAYER_SET_R(0), // FN4 move to default when release - [5] = ACTION_LAYER_SET_R(4), // FN5 move to arrow when release - [6] = ACTION_LAYER_SET_R(5), // FN6 move to Esc when release - [7] = ACTION_LAYER_SET_R(6), // FN7 move to arrow + Esc when release + [4] = ACTION_OVERLAY_CLEAR, // FN4 clear overlay when release + [5] = ACTION_OVERLAY_SET_R(0), // FN5 move to arrow when release + [6] = ACTION_OVERLAY_SET_R(1), // FN6 move to Esc when release + [7] = ACTION_OVERLAY_SET_R(2), // FN7 move to arrow + Esc when release [8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc) }; From e0f960a576e090808e5cc25c5368441c11f36ea6 Mon Sep 17 00:00:00 2001 From: tmk Date: Wed, 20 Feb 2013 11:16:13 +0900 Subject: [PATCH 13/36] Add overlay framework --- common/action.c | 356 +++++++++++++++++++++++++----------------- common/action.h | 217 ++++++++++++++----------- common/command.c | 7 +- common/keymap.c | 91 +++++++---- common/keymap.h | 17 +- common/layer_switch.c | 167 +++++++++++++++----- common/layer_switch.h | 71 ++++++--- 7 files changed, 585 insertions(+), 341 deletions(-) diff --git a/common/action.c b/common/action.c index 246fd99d8a..3703b4e8cc 100644 --- a/common/action.c +++ b/common/action.c @@ -202,23 +202,6 @@ void action_exec(keyevent_t event) } } -static action_t get_action(key_t key) -{ - action_t action; - action.code = ACTION_NO; - - /* layer_switch */ - action = layer_switch_get_action(key); - if (action.code != ACTION_TRANSPARENT) { - return action; - } - - /* default layer */ - //debug("get_aciton: default layer: "); debug_dec(default_layer); debug("\n"); - action = action_for_key(default_layer, key); - return action; -} - static void process_action(keyrecord_t *record) { keyevent_t event = record->event; @@ -226,9 +209,11 @@ static void process_action(keyrecord_t *record) if (IS_NOEVENT(event)) { return; } - action_t action = get_action(event.key); - debug("ACTION: "); debug_action(action); debug(" "); - layer_switch_debug(); debug("["); debug_dec(default_layer); debug("]\n"); + action_t action = layer_switch_get_action(event.key); + debug("ACTION: "); debug_action(action); + debug(" overlays: "); overlay_debug(); + debug(" keymaps: "); keymap_debug(); + debug(" default_layer: "); debug_dec(default_layer); debug("\n"); switch (action.kind.id) { /* Key and Mods */ @@ -368,207 +353,292 @@ static void process_action(keyrecord_t *record) #endif break; - /* Layer key */ - case ACT_LAYER_SET: + case ACT_KEYMAP: switch (action.layer.code) { - case LAYER_MOMENTARY: /* momentary */ - if (event.pressed) { - layer_switch_move(action.layer.val); - } - else { - // NOTE: This is needed by legacy keymap support - layer_switch_move(0); - } + /* Keymap Reset */ + case OP_RESET: + default_layer_set(action.layer.val); break; - case LAYER_ON_PRESS: + /* Keymap Reset default layer */ + case (OP_RESET | ON_PRESS): if (event.pressed) { - layer_switch_move(action.layer.val); + default_layer_set(action.layer.val); + overlay_clear(); } break; - case LAYER_ON_RELEASE: + case (OP_RESET | ON_RELEASE): if (!event.pressed) { - layer_switch_move(action.layer.val); + default_layer_set(action.layer.val); + overlay_clear(); } break; - case LAYER_ON_BOTH: - layer_switch_move(action.layer.val); + case (OP_RESET | ON_BOTH): + default_layer_set(action.layer.val); + overlay_clear(); break; - case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ + + /* Keymap Bit invert */ + case OP_INV: + /* with tap toggle */ if (event.pressed) { if (tap_count < TAPPING_TOGGLE) { - layer_switch_move(action.layer.val); + debug("KEYMAP_INV: tap toggle(press).\n"); + keymap_invert(action.layer.val); } } else { - if (tap_count >= TAPPING_TOGGLE) { - debug("LAYER_PRESSED: tap toggle.\n"); - layer_switch_move(action.layer.val); + if (tap_count <= TAPPING_TOGGLE) { + debug("KEYMAP_INV: tap toggle(release).\n"); + keymap_invert(action.layer.val); } } break; - case LAYER_SET_DEFAULT_ON_PRESS: + case (OP_INV | ON_PRESS): if (event.pressed) { - default_layer = action.layer.val; - layer_switch_move(0); + keymap_invert(action.layer.val); } break; - case LAYER_SET_DEFAULT_ON_RELEASE: + case (OP_INV | ON_RELEASE): if (!event.pressed) { - default_layer = action.layer.val; - layer_switch_move(0); + keymap_invert(action.layer.val); } break; - case LAYER_SET_DEFAULT_ON_BOTH: - default_layer = action.layer.val; - layer_switch_move(0); + case (OP_INV | ON_BOTH): + keymap_invert(action.layer.val); break; - default: - /* tap key */ + + /* Keymap Bit on */ + case OP_ON: if (event.pressed) { - if (IS_TAPPING_KEY(event.key) && tap_count > 0) { - debug("LAYER_SET: Tap: register_code\n"); - register_code(action.layer.code); - } else { - debug("LAYER_SET: No tap: layer_set(on press)\n"); - layer_switch_move(action.layer.val); - } + keymap_on(action.layer.val); } else { - if (IS_TAPPING_KEY(event.key) && tap_count > 0) { - debug("LAYER_SET: Tap: unregister_code\n"); - unregister_code(action.layer.code); - } else { - // NOTE: This is needed by legacy keymap support - debug("LAYER_SET: No tap: return to default layer(on release)\n"); - layer_switch_move(0); - } + keymap_off(action.layer.val); } break; - } - break; - case ACT_LAYER_BIT: - switch (action.layer.code) { - case LAYER_MOMENTARY: /* momentary */ + case (OP_ON | ON_PRESS): if (event.pressed) { - layer_switch_move(layer_switch_get_layer() | action.layer.val); + keymap_on(action.layer.val); + } + break; + case (OP_ON | ON_RELEASE): + if (!event.pressed) { + keymap_on(action.layer.val); + } + break; + case (OP_ON | ON_BOTH): + keymap_on(action.layer.val); + break; + + /* Keymap Bit off */ + case OP_OFF: + if (event.pressed) { + keymap_off(action.layer.val); } else { - layer_switch_move(layer_switch_get_layer() & ~action.layer.val); + keymap_on(action.layer.val); } break; - case LAYER_ON_PRESS: + case (OP_OFF | ON_PRESS): if (event.pressed) { - layer_switch_move(layer_switch_get_layer() ^ action.layer.val); + keymap_off(action.layer.val); } break; - case LAYER_ON_RELEASE: + case (OP_OFF | ON_RELEASE): if (!event.pressed) { - layer_switch_move(layer_switch_get_layer() ^ action.layer.val); + keymap_off(action.layer.val); } break; - case LAYER_ON_BOTH: - layer_switch_move(layer_switch_get_layer() ^ action.layer.val); + case (OP_OFF | ON_BOTH): + keymap_off(action.layer.val); break; - case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ + + /* Keymap Bit set */ + case OP_SET: if (event.pressed) { - if (tap_count < TAPPING_TOGGLE) { - debug("LAYER_BIT: tap toggle(press).\n"); - layer_switch_move(layer_switch_get_layer() ^ action.layer.val); - } + keymap_set(action.layer.val); } else { - if (tap_count <= TAPPING_TOGGLE) { - debug("LAYER_BIT: tap toggle(release).\n"); - layer_switch_move(layer_switch_get_layer() ^ action.layer.val); - } + keymap_clear(); } break; - case LAYER_SET_DEFAULT_ON_PRESS: + case (OP_SET | ON_PRESS): if (event.pressed) { - default_layer = default_layer ^ action.layer.val; - layer_switch_move(default_layer); + keymap_set(action.layer.val); } break; - case LAYER_SET_DEFAULT_ON_RELEASE: + case (OP_SET | ON_RELEASE): if (!event.pressed) { - default_layer = default_layer ^ action.layer.val; - layer_switch_move(default_layer); + keymap_set(action.layer.val); } break; - case LAYER_SET_DEFAULT_ON_BOTH: - default_layer = default_layer ^ action.layer.val; - layer_switch_move(default_layer); + case (OP_SET | ON_BOTH): + keymap_set(action.layer.val); break; + + /* Keymap Bit invert with tap key */ default: - // tap key if (event.pressed) { if (IS_TAPPING_KEY(event.key) && tap_count > 0) { - debug("LAYER_BIT: Tap: register_code\n"); + debug("KEYMAP_TAP_KEY: Tap: register_code\n"); register_code(action.layer.code); } else { - debug("LAYER_BIT: No tap: layer_bit(on press)\n"); - layer_switch_move(layer_switch_get_layer() ^ action.layer.val); + debug("KEYMAP_TAP_KEY: No tap: invert on press\n"); + keymap_invert(action.layer.val); } } else { if (IS_TAPPING_KEY(event.key) && tap_count > 0) { - debug("LAYER_BIT: Tap: unregister_code\n"); + debug("KEYMAP_TAP_KEY: Tap: unregister_code\n"); unregister_code(action.layer.code); } else { - debug("LAYER_BIT: No tap: layer_bit(on release)\n"); - layer_switch_move(layer_switch_get_layer() ^ action.layer.val); + debug("KEYMAP_TAP_KEY: No tap: invert on release\n"); + keymap_invert(action.layer.val); } } break; } break; - case ACT_LAYER_SWITCH: + + case ACT_OVERLAY: switch (action.layer.code) { - case LAYER_MOMENTARY: /* momentary */ - if (event.pressed) { - layer_switch_on(action.layer.val); + // Overlay Invert bit4 + case OP_INV4 | 0: + if (action.layer.val == 0) { + overlay_clear(); } else { - layer_switch_off(action.layer.val); + overlay_set(overlay_stat ^ action.layer.val); } break; - case LAYER_ON_PRESS: - if (event.pressed) { - layer_switch_invert(action.layer.val); + case OP_INV4 | 1: + if (action.layer.val == 0) { + if (event.pressed) overlay_clear(); + } else { + overlay_set(overlay_stat ^ action.layer.val<<4); } break; - case LAYER_ON_RELEASE: - if (!event.pressed) { - layer_switch_invert(action.layer.val); + case OP_INV4 | 2: + if (action.layer.val == 0) { + if (!event.pressed) overlay_clear(); + } else { + overlay_set(overlay_stat ^ action.layer.val<<8); } break; - case LAYER_ON_BOTH: - layer_switch_invert(action.layer.val); + case OP_INV4 | 3: + if (action.layer.val == 0) { + overlay_clear(); + } else { + overlay_set(overlay_stat ^ action.layer.val<<12); + } break; - case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ + + /* Overlay Bit invert */ + case OP_INV: + /* with tap toggle */ if (event.pressed) { if (tap_count < TAPPING_TOGGLE) { - debug("LAYER_SWITCH: tap toggle(press).\n"); - layer_switch_invert(action.layer.val); + debug("OVERLAY_INV: tap toggle(press).\n"); + overlay_invert(action.layer.val); } } else { if (tap_count <= TAPPING_TOGGLE) { - debug("LAYER_SWITCH: tap toggle(release).\n"); - layer_switch_invert(action.layer.val); + debug("OVERLAY_INV: tap toggle(release).\n"); + overlay_invert(action.layer.val); } } break; + case (OP_INV | ON_PRESS): + if (event.pressed) { + overlay_invert(action.layer.val); + } + break; + case (OP_INV | ON_RELEASE): + if (!event.pressed) { + overlay_invert(action.layer.val); + } + break; + case (OP_INV | ON_BOTH): + overlay_invert(action.layer.val); + break; + + /* Overlay Bit on */ + case OP_ON: + if (event.pressed) { + overlay_on(action.layer.val); + } else { + overlay_off(action.layer.val); + } + break; + case (OP_ON | ON_PRESS): + if (event.pressed) { + overlay_on(action.layer.val); + } + break; + case (OP_ON | ON_RELEASE): + if (!event.pressed) { + overlay_on(action.layer.val); + } + break; + case (OP_ON | ON_BOTH): + overlay_on(action.layer.val); + break; + + /* Overlay Bit off */ + case OP_OFF: + if (event.pressed) { + overlay_off(action.layer.val); + } else { + overlay_on(action.layer.val); + } + break; + case (OP_OFF | ON_PRESS): + if (event.pressed) { + overlay_off(action.layer.val); + } + break; + case (OP_OFF | ON_RELEASE): + if (!event.pressed) { + overlay_off(action.layer.val); + } + break; + case (OP_OFF | ON_BOTH): + overlay_off(action.layer.val); + break; + + /* Overlay Bit set */ + case OP_SET: + if (event.pressed) { + overlay_move(action.layer.val); + } else { + overlay_clear(); + } + break; + case (OP_SET | ON_PRESS): + if (event.pressed) { + overlay_move(action.layer.val); + } + break; + case (OP_SET | ON_RELEASE): + if (!event.pressed) { + overlay_move(action.layer.val); + } + break; + case (OP_SET | ON_BOTH): + overlay_move(action.layer.val); + break; + + /* Overlay Bit invert with tap key */ default: - // tap key if (event.pressed) { if (IS_TAPPING_KEY(event.key) && tap_count > 0) { - debug("LAYER_SWITCH: Tap: register_code\n"); + debug("OVERLAY_TAP_KEY: Tap: register_code\n"); register_code(action.layer.code); } else { - debug("LAYER_SWITCH: No tap: layer_switch on press\n"); - layer_switch_invert(action.layer.val); + debug("OVERLAY_TAP_KEY: No tap: invert on press\n"); + overlay_invert(action.layer.val); } } else { if (IS_TAPPING_KEY(event.key) && tap_count > 0) { - debug("LAYER_SWITCH: Tap: unregister_code\n"); + debug("OVERLAY_TAP_KEY: Tap: unregister_code\n"); unregister_code(action.layer.code); } else { - debug("LAYER_SWITCH: No tap: layer_switch on release\n"); - layer_switch_invert(action.layer.val); + debug("OVERLAY_TAP_KEY: No tap: invert on release\n"); + overlay_invert(action.layer.val); } } break; @@ -877,28 +947,21 @@ bool sending_anykey(void) bool is_tap_key(key_t key) { - action_t action = get_action(key); + action_t action = layer_switch_get_action(key); switch (action.kind.id) { case ACT_LMODS_TAP: case ACT_RMODS_TAP: return true; - case ACT_LAYER_SET: - case ACT_LAYER_BIT: + case ACT_KEYMAP: + case ACT_OVERLAY: switch (action.layer.code) { - case LAYER_MOMENTARY: - case LAYER_ON_PRESS: - case LAYER_ON_RELEASE: - case LAYER_ON_BOTH: - case LAYER_SET_DEFAULT_ON_PRESS: - case LAYER_SET_DEFAULT_ON_RELEASE: - case LAYER_SET_DEFAULT_ON_BOTH: - return false; - case LAYER_TAP_TOGGLE: - default: /* tap key */ + case 0x04 ... 0xEF: /* tap key */ + case OP_INV: return true; + default: + return false; } - return false; case ACT_FUNCTION: if (action.func.opt & FUNC_TAP) { return true; } return false; @@ -929,9 +992,8 @@ static void debug_action(action_t action) case ACT_RMODS_TAP: debug("ACT_RMODS_TAP"); break; case ACT_USAGE: debug("ACT_USAGE"); break; case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break; - case ACT_LAYER_SET: debug("ACT_LAYER_SET"); break; - case ACT_LAYER_BIT: debug("ACT_LAYER_BIT"); break; - case ACT_LAYER_SWITCH: debug("ACT_LAYER_SWITCH"); break; + case ACT_KEYMAP: debug("ACT_KEYMAP"); break; + case ACT_OVERLAY: debug("ACT_OVERLAY"); break; case ACT_MACRO: debug("ACT_MACRO"); break; case ACT_COMMAND: debug("ACT_COMMAND"); break; case ACT_FUNCTION: debug("ACT_FUNCTION"); break; diff --git a/common/action.h b/common/action.h index 46ae809cb7..c02a2e71fc 100644 --- a/common/action.h +++ b/common/action.h @@ -150,40 +150,41 @@ bool waiting_buffer_has_anykey_pressed(void); * * Mouse Keys * ---------- - * NOTE: can be combined with 'Other HID Usage'? to save action kind id. * ACT_MOUSEKEY(0110): * 0101|XXXX| keycode Mouse key * * * Layer Actions * ------------- - * ACT_LAYER_SET(1000): Set layer - * 1000|LLLL|0000 0000 set current layer on press and return to default on release(momentary) - * 1000|LLLL|0000 0001 set current layer on press - * 1000|LLLL|0000 0010 set current layer on release - * 1000|LLLL|0000 0011 set current layer on both - * 1000|LLLL| keycode set current layer on hold and send key on tap - * 1000|LLLL|1111 0000 set current layer on hold and toggle on several taps - * 1000|DDDD|1111 1111 set default layer on press - * L: 0 means default layer + * ACT_KEYMAP: + * 1000|LLLL|0000 0000 Reset default layer + * 1000|LLLL|0000 00xx Reset default layer and clear overlay + * 1000|LLLL| keycode Invert with tap key + * 1000|LLLL|1111 0000 Invert with tap toggle + * 1000|LLLL|1111 00xx Invert[^= L] + * 1000|LLLL|1111 0100 On/Off + * 1000|LLLL|1111 01xx On[|= L] + * 1000|LLLL|1111 1000 Off/On + * 1000|LLLL|1111 10xx Off[&= ~L] + * 1000|LLLL|1111 1100 Set/Set(0) + * 1000|LLLL|1111 11xx Set[= L] + * default layer: 0-15(4bit) + * xx: On {00:for special use, 01:press, 10:release, 11:both} * - * ACT_LAYER_BIT(1001): Bit-op layer - * 1001|BBBB|0000 0000 bit-on current layer on press and bit-off on release(momentary) - * 1001|BBBB|0000 0001 bit-xor current layer on press - * 1001|BBBB|0000 0010 bit-xor current layer on release - * 1001|BBBB|0000 0011 bit-xor current layer on both - * 1001|BBBB| keycode bit-xor current layer on hold and send key on tap - * 1001|BBBB|1111 0000 bit-xor current layer on hold and toggle on several taps - * 1001|BBBB|1111 1111 bit-xor default layer on both - * - * ACT_LAYER_SWITCH: Switch - * 1011|LLLL|0000 0000 On on press and Off on release(momentary) - * 1011|LLLL|0000 0001 Invert on press - * 1011|LLLL|0000 0010 Invert on release - * 1011|LLLL|0000 0011 Invert on both - * 1011|LLLL| keycode Invert on hold and send key on tap - * 1011|LLLL|1111 0000 Invert on hold and toggle on several taps - * 1011|LLLL|1111 1111 (not used) + * ACT_OVERLAY: + * 1011|0000|0000 0000 Clear overlay + * 1011|LLLL|0000 00ss Invert 4-bit chunk [^= L<<(4*ss)] + * 1011|LLLL| keycode Invert with tap key + * 1011|LLLL|1111 0000 Invert with tap toggle + * 1011|LLLL|1111 00xx Invert[^= 1<. */ +#include #include "keymap.h" #include "report.h" #include "keycode.h" +#include "layer_switch.h" #include "action.h" +#include "debug.h" -action_t keymap_keycode_to_action(uint8_t keycode) +static action_t keycode_to_action(uint8_t keycode); + +#ifdef USE_KEYMAP_V2 +/* converts key to action */ +action_t action_for_key(uint8_t layer, key_t key) +{ + uint8_t keycode = keymap_key_to_keycode(layer, key); + switch (keycode) { + case KC_FN0 ... KC_FN31: + return keymap_fn_to_action(keycode); + default: + return keycode_to_action(keycode); + } +} + +__attribute__ ((weak)) +void action_function(keyrecord_t *event, uint8_t id, uint8_t opt) +{ +} +#else +/* + * legacy keymap support + */ +/* translation for legacy keymap */ +action_t action_for_key(uint8_t layer, key_t key) +{ + /* convert from legacy keycode to action */ + /* layer 16-31 indicate 'overlay' but not supported in legacy keymap */ + uint8_t keycode = keymap_get_keycode((layer & OVERLAY_MASK), key.row, key.col); + action_t action; + switch (keycode) { + case KC_FN0 ... KC_FN31: + { + uint8_t layer = keymap_fn_layer(FN_INDEX(keycode)); + uint8_t key = keymap_fn_keycode(FN_INDEX(keycode)); + if (key) { + action.code = ACTION_KEYMAP_TAP_KEY(layer, key); + } else { + action.code = ACTION_KEYMAP_MOMENTARY(layer); + } + } + return action; + default: + return keycode_to_action(keycode); + } +} +/* not used for legacy keymap */ +void action_function(keyrecord_t *event, uint8_t id, uint8_t opt) +{ +} +#endif + + + +/* translates keycode to action */ +static action_t keycode_to_action(uint8_t keycode) { action_t action; switch (keycode) { @@ -51,34 +109,3 @@ action_t keymap_keycode_to_action(uint8_t keycode) } return action; } - -#ifndef NO_LEGACY_KEYMAP_SUPPORT -/* legacy support with weak reference */ -__attribute__ ((weak)) -action_t action_for_key(uint8_t layer, key_t key) -{ - /* convert from legacy keycode to action */ - uint8_t keycode = keymap_get_keycode(layer, key.row, key.col); - action_t action; - switch (keycode) { - case KC_FN0 ... KC_FN31: - { - uint8_t layer = keymap_fn_layer(FN_INDEX(keycode)); - uint8_t key = keymap_fn_keycode(FN_INDEX(keycode)); - if (key) { - action.code = ACTION_LAYER_SET_TAP_KEY(layer, key); - } else { - action.code = ACTION_LAYER_SET_MOMENTARY(layer); - } - } - return action; - default: - return keymap_keycode_to_action(keycode); - } -} -#endif - -__attribute__ ((weak)) -void action_function(keyrecord_t *event, uint8_t id, uint8_t opt) -{ -} diff --git a/common/keymap.h b/common/keymap.h index 63bf14482b..0c483483fb 100644 --- a/common/keymap.h +++ b/common/keymap.h @@ -23,16 +23,19 @@ along with this program. If not, see . #include "action.h" -/* translates key_t to keycode */ +#ifdef USE_KEYMAP_V2 +/* translates key to keycode + * layer: 0-15 for base layers + * 16-31 for overlays + */ uint8_t keymap_key_to_keycode(uint8_t layer, key_t key); -/* translates keycode to action */ -action_t keymap_keycode_to_action(uint8_t keycode); /* translates Fn keycode to action */ action_t keymap_fn_to_action(uint8_t keycode); - - - -#ifndef NO_LEGACY_KEYMAP_SUPPORT +#else +#warning "You are using LEGACY KEYAMP. Consider using NEW KEYMAP." +/* + * legacy keymap support + */ /* keycode of key */ uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col); /* layer to move during press Fn key */ diff --git a/common/layer_switch.c b/common/layer_switch.c index 22bfb34f65..19e286f885 100644 --- a/common/layer_switch.c +++ b/common/layer_switch.c @@ -6,84 +6,168 @@ #include "layer_switch.h" +/* + * Default Layer (0-15) + */ uint8_t default_layer = 0; -uint16_t layer_switch_stat = 0; +void default_layer_set(uint8_t layer) +{ + debug("default_layer_set: "); + debug_dec(default_layer); debug(" to "); + + default_layer = layer; + + debug_dec(default_layer); debug("\n"); + + clear_keyboard_but_mods(); // To avoid stuck keys +} + + +/* + * Keymap Layer (0-15) + */ +uint16_t keymap_stat = 0; + +/* return highest layer whose state is on */ +uint8_t keymap_get_layer(void) +{ + return biton16(keymap_stat); +} + +static void keymap_stat_set(uint16_t stat) +{ + debug("keymap: "); + keymap_debug(); debug(" to "); + keymap_stat = stat; + + keymap_debug(); debug("\n"); + + clear_keyboard_but_mods(); // To avoid stuck keys +} + +void keymap_clear(void) +{ + keymap_stat_set(0); +} + + +void keymap_set(uint16_t stat) +{ + keymap_stat_set(stat); +} + +void keymap_move(uint8_t layer) +{ + keymap_stat_set(1<= 0; i--) { - if (layer_switch_stat & (1<= 0; i--) { + if (keymap_stat & (1<. #include "action.h" +/* overlays are asigned at layer 16-31 */ +#define OVERLAY_BIT 0x10 +#define OVERLAY_MASK 0x0F + + +/* + * Default Layer + */ /* base layer to fall back */ extern uint8_t default_layer; +void default_layer_set(uint8_t layer); + + +/* + * Keymap Layer + */ +extern uint16_t keymap_stat; +/* return current active layer */ +uint8_t keymap_get_layer(void); +void keymap_clear(void); +void keymap_set(uint16_t stat); +void keymap_move(uint8_t layer); +void keymap_on(uint8_t layer); +void keymap_off(uint8_t layer); +void keymap_invert(uint8_t layer); +/* bitwise operation */ +void keymap_or(uint16_t stat); +void keymap_and(uint16_t stat); +void keymap_xor(uint16_t stat); +void keymap_debug(void); -/* layer status */ -extern uint16_t layer_switch_stat; -/* return layer status */ -uint16_t layer_switch_get_stat(void); +/* + * Overlay Layer + */ +extern uint16_t overlay_stat; /* return current active layer */ -uint8_t layer_switch_get_layer(void); - -/* switch off all layers */ -void layer_switch_clear(void); -/* set layer status */ -void layer_switch_set(uint16_t stat); -/* move to layer */ -void layer_switch_move(uint8_t layer); -/* switch on layer */ -void layer_switch_on(uint8_t layer); -/* switch off layer */ -void layer_switch_off(uint8_t layer); -/* switch state of layer */ -void layer_switch_invert(uint8_t layer); - -/* bitwise operation against layer status */ -void layer_switch_or(uint16_t stat); -void layer_switch_and(uint16_t stat); -void layer_switch_xor(uint16_t stat); - -void layer_switch_debug(void); +uint8_t overlay_get_layer(void); +void overlay_clear(void); +void overlay_set(uint16_t stat); +void overlay_move(uint8_t layer); +void overlay_on(uint8_t layer); +void overlay_off(uint8_t layer); +void overlay_invert(uint8_t layer); +/* bitwise operation */ +void overlay_or(uint16_t stat); +void overlay_and(uint16_t stat); +void overlay_xor(uint16_t stat); +void overlay_debug(void); + + /* return action depending on current layer status */ action_t layer_switch_get_action(key_t key); From c3d57b69e02fce40455c96f4a9ac6b68b89ce027 Mon Sep 17 00:00:00 2001 From: tmk Date: Wed, 20 Feb 2013 15:52:32 +0900 Subject: [PATCH 14/36] Add keymap clear/reset action --- common/action.c | 34 +++++++++++++++++++++++++++++----- common/action.h | 23 +++++++++++++---------- common/keymap.c | 4 ++-- 3 files changed, 44 insertions(+), 17 deletions(-) diff --git a/common/action.c b/common/action.c index 3703b4e8cc..844a35b3e1 100644 --- a/common/action.c +++ b/common/action.c @@ -355,26 +355,50 @@ static void process_action(keyrecord_t *record) case ACT_KEYMAP: switch (action.layer.code) { - /* Keymap Reset */ + /* Keymap clear */ case OP_RESET: - default_layer_set(action.layer.val); + switch (action.layer.val & 0x03) { + case 0: + overlay_clear(); + keymap_clear(); + break; + case ON_PRESS: + if (event.pressed) { + overlay_clear(); + keymap_clear(); + } + break; + case ON_RELEASE: + if (!event.pressed) { + overlay_clear(); + keymap_clear(); + } + break; + case ON_BOTH: + overlay_clear(); + keymap_clear(); + break; + } break; /* Keymap Reset default layer */ case (OP_RESET | ON_PRESS): if (event.pressed) { - default_layer_set(action.layer.val); overlay_clear(); + keymap_clear(); + default_layer_set(action.layer.val); } break; case (OP_RESET | ON_RELEASE): if (!event.pressed) { - default_layer_set(action.layer.val); overlay_clear(); + keymap_clear(); + default_layer_set(action.layer.val); } break; case (OP_RESET | ON_BOTH): - default_layer_set(action.layer.val); overlay_clear(); + keymap_clear(); + default_layer_set(action.layer.val); break; /* Keymap Bit invert */ diff --git a/common/action.h b/common/action.h index c02a2e71fc..611490ebf0 100644 --- a/common/action.h +++ b/common/action.h @@ -157,8 +157,8 @@ bool waiting_buffer_has_anykey_pressed(void); * Layer Actions * ------------- * ACT_KEYMAP: - * 1000|LLLL|0000 0000 Reset default layer - * 1000|LLLL|0000 00xx Reset default layer and clear overlay + * 1000|--xx|0000 0000 Clear keyamp and overlay + * 1000|LLLL|0000 00xx Reset default layer and clear keymap and overlay * 1000|LLLL| keycode Invert with tap key * 1000|LLLL|1111 0000 Invert with tap toggle * 1000|LLLL|1111 00xx Invert[^= L] @@ -274,22 +274,25 @@ enum layer_params { OP_SET = 0xFC, }; -/* +/* * Default Layer */ -#define ACTION_KEYMAP(layer) ACTION_KEYMAP_MOMENTARY(layer) -#define ACTION_KEYMAP_MOMENTARY(layer) ACTION_KEYMAP_INV_B(layer) -#define ACTION_KEYMAP_TOGGLE(layer) ACTION_KEYMAP_INV_R(layer) -/* Set default layer */ +#define ACTION_DEFAULT_LAYER ACTION(ACT_KEYMAP, 0<<8 | OP_RESET | 0) #define ACTION_SET_DEFAULT_LAYER(layer) ACTION_KEYMAP_RESET(layer) #define ACTION_SET_DEFAULT_LAYER_P(layer) ACTION_KEYMAP_RESET_P(layer) #define ACTION_SET_DEFAULT_LAYER_R(layer) ACTION_KEYMAP_RESET_R(layer) #define ACTION_SET_DEFAULT_LAYER_B(layer) ACTION_KEYMAP_RESET_B(layer) +/* + * Keymap Layer + */ +#define ACTION_KEYMAP(layer) ACTION_KEYMAP_MOMENTARY(layer) +#define ACTION_KEYMAP_MOMENTARY(layer) ACTION_KEYMAP_ON_OFF(layer) +#define ACTION_KEYMAP_TOGGLE(layer) ACTION_KEYMAP_INV_R(layer) /* Keymap Set and clear overaly */ -#define ACTION_KEYMAP_RESET(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | 0) +#define ACTION_KEYMAP_RESET(layer) ACTION_KEYMAP_RESET_R(layer) #define ACTION_KEYMAP_RESET_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_PRESS) -#define ACTION_KEYMAP_RESET_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_PRESS) -#define ACTION_KEYMAP_RESET_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_PRESS) +#define ACTION_KEYMAP_RESET_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_RELEASE) +#define ACTION_KEYMAP_RESET_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_BOTH) /* Keymap Invert */ #define ACTION_KEYMAP_INV(layer) ACTION_KEYMAP_INV_B(layer) #define ACTION_KEYMAP_TAP_TOGGLE(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | 0) diff --git a/common/keymap.c b/common/keymap.c index 3f13d4497a..ddc3210524 100644 --- a/common/keymap.c +++ b/common/keymap.c @@ -39,7 +39,7 @@ action_t action_for_key(uint8_t layer, key_t key) } __attribute__ ((weak)) -void action_function(keyrecord_t *event, uint8_t id, uint8_t opt) +void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) { } #else @@ -70,7 +70,7 @@ action_t action_for_key(uint8_t layer, key_t key) } } /* not used for legacy keymap */ -void action_function(keyrecord_t *event, uint8_t id, uint8_t opt) +void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) { } #endif From 59e073e82b0a8bee13270bf328945ee6b8769c36 Mon Sep 17 00:00:00 2001 From: tmk Date: Wed, 20 Feb 2013 16:53:55 +0900 Subject: [PATCH 15/36] Fix tap key bug: layer stuck - Can't use Invert action for tap key, use On/Off insted. --- common/action.c | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/common/action.c b/common/action.c index 844a35b3e1..294ce00fb1 100644 --- a/common/action.c +++ b/common/action.c @@ -499,20 +499,20 @@ static void process_action(keyrecord_t *record) /* Keymap Bit invert with tap key */ default: if (event.pressed) { - if (IS_TAPPING_KEY(event.key) && tap_count > 0) { + if (tap_count > 0) { debug("KEYMAP_TAP_KEY: Tap: register_code\n"); register_code(action.layer.code); } else { - debug("KEYMAP_TAP_KEY: No tap: invert on press\n"); - keymap_invert(action.layer.val); + debug("KEYMAP_TAP_KEY: No tap: On on press\n"); + keymap_on(action.layer.val); } } else { - if (IS_TAPPING_KEY(event.key) && tap_count > 0) { + if (tap_count > 0) { debug("KEYMAP_TAP_KEY: Tap: unregister_code\n"); unregister_code(action.layer.code); } else { - debug("KEYMAP_TAP_KEY: No tap: invert on release\n"); - keymap_invert(action.layer.val); + debug("KEYMAP_TAP_KEY: No tap: Off on release\n"); + keymap_off(action.layer.val); } } break; @@ -649,20 +649,20 @@ static void