Merge branch 'keymap2'

Conflicts:
	common/keyboard.c
pull/12/head
tmk 12 years ago
commit 8c80deb775

@ -7,12 +7,17 @@ Source code is available here: <http://github.com/tmk/tmk_keyboard>
Features
--------
* Mouse key - Mouse control by keyboard.
* System Control Key - Power Down, Sleep, Wake Up and USB Remote Wake up.
* Media Control Key - Volume Down/Up, Mute, Next/Prev track, Play, Stop and etc.
* USB NKRO - Can send 120 keys(+ 8 modifiers) simultaneously.
* PS/2 mouse support - integrate PS/2 mouse(TrackPoint) into keyboard as composite device.
* keyboard protocols - PS/2, ADB and old keyboard protocols.
* Multi-layer keymap - Multiple keyboard layouts with layer switching.
* Mouse key - Mouse control with keyboard
* System Control Key - Power Down, Sleep, Wake Up and USB Remote Wake up
* Media Control Key - Volume Down/Up, Mute, Next/Prev track, Play, Stop and etc
* USB NKRO - 120 keys(+ 8 modifiers) simultaneously
* PS/2 mouse support - PS/2 mouse(TrackPoint) as composite device
* Keyboard protocols - PS/2, ADB, M0110, Sun and other old keyboard protocols
* User Function - Customizable function of key with writing code
* Macro - Very primitive at this time
* Keyboard Tricks - Oneshot modifier and modifier with tapping feature
* Debug Console - Messages for debug and interaction with firmware
Projects
@ -24,11 +29,17 @@ Projects
* terminal_usb - [IBM Model M terminal keyboard(PS/2 scancode set3) to USB][GH_terminal]
* news_usb - [Sony NEWS keyboard to USB][GH_news]
* x68k_usb - [Sharp X68000 keyboard to USB][GH_x68k]
* sun_usb - Sun to USB(type4, 5 and 3?)
* usb_usb - USB to USB(experimental)
### keyboard
* hhkb - [Happy Hacking Keyboard professional][GH_hhkb]
* macway - [Compact keyboard mod][GH_macway]
* hbkb - [Happy Buckling sprint keyboard(IBM Model M mod)][GH_hbkb]
* hhkb - [Happy Hacking Keyboard professional][GH_hhkb]
* macway - [Compact keyboard mod][GH_macway]
* hbkb - [Happy Buckling sprint keyboard(IBM Model M mod)][GH_hbkb]
* IIgs_Standard - Apple IIGS keyboard mod(by JeffreySung)
* hid_liber - [HID liberation controller][HID_liber](by alaricljs)
* phantom - [Phantom keyboard][PHANTOM] (by Tranquilite)
* gh60 - [GH60 keyboard][GH60]
[GH_macway]: http://geekhack.org/showwiki.php?title=Island:11930
[GH_hhkb]: http://geekhack.org/showwiki.php?title=Island:12047
@ -40,52 +51,99 @@ Projects
[GH_terminal]: http://geekhack.org/showwiki.php?title=Island:27272
[GH_x68k]: http://geekhack.org/showwiki.php?title=Island:29060
[GH_hbkb]: http://geekhack.org/showwiki.php?title=Island:29483
[HID_liber]: http://deskthority.net/wiki/HID_Liberation_Device_-_DIY_Instructions
[PHANTOM]: http://geekhack.org/index.php?topic=26742
[GH60]: http://geekhack.org/index.php?topic=34959
Files & Directories
-------------------
### Top
* common/ - common codes
* protocol/ - keyboard protocol support
* keyboard/ - keyboard projects
* converter/ - protocol converter projects
* doc/ - documents
* common.mk - Makefile for common
* protoco.mk - Makefile for protocol
* rules.mk - Makefile for build rules
Build & Program
---------------
### Install Tools
First, you need tools to build firmware and program your controller. I assume you are on Windows here.
### Keyboard Protocols
* pjrc/ - PJRC USB stack
* vusb/ - Objective Development V-USB
* iwrap/ - Bluetooth HID for Bluegiga iWRAP
* ps2.c - PS/2 protocol
* adb.c - Apple Desktop Bus protocol
* m0110.c - Macintosh 128K/512K/Plus keyboard protocol
* news.c - Sony NEWS keyboard protocol
* x68k.c - Sharp X68000 keyboard protocol
1. Install [WinAVR][winavr]. This is old but works well for this purpose. `WinAVR` is a tool set to build firmware including C compiler(gcc) and make commands. You can use [CrossPack][crosspack] instead if you are on Mac.
2. Install [Atmel FLIP][flip]. `FLIP` is a tool to program(load) firmware into AVR controller(ATMega32u4) via DFU bootloader. ATMega32u4 has DFU bootloader by factory default. You can use [dfu-programmer][dfu-prog] instead if you are on Mac.
3. Install driver for DFU bootloader. At first time you start DFU bootloader on Chip 'Found New Hardware Wizard' will come up on Windows. If you install device driver properly you can find chip name like 'ATmega32U4' under 'LibUSB-Win32 Devices' tree on 'Device Manager'. If not you shall need to update its driver on 'Device Manager'. You will find the driver in `FLIP` install directory like: C:\Program Files (x86)\Atmel\Flip 3.4.5\usb\. If you use `dfu-programmer` install its driver.
If you use PJRC Teensy you don't need step 2 and 3, just get [Teensy loader][teensy-loader].
### Download source
You can find firmware source at github: https://github.com/tmk/tmk_keyboard
If you are familiar with `Git` tools you are recommended to use it.
If not you can download zip archive from: https://github.com/tmk/tmk_keyboard/archive/master.zip
Build & Program
---------------
### Build firmware
To compile you need `AVR GCC`, `AVR Libc` and `GNU make`.
You can use [WinAVR][winavr] on Windows and [CrossPack][crosspack] on Mac.
1. Open terminal window to get access to commands. You can use `cmd` in Windows or `Terminal.app` on Mac OSX. In Windows press `Windows` key and `R` then enter `cmd` in Run command dialog showing up.
2. Move to project directory in the firmware source.
cd tmk_keyboard/{keyboard or converter}/<project>
3. Build firmware using GNU `make` command. You'll see <project>_<variant>.hex file in that directory unless something unexpected occurs in build process.
mkae -f Makefile.<variant> clean
make -f Makefile.<variant>
$ cd <project>
$ make
The firmware will be compiled as a file `tmk_<project>.hex`.
[winavr]: http://winavr.sourceforge.net/
[crosspack]: http://www.obdev.at/products/crosspack/index.html
### Program Controller
Sock AVR USB chip including ATmega32U4 has DFU bootloader by factory default, you can use DFU tools for this purpose. `FLIP` is a DFU tool on Windows offered by Atmel. Open source command line DFU tool `dfu-programmer` also supports AVR chips, which run on Linux, Mac OSX and even Windows. If you have a PJRC Teensy you should use `Teensy Loader`.
#### DFU bootloader
To program AVR chip with DFU bootloader use `FLIP` or `dfu-programmer`.
If you have a proper program command in `Makefile` just type this.
$ make program
`FLIP` has two version of tool, GUI app and command line program. If you want GUI see tutorial section below.
To use command line tool run this command. Note that you need to set PATH variable properly.
$ make -f Makefile.<variant> flip
To program with `dfu-programmer` run:
$ make -f Makefile.<variant> dfu
#### Teensy
If you have PJRC Teensy see instruction of `Teensy Loader` at: <http://www.pjrc.com/teensy/loader.html>
Or use this command if you have command line version of Teensy Loader installed.
