[Keymap] nstickney's layout for iris (#5045)
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# nstickney's Iris Layout
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> Familiar layout for users who regularly switch between Iris and more standard layouts.
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[![standard-readme compliant](https://img.shields.io/badge/readme%20style-standard-brightgreen.svg)](https://github.com/RichardLitt/standard-readme)
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## Install
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For instructions on building and installing this keymap, see the [docs](https://docs.qmk.fm/#/getting_started_make_guide). Below is the command for me; it may be different for you.
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```sh
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$ make keebio/iris/rev2:nstickney:avrdude
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```
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## Usage
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0. QWERTY `BASE` layer.
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* `/`, `\\`, ` `, `[ENTER]`, `-`, and `=` on the thumb clusters.
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* `CAPSLOCK` replaced by `ESC`; hold it down for `CTRL`. `'` can also be held for `CTRL`.
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* [Space-Cadet Shift](/docs/docs/feature_space_cadet_shift.md) is enabled, so the `SHIFT` keys send `(` and `)` when tapped.
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* Hold down `/` or `=` for `ALT`.
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* Hold down `\\` or `-` to access the functions layer.
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* Upper-center thumb keys are `GUI` and `MENU`.
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* Tapping `GUI` 2, 3, or 4 times will toggle `NUMLOCK`, `CAPSLOCK`, or `SCROLLLOCK`, respectively.
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* Tapping `MENU` 2, 3, or 4 times will toggle the `NUMP`, `SYMB`, and `SYSH` layers, respectively.
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0. Unicode-input symbols on `SYMB` and `SYSH` layers. Based (loosely) on US-International layout.
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0. `NUMP` layer has number pads on each hand. Number pad `7`-`8`-`9` align with QWERTY `7`-`8`-`9` on right hand.
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0. Function, arrow, media, and miscellaneous keys on `FCTN` layer.
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* `F1` through `F10` on `1`-`10`. `F11` is on `GUI` and `F12` is on `MENU`.
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* Brackets (`[` and `]`) available on `U` and `I`; braces (`{` and `}`) on `O` and `P`.
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* Arrow keys on `ESDF` and `HJKL`; familiar for both Vim users and FPS gamers.
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* `W` is `HOME`; `R` is `END`. `T` is `PAGE UP` and `G` is `PAGE DOWN`.
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* Music controls on lower row of left hand.
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* Volume and screen brightness on lower row of right hand.
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* `PRINT SCREEN`, `PAUSE`, `SYSREQ`, `INSERT`, and `CLEAR` also mapped, as intelligently as possible.
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* `A` toggles the RGB underglow (which changes color to indicate active layer).
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* `Q` toggles the Unicode input through Linux, WinCompose, and MacOS.
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## Contribute
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If you are using this layout and think you've found a better way to do something, I'd appreciate an [issue](https://github.com/nstickney/qmk_firmware/issues), or better yet a [pull request](https://github.com/nstickney/qmk_firmware/pulls).
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## License
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Copyright © 2016-2019 @nstickney. Released under [GPL-2.0](/LICENSE).
