[Keyboard] Georgi FW updates (#5609)
* Working on chording * Working on chording * Got layouts in order * Initial Georgi support * forgot to add keymaps * Updated readme * Update keyboards/georgi/keymaps/template/readme.md Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/georgi.h Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/keymaps/default/keymap.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/keymaps/default/keymap.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/rules.mk Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/rules.mk Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/matrix.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/georgi.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/georgi.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/rules.mk Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/keymaps/default/keymap.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/keymaps/template/keymap.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/matrix.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Disabled features, updated info * Update keyboards/georgi/config.h Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/config.h Co-Authored-By: germ <jeremythegeek@gmail.com> * Fixed info.json * Split the number button and fixed gaming mode. * started work on history feature * Working history/multikeyfuckery * type * inital code reduction refactor * Got multikey patched up, optimizing for size * Forgot to remove stuff * fixed key repeat * Key repeat added. * Symshift locking * Midchord Sym shenanigans. * Added only QWERTY mode * Split out header * Added stickybits, minimal layour * Fixing user layout * Whitespace fixing * Fixing Version namepull/2350/merge
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/*
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* Good on you for modifying your layout, this is the most nonQMK layout you will come across
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* There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
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*
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* Don't modify the steno layer directly, instead add chords using the keycodes and macros
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* from sten.h to the layout you want to modify.
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*
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* Observe the comment above processQWERTY!
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*
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* http://docs.gboards.ca
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*/
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#include QMK_KEYBOARD_H
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#include "sten.h"
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#include "keymap_steno.h"
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#define IGNORE_MOD_TAP_INTERRUPT
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// Proper Layers
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#define FUNCT (LSD | LK | LP | LH)
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#define MEDIA (LSD | LK | LW | LR)
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#define MOVE (ST1 | ST2)
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// QMK Layers
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#define STENO_LAYER 0
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/* Keyboard Layout
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* ,---------------------------------. ,------------------------------.
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* | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
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* |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
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* | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | BB | RG | RS | RZ |
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* `---------------------------------' `------------------------------'
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* ,---------------, .---------------.
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* | LNO | LA | LO | | RE | RU | RNO |
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* `---------------' `---------------'
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*/
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// Note: You can only use basic keycodes here!
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// P() is just a wrapper to make your life easier.
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//
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// http://docs.gboards.ca
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uint32_t processQwerty(bool lookup) {
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// Specials
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P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
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P( LNO | RNO | LA | LO | RE | RU, SEND(KC_MPLY));
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P( LFT | LK | LP | LW, REPEAT());
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P( ST1 | ST2 | LW | ST4, SEND(KC_BSPC));
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// Mouse Keys
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P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2));
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P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1));
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// Thumb Chords
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P( LA | LO | RE | RU, SEND(KC_CAPS));
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P( LA | RU, SEND(KC_ESC));
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P( LO | RE, SEND(KC_LCTL));
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P( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
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P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
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// Mods
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P( RT | RD | RS | RZ, SEND(KC_LGUI));
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P( RT | RD, SEND(KC_LCTL));
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P( RS | RZ, SEND(KC_LALT));
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P( LA | LNO, SEND(KC_LCTL));
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P( LA | LO, SEND(KC_LALT));
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P( LO, SEND(KC_LSFT));
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// Function Layer
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P( FUNCT | RF | RR, SEND(KC_F5));
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P( FUNCT | RP | RB, SEND(KC_F6));
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P( FUNCT | RL | RG, SEND(KC_F7));
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P( FUNCT | RT | RS, SEND(KC_F8));
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P( FUNCT | RF, SEND(KC_F1));
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P( FUNCT | RP, SEND(KC_F2));
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P( FUNCT | RL, SEND(KC_F3));
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P( FUNCT | RT, SEND(KC_F4));
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P( FUNCT | RR, SEND(KC_F9));
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P( FUNCT | RG, SEND(KC_F10));
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P( FUNCT | RB, SEND(KC_F11));
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P( FUNCT | RS, SEND(KC_F12));
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// Movement Layer
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P( MOVE | RF, SEND(KC_LEFT));
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P( MOVE | RP, SEND(KC_DOWN));
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P( MOVE | RL, SEND(KC_UP));
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P( MOVE | RT, SEND(KC_RIGHT));
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P( MOVE | ST3, SEND(KC_PGUP));
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P( MOVE | ST4, SEND(KC_PGDN));
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// Media Layer
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P( MEDIA | RF, SEND(KC_MPRV));
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P( MEDIA | RP, SEND(KC_MPLY));
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P( MEDIA | RL, SEND(KC_MPLY));
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P( MEDIA | RT, SEND(KC_MNXT));
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P( MEDIA | RD, SEND(KC_VOLU));
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P( MEDIA | RZ, SEND(KC_VOLD));
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P( MEDIA | RS, SEND(KC_MUTE));
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// Number Row, Left
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P( LNO | LSU, SEND(KC_1));
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P( LNO | LFT, SEND(KC_2));
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P( LNO | LP, SEND(KC_3));
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P( LNO | LH, SEND(KC_4));
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P( LNO | ST1, SEND(KC_5));
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P( LNO | ST3, SEND(KC_6));
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P( LNO | RF, SEND(KC_7));
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P( LNO | RP, SEND(KC_8));
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P( LNO | RL, SEND(KC_9));
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P( LNO | RT, SEND(KC_0));
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// Number Row, Right
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P( RNO | LSU, SEND(KC_1));
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P( RNO | LFT, SEND(KC_2));
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P( RNO | LP, SEND(KC_3));
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P( RNO | LH, SEND(KC_4));
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P( RNO | ST1, SEND(KC_5));
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P( RNO | ST3, SEND(KC_6));
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P( RNO | RF, SEND(KC_7));
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P( RNO | RP, SEND(KC_8));
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P( RNO | RL, SEND(KC_9));
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P( RNO | RT, SEND(KC_0));
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P( RNO | LA, SEND(KC_5));
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// Specials
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P( RU | RNO, SEND(KC_TAB));
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P( RE | RU, SEND(KC_BSPC));
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P( RD | RZ, SEND(KC_ENT));
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P( RE, SEND(KC_ENT));
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P( RD, SEND(KC_BSPC));
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P( LNO, SEND(KC_BSPC));
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P( RNO, SEND(KC_BSPC));
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P( LA, SEND(KC_SPC));
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P( RU, SEND(KC_SPC));
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P( RZ, SEND(KC_ESC));
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// Symbols and Numbers
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P( PWR | RE | RU, SEND(KC_ENT));
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P( PWR | LA | LO, SEND(KC_SPC));
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P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
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P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
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P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
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P( PWR | RD | RZ, SEND(KC_ESC));
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P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
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P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
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P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
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P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
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P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
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P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
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P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
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P( PWR | LW, SEND(KC_LBRC));
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P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
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P( PWR | LR, SEND(KC_RBRC));
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P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
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P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
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P( PWR | ST3, SEND(KC_QUOT));
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P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
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P( PWR | RF, SEND(KC_KP_PLUS));
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P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
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P( PWR | RP, SEND(KC_MINS));
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P( PWR | RB, SEND(KC_EQL));
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P( PWR | RL, SEND(KC_SLSH));
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P( PWR | RG, SEND(KC_COMM));
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P( PWR | RT, SEND(KC_PAST));
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P( PWR | RS, SEND(KC_DOT));
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P( PWR | RD, SEND(KC_TAB));
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P( PWR | LA, SEND(KC_LSFT));
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P( PWR | LO, SEND(KC_SLSH));
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P( PWR | RE, SEND(KC_SCLN));
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P( PWR | RU, SEND(KC_BSLS));
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P( PWR | LNO, SEND(KC_BSLS));
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// Letters
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P( LSU | LSD, SEND(KC_A));
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P( LFT | LK, SEND(KC_S));
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P( LP | LW, SEND(KC_D));
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P( LH | LR, SEND(KC_F));
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P( ST1 | ST2, SEND(KC_G));
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P( ST3 | ST4, SEND(KC_H));
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P( RF | RR, SEND(KC_J));
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P( RT | RS, SEND(KC_SCLN));
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P( RG | RL, SEND(KC_L));
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P( RP | RB, SEND(KC_K));
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P( LSU, SEND(KC_Q));
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P( LSD, SEND(KC_Z));
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P( LFT, SEND(KC_W));
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P( LK, SEND(KC_X));
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P( LP, SEND(KC_E));
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P( LW, SEND(KC_C));
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P( LH, SEND(KC_R));
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P( LR, SEND(KC_V));
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P( ST1, SEND(KC_T));
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P( ST2, SEND(KC_B));
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P( ST3, SEND(KC_Y));
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P( ST4, SEND(KC_N));
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P( RF, SEND(KC_U));
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P( RR, SEND(KC_M));
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P( RP, SEND(KC_I));
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P( RB, SEND(KC_COMM));
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P( RL, SEND(KC_O));
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P( RG, SEND(KC_DOT));
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P( RT, SEND(KC_P));
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P( RS, SEND(KC_SLSH));
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P( RNO, SEND(KC_BSPC));
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P( LNO, SEND(KC_BSPC));
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return 0;
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}
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// "Layers"
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// Steno layer should be first in your map.
