race condition between oneshot_mods and tap_dance

since the keycode for a tap dance process gets process only after the
TAPPING_TERM timeout, you really only have ONESHOT_TIMEOUT -
TAPPING_TERM time to tap or double tap on the key. This fix save the
oneshot_mods into the action.state structure and applies the mods with
the keycode when it's registered. It also unregisters the mod when the
the tap dance process gets reset.
pull/1049/head
SjB 7 years ago
parent ec05f65421
commit 5a860b71a1

@ -43,12 +43,16 @@ static inline void process_tap_dance_action_on_dance_finished (qk_tap_dance_acti
if (action->state.finished)
return;
action->state.finished = true;
add_mods(action->state.oneshot_mods);
send_keyboard_report();
_process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_dance_finished);
}
static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t *action)
{
_process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_reset);
del_mods(action->state.oneshot_mods);
send_keyboard_report();
}
bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
@ -70,6 +74,7 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
action->state.keycode = keycode;
action->state.count++;
action->state.timer = timer_read();
action->state.oneshot_mods = get_oneshot_mods();
process_tap_dance_action_on_each_tap (action);
if (last_td && last_td != keycode) {
@ -109,7 +114,7 @@ void matrix_scan_tap_dance () {
if (highest_td == -1)
return;
for (int i = 0; i <= highest_td; i++) {
for (int i = 0; i <= highest_td; i++) {
qk_tap_dance_action_t *action = &tap_dance_actions[i];
if (action->state.count && timer_elapsed (action->state.timer) > TAPPING_TERM) {

@ -9,6 +9,7 @@
typedef struct
{
uint8_t count;
uint8_t oneshot_mods;
uint16_t keycode;
uint16_t timer;
bool interrupted;

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