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/*
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Copyright 2017 Danny Nguyen <danny@keeb.io>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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/* Use I2C or Serial, not both */
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#define USE_SERIAL
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// #define USE_I2C
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/* Select hand configuration */
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#define MASTER_LEFT
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// #define MASTER_RIGHT
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// #define EE_HANDS
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// #undef RGBLED_NUM
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// #define RGBLIGHT_ANIMATIONS
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// #define RGBLED_NUM 12
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// #define RGBLIGHT_HUE_STEP 8
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// #define RGBLIGHT_SAT_STEP 8
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// #define RGBLIGHT_VAL_STEP 8
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// Unicode input
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#undef UNICODE_SELECTED_MODES
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#define UNICODE_SELECTED_MODES UC_OSX, UC_LNX, UC_WINC
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Layers
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#define BASE 0 // Base layer
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#define SYMB 1 // Symbols
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#define SYSH 2 // Symbols, shifted
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#define NUMP 4 // Numpad
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#define FCTN 8 // Functions
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// Tap Dancing
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void dance_lock (qk_tap_dance_state_t *state, void *user_data) {
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switch (state->count){
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case 1: // Press once for LGUI
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tap_code(KC_LGUI);
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break;
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case 2: // Press twice for NUMLOCK
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tap_code(KC_NLCK);
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break;
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case 3: // Press thrice for CAPSLOCK
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tap_code(KC_CAPS);
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break;
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case 4: // Press four times for SCROLLOCK
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tap_code(KC_SLCK);
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break;
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default:
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break;
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}
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};
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void dance_layer (qk_tap_dance_state_t *state, void *user_data) {
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switch (state -> count) {
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case 1: // Press once for MENU
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tap_code(KC_APP);
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break;
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case 2: // Press twice for NUMPAD
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layer_invert(NUMP);
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break;
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case 3: // Press thrice for SYMBOLS
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layer_invert(SYMB);
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break;
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case 4: // Press four times for SYMBOLS, SHIFTED
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layer_invert(SYSH);
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break;
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default:
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break;
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}
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};
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enum tap_dances {LOCKS = 0, LAYERS = 1};
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qk_tap_dance_action_t tap_dance_actions[] = {
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[LOCKS] = ACTION_TAP_DANCE_FN(dance_lock),
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[LAYERS] = ACTION_TAP_DANCE_FN(dance_layer)
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};
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// Make layering more clear
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#define CC_ESC LCTL_T(KC_ESC)
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#define CC_QUOT RCTL_T(KC_QUOT)
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#define AC_SLSH LALT_T(KC_SLSH)
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#define AC_EQL RALT_T(KC_EQL)
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#define FC_BSLS LT(FCTN, KC_BSLS)
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#define FC_MINS LT(FCTN, KC_MINS)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[BASE] = LAYOUT(
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// ┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐ ┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤ ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL,
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// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤ ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
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CC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, CC_QUOT,
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// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┐ ┌──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
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KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, TD(LOCKS), TD(LAYERS),KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
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// └──────────┴──────────┴──────────┴────┬─────┴────┬─────┴────┬─────┴────┬─────┘ └────┬─────┴────┬─────┴────┬─────┴────┬─────┴──────────┴──────────┴──────────┘
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AC_SLSH, FC_BSLS, KC_SPC, KC_ENT, FC_MINS, AC_EQL
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// └──────────┴──────────┴──────────┘ └──────────┴──────────┴──────────┘
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),
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[SYMB] = LAYOUT(
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// ┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐ ┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐
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UC(0x00EF),UC(0x00A1),UC(0x00B2),UC(0x00B3),UC(0x00A4),UC(0x20AC), UC(0x00BC),UC(0x00BD),UC(0x00BE),UC(0x2018),UC(0x2019),_______,
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// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤ ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
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_______, UC(0x00E4),UC(0x00E5),UC(0x00E9),UC(0x00AE),UC(0x00FE), UC(0x00FC),UC(0x00FA),UC(0x00ED),UC(0x00F3),UC(0x00F6),_______,
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// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤ ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
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_______, UC(0x00E1),UC(0x00DF),UC(0x00F0),UC(0x00EC),UC(0x00ED), UC(0x00EE),UC(0x00E0),UC(0x00E2),UC(0x00F8),UC(0x00B6),UC(0x00B4),
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// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┐ ┌──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
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_______, UC(0x00E6),UC(0x00E8),UC(0x00A9),UC(0x00EA),UC(0x00EB),_______, _______, UC(0x00F1),UC(0x00FD),UC(0x00E7),UC(0x00F4),UC(0x00BF),_______,
