keymap for 1upkeyboards/sweet16 multilayers rgb lighting and tapdance (#4208)
* keymap for 1upkeyboards/sweet16 multilayers rgb lighting and tapdance * Update config.h typo * cleanup Co-Authored-By: ridingintraffic <michael.j.fettis@gmail.com> * layers are using layout macro replaced the include guard (the ifndef, define, and endif at the end) with just #pragma once changed undergrow to use layer-change-code emoji macros are using send_hex_code_string cleaned up the includes * tap() removed maxtrix_scan_user updated conf.h cleanuppull/4230/head
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#pragma once
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/* tap dance stuff*/
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#undef TAPPING_TERM
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#define TAPPING_TERM 500
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#define TAPPING_TOGGLE 2
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#define EXAMPLESTRING1 "tapdance_1"
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#define EXAMPLESTRING2 "tapdance_2"
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#define EXAMPLESTRING3 "tapdance_3"
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#define EXAMPLESTRING4 "tapdance_4"
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#undef RGBLED_NUM
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#define RGBLED_NUM 16
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/*
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tap danc eis turned on in the rules now...
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*/
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#include QMK_KEYBOARD_H
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#define _EMOJI 0
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#define _TAPLAND 1
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#define _LEDCNTL 2
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enum custom_keycodes {
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SHRUG,
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DISFACE,
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FU,
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TFLIP,
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TFLIP2,
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SAD_EYES,
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TPUT,
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HAPPYFACE,
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HEARTFACE,
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CLOUD,
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CHANFACE,
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CMDCLEAR
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};
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//Tap Dance Declarations
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enum {
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TD_EXAMPLE1 = 0,
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TD_EXAMPLE2,
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TD_EXAMPLE3,
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TD_EXAMPLE4
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* EMOJI Pad
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* ,-------------------------------.
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* |TFLIP | TFlIP2|DISFACE| FU |
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* |------+-------+-------+--------|
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* | CLOUD| | | CLEAR |
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* |------+-------+-------+--------|
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* |SHRUG |DISFACE| HRTFAC| HAPPYF |
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* |------+-------+-------+--------|
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* | ENTER| |LEDCNTR| tapland|
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* `-------------------------------'
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*/
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//purple
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[_EMOJI] = LAYOUT_ortho_4x4(
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TFLIP, TFLIP2, KC_NO, FU ,
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CLOUD, KC_NO, KC_NO, CMDCLEAR,
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SHRUG, DISFACE, HEARTFACE, HAPPYFACE,
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KC_ENT, RGB_TOG, MO(_LEDCNTL), MO(_TAPLAND)
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),
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/* TapLand //
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* ,-------------------------------.
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* | str1 | str2 | str3 | str4 |
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* |------+-------+-------+--------|
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* | | | | |
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* |------+-------+-------+--------|
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* | | | | |
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* |------+-------+-------+--------|
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* | | | | |
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* `-------------------------------'
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*/
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//blue
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[_TAPLAND] = LAYOUT_ortho_4x4(
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TD(TD_EXAMPLE1), TD(TD_EXAMPLE2), TD(TD_EXAMPLE3), TD(TD_EXAMPLE4),
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KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO
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),
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/* LEDControl Pad
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* ,-------------------------------.
