diff --git a/keyboards/ergodox/infinity/simple_visualizer.h b/keyboards/ergodox/infinity/simple_visualizer.h new file mode 100644 index 0000000000..ded8a3222e --- /dev/null +++ b/keyboards/ergodox/infinity/simple_visualizer.h @@ -0,0 +1,123 @@ +/* Copyright 2017 Fred Sundvik + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#ifndef KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ +#define KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ + +// Currently we are assuming that both the backlight and LCD are enabled +// But it's entirely possible to write a custom visualizer that use only +// one of them +#ifndef LCD_BACKLIGHT_ENABLE +#error This visualizer needs that LCD backlight is enabled +#endif + +#ifndef LCD_ENABLE +#error This visualizer needs that LCD is enabled +#endif + +#include "visualizer.h" +#include "visualizer_keyframes.h" +#include "lcd_keyframes.h" +#include "lcd_backlight_keyframes.h" +#include "system/serial_link.h" +#include "led.h" +#include "animations.h" + +static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF); +static const uint32_t initial_color = LCD_COLOR(0, 0, 0); + +static bool initial_update = true; + +// Feel free to modify the animations below, or even add new ones if needed + +static keyframe_animation_t lcd_layer_display = { + .num_frames = 1, + .loop = false, + .frame_lengths = {gfxMillisecondsToTicks(0)}, + .frame_functions = {lcd_keyframe_display_layer_and_led_states} +}; + +// The color animation animates the LCD color when you change layers +static keyframe_animation_t color_animation = { + .num_frames = 2, + .loop = false, + // Note that there's a 200 ms no-operation frame, + // this prevents the color from changing when activating the layer + // momentarily + .frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)}, + .frame_functions = {keyframe_no_operation, backlight_keyframe_animate_color}, +}; + +void initialize_user_visualizer(visualizer_state_t* state) { + // The brightness will be dynamically adjustable in the future + // But for now, change it here. + lcd_backlight_brightness(130); + state->current_lcd_color = initial_color; + state->target_lcd_color = logo_background_color; + initial_update = true; + start_keyframe_animation(&default_startup_animation); +} + + +// This function should be implemented by the keymap visualizer +// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing +// that the simple_visualizer assumes that you are updating +// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is +// stopped. This can be done by either double buffering it or by using constant strings +static void get_visualizer_layer_and_color(visualizer_state_t* state); + +void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) { + // Add more tests, change the colors and layer texts here + // Usually you want to check the high bits (higher layers first) + // because that's the order layers are processed for keypresses + // You can for check for example: + // state->status.layer + // state->status.default_layer + // state->status.leds (see led.h for available statuses) + + uint32_t prev_color = state->target_lcd_color; + const char* prev_layer_text = state->layer_text; + + get_visualizer_layer_and_color(state); + + if (initial_update || prev_color != state->target_lcd_color) { + start_keyframe_animation(&color_animation); + } + + if (initial_update || prev_layer_text != state->layer_text) { + start_keyframe_animation(&lcd_layer_display); + } + // You can also stop existing animations, and start your custom ones here + // remember that you should normally have only one animation for the LCD + // and one for the background. But you can also combine them if you want. +} + +void user_visualizer_suspend(visualizer_state_t* state) { + state->layer_text = "Suspending..."; + uint8_t hue = LCD_HUE(state->current_lcd_color); + uint8_t sat = LCD_SAT(state->current_lcd_color); + state->target_lcd_color = LCD_COLOR(hue, sat, 0); + start_keyframe_animation(&default_suspend_animation); +} + +void user_visualizer_resume(visualizer_state_t* state) { + state->current_lcd_color = initial_color; + state->target_lcd_color = logo_background_color; + initial_update = true; + start_keyframe_animation(&default_startup_animation); +} + +#endif /* KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ */ diff --git a/keyboards/ergodox/keymaps/default/visualizer.c