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// └──────────┴──────────┴──────────┴────┬─────┴────┬─────┴────┬─────┴────┬─────┘ └────┬─────┴────┬─────┴────┬─────┴────┬─────┴──────────┴──────────┴──────────┘
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UC(0x00BF),UC(0x00AC),_______, _______, UC(0x00B1),UC(0x00D7)
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// └──────────┴──────────┴──────────┘ └──────────┴──────────┴──────────┘
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),
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[SYSH] = LAYOUT(
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// ┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐ ┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐
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UC(0x00CF),UC(0x00B9),UC(0x2200),UC(0x2201),UC(0x00A3),UC(0x00A5), UC(0x00B5),UC(0x00AB),UC(0x00BB),UC(0x201C),UC(0x201D),_______,
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// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤ ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
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_______, UC(0x00C4),UC(0x00C5),UC(0x00C9),UC(0x2122),UC(0x00DE), UC(0x00DC),UC(0x00DA),UC(0x00CD),UC(0x00D3),UC(0x00D6),_______,
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// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤ ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
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_______, UC(0x00C1),UC(0x00A7),UC(0x00D0),UC(0x00CC),UC(0x00CD), UC(0x00CE),UC(0x00C1),UC(0x00C2),UC(0x00D8),UC(0x00B0),UC(0x00A8),
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// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┐ ┌──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
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_______, UC(0x00C6),UC(0x00C8),UC(0x00A2),UC(0x00CA),UC(0x00CB),_______, _______, UC(0x00D1),UC(0x00DD),UC(0x00C7),UC(0x00D4),UC(0x203D),_______,
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// └──────────┴──────────┴──────────┴────┬─────┴────┬─────┴────┬─────┴────┬─────┘ └────┬─────┴────┬─────┴────┬─────┴────┬─────┴──────────┴──────────┴──────────┘
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UC(0x203D),UC(0x00A6),_______, _______, UC(0x00AA),UC(0x00F7)
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// └──────────┴──────────┴──────────┘ └──────────┴──────────┴──────────┘
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),
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[NUMP] = LAYOUT(
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// ┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐ ┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐
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_______, _______, KC_P7, KC_P8, KC_P9, KC_PSLS, _______, KC_P7, KC_P8, KC_P9, KC_PSLS, _______,
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// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤ ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
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_______, _______, KC_P4, KC_P5, KC_P6, KC_PAST, _______, KC_P4, KC_P5, KC_P6, KC_PAST, _______,
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// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤ ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
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_______, _______, KC_P1, KC_P2, KC_P3, KC_PMNS, _______, KC_P1, KC_P2, KC_P3, KC_PMNS, _______,
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// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┐ ┌──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
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_______, _______, KC_P0, KC_PCMM, KC_PDOT, KC_PPLS, _______, _______, _______, KC_P0, KC_PCMM, KC_PDOT, KC_PPLS, _______,
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// └──────────┴──────────┴──────────┴────┬─────┴────┬─────┴────┬─────┴────┬─────┘ └────┬─────┴────┬─────┴────┬─────┴────┬─────┴──────────┴──────────┴──────────┘
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_______, _______, _______, KC_PENT, _______, _______
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// └──────────┴──────────┴──────────┘ └──────────┴──────────┴──────────┘
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),
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[FCTN] = LAYOUT(
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// ┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐ ┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_SYSREQ,
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// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤ ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
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KC_PSCR, UC_MOD, KC_HOME, KC_UP, KC_END, KC_PGUP, UC(0x2014),KC_LBRC, KC_RBRC, S(KC_LBRC),S(KC_RBRC),KC_INS,
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// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤ ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
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KC_PAUS, RGB_TOG, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_BRIU, KC_CLR,
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// ├──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┐ ┌──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
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_______, KC_MPRV, KC_MRWD, KC_MPLY, KC_MFFD, KC_MNXT, KC_F11, KC_F12, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, KC_BRID, _______,
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// └──────────┴──────────┴──────────┴────┬─────┴────┬─────┴────┬─────┴────┬─────┘ └────┬─────┴────┬─────┴────┬─────┴────┬─────┴──────────┴──────────┴──────────┘
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_______, _______, _______, _______, _______, _______
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// └──────────┴──────────┴──────────┘ └──────────┴──────────┴──────────┘
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)
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};
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// Initialize rgblight
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void keyboard_post_init_user(void) {
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rgblight_enable_noeeprom();
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for (int i = 360; i > 0; i--) {
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rgblight_sethsv_noeeprom(i, 255, 255);
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}
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layer_state_set_user(layer_state);
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};
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// Turn on RGB underglow according to active layer
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uint32_t layer_state_set_user(uint32_t state) {
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switch (biton32(state)) {
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case FCTN:
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rgblight_sethsv_noeeprom(136, 255, 255);
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break;
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case NUMP:
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rgblight_sethsv_noeeprom(228, 255, 255);
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break;
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case SYMB:
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case SYSH:
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rgblight_sethsv_noeeprom(320, 255, 255);
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break;
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default: // for any other layers, or the default layer
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rgblight_sethsv_noeeprom(19, 255, 255);
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break;
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}
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return state;
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};
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BACKLIGHT_ENABLE = yes
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RGBLIGHT_ENABLE = yes
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TAP_DANCE_ENABLE=yes
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UNICODE_ENABLE = yes
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# ErgoDox Familiar Layout
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Familiar layout for those who regularly switch back and forth from ErgoDox to "normal" QWERTY.
