Change additional layer structure code

pull/6512/head
Drashna Jaelre 5 years ago committed by Florian Didron
parent e0eecc6834
commit 4df874a1d9

@ -437,7 +437,7 @@ uint8_t visualizer_get_mods() {
if (!has_oneshot_mods_timed_out()) {
mods |= get_oneshot_mods();
}
#endif
#endif
return mods;
}
@ -447,7 +447,7 @@ void visualizer_set_user_data(void* u) {
}
#endif
void visualizer_update(uint32_t default_state, uint32_t state, uint8_t mods, uint32_t leds) {
void visualizer_update(layer_state_t default_state, layer_state_t state, uint8_t mods, uint32_t leds) {
// Note that there's a small race condition here, the thread could read
// a state where one of these are set but not the other. But this should
// not really matter as it will be fixed during the next loop step.

@ -45,7 +45,7 @@ uint8_t visualizer_get_mods(void);
// This need to be called once at the start
void visualizer_init(void);
// This should be called at every matrix scan
void visualizer_update(uint32_t default_state, uint32_t state, uint8_t mods, uint32_t leds);
void visualizer_update(layer_state_t default_state, layer_state_t state, uint8_t mods, uint32_t leds);
// This should be called when the keyboard goes to suspend state
void visualizer_suspend(void);
@ -68,8 +68,8 @@ void draw_emulator(void);
struct keyframe_animation_t;
typedef struct {
uint32_t layer;
uint32_t default_layer;
layer_state_t layer;
layer_state_t default_layer;
uint32_t leds; // See led.h for available statuses
uint8_t mods;
bool suspended;

@ -8,7 +8,7 @@
#include "eeprom_stm32.h"
#endif
extern uint32_t default_layer_state;
extern uint32_t default_layer_state;
/** \brief eeconfig enable
*
* FIXME: needs doc

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