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// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
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// If you need more space for chords, remove the two gaming layers.
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// Note: If using NO_ACTION_TAPPING, LT will not work!
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// Main layer, everything goes through here
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[STENO_LAYER] = LAYOUT_georgi(
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STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
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STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
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STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7
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)
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};
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// Don't fuck with this, thanks.
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size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);
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# Georgi QWERTY/Steno firmware
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This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout.
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It is both a ergonomic and programmer friendly keymap.
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Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR!
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## Space issues
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If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save
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you about 4k for entries!
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Get a free 1k by deleting the Gaming layers from the keymap!
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#----------------------------------------------------------------------------
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# make georgi:default:dfu
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# Make sure you have dfu-programmer installed!
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#----------------------------------------------------------------------------
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NO_REPEAT = no
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VERBOSE = yes
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KEYBOARD_SHARED_EP = yes
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CUSTOM_MATRIX = yes
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#Firmware reduction options
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MOUSEKEY_ENABLE = no # 1500 bytes
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NO_TAPPING = yes # 2000 bytes
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NO_PRINT = yes
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#Debug options
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CONSOLE_ENABLE = no
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DEBUG_MATRIX_SCAN_RATE = no
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DEBUG_MATRIX = no
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ONLY_QWERTY = no
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# A bunch of stuff that you shouldn't touch unless you
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# know what you're doing.
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#
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# No touchy, capiche?
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SRC += matrix.c i2c_master.c
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ifeq ($(strip $(DEBUG_MATRIX)), yes)
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OPT_DEFS += -DDEBUG_MATRIX
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endif
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ifeq ($(strip $(NO_REPEAT)), yes)
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OPT_DEFS += -DNO_REPEAT
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endif
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ifeq ($(strip $(NO_PRINT)), yes)
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OPT_DEFS += -DNO_PRINT -DNO_DEBUG
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endif
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ifeq ($(strip $(ONLY_QWERTY)), yes)
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OPT_DEFS += -DONLYQWERTY
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endif
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ifeq ($(strip $(NO_TAPPING)), yes)
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OPT_DEFS += -DNO_ACTION_TAPPING
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endif
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@ -0,0 +1,267 @@
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/*
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* Good on you for modifying your layout, this is the most nonQMK layout you will come across
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* There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
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*
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* Don't modify the steno layer directly, instead add chords using the keycodes and macros
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* from sten.h to the layout you want to modify.
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*
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* Observe the comment above processQWERTY!
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*
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* http://docs.gboards.ca
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*/
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#include QMK_KEYBOARD_H
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#include "sten.h"
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#include "keymap_steno.h"
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#define IGNORE_MOD_TAP_INTERRUPT
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// Proper Layers
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#define FUNCT (LSD | LK | LP | LH)
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#define MEDIA (LSD | LK | LW | LR)
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#define MOVE (LH | ST2)
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/* Keyboard Layout
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* ,---------------------------------. ,------------------------------.
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* | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
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* |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
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* | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | RB | RG | RS | RZ |
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* `---------------------------------' `------------------------------'
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* ,---------------, .---------------.
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* | LNO | LA | LO | | RE | RU | RNO |
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* `---------------' `---------------'
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*/
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// YOU MUST ORDER THIS!
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// Order your chords from longest to shortest!
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// You can only use basic keycodes here!
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//
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// P() is just a wrapper to make your life easier.
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//
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// http://docs.gboards.ca
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uint32_t processQwerty(bool lookup) {
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// Specials
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P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
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P( LNO | LA | LO | RE | RU, SEND(KC_MPLY));
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P( ST1 | ST2 | ST3 | ST4, SEND(KC_BSPC));
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// Thumb Chords