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[![License: GPL v3](https://img.shields.io/badge/License-GPL%20v3-blue.svg)](../../../../license_GPLv3.md) [![standard-readme compliant](https://img.shields.io/badge/readme%20style-standard-brightgreen.svg)](https://github.com/RichardLitt/standard-readme)
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## Table of Contents
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- [Background](#background)
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- [Install](#install)
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- [Usage](#usage)
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- [Layers](#layers)
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- [Contribute](#contribute)
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- [Issues](#issues)
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- [License](#license)
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## Background
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This layout is built to be as familiar as possible for users coming directly from a default (QWERTY US) keyboard, while gaining as much advantage as possible from the ErgoDox and QMK featureset. I use an ErgoDoxEZ at home, but I don't have a regular office (CS grad student) so I regularly use either my laptop or a default-setup lab computer; I context switch daily so this layout is meant to reduce the mental overhead as much as possible.
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The default ErgoDoxEZ layout is probably more optimized as a solo daily driver - as are a lot of the others available keymaps. The focus of this layout is to get as much from the 'Dox as possible without overly disrupting long-established muscle memory.
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Key features of the familiar layout:
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1. QWERTY default layout.
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1. International symbols layer, mapped in the US-International layout default positions, through [UCIS](https://github.com/qmk/qmk_firmware/wiki/Unicode-and-additional-language-support#ucis_enable).
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1. Numpad layer on right hand.
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1. Thumb cluster holds spacebar and access to secondary layers.
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1. Function-layer arrow keys in both the first-person-shooter (actually ESDF instead of WASD) and vim (HJKL) locations.
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## Install
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|
||||
If you are on Windows or Mac, choose the proper line in [`keymap.c`](keymap.c) for [unicode/international character support](https://github.com/qmk/qmk_firmware/wiki/Unicode-and-additional-language-support#ucis_enable) (starts at line 253).
|
||||
```c
|
||||
void matrix_init_user(void) {
|
||||
set_unicode_input_mode(UC_LNX); // Linux
|
||||
//set_unicode_input_mode(UC_OSX); // Mac OSX
|
||||
//set_unicode_input_mode(UC_WIN); // Windows (with registry key, see wiki)
|
||||
//set_unicode_input_mode(UC_WINC); // Windows (with WinCompose, see wiki)
|
||||
};
|
||||
```
|
||||
|
||||
For instructions on building and installing this keymap, [go to the wiki](https://github.com/qmk/qmk_firmware/tree/master/keyboards/ergodox#build-dependencies). Below is the command for me; it may be different for you.
|
||||
```sh
|
||||
$ make ergodox-ez-familiar-teensy
|
||||
```
|
||||
|
||||
## Usage
|
||||
|
||||
[![Familiar Layout](http://i.imgur.com/6nLN9UT.png)](https://gist.github.com/nstickney/13508a9f99cff381d58b7be6f7dcc644)
|
||||
|
||||
### Layers
|
||||
1. Base Layer: QWERTY, with arrow keys at bottom right.
|
||||
1. UCIS Layer: US-International symbols layer, plus —. Accessed by toggling the `SYMB` layer using the UCIS key (bottom of left thumb cluster).
|
||||
1. UCIS-Shifted Layer: Making shift work for UCIS characters. An ugly workaround. Any ideas? Accessed by holding shift while the `SYMB` layer is active (toggles the `CSYM` layer).
