rgblight.c: fix animation sync

pull/5020/head
mtei 6 years ago
parent 90b9a1aa7d
commit 4a6a73e646

@ -539,7 +539,7 @@ void rgblight_sethsv_eeprom_helper(uint16_t hue, uint8_t sat, uint8_t val, bool
if (rgblight_config.enable) {
rgblight_status.base_mode = mode_base_table[rgblight_config.mode];
#ifdef RGBLIGHT_USE_TIMER
animation_status.pos16 = 0;
animation_status.restart = true;
#endif
if (rgblight_config.mode == RGBLIGHT_MODE_STATIC_LIGHT) {
// same static color
@ -744,7 +744,7 @@ void rgblight_update_sync(rgblight_config_t *config, rgblight_status_t *status,
}
}
if (status->change_flags & RGBLIGHT_STATUS_ANIMATION_TICK) {
animation_status.pos16 = 0;
animation_status.restart = true;
}
#endif
}
@ -863,13 +863,39 @@ void rgblight_task(void) {
effect_func = (effect_func_t)rgblight_effect_alternating;
}
#endif
if (animation_status.restart) {
animation_status.restart = false;
animation_status.last_timer = timer_read() - interval_time - 1;
animation_status.pos16 = 0;
}
if (timer_elapsed(animation_status.last_timer) >= interval_time) {
uint8_t old_pos = animation_status.pos;
#ifdef RGBLIGHT_SPLIT
static bool tick_flag = false;
static uint16_t tick_count = 0;
uint16_t oldpos16;
if (tick_flag) {
tick_flag = false;
//dprintf("rgblight animation tick\n");
tick_count += 1;
if (tick_count >= 10) {
tick_count = 0;
dprintf("rgblight animation tick report to slave\n");
RGBLIGHT_SPLIT_ANIMATION_TICK;
}
}
oldpos16 = animation_status.pos16;
//dprintf("call func\n");
#endif
animation_status.last_timer += interval_time;
effect_func(&animation_status);
if ( animation_status.pos == 0 && old_pos != animation_status.pos ) {
RGBLIGHT_SPLIT_ANIMATION_TICK;
#ifdef RGBLIGHT_SPLIT
//dprintf("pos16, oldpos16 = %d %d\n",
// animation_status.pos16,oldpos16);
if (animation_status.pos16 == 0 && oldpos16 != 0) {
//dprintf("flag on\n");
tick_flag = true;
}
#endif
}
}
}
@ -936,10 +962,15 @@ __attribute__ ((weak))
const uint8_t RGBLED_SNAKE_INTERVALS[] PROGMEM = {100, 50, 20};
void rgblight_effect_snake(animation_status_t *anim) {
static uint8_t pos = 0;
uint8_t i, j;
int8_t k;
int8_t increment = 1;
if (anim->pos == 0) { // restart signal
anim->pos = 1;
pos = 0;
}
if (anim->delta % 2) {
increment = -1;
}
@ -949,24 +980,28 @@ void rgblight_effect_snake(animation_status_t *anim) {
led[i].g = 0;
led[i].b = 0;
for (j = 0; j < RGBLIGHT_EFFECT_SNAKE_LENGTH; j++) {
k = anim->pos + j * increment;
k = pos + j * increment;
if (k < 0) {
k = k + RGBLED_NUM;
}
if (i == k) {
sethsv(rgblight_config.hue, rgblight_config.sat, (uint8_t)(rgblight_config.val*(RGBLIGHT_EFFECT_SNAKE_LENGTH-j)/RGBLIGHT_EFFECT_SNAKE_LENGTH), (LED_TYPE *)&led[i]);
sethsv(rgblight_config.hue, rgblight_config.sat,
(uint8_t)(rgblight_config.val*(RGBLIGHT_EFFECT_SNAKE_LENGTH-j)/RGBLIGHT_EFFECT_SNAKE_LENGTH),
(LED_TYPE *)&led[i]);
}
}
}
rgblight_set();
if (increment == 1) {
if (anim->pos - 1 < 0) {
anim->pos = RGBLED_NUM - 1;
if (pos - 1 < 0) {
pos = RGBLED_NUM - 1;
anim->pos = 0;
} else {
anim->pos -= 1;
pos -= 1;
}
} else {
anim->pos = (anim->pos + 1) % RGBLED_NUM;
pos = (pos + 1) % RGBLED_NUM;
anim->pos = (pos == 0);
}
}
#endif
@ -977,11 +1012,14 @@ const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {127, 63, 31};
void rgblight_effect_knight(animation_status_t *anim) {
static int8_t low_bound = 0;
static int8_t high_bound = RGBLIGHT_EFFECT_KNIGHT_LENGTH - 1;
static int8_t increment = 1;
uint8_t i, cur;
if (anim->low_bound == 0) {
if (anim->pos == 0) { // restart signal
anim->pos = 1;
low_bound = 0;
high_bound = RGBLIGHT_EFFECT_KNIGHT_LENGTH - 1;
increment = 1;
}
@ -995,7 +1033,7 @@ void rgblight_effect_knight(animation_status_t *anim) {
for (i = 0; i < RGBLIGHT_EFFECT_KNIGHT_LED_NUM; i++) {
cur = (i + RGBLIGHT_EFFECT_KNIGHT_OFFSET) % RGBLED_NUM;
if (i >= anim->low_bound && i <= high_bound) {
if (i >= low_bound && i <= high_bound) {
sethsv(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&led[cur]);
} else {
led[cur].r = 0;
@ -1005,13 +1043,16 @@ void rgblight_effect_knight(animation_status_t *anim) {
}
rgblight_set();
// Move from anim->low_bound to high_bound changing the direction we increment each
// Move from low_bound to high_bound changing the direction we increment each
// time a boundary is hit.
anim->low_bound += increment;
low_bound += increment;
high_bound += increment;
if (high_bound <= 0 || anim->low_bound >= RGBLIGHT_EFFECT_KNIGHT_LED_NUM - 1) {
if (high_bound <= 0 || low_bound >= RGBLIGHT_EFFECT_KNIGHT_LED_NUM - 1) {
increment = -increment;
if (low_bound == 0 && increment == 1) {
anim->pos = 0;
}
}
}
#endif

@ -264,12 +264,12 @@ void rgblight_timer_toggle(void);
typedef struct _animation_status_t {
uint16_t last_timer;
uint8_t delta; /* mode - base_mode */
bool restart;
union {
uint16_t pos16;
uint8_t pos;
uint16_t current_hue;
uint16_t current_offset;
int8_t low_bound;
};
} animation_status_t;

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