Removed "debounce_algo = manual" in all keyboards with CUSTOM_MATRIX = yes.

pull/3720/head
Alex Ong 6 years ago
parent 9bd6d6112d
commit 3cf7f7322c

@ -27,17 +27,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "timer.h"
/* Set 0 if debouncing isn't needed */
#ifndef DEBOUNCING_DELAY
# define DEBOUNCING_DELAY 5
#endif
#if (DEBOUNCING_DELAY > 0)
static uint16_t debouncing_time;
static bool debouncing = false;
#endif
#if (MATRIX_COLS <= 8)
# define print_matrix_header() print("\nr/c 01234567\n")
# define print_matrix_row(row) print_bin_reverse8(matrix_get_row(row))
@ -67,8 +56,6 @@ static const uint8_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS;
/* matrix state(1:on, 0:off) */
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
#if (DIODE_DIRECTION == COL2ROW)
static void init_cols(void);
@ -122,30 +109,6 @@ uint8_t matrix_cols(void) {
return MATRIX_COLS;
}
// void matrix_power_up(void) {
// #if (DIODE_DIRECTION == COL2ROW)
// for (int8_t r = MATRIX_ROWS - 1; r >= 0; --r) {
// /* DDRxn */
// _SFR_IO8((row_pins[r] >> 4) + 1) |= _BV(row_pins[r] & 0xF);
// toggle_row(r);
// }
// for (int8_t c = MATRIX_COLS - 1; c >= 0; --c) {
// /* PORTxn */
// _SFR_IO8((col_pins[c] >> 4) + 2) |= _BV(col_pins[c] & 0xF);
// }
// #elif (DIODE_DIRECTION == ROW2COL)
// for (int8_t c = MATRIX_COLS - 1; c >= 0; --c) {
// /* DDRxn */
// _SFR_IO8((col_pins[c] >> 4) + 1) |= _BV(col_pins[c] & 0xF);
// toggle_col(c);
// }
// for (int8_t r = MATRIX_ROWS - 1; r >= 0; --r) {
// /* PORTxn */
// _SFR_IO8((row_pins[r] >> 4) + 2) |= _BV(row_pins[r] & 0xF);
// }
// #endif
// }
void matrix_init(void) {
// initialize row and col
@ -160,7 +123,6 @@ void matrix_init(void) {
// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
matrix[i] = 0;
matrix_debouncing[i] = 0;
}
matrix_init_quantum();
@ -170,59 +132,24 @@ uint8_t matrix_scan(void)
{
#if (DIODE_DIRECTION == COL2ROW)
// Set row, read cols
for (uint8_t current_row = 0; current_row < MATRIX_ROWS; current_row++) {
# if (DEBOUNCING_DELAY > 0)
bool matrix_changed = read_cols_on_row(matrix_debouncing, current_row);
if (matrix_changed) {
debouncing = true;
debouncing_time = timer_read();
}
# else
read_cols_on_row(matrix, current_row);
# endif
read_cols_on_row(matrix, current_row);
}
#elif (DIODE_DIRECTION == ROW2COL)
// Set col, read rows
for (uint8_t current_col = 0; current_col < MATRIX_COLS; current_col++) {
# if (DEBOUNCING_DELAY > 0)
bool matrix_changed = read_rows_on_col(matrix_debouncing, current_col);
if (matrix_changed) {
debouncing = true;
debouncing_time = timer_read();
}
# else
read_rows_on_col(matrix, current_col);
# endif
read_rows_on_col(matrix, current_col);
}
#endif
# if (DEBOUNCING_DELAY > 0)
if (debouncing && (timer_elapsed(debouncing_time) > DEBOUNCING_DELAY)) {
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
matrix[i] = matrix_debouncing[i];
}
debouncing = false;
}
# endif
matrix_scan_quantum();
return 1;
}
//Deprecated.
bool matrix_is_modified(void)
{
#if (DEBOUNCING_DELAY > 0)
if (debouncing) return false;
#endif
return true;
}

@ -1,4 +1,5 @@
COMMON_DIR = common
DEBOUNCE = $(COMMON_DIR)/debounce
ifeq ($(PLATFORM),AVR)
PLATFORM_COMMON_DIR = $(COMMON_DIR)/avr
else ifeq ($(PLATFORM),CHIBIOS)
@ -9,6 +10,7 @@ endif
TMK_COMMON_SRC += $(COMMON_DIR)/host.c \
$(COMMON_DIR)/keyboard.c \
$(COMMON_DIR)/debounce.c \
$(COMMON_DIR)/action.c \
$(COMMON_DIR)/action_tapping.c \
$(COMMON_DIR)/action_macro.c \
@ -39,7 +41,20 @@ ifeq ($(PLATFORM),TEST)
TMK_COMMON_SRC += $(PLATFORM_COMMON_DIR)/eeprom.c
endif
# Debounce Modules. If implemented in matrix.c, don't use these.
ifeq ($(strip $(CUSTOM_MATRIX)), yes)
# Do nothing. Custom matrix code.
else ifeq ($(strip $(SPLIT_KEYBOARD)), yes)
# Do nothing, debouncing is inside matrix.c inside split_common
else ifeq ($(strip $(DEBOUNCE_ALGO)), manual)
# Do nothing. do your debouncing in matrix.c
else ifeq ($(strip $(DEBOUNCE_ALGO)), sym_g)
TMK_COMMON_SRC += $(DEBOUNCE)/debounce_sym_g.c
else ifeq ($(strip $(DEBOUNCE_ALGO)), eager_pk)
TMK_COMMON_SRC += $(DEBOUNCE)/debounce_eager_pk.c
else # default algorithm
TMK_COMMON_SRC += $(DEBOUNCE)/debounce_sym_g.c
endif
# Option modules
ifeq ($(strip $(BOOTMAGIC_ENABLE)), yes)

