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@ -78,11 +78,22 @@ bool glissando = true;
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float startup_song[][2] = STARTUP_SONG;
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#define DAC_BUFFER_SIZE 256U
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#ifndef DAC_SAMPLE_MAX
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#define DAC_SAMPLE_MAX 4095U
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#define DAC_SAMPLE_MAX 4095U
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#endif
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#ifndef DAC_SAMPLE_RATE
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#define DAC_SAMPLE_RATE 44100U
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#endif
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#define DAC_SAMPLE_RATE 44100U
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#ifndef DAC_VOICES_MAX
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#define DAC_VOICES_MAX 5
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#endif
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#ifndef DAC_OFF_VALUE
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#define DAC_OFF_VALUE DAC_SAMPLE_MAX / 2
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#endif
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GPTConfig gpt7cfg1 = {
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.frequency = DAC_SAMPLE_RATE,
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@ -92,25 +103,6 @@ GPTConfig gpt7cfg1 = {
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};
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static const dacsample_t dac_buffer[DAC_BUFFER_SIZE] = {
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// First half is max, second half is 0
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// [0 ... DAC_BUFFER_SIZE/2-1] = DAC_SAMPLE_MAX,
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// [DAC_BUFFER_SIZE/2 ... DAC_BUFFER_SIZE -1] = 0,
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// 100 values, max 4095
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// 0x800,0x880,0x900,0x97f,0x9fd,0xa78,0xaf1,0xb67,
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// 0xbda,0xc49,0xcb3,0xd19,0xd79,0xdd4,0xe29,0xe78,
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// 0xec0,0xf02,0xf3c,0xf6f,0xf9b,0xfbf,0xfdb,0xfef,
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// 0xffb,0xfff,0xffb,0xfef,0xfdb,0xfbf,0xf9b,0xf6f,
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// 0xf3c,0xf02,0xec0,0xe78,0xe29,0xdd4,0xd79,0xd19,
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// 0xcb3,0xc49,0xbda,0xb67,0xaf1,0xa78,0x9fd,0x97f,
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// 0x900,0x880,0x800,0x77f,0x6ff,0x680,0x602,0x587,
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// 0x50e,0x498,0x425,0x3b6,0x34c,0x2e6,0x286,0x22b,
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// 0x1d6,0x187,0x13f,0xfd,0xc3,0x90,0x64,0x40,
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// 0x24,0x10,0x4,0x0,0x4,0x10,0x24,0x40,
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// 0x64,0x90,0xc3,0xfd,0x13f,0x187,0x1d6,0x22b,
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// 0x286,0x2e6,0x34c,0x3b6,0x425,0x498,0x50e,0x587,
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// 0x602,0x680,0x6ff,0x77f,0x800
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// 256 values, max 4095
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0x800,0x832,0x864,0x896,0x8c8,0x8fa,0x92c,0x95e,
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0x98f,0x9c0,0x9f1,0xa22,0xa52,0xa82,0xab1,0xae0,
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@ -144,12 +136,51 @@ static const dacsample_t dac_buffer[DAC_BUFFER_SIZE] = {
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0x38e,0x3b8,0x3e3,0x40e,0x43a,0x467,0x494,0x4c2,
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0x4f0,0x51f,0x54e,0x57d,0x5ad,0x5dd,0x60e,0x63f,
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0x670,0x6a1,0x6d3,0x705,0x737,0x769,0x79b,0x7cd
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};
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static const dacsample_t dac_buffer_triangle[DAC_BUFFER_SIZE] = {
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// 256 values, max 4095
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0x20,0x40,0x60,0x80,0xa0,0xc0,0xe0,0x100,
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0x120,0x140,0x160,0x180,0x1a0,0x1c0,0x1e0,0x200,
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0x220,0x240,0x260,0x280,0x2a0,0x2c0,0x2e0,0x300,
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0x320,0x340,0x360,0x380,0x3a0,0x3c0,0x3e0,0x400,
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0x420,0x440,0x460,0x480,0x4a0,0x4c0,0x4e0,0x500,
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0x520,0x540,0x560,0x580,0x5a0,0x5c0,0x5e0,0x600,
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0x620,0x640,0x660,0x680,0x6a0,0x6c0,0x6e0,0x700,
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0x720,0x740,0x760,0x780,0x7a0,0x7c0,0x7e0,0x800,
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0x81f,0x83f,0x85f,0x87f,0x89f,0x8bf,0x8df,0x8ff,
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0x91f,0x93f,0x95f,0x97f,0x99f,0x9bf,0x9df,0x9ff,
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0xa1f,0xa3f,0xa5f,0xa7f,0xa9f,0xabf,0xadf,0xaff,
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0xb1f,0xb3f,0xb5f,0xb7f,0xb9f,0xbbf,0xbdf,0xbff,
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0xc1f,0xc3f,0xc5f,0xc7f,0xc9f,0xcbf,0xcdf,0xcff,
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0xd1f,0xd3f,0xd5f,0xd7f,0xd9f,0xdbf,0xddf,0xdff,
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0xe1f,0xe3f,0xe5f,0xe7f,0xe9f,0xebf,0xedf,0xeff,
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0xf1f,0xf3f,0xf5f,0xf7f,0xf9f,0xfbf,0xfdf,0xfff,
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0xfdf,0xfbf,0xf9f,0xf7f,0xf5f,0xf3f,0xf1f,0xeff,
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0xedf,0xebf,0xe9f,0xe7f,0xe5f,0xe3f,0xe1f,0xdff,
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0xddf,0xdbf,0xd9f,0xd7f,0xd5f,0xd3f,0xd1f,0xcff,
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0xcdf,0xcbf,0xc9f,0xc7f,0xc5f,0xc3f,0xc1f,0xbff,