process_action(keyrecord_t *record) /* Overlay Bit invert with tap key */ default: if (event.pressed) { - if (IS_TAPPING_KEY(event.key) && tap_count > 0) { + if (tap_count > 0) { debug("OVERLAY_TAP_KEY: Tap: register_code\n"); register_code(action.layer.code); } else { - debug("OVERLAY_TAP_KEY: No tap: invert on press\n"); - overlay_invert(action.layer.val); + debug("OVERLAY_TAP_KEY: No tap: On on press\n"); + overlay_on(action.layer.val); } } else { - if (IS_TAPPING_KEY(event.key) && tap_count > 0) { + if (tap_count > 0) { debug("OVERLAY_TAP_KEY: Tap: unregister_code\n"); unregister_code(action.layer.code); } else { - debug("OVERLAY_TAP_KEY: No tap: invert on release\n"); - overlay_invert(action.layer.val); + debug("OVERLAY_TAP_KEY: No tap: Off on release\n"); + overlay_off(action.layer.val); } } break; From 75a92ff653735635289a204176e60aa80c33bc7f Mon Sep 17 00:00:00 2001 From: tmk Date: Thu, 21 Feb 2013 10:15:08 +0900 Subject: [PATCH 16/36] Fix keymap of gh60 and hhkb --- keyboard/gh60/keymap.c | 37 +++++++++++++------------- keyboard/hhkb/config.h | 2 ++ keyboard/hhkb/config_iwrap.h | 2 ++ keyboard/hhkb/keymap.c | 51 +++++++++++++----------------------- 4 files changed, 40 insertions(+), 52 deletions(-) diff --git a/keyboard/gh60/keymap.c b/keyboard/gh60/keymap.c index 391348e984..77ec09cfd6 100644 --- a/keyboard/gh60/keymap.c +++ b/keyboard/gh60/keymap.c @@ -90,30 +90,30 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KEYMAP_ANSI( ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ - LCTL,A, S, D, F, G, H, J, K, L, FN3, QUOT, ENT, \ - LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN2, RSFT, \ - LCTL,LGUI,LALT, SPC, RALT,FN4, FN4, FN1), + LCTL,A, S, D, F, G, H, J, K, L, FN2, QUOT, ENT, \ + LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN1, RSFT, \ + LCTL,LGUI,LALT, SPC, RALT,FN3, FN3, FN0), /* Keymap 1: colemak */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN1), + LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0), /* Keymap 2: dvorak */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ - LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN1), + LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0), /* Keymap: workman */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ - LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN1), + LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0), }; static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { @@ -130,7 +130,7 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { * |-----------------------------------------------------------| * |Shift | | | | | | +| -|End|PgD|Dow|Shift | * |-----------------------------------------------------------| - * |Ctrl|Gui |Alt | Space |Alt |Gui |App |Fn0 | + * |Ctrl|Gui |Alt | Space |Alt |Gui |App | | * `-----------------------------------------------------------' */ KEYMAP_ANSI( @@ -138,7 +138,7 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,INS, \ LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \ LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN, RSFT, \ - LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0), + LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, TRNS), /* Overlay 1: Vi mode (Slash) * ,-----------------------------------------------------------. * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | @@ -147,7 +147,7 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { * |-----------------------------------------------------------| * |Contro| |Lef|Dow|Rig| |Lef|Dow|Up |Rig| | |Return | * |-----------------------------------------------------------| - * |Shift | | | | | |Hom|PgD|PgU|End|Fn0|Shift | + * |Shift | | | | | |Hom|PgD|PgU|End| |Shift | * |-----------------------------------------------------------| * |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| * `-----------------------------------------------------------' @@ -156,7 +156,7 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, TRNS,TRNS,TRNS,TRNS, \ LCTL,TRNS,LEFT,DOWN,RGHT,TRNS,LEFT,DOWN,UP, RGHT,TRNS,TRNS, ENT, \ - LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,HOME,PGDN,PGUP,END, FN0, RSFT, \ + LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,HOME,PGDN,PGUP,END, TRNS, RSFT, \ LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), /* Overlay 2: Mouse mode (Semicolon/App) * ,-----------------------------------------------------------. @@ -164,31 +164,30 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { * |-----------------------------------------------------------| * |Tab | | | | | |MwL|MwD|MwU|MwR| | | | | * |-----------------------------------------------------------| - * |Contro| |Ac0|Ac1|Ac1| |McL|McD|McU|McR|Fn0| |Return | + * |Contro| |Ac0|Ac1|Ac1| |McL|McD|McU|McR| | |Return | * |-----------------------------------------------------------| * |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | * |-----------------------------------------------------------| - * |Ctrl|Gui |Alt | Space | |Fn0 |Fn0 | | + * |Ctrl|Gui |Alt | Space | | | | | * `-----------------------------------------------------------' * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel */ KEYMAP_ANSI( GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,TRNS, \ - LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,FN0, TRNS, ENT, \ + LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,TRNS,TRNS, ENT, \ LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,TRNS, RSFT, \ - LCTL,LGUI,LALT, BTN1, TRNS,FN0, FN0, RCTL), + LCTL,LGUI,LALT, BTN1, TRNS,TRNS,TRNS,RCTL), }; /* * Fn action definition */ static const uint16_t PROGMEM fn_actions[] = { - ACTION_LAYER_DEFAULT, // FN0 - ACTION_LAYER_SET(0), // FN1 - ACTION_LAYER_SET_TAP_KEY(1, KC_SLASH), // FN2 - ACTION_LAYER_SET_TAP_KEY(2, KC_SCLN), // FN3 - ACTION_LAYER_SET(2), // FN4 + ACTION_OVERLAY_TAP_TOGGLE(0), // FN0 + ACTION_OVERLAY_TAP_KEY(1, KC_SLASH), // FN1 + ACTION_OVERLAY_TAP_KEY(2, KC_SCLN), // FN2 + ACTION_OVERLAY(2), // FN3 }; #endif diff --git a/keyboard/hhkb/config.h b/keyboard/hhkb/config.h index 5fcec95eb2..72e4d26e92 100644 --- a/keyboard/hhkb/config.h +++ b/keyboard/hhkb/config.h @@ -36,6 +36,8 @@ along with this program. If not, see . #define MATRIX_ROWS 8 #define MATRIX_COLS 8 +/* To use new keymap framework */ +#define USE_KEYMAP_V2 /* * Boot magic keys diff --git a/keyboard/hhkb/config_iwrap.h b/keyboard/hhkb/config_iwrap.h index 734d669774..d50b704d72 100644 --- a/keyboard/hhkb/config_iwrap.h +++ b/keyboard/hhkb/config_iwrap.h @@ -31,6 +31,8 @@ along with this program. If not, see . #define MATRIX_ROWS 8 #define MATRIX_COLS 8 +/* To use new keymap framework */ +#define USE_KEYMAP_V2 /* key combination for command */ #define IS_COMMAND() (keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT))) diff --git a/keyboard/hhkb/keymap.c b/keyboard/hhkb/keymap.c index ef21282ff1..1fb65873d1 100644 --- a/keyboard/hhkb/keymap.c +++ b/keyboard/hhkb/keymap.c @@ -85,7 +85,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \ CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS, UP, NO, BSPC, \ LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \ - LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN,RSFT,FN0, \ + LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN,RSFT,TRNS, \ LGUI,LALT, SPC, RALT,RGUI), /* Layer 2: Vi mode (Slash) @@ -104,7 +104,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \ TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, NO, NO, NO, BSPC, \ LCTL,NO, LEFT,DOWN,RGHT,NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, \ - LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN0, RSFT,NO, \ + LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, TRNS,RSFT,NO, \ LGUI,LALT, SPC, RALT,RGUI), /* Layer 3: Mouse mode (Semicolon) @@ -123,9 +123,9 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { */ KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \ TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, BSPC, \ - LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN0, QUOT,ENT, \ + LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,TRNS,QUOT,ENT, \ LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,SLSH,RSFT,NO, \ - LGUI,LALT, BTN1, RALT,FN0), + LGUI,LALT, BTN1, RALT,TRNS), /* Layer 4: Matias half keyboard style (Space) * ,-----------------------------------------------------------. @@ -144,7 +144,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { BSPC,P, O, I, U, Y, T, R, E, W, Q, NO, NO, TAB, \ LCTL,SCLN,L, K, J, H, G, F, D, S, A, RCTL,RCTL, \ LSFT,SLSH,DOT, COMM,M, N, B, V, C, X, Z, RSFT,NO, \ - LGUI,LALT, FN0, RALT,RGUI), + LGUI,LALT, TRNS, RALT,RGUI), /* Layer5: another Mouse mode (Space) * ,-----------------------------------------------------------. @@ -164,7 +164,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, BSPC, \ LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,NO, NO, ENT, \ LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,NO, RSFT,NO, \ - LGUI,LALT, FN0, RALT,RGUI), + LGUI,LALT, TRNS, RALT,RGUI), }; @@ -182,26 +182,23 @@ enum function_id { */ // TODO: use [1] = KEYMAP(...) to prevent from changing index of element? static const uint16_t PROGMEM fn_actions[] = { - ACTION_LAYER_DEFAULT, // FN0 - ACTION_LAYER_SET(1), // FN1 - ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH), // FN2 Layer with Slash - ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN), // FN3 Layer with Semicolon + ACTION_DEFAULT_LAYER, // FN0 + ACTION_KEYMAP(1), // FN1 + ACTION_KEYMAP_TAP_KEY(2, KC_SLASH), // FN2 Layer with Slash + ACTION_KEYMAP_TAP_KEY(3, KC_SCLN), // FN3 Layer with Semicolon - ACTION_LAYER_SET(3), // FN4 -// ACTION_LAYER_SET_TOGGLE(3), // FN4 + ACTION_KEYMAP(3), // FN4 +// ACTION_KEYMAP_TOGGLE(3), // FN4 // ACTION_FUNCTION(MACRO, 0), // FN4 - ACTION_LAYER_SET_TAP_KEY(5, KC_SPC), // FN5 + ACTION_KEYMAP_TAP_KEY(5, KC_SPC), // FN5 // ACTION_LMOD_TAP_KEY(KC_LCTL, KC_BSPC), // FN6 Control with tap Backspace ACTION_LMOD_TAP_KEY(KC_LCTL, KC_ESC), // FN6 Control with tap Backspace ACTION_RMOD_TAP_KEY(KC_RCTL, KC_ENT), // FN7 Control with tap Enter ACTION_LMOD_ONESHOT(KC_LSFT), // FN8 Oneshot Shift - ACTION_LAYER_SET_TAP_TOGGLE(1), // FN9 - ACTION_LAYER_BIT_TAP_KEY(1, KC_GRV), // FN10 Layer with Grave - //ACTION_LAYER_BIT(1), // FN10 - //ACTION_LAYER_BIT_TAP_TOGGLE(1), // FN10 - ACTION_FUNCTION_TAP(LSHIFT_LPAREN), // FN11 Function: LShift with tap '(' - ACTION_FUNCTION_TAP(RSHIFT_RPAREN), // FN12 Function: RShift with tap ')' - ACTION_FUNCTION(MACRO, 1), // FN13 Macro: + [9] = ACTION_KEYMAP_TAP_TOGGLE(1), // FN9 + [11] = ACTION_FUNCTION_TAP(LSHIFT_LPAREN), // FN11 Function: LShift with tap '(' + [12] = ACTION_FUNCTION_TAP(RSHIFT_RPAREN), // FN12 Function: RShift with tap ')' + [13] = ACTION_FUNCTION(MACRO, 1), // FN13 Macro: }; @@ -230,7 +227,7 @@ static const prog_macro_t *get_macro(uint8_t id, bool pressed) /* * user defined action function */ -void keymap_call_function(keyrecord_t *record, uint8_t id, uint8_t opt) +void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) { keyevent_t event = record->event; uint8_t tap_count = record->tap_count; @@ -328,15 +325,3 @@ action_t keymap_fn_to_action(uint8_t keycode) } return action; } - -/* convert key to action */ -action_t action_for_key(uint8_t layer, key_t key) -{ - uint8_t keycode = keymap_key_to_keycode(layer, key); - switch (keycode) { - case KC_FN0 ... KC_FN31: - return keymap_fn_to_action(keycode); - default: - return keymap_keycode_to_action(keycode); - } -} From f68c5bf0d30dc1300c71dabc63d2c2970f7337c9 Mon Sep 17 00:00:00 2001 From: tmk Date: Fri, 22 Feb 2013 09:53:46 +0900 Subject: [PATCH 17/36] Add initial files for PC98 --- converter/pc98_usb/Makefile | 83 +++++++++++++ converter/pc98_usb/README | 79 ++++++++++++ converter/pc98_usb/command_extra.c | 43 +++++++ converter/pc98_usb/config.h | 94 ++++++++++++++ converter/pc98_usb/keymap.c | 192 +++++++++++++++++++++++++++++ converter/pc98_usb/led.c | 33 +++++ converter/pc98_usb/matrix.c | 179 +++++++++++++++++++++++++++ protocol/serial_soft.c | 18 ++- 8 files changed, 720 insertions(+), 1 deletion(-) create mode 100644 converter/pc98_usb/Makefile create mode 100644 converter/pc98_usb/README create mode 100644 converter/pc98_usb/command_extra.c create mode 100644 converter/pc98_usb/config.h create mode 100644 converter/pc98_usb/keymap.c create mode 100644 converter/pc98_usb/led.c create mode 100644 converter/pc98_usb/matrix.c diff --git a/converter/pc98_usb/Makefile b/converter/pc98_usb/Makefile new file mode 100644 index 0000000000..076371dbfd --- /dev/null +++ b/converter/pc98_usb/Makefile @@ -0,0 +1,83 @@ +# Target file name (without extension). +TARGET = pc98_usb + +# Directory common source filess exist +TOP_DIR = ../.. + +# Directory keyboard dependent files exist +TARGET_DIR = . + +# keyboard dependent files +SRC = keymap.c \ + matrix.c \ + led.c \ + command_extra.c \ + protocol/serial_soft.c + +CONFIG_H = config.h + + +# MCU name, you MUST set this to match the board you are using +# type "make clean" after changing this, so all files will be rebuilt +#MCU = at90usb162 # Teensy 1.0 +MCU = atmega32u4 # Teensy 2.0 +#MCU = at90usb646 # Teensy++ 1.0 +#MCU = at90usb1286 # Teensy++ 2.0 + + +# Processor frequency. +# Normally the first thing your program should do is set the clock prescaler, +# so your program will run at the correct speed. You should also set this +# variable to same clock speed. The _delay_ms() macro uses this, and many +# examples use this variable to calculate timings. Do not add a "UL" here. +F_CPU = 16000000 + + +# +# LUFA specific +# +# Target architecture (see library "Board Types" documentation). +ARCH = AVR8 + +# Input clock frequency. +# This will define a symbol, F_USB, in all source code files equal to the +# input clock frequency (before any prescaling is performed) in Hz. This value may +# differ from F_CPU if prescaling is used on the latter, and is required as the +# raw input clock is fed directly to the PLL sections of the AVR for high speed +# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL' +# at the end, this will be done automatically to create a 32-bit value in your +# source code. +# +# If no clock division is performed on the input clock inside the AVR (via the +# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU. +F_USB = $(F_CPU) + +# Interrupt driven control endpoint task +OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT + + +# Build Options +# *Comment out* to disable the options. +# +MOUSEKEY_ENABLE = yes # Mouse keys +EXTRAKEY_ENABLE = yes # Audio control and System control +CONSOLE_ENABLE = yes # Console for debug +#NKRO_ENABLE = yes # USB Nkey Rollover + + +# Boot Section Size in bytes +# Teensy halfKay 512 +# Atmel DFU loader 4096 +# LUFA bootloader 4096 +OPT_DEFS += -DBOOT_SIZE=4096 + + +# Search Path +VPATH += $(TARGET_DIR) +VPATH += $(TOP_DIR) + + +include $(TOP_DIR)/protocol/lufa.mk +include $(TOP_DIR)/protocol.mk +include $(TOP_DIR)/common.mk +include $(TOP_DIR)/rules.mk diff --git a/converter/pc98_usb/README b/converter/pc98_usb/README new file mode 100644 index 0000000000..7b4f95ca25 --- /dev/null +++ b/converter/pc98_usb/README @@ -0,0 +1,79 @@ +Sun to USB keyboard protocol converter +====================================== +Target MCU is ATMega32u4 but other USB capable AVR will also work. +Supported keyboards: Sun Type 5 Keyboard, CTCSP SHORT TYPE KEYBOARD(CKUB) + +CTCSP SHORT TYPE KEYBOARD: http://imgur.com/a/QIv6p + + + + +Connector +--------- + 8Pin mini DIN + ___ ___ + / |_| \ + / 8 7 6 \ + | 5 4 3 | + \_ 2 1 _/ + \_____/ + (receptacle) + + Wiring: + Pin mini DIN MCU + ---------------------------------- + 1 GND GND + 2 GND GND + 3 5V + 4 RX/TX(Mouse) + 5 RX PD3 + 6 TX PD2 + 7 GND GND + 8 5V VCC + + +Protocol +-------- +Singnal: Asynchronous, Negative logic, 1200baud, No Flow control +Frame format: 1-Start bit, 8-Data bits, No-Parity, 1-Stop bit + + AVR USART engine expects positive logic while Sun keyboard signal is negative. + To use AVR UART engine you need exteral inverter in front of RX and TX pin. + Otherwise you can software serial routine to communicate the keyboard. + +This converter uses software method, you doesn't need any inverter part. + + +Commands From System To Keyboard + 0x01 Reset + Keyboard responds with following byte sequence: + Success: 0xFF 0x04 0x7F + Fail: 0x7E 0x01 0x7F + 0x02 Bell On + 0x03 Bell Off + 0x0A Click On + 0x0B Click Off + 0x0E LED + followed by LED status byte: + bit: 3 2 1 0 + LED: CapsLk ScrLk Compose NumLk + 0x0F Layout + Keyboard responds with 'Layout Response' 0xFE 0xXX + +Commands From Keyboard To System + 0x7F Idle + means no keys pressed. + 0xFE Layout Response + 0xFF Reset Response(followed by 0x04) + +Reference + http://kentie.net/article/sunkbd/page2.htm + http://kentie.net/article/sunkbd/KBD.pdf + + +Build Firmware +-------------- +Just use 'make' + $ cd sun_usb + $ make +Then, load the binary to MCU with your favorite programmer. diff --git a/converter/pc98_usb/command_extra.c b/converter/pc98_usb/command_extra.c new file mode 100644 index 0000000000..50389467ea --- /dev/null +++ b/converter/pc98_usb/command_extra.c @@ -0,0 +1,43 @@ +#include "stdbool.h" +#include "stdint.h" +#include "keycode.h" +#include "serial.h" +#include "print.h" +#include "command.h" + +bool command_extra(uint8_t code) +{ + switch (code) { + case KC_H: + case KC_SLASH: /* ? */ + print("\n\n----- Sun converter Help -----\n"); + print("UP: Bell On\n"); + print("DOWN: Bell Off\n"); + print("LEFT: Click On\n"); + print("RIGHT: Click Off\n"); + return false; + case KC_UP: + print("Bell On\n"); + serial_send(0x02); + break; + case KC_DOWN: + print("Bell Off\n"); + serial_send(0x03); + break; + case KC_LEFT: + print("Click On\n"); + serial_send(0x0A); + break; + case KC_RIGHT: + print("Click Off\n"); + serial_send(0x0B); + break; + case KC_NUMLOCK: + print("layout\n"); + serial_send(0x0F); + break; + default: + return false; + } + return true; +} diff --git a/converter/pc98_usb/config.h b/converter/pc98_usb/config.h new file mode 100644 index 0000000000..8bcaa26db9 --- /dev/null +++ b/converter/pc98_usb/config.h @@ -0,0 +1,94 @@ +/* +Copyright 2012 Jun Wako + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#ifndef CONFIG_H +#define CONFIG_H + +#define VENDOR_ID 0xFEED +#define PRODUCT_ID 0x3333 +#define DEVICE_VER 0x0100 +#define MANUFACTURER t.m.k. +#define PRODUCT PC98 keyboard converter +#define DESCRIPTION converts PC98 keyboard protocol into USB + + +/* matrix size */ +#define MATRIX_ROWS 16 +#define MATRIX_COLS 8 + + +/* key combination for command */ +#define IS_COMMAND() ( \ + keyboard_report->mods == (MOD_BIT(KC_LALT) | MOD_BIT(KC_RALT)) || \ + keyboard_report->mods == (MOD_BIT(KC_LGUI) | MOD_BIT(KC_RGUI)) || \ + keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \ +) + +/* PC98 control */ +#define PC98_RST_DDR DDRD +#define PC98_RST_PORT PORTD +#define PC98_RST_BIT 1 +#define PC98_RDY_DDR DDRD +#define PC98_RDY_PORT PORTD +#define PC98_RDY_BIT 4 +#define PC98_RTY_DDR DDRD +#define PC98_RTY_PORT PORTD +#define PC98_RTY_BIT 5 + +/* Serial(USART) configuration + * asynchronous, negative logic, 19200baud, no flow control + * 1-start bit, 8-data bit, odd parity, 1-stop bit + */ +#define SERIAL_BAUD 19200 +#define SERIAL_PARITY_ODD +#define SERIAL_BIT_ORDER_MSB + +#define SERIAL_RXD_DDR DDRD +#define SERIAL_RXD_PORT PORTD +#define SERIAL_RXD_PIN PIND +#define SERIAL_RXD_BIT 2 +#define SERIAL_RXD_VECT INT2_vect +#define SERIAL_RXD_INIT() do { \ + /* pin configuration: input with pull-up */ \ + SERIAL_RXD_DDR &= ~(1< + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#include +#include +#include +#include "keycode.h" +#include "util.h" +#include "keymap.h" + + + + +/* Sun type 5 keyboard +,-------. ,---, ,---------------. ,---------------. ,---------------. ,-----------. ,---------------. +| 76 | | | | 05| 06| 08| 0A| | 0C| 0E| 10| 11| | 12| 07| 09| 0B| | 16| 17| 15| | 2D| 02| 04| 30| +`-------' `---' `---------------' `---------------' `---------------' `-----------' `---------------' +,-------. ,-----------------------------------------------------------. ,-----------. ,---------------. +| 01| 03| | 1D| 1E| 1F| 20| 21| 22| 23| 24| 25| 26| 27| 28| 29| 58| 2A| | 2C| 34| 60| | 62| 2E| 2F| 47| +|-------| |-----------------------------------------------------------| |------------ |---------------| +| 19| 1A| | 35 | 36| 37| 38| 39| 3A| 3B| 3C| 3D| 3E| 3F| 40| 41| 2B | | 42| 4A| 7B| | 44| 45| 46| | +|-------| |-----------------------------------------------------------| `-----------' |-----------| 7D| +| 31| 33| | 4C | 4D| 4E| 4F| 50| 51| 52| 53| 54| 55| 56| 57| 59 | | 5B| 5C| 5D| | +|-------| |-----------------------------------------------------------| ,---. |-----------|---| +| 48| 49| | 63 | 64| 65| 66| 67| 68| 69| 6A| 6B| 6C| 6D| 6E | | 14| | 70| 71| 72| | +|-------| |-----------------------------------------------------------| .-----------. |-----------| 5A| +| 5F| 61| | 77 | 13| 78 |*73 | 79 |*74 |*75| 7A | 43| 0D| | 18| 1B| 1C| | 5E | 32| | +`-------' `-----------------------------------------------------------' `-----------' `---------------' +*/ +#define KEYMAP( \ + K76, K05,K06,K08,K0A, K0C,K0E,K10,K11, K12,K07,K09,K0B, K16,K17,K15, K2D,K02,K04,K30, \ + K01,K03, K1D,K1E,K1F,K20,K21,K22,K23,K24,K25,K26,K27,K28,K29,K58,K2A, K2C,K34,K60, K62,K2E,K2F,K47, \ + K19,K1A, K35, K36,K37,K38,K39,K3A,K3B,K3C,K3D,K3E,K3F,K40,K41, K2B, K42,K4A,K7B, K44,K45,K46,K7D, \ + K31,K33, K4C, K4D,K4E,K4F,K50,K51,K52,K53,K54,K55,K56,K57, K59, K5B,K5C,K5D, \ + K48,K49, K63, K64,K65,K66,K67,K68,K69,K6A,K6B,K6C,K6D, K6E, K14, K70,K71,K72,K5A, \ + K5F,K61, K77,K13, K78, K73, K79, K74, K75, K7A, K43, K0D, K18,K1B,K1C, K5E, K32 \ +) { \ + { KC_NO, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07 }, \ + { KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D, KC_##K0E, KC_NO, }, \ + { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17 }, \ + { KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D, KC_##K1E, KC_##K1F }, \ + { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27 }, \ + { KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_##K2E, KC_##K2F }, \ + { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37 }, \ + { KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E, KC_##K3F }, \ + { KC_##K40, KC_##K41, KC_##K42, KC_##K43, KC_##K44, KC_##K45, KC_##K46, KC_##K47 }, \ + { KC_##K48, KC_##K49, KC_##K4A, KC_NO, KC_##K4C, KC_##K4D, KC_##K4E, KC_##K4F }, \ + { KC_##K50, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57 }, \ + { KC_##K58, KC_##K59, KC_##K5A, KC_##K5B, KC_##K5C, KC_##K5D, KC_##K5E, KC_##K5F }, \ + { KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_##K67 }, \ + { KC_##K68, KC_##K69, KC_##K6A, KC_##K6B, KC_##K6C, KC_##K6D, KC_##K6E, KC_NO }, \ + { KC_##K70, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_##K76, KC_##K77 }, \ + { KC_##K78, KC_##K79, KC_##K7A, KC_##K7B, KC_NO, KC_##K7D, KC_NO, KC_NO } \ +} + +/* CTCSP SHORT TYPE KEYBOARD */ +#define SHORT_TYPE( \ + K01, K05,K06,K08,K0A,K0C,K0E, K61,K49,K33, K30, K2C,K34,K60, \ + K10,K11,K12,K07,K09,K0B, K42,K4A,K7B, \ + K1D,K1E,K1F,K20,K21,K22,K23,K24,K25,K26,K27,K28,K29,K58,K2A, \ + K35, K36,K37,K38,K39,K3A,K3B,K3C,K3D,K3E,K3F,K40,K41, K2B, \ + K4C, K4D,K4E,K4F,K50,K51,K52,K53,K54,K55,K56,K57, K59, \ + K63, K64,K65,K66,K67,K68,K69,K6A,K6B,K6C,K6D, K0D,K14,K6E, \ + K77,K13, K78, K79, K7A,K43,K62,K18,K1B,K1C \ +) KEYMAP( \ + HELP, K05,K06,K08,K0A, K0C,K0E,K10,K11, K12,K07,K09,K0B, PSCR,SLCK,PAUS, MUTE,VOLD,VOLU,PWR, \ + K01, AGAIN, K1D,K1E,K1F,K20,K21,K22,K23,K24,K25,K26,K27,K28,K29,K58,K2A, K2C, K34, K60, K62, PSLS,PAST,PMNS, \ + MENU, UNDO, K35, K36,K37,K38,K39,K3A,K3B,K3C,K3D,K3E,K3F,K40,K41, K2B, K42, K4A, K7B, P7, P8, P9, PPLS, \ + SELECT, COPY, K4C, K4D,K4E,K4F,K50,K51,K52,K53,K54,K55,K56,K57, K59, P4, P5, P6, \ + EXECUTE,PASTE, K63, K64,K65,K66,K67,K68,K69,K6A,K6B,K6C,K6D, K6E, K14, P1, P2, P3, PENT, \ + FIND, CUT, K77,K13, K78, HENK, K79, MHEN, KANA, K7A,K43,K0D, K18, K1B, K1C, P0, PDOT \ +) + + +// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed. +static const uint8_t PROGMEM fn_layer[] = { + 2, // Fn0 + 3, // Fn1 + 4, // Fn2 + 0, // Fn3 + 0, // Fn4 + 0, // Fn5 + 0, // Fn6 + 0 // Fn7 +}; + +// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer. +// See layer.c for details. +static const uint8_t PROGMEM fn_keycode[] = { + KC_NO, // Fn0 + KC_SCLN, // Fn1 + KC_SLSH, // Fn2 + KC_NO, // Fn3 + KC_NO, // Fn4 + KC_NO, // Fn5 + KC_NO, // Fn6 + KC_NO // Fn7 +}; + + +static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +/* + KEYMAP( + HELP, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10,F11,F12, PSCR,SLCK,PAUS, MUTE,VOLD,VOLU,PWR, + STOP, AGAIN, ESC,1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, INS, HOME,PGUP, NLCK,PSLS,PAST,PMNS, + MENU, UNDO, TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, BSPC, DEL, END, PGDN, P7, P8, P9, PPLS, + SELECT, COPY, LCTL, A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, P4, P5, P6, + EXECUTE,PASTE, LSFT, Z, X, C, V, B, N, M, COMM,DOT,SLSH, RSFT, UP, P1, P2, P3, PENT, + FIND, CUT, CAPS, LALT, LGUI,HENK, SPC, MHEN,KANA,RGUI,APP, RALT, LEFT,DOWN,RGHT, P0, PDOT + ), +*/ + // 0: default + SHORT_TYPE( + STOP, F1,F2,F3,F4, F5, F6, CUT,PASTE,COPY,PWR, INS, HOME,PGUP, + F7,F8,F9,F10,F11,F12, DEL, END, PGDN, + ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, + TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, BSPC, + LCTL, A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, + LSFT, Z, X, C, V, B, N, M, COMM,DOT, SLSH, RALT,UP, RSFT, + CAPS,LALT,LGUI, SPC, RGUI,APP, NLCK,LEFT,DOWN,RGHT + ), + // 1: with layer keys + SHORT_TYPE( + ESC, F1,F2,F3,F4, F5, F6, CUT,PASTE,COPY,PWR, INS, HOME,PGUP, + F7,F8,F9,F10,F11,F12, DEL, END, PGDN, + ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, + TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, BSPC, + LCTL, A, S, D, F, G, H, J, K, L, FN1, QUOT, ENT, + LSFT, Z, X, C, V, B, N, M, COMM,DOT, FN2, RSFT,UP, FN0, + CAPS,LALT,LGUI, SPC, RGUI,RALT,FN0, LEFT,DOWN,RGHT + ), + // 2: HHKB + SHORT_TYPE( + ESC, F1,F2,F3,F4, F5, F6, CUT,PASTE,COPY,PWR, INS, HOME,PGUP, + F7,F8,F9,F10,F11,F12, DEL, END, PGDN, + GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, + CAPS, NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, BSPC, + LCTL, VOLD,VOLU,MUTE,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, ENT, + LSFT, Z, X, C, V, B, NO, NO, END, PGDN,DOWN, RSFT,PGUP,FN0, + CAPS,LALT,LGUI, SPC, RGUI,RALT,FN0, HOME,PGDN,END + ), + // 3: Mousekey + SHORT_TYPE( + ESC, F1,F2,F3,F4, F5, F6, CUT,PASTE,COPY,PWR, INS, HOME,PGUP, + F7,F8,F9,F10,F11,F12, DEL, END, PGDN, + GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, + CAPS, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, BSPC, + LCTL, NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN1, NO, ENT, + LSFT, NO, NO, NO, NO, BTN3,BTN2,BTN1,NO, NO, NO, RSFT,UP, NO, + CAPS,LALT,LGUI, BTN1, RGUI,RALT,NO, LEFT,DOWN,RGHT + ), + // 4: Cursor + SHORT_TYPE( + ESC, F1,F2,F3,F4, F5, F6, CUT,PASTE,COPY,PWR, INS, HOME,PGUP, + F7,F8,F9,F10,F11,F12, DEL, END, PGDN, + GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, + CAPS, NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, NO, NO, NO, BSPC, + LCTL, NO, NO, NO, NO, NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, + LSFT, NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN2, RSFT,UP, NO, + CAPS,LALT,LGUI, BTN1, RGUI,RALT,NO, LEFT,DOWN,RGHT + ), +}; + + +uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col) +{ + return pgm_read_byte(&keymaps[(layer)][(row)][(col)]); +} + +uint8_t keymap_fn_layer(uint8_t index) +{ + return pgm_read_byte(&fn_layer[index]); +} + +uint8_t keymap_fn_keycode(uint8_t index) +{ + return pgm_read_byte(&fn_keycode[index]); +} diff --git a/converter/pc98_usb/led.c b/converter/pc98_usb/led.c new file mode 100644 index 0000000000..48c3f1c2b2 --- /dev/null +++ b/converter/pc98_usb/led.c @@ -0,0 +1,33 @@ +/* +Copyright 2012 Jun Wako + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#include "stdint.h" +#include "serial.h" +#include "led.h" + + +void led_set(uint8_t usb_led) +{ + uint8_t sun_led = 0; + if (usb_led & (1< + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#include +#include +#include +#include +#include "print.h" +#include "util.h" +#include "matrix.h" +#include "debug.h" +#include "protocol/serial.h" + + +/* + * Matrix Array usage: + * + * ROW: 16(4bits) + * COL: 8(3bits) + * + * 8bit wide + * +---------+ + * 0|00 ... 07| + * 1|08 ... 0F| + * :| ... | + * :| ... | + * E|70 ... 77| + * F|78 ... 