$ make -f Makefile.<variant> teensy
As for `Teensy` you can use `PJRC's loader` to program hex file. <http://www.pjrc.com/teensy/loader.html>
#### Other programmer
You may want to use other you favorite programmer like `avrdude` with AVRISPmkII, Aruduino or USBasp. In that case you can still use make target `program` for build with configuring PROGRAM_CMD in Makefile.
$ make -f Makefile.<variant> program
#### FLIP GUI tutorial
1. On menu bar click Device -> Select, then. `ATmega32u4`.
2. On menu bar click Settings -> Communication -> USB, then click 'Open' button on 'USB Port Connection' dialog.
At this point you'll see greyouted widgets on the app get colored and ready.
3. On menu bar click File -> Load HEX File, then select your firmware hex file on File Selector dialog.
4. On 'Operations Flow' panel click 'Run' button to load the firmware binary to the chip. Note that you should keep 'Erase', 'Blank Check', 'Program' and 'Verify' check boxes selected.
5. Re-plug USB cord or click 'Start Application' button to restart your controller.
Done.
See also these instaructions if you need.
- <http://code.google.com/p/micropendous/wiki/LoadingFirmwareWithFLIP>
- <http://www.atmel.com/Images/doc7769.pdf>
[winavr]: http://winavr.sourceforge.net/
[crosspack]: http://www.obdev.at/products/crosspack/index.html
[flip]: http://www.atmel.com/tools/FLIP.aspx
[dfu-prog]: http://dfu-programmer.sourceforge.net/
[teensy-loader]:http://www.pjrc.com/teensy/loader.html
@ -106,20 +164,22 @@ Note that ***comment out*** to disable them.
NKRO_ENABLE = yes # USB Nkey Rollover
### 3. Programmer
Set proper command for your controller, bootloader and programmer.
Optional. Set proper command for your controller, bootloader and programmer.
# for PJRC Teensy
PROGRAM_CMD = teensy_loader_cli -mmcu=$(MCU) -w -v $(TARGET).hex
# for Atmel AT90USBKEY
# for Atmel chip with DFU bootloader
PROGRAM_CMD = dfu-programmer $(MCU) flash $(TARGET).hex
# avrdude
# avrdude with other methods
PROGRAM_CMD = avrdude -p $(MCU) -c avrispmkII -P USB -U flash:w:$(TARGET).hex
PROGRAM_CMD = avrdude -p $(MCU) -c usbasp -U flash:w:$(TARGET).hex
PROGRAM_CMD = avrdude -p $(MCU) -c arduino -P COM1 -b 57600 -U flash:w:$(TARGET).hex
config.h Options
Config.h Options
----------------
### 1. USB vendor/product ID and device description
#define VENDOR_ID 0xFEED
@ -145,42 +205,458 @@ config.h Options
Keymap
------
Many of existent projects offer keymap framework to define your own keymap easily. The following will explain how you can define keymap using this framework.
Instead, you can also implement your own `keymap_get_action()` to return action code for each key if you want.
This is keymap example for [HHKB](http://en.wikipedia.org/wiki/Happy_Hacking_Keyboard) keyboard. Keymap is defined in `keymaps[]` array.
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Default Layer
* ,-----------------------------------------------------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs|
* |-----------------------------------------------------------|
* |Contro| A| S| D| F| G| H| J| K| L| ;| '|Enter |
* |-----------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn1|
* `-----------------------------------------------------------'
* |Gui|Alt |Space |Alt |Fn2|
* `-------------------------------------------'
*/
KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \
LCTL,A, S, D, F, G, H, J, K, L, FN2, QUOT,ENT, \
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,FN1, \
LGUI,LALT, SPC, RALT,FN3),
/* Layer 1: HHKB mode (HHKB Fn)
* ,-----------------------------------------------------------.
* |Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
* |-----------------------------------------------------------|
* |Caps | | | | | | | |Psc|Slk|Pus|Up | |Backs|
* |-----------------------------------------------------------|
* |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
* |-----------------------------------------------------------|
* |Shift | | | | | | +| -|End|PgD|Dow|Shift |Fn1|
* `-----------------------------------------------------------'
* |Gui |Alt |Space |Alt |Gui|
* `--------------------------------------------'
*/
KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, BSPC, \
LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \
LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN,RSFT,FN0, \
LGUI,LALT, SPC, RALT,RGUI),
/* Layer 2: Mouse mode (Semicolon)
* ,-----------------------------------------------------------.
* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
* |-----------------------------------------------------------|
* |Tab | | | | | |MwL|MwD|MwU|MwR| | | |Backs|
* |-----------------------------------------------------------|
* |Contro| | | | | |McL|McD|McU|McR|Fn0| |Return |
* |-----------------------------------------------------------|
* |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | |
* `-----------------------------------------------------------'
* |Gui |Alt |Mb1 |Alt |Fn0|
* `--------------------------------------------'
* Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
*/
KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, BSPC, \
LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN0, QUOT,ENT, \
LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,SLSH,RSFT,NO, \
LGUI,LALT, BTN1, RALT,FN0),
};
static const uint16_t PROGMEM fn_actions[] = {
ACTION_LAYER_DEFAULT, // FN0
ACTION_LAYER_SET(1), // FN1
ACTION_LAYER_SET_TAP_KEY(2, KC_SCLN), // FN2
ACTION_LAYER_BIT_TOGGLE(2), // FN3
};
### 1. Keycode
See `common/keycode.h`. Keycode is 8bit internal code to inidicate action performed on key in keymap. Keycode has `KC_` prefixed symbol respectively. Most of keycodes like `KC_A` have simple action register key on press and unregister on release, on the other some of keycodes has some special actions like Fn keys, Media contorl keys, System control keys and Mouse keys.
***In `KEYMAP` definition you need to omit prefix part `KC_` of keycode to keep keymap compact.*** For example, just use `A` instead you place `KC_A` in `KEYMAP`. Some keycodes has 4-letter short name in addition to descriptive name, you'll prefer short one in `KEYMAP`.
#### 1.1 Normal key
- `KC_NO` for no aciton
- `KC_A` to `KC_Z`, `KC_1` to `KC_0` for alpha numeric key
- `KC_MINS`, `KC_EQL`, `KC_GRV`, `KC_RBRC`, `KC_LBRC`, `KC_COMM`, `KC_DOT`, `KC_BSLS`, `KC_SLSH`, `KC_SCLN`, `KC_QUOT`
- `KC_ESC`, `KC_TAB`, `KC_SPC`, `KC_BSPC`, `KC_ENT`, `KC_DEL`, `KC_INS`
- `KC_UP`, `KC_DOWN`, `KC_RGHT`, `KC_LEFT`, `KC_PGUP`, `KC_PGDN`, `KC_HOME`, `KC_END`
- `KC_CAPS`, `KC_NLCK`, `KC_SLCK`, `KC_PSCR`, `KC_PAUS`, `KC_APP`, `KC_F1` to `KC_F24`
- `KC_P1` to `KC_P0`, `KC_PDOT`, `KC_PCMM`, `KC_PSLS`, `KC_PAST`, `KC_PMNS`, `KC_PPLS`, `KC_PEQL`, `KC_PENT` for keypad.
#### 1.2 Modifier
There are 8 modifiers which has discrimination between left and right.