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P( LA | LO | RE | RU, SEND(KC_CAPS));
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P( LA | RU, SEND(KC_ESC));
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P( LO | RE, SEND(KC_LCTL));
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P( LNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
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P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
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// Mods
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P( RT | RD | RS | RZ, SEND(KC_LGUI));
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P( RT | RD, SEND(KC_LCTL));
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P( RS | RZ, SEND(KC_LALT));
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P( LA | LNO, SEND(KC_LCTL));
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P( LA | LO, SEND(KC_LALT));
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P( LO, SEND(KC_LSFT));
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// Function Layer
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P( FUNCT | RF | RR, SEND(KC_F6));
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P( FUNCT | RP | RB, SEND(KC_F7));
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P( FUNCT | RL | RG, SEND(KC_F8));
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P( FUNCT | ST3 | ST4, SEND(KC_F5));
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P( FUNCT| ST3, SEND(KC_F1));
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P( FUNCT| ST4, SEND(KC_F9));
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P( FUNCT | RF, SEND(KC_F2));
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P( FUNCT | RP, SEND(KC_F3));
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P( FUNCT | RL, SEND(KC_F4));
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P( FUNCT | RR, SEND(KC_F10));
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P( FUNCT | RG, SEND(KC_F12));
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P( FUNCT | RB, SEND(KC_F11));
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P( FUNCT | RD, SEND(KC_RALT); SEND(KC_T); SEND(KC_H); SEND(KC_U); SEND(KC_P));
|
||||
P( FUNCT | RZ, SEND(KC_RALT); SEND(KC_T); SEND(KC_H); SEND(KC_D); SEND(KC_N));
|
||||
P( FUNCT | RT, SEND(KC_RALT); SEND(KC_S); SEND(KC_F));
|
||||
P( FUNCT | RS, SEND(KC_LALT); SEND(KC_SPC));
|
||||
P( FUNCT | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_ESC));
|
||||
P( FUNCT | RU, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_0));
|
||||
|
||||
// Movement Layer
|
||||
P( MOVE | RF, SEND(KC_LGUI); SEND(KC_LSFT); SEND(KC_LEFT));
|
||||
P( MOVE | RP, SEND(KC_UP));
|
||||
P( MOVE | RL, SEND(KC_LGUI); SEND(KC_LSFT); SEND(KC_RGHT));
|
||||
P( MOVE | RT, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_C));
|
||||
P( MOVE | ST3, SEND(KC_PGUP));
|
||||
P( MOVE | ST4, SEND(KC_PGDN));
|
||||
P( MOVE | RD, SEND(KC_HOME));
|
||||
P( MOVE | RZ, SEND(KC_END));
|
||||
P( MOVE | RG, SEND(KC_RIGHT));
|
||||
P( MOVE | RB, SEND(KC_DOWN));
|
||||
P( MOVE | RR, SEND(KC_LEFT));
|
||||
P( MOVE | RS, SEND(KC_LSFT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_T));
|
||||
P( MOVE | RE, SEND(KC_LSFT); SEND(KC_LALT); SEND(KC_LGUI); SEND(KC_S));
|
||||
P( MOVE | RU, SEND(KC_LSFT); SEND(KC_LCTL); SEND(KC_1));
|
||||
|
||||
|
||||
// Media Layer
|
||||
P( MEDIA | RF, SEND(KC_MEDIA_PREV_TRACK));
|
||||
P( MEDIA | RP, SEND(KC_MPLY));
|
||||
P( MEDIA | RL, SEND(KC_MPLY));
|
||||
P( MEDIA | RT, SEND(KC_MEDIA_NEXT_TRACK));
|
||||
P( MEDIA | RD, SEND(KC_VOLU));
|
||||
P( MEDIA | RZ, SEND(KC_VOLD));
|
||||
P( MEDIA | RS, SEND(KC_MUTE));
|
||||
P( MEDIA | ST3, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_4));
|
||||
P( MEDIA | ST4, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_2));
|
||||
P( MEDIA | RR, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_3));
|
||||
P( MEDIA | RB, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_GRV));
|
||||
P( MEDIA | RG, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_8));
|
||||
P( MEDIA | RE, SEND(KC_RALT); SEND(KC_F); SEND(KC_I); SEND(KC_R); SEND(KC_E));
|
||||
P( MEDIA | RU, SEND(KC_RALT); SEND(KC_T); SEND(KC_A); SEND(KC_D));
|
||||
|
||||
// Mouse Keys and Printscreen
|
||||
P( LFT | LH, CLICK_MOUSE(KC_MS_BTN1));
|
||||
P( LK | LR, CLICK_MOUSE(KC_MS_BTN2));
|
||||
P( RF | RT, SEND(KC_PSCR););
|
||||
|
||||
// Number Row Left
|
||||
P( LNO | LSU, SEND(KC_1));
|
||||
P( LNO | LFT, SEND(KC_2));
|
||||
P( LNO | LP, SEND(KC_3));
|
||||
P( LNO | LH, SEND(KC_4));
|
||||
P( LNO | ST1, SEND(KC_5));
|
||||
P( LNO | ST3, SEND(KC_6));
|
||||
P( LNO | RF, SEND(KC_7));
|
||||
P( LNO | RP, SEND(KC_8));
|
||||
P( LNO | RL, SEND(KC_9));
|
||||
P( LNO | RT, SEND(KC_0));
|
||||
P( LNO | LA, SEND(KC_5));
|
||||
P( LNO | RT, SEND(KC_0));
|
||||
|
||||
// Number Row Right
|
||||
P( RNO | LSU, SEND(KC_1));
|
||||
P( RNO | LFT, SEND(KC_2));
|
||||
P( RNO | LP, SEND(KC_3));
|
||||
P( RNO | LH, SEND(KC_4));
|
||||
P( RNO | ST1, SEND(KC_5));
|
||||
P( RNO | ST3, SEND(KC_6));
|
||||
P( RNO | RF, SEND(KC_7));
|
||||
P( RNO | RP, SEND(KC_8));
|
||||
P( RNO | RL, SEND(KC_9));
|
||||
P( RNO | RT, SEND(KC_0));
|
||||
P( RNO | LA, SEND(KC_5));
|
||||
P( RNO | RT, SEND(KC_0));
|
||||
|
||||
// Specials
|
||||
P( LA | LNO, SEND(KC_ESC));
|
||||
P( RU | RNO, SEND(KC_TAB));
|
||||
P( RE | RU, SEND(KC_LSFT); SEND(KC_SLSH));
|
||||
P( RD | RZ, SEND(KC_ENT));
|
||||
P( RE, SEND(KC_ENT));
|
||||
//P( RD, SEND(KC_BSPC));
|
||||
P( LNO, SEND(KC_BSPC));
|
||||
P( RD, SEND(KC_DEL));
|
||||
P( LA, SEND(KC_SPC));
|
||||
P( RU, SEND(KC_SPC));
|
||||
P( RZ, SEND(KC_ESC));
|
||||
//P( RNO, REPEAT());
|
||||
|
||||
// Letters
|
||||
P( LSU | LSD, SEND(KC_A));
|
||||
P( LFT | LK, SEND(KC_S));
|
||||
P( LP | LW, SEND(KC_E));
|
||||
P( LH | LR, SEND(KC_T));
|
||||
P( ST1 | ST2, SEND(KC_G));
|
||||
P( ST3 | ST4, SEND(KC_Y));
|
||||
P( RF | RR, SEND(KC_N));
|
||||
P( RT | RS, SEND(KC_H))
|
||||
P( RG | RL, SEND(KC_O));
|
||||
P( RP | RB, SEND(KC_I));
|
||||
P( LSU, SEND(KC_Q));
|
||||
P( LSD, SEND(KC_Z));
|
||||
P( LFT, SEND(KC_W));
|
||||
P( LK, SEND(KC_X));
|
||||
P( LP, SEND(KC_D));
|
||||
P( LW, SEND(KC_C));
|
||||
P( LH, SEND(KC_F));
|
||||
P( LR, SEND(KC_V));
|
||||
P( ST1, SEND(KC_K));
|
||||
P( ST2, SEND(KC_B));
|
||||
P( ST3, SEND(KC_J));
|
||||
P( ST4, SEND(KC_P));
|
||||
P( RF, SEND(KC_U));
|
||||
P( RR, SEND(KC_M));
|
||||
P( RP, SEND(KC_R));
|
||||
P( RB, SEND(KC_COMM));
|
||||
P( RL, SEND(KC_L));
|
||||
P( RG, SEND(KC_DOT));
|
||||
P( RT, SEND(KC_SCLN));
|
||||
P( RS, SEND(KC_SLSH));
|
||||
|
||||
// Symbols and Numbers
|
||||
P( PWR | RE | RU, SEND(KC_ENT));
|
||||
P( PWR | LA | LO, SEND(KC_SPC));
|
||||
P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
|
||||
P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
|
||||
P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
|
||||
P( PWR | RD | RZ, SEND(KC_ESC));
|
||||
P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
|
||||
P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
|
||||
P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
|
||||
P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
|
||||
P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
|
||||
P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
|
||||
P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
|
||||
P( PWR | LW, SEND(KC_LBRC));
|
||||
P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
|
||||
P( PWR | LR, SEND(KC_RBRC));
|
||||
P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
|
||||
P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
|
||||
P( PWR | ST3, SEND(KC_QUOT));
|
||||
P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
|
||||
P( PWR | RF, SEND(KC_KP_PLUS));
|
||||
P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
|
||||
P( PWR | RP, SEND(KC_MINS));
|
||||
P( PWR | RB, SEND(KC_EQL));
|
||||
P( PWR | RL, SEND(KC_SLSH));
|
||||
P( PWR | RG, SEND(KC_LSFT); SEND(KC_MINS));
|
||||
P( PWR | RT, SEND(KC_PAST));
|
||||
P( PWR | RS, SEND(KC_DOT));
|
||||
P( PWR | RD, SEND(KC_TAB));
|
||||
P( PWR | LA, SEND(KC_LSFT); SEND(KC_SCLN));
|
||||
P( PWR | LO, SEND(KC_BSLS));
|
||||
P( PWR | RE, SEND(KC_SCLN));
|
||||
P( PWR | RU, SEND(KC_BSLS));
|
||||
P( PWR | RZ, SEND(KC_LSFT));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
#define STENO_LAYER 0
|
||||
#define GAMING 1
|
||||
#define GAMING_2 2
|
||||
#define MOVEMENT 3
|
||||
|
||||
// "Layers"
|
||||
// Steno layer should be first in your map.
|
||||
// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
|
||||
// If you need more space for chords, remove the two gaming layers.
