Updated Ergo42 hdbx keymap (#2927)

* Add

* Revert "Add"

This reverts commit 4b10fef887.

* Add Ergo42 keymaps

for JIS layout

* Fix hdbx keymap for Ergo42

Changed some keys layout and add description.

* Updated hdbx keymaps for Ergo42

Now using update_tri_layer_state.
Underglow color sync layer-switching.

* Fixed hdbx keymap

Deleted rgb define line (now using master)  and fixed some issues pointed out.

* update ignore

* fixed
pull/2940/head
Hide 7 years ago committed by Drashna Jaelre
parent 5e86f087f8
commit 57113c7e49

@ -34,8 +34,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
// #define MASTER_RIGHT
// #define EE_HANDS
#define TAPPING_TERM 120
#define TAPPING_TOGGLE 3
/* Use RGB Underglow */
#undef RGBLED_NUM
#define RGBLIGHT_ANIMATIONS

@ -17,7 +17,7 @@ extern keymap_config_t keymap_config;
#define _ADJUST 4
enum custom_keycodes {
QWERTY = SAFE_RANGE, // デフォルトレイヤー用
QWERTY = SAFE_RANGE, // QWERTYレイヤーへ
MCR1, // マクロ1
MCR2, // マクロ2
MCR3, // マクロ3
@ -35,14 +35,17 @@ enum custom_keycodes {
#define KC_RASE LT(_RAISE, KC_HENK) // タップで変換 ホールドでRaise
#define KC_LSLB MT(MOD_LSFT, JP_LBRC) // タップで[ ホールドで左Shift
#define KC_RSRB MT(MOD_RSFT, JP_RBRC) // タップで] ホールドで右Shift
#define KC_ALTB MT(MOD_LALT, KC_TAB) // タップでTAB ホールドで左ALT
#define KC_ESCA LT(_ADJUST,KC_ESC) // タップでESC ホールドでADJUSTレイヤーon
#define KC_ALTB MT(MOD_LALT, KC_TAB) // タップでTAB ホールドで左Alt
#define CTL_ZH CTL_T(KC_ZKHK) // タップで半角/全角 ホールドで左Control (Windows)
#define WN_CAPS S(KC_CAPS) // Caps Lock (Windows)
#define KC_ALPS LALT(KC_PSCR) // Alt + PrintScreen
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define GAME DF(_GAME)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* QWERTY
/* QWERTY // WindowsでJIS配列時のデフォルトキーマップ
* ,-------------------------------------------------------. ,-------------------------------------------------------.
* |Tab/Alt| Q | W | E | R | T | - | | ~ | Y | U | I | O | P | BSPC |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
@ -50,97 +53,123 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | [/Sft | Z | X | C | V | B | F2 | | Home | N | M | , | . | / | ]/Sft |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | TT | GUI | \ | Esc/ | LOWER | Enter | Del | | End | Space | RAISE | Left | Down | Up | Right |
* |(_GAME)| | |_ADJUST| | | | | | | | | | | |
* |WN CAPS| GUI | \ | Esc | | Enter | Del | | End | Space | | Left | Down | Up | Right |
* | | | | | LOWER | | | | | | RAISE | | | | |
* `-------------------------------------------------------' `-------------------------------------------------------'
*/
[_QWERTY] = KEYMAP( \
KC_ALTB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_MINS, JP_TILD, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
CTL_ZH, KC_A, KC_S, KC_D, KC_F, KC_G, JP_LPRN, JP_RPRN, KC_H, KC_J, KC_K, KC_L, WN_SCLN, JP_QUOT, \
KC_LSLB, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_HOME, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSRB, \
TT(_GAME),KC_LGUI, JP_YEN, KC_ESCA, KC_LOWR, KC_ENT, KC_DEL, KC_END, KC_SPC, KC_RASE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
KC_ALTB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_MINS, JP_TILD, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
CTL_ZH, KC_A, KC_S, KC_D, KC_F, KC_G, JP_LPRN, JP_RPRN, KC_H, KC_J, KC_K, KC_L, WN_SCLN, JP_QUOT, \
KC_LSLB, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_HOME, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSRB, \
WN_CAPS, KC_LGUI, JP_YEN, KC_ESC, KC_LOWR, KC_ENT, KC_DEL, KC_END, KC_SPC, KC_RASE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
),
/* LOWER
/* LOWER // 数字入力用レイヤー
* ,-------------------------------------------------------. ,-------------------------------------------------------.
* |Tab/Alt| 1 | 2 | 3 | 4 | 5 | 6 | | Esc | 7 | 8 | 9 | O | = | BSPC |
* | | 1 | 2 | 3 | 4 | 5 | 6 | | Esc | 7 | 8 | 9 | . | = | |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* |ZH/Ctrl| F1 | F2 | F3 | F4 | F5 | F6 | | F2 | 4 | 5 | 6 | - | / | Enter |
* | | F1 | F2 | F3 | F4 | F5 | F6 | | F2 | 4 | 5 | 6 | - | / | Enter |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | Shift | F7 | F8 | F9 | F10 | F11 | F12 | | Home | 1 | 2 | 3 | + | * | Shift |
* | Shift | F7 | F8 | F9 | F10 | F11 | F12 | | | 1 | 2 | 3 | + | * | Shift |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* |XXXXXXX| GUI |XXXXXXX| Esc | | Enter | Del | | End | 0 | . | Left | Down | Up | Right |
* | | |XXXXXXX| | | | | | | 0 | | | | | |