7F| + * +---------+ + */ +static uint8_t matrix[MATRIX_ROWS]; +#define ROW(code) ((code>>3)&0xF) +#define COL(code) (code&0x07) + +static bool is_modified = false; + + +inline +uint8_t matrix_rows(void) +{ + return MATRIX_ROWS; +} + +inline +uint8_t matrix_cols(void) +{ + return MATRIX_COLS; +} + +void matrix_init(void) +{ + print_enable = true; + debug_enable = true; + + PC98_RST_DDR |= (1<>= 1; @@ -126,11 +135,18 @@ ISR(SERIAL_RXD_VECT) mask <<= 1; #endif } while (mask); + + /* to center of parity bit */ + _delay_us(WAIT_US); + parity ^= SERIAL_RXD_READ(); + /* to center of stop bit */ _delay_us(WAIT_US); + _delay_us(WAIT_US/2); + parity = 1; uint8_t next = (rbuf_head + 1) % RBUF_SIZE; - if (next != rbuf_tail) { + if (parity && next != rbuf_tail) { rbuf[rbuf_head] = data; rbuf_head = next; } From eb776c1b7918f320b717cedfd8957f55e53c5adf Mon Sep 17 00:00:00 2001 From: tmk Date: Fri, 22 Feb 2013 15:48:35 +0900 Subject: [PATCH 18/36] Quick Fix: read scan code from PC98 --- converter/pc98_usb/config.h | 9 +++++--- converter/pc98_usb/matrix.c | 6 ++++++ protocol/serial_soft.c | 42 ++++++++++++++++++++++++++++++------- 3 files changed, 46 insertions(+), 11 deletions(-) diff --git a/converter/pc98_usb/config.h b/converter/pc98_usb/config.h index 8bcaa26db9..6f9f8fc3cf 100644 --- a/converter/pc98_usb/config.h +++ b/converter/pc98_usb/config.h @@ -55,7 +55,7 @@ along with this program. If not, see . */ #define SERIAL_BAUD 19200 #define SERIAL_PARITY_ODD -#define SERIAL_BIT_ORDER_MSB +#define SERIAL_BIT_ORDER_LSB #define SERIAL_RXD_DDR DDRD #define SERIAL_RXD_PORT PORTD @@ -67,7 +67,9 @@ along with this program. If not, see . SERIAL_RXD_DDR &= ~(1<. /* clear interrupt flag */ \ EIFR = (1< Date: Fri, 22 Feb 2013 19:37:27 +0900 Subject: [PATCH 19/36] Add keymap for PC98 --- converter/pc98_usb/config.h | 31 +++--- converter/pc98_usb/keymap.c | 207 ++++++++++++++++++------------------ converter/pc98_usb/matrix.c | 25 +---- 3 files changed, 122 insertions(+), 141 deletions(-) diff --git a/converter/pc98_usb/config.h b/converter/pc98_usb/config.h index 6f9f8fc3cf..6ef2c6ac30 100644 --- a/converter/pc98_usb/config.h +++ b/converter/pc98_usb/config.h @@ -19,7 +19,7 @@ along with this program. If not, see . #define CONFIG_H #define VENDOR_ID 0xFEED -#define PRODUCT_ID 0x3333 +#define PRODUCT_ID 0x9898 #define DEVICE_VER 0x0100 #define MANUFACTURER t.m.k. #define PRODUCT PC98 keyboard converter @@ -38,36 +38,40 @@ along with this program. If not, see . keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \ ) -/* PC98 control */ + +/* PC98 Serial(USART) configuration + * asynchronous, positive logic, 19200baud, bit order: LSB first + * 1-start bit, 8-data bit, odd parity, 1-stop bit + */ +#define SERIAL_BAUD 19200 +#define SERIAL_PARITY_ODD +#define SERIAL_BIT_ORDER_LSB + +/* PC98 Reset Port */ #define PC98_RST_DDR DDRD #define PC98_RST_PORT PORTD #define PC98_RST_BIT 1 +/* PC98 Ready Port */ #define PC98_RDY_DDR DDRD #define PC98_RDY_PORT PORTD #define PC98_RDY_BIT 4 +/* PC98 Retry Port */ #define PC98_RTY_DDR DDRD #define PC98_RTY_PORT PORTD #define PC98_RTY_BIT 5 -/* Serial(USART) configuration - * asynchronous, negative logic, 19200baud, no flow control - * 1-start bit, 8-data bit, odd parity, 1-stop bit - */ -#define SERIAL_BAUD 19200 -#define SERIAL_PARITY_ODD -#define SERIAL_BIT_ORDER_LSB - +/* RXD Port */ #define SERIAL_RXD_DDR DDRD #define SERIAL_RXD_PORT PORTD #define SERIAL_RXD_PIN PIND #define SERIAL_RXD_BIT 2 +#define SERIAL_RXD_READ() (SERIAL_RXD_PIN&(1<. /* clear interrupt flag */ \ EIFR = (1<. -/* Sun type 5 keyboard -,-------. ,---, ,---------------. ,---------------. ,---------------. ,-----------. ,---------------. -| 76 | | | | 05| 06| 08| 0A| | 0C| 0E| 10| 11| | 12| 07| 09| 0B| | 16| 17| 15| | 2D| 02| 04| 30| -`-------' `---' `---------------' `---------------' `---------------' `-----------' `---------------' -,-------. ,-----------------------------------------------------------. ,-----------. ,---------------. -| 01| 03| | 1D| 1E| 1F| 20| 21| 22| 23| 24| 25| 26| 27| 28| 29| 58| 2A| | 2C| 34| 60| | 62| 2E| 2F| 47| -|-------| |-----------------------------------------------------------| |------------ |---------------| -| 19| 1A| | 35 | 36| 37| 38| 39| 3A| 3B| 3C| 3D| 3E| 3F| 40| 41| 2B | | 42| 4A| 7B| | 44| 45| 46| | -|-------| |-----------------------------------------------------------| `-----------' |-----------| 7D| -| 31| 33| | 4C | 4D| 4E| 4F| 50| 51| 52| 53| 54| 55| 56| 57| 59 | | 5B| 5C| 5D| | -|-------| |-----------------------------------------------------------| ,---. |-----------|---| -| 48| 49| | 63 | 64| 65| 66| 67| 68| 69| 6A| 6B| 6C| 6D| 6E | | 14| | 70| 71| 72| | -|-------| |-----------------------------------------------------------| .-----------. |-----------| 5A| -| 5F| 61| | 77 | 13| 78 |*73 | 79 |*74 |*75| 7A | 43| 0D| | 18| 1B| 1C| | 5E | 32| | -`-------' `-----------------------------------------------------------' `-----------' `---------------' +/* PC-9801-98-S02 Raku Raku keyboard(Luckyboard) Normal Mode + ,---------------------------------------------------------------. + | 60| 61| 62| 63| 64| 65| 66| 67| 68| 69| 6A| 6B| 36| 37| 3F| 3E| + `---------------------------------------------------------------' + ,---------------------------------------------------------------. + | 00| 01| 02| 03| 04| 05| 58| 71| 06| 07| 08| 09| 0A| 0E| + |---------------------------------------------------------------| + | 0F| 10| 11| 12| 13| 14| 3A | 15| 16| 17| 18| 19| 1C| + |---------------------------------------------------------------| + | 74| 20| 21| 22| 23| 24| 3B | 3C | 25| 26| 27| 28| 29| | + |---------------------------------------------------------------| + | 70| 2A| 2B| 2C| 2D| 2E| 38| 3D | 39| 2F| 30| 31| 32| 33| 70| + `---------------------------------------------------------------' + | 73| 51| 5B| 59| 34| 5A| 35| xx| + `-----------------------------------------------' + xx: 74 35 F4 B5 */ #define KEYMAP( \ - K76, K05,K06,K08,K0A, K0C,K0E,K10,K11, K12,K07,K09,K0B, K16,K17,K15, K2D,K02,K04,K30, \ - K01,K03, K1D,K1E,K1F,K20,K21,K22,K23,K24,K25,K26,K27,K28,K29,K58,K2A, K2C,K34,K60, K62,K2E,K2F,K47, \ - K19,K1A, K35, K36,K37,K38,K39,K3A,K3B,K3C,K3D,K3E,K3F,K40,K41, K2B, K42,K4A,K7B, K44,K45,K46,K7D, \ - K31,K33, K4C, K4D,K4E,K4F,K50,K51,K52,K53,K54,K55,K56,K57, K59, K5B,K5C,K5D, \ - K48,K49, K63, K64,K65,K66,K67,K68,K69,K6A,K6B,K6C,K6D, K6E, K14, K70,K71,K72,K5A, \ - K5F,K61, K77,K13, K78, K73, K79, K74, K75, K7A, K43, K0D, K18,K1B,K1C, K5E, K32 \ + K60, K61, K62, K63, K64, K65, K66, K67, K68, K69, K6A, K6B, K36, K37, K3F, K3E, \ + K00, K01, K02, K03, K04, K05, K58, K71, K06, K07, K08, K09, K0A, K0E, \ + K0F, K10, K11, K12, K13, K14, K3A, K15, K16, K17, K18, K19, K1C, \ + K74, K20, K21, K22, K23, K24, K3B, K3C, K25, K26, K27, K28, K29, \ + K70,K2A, K2B, K2C, K2D, K2E, K38, K3D, K39, K2F, K30, K31, K32, K33, \ + K73, K51, K5B, K59, K34, K5A, K35 \ ) { \ - { KC_NO, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07 }, \ - { KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D, KC_##K0E, KC_NO, }, \ + { KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07 }, \ + { KC_##K08, KC_##K09, KC_##K0A, KC_NO, KC_NO, KC_NO, KC_##K0E, KC_##K0F }, \ { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17 }, \ - { KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D, KC_##K1E, KC_##K1F }, \ + { KC_##K18, KC_##K19, KC_NO, KC_NO, KC_##K1C, KC_NO, KC_NO, KC_NO }, \ { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27 }, \ { KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_##K2E, KC_##K2F }, \ { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37 }, \ { KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E, KC_##K3F }, \ - { KC_##K40, KC_##K41, KC_##K42, KC_##K43, KC_##K44, KC_##K45, KC_##K46, KC_##K47 }, \ - { KC_##K48, KC_##K49, KC_##K4A, KC_NO, KC_##K4C, KC_##K4D, KC_##K4E, KC_##K4F }, \ - { KC_##K50, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57 }, \ - { KC_##K58, KC_##K59, KC_##K5A, KC_##K5B, KC_##K5C, KC_##K5D, KC_##K5E, KC_##K5F }, \ + { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \ + { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \ + { KC_NO, KC_##K51, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \ + { KC_NO, KC_NO, KC_##K5A, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \ { KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_##K67 }, \ - { KC_##K68, KC_##K69, KC_##K6A, KC_##K6B, KC_##K6C, KC_##K6D, KC_##K6E, KC_NO }, \ - { KC_##K70, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_##K76, KC_##K77 }, \ - { KC_##K78, KC_##K79, KC_##K7A, KC_##K7B, KC_NO, KC_##K7D, KC_NO, KC_NO } \ + { KC_##K68, KC_##K69, KC_##K6A, KC_##K6B, KC_NO, KC_NO, KC_NO, KC_NO }, \ + { KC_##K70, KC_NO, KC_NO, KC_##K73, KC_##K74, KC_NO, KC_NO, KC_NO }, \ + { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO } \ } -/* CTCSP SHORT TYPE KEYBOARD */ -#define SHORT_TYPE( \ - K01, K05,K06,K08,K0A,K0C,K0E, K61,K49,K33, K30, K2C,K34,K60, \ - K10,K11,K12,K07,K09,K0B, K42,K4A,K7B, \ - K1D,K1E,K1F,K20,K21,K22,K23,K24,K25,K26,K27,K28,K29,K58,K2A, \ - K35, K36,K37,K38,K39,K3A,K3B,K3C,K3D,K3E,K3F,K40,K41, K2B, \ - K4C, K4D,K4E,K4F,K50,K51,K52,K53,K54,K55,K56,K57, K59, \ - K63, K64,K65,K66,K67,K68,K69,K6A,K6B,K6C,K6D, K0D,K14,K6E, \ - K77,K13, K78, K79, K7A,K43,K62,K18,K1B,K1C \ -) KEYMAP( \ - HELP, K05,K06,K08,K0A, K0C,K0E,K10,K11, K12,K07,K09,K0B, PSCR,SLCK,PAUS, MUTE,VOLD,VOLU,PWR, \ - K01, AGAIN, K1D,K1E,K1F,K20,K21,K22,K23,K24,K25,K26,K27,K28,K29,K58,K2A, K2C, K34, K60, K62, PSLS,PAST,PMNS, \ - MENU, UNDO, K35, K36,K37,K38,K39,K3A,K3B,K3C,K3D,K3E,K3F,K40,K41, K2B, K42, K4A, K7B, P7, P8, P9, PPLS, \ - SELECT, COPY, K4C, K4D,K4E,K4F,K50,K51,K52,K53,K54,K55,K56,K57, K59, P4, P5, P6, \ - EXECUTE,PASTE, K63, K64,K65,K66,K67,K68,K69,K6A,K6B,K6C,K6D, K6E, K14, P1, P2, P3, PENT, \ - FIND, CUT, K77,K13, K78, HENK, K79, MHEN, KANA, K7A,K43,K0D, K18, K1B, K1C, P0, PDOT \ -) + // Assign Fn key(0-7) to a layer to which switch with the Fn key pressed. @@ -113,65 +98,29 @@ static const uint8_t PROGMEM fn_keycode[] = { static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { -/* + /* + ,---------------------------------------------------------------. + | 60| 61| 62| 63| 64| 65| 66| 67| 68| 69| 6A| 6B| 36| 37| 3F| 3E| + `---------------------------------------------------------------' + ,---------------------------------------------------------------. + | 00| 01| 02| 03| 04| 05| 58| 71| 06| 07| 08| 09| 0A| 0E| + |---------------------------------------------------------------| + | 0F| 10| 11| 12| 13| 14| 3A | 15| 16| 17| 18| 19| 1C| + |---------------------------------------------------------------| + | 74| 20| 21| 22| 23| 24| MINS| EQL| 25| 26| 27| 28| 29| | + |---------------------------------------------------------------| + | 70| 2A| 2B| 2C| 2D| 2E| 38| 3D | 39| 2F| 30| 31| 32| 33| 70| + `---------------------------------------------------------------' + | 73| 51| 5B| 59| 34| 5A| 35| xx| + `-----------------------------------------------' + */ KEYMAP( - HELP, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10,F11,F12, PSCR,SLCK,PAUS, MUTE,VOLD,VOLU,PWR, - STOP, AGAIN, ESC,1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, INS, HOME,PGUP, NLCK,PSLS,PAST,PMNS, - MENU, UNDO, TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, BSPC, DEL, END, PGDN, P7, P8, P9, PPLS, - SELECT, COPY, LCTL, A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, P4, P5, P6, - EXECUTE,PASTE, LSFT, Z, X, C, V, B, N, M, COMM,DOT,SLSH, RSFT, UP, P1, P2, P3, PENT, - FIND, CUT, CAPS, LALT, LGUI,HENK, SPC, MHEN,KANA,RGUI,APP, RALT, LEFT,DOWN,RGHT, P0, PDOT - ), -*/ - // 0: default - SHORT_TYPE( - STOP, F1,F2,F3,F4, F5, F6, CUT,PASTE,COPY,PWR, INS, HOME,PGUP, - F7,F8,F9,F10,F11,F12, DEL, END, PGDN, - ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, - TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, BSPC, - LCTL, A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, - LSFT, Z, X, C, V, B, N, M, COMM,DOT, SLSH, RALT,UP, RSFT, - CAPS,LALT,LGUI, SPC, RGUI,APP, NLCK,LEFT,DOWN,RGHT - ), - // 1: with layer keys - SHORT_TYPE( - ESC, F1,F2,F3,F4, F5, F6, CUT,PASTE,COPY,PWR, INS, HOME,PGUP, - F7,F8,F9,F10,F11,F12, DEL, END, PGDN, - ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, - TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, BSPC, - LCTL, A, S, D, F, G, H, J, K, L, FN1, QUOT, ENT, - LSFT, Z, X, C, V, B, N, M, COMM,DOT, FN2, RSFT,UP, FN0, - CAPS,LALT,LGUI, SPC, RGUI,RALT,FN0, LEFT,DOWN,RGHT - ), - // 2: HHKB - SHORT_TYPE( - ESC, F1,F2,F3,F4, F5, F6, CUT,PASTE,COPY,PWR, INS, HOME,PGUP, - F7,F8,F9,F10,F11,F12, DEL, END, PGDN, - GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, - CAPS, NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, BSPC, - LCTL, VOLD,VOLU,MUTE,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, ENT, - LSFT, Z, X, C, V, B, NO, NO, END, PGDN,DOWN, RSFT,PGUP,FN0, - CAPS,LALT,LGUI, SPC, RGUI,RALT,FN0, HOME,PGDN,END - ), - // 3: Mousekey - SHORT_TYPE( - ESC, F1,F2,F3,F4, F5, F6, CUT,PASTE,COPY,PWR, INS, HOME,PGUP, - F7,F8,F9,F10,F11,F12, DEL, END, PGDN, - GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, - CAPS, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, BSPC, - LCTL, NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN1, NO, ENT, - LSFT, NO, NO, NO, NO, BTN3,BTN2,BTN1,NO, NO, NO, RSFT,UP, NO, - CAPS,LALT,LGUI, BTN1, RGUI,RALT,NO, LEFT,DOWN,RGHT - ), - // 4: Cursor - SHORT_TYPE( - ESC, F1,F2,F3,F4, F5, F6, CUT,PASTE,COPY,PWR, INS, HOME,PGUP, - F7,F8,F9,F10,F11,F12, DEL, END, PGDN, - GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, - CAPS, NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, NO, NO, NO, BSPC, - LCTL, NO, NO, NO, NO, NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, - LSFT, NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN2, RSFT,UP, NO, - CAPS,LALT,LGUI, BTN1, RGUI,RALT,NO, LEFT,DOWN,RGHT + PAUS,COPY, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, + ESC, 1, 2, 3, 4, 5, NO, NO, 6, 7, 8, 9, 0, BSPC, + TAB, Q, W, E, R, T, UP, Y, U, I, O, P, ENT, + LCTL, A, S, D, F, G, MINS, EQL, H, J, K, L,SCLN, + LSFT, Z, X, C, V, B, INS, DOWN, DEL, N, M,COMM, DOT,SLSH, + LGUI, LALT, LCTL, LSFT, SPC, SPC, RALT ), }; @@ -190,3 +139,49 @@ uint8_t keymap_fn_keycode(uint8_t index) { return pgm_read_byte(&fn_keycode[index]); } + + +#if 0 +/* PC-9801-98-S02 Raku Raku keyboard(Luckyboard) M-siki mode + ,---------------------------------------------------------------. + | 60| 61| 62| 63| 64| 65| 66| 67| 68| 69| 6A| 6B| 36| 37| 3F| 3E| + `---------------------------------------------------------------' + ,---------------------------------------------------------------. + | 00| 01| 02| 03| 04| 05| NUM|CAPS| 06| 07| 08| 09| 0A| 0E| + |---------------------------------------------------------------| + | 0F| 10| 25| 20| 23| 2B| 3A | 2F| 15| 13| 11| 19| 1C| + |---------------------------------------------------------------| + | 74| 12| 16| 17| 1D| 18| 3B | 3C | 24| 1E| 14| 2E| 22| | + |---------------------------------------------------------------| + | 70| xx| 2A| 2C| xx| xx| 38| 3D | 39| 21| 29| 1F| xx| 2D| 70| + `---------------------------------------------------------------' + | 73| 51| xx| xx| 34| xx| 35| xx| + `-----------------------------------------------' +*/ + +#define KEYMAP_M( \ + K60, K61, K62, K63, K64, K65, K66, K67, K68, K69, K6A, K6B, K36, K37, K3F, K3E, \ + K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0E, \ + K0F, K10, K25, K23, K20, K2B, K3A, K2F, K15, K13, K11, K19, K1C, \ + K74, K12, K16, K17, K1D, K18, K3B, K3C, K24, K1E, K14, K2E, K22, \ + K70, K2A, K2C, K38, K3D, K39, K21, K29, K1F, K2D, \ + K73, K51, K34, K35 \ +) { \ + { KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07 }, \ + { KC_##K08, KC_##K09, KC_##K0A, KC_NO, KC_NO, KC_NO, KC_##K0E, KC_##K0F }, \ + { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17 }, \ + { KC_##K18, KC_##K19, KC_NO, KC_NO, KC_##K1C, KC_##K1D, KC_##K1E, KC_##K1F }, \ + { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_NO, KC_NO }, \ + { KC_NO, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_##K2E, KC_##K2F }, \ + { KC_NO, KC_NO, KC_NO, KC_NO, KC_##K34, KC_##K35, KC_##K36, KC_##K37 }, \ + { KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E, KC_##K3F }, \ + { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \ + { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \ + { KC_NO, KC_##K51, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \ + { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \ + { KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_##K67 }, \ + { KC_##K68, KC_##K69, KC_##K6A, KC_##K6B, KC_NO, KC_NO, KC_NO, KC_NO }, \ + { KC_##K70, KC_NO, KC_NO, KC_##K73, KC_##K74, KC_NO, KC_NO, KC_NO }, \ + { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO } \ +} +#endif diff --git a/converter/pc98_usb/matrix.c b/converter/pc98_usb/matrix.c index ef2bc38186..2f1e821c5d 100644 --- a/converter/pc98_usb/matrix.c +++ b/converter/pc98_usb/matrix.c @@ -65,6 +65,7 @@ void matrix_init(void) { print_enable = true; debug_enable = true; + //debug_matrix = true; PC98_RST_DDR |= (1< Date: Fri, 22 Feb 2013 19:38:06 +0900 Subject: [PATCH 20/36] Fix softwere serial --- protocol/serial.h | 1 + protocol/serial_soft.c | 44 ++++++++++++++++-------------------------- 2 files changed, 18 insertions(+), 27 deletions(-) diff --git a/protocol/serial.h b/protocol/serial.h index bd071bec92..96913c8675 100644 --- a/protocol/serial.h +++ b/protocol/serial.h @@ -41,6 +41,7 @@ POSSIBILITY OF SUCH DAMAGE. /* host role */ void serial_init(void); uint8_t serial_recv(void); +int16_t serial_recv2(void); void serial_send(uint8_t data); #endif diff --git a/protocol/serial_soft.c b/protocol/serial_soft.c index 47b1e4571d..af5110b4f6 100644 --- a/protocol/serial_soft.c +++ b/protocol/serial_soft.c @@ -48,23 +48,6 @@ POSSIBILITY OF SUCH DAMAGE. #define WAIT_US (1000000/SERIAL_BAUD) -#if 1 -#define WAIT_TICK (1000000/SERIAL_BAUD) -#define WAIT4(tick) _delay_us(tick) -#else -#define WAIT_TICK ((16000000/SERIAL_BAUD)/4 - 5) -static inline void WAIT4(uint8_t tick) -{ - __asm__ __volatile__ ( - "1: dec %0" "\n\t" - "nop" "\n\t" - "brne 1b" - : - : "r" (tick) - ); -} -#endif - void serial_init(void) { SERIAL_RXD_INIT(); @@ -90,6 +73,18 @@ uint8_t serial_recv(void) return data; } +int16_t serial_recv2(void) +{ + uint8_t data = 0; + if (rbuf_head == rbuf_tail) { + return -1; + } + + data = rbuf[rbuf_tail]; + rbuf_tail = (rbuf_tail + 1) % RBUF_SIZE; + return data; +} + void serial_send(uint8_t data) { /* signal state: IDLE: ON, START: OFF, STOP: ON, DATA0: OFF, DATA1: ON */ @@ -139,13 +134,11 @@ PORTD ^= 1<<7; #endif /* to center of start bit */ - //_delay_us(WAIT_US/2); - WAIT4(WAIT_TICK/2); + _delay_us(WAIT_US/2); PORTD ^= 1<<7; do { /* to center of next bit */ - //_delay_us(WAIT_US); - WAIT4(WAIT_TICK); + _delay_us(WAIT_US); PORTD ^= 1<<7; if (SERIAL_RXD_READ()) { @@ -160,18 +153,15 @@ PORTD ^= 1<<7; } while (mask); /* to center of parity bit */ - //_delay_us(WAIT_US); - WAIT4(WAIT_TICK); + _delay_us(WAIT_US); if (SERIAL_RXD_READ()) { parity ^= 1; } PORTD ^= 1<<7; /* to center of stop bit */ - //_delay_us(WAIT_US); - WAIT4(WAIT_TICK); + _delay_us(WAIT_US); uint8_t next = (rbuf_head + 1) % RBUF_SIZE; - //if (parity && next != rbuf_tail) { - if (next != rbuf_tail) { + if (parity && next != rbuf_tail) { rbuf[rbuf_head] = data; rbuf_head = next; } From 84a3d4d2a1fbcc3cabdd8c20805845833601c47b Mon Sep 17 00:00:00 2001 From: tmk Date: Sat, 23 Feb 2013 01:15:03 +0900 Subject: [PATCH 21/36] Edit README of PC98 --- converter/pc98_usb/README | 102 ++++++++++++++++---------------------- 1 file changed, 44 insertions(+), 58 deletions(-) diff --git a/converter/pc98_usb/README b/converter/pc98_usb/README index 7b4f95ca25..7d9547d508 100644 --- a/converter/pc98_usb/README +++ b/converter/pc98_usb/README @@ -1,79 +1,65 @@ -Sun to USB keyboard protocol converter -====================================== +PC98 to USB keyboard protocol converter +======================================= Target MCU is ATMega32u4 but other USB capable AVR will also work. -Supported keyboards: Sun Type 5 Keyboard, CTCSP SHORT TYPE KEYBOARD(CKUB) -CTCSP SHORT TYPE KEYBOARD: http://imgur.com/a/QIv6p +Connector +--------- + 8Pin mini DIN + ___ ___ + / |_| \ + / 8 7 6 \ + | 5 4 3 | + \_ 2 1 _/ + \_____/ + (receptacle) -Connector ---------- - 8Pin mini DIN - ___ ___ - / |_| \ - / 8 7 6 \ - | 5 4 3 | - \_ 2 1 _/ - \_____/ - (receptacle) - - Wiring: +Wiring: You can change this with ediging config.h. + Pin mini DIN MCU ---------------------------------- - 1 GND GND + 1 ~RST PD1 2 GND GND - 3 5V - 4 RX/TX(Mouse) - 5 RX PD3 - 6 TX PD2 - 7 GND GND + 3 ~RDY PD4 + 4 RXD PD2 + 5 ~RTY PD5 + 6 NC + 7 NC 8 5V VCC + + Protocol -------- -Singnal: Asynchronous, Negative logic, 1200baud, No Flow control -Frame format: 1-Start bit, 8-Data bits, No-Parity, 1-Stop bit - - AVR USART engine expects positive logic while Sun keyboard signal is negative. - To use AVR UART engine you need exteral inverter in front of RX and TX pin. - Otherwise you can software serial routine to communicate the keyboard. - -This converter uses software method, you doesn't need any inverter part. - - -Commands From System To Keyboard - 0x01 Reset - Keyboard responds with following byte sequence: - Success: 0xFF 0x04 0x7F - Fail: 0x7E 0x01 0x7F - 0x02 Bell On - 0x03 Bell Off - 0x0A Click On - 0x0B Click Off - 0x0E LED - followed by LED status byte: - bit: 3 2 1 0 - LED: CapsLk ScrLk Compose NumLk - 0x0F Layout - Keyboard responds with 'Layout Response' 0xFE 0xXX - -Commands From Keyboard To System - 0x7F Idle - means no keys pressed. - 0xFE Layout Response - 0xFF Reset Response(followed by 0x04) - -Reference - http://kentie.net/article/sunkbd/page2.htm - http://kentie.net/article/sunkbd/KBD.pdf +Singnal: Asynchronous, Positive logic, 19200baud, Least bit first +Frame format: 1-Start bit(Lo), 8-Data bits, Odd-Parity, 1-Stop bit + +This converter uses software method for testing purpose. AVR UART engine will work better. + + Build Firmware -------------- Just use 'make' - $ cd sun_usb + + $ cd pc98_usb $ make + Then, load the binary to MCU with your favorite programmer. + + + +Other PC98 converter projects and resource +------------------------------------------ +PC98 to USB +http://davy.nyacom.net/kbd98usb/ + +PC98 to PS/2 +http://www.tsp.ne.jp/~sawada/mago/c_gka98at.htm + +PC98 keyboard commands +http://www.webtech.co.jp/company/doc/undocumented_mem/io_kb.txt From 0368936060fbc32395508b09c76b620828d36db1 Mon Sep 17 00:00:00 2001 From: tmk Date: Sat, 23 Feb 2013 13:42:59 +0900 Subject: [PATCH 22/36] Fix README and comments in action.h --- README.md | 125 +++++++++++++++++++++++++++++------------------- common/action.h | 14 +++--- 2 files changed, 82 insertions(+), 57 deletions(-) diff --git a/README.md b/README.md index b9238922bd..d4fee96c4c 100644 --- a/README.md +++ b/README.md @@ -211,26 +211,34 @@ Many of existent projects offer keymap framework to define your own keymap easil This is keymap example for [HHKB](http://en.wikipedia.org/wiki/Happy_Hacking_Keyboard) keyboard. Keymap is defined in `keymaps[]` array. static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* Layer 0: Default Layer + /* Keymap 0: Default Layer * ,-----------------------------------------------------------. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `| * |-----------------------------------------------------------| * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs| * |-----------------------------------------------------------| - * |Contro| A| S| D| F| G| H| J| K| L| ;| '|Enter | + * |Contro| A| S| D| F| G| H| J| K| L|Fn1| '|Enter | * |-----------------------------------------------------------| - * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn1| + * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0| * `-----------------------------------------------------------' * |Gui|Alt |Space |Alt |Fn2| * `-------------------------------------------' */ KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \ - LCTL,A, S, D, F, G, H, J, K, L, FN2, QUOT,ENT, \ - LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,FN1, \ + LCTL,A, S, D, F, G, H, J, K, L, FN1, QUOT,ENT, \ + LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,FN0, \ LGUI,LALT, SPC, RALT,FN3), + /* Keymap 1: colemak */ + KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \ + TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSPC, \ + BSPC,A, R, S, T, D, H, N, E, I, O, QUOT,ENT, \ + LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH,RSFT,FN0, \ + LGUI,LALT, SPC, RALT,FN2), + }; - /* Layer 1: HHKB mode (HHKB Fn) + static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { + /* Overlay 0: HHKB mode (HHKB Fn) * ,-----------------------------------------------------------. * |Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del| * |-----------------------------------------------------------| @@ -238,42 +246,41 @@ This is keymap example for [HHKB](http://en.wikipedia.org/wiki/Happy_Hacking_Key * |-----------------------------------------------------------| * |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter | * |-----------------------------------------------------------| - * |Shift | | | | | | +| -|End|PgD|Dow|Shift |Fn1| + * |Shift | | | | | | +| -|End|PgD|Dow|Shift | | * `-----------------------------------------------------------' * |Gui |Alt |Space |Alt |Gui| * `--------------------------------------------' */ KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \ - CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, BSPC, \ - LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \ - LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN,RSFT,FN0, \ + CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,BSPC, \ + LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \ + LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN,RSFT,TRNS, \ LGUI,LALT, SPC, RALT,RGUI), - /* Layer 2: Mouse mode (Semicolon) + /* Overlay 1: Mouse mode (Semicolon) * ,-----------------------------------------------------------. * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del| * |-----------------------------------------------------------| * |Tab | | | | | |MwL|MwD|MwU|MwR| | | |Backs| * |-----------------------------------------------------------| - * |Contro| | | | | |McL|McD|McU|McR|Fn0| |Return | + * |Contro| | | | | |McL|McD|McU|McR| | |Return | * |-----------------------------------------------------------| * |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | | * `-----------------------------------------------------------' - * |Gui |Alt |Mb1 |Alt |Fn0| + * |Gui |Alt |Mb1 |Alt | | * `--------------------------------------------' * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel */ KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \ - TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, BSPC, \ - LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN0, QUOT,ENT, \ - LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,SLSH,RSFT,NO, \ - LGUI,LALT, BTN1, RALT,FN0), + TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,BSPC, \ + LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,TRNS,QUOT,ENT, \ + LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,SLSH,RSFT,TRNS, \ + LGUI,LALT, BTN1, RALT,TRNS), }; static const uint16_t PROGMEM fn_actions[] = { - ACTION_LAYER_DEFAULT, // FN0 - ACTION_LAYER_SET(1), // FN1 - ACTION_LAYER_SET_TAP_KEY(2, KC_SCLN), // FN2 - ACTION_LAYER_BIT_TOGGLE(2), // FN3 + ACTION_OVERLAY(0), // FN0 + ACTION_OVERLAY_TAP_KEY(1, KC_SCLN), // FN1 + ACTION_OVERLAY_TOGGLE(1), // FN2 }; @@ -303,21 +310,21 @@ There are 8 modifiers which has discrimination between left and right. - `KC_LALT` and `KC_RALT` for Alt - `KC_LGUI` and `KC_RGUI` for Windows key or Command key in Mac -#### 1.3 Fn key -`KC_FNnn` are `Fn` keys which not given any action at the beginning unlike most of keycodes has its own action. To use these keys in `KEYMAP` you need to assign action you want at first. Action of `Fn` is defined in `fn_actions[]` and index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` designates action defined in first element of the array. ***32 `Fn` keys can be defined at most.*** - -#### 1.4 Mousekey +#### 1.3 Mousekey - `KC_MS_U`, `KC_MS_D`, `KC_MS_L`, `KC_MS_R` for mouse cursor - `KC_WH_U`, `KC_WH_D`, `KC_WH_L`, `KC_WH_R` for mouse wheel - `KC_BTN1`, `KC_BTN2`, `KC_BTN3`, `KC_BTN4`, `KC_BTN5` for mouse buttons -#### 1.5 System & Media key +#### 1.4 System & Media key - `KC_PWR`, `KC_SLEP`, `KC_WAKE` for Power, Sleep, Wake - `KC_MUTE`, `KC_VOLU`, `KC_VOLD` for audio volume control - `KC_MNXT`, `KC_MPRV`, `KC_MSTP`, `KC_MPLY`, `KC_MSEL` for media control - `KC_MAIL`, `KC_CALC`, `KC_MYCM` for application launch - `KC_WSCH`, `KC_WHOM`, `KC_WBAK`, `KC_WFWD`, `KC_WSTP`, `KC_WREF`, `KC_WFAV` for web browser operation +#### 1.5 Fn key +`KC_FNnn` are `Fn` keys which not given any action at the beginning unlike most of keycodes has its own action. To use these keys in `KEYMAP` you need to assign action you want at first. Action of `Fn` is defined in `fn_actions[]` and index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` designates action defined in first element of the array. ***32 `Fn` keys can be defined at most.