diff --git a/keyboards/clueboard/Makefile b/keyboards/clueboard/Makefile
index ccc01ea9a7..e6b13f955a 100644
--- a/keyboards/clueboard/Makefile
+++ b/keyboards/clueboard/Makefile
@@ -90,7 +90,7 @@ OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
-# comment out to disable the options.
+# change to no to disable the options.
#
BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE ?= no # Mouse keys(+4700)
diff --git a/keyboards/clueboard/config.h b/keyboards/clueboard/config.h
index ceac80795b..ad68323856 100644
--- a/keyboards/clueboard/config.h
+++ b/keyboards/clueboard/config.h
@@ -29,9 +29,6 @@ along with this program. If not, see .
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
-/* define if matrix has ghost */
-//#define MATRIX_HAS_GHOST
-
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
diff --git a/keyboards/clueboard/keymaps/default/keymap.c b/keyboards/clueboard/keymaps/default/keymap.c
index 896bc7ebcc..01f158bf0f 100644
--- a/keyboards/clueboard/keymaps/default/keymap.c
+++ b/keyboards/clueboard/keymaps/default/keymap.c
@@ -66,19 +66,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `----------------------------------------------------------------------------------'
*/
[_RS] = KEYMAP(
- #ifdef RGBLIGHT_ENABLE
KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG, RGB_VAI, \
KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,RESET, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_VAD, \
KC_TRNS, KC_TRNS, MO(_RS),KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
MO(_FL), KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO(_FL), RGB_SAI, \
KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, RGB_MOD, RGB_MOD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_HUD, RGB_SAD, RGB_HUI),
- #else
- KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
- KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,RESET, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
- KC_TRNS, KC_TRNS, MO(_RS),KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
- KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO(_FL), KC_TRNS, KC_TRNS, KC_TRNS),
- #endif
};
enum function_id {
diff --git a/keyboards/clueboard/keymaps/skully/readme.md b/keyboards/clueboard/keymaps/skully/readme.md
new file mode 100644
index 0000000000..c1182123d9
--- /dev/null
+++ b/keyboards/clueboard/keymaps/skully/readme.md
@@ -0,0 +1,5 @@
+# skullY's Clueboard Layout
+
+This layout is what I (@skullydazed) use on my personal Clueboards. I mostly use it for programming, CAD, and general typing.
+
+The most notable change from the default layout is putting Ctrl on the Capslock key. I also swap Alt and Cmd because I mostly use a Mac day to day.
diff --git a/keyboards/clueboard/readme.md b/keyboards/clueboard/readme.md
index aa301f020c..6c29c09eca 100644
--- a/keyboards/clueboard/readme.md
+++ b/keyboards/clueboard/readme.md
@@ -1,4 +1,97 @@
Clueboard keyboard firmware
======================
-TODO: to be updated.
+DIY/Assembled compact 66% keyboard by [Clueboard](http://clueboard.co).
+
+For the full Quantum Mechanical Keyboard feature list, see [the parent readme.md](/readme.md).
+
+## First Time Setup
+
+Download or clone the whole firmware and navigate to the keyboards/clueboard directory. Once your dev env is setup, you'll be able to generate the default .hex:
+
+```
+$ make
+```
+
+You will see a lot of output and if everything worked correctly you will see something similar to this:
+
+```
+Size after:
+ text data bss dec hex filename
+ 0 19992 0 19992 4e18 clueboard_rev2_default.hex
+```
+
+At this point you can press RESET on your Clueboard and flash your keyboard with this command:
+
+```
+$ make dfu
+```
+
+If you would like to use one of the alternative keymaps, or create your own, see below.
+
+## Clueboard 1.0
+
+If you have a first generation Clueboard (one with a black PCB) you will need to use the revision 1 code. To do so add `SUBPROJECT=rev1` to your make command, like this:
+
+```
+$ make SUBPROJECT=rev1
+```
+
+And when flashing your keyboard:
+
+```
+$ make SUBPROJECT=rev1 dfu
+```
+
+If you are flashing an alternative layout to your rev1, include both `SUBPROJECT=rev1` and `KEYMAP=` in your command, for example when flashing max:
+
+```
+$ make SUBPROJECT=rev1 KEYMAP=max dfu
+```
+
+## Alternate Keymaps
+
+There are many alternative and user-contributed layouts available in the [keymaps/](keymaps/) directory. To compile and flash an alternative you will want to add `KEYMAP=` to your command:
+
+```
+$ make KEYMAP=skully
+```
+
+And when flashing your keyboard, put `KEYMAP=` between "make" and "dfu":
+
+```
+$ make KEYMAP=skully dfu
+```
+
+### Notable Layouts
+
+These layouts are notable for one reason or another. If you are looking for ideas or inspiration you should look at these first:
+
+* [keymaps/default](keymaps/default) - The default Clueboard layout
+* [keymaps/max](keymaps/max) - A maximised layout that makes use of every key and feature of the Clueboard 2.0 PCB.