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
// Main layer, everything goes through here
|
||||
[STENO_LAYER] = LAYOUT_georgi(
|
||||
STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
|
||||
STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
|
||||
STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7)
|
||||
,
|
||||
// Gaming layer with Numpad, Very limited
|
||||
[GAMING] = LAYOUT_georgi(
|
||||
KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT,
|
||||
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO,
|
||||
KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)),
|
||||
|
||||
[GAMING_2] = LAYOUT_georgi(
|
||||
KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
|
||||
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT,
|
||||
KC_LALT, KC_SPC, KC_NO, KC_DEL, KC_ASTR, TO(STENO_LAYER)),
|
||||
|
||||
[MOVEMENT] = LAYOUT_georgi(
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, KC_PGUP, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_HOME,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGDN, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TRNS, KC_END,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)
|
||||
};
|
||||
// Don't fuck with this, thanks.
|
||||
size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);
|
@ -0,0 +1,11 @@
|
||||
# Georgi QWERTY/Steno firmware
|
||||
|
||||
This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout.
|
||||
It is both a ergonomic and programmer friendly keymap.
|
||||
|
||||
Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR!
|
||||
|
||||
## Space issues
|
||||
If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save
|
||||
you about 4k for entries!
|
||||
Get a free 1k by deleting the Gaming layers from the keymap!
|
@ -1,216 +0,0 @@
|
||||
/*
|
||||
* Good on you for modifying your layout, this is the most nonQMK layout you will come across
|
||||
* There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
|
||||
*
|
||||
* Don't modify the steno layer directly, instead add chords using the keycodes and macros
|
||||
* from sten.h to the layout you want to modify.
|
||||
*
|
||||
* Observe the comment above processQWERTY!
|
||||
*
|
||||
* http://docs.gboards.ca
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
#include "sten.h"
|
||||
#include "keymap_steno.h"
|
||||
#define IGNORE_MOD_TAP_INTERRUPT
|
||||
|
||||
int getKeymapCount(void);
|
||||
|
||||
// Proper Layers
|
||||
#define FUNCT (LSD | LK | LP | LH)
|
||||
#define MEDIA (LSD | LK | LW | LR)
|
||||
#define MOVE (ST1 | ST2)
|
||||
|
||||
/* Keyboard Layout
|
||||
* ,---------------------------------. ,------------------------------.
|
||||
* | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
|
||||
* |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
|
||||
* | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | RG | RB | RS | RZ |
|
||||
* `---------------------------------' `------------------------------'
|
||||
* ,---------------, .---------------.
|
||||
* | NUM | LA | LO | | RE | RU | NUM |
|
||||
* `---------------' `---------------'
|
||||
*/
|
||||
|
||||
// YOU MUST ORDER THIS!
|
||||
// P Will return from processing on the first match it finds. Therefore
|
||||
// PJ Will run the requested action, remove the matched chord and continue
|
||||
//
|
||||
// First any chords that would conflict with PJs need to be checked, then PJs, lastly Ps.
|
||||
// For all chords should be ordered by length in their section!
|
||||
//
|
||||
// http://docs.gboards.ca
|
||||
bool processQwerty(void) {
|
||||
// Place P's that would be trashed by PJ's here
|
||||
P( RT | RS | RD | RZ | NUM, SEND_STRING(VERSION); SEND_STRING(__DATE__));
|
||||
P( NUM | LA | LO | RE | RU, SEND(KC_MPLY));
|
||||
P( ST1 | ST2 | ST3 | ST4, SEND(KC_BSPC));
|
||||
|
||||
// Thumb Chords
|
||||
P( LA | LO | RE | RU, SEND(KC_CAPS));
|
||||
P( LA | RU, SEND(KC_ESC));
|
||||
PJ( LO | RE, SEND(KC_LCTL));
|
||||
PJ( NUM | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
|
||||
PJ( NUM | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
|
||||
|
||||
// Mods
|
||||
PJ( RT | RD | RS | RZ, SEND(KC_LGUI));
|
||||
PJ( RT | RD, SEND(KC_LCTL));
|
||||
PJ( RS | RZ, SEND(KC_LALT));
|
||||
PJ( LA | NUM, SEND(KC_LCTL));
|
||||
PJ( LA | LO, SEND(KC_LALT));
|
||||
PJ( LO, SEND(KC_LSFT));
|
||||
|
||||
// Function Layer
|
||||
P( FUNCT | RF | RR, SEND(KC_F5));
|
||||
P( FUNCT | RP | RB, SEND(KC_F6));
|
||||
P( FUNCT | RL | RG, SEND(KC_F7));
|
||||
P( FUNCT | RT | RS, SEND(KC_F8));
|
||||
P( FUNCT | RF, SEND(KC_F1));
|
||||
P( FUNCT | RP, SEND(KC_F2));
|
||||
P( FUNCT | RL, SEND(KC_F3));
|
||||
P( FUNCT | RT, SEND(KC_F4));
|
||||
P( FUNCT | RR, SEND(KC_F9));
|
||||
P( FUNCT | RG, SEND(KC_F10));
|
||||
P( FUNCT | RB, SEND(KC_F11));
|
||||
P( FUNCT | RS, SEND(KC_F12));
|
||||
|
||||
// Movement Layer
|
||||
P( MOVE | RF, SEND(KC_LEFT));
|
||||
P( MOVE | RP, SEND(KC_DOWN));
|
||||
P( MOVE | RL, SEND(KC_UP));
|
||||
P( MOVE | RT, SEND(KC_RIGHT));
|
||||
P( MOVE | ST3, SEND(KC_PGUP));
|
||||
P( MOVE | ST4, SEND(KC_PGDN));
|
||||
|
||||
// Media Layer
|
||||
P( MEDIA | RF, SEND(KC_MPRV));
|
||||
P( MEDIA | RP, SEND(KC_MPLY));
|
||||
P( MEDIA | RL, SEND(KC_MPLY));
|
||||
P( MEDIA | RT, SEND(KC_MNXT));
|
||||
P( MEDIA | RD, SEND(KC_VOLU));
|
||||
P( MEDIA | RZ, SEND(KC_VOLD));
|
||||
P( MEDIA | RS, SEND(KC_MUTE));
|
||||
|
||||
// Mouse Keys
|
||||
P( LP | LH, clickMouse(KC_MS_BTN1));
|
||||
P( LW | LR, clickMouse(KC_MS_BTN2));
|
||||
|
||||
// Number Row
|
||||
P( NUM | LSU, SEND(KC_1));
|
||||
P( NUM | LFT, SEND(KC_2));
|
||||
P( NUM | LP, SEND(KC_3));
|
||||
P( NUM | LH, SEND(KC_4));
|
||||
P( NUM | ST1, SEND(KC_5));
|
||||
P( NUM | ST3, SEND(KC_6));
|
||||
P( NUM | RF, SEND(KC_7));
|
||||
P( NUM | RP, SEND(KC_8));
|
||||
P( NUM | RL, SEND(KC_9));
|
||||
P( NUM | RT, SEND(KC_0));
|
||||
P( NUM | LA, SEND(KC_5));
|
||||
P( NUM | RT, SEND(KC_0));
|
||||
|
||||
// Specials
|
||||
P( LA | NUM, SEND(KC_ESC));
|
||||
P( RU | NUM, SEND(KC_TAB));
|
||||
P( RE | RU, SEND(KC_BSPC));
|
||||
P( RD | RZ, SEND(KC_ENT));
|
||||
P( RE, SEND(KC_ENT));
|
||||
P( RD, SEND(KC_BSPC));
|
||||
P( NUM, SEND(KC_BSPC));
|
||||
P( LA, SEND(KC_SPC));
|
||||
P( RU, SEND(KC_SPC));
|
||||
P( RZ, SEND(KC_ESC));
|
||||
|
||||
// Letters
|
||||
P( LSU | LSD, SEND(KC_A));
|
||||
P( LFT | LK, SEND(KC_S));
|
||||
P( LP | LW, SEND(KC_D));
|
||||
P( LH | LR, SEND(KC_F));
|
||||
P( ST1 | ST2, SEND(KC_G));
|
||||
P( ST3 | ST4, SEND(KC_H));
|
||||
P( RF | RR, SEND(KC_J));
|
||||
P( RT | RS, SEND(KC_SCLN))
|
||||
P( RG | RL, SEND(KC_L));
|
||||
P( RP | RB, SEND(KC_K));
|
||||
P( LSU, SEND(KC_Q));
|
||||
P( LSD, SEND(KC_Z));
|
||||