*** + #### Keycode Table See [keycode table](doc/keycode.txt) in `doc/keycode.txt` or `common/keycode.h` for the detail or other keycodes. @@ -329,16 +336,23 @@ There are 8 modifiers which has discrimination between left and right. ### 2. Action See `common/action.h`. Action is a 16bit code and defines function to perform on events of a key like press, release, hold and tap. You can define various actions to use various action codes. -Most of keys just register 8bit keycode as HID usage(or scan code) to host, but to support other complex features needs 16bit extended action codes internally. But using 16bit action codes in keymap results in double size in memory against keycodes. To avoid this waste 8bit keycodes are used in `KEYMAP` to define instead of action codes. ***Keycodes can be considered as subset of action codes.*** Like `KC_A`(0x04) is equal to a `Key` action(0x0004) that transmit keycode of *'A'*. +Most of keys just register 8bit keycodes(HID usage) to host, while to support other complex features needs 16bit extended action codes internally. But using 16bit action codes in keymap results in double size in memory against keycodes. To avoid this waste 8bit keycodes are used in `KEYMAP` to define instead of action codes. + +You can just use keycodes of `Normal key`, `Modifier`, `Mousekey` and `System & Media key` in keymap to indicate corresponding actions, instead of action code itself. In the end you can map most of keys just with 8bit keycodes. + +To use other special actions you should use `Fn key` keycode defined with such action yourself. + #### 2.1 Key action -Key is simple action that registers keycode on press of key and unregister on release. +Key is simple action that registers keycode on press event of key and unregister on release. + +##### 2.1.1 Normal key and Modifier You can define `Key` action on *'A'* key with: ACTION_KEY(KC_A) + ACTION_KEY(KC_LSHIFT) -But you don't need to use this expression directly because you can just put symbol `A` in `KEYMAP` definition. - +***** 2.1.2 Key with modifiers Say you want to assign a key to `Shift + 1` to get charactor *'!'* or `Alt + Tab` to switch windows. ACTION_MOD_KEY(KC_LSHIFT, KC_1) @@ -351,31 +365,38 @@ Or `Alt,Shift + Tab` can be defined. These actions are comprised of strokes of modifiers and a key. `Macro` action is needed if you want more complex key strokes. #### 2.2 Layer Actions + +##### 2.2.0 Return to Default Layer This sets `default layer` into `current layer`. With this action you can return to `default layer`. +with clear other layers. - ACTION_LAYER_DEFAULT + ACTION_DEFAULT_LAYER -`Layer Set` action sets given layer argument to `current layer`. `Layer Set` action can take 0 to 15 as argument. +##### 2.2.1 Keymap +`Keymap` action validate given layer which ranges from 0 to 15. - ACTION_LAYER_SET(layer) - ACTION_LAYER_SET_TOGGLE(layer) - ACTION_LAYER_SET_TAP_KEY(layer, key) - ACTION_LAYER_SET_TAP_TOGGLE(layer) + ACTION_KEYMAP_MOMENTARY(layer) + ACTION_KEYMAP_TOGGLE(layer) + ACTION_KEYMAP_TAP_KEY(layer, key) + ACTION_KEYMAP_TAP_TOGGLE(layer) + +##### 2.2.2 Overlay +`Overlay` action validate -`Layer Bit` action XOR given bits with `current layer`. `Layer Bit` action can take 0 to 15 as argument. + ACTION_KEYMAP_MOMENTARY(layer) + ACTION_KEYMAP_TOGGLE(layer) + ACTION_KEYMAP_TAP_KEY(layer, key) + ACTION_KEYMAP_TAP_TOGGLE(layer) - ACTION_LAYER_BIT(bits) - ACTION_LAYER_BIT_TOGGLE(bits) - ACTION_LAYER_BIT_TAP_KEY(bits, key) - ACTION_LAYER_BIT_TAP_TOGGLE(bits) +##### 2.2.3 Set Default layer +These acitons change `default layer` to given layer. -These acitons change `default layer`. - ACTION_LAYER_SET_DEFAULT(layer) - ACTION_LAYER_BIT_DEFAULT(bits) + ACTION_SET_DEFAULT_LAYER(layer) #### 2.3 Macro action -***NOT FIXED*** +***TBD*** + `Macro` action indicates complex key strokes. MACRO( MD(LSHIFT), D(D), END ) @@ -399,7 +420,8 @@ See `keyboard/hhkb/keymap.c` for sample. #### 2.4 Function action -***NOT FIXED*** +***TBD*** + There are two type of action, normal `Function` and tappable `Function`. These actions call user defined function with `id`, `opt`, and key event information as arguments. @@ -446,9 +468,11 @@ See `keyboard/hhkb/keymap.c` for sample. ### 3. Layer - Layer is key-action map to assign action to every physical key. You can define multiple layers in keymap and select a layer out of keymap during operation at will. + Layer is key-action map to assign action to every physical key. You can define multiple layers in keymap and make layers active out of keymap during operation at will. - First layer is indexed by `Layer 0` which usually become **`default layer`** and active in initial state. **`current layer`** is active layer at that time and can be changed with user interaction. You can define **16 layers** at most in default keymap framework. + First layer is indexed by `0` which usually become **`default layer`** and active in initial state. + +You can define **16 layers** at most in each keymaps[] and overlays[]. you can define a layer with placing keycode symbols separated with `comma` in `KEYMAP`, which is formed with resemblance to physical keyboard layout so as you can easily put keycode on place you want to map. ***You can define most of keys with just using keycodes*** except for `Fn` key serving special actions. @@ -462,9 +486,10 @@ There are two kind of layer switch action `Layer Set` and `Layer Bit` and two ty Momentary switching changes layer only while holding Fn key. ##### 4.1.1 Momentary Set -This `Layer Set` action sets new layer `Layer 1` to `current layer` on key press event. +This action makes `Layer 1` active on key press event and inactive on release event.. + + ACTION_KEYMAP_MOMENTARY(1) - ACTION_LAYER_SET(1) It switches to destination layer immediately when key is pressed, after that actions on keymap of destination layer is perfomed. ***Thus you shall need to place action to come back on destination layer***, or you will be stuck in destination layer without way to get back. To get back to `default layer` you can use this action. diff --git a/common/action.h b/common/action.h index 611490ebf0..4892cc7fd9 100644 --- a/common/action.h +++ b/common/action.h @@ -161,13 +161,13 @@ bool waiting_buffer_has_anykey_pressed(void); * 1000|LLLL|0000 00xx Reset default layer and clear keymap and overlay * 1000|LLLL| keycode Invert with tap key * 1000|LLLL|1111 0000 Invert with tap toggle - * 1000|LLLL|1111 00xx Invert[^= L] + * 1000|LLLL|1111 00xx Invert[^= 1< Date: Sat, 23 Feb 2013 14:32:34 +0900 Subject: [PATCH 23/36] Fix debug code of serial_soft.c --- protocol/serial_soft.c | 32 ++++++++++++++++++++++++++------ 1 file changed, 26 insertions(+), 6 deletions(-) diff --git a/protocol/serial_soft.c b/protocol/serial_soft.c index af5110b4f6..3c9c914ed6 100644 --- a/protocol/serial_soft.c +++ b/protocol/serial_soft.c @@ -48,8 +48,20 @@ POSSIBILITY OF SUCH DAMAGE. #define WAIT_US (1000000/SERIAL_BAUD) +/* debug for signal timing, see debug pin with oscilloscope */ +#ifdef SERIAL_SOFT_DEBUG + #define SERIAL_SOFT_DEBUG_INIT() (DDRD |= 1<<7) + #define SERIAL_SOFT_DEBUG_TGL() (PORTD ^= 1<<7) +#else + #define SERIAL_SOFT_DEBUG_INIT() + #define SERIAL_SOFT_DEBUG_TGL() +#endif + + void serial_init(void) { + SERIAL_SOFT_DEBUG_INIT(); + SERIAL_RXD_INIT(); SERIAL_TXD_INIT(); } @@ -116,7 +128,7 @@ void serial_send(uint8_t data) /* detect edge of start bit */ ISR(SERIAL_RXD_VECT) { -PORTD ^= 1<<7; + SERIAL_SOFT_DEBUG_TGL() SERIAL_RXD_INT_ENTER() uint8_t data = 0; @@ -129,21 +141,23 @@ PORTD ^= 1<<7; #ifdef SERIAL_PARITY_ODD uint8_t parity = 0; -#else +#elif defined(SERIAL_PARITY_EVEN) uint8_t parity = 1; #endif /* to center of start bit */ _delay_us(WAIT_US/2); -PORTD ^= 1<<7; + SERIAL_SOFT_DEBUG_TGL() do { /* to center of next bit */ _delay_us(WAIT_US); -PORTD ^= 1<<7; + SERIAL_SOFT_DEBUG_TGL() if (SERIAL_RXD_READ()) { data |= mask; +#if defined(SERIAL_PARITY_EVEN) || defined(SERIAL_PARITY_ODD) parity ^= 1; +#endif } #ifdef SERIAL_BIT_ORDER_MSB mask >>= 1; @@ -152,20 +166,26 @@ PORTD ^= 1<<7; #endif } while (mask); +#if defined(SERIAL_PARITY_EVEN) || defined(SERIAL_PARITY_ODD) /* to center of parity bit */ _delay_us(WAIT_US); if (SERIAL_RXD_READ()) { parity ^= 1; } -PORTD ^= 1<<7; + SERIAL_SOFT_DEBUG_TGL() +#endif /* to center of stop bit */ _delay_us(WAIT_US); uint8_t next = (rbuf_head + 1) % RBUF_SIZE; +#if defined(SERIAL_PARITY_EVEN) || defined(SERIAL_PARITY_ODD) if (parity && next != rbuf_tail) { +#else + if (next != rbuf_tail) { +#endif rbuf[rbuf_head] = data; rbuf_head = next; } SERIAL_RXD_INT_EXIT(); -PORTD ^= 1<<7; + SERIAL_SOFT_DEBUG_TGL() } From fea6792f1636a716e799539b072930461bfcba67 Mon Sep 17 00:00:00 2001 From: tmk Date: Sun, 24 Feb 2013 18:10:50 +0900 Subject: [PATCH 24/36] New keymap of PC98 --- converter/pc98_usb/README | 5 ++ converter/pc98_usb/config.h | 24 ++++-- converter/pc98_usb/keymap.c | 153 ++++++++++++++++-------------------- 3 files changed, 90 insertions(+), 92 deletions(-) diff --git a/converter/pc98_usb/README b/converter/pc98_usb/README index 7d9547d508..23f1b614e6 100644 --- a/converter/pc98_usb/README +++ b/converter/pc98_usb/README @@ -60,6 +60,11 @@ http://davy.nyacom.net/kbd98usb/ PC98 to PS/2 http://www.tsp.ne.jp/~sawada/mago/c_gka98at.htm +http://www.tsp.ne.jp/~sawada/mago/src/gka98at.asm PC98 keyboard commands http://www.webtech.co.jp/company/doc/undocumented_mem/io_kb.txt + + +Inhibit repeating key: +0x9C, 0x70 diff --git a/converter/pc98_usb/config.h b/converter/pc98_usb/config.h index 6ef2c6ac30..aa0476e3e8 100644 --- a/converter/pc98_usb/config.h +++ b/converter/pc98_usb/config.h @@ -30,12 +30,12 @@ along with this program. If not, see . #define MATRIX_ROWS 16 #define MATRIX_COLS 8 +/* To use new keymap framework */ +#define USE_KEYMAP_V2 /* key combination for command */ #define IS_COMMAND() ( \ - keyboard_report->mods == (MOD_BIT(KC_LALT) | MOD_BIT(KC_RALT)) || \ - keyboard_report->mods == (MOD_BIT(KC_LGUI) | MOD_BIT(KC_RGUI)) || \ - keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \ + host_get_first_key() == KC_CANCEL \ ) @@ -46,11 +46,12 @@ along with this program. If not, see . #define SERIAL_BAUD 19200 #define SERIAL_PARITY_ODD #define SERIAL_BIT_ORDER_LSB +#define SERIAL_LOGIC_POSITIVE -/* PC98 Reset Port */ +/* PC98 Reset Port shared with TXD */ #define PC98_RST_DDR DDRD #define PC98_RST_PORT PORTD -#define PC98_RST_BIT 1 +#define PC98_RST_BIT 3 /* PC98 Ready Port */ #define PC98_RDY_DDR DDRD #define PC98_RDY_PORT PORTD @@ -65,7 +66,11 @@ along with this program. If not, see . #define SERIAL_RXD_PORT PORTD #define SERIAL_RXD_PIN PIND #define SERIAL_RXD_BIT 2 +#ifdef SERIAL_LOGIC_NEGATIVE +#define SERIAL_RXD_READ() ~(SERIAL_RXD_PIN&(1<. /* enable interrupt: INT2(falling edge) */ \ EICRA |= ((1<. EIFR = (1<. #include #include #include "keycode.h" +#include "action.h" +#include "action_macro.h" +#include "layer_switch.h" #include "util.h" #include "keymap.h" @@ -33,7 +36,7 @@ along with this program. If not, see . | 00| 01| 02| 03| 04| 05| 58| 71| 06| 07| 08| 09| 0A| 0E| |---------------------------------------------------------------| | 0F| 10| 11| 12| 13| 14| 3A | 15| 16| 17| 18| 19| 1C| - |---------------------------------------------------------------| + |---------------------------------------------------------'. | | 74| 20| 21| 22| 23| 24| 3B | 3C | 25| 26| 27| 28| 29| | |---------------------------------------------------------------| | 70| 2A| 2B| 2C| 2D| 2E| 38| 3D | 39| 2F| 30| 31| 32| 33| 70| @@ -70,33 +73,6 @@ along with this program. If not, see . - -// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed. -static const uint8_t PROGMEM fn_layer[] = { - 2, // Fn0 - 3, // Fn1 - 4, // Fn2 - 0, // Fn3 - 0, // Fn4 - 0, // Fn5 - 0, // Fn6 - 0 // Fn7 -}; - -// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer. -// See layer.c for details. -static const uint8_t PROGMEM fn_keycode[] = { - KC_NO, // Fn0 - KC_SCLN, // Fn1 - KC_SLSH, // Fn2 - KC_NO, // Fn3 - KC_NO, // Fn4 - KC_NO, // Fn5 - KC_NO, // Fn6 - KC_NO // Fn7 -}; - - static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* ,---------------------------------------------------------------. @@ -115,73 +91,80 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { `-----------------------------------------------' */ KEYMAP( - PAUS,COPY, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, + CANCEL,COPY, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, ESC, 1, 2, 3, 4, 5, NO, NO, 6, 7, 8, 9, 0, BSPC, TAB, Q, W, E, R, T, UP, Y, U, I, O, P, ENT, - LCTL, A, S, D, F, G, MINS, EQL, H, J, K, L,SCLN, - LSFT, Z, X, C, V, B, INS, DOWN, DEL, N, M,COMM, DOT,SLSH, + LCTL, A, S, D, F, G, MINS, EQL, H, J, K, L, FN2, + LSFT, Z, X, C, V, B, INS, DOWN, DEL, N, M,COMM, DOT, FN1, + LGUI, LALT, LCTL, LSFT, SPC, SPC, RALT + ), + KEYMAP( + PAUS,COPY, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, + GRV, F1, F2, F3, F4, F5, NO, NO, F6, F7, F8, F9, F10, DEL, + TAB, Q, W, E, R, T, UP, HOME,PGDN,PGUP, END, P, ENT, + LCTL, A, S, D, F, G, MINS, EQL, LEFT,DOWN, UP,RGHT,SCLN, + LSFT, Z, X, C, V, B, INS, DOWN, DEL,HOME,PGDN,PGUP, END,TRNS, + LGUI, LALT, LCTL, LSFT, SPC, SPC, RALT + ), + KEYMAP( + PAUS,COPY, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, + GRV, F1, F2, F3, F4, F5, NO, NO, F6, F7, F8, F9, F10, DEL, + TAB, Q, W, E, R, T, UP, WH_L,WH_D,WH_U,WH_R, P, ENT, + LCTL, A, S, D, F, G, MINS, EQL, MS_L,MS_D,MS_U,MS_R,TRNS, + LSFT, Z, X, C, V, B, INS, DOWN, BTN3,BTN2,BTN1,BTN4,BTN5,TRNS, LGUI, LALT, LCTL, LSFT, SPC, SPC, RALT ), }; +static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {}; + +static const uint16_t PROGMEM fn_actions[] = { + ACTION_KEYMAP_TAP_TOGGLE(0), // FN0 + ACTION_KEYMAP_TAP_KEY(1, KC_SLASH), // FN1 + ACTION_KEYMAP_TAP_KEY(2, KC_SCLN), // FN2 + ACTION_KEYMAP(2), // FN3 +}; -uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col) -{ - return pgm_read_byte(&keymaps[(layer)][(row)][(col)]); -} -uint8_t keymap_fn_layer(uint8_t index) -{ - return pgm_read_byte(&fn_layer[index]); -} -uint8_t keymap_fn_keycode(uint8_t index) +/* + * No need to edit. + */ +#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0])) +#define OVERLAYS_SIZE (sizeof(overlays) / sizeof(overlays[0])) +#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0])) + +/* translates key to keycode */ +uint8_t keymap_key_to_keycode(uint8_t layer, key_t key) { - return pgm_read_byte(&fn_keycode[index]); + /* Overlay: 16-31(OVERLAY_BIT(0x10) | overlay_layer) */ + if (layer & OVERLAY_BIT) { + layer &= OVERLAY_MASK; + if (layer < OVERLAYS_SIZE) { + return pgm_read_byte(&overlays[(layer)][(key.row)][(key.col)]); + } else { + return KC_TRANSPARENT; + } + } + /* Keymap: 0-15 */ + else { + if (layer < KEYMAPS_SIZE) { + return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]); + } else { + // fall back to layer 0 + return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]); + } + } } - -#if 0 -/* PC-9801-98-S02 Raku Raku keyboard(Luckyboard) M-siki mode - ,---------------------------------------------------------------. - | 60| 61| 62| 63| 64| 65| 66| 67| 68| 69| 6A| 6B| 36| 37| 3F| 3E| - `---------------------------------------------------------------' - ,---------------------------------------------------------------. - | 00| 01| 02| 03| 04| 05| NUM|CAPS| 06| 07| 08| 09| 0A| 0E| - |---------------------------------------------------------------| - | 0F| 10| 25| 20| 23| 2B| 3A | 2F| 15| 13| 11| 19| 1C| - |---------------------------------------------------------------| - | 74| 12| 16| 17| 1D| 18| 3B | 3C | 24| 1E| 14| 2E| 22| | - |---------------------------------------------------------------| - | 70| xx| 2A| 2C| xx| xx| 38| 3D | 39| 21| 29| 1F| xx| 2D| 70| - `---------------------------------------------------------------' - | 73| 51| xx| xx| 34| xx| 35| xx| - `-----------------------------------------------' -*/ - -#define KEYMAP_M( \ - K60, K61, K62, K63, K64, K65, K66, K67, K68, K69, K6A, K6B, K36, K37, K3F, K3E, \ - K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0E, \ - K0F, K10, K25, K23, K20, K2B, K3A, K2F, K15, K13, K11, K19, K1C, \ - K74, K12, K16, K17, K1D, K18, K3B, K3C, K24, K1E, K14, K2E, K22, \ - K70, K2A, K2C, K38, K3D, K39, K21, K29, K1F, K2D, \ - K73, K51, K34, K35 \ -) { \ - { KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07 }, \ - { KC_##K08, KC_##K09, KC_##K0A, KC_NO, KC_NO, KC_NO, KC_##K0E, KC_##K0F }, \ - { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17 }, \ - { KC_##K18, KC_##K19, KC_NO, KC_NO, KC_##K1C, KC_##K1D, KC_##K1E, KC_##K1F }, \ - { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_NO, KC_NO }, \ - { KC_NO, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_##K2E, KC_##K2F }, \ - { KC_NO, KC_NO, KC_NO, KC_NO, KC_##K34, KC_##K35, KC_##K36, KC_##K37 }, \ - { KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E, KC_##K3F }, \ - { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \ - { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \ - { KC_NO, KC_##K51, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \ - { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \ - { KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_##K67 }, \ - { KC_##K68, KC_##K69, KC_##K6A, KC_##K6B, KC_NO, KC_NO, KC_NO, KC_NO }, \ - { KC_##K70, KC_NO, KC_NO, KC_##K73, KC_##K74, KC_NO, KC_NO, KC_NO }, \ - { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO } \ +/* translates Fn keycode to action */ +action_t keymap_fn_to_action(uint8_t keycode) +{ + action_t action; + if (FN_INDEX(keycode) < FN_ACTIONS_SIZE) { + action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]); + } else { + action.code = ACTION_NO; + } + return action; } -#endif From 504a9f42ff7cfecb94eb954124e48ff65d345008 Mon Sep 17 00:00:00 2001 From: tmk Date: Sun, 24 Feb 2013 20:38:43 +0900 Subject: [PATCH 25/36] Inhibit repeating key of PC98 --- converter/pc98_usb/matrix.c | 60 +++++++++++++++++++++++++++++++++---- 1 file changed, 54 insertions(+), 6 deletions(-) diff --git a/converter/pc98_usb/matrix.c b/converter/pc98_usb/matrix.c index 2f1e821c5d..18ad5bfe7c 100644 --- a/converter/pc98_usb/matrix.c +++ b/converter/pc98_usb/matrix.c @@ -61,11 +61,42 @@ uint8_t matrix_cols(void) return MATRIX_COLS; } +static void pc98_inhibit_repeat(void) +{ + uint8_t code; + + while (serial_recv()) ; +RETRY: + PC98_RDY_PORT |= (1< Date: Mon, 25 Feb 2013 01:02:14 +0900 Subject: [PATCH 26/36] Add parity option in serial_soft.c --- protocol/serial_soft.c | 39 ++++++++++++++++++++++++++++++++------- 1 file changed, 32 insertions(+), 7 deletions(-) diff --git a/protocol/serial_soft.c b/protocol/serial_soft.c index 3c9c914ed6..c906c66472 100644 --- a/protocol/serial_soft.c +++ b/protocol/serial_soft.c @@ -46,7 +46,7 @@ POSSIBILITY OF SUCH DAMAGE. * is still useful for negative logic signal like Sun protocol not supported by hardware USART. */ -#define WAIT_US (1000000/SERIAL_BAUD) +#define WAIT_US (1000000L/SERIAL_BAUD) /* debug for signal timing, see debug pin with oscilloscope */ #ifdef SERIAL_SOFT_DEBUG @@ -100,18 +100,33 @@ int16_t serial_recv2(void) void serial_send(uint8_t data) { /* signal state: IDLE: ON, START: OFF, STOP: ON, DATA0: OFF, DATA1: ON */ - /* start bit */ - SERIAL_TXD_OFF(); - _delay_us(WAIT_US); #ifdef SERIAL_BIT_ORDER_MSB uint8_t mask = 0x80; #else uint8_t mask = 0x01; #endif + +#ifdef SERIAL_PARITY_ODD + uint8_t parity = 1; +#elif defined(SERIAL_PARITY_EVEN) + uint8_t parity = 0; +#endif + + /* start bit */ + SERIAL_TXD_OFF(); + _delay_us(WAIT_US-2); + while (mask) { - if (data&mask) { SERIAL_TXD_ON(); } else { SERIAL_TXD_OFF(); } - _delay_us(WAIT_US); + if (data&mask) { + SERIAL_TXD_ON(); +#if defined(SERIAL_PARITY_EVEN) || defined(SERIAL_PARITY_ODD) + parity ^= 1; +#endif + } else { + SERIAL_TXD_OFF(); + } + _delay_us(WAIT_US-2); #ifdef SERIAL_BIT_ORDER_MSB mask >>= 1; @@ -120,9 +135,19 @@ void serial_send(uint8_t data) #endif } +#if defined(SERIAL_PARITY_EVEN) || defined(SERIAL_PARITY_ODD) + /* to center of parity bit */ + if (parity) { + SERIAL_TXD_ON(); + } else { + SERIAL_TXD_OFF(); + } + _delay_us(WAIT_US-2); +#endif + /* stop bit */ SERIAL_TXD_ON(); - _delay_us(WAIT_US); + _delay_us(WAIT_US-2); } /* detect edge of start bit */ From ea1ede83c36272ccaeb5e4d80efc3885edbb9209 Mon Sep 17 00:00:00 2001 From: tmk Date: Mon, 25 Feb 2013 03:09:10 +0900 Subject: [PATCH 27/36] Add serial_uart.c and use it for PC98 --- converter/pc98_usb/Makefile | 4 +- converter/pc98_usb/command_extra.c | 43 ---------- converter/pc98_usb/config.h | 125 ++++++++++++++++++----------- converter/pc98_usb/matrix.c | 1 - protocol/serial_uart.c | 93 +++++++++++++++++++++ 5 files changed, 174 insertions(+), 92 deletions(-) delete mode 100644 converter/pc98_usb/command_extra.c create mode 100644 protocol/serial_uart.c diff --git a/converter/pc98_usb/Makefile b/converter/pc98_usb/Makefile index 076371dbfd..2575d86672 100644 --- a/converter/pc98_usb/Makefile +++ b/converter/pc98_usb/Makefile @@ -11,8 +11,8 @@ TARGET_DIR = . SRC = keymap.c \ matrix.c \ led.c \ - command_extra.c \ - protocol/serial_soft.c + protocol/serial_uart.c +# protocol/serial_soft.c CONFIG_H = config.h diff --git a/converter/pc98_usb/command_extra.c b/converter/pc98_usb/command_extra.c deleted file mode 100644 index 50389467ea..0000000000 --- a/converter/pc98_usb/command_extra.c +++ /dev/null @@ -1,43 +0,0 @@ -#include "stdbool.h" -#include "stdint.h" -#include "keycode.h" -#include "serial.h" -#include "print.h" -#include "command.h" - -bool command_extra(uint8_t code) -{ - switch (code) { - case KC_H: - case KC_SLASH: /* ? */ - print("\n\n----- Sun converter Help -----\n"); - print("UP: Bell On\n"); - print("DOWN: Bell Off\n"); - print("LEFT: Click On\n"); - print("RIGHT: Click Off\n"); - return false; - case KC_UP: - print("Bell On\n"); - serial_send(0x02); - break; - case KC_DOWN: - print("Bell Off\n"); - serial_send(0x03); - break; - case KC_LEFT: - print("Click On\n"); - serial_send(0x0A); - break; - case KC_RIGHT: - print("Click Off\n"); - serial_send(0x0B); - break; - case KC_NUMLOCK: - print("layout\n"); - serial_send(0x0F); - break; - default: - return false; - } - return true; -} diff --git a/converter/pc98_usb/config.h b/converter/pc98_usb/config.h index aa0476e3e8..04ee5b1101 100644 --- a/converter/pc98_usb/config.h +++ b/converter/pc98_usb/config.h @@ -27,27 +27,18 @@ along with this program. If not, see . /* matrix size */ -#define MATRIX_ROWS 16 -#define MATRIX_COLS 8 +#define MATRIX_ROWS 16 +#define MATRIX_COLS 8 /* To use new keymap framework */ #define USE_KEYMAP_V2 /* key combination for command */ -#define IS_COMMAND() ( \ +#define IS_COMMAND() ( \ host_get_first_key() == KC_CANCEL \ ) -/* PC98 Serial(USART) configuration - * asynchronous, positive logic, 19200baud, bit order: LSB first - * 1-start bit, 8-data bit, odd parity, 1-stop bit - */ -#define SERIAL_BAUD 19200 -#define SERIAL_PARITY_ODD -#define SERIAL_BIT_ORDER_LSB -#define SERIAL_LOGIC_POSITIVE - /* PC98 Reset Port shared with TXD */ #define PC98_RST_DDR DDRD #define PC98_RST_PORT PORTD @@ -61,50 +52,92 @@ along with this program. If not, see . #define PC98_RTY_PORT PORTD #define PC98_RTY_BIT 5 +/* + * PC98 Serial(USART) configuration + * asynchronous, positive logic, 19200baud, bit order: LSB first + * 1-start bit, 8-data bit, odd parity, 1-stop bit + */ +/* + * Software Serial + */ +#define SERIAL_SOFT_BAUD 19200 +#define SERIAL_SOFT_PARITY_ODD +#define SERIAL_SOFT_BIT_ORDER_LSB +#define SERIAL_SOFT_LOGIC_POSITIVE /* RXD Port */ -#define SERIAL_RXD_DDR DDRD -#define SERIAL_RXD_PORT PORTD -#define SERIAL_RXD_PIN PIND -#define SERIAL_RXD_BIT 2 -#ifdef SERIAL_LOGIC_NEGATIVE -#define SERIAL_RXD_READ() ~(SERIAL_RXD_PIN&(1<>8); /* baud rate */ \ + UCSR1B |= (1< + +This software is licensed with a Modified BSD License. +All of this is supposed to be Free Software, Open Source, DFSG-free, +GPL-compatible, and OK to use in both free and proprietary applications. +Additions and corrections to this file are welcome. + + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +* Redistributions of source code must retain the above copyright + notice, this list of conditions and the following disclaimer. + +* Redistributions in binary form must reproduce the above copyright + notice, this list of conditions and the following disclaimer in + the documentation and/or other materials provided with the + distribution. + +* Neither the name of the copyright holders nor the names of + contributors may be used to endorse or promote products derived + from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. +*/ + +#include +#include +#include +#include "serial.h" + + +void serial_init(void) +{ + SERIAL_UART_INIT(); +} + +// RX ring buffer +#define RBUF_SIZE 8 +static uint8_t rbuf[RBUF_SIZE]; +static uint8_t rbuf_head = 0; +static uint8_t rbuf_tail = 0; + +uint8_t serial_recv(void) +{ + uint8_t data = 0; + if (rbuf_head == rbuf_tail) { + return 0; + } + + data = rbuf[rbuf_tail]; + rbuf_tail = (rbuf_tail + 1) % RBUF_SIZE; + return data; +} + +int16_t serial_recv2(void) +{ + uint8_t data = 0; + if (rbuf_head == rbuf_tail) { + return -1; + } + + data = rbuf[rbuf_tail]; + rbuf_tail = (rbuf_tail + 1) % RBUF_SIZE; + return data; +} + +void serial_send(uint8_t data) +{ + while (!SERIAL_UART_TXD_READY) ; + SERIAL_UART_DATA = data; +} + +// USART RX complete interrupt +ISR(SERIAL_UART_RXD_VECT) +{ + uint8_t next = (rbuf_head + 1) % RBUF_SIZE; + if (next != rbuf_tail) { + rbuf[rbuf_head] = SERIAL_UART_DATA; + rbuf_head = next; + } +} From 308abf598d4cc19be3c5b137bbd13d18510a083a Mon Sep 17 00:00:00 2001 From: tmk Date: Mon, 25 Feb 2013 08:40:15 +0900 Subject: [PATCH 28/36] Fix software serial configure --- converter/pc98_usb/config.h | 23 ++------- converter/sun_usb/config.h | 68 +++++++++++++------------ protocol/serial_soft.c | 98 ++++++++++++++++++++----------------- 3 files changed, 93 insertions(+), 96 deletions(-) diff --git a/converter/pc98_usb/config.h b/converter/pc98_usb/config.h index 04ee5b1101..4f91c07ce4 100644 --- a/converter/pc98_usb/config.h +++ b/converter/pc98_usb/config.h @@ -69,11 +69,7 @@ along with this program. If not, see . #define SERIAL_SOFT_RXD_PORT PORTD #define SERIAL_SOFT_RXD_PIN PIND #define SERIAL_SOFT_RXD_BIT 2 -#ifdef SERIAL_SOFT_LOGIC_NEGATIVE - #define SERIAL_SOFT_RXD_READ() ~(SERIAL_SOFT_RXD_PIN&(1<. #define SERIAL_SOFT_TXD_PORT PORTD #define SERIAL_SOFT_TXD_PIN PIND #define SERIAL_SOFT_TXD_BIT 3 -#ifdef SERIAL_SOFT_LOGIC_NEGATIVE - #define SERIAL_SOFT_TXD_ON() do { \ - SERIAL_SOFT_TXD_PORT &= ~(1<. * asynchronous, negative logic, 1200baud, no flow control * 1-start bit, 8-data bit, non parity, 1-stop bit */ -#define SERIAL_BAUD 1200 - -#define SERIAL_RXD_DDR DDRD -#define SERIAL_RXD_PORT PORTD -#define SERIAL_RXD_PIN PIND -#define SERIAL_RXD_BIT 2 -#define SERIAL_RXD_VECT INT2_vect -#define SERIAL_RXD_INIT() do { \ +#define SERIAL_SOFT_BAUD 1200 +#define SERIAL_SOFT_PARITY_NONE +#define SERIAL_SOFT_BIT_ORDER_LSB +#define SERIAL_SOFT_LOGIC_NEGATIVE +/* RXD Port */ +#define SERIAL_SOFT_RXD_ENABLE +#define SERIAL_SOFT_RXD_DDR DDRD +#define SERIAL_SOFT_RXD_PORT PORTD +#define SERIAL_SOFT_RXD_PIN PIND +#define SERIAL_SOFT_RXD_BIT 2 +#define SERIAL_SOFT_RXD_VECT INT2_vect +/* RXD Interupt */ +#define SERIAL_SOFT_RXD_INIT() do { \ /* pin configuration: input with pull-up */ \ - SERIAL_RXD_DDR &= ~(1<>= 1; #else mask <<= 1; #endif } -#if defined(SERIAL_PARITY_EVEN) || defined(SERIAL_PARITY_ODD) +#if defined(SERIAL_SOFT_PARITY_EVEN) || defined(SERIAL_SOFT_PARITY_ODD) /* to center of parity bit */ - if (parity) { - SERIAL_TXD_ON(); + if (parity != SERIAL_SOFT_PARITY_VAL) { + SERIAL_SOFT_TXD_ON(); } else { - SERIAL_TXD_OFF(); + SERIAL_SOFT_TXD_OFF(); } - _delay_us(WAIT_US-2); + _delay_us(WAIT_US); #endif /* stop bit */ - SERIAL_TXD_ON(); - _delay_us(WAIT_US-2); + SERIAL_SOFT_TXD_ON(); + _delay_us(WAIT_US); } /* detect edge of start bit */ -ISR(SERIAL_RXD_VECT) +ISR(SERIAL_SOFT_RXD_VECT) { - SERIAL_SOFT_DEBUG_TGL() - SERIAL_RXD_INT_ENTER() + SERIAL_SOFT_DEBUG_TGL(); + SERIAL_SOFT_RXD_INT_ENTER() uint8_t data = 0; -#ifdef SERIAL_BIT_ORDER_MSB +#ifdef SERIAL_SOFT_BIT_ORDER_MSB uint8_t mask = 0x80; #else uint8_t mask = 0x01; #endif -#ifdef SERIAL_PARITY_ODD uint8_t parity = 0; -#elif defined(SERIAL_PARITY_EVEN) - uint8_t