@ -0,0 +1,22 @@
/*
Copyright 2017 Alex Ong<the.onga@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "debounce.h"
#include "matrix.h"
//Default implementation - no debouncing
__attribute__((weak)) void matrix_debounce_init(void) {}
__attribute__((weak)) void matrix_debounce(void) {}
__attribute__((weak)) matrix_row_t matrix_debounce_get_row(uint8_t row)
{
return matrix_get_row(row);
}

@ -0,0 +1,21 @@
#ifndef DEBOUNCE_H
#define DEBOUNCE_H
#include <stdbool.h>
#include <stdint.h>
#include "matrix.h"
#ifdef __cplusplus
extern "C" {
#endif
/* called to initialize any data stores your implementation has*/
void matrix_debounce_init(void);
/* call this every keyboard_task to debounce the matrix*/
void matrix_debounce(void);
/* matrix state on row */
matrix_row_t matrix_debounce_get_row(uint8_t row);
/* whether a switch is on */
bool matrix_debounce_is_on(uint8_t row, uint8_t col);
#ifdef __cplusplus
}
#endif
#endif

@ -0,0 +1,124 @@
/*
Copyright 2017 Alex Ong<the.onga@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
Basic per-key algorithm. Uses an 8-bit counter per key.
After pressing a key, it immediately changes state, and sets a counter.
No further inputs are accepted until DEBOUNCE milliseconds have occurred.
*/
#include "debounce.h"
#include "matrix.h"
#include "timer.h"
#ifndef DEBOUNCE
#define DEBOUNCE 5
#endif
#if (MATRIX_COLS <= 8)
# define ROW_SHIFTER ((uint8_t)1)
#elif (MATRIX_COLS <= 16)
# define ROW_SHIFTER ((uint16_t)1)
#elif (MATRIX_COLS <= 32)
# define ROW_SHIFTER ((uint32_t)1)
#endif
#define debounce_counter_t uint8_t
static matrix_row_t matrix_debounced[MATRIX_ROWS];
static debounce_counter_t debounce_counters[MATRIX_ROWS*MATRIX_COLS];
#define DEBOUNCE_ELAPSED 251
#define MAX_DEBOUNCE (DEBOUNCE_ELAPSED - 1)
void update_debounce_counters(uint8_t current_time);
void transfer_matrix_values(uint8_t current_time);
void matrix_debounce_init(void)
{
for (uint8_t r = 0; r < MATRIX_ROWS; r++)
{
matrix_debounced[r] = 0;
}
int i = 0;
for (uint8_t r = 0; r < MATRIX_ROWS; r++)
{
for (uint8_t c = 0; c < MATRIX_COLS; c++)
{
debounce_counters[i++] = DEBOUNCE_ELAPSED;
}
}
}
void matrix_debounce(void)
{
uint8_t current_time = timer_read() % MAX_DEBOUNCE;
update_debounce_counters(current_time);
transfer_matrix_values(current_time);
}
//If the current time is > debounce counter, set the counter to enable input.
void update_debounce_counters(uint8_t current_time)
{
debounce_counter_t *debounce_pointer = debounce_counters;
for (uint8_t row = 0; row < MATRIX_ROWS; row++)
{
for (uint8_t col = 0; col < MATRIX_COLS; col++)
{
if (*debounce_pointer != DEBOUNCE_ELAPSED)
{
if (TIMER_DIFF(current_time, *debounce_pointer, MAX_DEBOUNCE) >=
DEBOUNCING_DELAY) {
*debounce_pointer = DEBOUNCE_ELAPSED;
}
}
debounce_pointer++;
}
}
}
// upload from raw_matrix to final matrix;
void transfer_matrix_values(uint8_t current_time)
{
debounce_counter_t *debounce_pointer = debounce_counters;
for (uint8_t row = 0; row < MATRIX_ROWS; row++)
{
matrix_row_t existing_row = matrix_debounced[row];
matrix_row_t raw_row = matrix_get_row(row);
for (uint8_t col = 0; col < MATRIX_COLS; col++)
{
matrix_row_t col_mask = (ROW_SHIFTER << col);
bool final_value = raw_row & col_mask;
bool existing_value = existing_row & col_mask;
if (*debounce_pointer == DEBOUNCE_ELAPSED &&
(existing_value != final_value))
{
*debounce_pointer = current_time;
existing_row ^= col_mask; //flip the bit.
}
debounce_pointer++;
}
matrix_debounced[row] = existing_row;
}
}
matrix_row_t matrix_debounce_get_row(uint8_t row)
{
return matrix_debounced[row];
}