P( LFT, SEND(KC_W));
|
||||
P( LK, SEND(KC_X));
|
||||
P( LP, SEND(KC_E));
|
||||
P( LW, SEND(KC_C));
|
||||
P( LH, SEND(KC_R));
|
||||
P( LR, SEND(KC_V));
|
||||
P( ST1, SEND(KC_T));
|
||||
P( ST2, SEND(KC_B));
|
||||
P( ST3, SEND(KC_Y));
|
||||
P( ST4, SEND(KC_N));
|
||||
P( RF, SEND(KC_U));
|
||||
P( RR, SEND(KC_M));
|
||||
P( RP, SEND(KC_I));
|
||||
P( RB, SEND(KC_COMM));
|
||||
P( RL, SEND(KC_O));
|
||||
P( RG, SEND(KC_DOT));
|
||||
P( RT, SEND(KC_P));
|
||||
P( RS, SEND(KC_SLSH));
|
||||
|
||||
// Symbols and Numbers
|
||||
P( PWR | RE | RU, SEND(KC_ENT));
|
||||
P( PWR | LA | LO, SEND(KC_SPC));
|
||||
P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
|
||||
P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
|
||||
P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
|
||||
P( PWR | RD | RZ, SEND(KC_ESC));
|
||||
P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
|
||||
P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
|
||||
P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
|
||||
P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
|
||||
P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
|
||||
P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
|
||||
P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
|
||||
P( PWR | LW, SEND(KC_LBRC));
|
||||
P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
|
||||
P( PWR | LR, SEND(KC_RBRC));
|
||||
P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
|
||||
P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
|
||||
P( PWR | ST3, SEND(KC_QUOT));
|
||||
P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
|
||||
P( PWR | RF, SEND(KC_KP_PLUS));
|
||||
P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
|
||||
P( PWR | RP, SEND(KC_MINS));
|
||||
P( PWR | RB, SEND(KC_EQL));
|
||||
P( PWR | RL, SEND(KC_SLSH));
|
||||
P( PWR | RG, SEND(KC_COMM));
|
||||
P( PWR | RT, SEND(KC_PAST));
|
||||
P( PWR | RS, SEND(KC_DOT));
|
||||
P( PWR | RD, SEND(KC_TAB));
|
||||
P( PWR | LA, SEND(KC_SCLN));
|
||||
P( PWR | LO, SEND(KC_SLSH));
|
||||
P( PWR | RE, SEND(KC_SCLN));
|
||||
P( PWR | RU, SEND(KC_SLSH));
|
||||
|
||||
|
||||
// If we make here, send as a steno chord
|
||||
// If plover is running we can hook that host side
|
||||
return false;
|
||||
}
|
||||
|
||||
#define STENO_LAYER 0
|
||||
|
||||
// "Layers"
|
||||
// Steno layer should be first in your map.
|
||||
// When PWR | FN | RR | RG | RB | RS is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
|
||||
// If you have only a single layer, you must set SINGLELAYER = yes in your rules.mk, otherwise you may experince undefined behaviour
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
// Main layer, everything goes through here
|
||||
[STENO_LAYER] = LAYOUT_georgi(
|
||||
STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
|
||||
STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
|
||||
STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N1)
|
||||
};
|
||||
|
||||
int getKeymapCount(void) {
|
||||
return sizeof(keymaps)/sizeof(keymaps[0]);
|
||||
}
|
@ -1,6 +0,0 @@
|
||||
# Georgi QWERTY/Steno firmware
|
||||
|
||||
This is a blank template configured with 5K of free space for your onboard dictionary!
|
||||
Read the docs over at [gBoards](http://docs.gboards.ca)
|
||||
|
||||
Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR!
|
@ -1,2 +1,406 @@
|
||||
#include "sten.h"
|
||||
#include "sten.h"
|
||||
|
||||
// Chord state
|
||||
uint32_t cChord = 0; // Current Chord
|
||||
int chordIndex = 0; // Keys in previousachord
|
||||
int32_t chordState[32]; // Full Chord history
|
||||
#define QWERBUF 24 // Size of chords to buffer for output
|
||||
|
||||
bool repeatFlag = false; // Should we repeat?
|
||||
uint32_t pChord = 0; // Previous Chord
|
||||
int pChordIndex = 0; // Keys in previousachord
|
||||
uint32_t pChordState[32]; // Previous chord sate
|
||||
uint32_t stickyBits = 0; // Or'd with every incoming press
|
||||
|
||||
// Mode state
|
||||
enum MODE { STENO = 0, QWERTY, COMMAND };
|
||||
enum MODE pMode;
|
||||
bool QWERSTENO = false;
|
||||
#ifdef ONLYQWERTY
|
||||
enum MODE cMode = QWERTY;
|
||||
#else
|
||||
enum MODE cMode = STENO;
|
||||
#endif
|
||||
|
||||
// Command State
|
||||
#define MAX_CMD_BUF 20
|
||||
uint8_t CMDLEN = 0;
|
||||
uint8_t CMDBUF[MAX_CMD_BUF];
|
||||
|
||||
// Key Repeat state
|
||||
bool inChord = false;
|
||||
bool repEngaged = false;
|
||||
uint16_t repTimer = 0;
|
||||
#define REP_INIT_DELAY 750
|
||||
#define REP_DELAY 25
|
||||
|
||||
// Mousekeys state
|
||||
bool inMouse = false;
|
||||
int8_t mousePress;
|
||||
|
||||
// All processing done at chordUp goes through here
|
||||
bool send_steno_chord_user(steno_mode_t mode, uint8_t chord[6]) {
|
||||
// Check for mousekeys, this is release
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
if (inMouse) {
|
||||
inMouse = false;
|
||||
mousekey_off(mousePress);
|
||||
mousekey_send();
|
||||
}
|
||||
#endif
|
||||
|
||||
// Toggle Serial/QWERTY steno
|
||||
if (cChord == (PWR | FN | ST1 | ST2)) {
|
||||
#ifndef NO_DEBUG
|
||||
uprintf("Fallback Toggle\n");
|
||||
#endif
|
||||
QWERSTENO = !QWERSTENO;
|
||||
|
||||
goto out;
|
||||
}
|
||||
|
||||
// handle command mode
|
||||
if (cChord == (PWR | FN | RD | RZ)) {
|
||||
#ifndef NO_DEBUG
|
||||
uprintf("COMMAND Toggle\n");
|
||||
#endif
|
||||
if (cMode != COMMAND) { // Entering Command Mode
|
||||
CMDLEN = 0;
|
||||
pMode = cMode;
|
||||
cMode = COMMAND;
|
||||
} else { // Exiting Command Mode
|
||||
cMode = pMode;
|
||||
|
||||
// Press all and release all
|
||||
for (int i = 0; i < CMDLEN; i++) {
|
||||
register_code(CMDBUF[i]);
|
||||
}
|
||||
clear_keyboard();
|
||||
}
|
||||
|
||||
goto out;
|
||||
}
|
||||
|
||||
// Handle Gaming Toggle,
|
||||
if (cChord == (PWR | FN | ST4 | ST3) && keymapsCount > 1) {
|
||||
#ifndef NO_DEBUG
|
||||
uprintf("Switching to QMK\n");
|
||||
#endif
|
||||
layer_on(1);
|
||||
goto out;
|
||||
}
|
||||
|
||||
// Lone FN press, toggle QWERTY
|
||||
#ifndef ONLYQWERTY
|
||||
if (cChord == FN) {
|
||||
(cMode == STENO) ? (cMode = QWERTY) : (cMode = STENO);
|
||||
goto out;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Check for Plover momentary
|
||||
if (cMode == QWERTY && (cChord & FN)) {
|
||||
cChord ^= FN;
|
||||
goto steno;
|
||||
}
|
||||
|
||||
// Do QWERTY and Momentary QWERTY
|
||||
if (cMode == QWERTY || (cMode == COMMAND) || (cChord & (FN | PWR))) {
|
||||
processChord(false);
|
||||
goto out;
|
||||
}
|
||||
|
||||
// Fallback NKRO Steno
|
||||
if (cMode == STENO && QWERSTENO) {
|
||||
processChord(true);
|
||||
goto out;
|
||||
}
|
||||
|
||||
steno:
|
||||
// Hey that's a steno chord!
