Merge pull request #57 from zsa/audio_click_delay

Adds a configurable initial delay to the audio clicky feature (#4286)
pull/5990/head
Florian Didron 5 years ago committed by GitHub
commit 655a4e7cec
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@ -16,6 +16,7 @@
05-05-2019 - New keycode macro (XP) for shifted character pairs using UNICODEMAP, and bugfixes/improvements
05-05-2019 - Add `LINK_TIME_OPTIMIZATION_ENABLE` to enable LTO and disable problematic features that cause LTO to fail
05-05-2019 - Fix issue with Space Cadet
05-17-2019 - Add configurable delay to Audio Clicky feature
05-17-2019 - Make delay for Capslock in Hold-Tap functions configurable
05-10-2019 - Split Common i2c Backlight fix
05-06-2019 - More readable fix of Mousekeys issue

@ -3,6 +3,9 @@
#ifdef AUDIO_CLICKY
#ifndef AUDIO_CLICKY_DELAY_DURATION
#define AUDIO_CLICKY_DELAY_DURATION 1
#endif // !AUDIO_CLICKY_DELAY_DURATION
#ifndef AUDIO_CLICKY_FREQ_DEFAULT
#define AUDIO_CLICKY_FREQ_DEFAULT 440.0f
#endif // !AUDIO_CLICKY_FREQ_DEFAULT
@ -21,7 +24,9 @@
float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
float clicky_rand = AUDIO_CLICKY_FREQ_RANDOMNESS;
float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
// the first "note" is an intentional delay; the 2nd and 3rd notes are the "clicky"
float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_MIN, AUDIO_CLICKY_DELAY_DURATION}, {AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
extern audio_config_t audio_config;
@ -34,8 +39,8 @@ void clicky_play(void) {
#ifndef NO_MUSIC_MODE
if (music_activated || midi_activated || !audio_config.enable) return;
#endif // !NO_MUSIC_MODE
clicky_song[0][0] = 2.0f * clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
clicky_song[1][0] = clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
clicky_song[1][0] = 2.0f * clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
clicky_song[2][0] = clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
PLAY_SONG(clicky_song);
}

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