- `KC_LCTL` and `KC_RCTL` for Control
- `KC_LSFT` and `KC_RSFT` for Shift
- `KC_LALT` and `KC_RALT` for Alt
- `KC_LGUI` and `KC_RGUI` for Windows key or Command key in Mac
#### 1.3 Fn key
**`KC_FNnn`** are `Fn` keys which not given any action at the beginning unlike most of keycodes has its own action. To use these keys in `KEYMAP` you need to assign action you want at first. Action of `Fn` is defined in `fn_actions[]` and index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` designates action defined in first element of the array. ***32 `Fn` keys can be defined at most.***
#### 1.4 Mousekey
- `KC_MS_U`, `KC_MS_D`, `KC_MS_L`, `KC_MS_R` for mouse cursor
- `KC_WH_U`, `KC_WH_D`, `KC_WH_L`, `KC_WH_R` for mouse wheel
- `KC_BTN1`, `KC_BTN2`, `KC_BTN3`, `KC_BTN4`, `KC_BTN5` for mouse buttons
#### 1.5 System & Media key
- `KC_PWR`, `KC_SLEP`, `KC_WAKE` for Power, Sleep, Wake
- `KC_MUTE`, `KC_VOLU`, `KC_VOLD` for audio volume control
- `KC_MNXT`, `KC_MPRV`, `KC_MSTP`, `KC_MPLY`, `KC_MSEL` for media control
- `KC_MAIL`, `KC_CALC`, `KC_MYCM` for application launch
- `KC_WSCH`, `KC_WHOM`, `KC_WBAK`, `KC_WFWD`, `KC_WSTP`, `KC_WREF`, `KC_WFAV` for web browser operation
#### Keycode Table
See [keycode table](doc/keycode.txt) in `doc/keycode.txt` or `common/keycode.h` for the detail or other keycodes.
In regard to implementation side most of keycodes are identical with [HID usage] sent to host for real and some virtual keycodes are defined to support special actions.
[HID usage]: http://www.usb.org/developers/devclass_docs/Hut1_11.pdf
### 2. Action
See `common/action.h`. Action is a 16bit code and defines function to perform on events of a key like press, release, hold and tap. You can define various actions to use various action codes.
Most of keys just register 8bit keycode as HID usage(or scan code) to host, but to support other complex features needs 16bit extended action codes internally. But using 16bit action codes in keymap results in double size in memory against keycodes. To avoid this waste 8bit keycodes are used in `KEYMAP` to define instead of action codes. ***Keycodes can be considered as subset of action codes.*** Like `KC_A`(0x04) is equal to a `Key` action(0x0004) that transmit keycode of *'A'*.
#### 2.1 Key action
Key is simple action that registers keycode on press of key and unregister on release.
You can define `Key` action on *'A'* key with:
ACTION_KEY(KC_A)
But you don't need to use this expression directly because you can just put symbol `A` in `KEYMAP` definition.
Say you want to assign a key to `Shift + 1` to get charactor *'!'* or `Alt + Tab` to switch windows.
ACTION_MOD_KEY(KC_LSHIFT, KC_1)
ACTION_MOD_KEY(KC_LALT, KC_TAB)
Or `Alt,Shift + Tab` can be defined.
ACTION_MODS_KEY((MOD_BIT(KC_LALT) | MOD_BIT(KC_LSHIFT)), KC_TAB)
These actions are comprised of strokes of modifiers and a key. `Macro` action is needed if you want more complex key strokes.
#### 2.2 Layer Actions
This sets `default layer` into `current layer`. With this action you can return to `default layer`.
ACTION_LAYER_DEFAULT
`Layer Set` action sets given layer argument to `current layer`. `Layer Set` action can take 0 to 15 as argument.
ACTION_LAYER_SET(layer)
ACTION_LAYER_SET_TOGGLE(layer)
ACTION_LAYER_SET_TAP_KEY(layer, key)
ACTION_LAYER_SET_TAP_TOGGLE(layer)
`Layer Bit` action XOR bits with `current layer`. `Layer Bit` action can take 0 to 8 as argument.
ACTION_LAYER_BIT(bits)
ACTION_LAYER_BIT_TOGGLE(bits)
ACTION_LAYER_BIT_TAP_KEY(bits, key)
ACTION_LAYER_BIT_TAP_TOGGLE(bits)
These acitons change `default layer`.
ACTION_LAYER_SET_DEFAULT(layer)
ACTION_LAYER_BIT_DEFAULT(bits)
#### 2.3 Macro action
***NOT FIXED***
`Macro` action indicates complex key strokes.
MACRO( MD(LSHIFT), D(D), END )
MACRO( U(D), MU(LSHIFT), END )
MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END )
##### 2.3.1 Normal mode
- **I()** change interavl of stroke.
- **D()** press key
- **U()** release key
- **T()** type key(press and release)
- **W()** wait
- **MD()** modifier down
- **MU()** modifier up
- **END** end mark
##### 2.3.2 Extended mode
***TODO: sample impl***
See `keyboard/hhkb/keymap.c` for sample.
#### 2.4 Function action
***NOT FIXED***
There are two type of action, normal `Function` and tappable `Function`.
These actions call user defined function with `id`, `opt`, and key event information as arguments.
##### 2.4.1 Function
To define normal `Function` action in keymap use this.
ACTION_FUNCTION(id, opt)
##### 2.4.2 Function with tap
To define tappable `Function` action in keymap use this.
ACTION_FUNCTION_TAP(id, opt)
##### 2.4.3 Implement user function
`Function` actions can be defined freely with C by user in callback function:
void keymap_call_function(keyrecord_t *event, uint8_t id, uint8_t opt)
This C function is called every time key is operated, argument `id` selects action to be performed and `opt` can be used for option. Functon `id` can be 0-255 and `opt` can be 0-15.
`keyrecord_t` is comprised of key event and tap count. `keyevent_t` indicates which and when key is pressed or released. From `tap_count` you can know tap state, 0 means no tap. These information will be used in user function to decide how action of key is performed.
typedef struct {
keyevent_t event;
uint8_t tap_count;
} keyrecord_t;
typedef struct {
key_t key;
bool pressed;
uint16_t time;
} keyevent_t;
typedef struct {
uint8_t col;
uint8_t row;
} key_t;
***TODO: sample impl***
See `keyboard/hhkb/keymap.c` for sample.
### 3. Layer
Layer is key-action map to assign action to every physical key. You can define multiple layers in keymap and select a layer out of keymap during operation at will.
First layer is indexed by `Layer 0` which usually become **`default layer`** and active in initial state. **`current layer`** is active layer at that time and can be changed with user interaction. You can define **16 layers** at most in default keymap framework.
you can define a layer with placing keycode symbols separated with `comma` in `KEYMAP`, which is formed with resemblance to physical keyboard layout so as you can easily put keycode on place you want to map. ***You can define most of keys with just using keycodes*** except for `Fn` key serving special actions.
### 4. Layer switching
You can have some ways to switch layer with these actions.
There are two kind of layer switch action `Layer Set` and `Layer Bit` and two type of switching behaviour **Momentary** and **Toggle**.
#### 4.1 Momentary switching
Momentary switching changes layer only while holding Fn key.
##### 4.1.1 Momentary Set
This `Layer Set` action sets new layer `Layer 1` to `current layer` on key press event.
ACTION_LAYER_SET(1)
It switches to destination layer immediately when key is pressed, after that actions on keymap of destination layer is perfomed. ***Thus you shall need to place action to come back on destination layer***, or you will be stuck in destination layer without way to get back. To get back to `default layer` you can use this action.
