[Keymap] Added personal keymap in Kinesis matching username; updated old readme.md (#5955)
* Added 'tuesdayjohn' folder; updated old readme.md * Update keymap.c * Update readme.md * Update keymap.cpull/5963/head
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#pragma once
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// place overrides here
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#define IGNORE_MOD_TAP_INTERRUPT
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#define TAPPING_TERM 175
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#define TAPPING_TOGGLE 2
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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enum kinesis_layers {
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_COLEMAK, // Colemak (default layer)
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_QWERTY, // QWERTY
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_GAMING, // Gaming/vanilla toggle layer (limited dual-role keys and layer access)
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_NUMBERS, // Numbers & Symbols
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_NUMBERS2, // Numbers & Symbols 2 (identical as _NUMBERS; basically used for tri-layer access to _ADJUST)
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_FUNCTION, // Function
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_FUNCTION2, // Function 2 (identical as _FUNCTION; used to allow for easier use of space and backspace while using function layer arrows)
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_NUMPAD, // Numpad
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_ADJUST, // Adjust layer (accessed via tri-layer feature)
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_ADJUST2 // Second Adjust layer (accessed outside of tri-layer feature)
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};
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enum kinesis_keycodes {
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COLEMAK = SAFE_RANGE,
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QWERTY,
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GAMING
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};
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//Tap Dance Declarations
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enum {
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ADJ = 0,
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LBCB,
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RBCB,
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EQPL,
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PLEQ,
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MNUN,
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SLAS,
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GVTL,
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PPEQ,
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PMUN,
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PSPA
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};
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void dance_LAYER_finished(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 2) {
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layer_on(_ADJUST2);
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set_oneshot_layer(_ADJUST2, ONESHOT_START);
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}
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}
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void dance_LAYER_reset(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 2) {
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layer_off(_ADJUST2);
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clear_oneshot_layer_state(ONESHOT_PRESSED);
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}
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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[ADJ] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset), // Double-tap to activate Adjust layer via oneshot layer
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[LBCB] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_LCBR), // Left bracket on a single-tap, left brace on a double-tap
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[RBCB] = ACTION_TAP_DANCE_DOUBLE(KC_RBRC, KC_RCBR), // Right bracket on a single-tap, right brace on a double-tap
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[EQPL] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_PLUS), // Plus sign on a single-tap, equal sign on a double-tap
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[PLEQ] = ACTION_TAP_DANCE_DOUBLE(KC_PLUS, KC_EQL), // Equal sign on a single-tap, plus sign on a double-tap
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[MNUN] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, KC_UNDS), // Minus sign on a single-tap, underscore on a double-tap
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[SLAS] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_ASTR), // Slash in a single-tap, asterisk in a double-tap
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[GVTL] = ACTION_TAP_DANCE_DOUBLE(KC_GRV, KC_TILD), // Grave on a single-tap, tilde on a double-tap
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[PPEQ] = ACTION_TAP_DANCE_DOUBLE(KC_PPLS, KC_EQL), // Numpad plus sign on a single-tap, equal sign on a double-tap
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[PMUN] = ACTION_TAP_DANCE_DOUBLE(KC_PMNS, KC_UNDS), // Numpad minus sign on a single-tap, underscore on a double-tap
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[PSPA] = ACTION_TAP_DANCE_DOUBLE(KC_PSLS, KC_PAST) // Numpad slash on a single-tap, numpad asterisk on a double-tap
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};
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//Aliases for longer keycodes
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#define NUMPAD TG(_NUMPAD)
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#define ADJUST MO(_ADJUST2)
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#define SPCFN LT(_FUNCTION, KC_SPC)
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#define BSPCFN LT(_FUNCTION2, KC_BSPC)
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#define ENTNS LT(_NUMBERS, KC_ENT)
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#define DELNS LT(_NUMBERS2, KC_DEL)
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#define CTLESC CTL_T(KC_ESC)
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#define ALTAPP ALT_T(KC_APP)
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#define CTL_A LCTL(KC_A)
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#define CTL_C LCTL(KC_C)
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#define CTL_V LCTL(KC_V)
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#define CTL_X LCTL(KC_X)
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#define CTL_Z LCTL(KC_Z)
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#define CTL_Y LCTL(KC_Y)
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#define CA_TAB LCA(KC_TAB)
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#define HYPER ALL_T(KC_NO)
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#define TD_ADJ TD(ADJ)
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#define TD_LBCB TD(LBCB)
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#define TD_RBCB TD(RBCB)
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#define TD_EQPL TD(EQPL)
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#define TD_PLEQ TD(PLEQ)
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#define TD_MNUN TD(MNUN)
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#define TD_SLAS TD(SLAS)
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#define TD_GVTL TD(GVTL)
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#define TD_PPEQ TD(PPEQ)
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#define TD_PMUN TD(PMUN)
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#define TD_PSPA TD(PSPA)
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#define NKROTG MAGIC_TOGGLE_NKRO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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Colemak
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(Default layer; keys separated by "/" tap for first, hold for second; uses Space Cadet Shifts)
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,--------------------------------------------------------------. ,--------------------------------------------------------------.