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0xbdf,0xbbf,0xb9f,0xb7f,0xb5f,0xb3f,0xb1f,0xaff,
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0xadf,0xabf,0xa9f,0xa7f,0xa5f,0xa3f,0xa1f,0x9ff,
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0x9df,0x9bf,0x99f,0x97f,0x95f,0x93f,0x91f,0x8ff,
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0x8df,0x8bf,0x89f,0x87f,0x85f,0x83f,0x81f,0x800,
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0x7e0,0x7c0,0x7a0,0x780,0x760,0x740,0x720,0x700,
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0x6e0,0x6c0,0x6a0,0x680,0x660,0x640,0x620,0x600,
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0x5e0,0x5c0,0x5a0,0x580,0x560,0x540,0x520,0x500,
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0x4e0,0x4c0,0x4a0,0x480,0x460,0x440,0x420,0x400,
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0x3e0,0x3c0,0x3a0,0x380,0x360,0x340,0x320,0x300,
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0x2e0,0x2c0,0x2a0,0x280,0x260,0x240,0x220,0x200,
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0x1e0,0x1c0,0x1a0,0x180,0x160,0x140,0x120,0x100,
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0xe0,0xc0,0xa0,0x80,0x60,0x40,0x20,0x0
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};
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#define DAC_VOICES_MAX 5
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// static const dacsample_t dac_buffer_square[DAC_BUFFER_SIZE] = {
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// // First half is max, second half is 0
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// [0 ... DAC_BUFFER_SIZE/2-1] = DAC_SAMPLE_MAX,
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// [DAC_BUFFER_SIZE/2 ... DAC_BUFFER_SIZE -1] = 0,
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// };
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dacsample_t dac_buffer_lr[DAC_BUFFER_SIZE] = { DAC_SAMPLE_MAX / 2 };
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dacsample_t dac_buffer_lr[DAC_BUFFER_SIZE] = { DAC_OFF_VALUE };
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float dac_if[8] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0};
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@ -159,29 +190,37 @@ float dac_if[8] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0};
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static void end_cb1(DACDriver * dacp, dacsample_t * samples, size_t rows) {
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(void)dacp;
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//(void)dac_buffer;
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(void)dac_buffer;
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int working_voices = voices;
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uint8_t working_voices = voices;
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if (working_voices > DAC_VOICES_MAX)
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working_voices = DAC_VOICES_MAX;
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for (int s = 0; s < rows; s++) {
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for (uint8_t s = 0; s < rows; s++) {
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if (working_voices > 0) {
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uint16_t sample_sum = 0;
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for (int i = 0; i < working_voices; i++) {
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for (uint8_t i = 0; i < working_voices; i++) {
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dac_if[i] = dac_if[i] + ((frequencies[i]*(float)DAC_BUFFER_SIZE)/(float)DAC_SAMPLE_RATE*1.5);
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while(dac_if[i] >= DAC_BUFFER_SIZE)
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// Needed because % doesn't work with floats
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// 0.5 less than the size because we use round() later
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while(dac_if[i] >= (DAC_BUFFER_SIZE - 0.5))
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dac_if[i] = dac_if[i] - DAC_BUFFER_SIZE;
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// Wavetable generation/lookup
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// sine
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sample_sum += dac_buffer[(uint16_t)round(dac_if[i])] / working_voices;
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// rising triangle
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// sample_sum += dac_buffer[(uint16_t)round(dac_if[i])] / working_voices;
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// triangle wave (5 voices)
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sample_sum += dac_buffer_triangle[(uint16_t)round(dac_if[i])] / working_voices;
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// rising triangle (4 voices)
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// sample_sum += (uint16_t)round((dac_if[i] * DAC_SAMPLE_MAX) / DAC_BUFFER_SIZE / working_voices );
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// square (max 5 voices)
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// sample_sum += ((dac_if[i] > (DAC_BUFFER_SIZE / 2)) ? DAC_SAMPLE_MAX / working_voices: 0);
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}
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samples[s] = sample_sum;
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} else {
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samples[s] = DAC_SAMPLE_MAX / 2;
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samples[s] = DAC_OFF_VALUE;
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}
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}
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}
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@ -349,9 +388,8 @@ void play_note(float freq, int vol) {
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playing_note = true;
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envelope_index = 0;
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if (freq > 0) {
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envelope_index = 0;
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frequencies[voices] = freq;
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volumes[voices] = vol;
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voices++;
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