+* [keymaps/skully](keymaps/skully) - The layout that @skullydazed uses on his own Clueboards.
+
+## Create Your Own Keymap
+
+There are a lot of possibilities when creating your own keymap, and the primary documentation for doing that is [Customizing Your Keymap](/readme.md##customizing-your-keymap) in the main readme.md. As a way to get started, here is the procedure I recommend:
+
+* Copy `[keymaps/default](keymaps/default/)` to `keymaps/`.
+* Compile the firmware (`$ make KEYMAP=`)
+* Flash the firmware (`$ make KEYMAP= dfu`)
+* Make sure everything works like the default keyboard
+* Modify `keymaps//readme.md` to tell others about your layout.
+* Modify `keymaps//keymap.c` to reflect your desired layout.
+* Compile your new custom firmware (`$ make KEYMAP=`)
+** If you have warnings you may flash without fixing them, but something may not work right.
+** If you have any errors you must fix them before continuing.
+* Flash the firmware (`$ make KEYMAP= dfu`)
+
+## Share Your Keymap
+
+Got your layout dialed in? Please share it with the world so we can benefit from your work! Simply submit a pull request with your layout and we'll include it in the official repository. Please use the following guidelines when putting together your pull request:
+
+* Include a readme.md that states what your primary keyboard use is, how your layout differs from the default, and highlights anything you think makes your layout particularly great.
+* If your layout requires certain features (EG, RGB underlight or backlighting) ensure you have a Makefile and config.h that reflects that
+* If your layout requires special hardware to be added, please describe that in the readme.md
+
+TODO: Write up or link quick how-to on creating and submitting a PR. (Pull requests accepted. :)
diff --git a/keyboards/clueboard/rev2/config.h b/keyboards/clueboard/rev2/config.h
index 02982ff299..15ca4ece86 100644
--- a/keyboards/clueboard/rev2/config.h
+++ b/keyboards/clueboard/rev2/config.h
@@ -36,4 +36,4 @@
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
-#endif
\ No newline at end of file
+#endif
diff --git a/keyboards/cluecard/Makefile b/keyboards/cluecard/Makefile
new file mode 100644
index 0000000000..029d0b9670
--- /dev/null
+++ b/keyboards/cluecard/Makefile
@@ -0,0 +1,76 @@
+
+
+# MCU name
+#MCU = at90usb1287
+MCU = atmega32u4
+
+# Processor frequency.
+# This will define a symbol, F_CPU, in all source code files equal to the
+# processor frequency in Hz. You can then use this symbol in your source code to
+# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
+# automatically to create a 32-bit value in your source code.
+#
+# This will be an integer division of F_USB below, as it is sourced by
+# F_USB after it has run through any CPU prescalers. Note that this value
+# does not *change* the processor frequency - it should merely be updated to
+# reflect the processor speed set externally so that the code can use accurate
+# software delays.
+F_CPU = 16000000
+
+
+#
+# LUFA specific
+#
+# Target architecture (see library "Board Types" documentation).
+ARCH = AVR8
+
+# Input clock frequency.
+# This will define a symbol, F_USB, in all source code files equal to the
+# input clock frequency (before any prescaling is performed) in Hz. This value may
+# differ from F_CPU if prescaling is used on the latter, and is required as the
+# raw input clock is fed directly to the PLL sections of the AVR for high speed
+# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
+# at the end, this will be done automatically to create a 32-bit value in your
+# source code.