ACTION_LAYER_DEFAULT
##### 4.1.2 Momentary Bit
This `Layer Bit` action performs XOR `1` with `current layer` on both press and release event. If you are on `Layer 0` now next layer to switch will be `Layer 1`. To come back to previous layer you need to place same action on destination layer.
ACTION_LAYER_BIT(1)
#### 4.2 Toggle switching
Toggle switching changes layer after press then release. You keep being on the layer until you press key to return.
##### 4.2.1 Toggle Set
This `Layer Set Toggle` action is to set `Layer 1` to `current layer` on release and do none on press.
ACTION_LAYER_SET_TOGGLE(1)
To get back to `default layer` you can use this action.
ACTION_LAYER_DEFAULT
##### 4.2.2 Toggle Bit
This `Layer Bit Toggle` action is to XOR `1` with `current layer` on release and do none on press. If you are on `Layer 2` you'll switch to `Layer 3` on press. To come back to previous layer you need to place same action on destination layer.
ACTION_LAYER_BIT_TOGGLE(1)
#### 4.3 Momentary switching with Tap key
These actions switch to layer only while holding `Fn` key and register key on tap. **Tap** means to press and release key quickly.
ACTION_LAYER_SET_TAP_KEY(2, KC_SCLN)
ACTION_LAYER_SET_BIT_KEY(2, KC_SCLN)
With these you can place layer switching function on normal alphabet key like `;` without losing its original register function.
#### 4.4 Momentary switching with Tap Toggle
This changes layer only while holding `Fn` key and toggle layer after several taps. **Tap** means to press and release key quickly.
ACTION_LAYER_SET_TAP_TOGGLE(layer)
ACTION_LAYER_BIT_TAP_TOGGLE(layer)
Number of taps can be defined with `TAPPING_TOGGLE` in `config.h`, `5` by default.
Legacy Keymap
-------------
This was used in prior version and still works due to legacy support code in `common/keymap.c`. Legacy keymap doesn't support many of features that new keymap offers.
In comparison with new keymap how to define Fn key is different. It uses two arrays `fn_layer[]` and `fn_keycode[]`. The index of arrays corresponds with postfix number of `Fn` key. Array `fn_layer[]` indicates destination layer to switch and `fn_keycode[]` has keycodes to send when tapping `Fn` key.
In following setting example, `Fn0`, `Fn1` and `Fn2` switch layer to 1, 2 and 2 respectively. `Fn2` registers `Space` key when tap while `Fn0` and `Fn1` doesn't send any key.
static const uint8_t PROGMEM fn_layer[] = {
1, // Fn0
2, // Fn1
2, // Fn2
};
static const uint8_t PROGMEM fn_keycode[] = {
KC_NO, // Fn0
KC_NO, // Fn1
KC_SPC, // Fn2
};
Build your own firmware
-----------------------
Debuging
--------
Use PJRC's `hid_listen` to see debug messages and press `<COMMAND> + H` to debug menu.
See `config.h` for definition of `<COMMAND>` key combination.
Use PJRC's `hid_listen` to see debug messages. You can use the tool for debug even if firmware use LUFA stack.
You will see output from firmware like this.
r/c 01234567
00: 00000000
01: 00000000
02: 00000000
03: 00000000
04: 00000000
05: 00000000
06: 00000000
07: 00000000
---- action_exec: start -----
EVENT: 0307u(22511)
Tapping: Tap release(2)
ACTION: ACT_LAYER[5:2C]
LAYER_PRESSED: Tap: unregister_code
TAPPING_KEY=0307u(22511):2
processed: 0307u(22511):2
Tapping: End(Timeout after releasing last tap): FFFFu(22715)
TAPPING_KEY=0000u(0):0
Magic Comannds
--------------
To see help press `Magic` + `H`.
Other Keyboard Projects
`Magic` key bind may be `LShift` + `RShift` in many project, but `Power` key on ADB converter. `Magic` keybind can be vary on each project, check `config.h` in project directory.
Following commands can be also executed with `Magic` + key. In console mode `Magic` keybind is not needed.
----- Command Help -----
c: enter console mode
d: toggle debug enable
x: toggle matrix debug
k: toggle keyboard debug
m: toggle mouse debug
p: toggle print enable
v: print device version & info
t: print timer count
s: print status
0/F10: switch to Layer0
1/F1: switch to Layer1
2/F2: switch to Layer2
3/F3: switch to Layer3
4/F4: switch to Layer4
PScr: power down/remote wake-up
Caps: Lock Keyboard(Child Proof)
Paus: jump to bootloader
### Boot Magic
Magic commands are executed when boot time. Press `Magic` command key then pulgin.
Define these macros in config.h.
IS_BOOTMAGIC_DEBUG
IS_BOOTMAGIC_BOOTLOADER
***TODO: sample impl***
See `keyboard/hhkb/config.h` for sample.
Start Your Own Project
-----------------------
### PJRC USB Keyboard/Mouse Example
- <http://www.pjrc.com/teensy/usb_keyboard.html>
- <http://www.pjrc.com/teensy/usb_mouse.html>
### kbupgrade
- <http://github.com/rhomann/kbupgrade>
- <http://geekhack.org/showwiki.php?title=Island:8406>
### c64key
- <http://symlink.dk/projects/c64key/>
### rump
- <http://mg8.org/rump/>
- <http://github.com/clee/rump>
Files & Directories
-------------------
### Top
* common/ - common codes
* protocol/ - keyboard protocol support
* keyboard/ - keyboard projects
* converter/ - protocol converter projects
* doc/ - documents
* common.mk - Makefile for common
* protoco.mk - Makefile for protocol
* rules.mk - Makefile for build rules
### Common
* action.[ch]
* action_macro.[ch]
* bootloader.[ch]
* command.[ch]
* controller_teensy.h
* debug.[ch]
* host.[ch]
* host_driver.h
* keyboard.[ch]
* keycode.h
* keymap.[ch]
* led.h
* matrix.h
* mousekey.[ch]
* print.[ch]
* report.h
* sendchar.h
* sendchar_null.c
* sendchar_uart.c
* timer.[ch]
* uart.[ch]
* util.[ch]
### Keyboard Protocols
* lufa/ - LUFA USB stack
* pjrc/ - PJRC USB stack
* vusb/ - Objective Development V-USB
* iwrap/ - Bluetooth HID for Bluegiga iWRAP
* ps2.c - PS/2 protocol
* adb.c - Apple Desktop Bus protocol
* m0110.c - Macintosh 128K/512K/Plus keyboard protocol
* news.c - Sony NEWS keyboard protocol
* x68k.c - Sharp X68000 keyboard protocol
* serial_soft.c - Asynchronous Serial protocol implemented by software
### dulcimer
- <http://www.schatenseite.de/dulcimer.html>
### humblehacker-keyboard
- <http://github.com/humblehacker>
- <http://www.humblehacker.com/keyboard/>
- <http://geekhack.org/showwiki.php?title=Island:6292>
### ps2avr
- <http://sourceforge.net/projects/ps2avr/>
License
-------
Under `GPL` 2 or later. Some protocol files are under `Modified BSD License`.
PJRC stack has its own license.