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| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | | F9 | F10 | F11 | F12 |PrtScr|ScrLck| Pause|Numpad|Adjust|
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`--------------------------------------------------------------' `--------------------------------------------------------------'
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,------------------------------------------------------. ,------------------------------------------------------.
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| = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
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|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
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| Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
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|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
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| ESC/Ctrl| A | R | S | T | D | | H | N | E | I | O | ' |
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|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
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| SC Shift| Z | X | C | V | B | | K | M | , | . | / | SC Shift|
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`---------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+---------'
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| Ins | ` | [ | ] | | Left | Down | Up | Right |
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`-----------------------------------' `-----------------------------------'
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,-----------------. ,-----------------.
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| ESC/Ctl| Hyper | | RAlt | RCtl |
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,--------+--------+--------| |--------+--------+--------.
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| Space | Enter | App/Alt| | RGUI | Delete | Bspc |
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| / | / |--------| |--------| / | / |
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| Fn | Number | Bspc | | Enter | Number2| Fn2 |
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`--------------------------' `--------------------------'
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*/
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[_COLEMAK] = LAYOUT_pretty(
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
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KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
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CTLESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
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KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
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KC_INS, KC_GRV, KC_LBRC, KC_RBRC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
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CTLESC, HYPER, KC_RALT, KC_RCTL,
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ALTAPP, KC_RGUI,
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SPCFN, ENTNS, KC_BSPC, KC_ENT, DELNS, BSPCFN
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),
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/*
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QWERTY
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(Keys separated by "/" tap for first, hold for second; uses Space Cadet Shifts)
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,--------------------------------------------------------------. ,--------------------------------------------------------------.
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| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | | F9 | F10 | F11 | F12 |PrtScr|ScrLck| Pause|Numpad|Adjust|
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`--------------------------------------------------------------' `--------------------------------------------------------------'
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,------------------------------------------------------. ,------------------------------------------------------.
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| = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
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|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
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| Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
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|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
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| ESC/Ctrl| A | S | D | F | G | | H | J | K | L | ; | ' |
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|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
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| SC Shift| Z | X | C | V | B | | N | M | , | . | / | SC Shift|
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`---------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+---------'
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| Ins | ` | [ | ] | | Left | Down | Up | Right |
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`-----------------------------------' `-----------------------------------'
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,-----------------. ,-----------------.
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| ESC/Ctl| Hyper | | RAlt | RCtl |
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,--------+--------+--------| |--------+--------+--------.