|
||||
inChord = false;
|
||||
chordIndex = 0;
|
||||
cChord = 0;
|
||||
return true;
|
||||
|
||||
out:
|
||||
cChord = 0;
|
||||
inChord = false;
|
||||
chordIndex = 0;
|
||||
clear_keyboard();
|
||||
repEngaged = false;
|
||||
for (int i = 0; i < 32; i++)
|
||||
chordState[i] = 0xFFFF;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Update Chord State
|
||||
bool process_steno_user(uint16_t keycode, keyrecord_t *record) {
|
||||
// Everything happens in here when steno keys come in.
|
||||
// Bail on keyup
|
||||
if (!record->event.pressed) return true;
|
||||
|
||||
// Update key repeat timers
|
||||
repTimer = timer_read();
|
||||
inChord = true;
|
||||
|
||||
// Switch on the press adding to chord
|
||||
bool pr = record->event.pressed;
|
||||
switch (keycode) {
|
||||
// Mods and stuff
|
||||
case STN_ST1: pr ? (cChord |= (ST1)): (cChord &= ~(ST1)); break;
|
||||
case STN_ST2: pr ? (cChord |= (ST2)): (cChord &= ~(ST2)); break;
|
||||
case STN_ST3: pr ? (cChord |= (ST3)): (cChord &= ~(ST3)); break;
|
||||
case STN_ST4: pr ? (cChord |= (ST4)): (cChord &= ~(ST4)); break;
|
||||
case STN_FN: pr ? (cChord |= (FN)) : (cChord &= ~(FN)); break;
|
||||
case STN_PWR: pr ? (cChord |= (PWR)): (cChord &= ~(PWR)); break;
|
||||
case STN_N1...STN_N6: pr ? (cChord |= (LNO)): (cChord &= ~(LNO)); break;
|
||||
case STN_N7...STN_NC: pr ? (cChord |= (RNO)): (cChord &= ~(RNO)); break;
|
||||
|
||||
// All the letter keys
|
||||
case STN_S1: pr ? (cChord |= (LSU)) : (cChord &= ~(LSU)); break;
|
||||
case STN_S2: pr ? (cChord |= (LSD)) : (cChord &= ~(LSD)); break;
|
||||
case STN_TL: pr ? (cChord |= (LFT)) : (cChord &= ~(LFT)); break;
|
||||
case STN_KL: pr ? (cChord |= (LK)) : (cChord &= ~(LK)); break;
|
||||
case STN_PL: pr ? (cChord |= (LP)) : (cChord &= ~(LP)); break;
|
||||
case STN_WL: pr ? (cChord |= (LW)) : (cChord &= ~(LW)); break;
|
||||
case STN_HL: pr ? (cChord |= (LH)) : (cChord &= ~(LH)); break;
|
||||
case STN_RL: pr ? (cChord |= (LR)) : (cChord &= ~(LR)); break;
|
||||
case STN_A: pr ? (cChord |= (LA)) : (cChord &= ~(LA)); break;
|
||||
case STN_O: pr ? (cChord |= (LO)) : (cChord &= ~(LO)); break;
|
||||
case STN_E: pr ? (cChord |= (RE)) : (cChord &= ~(RE)); break;
|
||||
case STN_U: pr ? (cChord |= (RU)) : (cChord &= ~(RU)); break;
|
||||
case STN_FR: pr ? (cChord |= (RF)) : (cChord &= ~(RF)); break;
|
||||
case STN_RR: pr ? (cChord |= (RR)) : (cChord &= ~(RR)); break;
|
||||
case STN_PR: pr ? (cChord |= (RP)) : (cChord &= ~(RP)); break;
|
||||
case STN_BR: pr ? (cChord |= (RB)) : (cChord &= ~(RB)); break;
|
||||
case STN_LR: pr ? (cChord |= (RL)) : (cChord &= ~(RL)); break;
|
||||
case STN_GR: pr ? (cChord |= (RG)) : (cChord &= ~(RG)); break;
|
||||
case STN_TR: pr ? (cChord |= (RT)) : (cChord &= ~(RT)); break;
|
||||
case STN_SR: pr ? (cChord |= (RS)) : (cChord &= ~(RS)); break;
|
||||
case STN_DR: pr ? (cChord |= (RD)) : (cChord &= ~(RD)); break;
|
||||
case STN_ZR: pr ? (cChord |= (RZ)) : (cChord &= ~(RZ)); break;
|
||||
}
|
||||
|
||||
// Store previous state for fastQWER
|
||||
if (pr) {
|
||||
chordState[chordIndex] = cChord;
|
||||
chordIndex++;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
void matrix_scan_user(void) {
|
||||
// We abuse this for early sending of key
|
||||
// Key repeat only on QWER/SYMB layers
|
||||
if (cMode != QWERTY || !inChord) return;
|
||||
|
||||
// Check timers
|
||||
#ifndef NO_REPEAT
|
||||
if (repEngaged && timer_elapsed(repTimer) > REP_DELAY) {
|
||||
// Process Key for report
|
||||
processChord(false);
|
||||
|
||||
// Send report to host
|
||||
send_keyboard_report();
|
||||
clear_keyboard();
|
||||
repTimer = timer_read();
|
||||
}
|
||||
|
||||
if (!repEngaged && timer_elapsed(repTimer) > REP_INIT_DELAY) {
|
||||
repEngaged = true;
|
||||
}
|
||||
#endif
|
||||
};
|
||||
|
||||
// For Plover NKRO
|
||||
uint32_t processFakeSteno(bool lookup) {
|
||||
P( LSU, SEND(KC_Q););
|
||||
P( LSD, SEND(KC_A););
|
||||
P( LFT, SEND(KC_W););
|
||||
P( LP, SEND(KC_E););
|
||||
P( LH, SEND(KC_R););
|
||||
P( LK, SEND(KC_S););
|
||||
P( LW, SEND(KC_D););
|
||||
P( LR, SEND(KC_F););
|
||||
P( ST1, SEND(KC_T););
|
||||
P( ST2, SEND(KC_G););
|
||||
P( LA, SEND(KC_C););
|
||||
P( LO, SEND(KC_V););
|
||||
P( RE, SEND(KC_N););
|
||||
P( RU, SEND(KC_M););
|
||||
P( ST3, SEND(KC_Y););
|
||||
P( ST4, SEND(KC_H););
|
||||
P( RF, SEND(KC_U););
|
||||
P( RP, SEND(KC_I););
|
||||
P( RL, SEND(KC_O););
|
||||
P( RT, SEND(KC_P););
|
||||
P( RD, SEND(KC_LBRC););
|
||||
P( RR, SEND(KC_J););
|
||||
P( RB, SEND(KC_K););
|
||||
P( RG, SEND(KC_L););
|
||||
P( RS, SEND(KC_SCLN););
|
||||
P( RZ, SEND(KC_COMM););
|
||||
P( LNO, SEND(KC_1););
|
||||
P( RNO, SEND(KC_1););
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Traverse the chord history to a given point
|
||||
// Returns the mask to use
|
||||
void processChord(bool useFakeSteno) {
|
||||
// Save the clean chord state
|
||||
uint32_t savedChord = cChord;
|
||||
|
||||
// Apply Stick Bits if needed
|
||||
if (stickyBits != 0) {
|
||||
cChord |= stickyBits;
|
||||
for (int i = 0; i <= chordIndex; i++)
|
||||
chordState[i] |= stickyBits;
|
||||
}
|
||||
|
||||
// Strip FN
|
||||
if (cChord & FN) cChord ^= FN;
|
||||
|
||||
// First we test if a whole chord was passsed
|
||||
// If so we just run it handling repeat logic
|
||||
if (useFakeSteno && processFakeSteno(true) == cChord) {
|
||||
processFakeSteno(false);
|
||||
return;
|
||||
} else if (processQwerty(true) == cChord) {
|
||||
processQwerty(false);
|
||||
// Repeat logic
|
||||
if (repeatFlag) {
|
||||
restoreState();
|
||||
repeatFlag = false;
|
||||
processChord(false);
|
||||
} else {
|
||||
saveState(cChord);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Iterate through chord picking out the individual
|
||||
// and longest chords
|
||||
uint32_t bufChords[QWERBUF];
|
||||
int bufLen = 0;
|
||||
uint32_t mask = 0;
|
||||
|
||||
// We iterate over it multiple times to catch the longest
|
||||
// chord. Then that gets addded to the mask and re run.