@ -1,6 +1,9 @@
COMMON_DIR = common
SRC += $(COMMON_DIR)/host.c \
$(COMMON_DIR)/keyboard.c \
$(COMMON_DIR)/action.c \
$(COMMON_DIR)/action_macro.c \
$(COMMON_DIR)/keymap.c \
$(COMMON_DIR)/command.c \
$(COMMON_DIR)/timer.c \
$(COMMON_DIR)/print.c \

@ -0,0 +1,883 @@
/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "host.h"
#include "timer.h"
#include "keymap.h"
#include "keycode.h"
#include "keyboard.h"
#include "mousekey.h"
#include "command.h"
#include "util.h"
#include "debug.h"
#include "action.h"
static void process_action(keyrecord_t *record);
static bool process_tapping(keyrecord_t *record);
static void waiting_buffer_scan_tap(void);
static void debug_event(keyevent_t event);
static void debug_record(keyrecord_t record);
static void debug_action(action_t action);
static void debug_tapping_key(void);
static void debug_waiting_buffer(void);
/*
* Tapping
*/
/* period of tapping(ms) */
#ifndef TAPPING_TERM
#define TAPPING_TERM 200
#endif
/* tap count needed for toggling a feature */
#ifndef TAPPING_TOGGLE
#define TAPPING_TOGGLE 5
#endif
/* stores a key event of current tap. */
static keyrecord_t tapping_key = {};
#define IS_TAPPING() !IS_NOEVENT(tapping_key.event)
#define IS_TAPPING_PRESSED() (IS_TAPPING() && tapping_key.event.pressed)
#define IS_TAPPING_RELEASED() (IS_TAPPING() && !tapping_key.event.pressed)
#define IS_TAPPING_KEY(k) (IS_TAPPING() && KEYEQ(tapping_key.event.key, (k)))
#define WITHIN_TAPPING_TERM(e) (TIMER_DIFF_16(e.time, tapping_key.event.time) < TAPPING_TERM)
/*
* Waiting buffer
*
* stores key events waiting for settling current tap.
*/
#define WAITING_BUFFER_SIZE 8
static keyrecord_t waiting_buffer[WAITING_BUFFER_SIZE] = {};
/* point to empty cell to enq */
static uint8_t waiting_buffer_head = 0;
/* point to the oldest data cell to deq */
static uint8_t waiting_buffer_tail = 0;
static bool waiting_buffer_enq(keyrecord_t record)
{
if (IS_NOEVENT(record.event)) {
return true;
}
if ((waiting_buffer_head + 1) % WAITING_BUFFER_SIZE == waiting_buffer_tail) {
debug("waiting_buffer_enq: Over flow.\n");
return false;
}
waiting_buffer[waiting_buffer_head] = record;
waiting_buffer_head = (waiting_buffer_head + 1) % WAITING_BUFFER_SIZE;
debug("waiting_buffer_enq: "); debug_waiting_buffer();
return true;
}
static void waiting_buffer_clear(void)
{
waiting_buffer_head = 0;
waiting_buffer_tail = 0;
}
#if TAPPING_TERM >= 500
static bool waiting_buffer_typed(keyevent_t event)
{
for (uint8_t i = waiting_buffer_tail; i != waiting_buffer_head; i = (i + 1) % WAITING_BUFFER_SIZE) {
if (KEYEQ(event.key, waiting_buffer[i].event.key) && event.pressed != waiting_buffer[i].event.pressed) {
return true;
}
}
return false;
}
#endif
bool waiting_buffer_has_anykey_pressed(void)
{
for (uint8_t i = waiting_buffer_tail; i != waiting_buffer_head; i = (i + 1) % WAITING_BUFFER_SIZE) {
if (waiting_buffer[i].event.pressed) return true;
}
return false;
}
/* Oneshot modifier
*
* Problem: Want to capitalize like 'The' but the result tends to be 'THe'.
* Solution: Oneshot modifier have its effect on only one key coming next.
* Tap Shift, then type 't', 'h' and 'e'. Not need to hold Shift key.
*
* Hold: works as normal modifier.
* Tap: one shot modifier.
* 2 Tap: cancel one shot modifier.
* 5-Tap: toggles enable/disable oneshot feature.
*/
static struct {
uint8_t mods;
uint8_t time;
bool ready;
bool disabled;
} oneshot_state;
static void oneshot_start(uint8_t mods, uint16_t time)
{
oneshot_state.mods = mods;
oneshot_state.time = time;
oneshot_state.ready = true;
}
static void oneshot_cancel(void)
{
oneshot_state.mods = 0;
oneshot_state.time = 0;
oneshot_state.ready = false;
}
static void oneshot_toggle(void)
{
oneshot_state.disabled = !oneshot_state.disabled;
}
void action_exec(keyevent_t event)
{
if (!IS_NOEVENT(event)) {
debug("\n---- action_exec: start -----\n");
debug("EVENT: "); debug_event(event); debug("\n");
}
keyrecord_t record = { .event = event };
// pre-process on tapping
if (process_tapping(&record)) {
if (!IS_NOEVENT(record.event)) {
debug("processed: "); debug_record(record); debug("\n");
}
} else {
// enqueue
if (!waiting_buffer_enq(record)) {
// clear all in case of overflow.
debug("OVERFLOW: CLEAR ALL STATES\n");
clear_keyboard();
waiting_buffer_clear();
tapping_key = (keyrecord_t){};
}
}
// process waiting_buffer
if (!IS_NOEVENT(event) && waiting_buffer_head != waiting_buffer_tail) {
debug("---- action_exec: process waiting_buffer -----\n");
}
for (; waiting_buffer_tail != waiting_buffer_head; waiting_buffer_tail = (waiting_buffer_tail + 1) % WAITING_BUFFER_SIZE) {
if (process_tapping(&waiting_buffer[waiting_buffer_tail])) {
debug("processed: waiting_buffer["); debug_dec(waiting_buffer_tail); debug("] = ");
debug_record(waiting_buffer[waiting_buffer_tail]); debug("\n\n");
} else {
break;
}
}
if (!IS_NOEVENT(event)) {
debug("\n");
}
}
static void process_action(keyrecord_t *record)
{
keyevent_t event = record->event;
uint8_t tap_count = record->tap_count;
if (IS_NOEVENT(event)) { return; }
action_t action = keymap_get_action(current_layer, event.key.pos.row, event.key.pos.col);
//debug("action: "); debug_hex16(action.code); if (event.pressed) debug("d\n"); else debug("u\n");
debug("ACTION: "); debug_action(action); debug("\n");
switch (action.kind.id) {
/* Key and Mods */
case ACT_LMODS:
case ACT_RMODS:
{
uint8_t mods = (action.kind.id == ACT_LMODS) ? action.key.mods :
action.key.mods<<4;
if (event.pressed) {
uint8_t tmp_mods = host_get_mods();
if (mods) {
host_add_mods(mods);
host_send_keyboard_report();
}
register_code(action.key.code);
if (mods && action.key.code) {
host_set_mods(tmp_mods);
host_send_keyboard_report();
}
} else {
if (mods && !action.key.code) {
host_del_mods(mods);
host_send_keyboard_report();
}
unregister_code(action.key.code);
}
}
break;
case ACT_LMODS_TAP:
case ACT_RMODS_TAP:
{
uint8_t mods = (action.kind.id == ACT_LMODS_TAP) ? action.key.mods :
action.key.mods<<4;
switch (action.layer.code) {
case 0x00:
// Oneshot modifier
if (event.pressed) {
if (tap_count == 0) {
debug("MODS_TAP: Oneshot: add_mods\n");
add_mods(mods);
}
else if (tap_count == 1) {
debug("MODS_TAP: Oneshot: start\n");
oneshot_start(mods, event.time);
}
else if (tap_count == TAPPING_TOGGLE) {
debug("MODS_TAP: Oneshot: toggle\n");
oneshot_toggle();
}
else {
debug("MODS_TAP: Oneshot: cancel&add_mods\n");
// double tap cancels oneshot and works as normal modifier.