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| Space | Enter | App/Alt| | RGUI | Delete | Bspc |
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| / | / |--------| |--------| / | / |
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| Fn | Number | Bspc | | Enter | Number2| Fn2 |
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`--------------------------' `--------------------------'
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*/
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[_QWERTY] = LAYOUT_pretty(
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
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KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
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CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
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KC_INS, KC_GRV, KC_LBRC, KC_RBRC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
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CTLESC, HYPER, KC_RALT, KC_RCTL,
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ALTAPP, KC_RGUI,
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SPCFN, ENTNS, KC_BSPC, KC_ENT, DELNS, BSPCFN
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),
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/*
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Numbers/Symbols layer
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(Multiple characters: single-tap for first, double-tap for second)
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,--------------------------------------------------------------. ,--------------------------------------------------------------.
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| | | | | | | | | | | | | | | | | | | |
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`--------------------------------------------------------------' `--------------------------------------------------------------'
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,------------------------------------------------------. ,------------------------------------------------------.
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| F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
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|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
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| | 6 | 7 | 8 | 9 | 0 | | ^ | & | * | ( | ) | |
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|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
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| | 1 | 2 | 3 | 4 | 5 | | ! | @ | # | $ | % | |
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|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
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| | | . | / * | - _ | + = | | ` ~ | [ { | ] } | | | |
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`---------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+---------'
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| ( | ) | [ { | ] } | | | | | |
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`-----------------------------------' `-----------------------------------'
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,-----------------. ,-----------------.
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| | | | | |
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,--------+--------+--------| |--------+--------+--------.
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| | | | | | | |
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| | |--------| |--------| | |
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| | | | | | | |
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`--------------------------' `--------------------------'
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*/
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[_NUMBERS] = LAYOUT_pretty(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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_______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
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_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
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_______, _______, KC_DOT, TD_SLAS, TD_MNUN, TD_PLEQ, TD_GVTL, TD_LBCB, TD_RBCB, _______, _______, _______,
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KC_LPRN, KC_RPRN, TD_LBCB, TD_RBCB, _______, _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______,
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_______, _______, _______, _______, _______, _______
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),
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[_NUMBERS2] = LAYOUT_pretty(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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_______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
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_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
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_______, _______, KC_DOT, TD_SLAS, TD_MNUN, TD_PLEQ, TD_GVTL, TD_LBCB, TD_RBCB, _______, _______, _______,
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KC_LPRN, KC_RPRN, TD_LBCB, TD_RBCB, _______, _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______,
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_______, _______, _______, _______, _______, _______
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),
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/*
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Function layer
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,--------------------------------------------------------------. ,--------------------------------------------------------------.
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| | | | | | | | | | | | | | | | | | | |
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`--------------------------------------------------------------' `--------------------------------------------------------------'
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,------------------------------------------------------. ,------------------------------------------------------.
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| F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
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|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
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| | | | Up | | | | | | Up | Ctrl+Y | | |
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|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
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| | Ctrl+A | Left | Down | Right | C+A+Tab| | PgUp | Left | Down | Right | Home | |
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|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
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| | Ctrl+Z | Ctrl+X | Ctrl+C | Ctrl+V | Bspc | | PgDn | Mute | Vol- | Vol+ | End | |
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`---------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+---------'
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| | | | | | Prev | Play | Next | Stop |
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`-----------------------------------' `-----------------------------------'
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,-----------------. ,-----------------.
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| | | | | |
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,--------+--------+--------| |--------+--------+--------.
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| | | | | | | |
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| | |--------| |--------| | |
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`--------------------------' `--------------------------'
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*/
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[_FUNCTION] = LAYOUT_pretty(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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_______, _______, _______, KC_UP, _______, _______, _______, _______, KC_UP, CTL_Y, _______, _______,
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_______, CTL_A, KC_LEFT, KC_DOWN, KC_RGHT, CA_TAB, KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______,
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_______, CTL_Z, CTL_X, CTL_C, CTL_V, KC_BSPC, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______,
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_______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP,
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_______, _______, _______, _______,
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_______, _______,
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_______, _______, _______, _______, _______, _______
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),
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[_FUNCTION2] = LAYOUT_pretty(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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_______, _______, _______, KC_UP, _______, _______, _______, _______, KC_UP, CTL_Y, _______, _______,
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_______, CTL_A, KC_LEFT, KC_DOWN, KC_RGHT, CA_TAB, KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______,
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_______, CTL_Z, CTL_X, CTL_C, CTL_V, KC_BSPC, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______,
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_______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP,
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_______, _______, _______, _______,
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_______, _______,
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_______, _______, _______, _______, _______, _______
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),
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/*
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Numpad layer
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(Left side duplicates layout from the Numbers layer, just with numpad output; right side layout close to PC numpad layout)
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,--------------------------------------------------------------. ,--------------------------------------------------------------.