+#
+# If no clock division is performed on the input clock inside the AVR (via the
+# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
+F_USB = $(F_CPU)
+
+# Interrupt driven control endpoint task(+60)
+OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
+
+
+# Boot Section Size in *bytes*
+# Teensy halfKay 512
+# Teensy++ halfKay 1024
+# Atmel DFU loader 4096
+# LUFA bootloader 4096
+# USBaspLoader 2048
+OPT_DEFS += -DBOOTLOADER_SIZE=4096
+
+
+# Build Options
+# change yes to no to disable
+#
+BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
+CONSOLE_ENABLE ?= yes # Console for debug(+400)
+COMMAND_ENABLE ?= yes # Commands for debug and configuration
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
+# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+NKRO_ENABLE ?= no # USB Nkey Rollover
+RGBLIGHT_ENABLE ?= yes # Enable keyboard underlight functionality (+4870)
+BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality by default
+MIDI_ENABLE ?= no # MIDI controls
+UNICODE_ENABLE ?= no # Unicode
+BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
+AUDIO_ENABLE ?= yes # Audio output on port C6
+
+ifndef QUANTUM_DIR
+ include ../../Makefile
+endif
+
+
diff --git a/keyboards/cluecard/cluecard.c b/keyboards/cluecard/cluecard.c
new file mode 100644
index 0000000000..81db252d28
--- /dev/null
+++ b/keyboards/cluecard/cluecard.c
@@ -0,0 +1,98 @@
+#include "cluecard.h"
+#define BL_RED OCR1B
+#define BL_GREEN OCR1A
+#define BL_BLUE OCR1C
+
+void matrix_init_kb(void) {
+ // put your keyboard start-up code here
+ // runs once when the firmware starts up
+
+ matrix_init_user();
+}
+
+void matrix_scan_kb(void) {
+ // put your looping keyboard code here
+ // runs every cycle (a lot)
+
+ matrix_scan_user();
+}
+
+bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
+ // put your per-action keyboard code here
+ // runs for every action, just before processing by the firmware
+
+ return process_record_user(keycode, record);
+}
+
+void led_set_kb(uint8_t usb_led) {
+ // put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
+
+ led_set_user(usb_led);
+}
+
+void backlight_init_ports(void)
+{
+ // Set B5, B6, and B7 as output
+ DDRB |= (1<<7)|(1<<6)|(1<<5);
+
+ // Setup PWM
+ ICR1 = 0xFFFF;
+ TCCR1A = 0b10101010;
+ TCCR1B = 0b00011001;
+
+ BL_RED = 0xFFFF;
+ BL_GREEN = 0xFFFF;
+ BL_BLUE = 0xFFFF;
+}
+
+void backlight_set(uint8_t level)
+{
+ // Set the RGB color
+ switch (level)
+ {
+ case 0:
+ // Off
+ BL_RED = 0xFFFF;
+ BL_GREEN = 0xFFFF;
+ BL_BLUE = 0xFFFF;
+ break;
+ case 1:
+ // Red
+ BL_RED = 0x0000;
+ BL_GREEN = 0xFFFF;
+ BL_BLUE = 0xFFFF;
+ break;
+ case 2:
+ // Green
+ BL_RED = 0xFFFF;
+ BL_GREEN = 0x0000;
+ BL_BLUE = 0xFFFF;
+ break;
+ case 3:
+ // Blue
+ BL_RED = 0xFFFF;
+ BL_GREEN = 0xFFFF;
+ BL_BLUE = 0x0000;
+ break;
+ case 4:
+ // Magenta
+ BL_RED = 0x4000;
+ BL_GREEN = 0x4000;
+ BL_BLUE = 0x4000;
+ break;
+ case 5:
+ // Purple
+ BL_RED = 0x0000;
+ BL_GREEN = 0xFFFF;
+ BL_BLUE = 0x0000;
+ break;
+ case 6:
+ // Yellow
+ BL_RED = 0x0000;
+ BL_GREEN = 0x0000;
+ BL_BLUE = 0xFFFF;
+ break;
+ default:
+ xprintf("Unknown level: %d\n", level);
+ }
+}
diff --git a/keyboards/cluecard/cluecard.h b/keyboards/cluecard/cluecard.h
new file mode 100644
index 0000000000..3342a08233
--- /dev/null
+++ b/keyboards/cluecard/cluecard.h
@@ -0,0 +1,22 @@
+#ifndef CLUECARD_H
+#define CLUECARD_H
+
+#include "quantum.h"
+
+// This a shortcut to help you visually see your layout.