oneshot_cancel();
add_mods(mods);
}
} else {
if (tap_count == 0) {
debug("MODS_TAP: Oneshot: cancel/del_mods\n");
// cancel oneshot by holding.
oneshot_cancel();
del_mods(mods);
}
else if (tap_count == 1) {
debug("MODS_TAP: Oneshot: del_mods\n");
// retain Oneshot
del_mods(mods);
}
else {
debug("MODS_TAP: Oneshot: del_mods\n");
// cancel Mods
del_mods(mods);
}
}
break;
default:
if (event.pressed) {
if (tap_count > 0) {
if (waiting_buffer_has_anykey_pressed()) {
debug("MODS_TAP: Tap: Cancel: add_mods\n");
// ad hoc: set 0 to cancel tap
record->tap_count = 0;
add_mods(mods);
} else {
debug("MODS_TAP: Tap: register_code\n");
register_code(action.key.code);
}
} else {
debug("MODS_TAP: No tap: add_mods\n");
add_mods(mods);
}
} else {
if (tap_count > 0) {
debug("MODS_TAP: Tap: unregister_code\n");
unregister_code(action.key.code);
} else {
debug("MODS_TAP: No tap: add_mods\n");
del_mods(mods);
}
}
break;
}
}
break;
/* other HID usage */
case ACT_USAGE:
#ifdef EXTRAKEY_ENABLE
switch (action.usage.page) {
case PAGE_SYSTEM:
if (event.pressed) {
host_system_send(action.usage.code);
} else {
host_system_send(0);
}
break;
case PAGE_CONSUMER:
if (event.pressed) {
host_consumer_send(action.usage.code);
} else {
host_consumer_send(0);
}
break;
}
#endif
break;
/* Mouse key */
case ACT_MOUSEKEY:
#ifdef MOUSEKEY_ENABLE
if (event.pressed) {
mousekey_on(action.key.code);
mousekey_send();
} else {
mousekey_off(action.key.code);
mousekey_send();
}
#endif
break;
/* Layer key */
case ACT_LAYER:
switch (action.layer.code) {
case LAYER_MOMENTARY: /* momentary */
if (event.pressed) {
layer_switch(action.layer.val);
}
else {
layer_switch(default_layer);
}
break;
case LAYER_ON_PRESS:
if (event.pressed) {
layer_switch(action.layer.val);
}
break;
case LAYER_ON_RELEASE:
if (!event.pressed) {
layer_switch(action.layer.val);
}
break;
case LAYER_DEFAULT: /* default layer */
switch (action.layer.val) {
case DEFAULT_ON_BOTH:
layer_switch(default_layer);
break;
case DEFAULT_ON_PRESS:
if (event.pressed) {
layer_switch(default_layer);
}
break;
case DEFAULT_ON_RELEASE:
if (!event.pressed) {
layer_switch(default_layer);
}
break;
}
break;
case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
if (event.pressed) {
if (tap_count < TAPPING_TOGGLE) {
layer_switch(action.layer.val);
}
} else {
if (tap_count >= TAPPING_TOGGLE) {
debug("LAYER_PRESSED: tap toggle.\n");
layer_switch(action.layer.val);
}
}
break;
case LAYER_CHANGE_DEFAULT: /* change default layer */
if (event.pressed) {
default_layer = action.layer.val;
layer_switch(default_layer);
}
break;
default: /* switch layer on hold and key on tap*/
if (event.pressed) {
if (tap_count > 0) {
debug("LAYER_PRESSED: Tap: register_code\n");
register_code(action.layer.code);
} else {
debug("LAYER_PRESSED: No tap: layer_switch\n");
layer_switch(action.layer.val);
}
} else {
if (tap_count > 0) {
debug("LAYER_PRESSED: Tap: unregister_code\n");
unregister_code(action.layer.code);
} else {
//debug("LAYER_PRESSED: No tap: NO ACTION\n");
//TODO: this is ok?
debug("LAYER_PRESSED: No tap: return to default layer\n");
layer_switch(default_layer);
}
}
break;
}
break;
case ACT_LAYER_BIT:
switch (action.layer.code) {
case LAYER_MOMENTARY: /* momentary */
if (event.pressed) {
layer_switch(current_layer ^ action.layer.val);
} else {
layer_switch(current_layer ^ action.layer.val);
}
break;
case LAYER_ON_PRESS:
if (event.pressed) {
layer_switch(current_layer ^ action.layer.val);
}
break;
case LAYER_ON_RELEASE:
if (!event.pressed) {
layer_switch(current_layer ^ action.layer.val);
}
break;
case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */
if (event.pressed) {
if (tap_count < TAPPING_TOGGLE) {
debug("LAYER_BIT: tap toggle(press).\n");
layer_switch(current_layer ^ action.layer.val);
}
} else {
if (tap_count <= TAPPING_TOGGLE) {
debug("LAYER_BIT: tap toggle(release).\n");
layer_switch(current_layer ^ action.layer.val);
}
}
break;
case 0xFF:
// change default layer
if (event.pressed) {
default_layer = current_layer ^ action.layer.val;
layer_switch(default_layer);
} else {
default_layer = current_layer ^ action.layer.val;
layer_switch(default_layer);
}
break;
default:
// with tap key
if (event.pressed) {
if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
debug("LAYER_BIT: Tap: register_code\n");
register_code(action.layer.code);
} else {
debug("LAYER_BIT: No tap: layer_switch(bit on)\n");
layer_switch(current_layer ^ action.layer.val);
}
} else {
if (IS_TAPPING_KEY(event.key) && tap_count > 0) {
debug("LAYER_BIT: Tap: unregister_code\n");
unregister_code(action.layer.code);
} else {
debug("LAYER_BIT: No tap: layer_switch(bit off)\n");
layer_switch(current_layer ^ action.layer.val);
}
}
break;
}
break;
/* Extentions */
case ACT_MACRO:
break;
case ACT_COMMAND:
break;
case ACT_FUNCTION:
// TODO
keymap_call_function(record, action.func.id, action.func.opt);
break;
default:
break;
}
}
/* Tapping
*
* Rule: Tap key is typed(pressed and released) within TAPPING_TERM.
