board(bigseries): dudeofawesome's layout (#3085)

*  add big series keymap

* 👽 update for new keymap format

* 🔥 remove unnecesarry code

*  add RGB mode reverse

* 📝 add README

* 📝 change features styling
pull/3088/merge
Louis Orleans 7 years ago committed by Drashna Jaelre
parent 7f5361aedb
commit 805b42275b

@ -0,0 +1,18 @@
# DudeOfAwesome's Big Series 1-key layout
## Features
### Tap dancing taps:
1. Media Play / Pause
1. Media Next
1. RGB Mode Next
1. RGB Mode Previous
## Building and flashing
1. Put your board in DFU mode with the button on the bottom
1. Flash:
```bash
$ make bigseries:dudeofawesome:dfu
```

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/*
Copyright 2018 Cole Markham
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#define TAPPING_TERM 1000
#endif

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/*
Copyright 2018 Cole Markham
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum TAP_DANCE {
TD_PLAY = 0,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LAYOUT(TD(TD_PLAY)),
};
void tap_dance (qk_tap_dance_state_t *state, void *user_data) {
switch (state->count) {
case 0 ... 1:
register_code(KC_MEDIA_PLAY_PAUSE);
unregister_code(KC_MEDIA_PLAY_PAUSE);
break;
case 2:
register_code(KC_MEDIA_NEXT_TRACK);
unregister_code(KC_MEDIA_NEXT_TRACK);
break;
case 3:
rgblight_step();
break;
case 4: default:
rgblight_step_reverse();
break;
}
}
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_PLAY] = ACTION_TAP_DANCE_FN(tap_dance),
};
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