+// The first section contains all of the arguements
+// The second converts the arguments into a two-dimensional array
+#define KEYMAP( \
+ k00, k01, k02, \
+ k10, k12, \
+ k20, k21, k22, \
+ k11, \
+ k30, k31, k32 \
+) { \
+ { k00, k01, k02, }, \
+ { k10, k11, k12, }, \
+ { k20, k21, k22, }, \
+ { k30, k31, k32, } \
+}
+
+#endif
diff --git a/keyboards/cluecard/config.h b/keyboards/cluecard/config.h
new file mode 100644
index 0000000000..765347b131
--- /dev/null
+++ b/keyboards/cluecard/config.h
@@ -0,0 +1,167 @@
+/*
+Copyright 2012 Jun Wako
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see .
+*/
+
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xC1ED
+#define PRODUCT_ID 0x2330
+#define DEVICE_VER 0x0001
+#define MANUFACTURER Clueboard
+#define PRODUCT ATMEGA32U4 Firmware Dev Kit
+#define DESCRIPTION A small board to help you hack on QMK.
+
+/* key matrix size */
+#define MATRIX_ROWS 4
+#define MATRIX_COLS 3
+
+/*
+ * Keyboard Matrix Assignments
+ *
+ * Change this to how you wired your keyboard
+ * COLS: AVR pins used for columns, left to right
+ * ROWS: AVR pins used for rows, top to bottom
+ * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
+ * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
+ *
+*/
+#define MATRIX_ROW_PINS { F0, F5, F4, B4 }
+#define MATRIX_COL_PINS { F1, F7, F6 }
+#define UNUSED_PINS
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION ROW2COL
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCING_DELAY 20
+
+/* define if matrix has ghost (lacks anti-ghosting diodes) */
+//#define MATRIX_HAS_GHOST
+
+/* number of backlight levels */
+#define BACKLIGHT_LEVELS 6
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+//#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+//#define LOCKING_RESYNC_ENABLE
+
+/*
+ * Force NKRO
+ *
+ * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
+ * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
+ * makefile for this to work.)
+ *
+ * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
+ * until the next keyboard reset.
+ *
+ * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
+ * fully operational during normal computer usage.
+ *
+ * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
+ * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
+ * bootmagic, NKRO mode will always be enabled until it is toggled again during a
+ * power-up.
+ *
+ */
+//#define FORCE_NKRO
+
+/*
+ * Magic Key Options
+ *
+ * Magic keys are hotkey commands that allow control over firmware functions of
+ * the keyboard. They are best used in combination with the HID Listen program,
+ * found here: https://www.pjrc.com/teensy/hid_listen.html
+ *
+ * The options below allow the magic key functionality to be changed. This is
+ * useful if your keyboard/keypad is missing keys and you want magic key support.
+ *
+ */
+
+/* key combination for magic key command */
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+/* control how magic key switches layers */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
+
+/* override magic key keymap */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
+//#define MAGIC_KEY_HELP1 H
+//#define MAGIC_KEY_HELP2 SLASH
+//#define MAGIC_KEY_DEBUG D
+//#define MAGIC_KEY_DEBUG_MATRIX X
+//#define MAGIC_KEY_DEBUG_KBD K
+//#define MAGIC_KEY_DEBUG_MOUSE M
+//#define MAGIC_KEY_VERSION V
+//#define MAGIC_KEY_STATUS S
+//#define MAGIC_KEY_CONSOLE C
+//#define MAGIC_KEY_LAYER0_ALT1 ESC
+//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
+//#define MAGIC_KEY_LAYER0 0
+//#define MAGIC_KEY_LAYER1 1
+//#define MAGIC_KEY_LAYER2 2
+//#define MAGIC_KEY_LAYER3 3
+//#define MAGIC_KEY_LAYER4 4
+//#define MAGIC_KEY_LAYER5 5
+//#define MAGIC_KEY_LAYER6 6
+//#define MAGIC_KEY_LAYER7 7
+//#define MAGIC_KEY_LAYER8 8
+//#define MAGIC_KEY_LAYER9 9
+//#define MAGIC_KEY_BOOTLOADER PAUSE
+//#define MAGIC_KEY_LOCK CAPS
+//#define MAGIC_KEY_EEPROM E
+//#define MAGIC_KEY_NKRO N
+//#define MAGIC_KEY_SLEEP_LED Z
+
+/* Underlight configuration
+ */
+#define RGB_DI_PIN E6
