From 5b2e455d3b71bfb90754930d1f22d3e8ce98b927 Mon Sep 17 00:00:00 2001 From: Priyadi Iman Nurcahyo Date: Mon, 10 Oct 2016 00:46:20 +0700 Subject: [PATCH] Unicode map framework. Allow unicode up to 0xFFFFF using separate mapping table --- build_keyboard.mk | 5 +++++ quantum/keymap.h | 7 ++++++ quantum/process_keycode/process_unicode.c | 26 +++++++++++++++++++++++ quantum/process_keycode/process_unicode.h | 4 ++++ quantum/quantum.c | 3 +++ readme.md | 6 ++++++ 6 files changed, 51 insertions(+) diff --git a/build_keyboard.mk b/build_keyboard.mk index 03a69b1464..282adcb118 100644 --- a/build_keyboard.mk +++ b/build_keyboard.mk @@ -153,6 +153,11 @@ ifeq ($(strip $(UCIS_ENABLE)), yes) UNICODE_ENABLE = yes endif +ifeq ($(strip $(UNICODEMAP_ENABLE)), yes) + OPT_DEFS += -DUNICODEMAP_ENABLE + UNICODE_ENABLE = yes +endif + ifeq ($(strip $(UNICODE_ENABLE)), yes) OPT_DEFS += -DUNICODE_ENABLE SRC += $(QUANTUM_DIR)/process_keycode/process_unicode.c diff --git a/quantum/keymap.h b/quantum/keymap.h index 98ddfd0c53..0daa001204 100644 --- a/quantum/keymap.h +++ b/quantum/keymap.h @@ -84,6 +84,10 @@ enum quantum_keycodes { QK_MOD_TAP_MAX = 0x6FFF, QK_TAP_DANCE = 0x7100, QK_TAP_DANCE_MAX = 0x71FF, +#ifdef UNICODEMAP_ENABLE + QK_UNICODE_MAP = 0x7800, + QK_UNICODE_MAP_MAX = 0x7FFF, +#endif #ifdef UNICODE_ENABLE QK_UNICODE = 0x8000, QK_UNICODE_MAX = 0xFFFF, @@ -335,5 +339,8 @@ enum quantum_keycodes { #define UC(n) UNICODE(n) #endif +#ifdef UNICODEMAP_ENABLE + #define X(n) (n | QK_UNICODE_MAP) +#endif #endif diff --git a/quantum/process_keycode/process_unicode.c b/quantum/process_keycode/process_unicode.c index 6a30afe293..37dd471ffd 100644 --- a/quantum/process_keycode/process_unicode.c +++ b/quantum/process_keycode/process_unicode.c @@ -78,6 +78,32 @@ bool process_unicode(uint16_t keycode, keyrecord_t *record) { return true; } +#ifdef UNICODEMAP_ENABLE +__attribute__((weak)) +const uint32_t PROGMEM unicode_map[] = { +}; + +// 5 digit max because of linux limitation +void register_hex32(uint32_t hex) { + for(int i = 4; i >= 0; i--) { + uint8_t digit = ((hex >> (i*4)) & 0xF); + register_code(hex_to_keycode(digit)); + unregister_code(hex_to_keycode(digit)); + } +} + +bool process_unicode_map(uint16_t keycode, keyrecord_t *record) { + if ((keycode & QK_UNICODE_MAP) == QK_UNICODE_MAP && record->event.pressed) { + const uint32_t* map = unicode_map; + uint16_t index = keycode & 0x7FF; + unicode_input_start(); + register_hex32(pgm_read_dword_far(&map[index])); + unicode_input_finish(); + } + return true; +} +#endif + #ifdef UCIS_ENABLE qk_ucis_state_t qk_ucis_state; diff --git a/quantum/process_keycode/process_unicode.h b/quantum/process_keycode/process_unicode.h index 27f8072ee6..a6c7e45845 100644 --- a/quantum/process_keycode/process_unicode.h +++ b/quantum/process_keycode/process_unicode.h @@ -20,6 +20,10 @@ void register_hex(uint16_t hex); bool process_unicode(uint16_t keycode, keyrecord_t *record); +#ifdef UNICODEMAP_ENABLE +bool process_unicode_map(uint16_t keycode, keyrecord_t *record); +#endif + #ifdef UCIS_ENABLE #ifndef UCIS_MAX_SYMBOL_LENGTH #define UCIS_MAX_SYMBOL_LENGTH 32 diff --git a/quantum/quantum.c b/quantum/quantum.c index a16bd5443c..098312e6ef 100644 --- a/quantum/quantum.c +++ b/quantum/quantum.c @@ -128,6 +128,9 @@ bool process_record_quantum(keyrecord_t *record) { #endif #ifdef UCIS_ENABLE process_ucis(keycode, record) && + #endif + #ifdef UNICODEMAP_ENABLE + process_unicode_map(keycode, record) && #endif true)) { return false; diff --git a/readme.md b/readme.md index a7320202b2..2653ab2ea7 100644 --- a/readme.md +++ b/readme.md @@ -320,6 +320,12 @@ This enables MIDI sending and receiving with your keyboard. To enter MIDI send m This allows you to send unicode symbols via `UC()` in your keymap. Only codes up to 0x7FFF are currently supported. +`UNICODEMAP_ENABLE` + +This allows sending unicode symbols using `X()` in your keymap. Codes +up to 0xFFFFF are supported, including emojis. But you need to maintain a +separate mapping table in your keymap file. + `BLUETOOTH_ENABLE` This allows you to interface with a Bluefruit EZ-key to send keycodes wirelessly. It uses the D2 and D3 pins.