|
||||
1. Numpad Layer: Right hand number pad. Accessed by toggling the `NUMP` layer using the NUMP key (bottom of right thumb cluster).
|
||||
1. Function Layer: F1-F12, arrows on ESDF and HJKL, media player controls. Accessed by holding either FN key (center key of each thumb cluster), which toggles the `ARRW` layer. I know, I need to work on my naming conventions.
|
||||
|
||||
## Contribute
|
||||
|
||||
[Contributor Covenant](http://contributor-covenant.org/)
|
||||
|
||||
I'm terrible at this; I have no background in human-computer interaction, kinesiology, or keyboard-ology. Please send comments/issues/pull requests/angry tweets/etc. If you think there is a better way to take advantage of the ErgoDox/QMK comination without straying far from 84/101-key QWERTY, I want to know it.
|
||||
|
||||
### Issues
|
||||
1. The `CSYM` layer is an ugly workaround. I should write a function for doing different things in the `SYMB` layer depending on whether SHIFT is being held. Or something. Ideas?
|
||||
1. Right now, the thumb cluster function keys double as slash and whack... this really isnt a great solution.
|
||||
1. `MENU` and `LEAD` are useless, at the moment.
|
||||
|
||||
## License
|
||||
QMK is licensed ([mostly](https://github.com/qmk/qmk_firmware/issues/1038)) under the [GPLv2](../../../../license_GPLv2.md). Accordingly, to whatever extent applicable, this keymap is licensed under the [GPLv3](../../../../license_GPLv3.md).
|
@ -0,0 +1,213 @@
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
/*
|
||||
* This keymap simulates the key limitations of an Iris on an ErgoDox. See the
|
||||
* matching iris layout (/keyboards/iris/keymaps/nstickney) for further
|
||||
* information.
|
||||
*/
|
||||
|
||||
// Layers
|
||||
#define BASE 0 // Base layer
|
||||
#define SYMB 1 // Symbols
|
||||
#define SYSH 2 // Symbols, shifted
|
||||
#define NUMP 4 // Numpad
|
||||
#define FCTN 8 // Function
|
||||
|
||||
// Tap Dancing
|
||||
void dance_lock (qk_tap_dance_state_t *state, void *user_data) {
|
||||
switch (state->count){
|
||||
case 1: // Press once for LGUI
|
||||
tap_code(KC_LGUI);
|
||||
break;
|
||||
case 2: // Press twice for NUMLOCK
|
||||
tap_code(KC_NLCK);
|
||||
break;
|
||||
case 3: // Press thrice for CAPSLOCK
|
||||
tap_code(KC_CAPS);
|
||||
break;
|
||||
case 4: // Press four times for SCROLLOCK
|
||||
tap_code(KC_SLCK);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
void dance_layer (qk_tap_dance_state_t *state, void *user_data) {
|
||||
switch (state -> count) {
|
||||
case 1: // Press once for MENU
|
||||
tap_code(KC_APP);
|
||||
break;
|
||||
case 2: // Press twice for NUMPAD
|
||||
layer_invert(NUMP);
|
||||
break;
|
||||
case 3: // Press thrice for SYMBOLS
|
||||
layer_invert(SYMB);
|
||||
break;
|
||||
case 4: // Press four times for SYMBOLS, SHIFTED
|
||||
layer_invert(SYSH);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
enum tap_dances {LOCKS = 0, LAYERS = 1};
|
||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
[LOCKS] = ACTION_TAP_DANCE_FN(dance_lock),
|
||||
[LAYERS] = ACTION_TAP_DANCE_FN(dance_layer)
|
||||
};
|
||||
|
||||
// Make layering more clear
|
||||
enum custom_keycodes {