* `-------------------------------------------------------' `-------------------------------------------------------'
*/
[_LOWER] = KEYMAP( \
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_ESC, KC_7, KC_8, KC_9, KC_0, JP_EQL, _______, \
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F2, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_PSLS, KC_ENT, \
KC_LSFT, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_P1, KC_P2, KC_P3, KC_PPLS, KC_PAST, KC_RSFT, \
_______, _______, XXXXXXX, KC_ESC, _______, _______, _______, _______, KC_P0, KC_PDOT, _______, _______, _______, _______ \
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_ESC, KC_7, KC_8, KC_9, KC_PDOT, JP_EQL, _______, \
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F2, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_PSLS, KC_ENT, \
KC_LSFT, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_P1, KC_P2, KC_P3, KC_PPLS, KC_PAST, KC_RSFT, \
_______, _______, XXXXXXX, _______, _______, _______, _______, _______, KC_0, _______, _______, _______, _______, _______ \
),
/* RAISE
/* RAISE // 記号入力用レイヤー
* ,-------------------------------------------------------. ,-------------------------------------------------------.
* |Tab/Alt| ! | @ | # | $ | % | _ | | ` | ^ | & | Ins | \ |PrntScr| BSPC |
* | | ! | @ | # | $ | % | _ | | ` | ^ | & | Ins | \ |PrntScr| |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* |ZH/Ctrl|XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX| { | | } | Left | Down | Up | Right | ; | " |
* | |XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX| { | | } | Left | Down | Up | Right | ; | " |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | Shift |XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX| |PageUp |XXXXXXX|XXXXXXX| < | > | ? | Shift |
* | Shift |M-PLAY |M-MUTE |VOL_DWN|VOL_UP |PREV_TR|NEXT_TR| |PageUp |XXXXXXX|XXXXXXX| < | > | ? | Shift |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* |XXXXXXX| GUI | | | Esc |XXXXXXX| Enter | Del | |PageDwn| Space | | Left | Down | Up | Right |
* | | | | | | | | | |PageDwn| | | | | | |
* `-------------------------------------------------------' `-------------------------------------------------------'
*/
[_RAISE] = KEYMAP( \
_______, KC_EXLM, JP_AT, KC_HASH, KC_DLR, KC_PERC, JP_UNDS, JP_GRV, JP_CIRC, JP_AMPR, KC_INS, JP_YEN, KC_ALPS, _______, \
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, JP_LCBR, JP_RCBR, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_SCLN, JP_DQT, \
KC_LSFT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PGUP, XXXXXXX, XXXXXXX, KC_LT, KC_GT, KC_QUES, KC_RSFT, \
_______, _______, JP_PIPE, KC_ESC, XXXXXXX, _______, _______, KC_PGDN, _______, _______, _______, _______, _______, _______ \
_______, KC_EXLM, JP_AT, KC_HASH, KC_DLR, KC_PERC, JP_UNDS, JP_GRV, JP_CIRC, JP_AMPR, KC_INS, JP_YEN, KC_ALPS, _______, \
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, JP_LCBR, JP_RCBR, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_SCLN, JP_DQT, \
KC_LSFT, KC_MPLY, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPRV, KC_MNXT, KC_PGUP, XXXXXXX, XXXXXXX, KC_LT, KC_GT, KC_QUES, KC_RSFT, \
_______, _______, JP_PIPE, _______, _______, _______, _______, KC_PGDN, _______, _______, _______, _______, _______, _______ \
),
/* GAME
/* GAME // 左手はゲーム用レイヤー、右手はNumPad
* ,-------------------------------------------------------. ,-------------------------------------------------------.
* | Esc | Q | W | E | R | T |PrntScr| | | | | | | | |
* | Tab | Q | W | E | R | T |PrntScr| | Esc | 7 | 8 | 9 | . | = | BSPC |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | Ctrl | A | S | D | F | G | F5 | | | | | | | | |
* | Ctrl | A | S | D | F | G | F1 | | F2 | 4 | 5 | 6 | - | / | Enter |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | Shift | Z | X | C | V | B | F2 | |PageUp | | | | | | |
* | Shift | Z | X | C | V | B | F2 | | Home | 1 | 2 | 3 | + | * | Shift |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | | GUI | Tab | Alt | Space | Enter | Del | |PageDwn| Space |XXXXXXX| Left | Down | Up | Right |
* | Del | GUI | Alt | Esc | LOWER | Space | Enter | | End | 0 | RAISE | Left | Down | Up | Right |
* `-------------------------------------------------------' `-------------------------------------------------------'
*/
[_GAME] = KEYMAP( \
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ALPS, _______, _______, _______, _______, _______, _______, _______, \