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* | snake|breathe|rainbow|gradient|
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* |------+-------+-------+--------|
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* | xmas | Val+ | Sat+ | HUE+ |
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* |------+-------+-------+--------|
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* |kngrdr| Val- | Sat- | HUE- |
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* |------+-------+-------+--------|
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* | swirl| PLAIN | | ON/OFF |
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* `-------------------------------'
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*/
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//blue
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[_LEDCNTL] = LAYOUT_ortho_4x4(
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RGB_M_SN, RGB_M_B, RGB_M_R, RGB_M_G,
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RGB_M_X, RGB_VAI, RGB_SAI, RGB_HUI,
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RGB_M_K, RGB_VAD, RGB_SAD, RGB_HUD,
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RGB_M_SW, RGB_M_P, KC_NO, RGB_TOG
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),
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (record->event.pressed) {
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switch(keycode) {
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case CLOUD: // (っ◕‿◕)っ
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if(record->event.pressed){
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send_unicode_hex_string("0028 3063 25D5 203F 25D5 0029 3063");
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}
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return false;
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break;
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case FU: // t(-_-t)
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if(record->event.pressed){
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SEND_STRING("t(-_-t)");
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}
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return false;
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break;
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case HAPPYFACE: // ʘ‿ʘ
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if(record->event.pressed){
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send_unicode_hex_string("0298 203F 0298");
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}
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return false;
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break;
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case CMDCLEAR:
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if (record->event.pressed) {
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register_code(KC_LGUI);
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tap_code(KC_A);
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unregister_code(KC_LGUI);
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tap_code(KC_DEL);
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}
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return false;
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break;
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case SHRUG: // ¯\_(ツ)_/¯
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if (record->event.pressed) {
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send_unicode_hex_string("00AF 005C 005F 0028 30C4 0029 005F 002F 00AF");
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}
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return false;
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break;
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case HEARTFACE: // ♥‿♥
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if(record->event.pressed){
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send_unicode_hex_string("2665 203F 2665");
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}
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return false;
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break;
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case DISFACE: // ಠ_ಠ
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if(record->event.pressed){
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send_unicode_hex_string("0CA0 005F 0CA0");
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}
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return false;
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break;
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case TFLIP: // (╯°□°)╯ ︵ ┻━┻
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if(record->event.pressed){
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send_unicode_hex_string("0028 256F 00B0 25A1 00B0 0029 256F 0020 FE35 0020 253B 2501 253B");
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}
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return false;
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break;
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case TFLIP2: // ┻━┻︵ \(°□°)/ ︵ ┻━┻
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if(record->event.pressed){
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send_unicode_hex_string("253B 2501 253B FE35 0020 005C 0028 00B0 25A1 00B0 0029 002F 0020 FE35 0020 253B 2501 253B");
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}
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return false;
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break;
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}
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}
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return true;
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}
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/* tap dance time */
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void tdexample1(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count >= 2) {
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SEND_STRING(EXAMPLESTRING1);
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reset_tap_dance (state);
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}
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}
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void tdexample2(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count >= 2) {
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SEND_STRING(EXAMPLESTRING2);
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reset_tap_dance (state);
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}
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}
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void tdexample3(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count >= 2) {
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SEND_STRING(EXAMPLESTRING3);
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reset_tap_dance (state);
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}
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}
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void tdexample4(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count >= 2) {
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SEND_STRING(EXAMPLESTRING4);
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reset_tap_dance (state);
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}
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_EXAMPLE1] = ACTION_TAP_DANCE_FN(tdexample1),
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[TD_EXAMPLE2] = ACTION_TAP_DANCE_FN(tdexample2),
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[TD_EXAMPLE3] = ACTION_TAP_DANCE_FN(tdexample3),
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[TD_EXAMPLE4] = ACTION_TAP_DANCE_FN(tdexample4)
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};
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// Runs just one time when the keyboard initializes.
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void matrix_scan_user(void) {
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static bool has_ran_yet;
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if (!has_ran_yet) {
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has_ran_yet = true;
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rgblight_setrgb (16, 0, 16);
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}
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}
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uint32_t layer_state_set_user(uint32_t state) {
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switch (biton32(state)) {
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case _TAPLAND:
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rgblight_setrgb(0, 16, 0); //green
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break;
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case _LEDCNTL:
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rgblight_setrgb(0, 0, 16); //blue
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break;
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case _EMOJI:
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rgblight_setrgb (16, 0, 16); //purple
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break;
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default: // for any other layers, or the default layer
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rgblight_setrgb (16, 0, 16); //purple
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break;
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}
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return state;
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}
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@ -0,0 +1,10 @@
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# Ridingtraffic's examples
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===
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This keymap has many features:
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3 layers
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Momentary layer switching
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16 pixel neopixel
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Unicode Enabled
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Tap dance enabled
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The rgb also updates depending on what layer you are on, and then flips back when done.
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# turning on tap dance
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TAP_DANCE_ENABLE = yes
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RGBLIGHT_ENABLE = yes
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MOUSEKEY_ENABLE = no
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UNICODE_ENABLE = yes
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