parity = 1; -#endif /* to center of start bit */ _delay_us(WAIT_US/2); - SERIAL_SOFT_DEBUG_TGL() + SERIAL_SOFT_DEBUG_TGL(); do { /* to center of next bit */ _delay_us(WAIT_US); - SERIAL_SOFT_DEBUG_TGL() - if (SERIAL_RXD_READ()) { + SERIAL_SOFT_DEBUG_TGL(); + if (SERIAL_SOFT_RXD_IN()) { data |= mask; -#if defined(SERIAL_PARITY_EVEN) || defined(SERIAL_PARITY_ODD) parity ^= 1; -#endif } -#ifdef SERIAL_BIT_ORDER_MSB +#ifdef SERIAL_SOFT_BIT_ORDER_MSB mask >>= 1; #else mask <<= 1; #endif } while (mask); -#if defined(SERIAL_PARITY_EVEN) || defined(SERIAL_PARITY_ODD) +#if defined(SERIAL_SOFT_PARITY_EVEN) || defined(SERIAL_SOFT_PARITY_ODD) /* to center of parity bit */ _delay_us(WAIT_US); - if (SERIAL_RXD_READ()) { parity ^= 1; } - SERIAL_SOFT_DEBUG_TGL() + if (SERIAL_SOFT_RXD_IN()) { parity ^= 1; } + SERIAL_SOFT_DEBUG_TGL(); #endif /* to center of stop bit */ _delay_us(WAIT_US); uint8_t next = (rbuf_head + 1) % RBUF_SIZE; -#if defined(SERIAL_PARITY_EVEN) || defined(SERIAL_PARITY_ODD) - if (parity && next != rbuf_tail) { +#if defined(SERIAL_SOFT_PARITY_EVEN) || defined(SERIAL_SOFT_PARITY_ODD) + if ((parity == SERIAL_SOFT_PARITY_VAL) && next != rbuf_tail) { #else if (next != rbuf_tail) { #endif @@ -211,6 +219,6 @@ ISR(SERIAL_RXD_VECT) rbuf_head = next; } - SERIAL_RXD_INT_EXIT(); - SERIAL_SOFT_DEBUG_TGL() + SERIAL_SOFT_RXD_INT_EXIT(); + SERIAL_SOFT_DEBUG_TGL(); } From 23c32d304bcc5146a575e547bba80ee8d86a2856 Mon Sep 17 00:00:00 2001 From: tmk Date: Mon, 25 Feb 2013 15:30:37 +0900 Subject: [PATCH 29/36] Add MACRO action --- common/action.c | 5 +++-- common/action.h | 52 ++++++++++++++++++++++--------------------- common/action_macro.h | 4 ++++ common/keymap.c | 8 ++++--- 4 files changed, 39 insertions(+), 30 deletions(-) diff --git a/common/action.c b/common/action.c index 294ce00fb1..fc88180309 100644 --- a/common/action.c +++ b/common/action.c @@ -23,8 +23,9 @@ along with this program. If not, see . #include "command.h" #include "util.h" #include "debug.h" -#include "action.h" #include "layer_switch.h" +#include "action_macro.h" +#include "action.h" static void process_action(keyrecord_t *record); @@ -671,7 +672,7 @@ static void process_action(keyrecord_t *record) /* Extentions */ case ACT_MACRO: - // TODO + action_macro_play(action_get_macro(record, action.func.id, action.func.opt)); break; case ACT_COMMAND: break; diff --git a/common/action.h b/common/action.h index 4892cc7fd9..9dea4b0aa7 100644 --- a/common/action.h +++ b/common/action.h @@ -19,6 +19,7 @@ along with this program. If not, see . #include "keyboard.h" #include "keycode.h" +#include "action_macro.h" /* Struct to record event and tap count */ @@ -82,6 +83,9 @@ void action_exec(keyevent_t event); /* action for key */ action_t action_for_key(uint8_t layer, key_t key); +/* macro */ +const prog_macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt); + /* user defined special function */ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt); @@ -107,8 +111,8 @@ bool waiting_buffer_has_anykey_pressed(void); * ============ * 16bit code: action_kind(4bit) + action_parameter(12bit) * - * Keyboard Keys - * ------------- + * Keyboard Keys(00XX) + * ------------------- * ACT_LMODS(0000): * 0000|0000|000000|00 No action * 0000|0000|000000|01 Transparent @@ -138,8 +142,8 @@ bool waiting_buffer_has_anykey_pressed(void); * 0011|mods| keycode Right mods + tap Key * * - * Other HID Usage - * --------------- + * Other keys(01XX) + * -------------------- * This action handles other usages than keyboard. * ACT_USAGE(0100): * 0100|00| usage(10) System control(0x80) - General Desktop page(0x01) @@ -147,15 +151,12 @@ bool waiting_buffer_has_anykey_pressed(void); * 0100|10| usage(10) (reserved) * 0100|11| usage(10) (reserved) * - * - * Mouse Keys - * ---------- * ACT_MOUSEKEY(0110): * 0101|XXXX| keycode Mouse key * * - * Layer Actions - * ------------- + * Layer Actions(10XX) + * ------------------- * ACT_KEYMAP: * 1000|--xx|0000 0000 Clear keyamp and overlay * 1000|LLLL|0000 00xx Reset default layer and clear keymap and overlay @@ -189,8 +190,6 @@ bool waiting_buffer_has_anykey_pressed(void); * * Extensions(11XX) * ---------------- - * NOTE: NOT FIXED - * * ACT_MACRO(1100): * 1100|opt | id(8) Macro play? * 1100|1111| id(8) Macro record? @@ -253,8 +252,20 @@ enum mods_codes { #define ACTION_RMOD_TAP_KEY(mod, key) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key)) #define ACTION_RMOD_ONESHOT(mod) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT) +/* HID Usage */ +enum usage_pages { + PAGE_SYSTEM, + PAGE_CONSUMER +}; +#define ACTION_USAGE_SYSTEM(id) ACTION(ACT_USAGE, PAGE_SYSTEM<<10 | (id)) +#define ACTION_USAGE_CONSUMER(id) ACTION(ACT_USAGE, PAGE_CONSUMER<<10 | (id)) + +/* Mousekey */ +#define ACTION_MOUSEKEY(key) ACTION(ACT_MOUSEKEY, key) + + -/* Layer Operation: +/* Layer Actions: * Invert layer ^= (1<. #include +#define MACRO_NONE 0 +#define MACRO(...) ({ static prog_macro_t _m[] PROGMEM = { __VA_ARGS__ }; _m; }) + + typedef uint8_t macro_t; typedef macro_t prog_macro_t PROGMEM; diff --git a/common/keymap.c b/common/keymap.c index ddc3210524..f72be57794 100644 --- a/common/keymap.c +++ b/common/keymap.c @@ -20,6 +20,7 @@ along with this program. If not, see . #include "keycode.h" #include "layer_switch.h" #include "action.h" +#include "action_macro.h" #include "debug.h" @@ -39,9 +40,10 @@ action_t action_for_key(uint8_t layer, key_t key) } __attribute__ ((weak)) -void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) -{ -} +const prog_macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { return MACRO_NONE; } + +__attribute__ ((weak)) +void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {} #else /* * legacy keymap support From 6778324de2f8cbdf4eeada7b2be05937dc833e9b Mon Sep 17 00:00:00 2001 From: tmk Date: Mon, 25 Feb 2013 15:48:34 +0900 Subject: [PATCH 30/36] Fix keymap MACRO of pc98 adn hhkb --- converter/pc98_usb/keymap.c | 64 +++++++++++++++++++++++++++++++++---- keyboard/hhkb/keymap.c | 37 +++++++++++---------- 2 files changed, 78 insertions(+), 23 deletions(-) diff --git a/converter/pc98_usb/keymap.c b/converter/pc98_usb/keymap.c index 6bc549b05c..f793539dfd 100644 --- a/converter/pc98_usb/keymap.c +++ b/converter/pc98_usb/keymap.c @@ -64,10 +64,10 @@ along with this program. If not, see . { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \ { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \ { KC_NO, KC_##K51, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \ - { KC_NO, KC_NO, KC_##K5A, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \ + { KC_##K58, KC_##K59, KC_##K5A, KC_##K5B, KC_NO, KC_NO, KC_NO, KC_NO }, \ { KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_##K67 }, \ { KC_##K68, KC_##K69, KC_##K6A, KC_##K6B, KC_NO, KC_NO, KC_NO, KC_NO }, \ - { KC_##K70, KC_NO, KC_NO, KC_##K73, KC_##K74, KC_NO, KC_NO, KC_NO }, \ + { KC_##K70, KC_##K71, KC_NO, KC_##K73, KC_##K74, KC_NO, KC_NO, KC_NO }, \ { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO } \ } @@ -91,11 +91,11 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { `-----------------------------------------------' */ KEYMAP( - CANCEL,COPY, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, - ESC, 1, 2, 3, 4, 5, NO, NO, 6, 7, 8, 9, 0, BSPC, + CANCEL,COPY, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, FN6, + ESC, 1, 2, 3, 4, 5, FN4, FN5, 6, 7, 8, 9, 0, BSPC, TAB, Q, W, E, R, T, UP, Y, U, I, O, P, ENT, LCTL, A, S, D, F, G, MINS, EQL, H, J, K, L, FN2, - LSFT, Z, X, C, V, B, INS, DOWN, DEL, N, M,COMM, DOT, FN1, + LSFT, Z, X, C, V, B, GRV, BSLS, QUOT, N, M,COMM, DOT, FN1, LGUI, LALT, LCTL, LSFT, SPC, SPC, RALT ), KEYMAP( @@ -115,18 +115,70 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { LGUI, LALT, LCTL, LSFT, SPC, SPC, RALT ), }; - static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {}; +/* + * Macro definition + */ +enum macro_id { + LBRACKET, + RBRACKET, + DUMMY, +}; + +const prog_macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) +{ + keyevent_t event = record->event; + //uint8_t tap_count = record->tap_count; + + switch (id) { + case LBRACKET: + return (event.pressed ? + MACRO( T(LBRC), END ) : + MACRO( T(LBRC), END ) ); + case RBRACKET: + return (event.pressed ? + MACRO( T(RBRC), END ) : + MACRO( T(RBRC), END ) ); + } + return MACRO_NONE; +} + +/* + * Action function + */ +void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) +{ +/* + keyevent_t event = record->event; + uint8_t tap_count = record->tap_count; + switch (id) { + case 0xFF: + action_macro_play(get_macro(opt, event.pressed)); + break; + } +*/ +} + + +/* + * Fn actions + */ static const uint16_t PROGMEM fn_actions[] = { ACTION_KEYMAP_TAP_TOGGLE(0), // FN0 ACTION_KEYMAP_TAP_KEY(1, KC_SLASH), // FN1 ACTION_KEYMAP_TAP_KEY(2, KC_SCLN), // FN2 ACTION_KEYMAP(2), // FN3 + ACTION_MACRO(LBRACKET), // FN4 + ACTION_MACRO(RBRACKET), // FN5 + ACTION_MACRO(DUMMY), // FN6 }; + + + /* * No need to edit. */ diff --git a/keyboard/hhkb/keymap.c b/keyboard/hhkb/keymap.c index 1fb65873d1..d4e009ede6 100644 --- a/keyboard/hhkb/keymap.c +++ b/keyboard/hhkb/keymap.c @@ -65,9 +65,9 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { */ KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \ - FN6, A, S, D, F, G, H, J, K, L, FN3, QUOT,FN7, \ - FN8, Z, X, C, V, B, N, M, COMM,DOT, FN2, FN12,FN9, \ - LGUI,LALT, FN5, FN13,FN4), + LCTL,A, S, D, F, G, H, J, K, L, FN3, QUOT,FN7, \ + LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN2, FN12,FN9, \ + LGUI,LALT, FN5, FN14,FN4), /* Layer 1: HHKB mode (HHKB Fn) * ,-----------------------------------------------------------. @@ -173,7 +173,11 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { enum function_id { LSHIFT_LPAREN, RSHIFT_RPAREN, - MACRO = 0xff +}; + +enum macro_id { + SHIFT_D, + HELLO, }; @@ -198,28 +202,30 @@ static const uint16_t PROGMEM fn_actions[] = { [9] = ACTION_KEYMAP_TAP_TOGGLE(1), // FN9 [11] = ACTION_FUNCTION_TAP(LSHIFT_LPAREN), // FN11 Function: LShift with tap '(' [12] = ACTION_FUNCTION_TAP(RSHIFT_RPAREN), // FN12 Function: RShift with tap ')' - [13] = ACTION_FUNCTION(MACRO, 1), // FN13 Macro: + [13] = ACTION_MACRO(SHIFT_D), + [14] = ACTION_MACRO(HELLO), }; /* * Macro definition */ -#define MACRO(...) ({ static prog_macro_t _m[] PROGMEM = { __VA_ARGS__ }; _m; }) -#define MACRO_NONE 0 -static const prog_macro_t *get_macro(uint8_t id, bool pressed) +const prog_macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { + keyevent_t event = record->event; + //uint8_t tap_count = record->tap_count; + switch (id) { - case 0: - return (pressed ? + case SHIFT_D: + return (event.pressed ? MACRO( MD(LSHIFT), D(D), END ) : MACRO( U(D), MU(LSHIFT), END ) ); - case 1: - return (pressed ? - MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ) : + case HELLO: + return (event.pressed ? + MACRO( I(0), T(H), T(E), T(L), T(L), W(255), T(O), END ) : MACRO_NONE ); } - return 0; + return MACRO_NONE; } @@ -300,9 +306,6 @@ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) } } break; - case MACRO: - action_macro_play(get_macro(opt, event.pressed)); - break; } } From a207e848b3b308406263576c1e0d066067888416 Mon Sep 17 00:00:00 2001 From: tmk Date: Tue, 26 Feb 2013 16:27:09 +0900 Subject: [PATCH 31/36] Add tap flags on record_t --- common/action.c | 46 +++++++------ common/action.h | 18 +++++- common/action_macro.c | 1 - keyboard/hhkb/keymap.c | 143 ++++++++++++++++++----------------------- 4 files changed, 104 insertions(+), 104 deletions(-) diff --git a/common/action.c b/common/action.c index fc88180309..7f3e236f04 100644 --- a/common/action.c +++ b/common/action.c @@ -206,7 +206,7 @@ void action_exec(keyevent_t event) static void process_action(keyrecord_t *record) { keyevent_t event = record->event; - uint8_t tap_count = record->tap_count; + uint8_t tap_count = record->tap.count; if (IS_NOEVENT(event)) { return; } @@ -295,7 +295,7 @@ static void process_action(keyrecord_t *record) if (waiting_buffer_has_anykey_pressed()) { debug("MODS_TAP: Tap: Cancel: add_mods\n"); // ad hoc: set 0 to cancel tap - record->tap_count = 0; + record->tap.count = 0; add_mods(mods); } else { debug("MODS_TAP: Tap: register_code\n"); @@ -697,16 +697,17 @@ static bool process_tapping(keyrecord_t *keyp) // if tapping if (IS_TAPPING_PRESSED()) { if (WITHIN_TAPPING_TERM(event)) { - if (tapping_key.tap_count == 0) { + if (tapping_key.tap.count == 0) { if (IS_TAPPING_KEY(event.key) && !event.pressed) { // first tap! debug("Tapping: First tap(0->1).\n"); - tapping_key.tap_count = 1; + tapping_key.tap.count = 1; + tapping_key.tap.interrupted = (waiting_buffer_has_anykey_pressed() ? true : false); debug_tapping_key(); process_action(&tapping_key); // enqueue - keyp->tap_count = tapping_key.tap_count; + keyp->tap = tapping_key.tap; return false; } #if TAPPING_TERM >= 500 @@ -730,19 +731,19 @@ static bool process_tapping(keyrecord_t *keyp) // tap_count > 0 else { if (IS_TAPPING_KEY(event.key) && !event.pressed) { - debug("Tapping: Tap release("); debug_dec(tapping_key.tap_count); debug(")\n"); - keyp->tap_count = tapping_key.tap_count; + debug("Tapping: Tap release("); debug_dec(tapping_key.tap.count); debug(")\n"); + keyp->tap = tapping_key.tap; process_action(keyp); tapping_key = *keyp; debug_tapping_key(); return true; } else if (is_tap_key(keyp->event.key) && event.pressed) { - if (tapping_key.tap_count > 1) { + if (tapping_key.tap.count > 1) { debug("Tapping: Start new tap with releasing last tap(>1).\n"); // unregister key process_action(&(keyrecord_t){ - .tap_count = tapping_key.tap_count, + .tap = tapping_key.tap, .event.key = tapping_key.event.key, .event.time = event.time, .event.pressed = false @@ -766,7 +767,7 @@ static bool process_tapping(keyrecord_t *keyp) } // after TAPPING_TERM else { - if (tapping_key.tap_count == 0) { + if (tapping_key.tap.count == 0) { debug("Tapping: End. Timeout. Not tap(0): "); debug_event(event); debug("\n"); process_action(&tapping_key); @@ -776,17 +777,17 @@ static bool process_tapping(keyrecord_t *keyp) } else { if (IS_TAPPING_KEY(event.key) && !event.pressed) { debug("Tapping: End. last timeout tap release(>0)."); - keyp->tap_count = tapping_key.tap_count; + keyp->tap = tapping_key.tap; process_action(keyp); tapping_key = (keyrecord_t){}; return true; } else if (is_tap_key(keyp->event.key) && event.pressed) { - if (tapping_key.tap_count > 1) { + if (tapping_key.tap.count > 1) { debug("Tapping: Start new tap with releasing last timeout tap(>1).\n"); // unregister key process_action(&(keyrecord_t){ - .tap_count = tapping_key.tap_count, + .tap = tapping_key.tap, .event.key = tapping_key.event.key, .event.time = event.time, .event.pressed = false @@ -810,10 +811,11 @@ static bool process_tapping(keyrecord_t *keyp) } } else if (IS_TAPPING_RELEASED()) { if (WITHIN_TAPPING_TERM(event)) { - if (tapping_key.tap_count > 0 && IS_TAPPING_KEY(event.key) && event.pressed) { + if (tapping_key.tap.count > 0 && IS_TAPPING_KEY(event.key) && event.pressed) { // sequential tap. - keyp->tap_count = tapping_key.tap_count + 1; - debug("Tapping: Tap press("); debug_dec(keyp->tap_count); debug(")\n"); + keyp->tap = tapping_key.tap; + keyp->tap.count += 1; + debug("Tapping: Tap press("); debug_dec(keyp->tap.count); debug(")\n"); process_action(keyp); tapping_key = *keyp; debug_tapping_key(); @@ -858,16 +860,16 @@ static bool process_tapping(keyrecord_t *keyp) static void waiting_buffer_scan_tap(void) { // tapping already is settled - if (tapping_key.tap_count > 0) return; - // invalid state: tapping_key released && tap_count == 0 + if (tapping_key.tap.count > 0) return; + // invalid state: tapping_key released && tap.count == 0 if (!tapping_key.event.pressed) return; for (uint8_t i = waiting_buffer_tail; i != waiting_buffer_head; i = (i + 1) % WAITING_BUFFER_SIZE) { if (IS_TAPPING_KEY(waiting_buffer[i].event.key) && !waiting_buffer[i].event.pressed && WITHIN_TAPPING_TERM(waiting_buffer[i].event)) { - tapping_key.tap_count = 1; - waiting_buffer[i].tap_count = 1; + tapping_key.tap.count = 1; + waiting_buffer[i].tap.count = 1; process_action(&tapping_key); debug("waiting_buffer_scan_tap: found at ["); debug_dec(i); debug("]\n"); @@ -987,6 +989,7 @@ bool is_tap_key(key_t key) default: return false; } + case ACT_MACRO: case ACT_FUNCTION: if (action.func.opt & FUNC_TAP) { return true; } return false; @@ -1006,7 +1009,8 @@ static void debug_event(keyevent_t event) } static void debug_record(keyrecord_t record) { - debug_event(record.event); debug(":"); debug_dec(record.tap_count); + debug_event(record.event); debug(":"); debug_dec(record.tap.count); + if (record.tap.interrupted) debug("-"); } static void debug_action(action_t action) { diff --git a/common/action.h b/common/action.h index 9dea4b0aa7..39e0ae3283 100644 --- a/common/action.h +++ b/common/action.h @@ -23,9 +23,19 @@ along with this program. If not, see . /* Struct to record event and tap count */ +typedef union { + struct { + bool interrupted :1; + bool reserved2 :1; + bool reserved1 :1; + bool reserved0 :1; + uint8_t count :4; + }; +} tap_t; + typedef struct { keyevent_t event; - uint8_t tap_count; + tap_t tap; } keyrecord_t; /* Action struct. @@ -377,6 +387,7 @@ enum layer_params { */ /* Macro */ #define ACTION_MACRO(id) ACTION(ACT_MACRO, (id)) +#define ACTION_MACRO_TAP(id) ACTION(ACT_MACRO, FUNC_TAP<<8 | (id)) #define ACTION_MACRO_OPT(id, opt) ACTION(ACT_MACRO, (opt)<<8 | (id)) /* Command */ @@ -386,7 +397,8 @@ enum layer_params { enum function_opts { FUNC_TAP = 0x8, /* indciates function is tappable */ }; -#define ACTION_FUNCTION(id, opt) ACTION(ACT_FUNCTION, (opt)<<8 | id) -#define ACTION_FUNCTION_TAP(id) ACTION(ACT_FUNCTION, FUNC_TAP<<8 | id) +#define ACTION_FUNCTION(id) ACTION(ACT_FUNCTION, (id)) +#define ACTION_FUNCTION_TAP(id) ACTION(ACT_FUNCTION, FUNC_TAP<<8 | (id)) +#define ACTION_FUNCTION_OPT(id, opt) ACTION(ACT_FUNCTION, (opt)<<8 | (id)) #endif /* ACTION_H */ diff --git a/common/action_macro.c b/common/action_macro.c index 72859c0dda..ca7ffa822d 100644 --- a/common/action_macro.c +++ b/common/action_macro.c @@ -41,7 +41,6 @@ void action_macro_play(const prog_macro_t *macro_p) case MODS_DOWN: MACRO_READ(); debug("MODS_DOWN("); debug_hex(macro); debug(")\n"); - debug("MODS_UP("); debug_hex(macro); debug(")\n"); add_mods(macro); break; case MODS_UP: diff --git a/keyboard/hhkb/keymap.c b/keyboard/hhkb/keymap.c index d4e009ede6..0d07c79cf3 100644 --- a/keyboard/hhkb/keymap.c +++ b/keyboard/hhkb/keymap.c @@ -56,18 +56,18 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * |-----------------------------------------------------------| * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs| * |-----------------------------------------------------------| - * |Fn6 | A| S| D| F| G| H| J| K| L|Fn3| '|Return | + * |Contro| A| S| D| F| G| H| J| K| L|Fn3| '|Fn4 | * |-----------------------------------------------------------| - * |Fn8 | Z| X| C| V| B| N| M| ,| .|Fn2|Fn12 |Fn1| + * |Fn5 | Z| X| C| V| B| N| M| ,| .|Fn2|Shift |Fn1| * `-----------------------------------------------------------' - * |Gui|Alt | Fn5 |Alt |Fn4| + * |Gui|Alt | Fn6 |Alt |Fn7| * `-------------------------------------------' */ KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \ - LCTL,A, S, D, F, G, H, J, K, L, FN3, QUOT,FN7, \ - LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN2, FN12,FN9, \ - LGUI,LALT, FN5, FN14,FN4), + LCTL,A, S, D, F, G, H, J, K, L, FN3, QUOT,FN4, \ + FN5,Z, X, C, V, B, N, M, COMM,DOT, FN2, RSFT,FN1, \ + LGUI,LALT, FN6, RALT,FN7), /* Layer 1: HHKB mode (HHKB Fn) * ,-----------------------------------------------------------. @@ -77,7 +77,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * |-----------------------------------------------------------| * |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter | * |-----------------------------------------------------------| - * |Shift | | | | | | +| -|End|PgD|Dow|Shift |Fn0| + * |Shift | | | | | | +| -|End|PgD|Dow|Shift | | * `-----------------------------------------------------------' * |Gui|Alt | Space |Alt |Gui| * `-------------------------------------------' @@ -127,7 +127,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,SLSH,RSFT,NO, \ LGUI,LALT, BTN1, RALT,TRNS), - /* Layer 4: Matias half keyboard style (Space) + /* Layer 4: Matias half-qwerty keyboard style (Space) * ,-----------------------------------------------------------. * | -| 0| 9| 8| 7| 6| 5| 4| 3| 2| 1| | | |Esc| * |-----------------------------------------------------------| @@ -176,7 +176,8 @@ enum function_id { }; enum macro_id { - SHIFT_D, + LSHIFT_PAREN, + RSHIFT_PAREN, HELLO, }; @@ -184,26 +185,26 @@ enum macro_id { /* * Fn action definition */ -// TODO: use [1] = KEYMAP(...) to prevent from changing index of element? static const uint16_t PROGMEM fn_actions[] = { - ACTION_DEFAULT_LAYER, // FN0 - ACTION_KEYMAP(1), // FN1 - ACTION_KEYMAP_TAP_KEY(2, KC_SLASH), // FN2 Layer with Slash - ACTION_KEYMAP_TAP_KEY(3, KC_SCLN), // FN3 Layer with Semicolon - - ACTION_KEYMAP(3), // FN4 -// ACTION_KEYMAP_TOGGLE(3), // FN4 -// ACTION_FUNCTION(MACRO, 0), // FN4 - ACTION_KEYMAP_TAP_KEY(5, KC_SPC), // FN5 -// ACTION_LMOD_TAP_KEY(KC_LCTL, KC_BSPC), // FN6 Control with tap Backspace - ACTION_LMOD_TAP_KEY(KC_LCTL, KC_ESC), // FN6 Control with tap Backspace - ACTION_RMOD_TAP_KEY(KC_RCTL, KC_ENT), // FN7 Control with tap Enter - ACTION_LMOD_ONESHOT(KC_LSFT), // FN8 Oneshot Shift - [9] = ACTION_KEYMAP_TAP_TOGGLE(1), // FN9 - [11] = ACTION_FUNCTION_TAP(LSHIFT_LPAREN), // FN11 Function: LShift with tap '(' - [12] = ACTION_FUNCTION_TAP(RSHIFT_RPAREN), // FN12 Function: RShift with tap ')' - [13] = ACTION_MACRO(SHIFT_D), - [14] = ACTION_MACRO(HELLO), + [0] = ACTION_DEFAULT_LAYER, // Default layer(not used) +// [1] = ACTION_KEYMAP(1), // HHKB layer + [1] = ACTION_KEYMAP_TAP_TOGGLE(1), // HHKB layer(toggle with 5 taps) + [2] = ACTION_KEYMAP_TAP_KEY(2, KC_SLASH), // Cursor layer with Slash* + [3] = ACTION_KEYMAP_TAP_KEY(3, KC_SCLN), // Mousekey layer with Semicolon* + [4] = ACTION_RMOD_TAP_KEY(KC_RCTL, KC_ENT), // RControl with tap Enter* + [5] = ACTION_LMOD_ONESHOT(KC_LSFT), // Oneshot Shift* +// [6] = ACTION_KEYMAP_TAP_KEY(4, KC_SPC), // Half-qwerty layer with Space + [6] = ACTION_KEYMAP_TAP_KEY(5, KC_SPC), // Mousekey layer with Space +// [7] = ACTION_KEYMAP(3), // Mousekey layer + [7] = ACTION_KEYMAP_TOGGLE(3), // Mousekey layer(toggle) + +// [8] = ACTION_LMOD_TAP_KEY(KC_LCTL, KC_BSPC), // LControl with tap Backspace +// [9] = ACTION_LMOD_TAP_KEY(KC_LCTL, KC_ESC), // LControl with tap Esc +// [11] = ACTION_FUNCTION_TAP(LSHIFT_LPAREN), // Function: LShift with tap '(' +// [12] = ACTION_FUNCTION_TAP(RSHIFT_RPAREN), // Function: RShift with tap ')' +// [13] = ACTION_MACRO_TAP(LSHIFT_PAREN), // Macro: LShift with tap '(' +// [14] = ACTION_MACRO_TAP(RSHIFT_PAREN), // Macro: RShift with tap ')' +// [15] = ACTION_MACRO(HELLO), // Macro: say hello }; @@ -213,13 +214,25 @@ static const uint16_t PROGMEM fn_actions[] = { const prog_macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { keyevent_t event = record->event; - //uint8_t tap_count = record->tap_count; + tap_t tap = record->tap; switch (id) { - case SHIFT_D: - return (event.pressed ? - MACRO( MD(LSHIFT), D(D), END ) : - MACRO( U(D), MU(LSHIFT), END ) ); + case LSHIFT_PAREN: + if (tap.count > 0 && !tap.interrupted) { + return (event.pressed ? + MACRO( MD(LSHIFT), D(9), U(9), MU(LSHIFT), END ) : MACRO_NONE); + } else { + return (event.pressed ? + MACRO( MD(LSHIFT), END ) : MACRO( MU(LSHIFT), END ) ); + } + case RSHIFT_PAREN: + if (tap.count > 0 && !tap.interrupted) { + return (event.pressed ? + MACRO( MD(RSHIFT), D(0), U(0), MU(RSHIFT), END ) : MACRO_NONE); + } else { + return (event.pressed ? + MACRO( MD(RSHIFT), END ) : MACRO( MU(RSHIFT), END ) ); + } case HELLO: return (event.pressed ? MACRO( I(0), T(H), T(E), T(L), T(L), W(255), T(O), END ) : @@ -236,74 +249,46 @@ const prog_macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t op void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) { keyevent_t event = record->event; - uint8_t tap_count = record->tap_count; - - debug("action_call_function: "); - if (event.pressed) debug("pressed"); else debug("released"); - debug(" id: "); debug_hex(id); - debug(" tap_count: "); debug_dec(tap_count); - debug("\n"); + tap_t tap = record->tap; switch (id) { case LSHIFT_LPAREN: // LShft + tap '(' + // NOTE: cant use register_code to avoid conflicting with magic key bind if (event.pressed) { - if (tap_count == 0) { + if (tap.count == 0 || tap.interrupted) { add_mods(MOD_BIT(KC_LSHIFT)); } else { - if (waiting_buffer_has_anykey_pressed()) { - // ad hoc: set 0 to cancel tap - record->tap_count = 0; - add_mods(MOD_BIT(KC_LSHIFT)); - } else { - // NOTE to avoid conflicting command key bind(LShift+RShift) - //register_code(KC_LSHIFT); - //register_code(KC_9); - host_add_mods(MOD_BIT(KC_LSHIFT)); - host_add_key(KC_9); - host_send_keyboard_report(); - } - } - } else { - if (tap_count == 0) { - del_mods(MOD_BIT(KC_LSHIFT)); - } else { - //unregister_code(KC_9); - //unregister_code(KC_LSHIFT); + host_add_mods(MOD_BIT(KC_LSHIFT)); + host_add_key(KC_9); + host_send_keyboard_report(); host_del_mods(MOD_BIT(KC_LSHIFT)); host_del_key(KC_9); host_send_keyboard_report(); } + } else { + if (tap.count == 0 || tap.interrupted) { + del_mods(MOD_BIT(KC_LSHIFT)); + } } break; case RSHIFT_RPAREN: // RShift + tap ')' if (event.pressed) { - if (tap_count == 0) { + if (tap.count == 0 || tap.interrupted) { add_mods(MOD_BIT(KC_RSHIFT)); } else { - if (waiting_buffer_has_anykey_pressed()) { - // ad hoc: set 0 to cancel tap - record->tap_count = 0; - add_mods(MOD_BIT(KC_RSHIFT)); - } else { - //register_code(KC_RSHIFT); - //register_code(KC_0); - host_add_mods(MOD_BIT(KC_RSHIFT)); - host_add_key(KC_0); - host_send_keyboard_report(); - } - } - } else { - if (tap_count == 0) { - del_mods(MOD_BIT(KC_RSHIFT)); - } else { - //unregister_code(KC_0); - //unregister_code(KC_RSHIFT); + host_add_mods(MOD_BIT(KC_RSHIFT)); + host_add_key(KC_0); + host_send_keyboard_report(); host_del_mods(MOD_BIT(KC_RSHIFT)); host_del_key(KC_0); host_send_keyboard_report(); } + } else { + if (tap.count == 0 || tap.interrupted) { + del_mods(MOD_BIT(KC_RSHIFT)); + } } break; } From 40f1a4930a10ce9253c1215949b497c322db41da Mon Sep 17 00:00:00 2001 From: tmk Date: Wed, 27 Feb 2013 10:32:46 +0900 Subject: [PATCH 32/36] Fix SET_DEFAULT_LAYER action and keymap of gh60 --- README.md | 2 +- common/action.c | 6 ----- keyboard/gh60/keymap.c | 55 ++++++++++++++++++++++++++++++------------ 3 files changed, 41 insertions(+), 22 deletions(-) diff --git a/README.md b/README.md index d4fee96c4c..7ceffce772 100644 --- a/README.md +++ b/README.md @@ -470,7 +470,7 @@ See `keyboard/hhkb/keymap.c` for sample. ### 3. Layer Layer is key-action map to assign action to every physical key. You can define multiple layers in keymap and make layers active out of keymap during operation at will. - First layer is indexed by `0` which usually become **`default layer`** and active in initial state. + First layer is indexed by `0` which usually become `default layer` and active in initial state. You can define **16 layers** at most in each keymaps[] and overlays[]. diff --git a/common/action.c b/common/action.c index 7f3e236f04..7ca481fba7 100644 --- a/common/action.c +++ b/common/action.c @@ -384,21 +384,15 @@ static void process_action(keyrecord_t *record) /* Keymap Reset default layer */ case (OP_RESET | ON_PRESS): if (event.pressed) { - overlay_clear(); - keymap_clear(); default_layer_set(action.layer.val); } break; case (OP_RESET | ON_RELEASE): if (!event.pressed) { - overlay_clear(); - keymap_clear(); default_layer_set(action.layer.val); } break; case (OP_RESET | ON_BOTH): - overlay_clear(); - keymap_clear(); default_layer_set(action.layer.val); break; diff --git a/keyboard/gh60/keymap.c b/keyboard/gh60/keymap.c index 77ec09cfd6..af7af64d15 100644 --- a/keyboard/gh60/keymap.c +++ b/keyboard/gh60/keymap.c @@ -107,20 +107,15 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0), - /* Keymap: workman */ + /* Keymap 3: workman */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0), -}; -static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { - /* - * Funky - */ - /* Overlay 0: HHKB mode + /* Overlay 4: HHKB mode * ,-----------------------------------------------------------. * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete | * |-----------------------------------------------------------| @@ -134,12 +129,12 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { * `-----------------------------------------------------------' */ KEYMAP_ANSI( - PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \ + GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \ CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,INS, \ LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \ LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN, RSFT, \ - LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, TRNS), - /* Overlay 1: Vi mode (Slash) + LCTL,LGUI,LALT, SPC, RALT,RGUI,FN4, TRNS), + /* Overlay 5: Vi mode (Slash) * ,-----------------------------------------------------------. * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | * |-----------------------------------------------------------| @@ -158,7 +153,7 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { LCTL,TRNS,LEFT,DOWN,RGHT,TRNS,LEFT,DOWN,UP, RGHT,TRNS,TRNS, ENT, \ LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,HOME,PGDN,PGUP,END, TRNS, RSFT, \ LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), - /* Overlay 2: Mouse mode (Semicolon/App) + /* Overlay 6: Mouse mode (Semicolon/App) * ,-----------------------------------------------------------. * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | * |-----------------------------------------------------------| @@ -178,16 +173,46 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,TRNS,TRNS, ENT, \ LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,TRNS, RSFT, \ LCTL,LGUI,LALT, BTN1, TRNS,TRNS,TRNS,RCTL), + /* Overlay 7: Layout selector + * ,-----------------------------------------------------------. + * | Lq| Lc| Ld| Lw| | | | | | | | | | | + * |-----------------------------------------------------------| + * | |Lq |Lw | | | | | | | | | | | | + * |-----------------------------------------------------------| + * | | | |Ld | | | | | | | | | | + * |-----------------------------------------------------------| + * | | | |Lc | | | | | | | | | + * |-----------------------------------------------------------| + * | | | | | | | | | + * `-----------------------------------------------------------' + * Lq: set Qwerty layout + * Lc: set Colemak layout + * Ld: set Dvorak layout + * Lw: set Workman layout + */ + KEYMAP_ANSI( + FN5, FN6, FN7, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,FN5, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), }; +static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {}; + /* * Fn action definition */ static const uint16_t PROGMEM fn_actions[] = { - ACTION_OVERLAY_TAP_TOGGLE(0), // FN0 - ACTION_OVERLAY_TAP_KEY(1, KC_SLASH), // FN1 - ACTION_OVERLAY_TAP_KEY(2, KC_SCLN), // FN2 - ACTION_OVERLAY(2), // FN3 + [0] = ACTION_KEYMAP(4), // FN0 + [1] = ACTION_KEYMAP_TAP_KEY(5, KC_SLASH), // FN1 + [2] = ACTION_KEYMAP_TAP_KEY(6, KC_SCLN), // FN2 + [3] = ACTION_KEYMAP(6), // FN3 + [4] = ACTION_KEYMAP(7), // to Layout selector + [5] = ACTION_SET_DEFAULT_LAYER(0), // set qwerty layout + [6] = ACTION_SET_DEFAULT_LAYER(1), // set colemak layout + [7] = ACTION_SET_DEFAULT_LAYER(2), // set dvorak layout + [8] = ACTION_SET_DEFAULT_LAYER(3), // set workman layout }; #endif From 083c75816fbad6bcbbc268eb77e5011d2d16656b Mon Sep 17 00:00:00 2001 From: tmk Date: Mon, 4 Mar 2013 16:37:19 +0900 Subject: [PATCH 33/36] Create keymap.md --- README.md | 359 +-------------------------------- common/action.h | 4 + doc/keymap.md | 522 ++++++++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 532 insertions(+), 353 deletions(-) create mode 100644 doc/keymap.md diff --git a/README.md b/README.md index 7ceffce772..14d55ea367 100644 --- a/README.md +++ b/README.md @@ -22,8 +22,10 @@ Features Projects -------- +You can find some keyboard specific projects under `converter` and `keyboard` directory. + ### converter -* ps2_usb - [PS/2 keyboard to USB][GH_ps2] +* [ps2_usb](converter/ps2_usb/) - [PS/2 keyboard to USB][GH_ps2] * adb_usb - [ADB keyboard to USB][GH_adb] * m0110_usb - [Machintosh 128K/512K/Plus keyboard to USB][GH_m0110] * terminal_usb - [IBM Model M terminal keyboard(PS/2 scancode set3) to USB][GH_terminal] @@ -203,359 +205,10 @@ Config.h Options #define IS_COMMAND() (keyboard_report->mods == (MOD_BIT(KB_LSHIFT) | MOD_BIT(KB_RSHIFT))) -Keymap ------- -Many of existent projects offer keymap framework to define your own keymap easily. The following will explain how you can define keymap using this framework. - Instead, you can also implement your own `keymap_get_action()` to return action code for each key if you want. - -This is keymap example for [HHKB](http://en.wikipedia.org/wiki/Happy_Hacking_Keyboard) keyboard. Keymap is defined in `keymaps[]` array. - - static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* Keymap 0: Default Layer - * ,-----------------------------------------------------------. - * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `| - * |-----------------------------------------------------------| - * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs| - * |-----------------------------------------------------------| - * |Contro| A| S| D| F| G| H| J| K| L|Fn1| '|Enter | - * |-----------------------------------------------------------| - * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0| - * `-----------------------------------------------------------' - * |Gui|Alt |Space |Alt |Fn2| - * `-------------------------------------------' - */ - KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \ - TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \ - LCTL,A, S, D, F, G, H, J, K, L, FN1, QUOT,ENT, \ - LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,FN0, \ - LGUI,LALT, SPC, RALT,FN3), - /* Keymap 1: colemak */ - KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \ - TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSPC, \ - BSPC,A, R, S, T, D, H, N, E, I, O, QUOT,ENT, \ - LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH,RSFT,FN0, \ - LGUI,LALT, SPC, RALT,FN2), - }; - - static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { - /* Overlay 0: HHKB mode (HHKB Fn) - * ,-----------------------------------------------------------. - * |Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del| - * |-----------------------------------------------------------| - * |Caps | | | | | | | |Psc|Slk|Pus|Up | |Backs| - * |-----------------------------------------------------------| - * |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter | - * |-----------------------------------------------------------| - * |Shift | | | | | | +| -|End|PgD|Dow|Shift | | - * `-----------------------------------------------------------' - * |Gui |Alt |Space |Alt |Gui| - * `--------------------------------------------' - */ - KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \ - CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,BSPC, \ - LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \ - LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN,RSFT,TRNS, \ - LGUI,LALT, SPC, RALT,RGUI), - /* Overlay 1: Mouse mode (Semicolon) - * ,-----------------------------------------------------------. - * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del| - * |-----------------------------------------------------------| - * |Tab | | | | | |MwL|MwD|MwU|MwR| | | |Backs| - * |-----------------------------------------------------------| - * |Contro| | | | | |McL|McD|McU|McR| | |Return | - * |-----------------------------------------------------------| - * |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | | - * `-----------------------------------------------------------' - * |Gui |Alt |Mb1 |Alt | | - * `--------------------------------------------' - * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel - */ - KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \ - TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,BSPC, \ - LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,TRNS,QUOT,ENT, \ - LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,SLSH,RSFT,TRNS, \ - LGUI,LALT, BTN1, RALT,TRNS), - }; - - static const uint16_t PROGMEM fn_actions[] = { - ACTION_OVERLAY(0), // FN0 - ACTION_OVERLAY_TAP_KEY(1, KC_SCLN), // FN1 - ACTION_OVERLAY_TOGGLE(1), // FN2 - }; - - - -### 1. Keycode -See `common/keycode.h`. Keycode is 8bit internal code to inidicate action performed on key in keymap. Keycode has `KC_` prefixed symbol respectively. Most of keycodes like `KC_A` have simple action register key on press and unregister on release, on the other some of keycodes has some special actions like Fn keys, Media contorl keys, System control keys and Mouse keys. - - ***In `KEYMAP` definition you need to omit prefix part `KC_` of keycode to keep keymap compact.*** For example, just use `A` instead you place `KC_A` in `KEYMAP`. Some keycodes has 4-letter short name in addition to descriptive name, you'll prefer short one in `KEYMAP`. - -#### 1.0 Other key -- `KC_NO` for no aciton -- `KC_TRNS` for transparent layer - -#### 1.1 Normal key -- `KC_A` to `KC_Z`, `KC_1` to `KC_0` for alpha numeric key -- `KC_MINS`, `KC_EQL`, `KC_GRV`, `KC_RBRC`, `KC_LBRC`, `KC_COMM`, `KC_DOT`, `KC_BSLS`, `KC_SLSH`, `KC_SCLN`, `KC_QUOT` -- `KC_ESC`, `KC_TAB`, `KC_SPC`, `KC_BSPC`, `KC_ENT`, `KC_DEL`, `KC_INS` -- `KC_UP`, `KC_DOWN`, `KC_RGHT`, `KC_LEFT`, `KC_PGUP`, `KC_PGDN`, `KC_HOME`, `KC_END` -- `KC_CAPS`, `KC_NLCK`, `KC_SLCK`, `KC_PSCR`, `KC_PAUS`, `KC_APP`, `KC_F1` to `KC_F24` -- `KC_P1` to `KC_P0`, `KC_PDOT`, `KC_PCMM`, `KC_PSLS`, `KC_PAST`, `KC_PMNS`, `KC_PPLS`, `KC_PEQL`, `KC_PENT` for keypad. - -#### 1.2 Modifier -There are 8 modifiers which has discrimination between left and right. - -- `KC_LCTL` and `KC_RCTL` for Control -- `KC_LSFT` and `KC_RSFT` for Shift -- `KC_LALT` and `KC_RALT` for Alt -- `KC_LGUI` and `KC_RGUI` for Windows key or Command key in Mac - -#### 1.3 Mousekey -- `KC_MS_U`, `KC_MS_D`, `KC_MS_L`, `KC_MS_R` for mouse cursor -- `KC_WH_U`, `KC_WH_D`, `KC_WH_L`, `KC_WH_R` for mouse wheel -- `KC_BTN1`, `KC_BTN2`, `KC_BTN3`, `KC_BTN4`, `KC_BTN5` for mouse buttons - -#### 1.4 System & Media key -- `KC_PWR`, `KC_SLEP`, `KC_WAKE` for Power, Sleep, Wake -- `KC_MUTE`, `KC_VOLU`, `KC_VOLD` for audio volume control -- `KC_MNXT`, `KC_MPRV`, `KC_MSTP`, `KC_MPLY`, `KC_MSEL` for media control -- `KC_MAIL`, `KC_CALC`, `KC_MYCM` for application launch -- `KC_WSCH`, `KC_WHOM`, `KC_WBAK`, `KC_WFWD`, `KC_WSTP`, `KC_WREF`, `KC_WFAV` for web browser operation - -#### 1.5 Fn key -`KC_FNnn` are `Fn` keys which not given any action at the beginning unlike most of keycodes has its own action. To use these keys in `KEYMAP` you need to assign action you want at first. Action of `Fn` is defined in `fn_actions[]` and index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` designates action defined in first element of the array. ***32 `Fn` keys can be defined at most.*** - -#### Keycode Table - See [keycode table](doc/keycode.txt) in `doc/keycode.txt` or `common/keycode.h` for the detail or other keycodes. - - In regard to implementation side most of keycodes are identical with [HID usage] sent to host for real and some virtual keycodes are defined to support special actions. -[HID usage]: http://www.usb.org/developers/devclass_docs/Hut1_11.pdf - - - -### 2. Action -See `common/action.h`. Action is a 16bit code and defines function to perform on events of a key like press, release, hold and tap. You can define various actions to use various action codes. - -Most of keys just register 8bit keycodes(HID usage) to host, while to support other complex features needs 16bit extended action codes internally. But using 16bit action codes in keymap results in double size in memory against keycodes. To avoid this waste 8bit keycodes are used in `KEYMAP` to define instead of action codes. - -You can just use keycodes of `Normal key`, `Modifier`, `Mousekey` and `System & Media key` in keymap to indicate corresponding actions, instead of action code itself. In the end you can map most of keys just with 8bit keycodes. - -To use other special actions you should use `Fn key` keycode defined with such action yourself. - - -#### 2.1 Key action -Key is simple action that registers keycode on press event of key and unregister on release. - -##### 2.1.1 Normal key and Modifier -You can define `Key` action on *'A'* key with: - - ACTION_KEY(KC_A) - ACTION_KEY(KC_LSHIFT) - -***** 2.1.2 Key with modifiers - Say you want to assign a key to `Shift + 1` to get charactor *'!'* or `Alt + Tab` to switch windows. - - ACTION_MOD_KEY(KC_LSHIFT, KC_1) - ACTION_MOD_KEY(KC_LALT, KC_TAB) - -Or `Alt,Shift + Tab` can be defined. - - ACTION_MODS_KEY((MOD_BIT(KC_LALT) | MOD_BIT(KC_LSHIFT)), KC_TAB) - -These actions are comprised of strokes of modifiers and a key. `Macro` action is needed if you want more complex key strokes. - -#### 2.2 Layer Actions - -##### 2.2.0 Return to Default Layer -This sets `default layer` into `current layer`. With this action you can return to `default layer`. -with clear other layers. - - ACTION_DEFAULT_LAYER - -##### 2.2.1 Keymap -`Keymap` action validate given layer which ranges from 0 to 15. - - ACTION_KEYMAP_MOMENTARY(layer) - ACTION_KEYMAP_TOGGLE(layer) - ACTION_KEYMAP_TAP_KEY(layer, key) - ACTION_KEYMAP_TAP_TOGGLE(layer) - -##### 2.2.2 Overlay -`Overlay` action validate - - ACTION_KEYMAP_MOMENTARY(layer) - ACTION_KEYMAP_TOGGLE(layer) - ACTION_KEYMAP_TAP_KEY(layer, key) - ACTION_KEYMAP_TAP_TOGGLE(layer) - -##### 2.2.3 Set Default layer -These acitons change `default layer` to given layer. - - ACTION_SET_DEFAULT_LAYER(layer) - - -#### 2.3 Macro action -***TBD*** - -`Macro` action indicates complex key strokes. - - MACRO( MD(LSHIFT), D(D), END ) - MACRO( U(D), MU(LSHIFT), END ) - MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ) - -##### 2.3.1 Normal mode -- **I()** change interavl of stroke. -- **D()** press key -- **U()** release key -- **T()** type key(press and release) -- **W()** wait -- **MD()** modifier down -- **MU()** modifier up -- **END** end mark - -##### 2.3.2 Extended mode - -***TODO: sample impl*** -See `keyboard/hhkb/keymap.c` for sample. - - -#### 2.4 Function action -***TBD*** - -There are two type of action, normal `Function` and tappable `Function`. -These actions call user defined function with `id`, `opt`, and key event information as arguments. - -##### 2.4.1 Function -To define normal `Function` action in keymap use this. - - ACTION_FUNCTION(id, opt) - -##### 2.4.2 Function with tap -To define tappable `Function` action in keymap use this. - - ACTION_FUNCTION_TAP(id, opt) - -##### 2.4.3 Implement user function -`Function` actions can be defined freely with C by user in callback function: - - void keymap_call_function(keyrecord_t *event, uint8_t id, uint8_t opt) - -This C function is called every time key is operated, argument `id` selects action to be performed and `opt` can be used for option. Functon `id` can be 0-255 and `opt` can be 0-15. - - `keyrecord_t` is comprised of key event and tap count. `keyevent_t` indicates which and when key is pressed or released. From `tap_count` you can know tap state, 0 means no tap. These information will be used in user function to decide how action of key is performed. - - typedef struct { - keyevent_t event; - uint8_t tap_count; - } keyrecord_t; - - typedef struct { - key_t key; - bool pressed; - uint16_t time; - } keyevent_t; - - typedef struct { - uint8_t col; - uint8_t row; - } key_t; - -***TODO: sample impl*** -See `keyboard/hhkb/keymap.c` for sample. - - - - - -### 3. Layer - Layer is key-action map to assign action to every physical key. You can define multiple layers in keymap and make layers active out of keymap during operation at will. - - First layer is indexed by `0` which usually become `default layer` and active in initial state. - -You can define **16 layers** at most in each keymaps[] and overlays[]. - - you can define a layer with placing keycode symbols separated with `comma` in `KEYMAP`, which is formed with resemblance to physical keyboard layout so as you can easily put keycode on place you want to map. ***You can define most of keys with just using keycodes*** except for `Fn` key serving special actions. - - - -### 4. Layer switching -You can have some ways to switch layer with these actions. -There are two kind of layer switch action `Layer Set` and `Layer Bit` and two type of switching behaviour **Momentary** and **Toggle**. - -#### 4.1 Momentary switching -Momentary switching changes layer only while holding Fn key. - -##### 4.1.1 Momentary Set -This action makes `Layer 1` active on key press event and inactive on release event.. - - ACTION_KEYMAP_MOMENTARY(1) - - -It switches to destination layer immediately when key is pressed, after that actions on keymap of destination layer is perfomed. ***Thus you shall need to place action to come back on destination layer***, or you will be stuck in destination layer without way to get back. To get back to `default layer` you can use this action. - - ACTION_LAYER_DEFAULT - -##### 4.1.2 Momentary Bit -This `Layer Bit` action performs XOR `1` with `current layer` on both press and release event. If you are on `Layer 0` now next layer to switch will be `Layer 1`. To come back to previous layer you need to place same action on destination layer. - - ACTION_LAYER_BIT(1) - -#### 4.2 Toggle switching -Toggle switching changes layer after press then release. You keep being on the layer until you press key to return. - -##### 4.2.1 Toggle Set -This `Layer Set Toggle` action is to set `Layer 1` to `current layer` on release and do none on press. - - ACTION_LAYER_SET_TOGGLE(1) - -To get back to `default layer` you can use this action. - - ACTION_LAYER_DEFAULT - -##### 4.2.2 Toggle Bit -This `Layer Bit Toggle` action is to XOR `1` with `current layer` on release and do none on press. If you are on `Layer 2` you'll switch to `Layer 3` on press. To come back to previous layer you need to place same action on destination layer. - - ACTION_LAYER_BIT_TOGGLE(1) - - -#### 4.3 Momentary switching with Tap key -These actions switch to layer only while holding `Fn` key and register key on tap. **Tap** means to press and release key quickly. - - ACTION_LAYER_SET_TAP_KEY(2, KC_SCLN) - ACTION_LAYER_SET_BIT_KEY(2, KC_SCLN) - -With these you can place layer switching function on normal alphabet key like `;` without losing its original register function. - -#### 4.4 Momentary switching with Tap Toggle -This changes layer only while holding `Fn` key and toggle layer after several taps. **Tap** means to press and release key quickly. - - ACTION_LAYER_SET_TAP_TOGGLE(layer) - ACTION_LAYER_BIT_TAP_TOGGLE(layer) - -Number of taps can be defined with `TAPPING_TOGGLE` in `config.h`, `5` by default. - - - - -Legacy Keymap -------------- -This was used in prior version and still works due to legacy support code in `common/keymap.c`. Legacy keymap doesn't support many of features that new keymap offers. - -In comparison with new keymap how to define Fn key is different. It uses two arrays `fn_layer[]` and `fn_keycode[]`. The index of arrays corresponds with postfix number of `Fn` key. Array `fn_layer[]` indicates destination layer to switch and `fn_keycode[]` has keycodes to send when tapping `Fn` key. - -In following setting example, `Fn0`, `Fn1` and `Fn2` switch layer to 1, 2 and 2 respectively. `Fn2` registers `Space` key when tap while `Fn0` and `Fn1` doesn't send any key. - - static const uint8_t PROGMEM fn_layer[] = { - 1, // Fn0 - 2, // Fn1 - 2, // Fn2 - }; +Change your keymap +------------------ +[keymap.md](doc/keymap.md) - static const uint8_t PROGMEM fn_keycode[] = { - KC_NO, // Fn0 - KC_NO, // Fn1 - KC_SPC, // Fn2 - }; diff --git a/common/action.h b/common/action.h index 39e0ae3283..a8c56a6136 100644 --- a/common/action.h +++ b/common/action.h @@ -299,6 +299,10 @@ enum layer_params { * Default Layer */ #define ACTION_DEFAULT_LAYER ACTION(ACT_KEYMAP, 0<<8 | OP_RESET | 0) +#define ACTION_DEFAULT_LAYER_SET(layer) ACTION_KEYMAP_RESET(layer) +#define ACTION_DEFAULT_LAYER_SET_P(layer) ACTION_KEYMAP_RESET_P(layer) +#define ACTION_DEFAULT_LAYER_SET_R(layer) ACTION_KEYMAP_RESET_R(layer) +#define ACTION_DEFAULT_LAYER_SET_B(layer) ACTION_KEYMAP_RESET_B(layer) #define ACTION_SET_DEFAULT_LAYER(layer) ACTION_KEYMAP_RESET(layer) #define ACTION_SET_DEFAULT_LAYER_P(layer) ACTION_KEYMAP_RESET_P(layer) #define ACTION_SET_DEFAULT_LAYER_R(layer) ACTION_KEYMAP_RESET_R(layer) diff --git a/doc/keymap.md b/doc/keymap.md new file mode 100644 index 0000000000..132975e174 --- /dev/null +++ b/doc/keymap.md @@ -0,0 +1,522 @@ +Keymap framework - how to define your keymap +============================================ +***NOTE: This is not final version, may be inconsistent with source code and changed occasionally for a while.*** + +## Keymap +**Keymap** is comprised of multiple layers of key layout, you can define **16** layers at most. +**Layer** is an array of **keycodes** to define **actions** on each physical keys. +respective layers can be validated simultaneously. Layers are indexed with 0 to 15 and higher layer has precedence. + + Keymap with 16 Layers Layer: array of Keycodes + --------------------- ------------------------ + stack of layers content of layer + ____________ precedence _______________________ + / / | high / ESC / F1 / F2 / F3 .... + 15 /___________// | /-----/-----/-----/----- + 14 /___________// | / TAB / / / .... + 13 /___________/_ | /-----/-----/-----/----- + : / : : : : : / | /LCtrl/ / / .... + 3 /___________// | : / : : : : + 2 /___________// | 2 `-------------------------- + 1 /___________// | 1 `-------------------------- + 0 /___________/ V low 0 `-------------------------- + + +### Keymap status +Keymap has its state in two parameters: +**`default_layer`** indicates a base keymap layer(0-15) which is always valid and to be referred, **`keymap_stat`** is 16bit variable which has current on/off status of layers on its each bit. + +Keymap layer '0' is usually `default_layer` and which is the only valid layer and other layers is initially off after boot up firmware, though, you can configured them in `config.h`. +To change `default_layer` will be useful when you want to switch key layout completely, say you use Colmak instead of Qwerty. + + Initial state of Keymap Change base layout + ----------------------- ------------------ + + 15 15 + 14 14 + 13 13 + : : + 3 3 ____________ + 2 ____________ 2 / / + 1 / / ,->1 /___________/ + ,->0 /___________/ | 0 + | | + `--- default_layer = 0 `--- default_layer = 1 + keymap_stat = 0x0001 keymap_stat = 0x0002 + + +On the other hand, you shall change `keymap_state` to overlay base layer with some layers for feature such as navigation keys, function key(F1-F12), media keys or special actions. + + Overlay feature layer + --------------------- bit|status + ____________ ---+------ + 15 / / 15 | 0 + 14 /___________// -----> 14 | 1 + 13 /___________/ -----> 13 | 1 + : : | + 3 ____________ 3 | 0 + 2 / / 2 | 0 + ,->1 /___________/ -----> 1 | 1 + | 0 0 | 0 + | | + `--- default_layer = 1 | + keymap_stat = 0x6002 <-----' + + +### Layer Precedence and Transparency +Note that ***higher layer has higher priority on stack of layers***, namely firmware falls down from top layer to bottom to look up keycode. Once it spots keycode other than **`KC_TRNS`**(transparent) on a layer it stops searching and lower layers aren't referred. + +You can place `KC_TRNS` on overlay layer changes just part of layout to fall back on lower or base layer. +Key with `KC_TRANS` doen't has its own keycode and refers to its lower layers for keycode, instead. +See layer 1 or 2 below for example. + + +### Keymap Example +Keymap is **`keymaps[]`** C array in fact and you can define layers in it with **`KEYMAP()`** C macro and keycodes. To use complex actions you need to define `Fn` keycode in **`fn_actions[]`** array. + +This is a keymap example for [HHKB](http://en.wikipedia.org/wiki/Happy_Hacking_Keyboard) keyboard. +This example has three layers, 'Qwerty' as base layer, 'Cursor' and 'Mousekey'. +In this example, + + `Fn0` is a **momentary layer switching** key, you can use keys on Cursor layer while holding the key. + + `Fn1` is a momentary layer switching key with tapping feature, you can get semicolon **';'** with taping the key and switch layers while holding the key. The word **'tap'** or **'tapping'** mean to press and release a key quickly. + + `Fn2` is a **toggle layer switch** key, you can stay switched layer after releasing the key unlike momentary switching. + +You can find other keymap definitions in file `keymap.c` located on project directories. + + static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* 0: Qwerty + * ,-----------------------------------------------------------. + * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `| + * |-----------------------------------------------------------| + * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs| + * |-----------------------------------------------------------| + * |Contro| A| S| D| F| G| H| J| K| L|Fn1| '|Enter | + * |-----------------------------------------------------------| + * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0| + * `-----------------------------------------------------------' + * |Gui|Alt |Space |Alt |Fn2| + * `-------------------------------------------' + */ + KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \ + TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \ + LCTL,A, S, D, F, G, H, J, K, L, FN1, QUOT,ENT, \ + LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,FN0, \ + LGUI,LALT, SPC, RALT,FN2), + /* 1: Cursor(HHKB mode) + * ,-----------------------------------------------------------. + * |Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del| + * |-----------------------------------------------------------| + * |Caps | | | | | | | |Psc|Slk|Pus|Up | |Backs| + * |-----------------------------------------------------------| + * |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter | + * |-----------------------------------------------------------| + * |Shift | | | | | | +| -|End|PgD|Dow|Shift | | + * `-----------------------------------------------------------' + * |Gui |Alt |Space |Alt |Gui| + * `--------------------------------------------' + */ + KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \ + CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,BSPC, \ + LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \ + LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN,RSFT,TRNS, \ + LGUI,LALT, SPC, RALT,RGUI), + /* 2: Mousekey + * ,-----------------------------------------------------------. + * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del| + * |-----------------------------------------------------------| + * |Tab | | | | | |MwL|MwD|MwU|MwR| | | |Backs| + * |-----------------------------------------------------------| + * |Contro| | | | | |McL|McD|McU|McR| | |Return | + * |-----------------------------------------------------------| + * |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | | + * `-----------------------------------------------------------' + * |Gui |Alt |Mb1 |Alt | | + * `--------------------------------------------' + * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel + */ + KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \ + TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,BSPC, \ + LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,TRNS,QUOT,ENT, \ + LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,SLSH,RSFT,TRNS, \ + LGUI,LALT, BTN1, RALT,TRNS), + }; + + static const uint16_t PROGMEM fn_actions[] = { + ACTION_KEYMAP(1), // FN0 + ACTION_KEYMAP_TAP_KEY(2, KC_SCLN), // FN1 + ACTION_KEYMAP_TOGGLE(2), // FN2 + }; + + + + +## 1. Keycode +See [`common/keycode.h`](common/keycode.h) or keycode table below. Keycode is internal **8bit code** to inidicate action performed on key in keymap. Keycode has `KC_` prefixed symbol respectively. Most of keycodes like `KC_A` have simple action registers key to host on press and unregister on release, while some of other keycodes has some special actions like `Fn` keys, Media contorl keys, System control keys and Mousekeys. + + ***In `KEYMAP()` macro you should omit prefix part `KC_` of keycode to keep keymap compact.