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| | | | | | | | | | | | | | | | | | | |
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`--------------------------------------------------------------' `--------------------------------------------------------------'
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,------------------------------------------------------. ,------------------------------------------------------.
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| | NumLock| | | | | | Tab | NumLock| KP / | KP * | KP - | |
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|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
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| | KP 6 | KP 7 | KP 8 | KP 9 | KP 0 | | | KP 7 | KP 8 | KP 9 | KP + | |
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|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
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| | KP 1 | KP 2 | KP 3 | KP 4 | KP 5 | | | KP 4 | KP 5 | KP 6 | = | |
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|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
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| | | KP . | KP/KP* | KP- _ | KP+ = | | | KP 1 | KP 2 | KP 3 | KP Ent | |
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`---------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+---------'
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| ( | ) | [ { | ] } | | | KP 0 | KP . | KP Ent |
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`-----------------------------------' `-----------------------------------'
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,-----------------. ,-----------------.
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| | | | | |
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,--------+--------+--------| |--------+--------+--------.
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| | | | | | | |
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| | |--------| |--------| | |
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| | | | | | | |
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`--------------------------' `--------------------------'
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*/
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[_NUMPAD] = LAYOUT_pretty(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, KC_NLCK, _______, _______, _______, _______, KC_TAB, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, _______,
|
||||
_______, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, _______, KC_P7, KC_P8, KC_P9, KC_PPLS, _______,
|
||||
_______, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, _______, KC_P4, KC_P5, KC_P6, KC_EQL, _______,
|
||||
_______, _______, KC_PDOT, TD_PSPA, TD_MNUN, TD_PPEQ, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______,
|
||||
KC_LPRN, KC_RPRN, TD_LBCB, TD_RBCB, _______, KC_P0, KC_PDOT, KC_PENT,
|
||||
_______, _______, _______, _______,
|
||||
_______, _______,
|
||||
_______, _______, _______, _______, _______, _______
|
||||
),
|
||||
|
||||
/*
|
||||
Gaming
|
||||
(Toggle gaming layer with limited dual-role keys and layer access; NKRO turned on by default; Ent/NS + Delete/Numbers2 to access Adjust layer)
|
||||
,--------------------------------------------------------------. ,--------------------------------------------------------------.
|
||||
| | | | | | | | | | | | | | | | | | | |
|
||||
`--------------------------------------------------------------' `--------------------------------------------------------------'
|
||||
,------------------------------------------------------. ,------------------------------------------------------.
|
||||
| | | | | | | | | | | | | |
|
||||
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
|
||||
| | | | | | | | | | | | | |
|
||||
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
|
||||
| LCtrl | | | | | | | | | | | | |
|
||||
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
|
||||
| Shift | | | | | | | | | | | | Shift |
|
||||
`---------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+---------'
|
||||
| | | | | | | | | |
|
||||
`-----------------------------------' `-----------------------------------'
|
||||
,-----------------. ,-----------------.
|
||||
| ESC |xxxxxxxx| | RAlt | RCtl |
|
||||
,--------+--------+--------| |--------+--------+--------.