* (without interfering by typing other key)
*/
/* return true when key event is processed or consumed. */
static bool process_tapping(keyrecord_t *keyp)
{
keyevent_t event = keyp->event;
// if tapping
if (IS_TAPPING_PRESSED()) {
if (WITHIN_TAPPING_TERM(event)) {
if (tapping_key.tap_count == 0) {
if (IS_TAPPING_KEY(event.key) && !event.pressed) {
// first tap!
debug("Tapping: First tap(0->1).\n");
tapping_key.tap_count = 1;
debug_tapping_key();
process_action(&tapping_key);
// enqueue
keyp->tap_count = tapping_key.tap_count;
return false;
}
#if TAPPING_TERM >= 500
/* This can prevent from typing some tap keys in a row at a time. */
else if (!event.pressed && waiting_buffer_typed(event)) {
// other key typed. not tap.
debug("Tapping: End. No tap. Interfered by typing key\n");
process_action(&tapping_key);
tapping_key = (keyrecord_t){};
debug_tapping_key();
// enqueue
return false;
}
#endif
else {
// other key events shall be enq'd till tapping state settles.
return false;
}
}
// tap_count > 0
else {
if (IS_TAPPING_KEY(event.key) && !event.pressed) {
debug("Tapping: Tap release("); debug_dec(tapping_key.tap_count); debug(")\n");
keyp->tap_count = tapping_key.tap_count;
process_action(keyp);
tapping_key = *keyp;
debug_tapping_key();
return true;
}
else if (is_tap_key(keyp->event.key) && event.pressed) {
if (tapping_key.tap_count > 1) {
debug("Tapping: Start new tap with releasing last tap(>1).\n");
// unregister key
process_action(&(keyrecord_t){
.tap_count = tapping_key.tap_count,
.event.key = tapping_key.event.key,
.event.time = event.time,
.event.pressed = false
});
} else {
debug("Tapping: Start while last tap(1).\n");
}
tapping_key = *keyp;
waiting_buffer_scan_tap();
debug_tapping_key();
return true;
}
else {
if (!IS_NOEVENT(keyp->event)) {
debug("Tapping: key event while last tap(>0).\n");
}
process_action(keyp);
return true;
}
}
}
// after TAPPING_TERM
else {
if (tapping_key.tap_count == 0) {
debug("Tapping: End. Timeout. Not tap(0): ");
debug_event(event); debug("\n");
process_action(&tapping_key);
tapping_key = (keyrecord_t){};
debug_tapping_key();
return false;
} else {
if (IS_TAPPING_KEY(event.key) && !event.pressed) {
debug("Tapping: End. last timeout tap release(>0).");
keyp->tap_count = tapping_key.tap_count;
process_action(keyp);
tapping_key = (keyrecord_t){};
return true;
}
else if (is_tap_key(keyp->event.key) && event.pressed) {
if (tapping_key.tap_count > 1) {
debug("Tapping: Start new tap with releasing last timeout tap(>1).\n");
// unregister key
process_action(&(keyrecord_t){
.tap_count = tapping_key.tap_count,
.event.key = tapping_key.event.key,
.event.time = event.time,
.event.pressed = false
});
} else {
debug("Tapping: Start while last timeout tap(1).\n");
}
tapping_key = *keyp;
waiting_buffer_scan_tap();
debug_tapping_key();
return true;
}
else {
if (!IS_NOEVENT(keyp->event)) {
debug("Tapping: key event while last timeout tap(>0).\n");
}
process_action(keyp);
return true;
}
}
}
} else if (IS_TAPPING_RELEASED()) {
if (WITHIN_TAPPING_TERM(event)) {
if (tapping_key.tap_count > 0 && IS_TAPPING_KEY(event.key) && event.pressed) {
// sequential tap.
keyp->tap_count = tapping_key.tap_count + 1;
debug("Tapping: Tap press("); debug_dec(keyp->tap_count); debug(")\n");
process_action(keyp);
tapping_key = *keyp;
debug_tapping_key();
return true;
} else if (event.pressed && is_tap_key(event.key)) {
// Sequential tap can be interfered with other tap key.
debug("Tapping: Start with interfering other tap.\n");
tapping_key = *keyp;
waiting_buffer_scan_tap();
debug_tapping_key();
return true;
} else {
if (!IS_NOEVENT(keyp->event)) debug("Tapping: other key just after tap.\n");
process_action(keyp);
return true;
}
} else {
// timeout. no sequential tap.
debug("Tapping: End(Timeout after releasing last tap): ");
debug_event(event); debug("\n");
tapping_key = (keyrecord_t){};
debug_tapping_key();
return false;
}
}
// not tapping satate
else {
if (event.pressed && is_tap_key(event.key)) {
debug("Tapping: Start(Press tap key).\n");
tapping_key = *keyp;
waiting_buffer_scan_tap();
debug_tapping_key();
return true;
} else {
process_action(keyp);
return true;
}
}
}
/* scan buffer for tapping */
static void waiting_buffer_scan_tap(void)
{
// tapping already is settled
if (tapping_key.tap_count > 0) return;
// invalid state: tapping_key released && tap_count == 0
if (!tapping_key.event.pressed) return;
for (uint8_t i = waiting_buffer_tail; i != waiting_buffer_head; i = (i + 1) % WAITING_BUFFER_SIZE) {
if (IS_TAPPING_KEY(waiting_buffer[i].event.key) &&
!waiting_buffer[i].event.pressed &&
WITHIN_TAPPING_TERM(waiting_buffer[i].event)) {
tapping_key.tap_count = 1;
waiting_buffer[i].tap_count = 1;
process_action(&tapping_key);
debug("waiting_buffer_scan_tap: found at ["); debug_dec(i); debug("]\n");
debug_waiting_buffer();
return;
}
}
}
/*
* Utilities for actions.
*/
void register_code(uint8_t code)
{
if (code == KC_NO) {
return;
}
else if IS_KEY(code) {
// TODO: should push command_proc out of this block?
if (command_proc(code)) return;
if (oneshot_state.mods && oneshot_state.ready && !oneshot_state.disabled) {
uint8_t tmp_mods = host_get_mods();
host_add_mods(oneshot_state.mods);
host_add_key(code);
host_send_keyboard_report();
host_set_mods(tmp_mods);
oneshot_state.ready = false;
} else {
host_add_key(code);
host_send_keyboard_report();
}
}
else if IS_MOD(code) {
host_add_mods(MOD_BIT(code));
host_send_keyboard_report();
}
}
void unregister_code(uint8_t code)
{
if IS_KEY(code) {
host_del_key(code);
host_send_keyboard_report();
}
else if IS_MOD(code) {
host_del_mods(MOD_BIT(code));
host_send_keyboard_report();
}
}
void add_mods(uint8_t mods)
{
if (mods) {
host_add_mods(mods);
host_send_keyboard_report();
}
}
void del_mods(uint8_t mods)
{
if (mods) {
host_del_mods(mods);
host_send_keyboard_report();
}
}
void set_mods(uint8_t mods)
{
host_set_mods(mods);
host_send_keyboard_report();
}
void clear_keyboard(void)
{
host_clear_mods();
clear_keyboard_but_mods();
}
void clear_keyboard_but_mods(void)
{
host_clear_keys();
host_send_keyboard_report();
#ifdef MOUSEKEY_ENABLE
mousekey_clear();
mousekey_send();
#endif
#ifdef EXTRAKEY_ENABLE
host_system_send(0);
host_consumer_send(0);
#endif
}
bool sending_anykey(void)
{
return (host_has_anykey() || host_mouse_in_use() ||
host_last_sysytem_report() || host_last_consumer_report());
}
void layer_switch(uint8_t new_layer)
{
if (current_layer != new_layer) {