|
||||
__________ = KC_TRNS,
|
||||
XXX = KC_NO,
|
||||
CC_ESC = LCTL_T(KC_ESC),
|
||||
CC_QUOT = RCTL_T(KC_QUOT),
|
||||
AC_SLSH = LALT_T(KC_SLSH),
|
||||
AC_EQL = RALT_T(KC_EQL),
|
||||
FC_BSLS = LT(FCTN, KC_BSLS),
|
||||
FC_MINS = LT(FCTN, KC_MINS),
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[BASE] = LAYOUT_ergodox(
|
||||
// left hand
|
||||
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, XXX,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, XXX,
|
||||
CC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G,
|
||||
KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, XXX,
|
||||
XXX, XXX, XXX, XXX, AC_SLSH,
|
||||
TD(LOCKS), XXX,
|
||||
XXX,
|
||||
FC_BSLS, KC_SPC, XXX,
|
||||
// right hand
|
||||
XXX, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
|
||||
XXX, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL,
|
||||
KC_H, KC_J, KC_K, KC_L, KC_SCLN, CC_QUOT,
|
||||
XXX, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
|
||||
AC_EQL, XXX, XXX, XXX, XXX,
|
||||
XXX, TD(LAYERS),
|
||||
XXX,
|
||||
XXX, KC_ENT, FC_MINS
|
||||
),
|
||||
|
||||
[SYMB] = LAYOUT_ergodox(
|
||||
// left hand
|
||||
UC(0x00EF), UC(0x00A1), UC(0x00B2), UC(0x00B3), UC(0x00A4), UC(0x20AC), __________,
|
||||
__________, UC(0x00E4), UC(0x00E5), UC(0x00E9), UC(0x00AE), UC(0x00FE), __________,
|
||||
__________, UC(0x00E1), UC(0x00DF), UC(0x00F0), UC(0x00EC), UC(0x00ED),
|
||||
__________, UC(0x00E6), UC(0x00E8), UC(0x00A9), UC(0x00EA), UC(0x00EB), __________,
|
||||
__________, __________, __________, __________, UC(0x00BF),
|
||||
__________, __________,
|
||||
__________,
|
||||
UC(0x00AC), __________, __________,
|
||||
// right hand
|
||||
__________, UC(0x00BC), UC(0x00BD), UC(0x00BE), UC(0x2018), UC(0x2019), __________,
|
||||
__________, UC(0x00FC), UC(0x00FA), UC(0x00ED), UC(0x00F3), UC(0x00F6), __________,
|
||||
UC(0x00EE), UC(0x00E0), UC(0x00E2), UC(0x00F8), UC(0x00B6), UC(0x00B4),
|
||||
__________, UC(0x00F1), UC(0x00FD), UC(0x00E7), UC(0x00F4), UC(0x00BF), __________,
|
||||
UC(0x00D7), __________, __________, __________, __________,
|
||||
__________, __________,
|
||||
__________,
|
||||
__________, __________, UC(0x00B1)
|
||||
),
|
||||
|
||||
[SYSH] = LAYOUT_ergodox(
|
||||
// left hand
|
||||
UC(0x00CF), UC(0x00B9), UC(0x2200), UC(0x2201), UC(0x00A3), UC(0x00A5), __________,
|
||||
__________, UC(0x00C4), UC(0x00C5), UC(0x00C9), UC(0x2122), UC(0x00DE), __________,
|
||||
__________, UC(0x00C1), UC(0x00A7), UC(0x00D0), UC(0x00CC), UC(0x00CD),
|
||||
__________, UC(0x00C6), UC(0x00C8), UC(0x00A2), UC(0x00CA), UC(0x00CB), __________,
|
||||
__________, __________, __________, __________, UC(0x203D),
|
||||
__________, __________,
|
||||
__________,
|
||||
UC(0x00A6), __________, __________,
|
||||
// right hand
|
||||
__________, UC(0x00B5), UC(0x00AB), UC(0x00BB), UC(0x201C), UC(0x201D), __________,
|
||||
__________, UC(0x00DC), UC(0x00DA), UC(0x00CD), UC(0x00D3), UC(0x00D6), __________,
|
||||
UC(0x00CE), UC(0x00C1), UC(0x00C2), UC(0x00D8), UC(0x00B0), UC(0x00A8),
|
||||
__________, UC(0x00D1), UC(0x00DD), UC(0x00C7), UC(0x00D4), UC(0x203D), __________,
|
||||