|
||||
| | | LAlt | | RGUI | Delete | Bspc |
|
||||
| Space | Enter |--------| |--------| / | / |
|
||||
| | | Bspc | |Enter/NS| Number2| Fn2 |
|
||||
`--------------------------' `--------------------------'
|
||||
*/
|
||||
[_GAMING] = LAYOUT_pretty(
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______,
|
||||
KC_ESC, XXXXXXX, _______, _______,
|
||||
KC_LALT, _______,
|
||||
KC_SPC, KC_ENT, _______, ENTNS, _______, _______
|
||||
),
|
||||
|
||||
/*
|
||||
Adjust layer
|
||||
(Press and hold Adjust key on the function row or Enter/Number + Delete/Number2 to access; Numpad and NKRO are on toggle)
|
||||
,--------------------------------------------------------------. ,--------------------------------------------------------------.
|
||||
| | | | | | | | | | | | | | | | | | | |
|
||||
`--------------------------------------------------------------' `--------------------------------------------------------------'
|
||||
,------------------------------------------------------. ,------------------------------------------------------.
|
||||
| | Colemak| QWERTY | | Gaming | | | Numpad | | | | | RESET |
|
||||
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
|
||||
| | | | | | | | | | | | | |
|
||||
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
|
||||
| | | | | | | | | NKRO | | | | |
|
||||
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
|
||||
| | | | | | | | | | | | | |
|
||||
`---------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+---------'
|
||||
| | | | | | | | | |
|
||||
`-----------------------------------' `-----------------------------------'
|
||||
,-----------------. ,-----------------.
|
||||
| | | | | |
|
||||
,--------+--------+--------| |--------+--------+--------.
|
||||
| | | | | | | |
|
||||
| | |--------| |--------| | |
|
||||
| | | | | | | |
|
||||
`--------------------------' `--------------------------'
|
||||
*/
|
||||
[_ADJUST] = LAYOUT_pretty(
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, COLEMAK, QWERTY, _______, GAMING, _______, NUMPAD, _______, _______, _______, _______, RESET,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, NKROTG, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______,
|
||||
_______, _______,
|
||||
_______, _______, _______, _______, _______, _______
|
||||
),
|
||||
|
||||
[_ADJUST2] = LAYOUT_pretty(
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, COLEMAK, QWERTY, _______, GAMING, _______, NUMPAD, _______, _______, _______, _______, RESET,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, NKROTG, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______,
|
||||
_______, _______,
|
||||
_______, _______, _______, _______, _______, _______
|
||||
)
|
||||
|
||||
};
|
||||
|
||||
uint32_t layer_state_set_user(uint32_t state) {
|
||||
return update_tri_layer_state(state, _NUMBERS, _NUMBERS2, _ADJUST);
|
||||
}
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
switch (keycode) {
|
||||
case COLEMAK:
|
||||
if (record->event.pressed) {
|
||||
// persistent_default_layer_set(1UL << _COLEMAK);
|
||||
default_layer_set(1UL << _COLEMAK);
|
||||
layer_move (_COLEMAK);
|
||||
keymap_config.nkro = 0;
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case QWERTY:
|
||||
if (record->event.pressed) {
|
||||
// persistent_default_layer_set(1UL << _QWERTY);
|
||||
default_layer_set(1UL << _QWERTY);
|
||||
layer_move (_QWERTY);
|
||||
keymap_config.nkro = 0;
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case GAMING:
|
||||
if (record->event.pressed) {
|
||||
layer_invert (_GAMING);
|
||||
layer_off (_NUMPAD);
|
||||
keymap_config.nkro = 1;
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
@ -0,0 +1,219 @@
|
||||
# TuesdayJohn's Kinesis Keymap
|
||||
|
||||
These layouts are derived from what I was using on my Kinesis Contoured keyboards with Hasu's USB-USB TMK converters. With the move to QMK via Stapelberg replacement controller, I've cleaned up the layouts a bit while adding more functions and layers.
|
||||
|
||||
There are minor changes in the base keywell layout of non-alpha keys (e.g., CapsLock is ESC/Ctl, arrow clusters on one side), while the thumb clusters deviate more from the default layout.
|
||||
|
||||
Changes to the thumb clusters include:
|
||||
* The navigations keys moved to function layers.
|
||||
* The function of 2u keys have been reversed - I've always used space with my left thumb, and I find it more helpful to have quick and easy access to Space and Enter while using my mouse/trackball.