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, JP_LBRC, _______, _______, _______, _______, _______, _______, _______, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_PGUP, _______, _______, _______, _______, _______, _______, \
_______, KC_LGUI, KC_TAB, KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_PGDN, _______, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ALPS, KC_ESC, KC_P7, KC_P8, KC_P9, KC_PDOT, JP_EQL, KC_BSPC, \
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_F2, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_PSLS, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_HOME, KC_P1, KC_P2, KC_P3, KC_PPLS, KC_PAST, KC_RSFT, \
KC_DEL, KC_LGUI, KC_LALT, KC_ESC, LOWER, KC_SPC, KC_ENT, KC_PGDN, KC_P0, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
),
/* ADJUST
/* ADJUST // 設定用レイヤー (LOWER+RAISE)
* ,-------------------------------------------------------. ,-------------------------------------------------------.
* |RGB_TOG| MCR1 | MCR2 | MCR3 |XXXXXXX|XXXXXXX|XXXXXXX| |XXXXXXX|PLAY_M1|PLAY_M2|REC_M1 |REC_M2 |STP_REC| BSPC |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | RESET |RGB_MOD|_PLAIN |_BREATH|RGB_HuI|RGB_SaI|RGB_VaI| |XXXXXXX|QWERTY |XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX|
* | RESET | | | | | | | |XXXXXXX|XXXXXXX|QWERTY | GAME |XXXXXXX|XXXXXXX|XXXXXXX|
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | Shift |_RAINBW|_SNAKE |_GRADIE|RGB_HuD|RGB_SaD|RGB_VaD| |XXXXXXX| M-PLAY|M-MUTE |VOL_DWN|VOL_UP |PREV_TR|NEXT_TR|
* | Shift | | | | | | | |XXXXXXX| M-PLAY|M-MUTE |VOL_DWN|VOL_UP |PREV_TR|NEXT_TR|
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | DEBUG |XXXXXXX|XXXXXXX| |XXXXXXX|XXXXXXX|XXXXXXX| |XXXXXXX|XXXXXXX|XXXXXXX| Left | Down | Up | Right |
* | DEBUG |XXXXXXX|XXXXXXX| | |XXXXXXX|XXXXXXX| |XXXXXXX|XXXXXXX| | Left | Down | Up | Right |
* `-------------------------------------------------------' `-------------------------------------------------------'
*/
[_ADJUST] = KEYMAP( \
RGB_TOG, MCR1, MCR2, MCR3, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, DYN_MACRO_PLAY1, DYN_MACRO_PLAY2, DYN_REC_START1, DYN_REC_START2, DYN_REC_STOP, KC_BSPC, \
RESET, RGB_MOD, RGB_M_P, RGB_M_B, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, QWERTY, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_LSFT, RGB_M_R, RGB_M_SN,RGB_M_G, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, KC_MPLY, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPRV, KC_MNXT, \
DEBUG, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
RGB_TOG, MCR1, MCR2, MCR3, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, DYN_MACRO_PLAY1, DYN_MACRO_PLAY2, DYN_REC_START1, DYN_REC_START2, DYN_REC_STOP, KC_BSPC, \
RESET, RGB_MOD, RGB_M_P, RGB_M_B, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, XXXXXXX, QWERTY, GAME, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_LSFT, RGB_M_R, RGB_M_SN,RGB_M_G, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, KC_MPLY, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPRV, KC_MNXT, \
DEBUG, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
),
};
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
// RGB Underglow使用時のレイヤー毎のカラー切り替え
uint32_t layer_state_set_keymap (uint32_t state) {
return state;
}
void matrix_init_user(void) {
#ifdef RGBLIGHT_ENABLE
rgblight_enable();
rgblight_setrgb_teal();
#endif
}
uint32_t layer_state_set_user(uint32_t state) {
state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
#ifdef RGBLIGHT_ENABLE
switch (biton32(state)) {
case _RAISE:
rgblight_setrgb_chartreuse(); // RAISE:シャルトリューズ
break;
case _LOWER:
rgblight_setrgb_pink(); // LOWER:ピンク
break;
case _ADJUST:
rgblight_setrgb_red(); // ADJUST:レッド
break;
default: // for any other layers, or the default layer
rgblight_setrgb_teal(); // 他:ティール
break;
}
#endif
return state;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
@ -151,7 +180,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_QWERTY);
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
@ -171,19 +200,19 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
break;
case MCR1:
if (record->event.pressed) {
SEND_STRING("hogehoge"); // 送信文字列
SEND_STRING("hoge"); // 送信文字列
}
return false;
break;
case MCR2:
if (record->event.pressed) {
SEND_STRING("hogehogehoge"SS_TAP(X_ENTER)); // 送信文字列
SEND_STRING("hogehoge"SS_TAP(X_ENTER)); // 送信文字列
}
return false;
break;
case MCR3:
if (record->event.pressed) {
SEND_STRING("hoge@hoge.co.jp"); // 送信文字列
SEND_STRING("hoge@hoge.hoge"); // 送信文字列
}
return false;
break;