@ -0,0 +1,59 @@
/*
Copyright 2017 Alex Ong<the.onga@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
Basic global debounce algorithm. Used in 99% of keyboards at time of implementation
When no state changes have occured for DEBOUNCE milliseconds, we push the state.
*/
#include "debounce.h"
#include "matrix.h"
#include "timer.h"
#ifndef DEBOUNCE
#define DEBOUNCE 5
#endif
static matrix_row_t matrix_debounced[MATRIX_ROWS];
static bool debouncing = false;
static uint16_t debouncing_time;
void matrix_debounce_init(void)
{
for (uint8_t r = 0; r < MATRIX_ROWS; r++)
{
matrix_debounced[r] = 0;
}
}
void matrix_debounce(void)
{
for (uint8_t r = 0; r < MATRIX_ROWS; r++)
{
matrix_row_t raw = matrix_get_row(r);
if (raw != matrix_debounced[r])
{
debouncing = true;
debouncing_time = timer_read();
}
}
if (debouncing && timer_elapsed(debouncing_time) > DEBOUNCE) {
for (int i = 0; i < MATRIX_ROWS; i++) {
matrix_debounced[i] = matrix_get_row(i);
}
debouncing = false;
}
}
matrix_row_t matrix_debounce_get_row(uint8_t row)
{
return matrix_debounced[row];
}

@ -0,0 +1,28 @@
Debounce algorithms belong in this folder.
Here are a few ideas
1) Global vs Per-Key vs Per-Row
* Global - one timer for all keys. Any key change state affects global timer
* Per key - one timer per key
* Per row - one timer per row
2) Eager vs symmetric vs assymetric
* Eager - any key change is reported immediately. All further inputs for DEBOUNCE ms are ignored.
* Symmetric - wait for no changes for DEBOUNCE ms before reporting change
* Assymetric - wait for different times depending on key-down/key-up. E.g. Eager key-down, DEBOUNCE ms key up.
3) Timestamp vs cycles
* old old old code waits n cycles, decreasing count by one each matrix_scan
* newer code stores the millisecond the change occurred, and does subraction to figure out time elapsed.
* Timestamps are superior, i don't think cycles will ever be used again once upgraded.
The default algorithm is symmetric and global.
Here are a few that could be implemented:
debounce_sym_g.c
debounce_sym_pk.c
debounce_sym_pr.c
debounce_sym_pr_cycles.c //currently used in ergo-dox
debounce_eager_g.c
debounce_eager_pk.c
debounce_eager_pr.c //could be used in ergo-dox!

@ -18,6 +18,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <stdint.h>
#include "keyboard.h"
#include "matrix.h"
#include "debounce.h"
#include "keymap.h"
#include "host.h"
#include "led.h"
@ -157,6 +158,7 @@ void keyboard_init(void) {
MCUCR |= _BV(JTD);
#endif
matrix_init();
matrix_debounce_init();
#ifdef PS2_MOUSE_ENABLE
ps2_mouse_init();
#endif
@ -206,9 +208,6 @@ void keyboard_init(void) {
void keyboard_task(void)
{
static matrix_row_t matrix_prev[MATRIX_ROWS];
#ifdef MATRIX_HAS_GHOST
// static matrix_row_t matrix_ghost[MATRIX_ROWS];
#endif
static uint8_t led_status = 0;
matrix_row_t matrix_row = 0;
matrix_row_t matrix_change = 0;
@ -217,24 +216,15 @@ void keyboard_task(void)
#endif
matrix_scan();
matrix_debounce();
if (is_keyboard_master()) {
for (uint8_t r = 0; r < MATRIX_ROWS; r++) {
matrix_row = matrix_get_row(r);
matrix_row = matrix_debounce_get_row(r);
matrix_change = matrix_row ^ matrix_prev[r];
if (matrix_change) {
#ifdef MATRIX_HAS_GHOST
if (has_ghost_in_row(r, matrix_row)) {
/* Keep track of whether ghosted status has changed for
* debugging. But don't update matrix_prev until un-ghosted, or
* the last key would be lost.
*/
//if (debug_matrix && matrix_ghost[r] != matrix_row) {
// matrix_print();
//}
//matrix_ghost[r] = matrix_row;
continue;
}
//matrix_ghost[r] = matrix_row;
if (has_ghost_in_row(r, matrix_row)) continue;
#endif
if (debug_matrix) matrix_print();
for (uint8_t c = 0; c < MATRIX_COLS; c++) {

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