b/keyboards/ergodox/keymaps/default/visualizer.c index 779de00506..502e53f3d1 100644 --- a/keyboards/ergodox/keymaps/default/visualizer.c +++ b/keyboards/ergodox/keymaps/default/visualizer.c @@ -15,75 +15,14 @@ You should have received a copy of the GNU General Public License along with this program. If not, see . */ -// Currently we are assuming that both the backlight and LCD are enabled -// But it's entirely possible to write a custom visualizer that use only -// one of them -#ifndef LCD_BACKLIGHT_ENABLE -#error This visualizer needs that LCD backlight is enabled -#endif - -#ifndef LCD_ENABLE -#error This visualizer needs that LCD is enabled -#endif - -#include "visualizer.h" -#include "visualizer_keyframes.h" -#include "lcd_keyframes.h" -#include "lcd_backlight_keyframes.h" -#include "system/serial_link.h" -#include "led.h" -#include "animations.h" - -static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF); -static const uint32_t initial_color = LCD_COLOR(0, 0, 0); - -typedef enum { - LCD_STATE_INITIAL, - LCD_STATE_LAYER_BITMAP, - LCD_STATE_BITMAP_AND_LEDS, -} lcd_state_t; - -static lcd_state_t lcd_state = LCD_STATE_INITIAL; - -// Feel free to modify the animations below, or even add new ones if needed - -static keyframe_animation_t lcd_layer_display = { - .num_frames = 1, - .loop = false, - .frame_lengths = {gfxMillisecondsToTicks(0)}, - .frame_functions = {lcd_keyframe_display_layer_and_led_states} -}; - -// The color animation animates the LCD color when you change layers -static keyframe_animation_t color_animation = { - .num_frames = 2, - .loop = false, - // Note that there's a 200 ms no-operation frame, - // this prevents the color from changing when activating the layer - // momentarily - .frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)}, - .frame_functions = {keyframe_no_operation, backlight_keyframe_animate_color}, -}; - -void initialize_user_visualizer(visualizer_state_t* state) { - // The brightness will be dynamically adjustable in the future - // But for now, change it here. - lcd_backlight_brightness(130); - state->current_lcd_color = initial_color; - state->target_lcd_color = logo_background_color; - lcd_state = LCD_STATE_INITIAL; - start_keyframe_animation(&default_startup_animation); -} - -void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) { - // Add more tests, change the colors and layer texts here - // Usually you want to check the high bits (higher layers first) - // because that's the order layers are processed for keypresses - // You can for check for example: - // state->status.layer - // state->status.default_layer - // state->status.leds (see led.h for available statuses) - +#include "simple_visualizer.h" + +// This function should be implemented by the keymap visualizer +// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing +// that the simple_visualizer assumes that you are updating +// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is +// stopped. This can be done by either double buffering it or by using constant strings +static void get_visualizer_layer_and_color(visualizer_state_t* state) { uint8_t saturation = 60; if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) { saturation = 255; @@ -100,31 +39,4 @@ void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF); state->layer_text = "Default"; } - - if (lcd_state == LCD_STATE_INITIAL || - state->status.layer != prev_status->layer || - state->status.default_layer != prev_status->default_layer || - state->status.leds != prev_status->leds) { - start_keyframe_animation(&color_animation); - start_keyframe_animation(&lcd_layer_display); - } - - // You can also stop existing animations, and start your custom ones here - // remember that you should normally have only one animation for the LCD - // and one for the background. But you can also combine them if you want. -} - -void user_visualizer_suspend(visualizer_state_t* state) { - state->layer_text = "Suspending..."; - uint8_t hue = LCD_HUE(state->current_lcd_color); - uint8_t sat = LCD_SAT(state->current_lcd_color); - state->target_lcd_color = LCD_COLOR(hue, sat, 0); - start_keyframe_animation(&default_suspend_animation); -} - -void user_visualizer_resume(visualizer_state_t* state) { - state->current_lcd_color = initial_color; - state->target_lcd_color = logo_background_color; - lcd_state = LCD_STATE_INITIAL; - start_keyframe_animation(&default_startup_animation); }