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@ -3,6 +3,9 @@
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#ifdef AUDIO_CLICKY
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#ifndef AUDIO_CLICKY_DELAY_DURATION
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#define AUDIO_CLICKY_DELAY_DURATION 1
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#endif // !AUDIO_CLICKY_DELAY_DURATION
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#ifndef AUDIO_CLICKY_FREQ_DEFAULT
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#define AUDIO_CLICKY_FREQ_DEFAULT 440.0f
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#endif // !AUDIO_CLICKY_FREQ_DEFAULT
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@ -21,7 +24,9 @@
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float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
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float clicky_rand = AUDIO_CLICKY_FREQ_RANDOMNESS;
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float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
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// the first "note" is an intentional delay; the 2nd and 3rd notes are the "clicky"
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float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_MIN, AUDIO_CLICKY_DELAY_DURATION}, {AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
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extern audio_config_t audio_config;
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@ -34,8 +39,8 @@ void clicky_play(void) {
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#ifndef NO_MUSIC_MODE
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if (music_activated || midi_activated || !audio_config.enable) return;
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#endif // !NO_MUSIC_MODE
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clicky_song[0][0] = 2.0f * clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
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clicky_song[1][0] = clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
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clicky_song[1][0] = 2.0f * clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
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clicky_song[2][0] = clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
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PLAY_SONG(clicky_song);
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}
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