*** For example, just use `A` instead you place `KC_A` in `KEYMAP()`. Some keycodes has 4-letter **short name** in addition to descriptive name, you'll prefer short one in `KEYMAP()`. + +### 1.0 Other key +- `KC_NO` for no aciton +- `KC_TRNS` for layer transparency (See above) + +### 1.1 Normal key +- `KC_A` to `KC_Z`, `KC_1` to `KC_0` for alpha numeric key +- `KC_MINS`, `KC_EQL`, `KC_GRV`, `KC_RBRC`, `KC_LBRC`, `KC_COMM`, `KC_DOT`, `KC_BSLS`, `KC_SLSH`, `KC_SCLN`, `KC_QUOT` +- `KC_ESC`, `KC_TAB`, `KC_SPC`, `KC_BSPC`, `KC_ENT`, `KC_DEL`, `KC_INS` +- `KC_UP`, `KC_DOWN`, `KC_RGHT`, `KC_LEFT`, `KC_PGUP`, `KC_PGDN`, `KC_HOME`, `KC_END` +- `KC_CAPS`, `KC_NLCK`, `KC_SLCK`, `KC_PSCR`, `KC_PAUS`, `KC_APP`, `KC_F1` to `KC_F24` +- `KC_P1` to `KC_P0`, `KC_PDOT`, `KC_PCMM`, `KC_PSLS`, `KC_PAST`, `KC_PMNS`, `KC_PPLS`, `KC_PEQL`, `KC_PENT` for keypad. + +### 1.2 Modifier +There are 8 modifiers which has discrimination between left and right. + +- `KC_LCTL` and `KC_RCTL` for Control +- `KC_LSFT` and `KC_RSFT` for Shift +- `KC_LALT` and `KC_RALT` for Alt +- `KC_LGUI` and `KC_RGUI` for Windows key or Command key in Mac + +### 1.3 Mousekey +- `KC_MS_U`, `KC_MS_D`, `KC_MS_L`, `KC_MS_R` for mouse cursor +- `KC_WH_U`, `KC_WH_D`, `KC_WH_L`, `KC_WH_R` for mouse wheel +- `KC_BTN1`, `KC_BTN2`, `KC_BTN3`, `KC_BTN4`, `KC_BTN5` for mouse buttons + +### 1.4 System & Media key +- `KC_PWR`, `KC_SLEP`, `KC_WAKE` for Power, Sleep, Wake +- `KC_MUTE`, `KC_VOLU`, `KC_VOLD` for audio volume control +- `KC_MNXT`, `KC_MPRV`, `KC_MSTP`, `KC_MPLY`, `KC_MSEL` for media control +- `KC_MAIL`, `KC_CALC`, `KC_MYCM` for application launch +- `KC_WSCH`, `KC_WHOM`, `KC_WBAK`, `KC_WFWD`, `KC_WSTP`, `KC_WREF`, `KC_WFAV` for web browser operation + +### 1.5 Fn key +`KC_FNnn` are keycodes for `Fn` key which not given any actions at the beginning unlike most of keycodes has its own inborn action. To use these keycodes in `KEYMAP` you need to assign action you want at first. Action of `Fn` key is defined in `fn_actions[]` and its index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` keyocde indicates the action defined in first element of the array. ***32 `Fn` keys can be defined at most.*** + +### 1.6 Keycode Table + See keycode table in [`doc/keycode.txt`](doc/keycode.txt) for description of keycodes. + + In regard to implementation side most of keycodes are identical with [HID usage][HID_usage](pdf) sent to host for real and some virtual keycodes are defined to support special actions. +[HID_usage]: http://www.usb.org/developers/devclass_docs/Hut1_11.pdf + + + +## 2. Action +See [`common/action.h`](common/action.h). Action is a **16bit code** and defines function to perform on events of a key like press, release, holding and tapping. + +Most of keys just register 8bit scancode to host, but to support other complex features needs 16bit extended action codes internally. However, using 16bit action codes in keymap results in double size in memory against using jsut keycodes. To avoid this waste 8bit keycodes are used in `KEYMAP` instead of action codes. + +***You can just use keycodes of `Normal key`, `Modifier`, `Mousekey` and `System & Media key` in keymap*** to indicate corresponding actions instead of using action codes. While ***to use other special actions you should use keycode of `Fn` key defined in `fn_actions[]`.*** + +Usually action codes are needed only when you want to use layer switching, or + +### 2.1 Key action +This is a simple action that registers scancodes(HID usage in fact) to host on press event of key and unregister on release. + +#### 2.1.1 Normal key and Modifier +This action usually won't be used expressly because you can use keycodes in `KEYMAP()` instead. +You can define `Key` action on *'A'* key and *'left shift'* modifier with: + + ACTION_KEY(KC_A) + ACTION_KEY(KC_LSHIFT) + +#### 2.1.2 Key with modifiers +This action is comprised of strokes of modifiers and a key. `Macro` action is needed if you want more complex key strokes. +Say you want to assign a key to `Shift + 1` to get charactor *'!'* or `Alt + Tab` to switch application windows. + + ACTION_LMOD_KEY(KC_LSHIFT, KC_1) + ACTION_LMOD_KEY(KC_LALT, KC_TAB) + +Or `Alt,Shift + Tab` can be defined. `ACTION_LMODS_KEY()` requires **4-bit modifier state** and a **keycode** as arguments. See `keycode.h` for `MOD_BIT()` macro. + + ACTION_LMODS_KEY((MOD_BIT(KC_LALT) | MOD_BIT(KC_LSHIFT)), KC_TAB) + + + +### 2.2 Layer Actions + +#### 2.2.0 Default Layer +`default_layer` is layer which always is on and refered to when actions is not defined on other layers. + +##### Return to Default Layer +Turns on `default layer` only with clearing other all layers. + + ACTION_DEFAULT_LAYER + +##### Set Default Layer +Sets 'default layer' to layer and turn it on without clear any other layers. + + ACTION_DEFAULT_LAYER_SET(layer) + +This does it on { press | release | both }. + + ACTION_DEFAULT_LAYER_SET(layer, on) + + +#### 2.2.1 Keymap +These actions operate given layer argument which ranges from 0 to 15. + +##### Switch to layer +Turns on layer momentary while holding, in other words turn on when key is pressed and off when released. + + ACTION_KEYMAP_MOMENTARY(layer) + + +##### Toggle layer +Turns on layer on first type and turns off on next. + + ACTION_KEYMAP_TOGGLE(layer) + + +##### Switch to layer with tap key +Turns on layer momentary while holding but registers key on tap. + + ACTION_KEYMAP_TAP_KEY(layer, key) + + +##### Switch to layer with tap toggle +Turns on layer momentary while holding but toggles it with serial taps. + + ACTION_KEYMAP_TAP_TOGGLE(layer) + + +##### Invert layer +Inverts current layer state. If the layer is on it becomes off with this action. + + ACTION_KEYMAP_INV(layer, on) + + +##### Turn On layer +Turns on layer state. + + ACTION_KEYMAP_ON(layer, on) + +Turns on layer state on press and turn off on release. This is identical to **'Switch to layer'** action. + + ACTION_KEYMAP_ON_OFF(layer) + + +##### Turn Off layer +Turns off layer state. + + ACTION_KEYMAP_OFF(layer, on) + + +##### Set layer +Turn on layer only. +`keymap_stat = (1<0 /___________/ + `--- default_layer = 0 + + you can define a layer with placing keycode symbols separated with `comma` in `KEYMAP`, which is formed with resemblance to physical keyboard layout so as you can easily put keycode on place you want to map. ***You can define most of keys with just using keycodes*** except for `Fn` key serving special actions. + +### 3.0 Transparency +With KC_TRNS you can define transparent key which itself doesn't have action but refer to lower valid layer. Transparent key is useful when you want to change part of layout not over all. + + + +## 4. Layer switching +You can have some ways to switch layer with these actions. +There are two kind of layer switch action `Layer Set` and `Layer Bit` and two type of switching behaviour **Momentary** and **Toggle**. + +### 4.1 Momentary switching +Momentary switching changes layer only while holding Fn key. + +#### 4.1.1 Momentary Set +This action makes `Layer 1` active on key press event and inactive on release event.. + + ACTION_KEYMAP_MOMENTARY(1) + + +It switches to destination layer immediately when key is pressed, after that actions on keymap of destination layer is perfomed. ***Thus you shall need to place action to come back on destination layer***, or you will be stuck in destination layer without way to get back. To get back to `default layer` you can use this action. + + ACTION_LAYER_DEFAULT + +#### 4.1.2 Momentary Bit +This `Layer Bit` action performs XOR `1` with `current layer` on both press and release event. If you are on `Layer 0` now next layer to switch will be `Layer 1`. To come back to previous layer you need to place same action on destination layer. + + ACTION_LAYER_BIT(1) + +### 4.2 Toggle switching +Toggle switching changes layer after press then release. You keep being on the layer until you press key to return. + +#### 4.2.1 Toggle Set +This `Layer Set Toggle` action is to set `Layer 1` to `current layer` on release and do none on press. + + ACTION_LAYER_SET_TOGGLE(1) + +To get back to `default layer` you can use this action. + + ACTION_LAYER_DEFAULT + +#### 4.2.2 Toggle Bit +This `Layer Bit Toggle` action is to XOR `1` with `current layer` on release and do none on press. If you are on `Layer 2` you'll switch to `Layer 3` on press. To come back to previous layer you need to place same action on destination layer. + + ACTION_LAYER_BIT_TOGGLE(1) + + +### 4.3 Momentary switching with Tap key +These actions switch to layer only while holding `Fn` key and register key on tap. **Tap** means to press and release key quickly. + + ACTION_LAYER_SET_TAP_KEY(2, KC_SCLN) + ACTION_LAYER_SET_BIT_KEY(2, KC_SCLN) + +With these you can place layer switching function on normal alphabet key like `;` without losing its original register function. + +### 4.4 Momentary switching with Tap Toggle +This changes layer only while holding `Fn` key and toggle layer after several taps. **Tap** means to press and release key quickly. + + ACTION_LAYER_SET_TAP_TOGGLE(layer) + ACTION_LAYER_BIT_TAP_TOGGLE(layer) + +Number of taps can be defined with `TAPPING_TOGGLE` in `config.h`, `5` by default. + + +## Tapping +### Tap Key +### One Shot Modifier + + +## Legacy Keymap +This was used in prior version and still works due to legacy support code in `common/keymap.c`. Legacy keymap doesn't support many of features that new keymap offers. + +In comparison with new keymap how to define Fn key is different. It uses two arrays `fn_layer[]` and `fn_keycode[]`. The index of arrays corresponds with postfix number of `Fn` key. Array `fn_layer[]` indicates destination layer to switch and `fn_keycode[]` has keycodes to send when tapping `Fn` key. + +In following setting example, `Fn0`, `Fn1` and `Fn2` switch layer to 1, 2 and 2 respectively. `Fn2` registers `Space` key when tap while `Fn0` and `Fn1` doesn't send any key. + + static const uint8_t PROGMEM fn_layer[] = { + 1, // Fn0 + 2, // Fn1 + 2, // Fn2 + }; + + static const uint8_t PROGMEM fn_keycode[] = { + KC_NO, // Fn0 + KC_NO, // Fn1 + KC_SPC, // Fn2 + }; + + +## Terminology +- keymap +- layer +- layout +- key +- keycode +- scancode +- action +- layer transparency +- layer precedence +- register +- tap +- Fn key From 1aa067e5414873559f59e310f38bb43e8803a45f Mon Sep 17 00:00:00 2001 From: tmk Date: Tue, 5 Mar 2013 02:42:28 +0900 Subject: [PATCH 34/36] Clean action.h and add keymap doc --- README.md | 30 +++---- common/action.c | 6 ++ common/action.h | 68 +++------------ doc/keymap.md | 145 +++++++++++++++---------------- keyboard/gh60/keymap.c | 18 ++-- keyboard/gh60/keymap_poker.h | 12 +-- keyboard/gh60/keymap_poker_set.h | 16 ++-- 7 files changed, 126 insertions(+), 169 deletions(-) diff --git a/README.md b/README.md index 14d55ea367..e349ee61df 100644 --- a/README.md +++ b/README.md @@ -25,23 +25,23 @@ Projects You can find some keyboard specific projects under `converter` and `keyboard` directory. ### converter -* [ps2_usb](converter/ps2_usb/) - [PS/2 keyboard to USB][GH_ps2] -* adb_usb - [ADB keyboard to USB][GH_adb] -* m0110_usb - [Machintosh 128K/512K/Plus keyboard to USB][GH_m0110] -* terminal_usb - [IBM Model M terminal keyboard(PS/2 scancode set3) to USB][GH_terminal] -* news_usb - [Sony NEWS keyboard to USB][GH_news] -* x68k_usb - [Sharp X68000 keyboard to USB][GH_x68k] -* sun_usb - Sun to USB(type4, 5 and 3?) -* usb_usb - USB to USB(experimental) +* [ps2_usb](converter/ps2_usb/) - [PS/2 keyboard to USB][GH_ps2] +* [adb_usb](converter/adb_usb/) - [ADB keyboard to USB][GH_adb] +* [m0110_usb](converter/m0110_usb) - [Machintosh 128K/512K/Plus keyboard to USB][GH_m0110] +* [terminal_usb](converter/terminal_usb/) - [IBM Model M terminal keyboard(PS/2 scancode set3) to USB][GH_terminal] +* [news_usb](converter/news_usb/) - [Sony NEWS keyboard to USB][GH_news] +* [x68k_usb](converter/x68k_usb/) - [Sharp X68000 keyboard to USB][GH_x68k] +* [sun_usb](converter/sun_usb/) - Sun to USB(type4, 5 and 3?) +* [usb_usb](converter/usb_usb/) - USB to USB(experimental) ### keyboard -* hhkb - [Happy Hacking Keyboard professional][GH_hhkb] -* macway - [Compact keyboard mod][GH_macway] -* hbkb - [Happy Buckling sprint keyboard(IBM Model M mod)][GH_hbkb] -* IIgs_Standard - Apple IIGS keyboard mod(by JeffreySung) -* hid_liber - [HID liberation controller][HID_liber](by alaricljs) -* phantom - [Phantom keyboard][PHANTOM] (by Tranquilite) -* gh60 - [GH60 keyboard][GH60] +* [hhkb](keyboard/hhkb/) - [Happy Hacking Keyboard professional][GH_hhkb] +* [macway](keyboard/macway/) - [Compact keyboard mod][GH_macway] +* [hbkb](keyboard/hbkb/) - [Happy Buckling sprint keyboard(IBM Model M mod)][GH_hbkb] +* [IIgs_Standard](keyboard/IIgs_Standard/) - Apple IIGS keyboard mod(by JeffreySung) +* [hid_liber](keyboard/hid_liber/) - [HID liberation controller][HID_liber](by alaricljs) +* [phantom](keyboard/phantom/) - [Phantom keyboard][PHANTOM] (by Tranquilite) +* [gh60](keyboard/gh60/) - [GH60 keyboard][GH60] [GH_macway]: http://geekhack.org/showwiki.php?title=Island:11930 [GH_hhkb]: http://geekhack.org/showwiki.php?title=Island:12047 diff --git a/common/action.c b/common/action.c index 7ca481fba7..15e125a3ec 100644 --- a/common/action.c +++ b/common/action.c @@ -360,6 +360,7 @@ static void process_action(keyrecord_t *record) case OP_RESET: switch (action.layer.val & 0x03) { case 0: + // NOTE: reserved overlay_clear(); keymap_clear(); break; @@ -379,6 +380,7 @@ static void process_action(keyrecord_t *record) overlay_clear(); keymap_clear(); break; + /* NOTE: 4-7 rserved */ } break; /* Keymap Reset default layer */ @@ -519,6 +521,7 @@ static void process_action(keyrecord_t *record) // Overlay Invert bit4 case OP_INV4 | 0: if (action.layer.val == 0) { + // NOTE: reserved for future use overlay_clear(); } else { overlay_set(overlay_stat ^ action.layer.val); @@ -526,6 +529,7 @@ static void process_action(keyrecord_t *record) break; case OP_INV4 | 1: if (action.layer.val == 0) { + // on pressed if (event.pressed) overlay_clear(); } else { overlay_set(overlay_stat ^ action.layer.val<<4); @@ -533,6 +537,7 @@ static void process_action(keyrecord_t *record) break; case OP_INV4 | 2: if (action.layer.val == 0) { + // on released if (!event.pressed) overlay_clear(); } else { overlay_set(overlay_stat ^ action.layer.val<<8); @@ -540,6 +545,7 @@ static void process_action(keyrecord_t *record) break; case OP_INV4 | 3: if (action.layer.val == 0) { + // on both overlay_clear(); } else { overlay_set(overlay_stat ^ action.layer.val<<12); diff --git a/common/action.h b/common/action.h index a8c56a6136..ead917983c 100644 --- a/common/action.h +++ b/common/action.h @@ -298,90 +298,50 @@ enum layer_params { /* * Default Layer */ -#define ACTION_DEFAULT_LAYER ACTION(ACT_KEYMAP, 0<<8 | OP_RESET | 0) -#define ACTION_DEFAULT_LAYER_SET(layer) ACTION_KEYMAP_RESET(layer) -#define ACTION_DEFAULT_LAYER_SET_P(layer) ACTION_KEYMAP_RESET_P(layer) -#define ACTION_DEFAULT_LAYER_SET_R(layer) ACTION_KEYMAP_RESET_R(layer) -#define ACTION_DEFAULT_LAYER_SET_B(layer) ACTION_KEYMAP_RESET_B(layer) -#define ACTION_SET_DEFAULT_LAYER(layer) ACTION_KEYMAP_RESET(layer) -#define ACTION_SET_DEFAULT_LAYER_P(layer) ACTION_KEYMAP_RESET_P(layer) -#define ACTION_SET_DEFAULT_LAYER_R(layer) ACTION_KEYMAP_RESET_R(layer) -#define ACTION_SET_DEFAULT_LAYER_B(layer) ACTION_KEYMAP_RESET_B(layer) +#define ACTION_DEFAULT_LAYER ACTION(ACT_KEYMAP, ON_RELEASE<<8 | OP_RESET | 0) +#define ACTION_DEFAULT_LAYER_SET(layer) ACTION_DEFAULT_LAYER_TO(layer, ON_RELEASE) +#define ACTION_DEFAULT_LAYER_TO(layer, on) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | (on)) /* * Keymap Layer */ -#define ACTION_KEYMAP(layer) ACTION_KEYMAP_MOMENTARY(layer) #define ACTION_KEYMAP_MOMENTARY(layer) ACTION_KEYMAP_ON_OFF(layer) -#define ACTION_KEYMAP_TOGGLE(layer) ACTION_KEYMAP_INV_R(layer) -/* Keymap Set and clear overaly */ -#define ACTION_KEYMAP_RESET(layer) ACTION_KEYMAP_RESET_R(layer) -#define ACTION_KEYMAP_RESET_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_PRESS) -#define ACTION_KEYMAP_RESET_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_RELEASE) -#define ACTION_KEYMAP_RESET_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_BOTH) +#define ACTION_KEYMAP_TOGGLE(layer) ACTION_KEYMAP_INV(layer, ON_RELEASE) /* Keymap Invert */ -#define ACTION_KEYMAP_INV(layer) ACTION_KEYMAP_INV_B(layer) +#define ACTION_KEYMAP_INV(layer, on) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | (on)) #define ACTION_KEYMAP_TAP_TOGGLE(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | 0) -#define ACTION_KEYMAP_INV_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | ON_PRESS) -#define ACTION_KEYMAP_INV_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | ON_RELEASE) -#define ACTION_KEYMAP_INV_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | ON_BOTH) /* Keymap On */ -#define ACTION_KEYMAP_ON(layer) ACTION_KEYMAP_ON_OFF(layer) +#define ACTION_KEYMAP_ON(layer, on) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | (on)) #define ACTION_KEYMAP_ON_OFF(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | 0) -#define ACTION_KEYMAP_ON_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | ON_PRESS) -#define ACTION_KEYMAP_ON_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | ON_RELEASE) -#define ACTION_KEYMAP_ON_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_ON | ON_BOTH) /* Keymap Off */ -#define ACTION_KEYMAP_OFF(layer) ACTION_KEYMAP_OFF_ON(layer) +#define ACTION_KEYMAP_OFF(layer, on) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | (on)) #define ACTION_KEYMAP_OFF_ON(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | 0) -#define ACTION_KEYMAP_OFF_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | ON_PRESS) -#define ACTION_KEYMAP_OFF_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | ON_RELEASE) -#define ACTION_KEYMAP_OFF_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_OFF | ON_BOTH) /* Keymap Set */ -#define ACTION_KEYMAP_SET(layer) ACTION_KEYMAP_SET_CLEAR(layer) +#define ACTION_KEYMAP_SET(layer, on) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | (on)) #define ACTION_KEYMAP_SET_CLEAR(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | 0) -#define ACTION_KEYMAP_SET_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | ON_PRESS) -#define ACTION_KEYMAP_SET_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | ON_RELEASE) -#define ACTION_KEYMAP_SET_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_SET | ON_BOTH) /* Keymap Invert with tap key */ #define ACTION_KEYMAP_TAP_KEY(layer, key) ACTION(ACT_KEYMAP, (layer)<<8 | (key)) /* * Overlay Layer */ -#define ACTION_OVERLAY(layer) ACTION_OVERLAY_MOMENTARY(layer) #define ACTION_OVERLAY_MOMENTARY(layer) ACTION_OVERLAY_ON_OFF(layer) -#define ACTION_OVERLAY_TOGGLE(layer) ACTION_OVERLAY_INV_R(layer) +#define ACTION_OVERLAY_TOGGLE(layer) ACTION_OVERLAY_INV(layer, ON_RELEASE) /* Overlay Clear */ -#define ACTION_OVERLAY_CLEAR ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | 0) -#define ACTION_OVERLAY_CLEAR_P ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | ON_PRESS) -#define ACTION_OVERLAY_CLEAR_R ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | ON_RELEASE) -#define ACTION_OVERLAY_CLEAR_B ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | ON_BOTH) +#define ACTION_OVERLAY_CLEAR(on) ACTION(ACT_OVERLAY, 0<<8 | OP_INV4 | (on)) /* Overlay Invert 4-bit chunk */ #define ACTION_OVERLAY_INV4(bits, shift) ACTION(ACT_OVERLAY, (bits)<<8 | OP_INV4 | shift) /* Overlay Invert */ -#define ACTION_OVERLAY_INV(layer) ACTION_OVERLAY_INV_B(layer) +#define ACTION_OVERLAY_INV(layer, on) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | (on)) #define ACTION_OVERLAY_TAP_TOGGLE(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | 0) -#define ACTION_OVERLAY_INV_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | ON_PRESS) -#define ACTION_OVERLAY_INV_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | ON_RELEASE) -#define ACTION_OVERLAY_INV_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_INV | ON_BOTH) /* Overlay On */ -#define ACTION_OVERLAY_ON(layer) ACTION_OVERLAY_ON_OFF(layer) +#define ACTION_OVERLAY_ON(layer, on) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | (on)) #define ACTION_OVERLAY_ON_OFF(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | 0) -#define ACTION_OVERLAY_ON_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | ON_PRESS) -#define ACTION_OVERLAY_ON_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | ON_RELEASE) -#define ACTION_OVERLAY_ON_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_ON | ON_BOTH) /* Overlay Off */ -#define ACTION_OVERLAY_OFF(layer) ACTION_OVERLAY_OFF_ON(layer) +#define ACTION_OVERLAY_OFF(layer, on) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | (on)) #define ACTION_OVERLAY_OFF_ON(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | 0) -#define ACTION_OVERLAY_OFF_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | ON_PRESS) -#define ACTION_OVERLAY_OFF_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | ON_RELEASE) -#define ACTION_OVERLAY_OFF_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_OFF | ON_BOTH) /* Overlay Set */ -#define ACTION_OVERLAY_SET(layer) ACTION_OVERLAY_SET_CLEAR(layer) +#define ACTION_OVERLAY_SET(layer, on) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | (on)) #define ACTION_OVERLAY_SET_CLEAR(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | 0) -#define ACTION_OVERLAY_SET_P(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | ON_PRESS) -#define ACTION_OVERLAY_SET_R(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | ON_RELEASE) -#define ACTION_OVERLAY_SET_B(layer) ACTION(ACT_OVERLAY, (layer)<<8 | OP_SET | ON_BOTH) /* Overlay Invert with tap key */ #define ACTION_OVERLAY_TAP_KEY(layer, key) ACTION(ACT_OVERLAY, (layer)<<8 | (key)) diff --git a/doc/keymap.md b/doc/keymap.md index 132975e174..a20ac18a24 100644 --- a/doc/keymap.md +++ b/doc/keymap.md @@ -2,7 +2,7 @@ Keymap framework - how to define your keymap ============================================ ***NOTE: This is not final version, may be inconsistent with source code and changed occasionally for a while.*** -## Keymap +## 0. Keymap and layers **Keymap** is comprised of multiple layers of key layout, you can define **16** layers at most. **Layer** is an array of **keycodes** to define **actions** on each physical keys. respective layers can be validated simultaneously. Layers are indexed with 0 to 15 and higher layer has precedence. @@ -22,7 +22,7 @@ respective layers can be validated simultaneously. Layers are indexed with 0 to 0 /___________/ V low 0 `-------------------------- -### Keymap status +### 0.1 Keymap status Keymap has its state in two parameters: **`default_layer`** indicates a base keymap layer(0-15) which is always valid and to be referred, **`keymap_stat`** is 16bit variable which has current on/off status of layers on its each bit. @@ -63,15 +63,15 @@ On the other hand, you shall change `keymap_state` to overlay base layer with so keymap_stat = 0x6002 <-----' -### Layer Precedence and Transparency +### 0.2 Layer Precedence and Transparency Note that ***higher layer has higher priority on stack of layers***, namely firmware falls down from top layer to bottom to look up keycode. Once it spots keycode other than **`KC_TRNS`**(transparent) on a layer it stops searching and lower layers aren't referred. You can place `KC_TRNS` on overlay layer changes just part of layout to fall back on lower or base layer. -Key with `KC_TRANS` doen't has its own keycode and refers to its lower layers for keycode, instead. -See layer 1 or 2 below for example. +Key with `KC_TRANS` doen't has its own keycode and refers to lower valid layers for keycode, instead. +See example below. -### Keymap Example +### 0.3 Keymap Example Keymap is **`keymaps[]`** C array in fact and you can define layers in it with **`KEYMAP()`** C macro and keycodes. To use complex actions you need to define `Fn` keycode in **`fn_actions[]`** array. This is a keymap example for [HHKB](http://en.wikipedia.org/wiki/Happy_Hacking_Keyboard) keyboard. @@ -145,7 +145,7 @@ You can find other keymap definitions in file `keymap.c` located on project dire }; static const uint16_t PROGMEM fn_actions[] = { - ACTION_KEYMAP(1), // FN0 + ACTION_KEYMAP_MOMENTARY(1), // FN0 ACTION_KEYMAP_TAP_KEY(2, KC_SCLN), // FN1 ACTION_KEYMAP_TOGGLE(2), // FN2 }; @@ -154,7 +154,7 @@ You can find other keymap definitions in file `keymap.c` located on project dire ## 1. Keycode -See [`common/keycode.h`](common/keycode.h) or keycode table below. Keycode is internal **8bit code** to inidicate action performed on key in keymap. Keycode has `KC_` prefixed symbol respectively. Most of keycodes like `KC_A` have simple action registers key to host on press and unregister on release, while some of other keycodes has some special actions like `Fn` keys, Media contorl keys, System control keys and Mousekeys. +See [`common/keycode.h`](../common/keycode.h) or keycode table below for the detail. Keycode is internal **8bit code** to inidicate action performed on key in keymap. Keycode has `KC_` prefixed symbol respectively. Most of keycodes like `KC_A` have simple action registers key to host on press and unregister on release, while some of other keycodes has some special actions like `Fn` keys, Media contorl keys, System control keys and Mousekeys. ***In `KEYMAP()` macro you should omit prefix part `KC_` of keycode to keep keymap compact.*** For example, just use `A` instead you place `KC_A` in `KEYMAP()`. Some keycodes has 4-letter **short name** in addition to descriptive name, you'll prefer short one in `KEYMAP()`. @@ -194,7 +194,7 @@ There are 8 modifiers which has discrimination between left and right. `KC_FNnn` are keycodes for `Fn` key which not given any actions at the beginning unlike most of keycodes has its own inborn action. To use these keycodes in `KEYMAP` you need to assign action you want at first. Action of `Fn` key is defined in `fn_actions[]` and its index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` keyocde indicates the action defined in first element of the array. ***32 `Fn` keys can be defined at most.*** ### 1.6 Keycode Table - See keycode table in [`doc/keycode.txt`](doc/keycode.txt) for description of keycodes. + See keycode table in [`doc/keycode.txt`](./keycode.txt) for description of keycodes. In regard to implementation side most of keycodes are identical with [HID usage][HID_usage](pdf) sent to host for real and some virtual keycodes are defined to support special actions. [HID_usage]: http://www.usb.org/developers/devclass_docs/Hut1_11.pdf @@ -202,7 +202,7 @@ There are 8 modifiers which has discrimination between left and right. ## 2. Action -See [`common/action.h`](common/action.h). Action is a **16bit code** and defines function to perform on events of a key like press, release, holding and tapping. +See [`common/action.h`](../common/action.h). Action is a **16bit code** and defines function to perform on events of a key like press, release, holding and tapping. Most of keys just register 8bit scancode to host, but to support other complex features needs 16bit extended action codes internally. However, using 16bit action codes in keymap results in double size in memory against using jsut keycodes. To avoid this waste 8bit keycodes are used in `KEYMAP` instead of action codes. @@ -233,48 +233,51 @@ Or `Alt,Shift + Tab` can be defined. `ACTION_LMODS_KEY()` requires **4-bit modif -### 2.2 Layer Actions +### 2.2 Layer Action +These actions operate layers of keymap. + +Parameters: +- layer: 0-15 +- on: { press | release | both } + #### 2.2.0 Default Layer -`default_layer` is layer which always is on and refered to when actions is not defined on other layers. +`default_layer` is layer which always is valid and referred to when actions is not defined on other layers. ##### Return to Default Layer -Turns on `default layer` only with clearing other all layers. +Turns on only `default layer` with clearing other all layers. ACTION_DEFAULT_LAYER ##### Set Default Layer -Sets 'default layer' to layer and turn it on without clear any other layers. - - ACTION_DEFAULT_LAYER_SET(layer) - -This does it on { press | release | both }. +Sets 'default layer' to layer and turn it on. + ACTION_DEFAULT_LAYER_SET_TO(layer) ACTION_DEFAULT_LAYER_SET(layer, on) #### 2.2.1 Keymap -These actions operate given layer argument which ranges from 0 to 15. +These actions operate layer status of keymap. -##### Switch to layer +##### Momentary Switch Turns on layer momentary while holding, in other words turn on when key is pressed and off when released. ACTION_KEYMAP_MOMENTARY(layer) -##### Toggle layer +##### Toggle Switch Turns on layer on first type and turns off on next. ACTION_KEYMAP_TOGGLE(layer) -##### Switch to layer with tap key +##### Momentary Switch with tap key Turns on layer momentary while holding but registers key on tap. ACTION_KEYMAP_TAP_KEY(layer, key) -##### Switch to layer with tap toggle +##### Momentary Switch with tap toggle Turns on layer momentary while holding but toggles it with serial taps. ACTION_KEYMAP_TAP_TOGGLE(layer) @@ -325,6 +328,7 @@ Invert 4bits out of 16bits of overlay status on both press and release. ACTION_OVERLAY_INV4(bits, shift) + ### 2.3 Macro action ***TBD*** @@ -398,93 +402,80 @@ See `keyboard/hhkb/keymap.c` for sample. -## 3. Layer - Layer is key-action map to assign action to every physical key. You can define multiple layers in keymap and make layers active out of keymap during operation at will. +## 4. Layer switching Example +There are some ways to switch layer with 'Layer' actions. - First layer is indexed by `0` which usually become `default layer` and active in initial state. +### 4.1 Momentary switching +Momentary switching changes layer only while holding Fn key. -You can define **16 layers** at most in each keymaps and overlays. +This action makes 'Layer 1' active(valid) on key press event and inactive on release event. Namely you can overlay a layer on base layer temporarily with this. - ____________ - / / - / // - 15 /___________/// - 14 /___________//_ - 13 /___________/ / - /: : : : : // - 3 /___________/// - 2 /___________/// - 1 /___________// - .