|
||||
* Backspace have been duplicated on both clusters. As with Space and Backspace, I find it helpful to have quick and easy access to Backspace while using my mouse/trackball.
|
||||
* The 2u keys serve dual function as momentary layer switchers.
|
||||
|
||||
I've largely left the function keys untouched, with the intension of not using them often. They are neither easy to use nor reach due to their locations and size, and Kinesis used not-so-great rubber dome switches for them (Advantage model and earlier). Kinesis have since replaced the keys with Cherry ML switches on Advantage2, but did not resolve the issues of size or location. Additionally, leaving the function keys unused here makes it easier for me to adapt the keymaps to my other keyboards, most of which do not have physical function keys.
|
||||
|
||||
I use Colemak as my default layout. I've included QWERTY here as well.
|
||||
|
||||
Additionally, there is a gaming layer on toggle. This layer is turned top of either Colemak or QWERTY and have limited access to the Function or Numbers/Symbols layers. Additionally, NKRO is turned on when the layer is turned on.
|
||||
|
||||
Persistent default layer has been enabled for Colemak and QWERTY. The gaming/vanilla Colemak and QWERTY can be set as default layer, but will not be persistent.
|
||||
|
||||
## Future plans
|
||||
|
||||
* Add status LEDs to the Stapelberg PCB (usually used for Caps Lock, Num Lock, and Scroll Lock) to use as layer indicators.
|
||||
* Add a speaker now that QMK supports additional pins for audio use.
|
||||
* Utilize the leftover spots on the key matrix, as well as unused pins on Teensy++ 2.0 to run macropad and/or foot pedals.
|
||||
|
||||
|
||||
## Layers
|
||||
|
||||
### Function Keys on all layers
|
||||
- 'Numpd' toggles the Numpad layer
|
||||
- 'Adjst' is a momentary layer key to access the Adjust layer
|
||||
|
||||
```
|
||||
,-----------------------------------------------------. ,----------------------------------------------------.
|
||||
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
|
||||
`-----------------------------------------------------' `----------------------------------------------------'
|
||||
```
|
||||
|
||||
### Colemak
|
||||
- Default layer
|
||||
- Keys separated by "/" tap for first, hold for second
|
||||
- Uses [Space Cadet Shifts](https://beta.docs.qmk.fm/features/feature_space_cadet)
|
||||
|
||||
```
|
||||
,------------------------------------------------. ,------------------------------------------------.
|
||||
| = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|
||||
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
|
||||
| Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
|
||||
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
|
||||
|ESC/Ctrl| A | R | S | T | D | | H | N | E | I | O | ' |
|
||||
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
|
||||
|SC Shift| Z | X | C | V | B | | K | M | , | . | / |SC Shift|
|
||||
`--------+-------+-------+-------+-------+-------' `-------+-------+-------+-------+-------+--------'
|
||||
| Ins | ` | [ | ] | | Left | Down | Up | Right |
|
||||
`-------------------------------' `-------------------------------'
|
||||
,---------------. ,---------------.
|
||||
|ESC/Ctl| Hyper | | RAlt | RCtl |
|
||||
,-------+-------+-------| |-------+-------+-------.
|
||||
| Space | Enter |App/Alt| | RGUI | Delete| Bspc |
|
||||
| / | / |-------| |-------| / | / |
|
||||
| Fn | Number| Bspc | | Enter |Number2| Fn2 |
|
||||
`-----------------------' `-----------------------'
|
||||
```
|
||||
|
||||
### QWERTY
|
||||
- Keys separated by "/" tap for first, hold for second
|
||||
- Uses [Space Cadet Shifts](https://beta.docs.qmk.fm/features/feature_space_cadet)
|
||||
|
||||
```
|
||||
,------------------------------------------------. ,------------------------------------------------.