@ -6,62 +6,62 @@ Designed for Japanese Keyboardists using JIS on the Ergo42.
````
QWERTY
,-------------------------------------------------------. ,-------------------------------------------------------.
|Tab/Alt| Q | W | E | R | T | - | | ~ | Y | U | I | O | P | BSPC |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
|ZH/Ctrl| A | S | D | F | G | ( | | ) | H | J | K | L | : | ' |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| [/Sft | Z | X | C | V | B | F2 | | Home | N | M | , | . | / | ]/Sft |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| TT | GUI | \ | Esc/ | LOWER | Enter | Del | | End | Space | RAISE | Left | Down | Up | Right |
|(_GAME)| | |_ADJUST| –³•ÏŠ·| | | | | | •ÏŠ· | | | | |
`-------------------------------------------------------' `-------------------------------------------------------'
,-------------------------------------------------------. ,-------------------------------------------------------.
|Tab/Alt| Q | W | E | R | T | - | | ~ | Y | U | I | O | P | BSPC |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
|ZH/Ctrl| A | S | D | F | G | ( | | ) | H | J | K | L | : | ' |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| [/Sft | Z | X | C | V | B | F2 | | Home | N | M | , | . | / | ]/Sft |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
|WN CAPS| GUI | \ | Esc | MHEN/ | Enter | Del | | End | Space | HENK/ | Left | Down | Up | Right |
| | | | | LOWER | | | | | | RAISE | | | | |
`-------------------------------------------------------' `-------------------------------------------------------'
LOWER
,-------------------------------------------------------. ,-------------------------------------------------------.
|Tab/Alt| 1 | 2 | 3 | 4 | 5 | 6 | | Esc | 7 | 8 | 9 | O | = | BSPC |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| Ctrl | F1 | F2 | F3 | F4 | F5 | F6 | | F2 | 4 | 5 | 6 | - | / | Enter |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| Shift | F7 | F8 | F9 | F10 | F11 | F12 | | Home | 1 | 2 | 3 | + | * | Shift |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
|XXXXXXX| GUI |XXXXXXX| Esc | | Enter | Del | | End | 0 | . | Left | Down | Up | Right |
`-------------------------------------------------------' `-------------------------------------------------------'
,-------------------------------------------------------. ,-------------------------------------------------------.
| | 1 | 2 | 3 | 4 | 5 | 6 | | Esc | 7 | 8 | 9 | . | = | |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| | F1 | F2 | F3 | F4 | F5 | F6 | | F2 | 4 | 5 | 6 | - | / | Enter |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| Shift | F7 | F8 | F9 | F10 | F11 | F12 | | | 1 | 2 | 3 | + | * | Shift |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| | |XXXXXXX| | | | | | | 0 | | | | | |
`-------------------------------------------------------' `-------------------------------------------------------'
RAISE
,-------------------------------------------------------. ,-------------------------------------------------------.
|Tab/Alt| ! | @ | # | $ | % | _ | | ` | ^ | & | Ins | \ |PrntScr| BSPC |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| Ctrl |XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX| { | | } | Left | Down | Up | Right | ; | " |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| Shift |XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX| |PageUp |XXXXXXX|XXXXXXX| < | > | ? | Shift |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
|XXXXXXX| GUI | | | Esc |XXXXXXX| Enter | Del | |PageDwn| Space | | Left | Down | Up | Right |
`-------------------------------------------------------' `-------------------------------------------------------'
GAME
,-------------------------------------------------------. ,-------------------------------------------------------.