UC(0x00F7), __________, __________, __________, __________,
|
||||
__________, __________,
|
||||
__________,
|
||||
__________, __________, UC(0x00AA)
|
||||
),
|
||||
|
||||
[NUMP] = LAYOUT_ergodox(
|
||||
// left hand
|
||||
__________, __________, KC_P7, KC_P8, KC_P9, KC_PSLS, __________,
|
||||
__________, __________, KC_P4, KC_P5, KC_P6, KC_PAST, __________,
|
||||
__________, __________, KC_P1, KC_P2, KC_P3, KC_PMNS,
|
||||
__________, __________, KC_P0, KC_PCMM, KC_PDOT, KC_PPLS, __________,
|
||||
__________, __________, __________, __________, __________,
|
||||
__________, __________,
|
||||
__________,
|
||||
__________, __________, __________,
|
||||
// right hand
|
||||
__________, __________, KC_P7, KC_P8, KC_P9, KC_PSLS, __________,
|
||||
__________, __________, KC_P4, KC_P5, KC_P6, KC_PAST, __________,
|
||||
__________, KC_P1, KC_P2, KC_P3, KC_PMNS, __________,
|
||||
__________, __________, KC_P0, KC_PCMM, KC_PDOT, KC_PPLS, __________,
|
||||
__________, __________, __________, __________, __________,
|
||||
__________, __________,
|
||||
__________,
|
||||
__________, KC_PENT, __________
|
||||
),
|
||||
|
||||
[FCTN] = LAYOUT_ergodox(
|
||||
// left hand
|
||||
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, __________,
|
||||
KC_PSCR, RGB_TOG, KC_HOME, KC_UP, KC_END, KC_PGUP, __________,
|
||||
KC_PAUS, __________, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN,
|
||||
__________, KC_MPRV, KC_MRWD, KC_MPLY, KC_MFFD, KC_MNXT, __________,
|
||||
__________, __________, __________, __________, __________,
|
||||
KC_F11, __________,
|
||||
__________,
|
||||
__________, __________, __________,
|
||||
// right hand
|
||||
__________, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_SYSREQ,
|
||||
__________, UC(0x2014), KC_LBRC, KC_RBRC, S(KC_LBRC), S(KC_RBRC), KC_INS,
|
||||
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_BRIU, KC_CLR,
|
||||
__________, KC_MSTP, KC_MUTE, KC_VOLD, KC_VOLU, KC_BRID, __________,
|
||||
__________, __________, __________, __________, __________,
|
||||
__________, KC_F12,
|
||||
__________,
|
||||
__________, __________, __________
|
||||
),
|
||||
};
|
||||
|
||||
void eeconfig_init_user(void) {
|
||||
set_unicode_input_mode(UC_LNX); // Linux
|
||||
//set_unicode_input_mode(UC_OSX); // Mac OSX
|
||||
//set_unicode_input_mode(UC_WIN); // Windows (with registry key, see wiki)
|
||||
//set_unicode_input_mode(UC_WINC); // Windows (with WinCompose, see wiki)
|
||||
};
|
||||
|
||||
// Runs just one time when the keyboard initializes.
|
||||
void matrix_init_user(void) {
|
||||
ergodox_board_led_off();
|
||||
};
|
||||
|
||||
// Runs constantly in the background, in a loop.
|
||||
void matrix_scan_user(void) {
|
||||
|
||||
if (IS_LAYER_ON(SYMB) || IS_LAYER_ON(SYSH)) {
|
||||
ergodox_right_led_1_on();
|
||||
} else {
|
||||
ergodox_right_led_1_off();
|
||||
}
|
||||
|
||||
if (IS_LAYER_ON(NUMP)) {
|
||||
ergodox_right_led_2_on();
|
||||
} else {
|
||||
ergodox_right_led_2_off();
|
||||
}
|
||||
|
||||
if (IS_LAYER_ON(FCTN)) {
|
||||
ergodox_right_led_3_on();
|
||||
} else {
|
||||
ergodox_right_led_3_off();
|
||||
}
|
||||
|
||||
};
|
Loading…
Reference in new issue