|
||||
| = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|
||||
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
|
||||
| Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
|
||||
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
|
||||
|ESC/Ctrl| A | S | D | F | G | | H | J | K | L | ; | ' |
|
||||
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
|
||||
|SC Shift| Z | X | C | V | B | | N | M | , | . | / |SC Shift|
|
||||
`--------+-------+-------+-------+-------+-------' `-------+-------+-------+-------+-------+--------'
|
||||
| Ins | ` | [ | ] | | Left | Down | Up | Right |
|
||||
`-------------------------------' `-------------------------------'
|
||||
,---------------. ,---------------.
|
||||
|ESC/Ctl| Hyper | | RAlt | RCtl |
|
||||
,-------+-------+-------| |-------+-------+-------.
|
||||
| Space | Enter |App/Alt| | RGUI | Delete| Bspc |
|
||||
| / | / |-------| |-------| / | / |
|
||||
| Fn | Number| Bspc | | Enter |Number2| Fn2 |
|
||||
`-----------------------' `-----------------------'
|
||||
```
|
||||
|
||||
### Numbers & Symbols layer
|
||||
- Momentary layer
|
||||
- Multiple characters: Single-tap for first, double-tap for second
|
||||
|
||||
```
|
||||
,------------------------------------------------. ,------------------------------------------------.
|
||||
| F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
|
||||
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
|
||||
| | 6 | 7 | 8 | 9 | 0 | | ^ | & | * | ( | ) | |
|
||||
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
|
||||
| | 1 | 2 | 3 | 4 | 5 | | ! | @ | # | $ | % | |
|
||||
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
|
||||
| | | . | / * | - _ | + = | | ` ~ | [ { | ] } | | | |
|
||||
`--------+-------+-------+-------+-------+-------' `-------+-------+-------+-------+-------+--------'
|
||||
| ( | ) | [ { | ] } | | | | | |
|
||||
`-------------------------------' `-------------------------------'
|
||||
,---------------. ,---------------.
|
||||
| | | | | |
|
||||
,-------+-------+-------| |-------+-------+-------.
|
||||
| | | | | | | |
|
||||
| | |-------| |-------| | |
|
||||
| | | | | | | |
|
||||
`-----------------------' `-----------------------'
|
||||
```
|
||||
|
||||
### Function layer
|
||||
- Momentary layer
|
||||
|
||||
```
|
||||
,------------------------------------------------. ,------------------------------------------------.
|
||||
| F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
|
||||
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
|
||||
| | | | Up | | | | | | Up | Ctrl+Y| | |
|
||||
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
|
||||
| | Ctrl+A| Left | Down | Right | C+A+Tb| | PgUp | Left | Down | Right | Home | |
|
||||
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
|
||||
| | Ctrl+Z| Ctrl+X| Ctrl+C| Ctrl+V| Bspc | | PgDn | Mute | Vol- | Vol+ | End | |
|
||||
`--------+-------+-------+-------+-------+-------' `-------+-------+-------+-------+-------+--------'
|
||||
| | | | | | Prev | Play | Next | Stop |
|
||||
`-------------------------------' `-------------------------------'
|
||||
,---------------. ,---------------.
|
||||
| | | | | |
|
||||
,-------+-------+-------| |-------+-------+-------.
|
||||
| | | | | | | |
|
||||
| | |-------| |-------| | |
|
||||
| | | | | | | |
|
||||
`-----------------------' `-----------------------'
|
||||
```
|
||||
|
||||
### Numpad layer
|
||||
- Toggle layer
|
||||
- Left side duplicates layout from the Numbers layer, just with numpad output
|
||||
- Right side layout close to PC numpad layout
|
||||
- Multiple characters: Single-tap for first, double-tap for second
|
||||
|
||||
```
|
||||
,------------------------------------------------. ,------------------------------------------------.