| Esc | Q | W | E | R | T |PrntScr| | | | | | | | |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| Ctrl | A | S | D | F | G | F5 | | | | | | | | |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| Shift | Z | X | C | V | B | F2 | |PageUp | | | | | | |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| | GUI | Tab | Alt | Space | Enter | Del | |PageDwn| Space |XXXXXXX| Left | Down | Up | Right |
`-------------------------------------------------------' `-------------------------------------------------------'
,-------------------------------------------------------. ,-------------------------------------------------------.
| | ! | @ | # | $ | % | _ | | ` | ^ | & | Ins | \ |PrntScr| |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| |XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX| { | | } | Left | Down | Up | Right | ; | " |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| | M-PLAY|M-MUTE |VOL_DWN|VOL_UP |PREV_TR|NEXT_TR| |PageUp |XXXXXXX|XXXXXXX| < | > | ? | Shift |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| | | | | | | | | |PageDwn| | | | | | |
`-------------------------------------------------------' `-------------------------------------------------------'
ADJUST
,-------------------------------------------------------. ,-------------------------------------------------------.
|RGB_TOG| MCR1 | MCR2 | MCR3 |XXXXXXX|XXXXXXX|XXXXXXX| |XXXXXXX|PLAY_M1|PLAY_M2|REC_M1 |REC_M2 |STP_REC| BSPC |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| RESET |RGB_MOD|_PLAIN |_BREATH|RGB_HuI|RGB_SaI|RGB_VaI| |XXXXXXX|QWERTY |XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX|
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| Shift |_RAINBW|_SNAKE |_GRADIE|RGB_HuD|RGB_SaD|RGB_VaD| |XXXXXXX| M-PLAY|M-MUTE |VOL_DWN|VOL_UP |PREV_TR|NEXT_TR|
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| DEBUG |XXXXXXX|XXXXXXX| |XXXXXXX|XXXXXXX|XXXXXXX| |XXXXXXX|XXXXXXX|XXXXXXX| Left | Down | Up | Right |
`-------------------------------------------------------' `-------------------------------------------------------'
,-------------------------------------------------------. ,-------------------------------------------------------.
|RGB_TOG| MCR1 | MCR2 | MCR3 |XXXXXXX|XXXXXXX|XXXXXXX| |XXXXXXX|PLAY_M1|PLAY_M2|REC_M1 |REC_M2 |STP_REC| BSPC |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| RESET | | | | | | | |XXXXXXX|XXXXXXX|QWERTY | GAME |XXXXXXX|XXXXXXX|XXXXXXX|
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| Shift | | | | | | | |XXXXXXX| M-PLAY|M-MUTE |VOL_DWN|VOL_UP |PREV_TR|NEXT_TR|
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| DEBUG |XXXXXXX|XXXXXXX| | |XXXXXXX|XXXXXXX| |XXXXXXX|XXXXXXX| | Left | Down | Up | Right |
`-------------------------------------------------------' `-------------------------------------------------------'
GAME
,-------------------------------------------------------. ,-------------------------------------------------------.
| Tab | Q | W | E | R | T |PrntScr| | Esc | 7 | 8 | 9 | . | = | BSPC |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| Ctrl | A | S | D | F | G | F1 | | F2 | 4 | 5 | 6 | - | / | Enter |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| Shift | Z | X | C | V | B | F2 | | Home | 1 | 2 | 3 | + | * | Shift |
|-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
| Del | GUI | Alt | Esc | LOWER | Space | Enter | | End | 0 | RAISE | Left | Down | Up | Right |
`-------------------------------------------------------' `-------------------------------------------------------'
````
## Notes
Supports RGB Underglow and Dynamic Macros.
Supports RGB Underglow color sync to layer switching.

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