|
||||
while (savedChord != mask) {
|
||||
uint32_t test = 0;
|
||||
uint32_t longestChord = 0;
|
||||
|
||||
for (int i = 0; i <= chordIndex; i++) {
|
||||
cChord = chordState[i] & ~mask;
|
||||
if (cChord == 0)
|
||||
continue;
|
||||
|
||||
// Assume mid parse Sym is new chord
|
||||
if (i != 0 && test != 0 && (cChord ^ test) == PWR) {
|
||||
longestChord = test;
|
||||
break;
|
||||
}
|
||||
|
||||
// Lock SYM layer in once detected
|
||||
if (mask & PWR)
|
||||
cChord |= PWR;
|
||||
|
||||
|
||||
// Testing for keycodes
|
||||
if (useFakeSteno) {
|
||||
test = processFakeSteno(true);
|
||||
} else {
|
||||
test = processQwerty(true);
|
||||
}
|
||||
|
||||
if (test != 0) {
|
||||
longestChord = test;
|
||||
}
|
||||
}
|
||||
|
||||
mask |= longestChord;
|
||||
bufChords[bufLen] = longestChord;
|
||||
bufLen++;
|
||||
|
||||
// That's a loop of sorts, halt processing
|
||||
if (bufLen >= QWERBUF) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Now that the buffer is populated, we run it
|
||||
for (int i = 0; i < bufLen ; i++) {
|
||||
cChord = bufChords[i];
|
||||
if (useFakeSteno) {
|
||||
processFakeSteno(false);
|
||||
} else {
|
||||
processQwerty(false);
|
||||
}
|
||||
}
|
||||
|
||||
// Save state in case of repeat
|
||||
if (!repeatFlag) {
|
||||
saveState(savedChord);
|
||||
}
|
||||
|
||||
// Restore cChord for held repeat
|
||||
cChord = savedChord;
|
||||
|
||||
return;
|
||||
}
|
||||
void saveState(uint32_t cleanChord) {
|
||||
pChord = cleanChord;
|
||||
pChordIndex = chordIndex;
|
||||
for (int i = 0; i < 32; i++)
|
||||
pChordState[i] = chordState[i];
|
||||
}
|
||||
void restoreState() {
|
||||
cChord = pChord;
|
||||
chordIndex = pChordIndex;
|
||||
for (int i = 0; i < 32; i++)
|
||||
chordState[i] = pChordState[i];
|
||||
}
|
||||
|
||||
// Macros for calling from keymap.c
|
||||
void SEND(uint8_t kc) {
|
||||
// Send Keycode, Does not work for Quantum Codes
|
||||
if (cMode == COMMAND && CMDLEN < MAX_CMD_BUF) {
|
||||
#ifndef NO_DEBUG
|
||||
uprintf("CMD LEN: %d BUF: %d\n", CMDLEN, MAX_CMD_BUF);
|
||||
#endif
|
||||
CMDBUF[CMDLEN] = kc;
|
||||
CMDLEN++;
|
||||
}
|
||||
|
||||
if (cMode != COMMAND) register_code(kc);
|
||||
return;
|
||||
}
|
||||
void REPEAT(void) {
|
||||
if (cMode != QWERTY)
|
||||
return;
|
||||
|
||||
repeatFlag = true;
|
||||
return;
|
||||
}
|
||||
void SET_STICKY(uint32_t stick) {
|
||||
stickyBits = stick;
|
||||
return;
|
||||
}
|
||||
void SWITCH_LAYER(int layer) {
|
||||
if (keymapsCount >= layer)
|
||||
layer_on(layer);
|
||||
}
|
||||
void CLICK_MOUSE(uint8_t kc) {
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
mousekey_on(kc);
|
||||
mousekey_send();
|
||||
|
||||
// Store state for later use
|
||||
inMouse = true;
|
||||
mousePress = kc;
|
||||
#endif
|
||||
}
|
||||
|
@ -0,0 +1,151 @@
|
||||
/* Good on you for modifying your layout! if you don't have
|
||||
* time to read the QMK docs, a list of keycodes can be found at
|
||||
*
|
||||
* https://github.com/qmk/qmk_firmware/blob/master/docs/keycodes.md
|
||||
*
|
||||
* There's also a template for adding new layers at the bottom of this file!
|
||||
*/
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
#define IGNORE_MOD_TAP_INTERRUPT
|
||||
#define BASE 0 // default layer
|
||||
#define SYMB 1 // symbols
|
||||
#define NUMB 2 // numbers/motion
|
||||
|
||||
// Blank template at the bottom
|
||||
|
||||
enum customKeycodes {
|
||||
URL = 1
|
||||
};
|
||||
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/* Keymap 0: Basic layer
|
||||
*
|
||||
* ,-------------------------------------------. ,-------------------------------------------.
|
||||
* | L1/ESC | Q | W | E | R | T | | Y | U | I | O | P | | \ |
|
||||
* |--------+------+------+------+------+------|------. .------|------+------+------+------+------+--------|
|
||||
* |Ctrl/BS | A | S | D | F | G | RMB | | | H | J | K | L | ; : | ' " |
|
||||
* |--------+------+------+------+------+------|------| |------|------+------+------+------+------+--------|
|
||||
* | LShift | Z | X | C | V | B | LMB | | | N | M | , < | . > | / ? | - _ |
|
||||
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
|
||||
* .----------. .-------. .------. .-----.
|
||||
* | Super/Del| |Ent/ALT| | Tab | |BKSP |
|
||||
* '----------' '-------' `------. '-----'
|
||||
* ,-------. ,-------.
|
||||
* | MMB | | PgDn |
|
||||
* ,------|-------| |-------|------.
|
||||
* | SYMB | NUMB | | SYMB | NUMB |
|
||||
* | Space| Escape| | Mod |Space |
|
||||
* | | | | | |
|
||||
* `--------------' `--------------'
|
||||
*/
|
||||
[BASE] = LAYOUT_GERGO(
|
||||
LT(NUMB, KC_ESC), KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_PIPE,
|
||||
MT(MOD_LCTL, KC_BSPC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_BTN2, KC_TRNS, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
|
||||
KC_RSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_BTN1, KC_BSPC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS,
|
||||
|
||||
MT(MOD_LGUI, KC_DEL), MT(MOD_LALT, KC_ENT), KC_TAB, KC_BSPC,
|
||||
|
||||
KC_BTN3, KC_PGDN,
|
||||
LT(SYMB, KC_SPC), LT(NUMB, KC_ESC), LT(SYMB, KC_ENT), LT(NUMB, KC_SPC)),
|
||||
/* Keymap 1: Symbols layer
|
||||
*
|
||||
* ,-------------------------------------------. ,-------------------------------------------.