|
||||
| | NumLk | | | | | | Tab | NumLk | KP / | KP * | KP - | |
|
||||
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
|
||||
| | KP 6 | KP 7 | KP 8 | KP 9 | KP 0 | | | KP 7 | KP 8 | KP 9 | KP + | |
|
||||
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
|
||||
| | KP 1 | KP 2 | KP 3 | KP 4 | KP 5 | | | KP 4 | KP 5 | KP 6 | = | |
|
||||
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
|
||||
| | | KP . | KP/KP*| KP- _ | KP+ = | | | KP 1 | KP 2 | KP 3 | KP Ent| |
|
||||
`--------+-------+-------+-------+-------+-------' `-------+-------+-------+-------+-------+--------'
|
||||
| ( | ) | [ { | ] } | | KP 0 | , | KP . | KP Ent|
|
||||
`-------------------------------' `-------------------------------'
|
||||
,---------------. ,---------------.
|
||||
| | | | | |
|
||||
,-------+-------+-------| |-------+-------+-------.
|
||||
| | | | | | | |
|
||||
| | |-------| |-------| | |
|
||||
| | | | | | | |
|
||||
`-----------------------' `-----------------------'
|
||||
```
|
||||
|
||||
### Gaming
|
||||
- Toggle layer with limited access to Function or Numbers layers
|
||||
- Mainly used for gaming
|
||||
- NKRO turned on by default
|
||||
- Press and hold Ent/NS + Delete/Numbers2 to access Adjust layer
|
||||
|
||||
```
|
||||
,------------------------------------------------. ,------------------------------------------------.
|
||||
| | | | | | | | | | | | | |
|
||||
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
|
||||
| | | | | | | | | | | | | |
|
||||
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
|
||||
| LCtrl | | | | | | | | | | | | |
|
||||
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
|
||||
| Shift | | | | | | | | | | | | Shift |
|
||||
`--------+-------+-------+-------+-------+-------' `-------+-------+-------+-------+-------+--------'
|
||||
| | | | | | | | | |
|
||||
`-------------------------------' `-------------------------------'
|
||||
,---------------. ,---------------.
|
||||
| ESC |xxxxxxx| | RAlt | RCtl |
|
||||
,-------+-------+-------| |-------+-------+-------.
|
||||
| | | LAlt | | RGUI | Delete| Bspc |
|
||||
| Space | Enter |-------| |-------| / | / |
|
||||
| | | Bspc | | Ent/NS|Number2| Fn2 |
|
||||
`-----------------------' `-----------------------'
|
||||
```
|
||||
|
||||
### Adjust layer
|
||||
- Momentary layer
|
||||
- Press and hold Adjust key on the function row or Enter/Number + Delete/Number2 to access
|
||||
- Gaming, Numpad, and NKRO are on toggle
|
||||
|
||||
```
|
||||
,------------------------------------------------. ,------------------------------------------------.
|
||||
| |Colemak| QWERTY| | Gaming| | | Numpad| | | | | RESET |
|
||||
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
|
||||
| | | | | | | | | | | | | |
|
||||
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
|
||||
| | | | | | | | | NKRO | | | | |
|
||||
|--------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+--------|
|
||||
| | | | | | | | | | | | | |
|
||||
`--------+-------+-------+-------+-------+-------' `-------+-------+-------+-------+-------+--------'
|
||||
| | | | | | | | | |
|
||||
`-------------------------------' `-------------------------------'
|
||||
,---------------. ,---------------.
|
||||
| | | | | |
|
||||
,-------+-------+-------| |-------+-------+-------.
|
||||
| | | | | | | |
|
||||
| | |-------| |-------| | |
|
||||
| | | | | | | |
|
||||
`-----------------------' `-----------------------'
|
||||
```
|
||||
|
@ -0,0 +1,19 @@
|
||||
# Build Options
|
||||
# change to "no" to disable the options, or define them in the Makefile in
|
||||
# the appropriate keymap folder that will get included automatically
|
||||
#
|
||||
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = yes # Console for debug(+400)
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
MIDI_ENABLE = no # MIDI controls
|
||||
AUDIO_ENABLE = no # Audio output on port C6
|
||||
UNICODE_ENABLE = yes # Unicode
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
TAP_DANCE_ENABLE = yes # Enable Tap Dancing function
|
Loading…
Reference in new issue