+//#define RGBLIGHT_TIMER
+#define RGBLED_NUM 4 // Number of LEDs
+#define RGBLIGHT_HUE_STEP 10
+#define RGBLIGHT_SAT_STEP 17
+#define RGBLIGHT_VAL_STEP 17
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
+
+#endif
diff --git a/keyboards/cluecard/keymaps/default/Makefile b/keyboards/cluecard/keymaps/default/Makefile
new file mode 100644
index 0000000000..8ee841da02
--- /dev/null
+++ b/keyboards/cluecard/keymaps/default/Makefile
@@ -0,0 +1,21 @@
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = no # Mouse keys(+4700)
+EXTRAKEY_ENABLE = no # Audio control and System control(+450)
+CONSOLE_ENABLE = yes # Console for debug(+400)
+COMMAND_ENABLE = yes # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+AUDIO_ENABLE = yes # Audio output on port C6
+UNICODE_ENABLE = no # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
diff --git a/keyboards/cluecard/keymaps/default/config.h b/keyboards/cluecard/keymaps/default/config.h
new file mode 100644
index 0000000000..8893d122e0
--- /dev/null
+++ b/keyboards/cluecard/keymaps/default/config.h
@@ -0,0 +1,8 @@
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+// place overrides here
+
+#endif
diff --git a/keyboards/cluecard/keymaps/default/keymap.c b/keyboards/cluecard/keymaps/default/keymap.c
new file mode 100644
index 0000000000..517afe867b
--- /dev/null
+++ b/keyboards/cluecard/keymaps/default/keymap.c
@@ -0,0 +1,63 @@
+#include "cluecard.h"
+#ifdef AUDIO_ENABLE
+ #include "audio.h"
+#endif
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [0] = KEYMAP(
+ RGB_TOG, RGB_SAI, RGB_VAI, \
+ RGB_HUD, RGB_HUI, \
+ RGB_MOD, RGB_SAD, RGB_VAD, \
+ BL_STEP, \
+ F(0), F(1), F(2) \
+ )
+};
+
+#ifdef AUDIO_ENABLE
+
+float tone_startup[][2] = SONG(STARTUP_SOUND);
+float tone_qwerty[][2] = SONG(QWERTY_SOUND);
+float tone_dvorak[][2] = SONG(DVORAK_SOUND);
+float tone_colemak[][2] = SONG(COLEMAK_SOUND);
+float tone_plover[][2] = SONG(PLOVER_SOUND);
+float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
+float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
+
+float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
+#endif
+
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_FUNCTION(0),
+ [1] = ACTION_FUNCTION(1),
+ [2] = ACTION_FUNCTION(2)
+};
+
+void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
+ if (record->event.pressed) {
+ switch (id) {
+ case 0:
+ PLAY_NOTE_ARRAY(tone_startup, false, 0);
+ break;
+ case 1:
+ PLAY_NOTE_ARRAY(music_scale, false, 0);
+ break;
+ case 2:
+ PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
+ break;
+ }
+ }
+};
+
+void matrix_init_user(void) {
+}
+
+void matrix_scan_user(void) {
+
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ return true;
+}
+
+void led_set_user(uint8_t usb_led) {
+}
diff --git a/keyboards/cluecard/keymaps/default/readme.md b/keyboards/cluecard/keymaps/default/readme.md
new file mode 100644
index 0000000000..9e3b97beac
--- /dev/null
+++ b/keyboards/cluecard/keymaps/default/readme.md
@@ -0,0 +1 @@
+# The default keymap for cluecard
diff --git a/keyboards/cluecard/readme.md b/keyboards/cluecard/readme.md
new file mode 100644
index 0000000000..ae1afbbfdd
--- /dev/null
+++ b/keyboards/cluecard/readme.md
@@ -0,0 +1,28 @@
+cluecard keyboard firmware
+======================
+
+## Quantum MK Firmware
+
+For the full Quantum feature list, see [the parent readme.md](/doc/readme.md).
+
+## Building
+
+Download or clone the whole firmware and navigate to the keyboards/cluecard folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
+
+Depending on which keymap you would like to use, you will have to compile slightly differently.
+
+### Default
+
+To build with the default keymap, simply run `make`.
+
+### Other Keymaps
+
+Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.
+
+To build the firmware binary hex file with a keymap just do `make` with `keymap` option like:
+
+```
+$ make keymap=[default|jack|]
+```
+
+Keymaps follow the format **__keymap.c__** and are stored in folders in the `keymaps` folder, eg `keymaps/my_keymap/`