->0 /___________/ - `--- default_layer = 0 + ACTION_KEYMAP_MOMENTARY(1) - you can define a layer with placing keycode symbols separated with `comma` in `KEYMAP`, which is formed with resemblance to physical keyboard layout so as you can easily put keycode on place you want to map. ***You can define most of keys with just using keycodes*** except for `Fn` key serving special actions. -### 3.0 Transparency -With KC_TRNS you can define transparent key which itself doesn't have action but refer to lower valid layer. Transparent key is useful when you want to change part of layout not over all. +After switch actions of destination layer are perfomed. +***Thus you shall need to place action to come back on destination layer***, or you will be stuck in destination layer without way to get back. Usually you need to palce same action or 'KC_TRNS` on destination layer to get back. +### 4.2 Toggle switching +Toggle switching changes layer after press then release. With this you can keep staying on the layer until you press the key again to return. -## 4. Layer switching -You can have some ways to switch layer with these actions. -There are two kind of layer switch action `Layer Set` and `Layer Bit` and two type of switching behaviour **Momentary** and **Toggle**. +This is toggle action of 'Layer 2'. -### 4.1 Momentary switching -Momentary switching changes layer only while holding Fn key. + ACTION_KEYMAP_TOGGLE(2) -#### 4.1.1 Momentary Set -This action makes `Layer 1` active on key press event and inactive on release event.. - ACTION_KEYMAP_MOMENTARY(1) +### 4.3 Momentary switching with Tap key +These actions switch layer only while holding `Fn` key and register key on tap. **Tap** means to press and release key quickly. -It switches to destination layer immediately when key is pressed, after that actions on keymap of destination layer is perfomed. ***Thus you shall need to place action to come back on destination layer***, or you will be stuck in destination layer without way to get back. To get back to `default layer` you can use this action. + ACTION_KEYMAP_TAP_KEY(2, KC_SCLN) - ACTION_LAYER_DEFAULT +With this you can place layer switching function on normal key like ';' without losing its original key register function. -#### 4.1.2 Momentary Bit -This `Layer Bit` action performs XOR `1` with `current layer` on both press and release event. If you are on `Layer 0` now next layer to switch will be `Layer 1`. To come back to previous layer you need to place same action on destination layer. - ACTION_LAYER_BIT(1) -### 4.2 Toggle switching -Toggle switching changes layer after press then release. You keep being on the layer until you press key to return. +### 4.4 Momentary switching with Tap Toggle +This switches layer only while holding `Fn` key and toggle layer after several taps. **Tap** means to press and release key quickly. -#### 4.2.1 Toggle Set -This `Layer Set Toggle` action is to set `Layer 1` to `current layer` on release and do none on press. + ACTION_KEYMAP_TAP_TOGGLE(1) - ACTION_LAYER_SET_TOGGLE(1) +Number of taps can be defined with `TAPPING_TOGGLE` in `config.h`, `5` by default. -To get back to `default layer` you can use this action. - ACTION_LAYER_DEFAULT -#### 4.2.2 Toggle Bit -This `Layer Bit Toggle` action is to XOR `1` with `current layer` on release and do none on press. If you are on `Layer 2` you'll switch to `Layer 3` on press. To come back to previous layer you need to place same action on destination layer. +## Tapping +Tapping is to press and release key quickly. Tapping speed is determined with setting of `TAPPING_TERM`, which can be defined in `config.h`, 200ms by default. - ACTION_LAYER_BIT_TOGGLE(1) +### Tap Key +This is feature to assign normal key action and modifier including `Fn` to just one physical key. This is a kind of [Dual role modifier][dual_role]. It works as modifier or `Fn` when holding a key but registers normal key when tapping. +Action for modifier with tap key. -### 4.3 Momentary switching with Tap key -These actions switch to layer only while holding `Fn` key and register key on tap. **Tap** means to press and release key quickly. + ACTION_LMODS_TAP_KEY(mods, key) - ACTION_LAYER_SET_TAP_KEY(2, KC_SCLN) - ACTION_LAYER_SET_BIT_KEY(2, KC_SCLN) +Action for `Fn` with tap key. -With these you can place layer switching function on normal alphabet key like `;` without losing its original register function. + ACTION_KEYMAP_TAP_KEY(layer, key) -### 4.4 Momentary switching with Tap Toggle -This changes layer only while holding `Fn` key and toggle layer after several taps. **Tap** means to press and release key quickly. +[dual_role]: http://en.wikipedia.org/wiki/Modifier_key#Dual-role_modifier_keys - ACTION_LAYER_SET_TAP_TOGGLE(layer) - ACTION_LAYER_BIT_TAP_TOGGLE(layer) -Number of taps can be defined with `TAPPING_TOGGLE` in `config.h`, `5` by default. +### Tap Toggle +This is feature to assign both toggle layer and momentary switch layer action to just one physical key. It works as mementary switch when holding a key but toggle switch when tapping. + + ACTION_KEYMAP_TAP_TOGGLE(layer) -## Tapping -### Tap Key ### One Shot Modifier +This adds oneshot feature to modifier key. 'One Shot Modifier' is one time modifier which has effect only on following one alpha key. +It works as normal modifier key when holding but oneshot modifier when tapping. + + ACTION_LMODS_ONESHOT(mods) + +Say you want to type 'The', you have to push and hold Shift before type 't' then release Shift before type 'h' and 'e' or you'll get 'THe'. With One Shot Modifier you can tap Shift then type 't', 'h' and 'e' normally, you don't need to holding Shift key properly here. + + ## Legacy Keymap diff --git a/keyboard/gh60/keymap.c b/keyboard/gh60/keymap.c index af7af64d15..1f5344d4c6 100644 --- a/keyboard/gh60/keymap.c +++ b/keyboard/gh60/keymap.c @@ -204,15 +204,15 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {}; * Fn action definition */ static const uint16_t PROGMEM fn_actions[] = { - [0] = ACTION_KEYMAP(4), // FN0 - [1] = ACTION_KEYMAP_TAP_KEY(5, KC_SLASH), // FN1 - [2] = ACTION_KEYMAP_TAP_KEY(6, KC_SCLN), // FN2 - [3] = ACTION_KEYMAP(6), // FN3 - [4] = ACTION_KEYMAP(7), // to Layout selector - [5] = ACTION_SET_DEFAULT_LAYER(0), // set qwerty layout - [6] = ACTION_SET_DEFAULT_LAYER(1), // set colemak layout - [7] = ACTION_SET_DEFAULT_LAYER(2), // set dvorak layout - [8] = ACTION_SET_DEFAULT_LAYER(3), // set workman layout + [0] = ACTION_KEYMAP_MOMENTARY(4), + [1] = ACTION_KEYMAP_TAP_KEY(5, KC_SLASH), + [2] = ACTION_KEYMAP_TAP_KEY(6, KC_SCLN), + [3] = ACTION_KEYMAP_MOMENTARY(6), + [4] = ACTION_KEYMAP_MOMENTARY(7), // to Layout selector + [5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout + [6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout + [7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout + [8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout }; #endif diff --git a/keyboard/gh60/keymap_poker.h b/keyboard/gh60/keymap_poker.h index 2bbda61064..3e0921ad93 100644 --- a/keyboard/gh60/keymap_poker.h +++ b/keyboard/gh60/keymap_poker.h @@ -92,13 +92,13 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { }; static const uint16_t PROGMEM fn_actions[] = { /* Poker Layout */ - [0] = ACTION_OVERLAY(2), // to Fn overlay + [0] = ACTION_OVERLAY_MOMENTARY(2), // to Fn overlay [1] = ACTION_OVERLAY_TOGGLE(0), // toggle arrow overlay [2] = ACTION_OVERLAY_TOGGLE(1), // toggle Esc overlay [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // Task(RControl,RShift+Esc) - [4] = ACTION_OVERLAY(3), // to Layout selector - [5] = ACTION_SET_DEFAULT_LAYER(0), // set qwerty layout - [6] = ACTION_SET_DEFAULT_LAYER(1), // set colemak layout - [7] = ACTION_SET_DEFAULT_LAYER(2), // set dvorak layout - [8] = ACTION_SET_DEFAULT_LAYER(3), // set workman layout + [4] = ACTION_OVERLAY_MOMENTARY(3), // to Layout selector + [5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout + [6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout + [7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout + [8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout }; diff --git a/keyboard/gh60/keymap_poker_set.h b/keyboard/gh60/keymap_poker_set.h index bf4d8959f1..eaaf3159db 100644 --- a/keyboard/gh60/keymap_poker_set.h +++ b/keyboard/gh60/keymap_poker_set.h @@ -67,15 +67,15 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { */ static const uint16_t PROGMEM fn_actions[] = { /* Poker Layout */ - [0] = ACTION_OVERLAY_SET_P(3), // FN0 move to Fn'd when press - [1] = ACTION_OVERLAY_SET_P(4), // FN1 move to Fn'd arrow when press - [2] = ACTION_OVERLAY_SET_P(5), // FN2 move to Fn'd Esc when press - [3] = ACTION_OVERLAY_SET_P(6), // FN3 move to Fn'd arrow + Esc when press + [0] = ACTION_OVERLAY_SET(3, ON_PRESS), // FN0 move to Fn'd when press + [1] = ACTION_OVERLAY_SET(4, ON_PRESS), // FN1 move to Fn'd arrow when press + [2] = ACTION_OVERLAY_SET(5, ON_PRESS), // FN2 move to Fn'd Esc when press + [3] = ACTION_OVERLAY_SET(6, ON_PRESS), // FN3 move to Fn'd arrow + Esc when press - [4] = ACTION_OVERLAY_CLEAR, // FN4 clear overlay when release - [5] = ACTION_OVERLAY_SET_R(0), // FN5 move to arrow when release - [6] = ACTION_OVERLAY_SET_R(1), // FN6 move to Esc when release - [7] = ACTION_OVERLAY_SET_R(2), // FN7 move to arrow + Esc when release + [4] = ACTION_OVERLAY_CLEAR(ON_RELEASE), // FN4 clear overlay when release + [5] = ACTION_OVERLAY_SET(0, ON_RELEASE), // FN5 move to arrow when release + [6] = ACTION_OVERLAY_SET(1, ON_RELEASE), // FN6 move to Esc when release + [7] = ACTION_OVERLAY_SET(2, ON_RELEASE), // FN7 move to arrow + Esc when release [8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc) }; From 633d9aa53e3fc2b9fa9f01475cba9c151ab31d9a Mon Sep 17 00:00:00 2001 From: tmk Date: Tue, 5 Mar 2013 14:57:24 +0900 Subject: [PATCH 35/36] Fix README.md and doc/keymap.md --- README.md | 10 +++++++--- doc/keymap.md | 7 ++++--- 2 files changed, 11 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index e349ee61df..b85e03ddbf 100644 --- a/README.md +++ b/README.md @@ -7,7 +7,7 @@ Source code is available here: Features -------- -* Multi-layer Keymap - Multiple keyboard layouts with layer switching. +* Multi-layer Keymap - Multiple keyboard layouts with layer switching * Mouse key - Mouse control with keyboard * System Control Key - Power Down, Sleep, Wake Up and USB Remote Wake up * Media Control Key - Volume Down/Up, Mute, Next/Prev track, Play, Stop and etc @@ -31,14 +31,15 @@ You can find some keyboard specific projects under `converter` and `keyboard` di * [terminal_usb](converter/terminal_usb/) - [IBM Model M terminal keyboard(PS/2 scancode set3) to USB][GH_terminal] * [news_usb](converter/news_usb/) - [Sony NEWS keyboard to USB][GH_news] * [x68k_usb](converter/x68k_usb/) - [Sharp X68000 keyboard to USB][GH_x68k] -* [sun_usb](converter/sun_usb/) - Sun to USB(type4, 5 and 3?) +* [sun_usb](converter/sun_usb/) - [Sun] to USB(type4, 5 and 3?) +* [pc98_usb](converter/pc98_usb/) - [PC98] to USB * [usb_usb](converter/usb_usb/) - USB to USB(experimental) ### keyboard * [hhkb](keyboard/hhkb/) - [Happy Hacking Keyboard professional][GH_hhkb] * [macway](keyboard/macway/) - [Compact keyboard mod][GH_macway] * [hbkb](keyboard/hbkb/) - [Happy Buckling sprint keyboard(IBM Model M mod)][GH_hbkb] -* [IIgs_Standard](keyboard/IIgs_Standard/) - Apple IIGS keyboard mod(by JeffreySung) +* [IIgs_Standard](keyboard/IIgs_Standard/) - Apple [IIGS] keyboard mod(by JeffreySung) * [hid_liber](keyboard/hid_liber/) - [HID liberation controller][HID_liber](by alaricljs) * [phantom](keyboard/phantom/) - [Phantom keyboard][PHANTOM] (by Tranquilite) * [gh60](keyboard/gh60/) - [GH60 keyboard][GH60] @@ -56,6 +57,9 @@ You can find some keyboard specific projects under `converter` and `keyboard` di [HID_liber]: http://deskthority.net/wiki/HID_Liberation_Device_-_DIY_Instructions [PHANTOM]: http://geekhack.org/index.php?topic=26742 [GH60]: http://geekhack.org/index.php?topic=34959 +[PC98]: http://en.wikipedia.org/wiki/NEC_PC-9801 +[Sun]: http://en.wikipedia.org/wiki/Sun-3 +[IIGS]: http://en.wikipedia.org/wiki/Apple_IIGS diff --git a/doc/keymap.md b/doc/keymap.md index a20ac18a24..ca48c6e5a8 100644 --- a/doc/keymap.md +++ b/doc/keymap.md @@ -20,7 +20,8 @@ respective layers can be validated simultaneously. Layers are indexed with 0 to 2 /___________// | 2 `-------------------------- 1 /___________// | 1 `-------------------------- 0 /___________/ V low 0 `-------------------------- - + + ### 0.1 Keymap status Keymap has its state in two parameters: @@ -43,7 +44,6 @@ To change `default_layer` will be useful when you want to switch key layout comp | | `--- default_layer = 0 `--- default_layer = 1 keymap_stat = 0x0001 keymap_stat = 0x0002 - On the other hand, you shall change `keymap_state` to overlay base layer with some layers for feature such as navigation keys, function key(F1-F12), media keys or special actions. @@ -62,7 +62,8 @@ On the other hand, you shall change `keymap_state` to overlay base layer with so `--- default_layer = 1 | keymap_stat = 0x6002 <-----' - + + ### 0.2 Layer Precedence and Transparency Note that ***higher layer has higher priority on stack of layers***, namely firmware falls down from top layer to bottom to look up keycode. Once it spots keycode other than **`KC_TRNS`**(transparent) on a layer it stops searching and lower layers aren't referred. From 5808317b694004c43a6e0f76e9715415cce19a25 Mon Sep 17 00:00:00 2001 From: tmk Date: Tue, 5 Mar 2013 15:41:21 +0900 Subject: [PATCH 36/36] Fix keymap for new framework --- README.md | 2 +- common/keymap.c | 18 ++-- converter/m0110_usb/Makefile.lufa | 91 ++++++++++++++++++ converter/m0110_usb/README.md | 7 +- converter/m0110_usb/config.h | 1 + converter/m0110_usb/keymap.c | 9 +- converter/pc98_usb/keymap.c | 2 +- keyboard/{IIgs_Standard => IIgs}/Makefile | 0 keyboard/{IIgs_Standard => IIgs}/README | 0 keyboard/{IIgs_Standard => IIgs}/config.h | 0 .../doc/PIN_BYPASS.jpg | Bin .../doc/Teensy++_Mod.jpg | Bin .../{IIgs_Standard => IIgs}/hid_listen.mac | Bin keyboard/{IIgs_Standard => IIgs}/keymap.c | 0 keyboard/{IIgs_Standard => IIgs}/led.c | 0 keyboard/{IIgs_Standard => IIgs}/matrix.c | 0 keyboard/hhkb/keymap.c | 6 +- protocol/vusb/vusb.c | 4 + 18 files changed, 117 insertions(+), 23 deletions(-) create mode 100644 converter/m0110_usb/Makefile.lufa rename keyboard/{IIgs_Standard => IIgs}/Makefile (100%) rename keyboard/{IIgs_Standard => IIgs}/README (100%) rename keyboard/{IIgs_Standard => IIgs}/config.h (100%) rename keyboard/{IIgs_Standard => IIgs}/doc/PIN_BYPASS.jpg (100%) rename keyboard/{IIgs_Standard => IIgs}/doc/Teensy++_Mod.jpg (100%) rename keyboard/{IIgs_Standard => IIgs}/hid_listen.mac (100%) rename keyboard/{IIgs_Standard => IIgs}/keymap.c (100%) rename keyboard/{IIgs_Standard => IIgs}/led.c (100%) rename keyboard/{IIgs_Standard => IIgs}/matrix.c (100%) diff --git a/README.md b/README.md index b85e03ddbf..e9dad457d8 100644 --- a/README.md +++ b/README.md @@ -39,7 +39,7 @@ You can find some keyboard specific projects under `converter` and `keyboard` di * [hhkb](keyboard/hhkb/) - [Happy Hacking Keyboard professional][GH_hhkb] * [macway](keyboard/macway/) - [Compact keyboard mod][GH_macway] * [hbkb](keyboard/hbkb/) - [Happy Buckling sprint keyboard(IBM Model M mod)][GH_hbkb] -* [IIgs_Standard](keyboard/IIgs_Standard/) - Apple [IIGS] keyboard mod(by JeffreySung) +* [IIgs_Standard](keyboard/IIgs/) - Apple [IIGS] keyboard mod(by JeffreySung) * [hid_liber](keyboard/hid_liber/) - [HID liberation controller][HID_liber](by alaricljs) * [phantom](keyboard/phantom/) - [Phantom keyboard][PHANTOM] (by Tranquilite) * [gh60](keyboard/gh60/) - [GH60 keyboard][GH60] diff --git a/common/keymap.c b/common/keymap.c index f72be57794..aa8d944a79 100644 --- a/common/keymap.c +++ b/common/keymap.c @@ -38,12 +38,6 @@ action_t action_for_key(uint8_t layer, key_t key) return keycode_to_action(keycode); } } - -__attribute__ ((weak)) -const prog_macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { return MACRO_NONE; } - -__attribute__ ((weak)) -void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {} #else /* * legacy keymap support @@ -71,13 +65,17 @@ action_t action_for_key(uint8_t layer, key_t key) return keycode_to_action(keycode); } } -/* not used for legacy keymap */ -void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) -{ -} #endif +__attribute__ ((weak)) +const prog_macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { return MACRO_NONE; } + +__attribute__ ((weak)) +void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {} + + + /* translates keycode to action */ static action_t keycode_to_action(uint8_t keycode) diff --git a/converter/m0110_usb/Makefile.lufa b/converter/m0110_usb/Makefile.lufa new file mode 100644 index 0000000000..028bdf9331 --- /dev/null +++ b/converter/m0110_usb/Makefile.lufa @@ -0,0 +1,91 @@ +# Target file name (without extension). +TARGET = m0110_lufa + +# Directory common source filess exist +TOP_DIR = ../.. + +# Directory keyboard dependent files exist +TARGET_DIR = . + +# keyboard dependent files +SRC = keymap.c \ + matrix.c \ + led.c \ + m0110.c + +CONFIG_H = config.h + + +# MCU name, you MUST set this to match the board you are using +# type "make clean" after changing this, so all files will be rebuilt +#MCU = at90usb162 # Teensy 1.0 +MCU = atmega32u4 # Teensy 2.0 +#MCU = at90usb646 # Teensy++ 1.0 +#MCU = at90usb1286 # Teensy++ 2.0 + + +# Processor frequency. +# Normally the first thing your program should do is set the clock prescaler, +# so your program will run at the correct speed. You should also set this +# variable to same clock speed. The _delay_ms() macro uses this, and many +# examples use this variable to calculate timings. Do not add a "UL" here. +F_CPU = 16000000 + + +# +# LUFA specific +# +# Target architecture (see library "Board Types" documentation). +ARCH = AVR8 + +# Input clock frequency. +# This will define a symbol, F_USB, in all source code files equal to the +# input clock frequency (before any prescaling is performed) in Hz. This value may +# differ from F_CPU if prescaling is used on the latter, and is required as the +# raw input clock is fed directly to the PLL sections of the AVR for high speed +# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL' +# at the end, this will be done automatically to create a 32-bit value in your +# source code. +# +# If no clock division is performed on the input clock inside the AVR (via the +# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU. +F_USB = $(F_CPU) + +# Interrupt driven control endpoint task +OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT + + +# Build Options +# *Comment out* to disable the options. +# +MOUSEKEY_ENABLE = yes # Mouse keys +#PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support +EXTRAKEY_ENABLE = yes # Audio control and System control +CONSOLE_ENABLE = yes # Console for debug +#NKRO_ENABLE = yes # USB Nkey Rollover + + +# Boot Section Size in bytes +# Teensy halfKay 512 +# Atmel DFU loader 4096 +# LUFA bootloader 4096 +OPT_DEFS += -DBOOT_SIZE=4096 + + + +#---------------- Programming Options -------------------------- +PROGRAM_CMD = teensy_loader_cli -mmcu=$(MCU) -w -v $(TARGET).hex + + +# Search Path +VPATH += $(TARGET_DIR) +VPATH += $(TOP_DIR) + + +include $(TOP_DIR)/protocol/lufa.mk +include $(TOP_DIR)/protocol.mk +include $(TOP_DIR)/common.mk +include $(TOP_DIR)/rules.mk + +hasu: EXTRAFLAGS += -DHASU +hasu: all diff --git a/converter/m0110_usb/README.md b/converter/m0110_usb/README.md index 206f434251..80503e8755 100644 --- a/converter/m0110_usb/README.md +++ b/converter/m0110_usb/README.md @@ -53,7 +53,8 @@ You can edit *Makefile* and *config.h* to change compile options and pin configu $ git clone git://github.com/tmk/tmk_keyboard.git (or download source) $ cd m0110_usb - $ make + $ make -f Makefile.lufa clean + $ make -f Makefile.lufa and program your Teensy with [PJRC Teensy loader](http://www.pjrc.com/teensy/loader.html). @@ -74,7 +75,7 @@ You can change keymaps by editing *keymap.c*. |---------------------------------------------------------| |---------------| |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shift | | 1| 2| 3| | `---------------------------------------------------------' |-----------|Ent| - |Alt|Gui | Space |Ctl |Alt| | 0| .| | + |Ctl|Alt | Space |Gui |Ctl| | 0| .| | `-----------------------------------------------' `---------------' #### *HHKB/WASD Layer(WASD/IJKL)* ,---------------------------------------------------------. ,---------------. @@ -86,7 +87,7 @@ You can change keymaps by editing *keymap.c*. |---------------------------------------------------------| |---------------| |Shift |End| |PgD| | | |PgD| |End| |Shift | | 1| 2| 3| | `---------------------------------------------------------' |-----------|Ent| - |Alt|Gui | Space |Ctl |Alt| | 0| .| | + |Ctl|Alt | Space |Gui |Ctl| | 0| .| | `-----------------------------------------------' `---------------' ### M0110A diff --git a/converter/m0110_usb/config.h b/converter/m0110_usb/config.h index be00259e6b..d43f283838 100644 --- a/converter/m0110_usb/config.h +++ b/converter/m0110_usb/config.h @@ -24,6 +24,7 @@ along with this program. If not, see . #define VENDOR_ID 0xFEED #define PRODUCT_ID 0x0110 +#define DEVICE_VER 0x0100 #define MANUFACTURER t.m.k. #define PRODUCT M0110 keyboard converter #define DESCRIPTION convert M0110 keyboard to USB diff --git a/converter/m0110_usb/keymap.c b/converter/m0110_usb/keymap.c index 191bf3a156..7a3bc35856 100644 --- a/converter/m0110_usb/keymap.c +++ b/converter/m0110_usb/keymap.c @@ -19,7 +19,6 @@ along with this program. If not, see . #include #include #include -#include "usb_keyboard.h" #include "keycode.h" #include "print.h" #include "debug.h" @@ -148,7 +147,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * |---------------------------------------------------------| |---------------| * |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shft|Up | | 1| 2| 3| | * |---------------------------------------------------------| |-----------|Ent| - * |Alt |Gui | Space |Ctl| \|Lft|Rgt|Dn | | 0| .| | + * |Ctl |Alt | Space |Gui| \|Lft|Rgt|Dn | | 0| .| | * `---------------------------------------------------------' `---------------' */ KEYMAP( @@ -156,7 +155,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, P7, P8, P9, PMNS, FN0, A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, P4, P5, P6, PPLS, LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, UP, P1, P2, P3, PENT, - LALT,LGUI, SPC, LCTL,BSLS,LEFT,RGHT,DOWN, P0, PDOT + LCTL,LALT, SPC, LGUI,BSLS,LEFT,RGHT,DOWN, P0, PDOT ), /* Cursor Layer(WASD, IJKL) * ,---------------------------------------------------------. ,---------------. @@ -168,7 +167,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * |---------------------------------------------------------| |---------------| * |Shift |End| |PgD| | | |PgD| |End| |Shif|PgU| | 1| 2| 3| | * |---------------------------------------------------------| |-----------|Ent| - * |Alt |Gui | Space |Gui |Ins|Hom|End|PgD| | 0| .| | + * |Ctl |Alt | Space |Gui |Ins|Hom|End|PgD| | 0| .| | * `---------------------------------------------------------' `---------------' */ KEYMAP( @@ -176,7 +175,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { CAPS,HOME,UP, PGUP,NO, NO, NO, PGUP,UP, HOME,PSCR,SLCK,PAUS, P7, P8, P9, PMNS, FN0, LEFT,DOWN,RGHT,NO, NO, NO, LEFT,DOWN,RGHT,NO, NO, ENT, P4, P5, P6, PPLS, LSFT,END, NO, PGDN,NO, NO, NO, PGDN,NO, END, NO, PGUP, P1, P2, P3, PENT, - LALT,LGUI, SPC, LCTL,INS, HOME,END, PGDN, P0, PDOT + LCTL,LALT, SPC, LGUI,INS, HOME,END, PGDN, P0, PDOT ), }; diff --git a/converter/pc98_usb/keymap.c b/converter/pc98_usb/keymap.c index f793539dfd..279b2b60c0 100644 --- a/converter/pc98_usb/keymap.c +++ b/converter/pc98_usb/keymap.c @@ -168,7 +168,7 @@ static const uint16_t PROGMEM fn_actions[] = { ACTION_KEYMAP_TAP_TOGGLE(0), // FN0 ACTION_KEYMAP_TAP_KEY(1, KC_SLASH), // FN1 ACTION_KEYMAP_TAP_KEY(2, KC_SCLN), // FN2 - ACTION_KEYMAP(2), // FN3 + ACTION_KEYMAP_MOMENTARY(2), // FN3 ACTION_MACRO(LBRACKET), // FN4 ACTION_MACRO(RBRACKET), // FN5 ACTION_MACRO(DUMMY), // FN6 diff --git a/keyboard/IIgs_Standard/Makefile b/keyboard/IIgs/Makefile similarity index 100% rename from keyboard/IIgs_Standard/Makefile rename to keyboard/IIgs/Makefile diff --git a/keyboard/IIgs_Standard/README b/keyboard/IIgs/README similarity index 100% rename from keyboard/IIgs_Standard/README rename to keyboard/IIgs/README diff --git a/keyboard/IIgs_Standard/config.h b/keyboard/IIgs/config.h similarity index 100% rename from keyboard/IIgs_Standard/config.h rename to keyboard/IIgs/config.h diff --git a/keyboard/IIgs_Standard/doc/PIN_BYPASS.jpg b/keyboard/IIgs/doc/PIN_BYPASS.jpg similarity index 100% rename from keyboard/IIgs_Standard/doc/PIN_BYPASS.jpg rename to keyboard/IIgs/doc/PIN_BYPASS.jpg diff --git a/keyboard/IIgs_Standard/doc/Teensy++_Mod.jpg b/keyboard/IIgs/doc/Teensy++_Mod.jpg similarity index 100% rename from keyboard/IIgs_Standard/doc/Teensy++_Mod.jpg rename to keyboard/IIgs/doc/Teensy++_Mod.jpg diff --git a/keyboard/IIgs_Standard/hid_listen.mac b/keyboard/IIgs/hid_listen.mac similarity index 100% rename from keyboard/IIgs_Standard/hid_listen.mac rename to keyboard/IIgs/hid_listen.mac diff --git a/keyboard/IIgs_Standard/keymap.c b/keyboard/IIgs/keymap.c similarity index 100% rename from keyboard/IIgs_Standard/keymap.c rename to keyboard/IIgs/keymap.c diff --git a/keyboard/IIgs_Standard/led.c b/keyboard/IIgs/led.c similarity index 100% rename from keyboard/IIgs_Standard/led.c rename to keyboard/IIgs/led.c diff --git a/keyboard/IIgs_Standard/matrix.c b/keyboard/IIgs/matrix.c similarity index 100% rename from keyboard/IIgs_Standard/matrix.c rename to keyboard/IIgs/matrix.c diff --git a/keyboard/hhkb/keymap.c b/keyboard/hhkb/keymap.c index 0d07c79cf3..094d33af11 100644 --- a/keyboard/hhkb/keymap.c +++ b/keyboard/hhkb/keymap.c @@ -82,7 +82,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * |Gui|Alt | Space |Alt |Gui| * `-------------------------------------------' */ - KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \ + KEYMAP(GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \ CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS, UP, NO, BSPC, \ LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \ LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN,RSFT,TRNS, \ @@ -101,7 +101,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * |Gui|Alt | Space |Alt |Gui| * `-------------------------------------------' */ - KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \ + KEYMAP(GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \ TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, NO, NO, NO, BSPC, \ LCTL,NO, LEFT,DOWN,RGHT,NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, \ LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, TRNS,RSFT,NO, \ @@ -121,7 +121,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { * `--------------------------------------------' * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel */ - KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \ + KEYMAP(GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \ TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, BSPC, \ LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,TRNS,QUOT,ENT, \ LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,SLSH,RSFT,NO, \ diff --git a/protocol/vusb/vusb.c b/protocol/vusb/vusb.c index 1d5f4a8528..328885a9b5 100644 --- a/protocol/vusb/vusb.c +++ b/protocol/vusb/vusb.c @@ -88,6 +88,10 @@ static void send_keyboard(report_keyboard_t *report) } else { debug("kbuf: full\n"); } + + // NOTE: send key strokes of Macro + usbPoll(); + vusb_transfer_keyboard(); }