|
||||
* | | ! | @ | { | } | | | | | | | | | \ | |
|
||||
* |--------+------+------+------+------+------|------. .------|------+------+------+------+------+--------|
|
||||
* | | # | $ | ( | ) | ` | | | | + | - | / | * | % | ' " |
|
||||
* |--------+------+------+------+------+------|------| |------|------+------+------+------+------+--------|
|
||||
* | | % | ^ | [ | ] | ~ | | | | & | = | , | . | / ? | - _ |
|
||||
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
|
||||
* .------. .------. .------. .-----.
|
||||
* | | | | | | | DEL |
|
||||
* '------' '------' `------. '-----'
|
||||
* ,-------. ,-------.
|
||||
* | | | PgUp |
|
||||
* ,------|-------| |-------|------.
|
||||
* | | | | | |
|
||||
* | ; | = | | = | ; |
|
||||
* | | | | | |
|
||||
* `--------------' `--------------'
|
||||
*/
|
||||
[SYMB] = LAYOUT_GERGO(
|
||||
KC_TRNS, KC_EXLM, KC_AT, KC_LCBR,KC_RCBR, KC_PIPE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BSLS,
|
||||
KC_TRNS, KC_HASH, KC_DLR, KC_LPRN,KC_RPRN, KC_GRV, KC_TRNS, KC_TRNS, KC_PLUS, KC_MINS, KC_SLSH, KC_ASTR, KC_PERC, KC_QUOT,
|
||||
KC_TRNS, KC_PERC, KC_CIRC,KC_LBRC,KC_RBRC, KC_TILD, KC_TRNS, KC_TRNS, KC_AMPR, KC_EQL, KC_COMM, KC_DOT, KC_SLSH, KC_MINS,
|
||||
|
||||
KC_TRNS, KC_TRNS, KC_PGUP, KC_DEL,
|
||||
KC_TRNS, KC_TRNS,
|
||||
KC_SCLN, KC_EQL, KC_EQL, KC_SCLN),
|
||||
/* Keymap 2: Pad/Function layer
|
||||
*
|
||||
* ,-------------------------------------------. ,-------------------------------------------.
|
||||
* | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | |
|
||||
* |--------+------+------+------+------+------|------. .------|------+------+------+------+------+--------|
|
||||
* | F1 | F2 | F3 | F4 | F5 | F6 | BTN1 | | | LEFT | DOWN | UP | RIGHT|VolDn | VolUp |
|
||||
* |--------+------+------+------+------+------|------| |------|------+------+------+------+------+--------|
|
||||
* | F7 | F8 | F9 | F10 | F11 | F12 | BTN2 | | | MLFT | MDWN | MUP | MRGHT|Ply/Pa| Skip |
|
||||
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
|
||||
* .------. .------. .------. .-----.
|
||||
* | | | | | | | |
|
||||
* '------' '------' `------. '-----'
|
||||
* ,-------. ,-------.
|
||||
* | | | PgUp |
|
||||
* ,------|-------| |-------|------.
|
||||
* | | | | | |
|
||||
* | | | | | |
|
||||
* | | | | | |
|
||||
* `--------------' `--------------'
|
||||
*/
|
||||
[NUMB] = LAYOUT_GERGO(
|
||||
KC_TRNS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_TRNS,
|
||||
KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_TRNS, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_VOLD, KC_VOLU,
|
||||
KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_MPLY, KC_MNXT,
|
||||
|
||||
KC_TRNS, KC_TRNS, KC_PGUP, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)
|
||||
};
|
||||
|
||||
/* Keymap template
|
||||
*
|
||||
* ,-------------------------------------------. ,-------------------------------------------.
|
||||
* | | | | | | | | | | | | | |
|
||||
* |--------+------+------+------+------+------|------. .------|------+------+------+------+------+--------|
|
||||
* | | | | | | | | | | | | | | | |
|
||||
* |--------+------+------+------+------+------|------| |------|------+------+------+------+------+--------|
|
||||
* | | | | | | | | | | | | | | | |
|
||||
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
|
||||
* .------. .------. .------. .-----.
|
||||
* | | | | | | | |
|
||||
* '------' '------' `------. '-----'
|
||||
* ,-------. ,-------.
|
||||
* | | | |
|
||||
* ,------|-------| |-------|------.
|
||||
* | | | | | |
|
||||
* | | | | | |
|
||||
* | | | | | |
|
||||
* `--------------' `--------------'
|
||||
[SYMB] = LAYOUT_GERGO(
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS,
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
|
||||
*/
|
||||
|
||||
// Runs just one time when the keyboard initializes.
|
||||
void matrix_init_user(void) {
|
||||
|
||||
};
|
||||
|
||||
// Runs constantly in the background, in a loop.
|
||||
void matrix_scan_user(void) {
|
||||
//uint8_t layer = biton32(layer_state);
|
||||
biton32(layer_state);
|
||||
};
|
||||
|
||||
|
@ -0,0 +1,10 @@
|
||||
# [Gergo! By g Heavy Industries](http://gboards.ca)
|
||||
|
||||
![Gergo image](https://4.bp.blogspot.com/-889nMXxgSM0/XCNxwnO5kUI/AAAAAAAA6mI/tZbWgZVCBW0dyZOCGJDkjN06DVax7j8XwCLcBGAs/s1600/48422820_967732713413298_485744639215665152_n.jpg)
|
||||
|
||||
This is the default keymap for Gergo, it's based heavily off of the naps62 ErgoDox layout and is aimed at a programmer friendly keymap.
|
||||
|
||||
## Settings
|
||||
To edit various settings, enable the 1u trackball and whatnot please modify /keyboards/gergo/keymaps/default/rules.mk
|
||||
|
||||
Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR!
|
@ -0,0 +1,36 @@
|
||||
#----------------------------------------------------------------------------
|
||||
# make gergo:germ:dfu
|
||||
# Make sure you have dfu-programmer installed!
|
||||
#----------------------------------------------------------------------------
|
||||
# Firmware options
|
||||
BALLER = yes # Enable to ball out
|
||||
BALLSTEP = 20 # Multiple in px to move, multiplied by layer number
|
||||
SCROLLSTEP = 1 # Lines to scroll with ball
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700), needed for baller
|
||||
|
||||
#Debug options
|
||||
VERBOSE = yes
|
||||
DEBUG_MATRIX_SCAN_RATE = no
|
||||
DEBUG_BALLER = no
|
||||
DEBUG_MATRIX = no
|
||||
|
||||
# A bunch of stuff that you shouldn't touch unless you
|
||||
# know what you're doing.
|
||||
#
|
||||
# No touchy, capiche?
|
||||
SRC += matrix.c i2c_master.c
|
||||
ifneq ($(strip $(BALLSTEP)),)
|
||||
OPT_DEFS += -DTRKSTEP=$(strip $(BALLSTEP))
|
||||
endif
|
||||
ifneq ($(strip $(SCROLLSTEP)),)
|
||||
OPT_DEFS += -DSCROLLSTEP=$(strip $(SCROLLSTEP))
|
||||
endif
|
||||
ifeq ($(strip $(BALLER)), yes)
|
||||
OPT_DEFS += -DBALLER
|
||||
endif
|
||||
ifeq ($(strip $(DEBUG_BALLER)), yes)
|
||||
OPT_DEFS += -DDEBUG_BALLER
|
||||
endif
|
||||
ifeq ($(strip $(DEBUG_MATRIX)), yes)
|
||||
OPT_DEFS += -DDEBUG_MATRIX
|
||||
endif
|
Loading…
Reference in new issue