diff --git a/docs/_summary.md b/docs/_summary.md index 115132cd30..131b81d0d2 100644 --- a/docs/_summary.md +++ b/docs/_summary.md @@ -20,7 +20,7 @@ * [Basic Keycodes](basic_keycodes.md) * [Quantum Keycodes](quantum_keycodes.md) * [The Config File](config_options.md) - * [Custom Quantum Functions](custom_quantum_functions.md) + * [Customizing Functionality](custom_quantum_functions.md) * For makers and modders * [Adding a keyboard to QMK](adding_a_keyboard_to_qmk.md) diff --git a/docs/custom_quantum_functions.md b/docs/custom_quantum_functions.md index 0fb1c163b7..3127f89445 100644 --- a/docs/custom_quantum_functions.md +++ b/docs/custom_quantum_functions.md @@ -1,6 +1,10 @@ -A custom keyboard is about more than sending button presses to your computer. QMK has designed hooks to allow you to inject code, override functionality, and otherwise customize how your keyboard responds in different situations. +# How To Customize Your Keyboard's Behavior -## A Word on Keyboards vs Keymap +For a lot of people a custom keyboard is about more than sending button presses to your computer. You want to be able to do things that are more complex than simple button presses and macros. QMK has hooks that allow you to inject code, override functionality, and otherwise customize how your keyboard behaves in different situations. + +This page does not assume any special knowledge about QMK, but reading [Understanding QMK](understanding_qmk.html) will help you understand what is going on at a more fundamental level. + +## A Word on Core vs Keyboards vs Keymap We have structured QMK as a hierarchy: @@ -8,59 +12,66 @@ We have structured QMK as a hierarchy: * Keyboard/Revision (`_kb`) * Keymap (`_user`) -Each of the functions described below can be defined with a `_kb()` suffix or an `_user()` suffix. We intend for you to use the `_kb()` suffix at the Keyboard/Revision level, while the `_user()` suffix should be used at the Keymap level. +Each of the functions described below can be defined with a `_kb()` suffix or a `_user()` suffix. We intend for you to use the `_kb()` suffix at the Keyboard/Revision level, while the `_user()` suffix should be used at the Keymap level. When defining functions at the Keyboard/Revision level it is important that your `_kb()` implementation call `_user()` before executing anything else- otherwise the keymap level function will never be called. -## Matrix Initialization Code +# Custom Keycodes -* Keyboard/Revision: `void matrix_init_kb(void)` -* Keymap: `void matrix_init_user(void)` +By far the most common task is to change the behavior of an existing keycode or to create a new keycode. From a code standpoint the mechanism for each is very similar. + +## Defining a New Keycode -This function gets called when the matrix is initiated. You should use this function to initialize any custom hardware you may have, such as speakers, LED drivers, or other features which need to be setup after the keyboard powers on. +The first step to creating your own custom keycode(s) is to enumerate them. This means both naming them and assigning a unique number to that keycode. Rather than limit custom keycodes to a fixed range of numbers QMK provides the `SAFE_RANGE` macro. You can use `SAFE_RANGE` when enumerating your custom keycodes to guarantee that you get a unique number. -### Example + +Here is an example of enumerating 2 keycodes. After adding this block to your `keymap.c` you will be able to use `FOO` and `BAR` inside your keymap. ``` -void matrix_init_kb(void) { - // put your keyboard start-up code here - // runs once when the firmware starts up - matrix_init_user(); - - // JTAG disable for PORT F. write JTD bit twice within four cycles. - MCUCR |= (1<event.pressed) { + // Do something when pressed + } else { + // Do something else when release + } + return false; // Skip all further processing of this key + case KC_ENTER: + // Play a tone when enter is pressed + if (record->event.pressed) { + PLAY_NOTE_ARRAY(tone_enter); + } + return true; // Let QMK send the enter press/release events + } +} +``` -This function gets called every time a key is pressed or released. This is particularly useful when defining custom keys or overriding the behavior of existing keys. +### `process_record_*` Function documentation -The return value is whether or not QMK should continue processing the keycode - returning `false` stops the execution. +* Keyboard/Revision: `bool process_record_kb(uint16_t keycode, keyrecord_t *record)` +* Keymap: `bool process_record_user(uint16_t keycode, keyrecord_t *record)` -The `keycode` variable is whatever is defined in your keymap, eg `MO(1)`, `KC_L`, etc. and can be switch-cased to execute code whenever a particular code is pressed. +The `keycode` argument is whatever is defined in your keymap, eg `MO(1)`, `KC_L`, etc. You should use a `switch...case` block to handle these events. -The `record` variable contains infomation about the actual press: +The `record` argument contains infomation about the actual press: ``` keyrecord_t record { @@ -75,13 +86,8 @@ keyrecord_t record { } ``` -The conditional `if (record->event.pressed)` can tell if the key is being pressed or released, and you can execute code based on that. - ## LED Control -* Keyboard/Revision: `void led_set_kb(uint8_t usb_led)` -* Keymap: `void led_set_user(uint8_t usb_led)` - This allows you to control the 5 LED's defined as part of the USB Keyboard spec. It will be called when the state of one of those 5 LEDs changes. * `USB_LED_NUM_LOCK` @@ -90,7 +96,7 @@ This allows you to control the 5 LED's defined as part of the USB Keyboard spec. * `USB_LED_COMPOSE` * `USB_LED_KANA` -### Example: +### Example `led_set_kb()` implementation ``` void led_set_kb(uint8_t usb_led) { @@ -121,3 +127,52 @@ void led_set_kb(uint8_t usb_led) { } } ``` + +### `led_set_*` Function documentation + +* Keyboard/Revision: `void led_set_kb(uint8_t usb_led)` +* Keymap: `void led_set_user(uint8_t usb_led)` + +## Matrix Initialization Code + +Before a keyboard can be used the hardware must be initialized. QMK handles initialization of the keyboard matrix itself, but if you have other hardware like LED's or i²c controllers you will need to set up that hardware before it can be used. + +### Example `matrix_init_kb()` implementation + +This example, at the keyboard level, sets up B1, B2, and B3 as LED pins. + +``` +void matrix_init_kb(void) { + // Call the keymap level matrix init. + matrix_init_user(); + + // Set our LED pins as output + DDRB |= (1<<1); + DDRB |= (1<<2); + DDRB |= (1<<3); +} +``` + +### `matrix_init_*` Function documentation + +* Keyboard/Revision: `void matrix_init_kb(void)` +* Keymap: `void matrix_init_user(void)` + +## Matrix Scanning Code + +Whenever possible you should customize your keyboard by using `process_record_*()` and hooking into events that way, to ensure that your code does not have a negative performance impact on your keyboard. However, in rare cases it is necessary to hook into the matrix scanning. Be extremely careful with the performance of code in these functions, as it will be called at least 10 times per second. + +### Example `matrix_scan_*` implementation + +This example has been deliberately omitted. You should understand enough about QMK internals to write this without an example before hooking into such a performance sensitive area. If you need help please [open an issue](https://github.com/qmk/qmk_firmware/issues/new) or [chat with us on gitter](https://gitter.im/qmk/qmk_firmware). + +### `matrix_scan_*` Function documentation + +* Keyboard/Revision: `void matrix_scan_kb(void)` +* Keymap: `void matrix_scan_user(void)` + +This function gets called at every matrix scan, which is basically as often as the MCU can handle. Be careful what you put here, as it will get run a lot. + +You should use this function if you need custom matrix scanning code. It can also be used for custom status output (such as LED's or a display) or other functionality that you want to trigger regularly even when the user isn't typing. + +