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@ -403,10 +403,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_TRNS, K80(L1K2), K80(L1K3),
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KC_TRNS, KC_TRNS, KC_TRNS
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),
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/* Keymap 2: F-Keys, media and mouse keys
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/* Keymap 2: Numbers, media and mouse keys
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*
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* .--------------------------------------------------. .--------------------------------------------------.
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* | | | | | | | | |Mute | | | | | | |
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* | | 1 | 2 | 3 | 4 | 5 | | | Mute | 6 | 7 | 8 | 9 | 0 | |
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* |--------+------+------+------+------+------+------| |------+------+------+------+------+------+--------|
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* | | | | MsUp | | |MWhlUp| |VolUp | | | | | | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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@ -424,10 +424,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* | | | | | MNxt | | |
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* '--------------------' '--------------------'
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*/
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/* MEDIA & MOUSE */
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/* MEDIA, MOUSE & NUMBERS */
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[LAYER_MDIA] = LAYOUT_ergodox_76_or_80(
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/* left hand */
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_TRNS, KC_WH_U,
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KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_BTN2, KC_BTN3, KC_BTN1, KC_TRNS, KC_WH_D,
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@ -436,7 +436,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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K80(L2K0), K80(L2K1), KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS,
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/* right hand */
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KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_MUTE, KC_6, KC_7, KC_8, KC_9, KC_0, KC_TRNS,
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KC_VOLU, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_TRNS, KC_TRNS,
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KC_VOLD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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@ -492,7 +492,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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const uint16_t PROGMEM fn_actions[] = {
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[1] = ACTION_LAYER_TAP_TOGGLE(LAYER_KPAD), /* FN1 - Momentary Layer 1 (KeyPad) */
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[2] = ACTION_LAYER_TAP_TOGGLE(LAYER_MDIA), /* FN2 - Momentary Layer 2 (Media) */
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[2] = ACTION_LAYER_TAP_TOGGLE(LAYER_MDIA), /* FN2 - Momentary Layer 2 (Media, Mouse) */
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[3] = ACTION_LAYER_TAP_TOGGLE(LAYER_FKEY), /* FN3 - Momentary Layer 3 (FKey's & Words) */
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};
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