debug("Layer Switch: "); debug_hex(current_layer);
debug(" -> "); debug_hex(new_layer); debug("\n");
current_layer = new_layer;
clear_keyboard_but_mods(); // To avoid stuck keys
// NOTE: update mods with full scan of matrix? if modifier changes between layers
}
}
bool is_tap_key(key_t key)
{
action_t action = keymap_get_action(current_layer, key.pos.row, key.pos.col);
switch (action.kind.id) {
case ACT_LMODS_TAP:
case ACT_RMODS_TAP:
return true;
case ACT_LAYER:
case ACT_LAYER_BIT:
switch (action.layer.code) {
case LAYER_MOMENTARY:
case LAYER_ON_PRESS:
case LAYER_ON_RELEASE:
case LAYER_DEFAULT:
return false;
case LAYER_TAP_TOGGLE:
default: /* tap key */
return true;
}
return false;
case ACT_FUNCTION:
if (action.func.opt & FUNC_TAP) { return true; }
return false;
}
return false;
}
/*
* debug print
*/
static void debug_event(keyevent_t event)
{
debug_hex16(event.key.raw);
if (event.pressed) debug("d("); else debug("u(");
debug_dec(event.time); debug(")");
}
static void debug_record(keyrecord_t record)
{
debug_event(record.event); debug(":"); debug_dec(record.tap_count);
}
static void debug_action(action_t action)
{
switch (action.kind.id) {
case ACT_LMODS: debug("ACT_LMODS"); break;
case ACT_RMODS: debug("ACT_RMODS"); break;
case ACT_LMODS_TAP: debug("ACT_LMODS_TAP"); break;
case ACT_RMODS_TAP: debug("ACT_RMODS_TAP"); break;
case ACT_USAGE: debug("ACT_USAGE"); break;
case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break;
case ACT_LAYER: debug("ACT_LAYER"); break;
case ACT_LAYER_BIT: debug("ACT_LAYER_BIT"); break;
case ACT_MACRO: debug("ACT_MACRO"); break;
case ACT_COMMAND: debug("ACT_COMMAND"); break;
case ACT_FUNCTION: debug("ACT_FUNCTION"); break;
default: debug("UNKNOWN"); break;
}
debug("[");
debug_hex4(action.kind.param>>8);
debug(":");
debug_hex8(action.kind.param & 0xff);
debug("]");
}
static void debug_tapping_key(void)
{
debug("TAPPING_KEY="); debug_record(tapping_key); debug("\n");
}
static void debug_waiting_buffer(void)
{
debug("{ ");
for (uint8_t i = waiting_buffer_tail; i != waiting_buffer_head; i = (i + 1) % WAITING_BUFFER_SIZE) {
debug("["); debug_dec(i); debug("]="); debug_record(waiting_buffer[i]); debug(" ");
}
debug("}\n");
}

@ -0,0 +1,331 @@
/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACTION_H
#define ACTION_H
#include "keyboard.h"
#include "keycode.h"
/* Execute action per keyevent */
void action_exec(keyevent_t event);
/* Struct to record event and tap count */
typedef struct {
keyevent_t event;
uint8_t tap_count;
} keyrecord_t;
/* Action struct.
*
* In avr-gcc bit field seems to be assigned from LSB(bit0) to MSB(bit15).
* AVR looks like a little endian in avr-gcc.
*
* NOTE: not portable across compiler/endianness?
* Byte order and bit order of 0x1234:
* Big endian: 15 ... 8 7 ... 210
* | 0x12 | 0x34 |
* 0001 0010 0011 0100
* Little endian: 012 ... 7 8 ... 15
* | 0x34 | 0x12 |
* 0010 1100 0100 1000
*/
typedef union {
uint16_t code;
struct action_kind {
uint16_t param :12;
uint8_t id :4;
} kind;
struct action_key {
uint8_t code :8;
uint8_t mods :4;
uint8_t kind :4;
} key;
struct action_layer {
uint8_t code :8;
uint8_t val :4;
uint8_t kind :4;
} layer;
struct action_usage {
uint16_t code :10;
uint8_t page :2;
uint8_t kind :4;
} usage;
struct action_command {
uint8_t id :8;
uint8_t opt :4;
uint8_t kind :4;
} command;
struct action_function {
uint8_t id :8;
uint8_t opt :4;
uint8_t kind :4;
} func;
} action_t;
/*
* Utilities for actions.
*/
void register_code(uint8_t code);
void unregister_code(uint8_t code);
void add_mods(uint8_t mods);
void del_mods(uint8_t mods);
void set_mods(uint8_t mods);
void clear_keyboard(void);
void clear_keyboard_but_mods(void);
bool sending_anykey(void);
void layer_switch(uint8_t new_layer);
bool is_tap_key(key_t key);
bool waiting_buffer_has_anykey_pressed(void);
/*
* Action codes
* ============
* 16bit code: action_kind(4bit) + action_parameter(12bit)
*
Keyboard Keys
-------------
ACT_LMODS(0000):
0000|0000|000000|00 No action
0000|0000| keycode Key
0000|mods|000000|00 Left mods
0000|mods| keycode Key & Left mods
ACT_RMODS(0001):
0001|0000|000000|00 No action
0001|0000| keycode Key(no used)
0001|mods|000000|00 Right mods
0001|mods| keycode Key & Right mods
ACT_LMODS_TAP(0010):
0010|mods|000000|00 Left mods OneShot
0010|mods|000000|01 (reserved)
0010|mods|000000|10 (reserved)
0010|mods|000000|11 (reserved)
0010|mods| keycode Left mods + tap Key
ACT_RMODS_TAP(0011):
0011|mods|000000|00 Right mods OneShot
0011|mods|000000|01 (reserved)
0011|mods|000000|10 (reserved)
0011|mods|000000|11 (reserved)
0011|mods| keycode Right mods + tap Key
Other HID Usage
---------------
This action handles other usages than keyboard.
ACT_USAGE(0100):
0100|00| usage(10) System control(0x80) - General Desktop page(0x01)
0100|01| usage(10) Consumer control(0x01) - Consumer page(0x0C)
0100|10| usage(10) (reserved)
0100|11| usage(10) (reserved)
Mouse Keys
----------
TODO: can be combined with 'Other HID Usage'? to save action kind id.
ACT_MOUSEKEY(0110):
0101|XXXX| keycode Mouse key
Layer Actions
-------------
ACT_LAYER(1000): Set layer
ACT_LAYER_BIT(1001): Bit-op layer
1000|LLLL|0000 0000 set L to layer on press and set default on release(momentary)
1000|LLLL|0000 0001 set L to layer on press
1000|LLLL|0000 0010 set L to layer on release
1000|----|0000 0011 set default to layer on both(return to default layer)
1000|LLLL|xxxx xxxx set L to layer while hold and send key on tap
1000|LLLL|1111 0000 set L to layer while hold and toggle on several taps
1000|LLLL|1111 1111 set L to default and layer(on press)
1001|BBBB|0000 0000 (not used)
1001|BBBB|0000 0001 bit-xor layer with B on press
1001|BBBB|0000 0010 bit-xor layer with B on release
1001|BBBB|0000 0011 bit-xor layer with B on both(momentary)
1001|BBBB|xxxx xxxx bit-xor layer with B while hold and send key on tap
1001|BBBB|1111 0000 bit-xor layer with B while hold and toggle on several taps
1001|BBBB|1111 1111 bit-xor default with B and set layer(on press)
Extensions(11XX)
----------------
NOTE: NOT FIXED
ACT_MACRO(1100):
1100|opt | id(8) Macro play?
1100|1111| id(8) Macro record?
ACT_COMMAND(1110):
1110|opt | id(8) Built-in Command exec
ACT_FUNCTION(1111):
1111| address(12) Function?
1111|opt | id(8) Function?
*/
enum action_kind_id {
ACT_LMODS = 0b0000,
ACT_RMODS = 0b0001,
ACT_LMODS_TAP = 0b0010,
ACT_RMODS_TAP = 0b0011,
ACT_USAGE = 0b0100,
ACT_MOUSEKEY = 0b0101,
ACT_LAYER = 0b1000,
ACT_LAYER_BIT = 0b1001,
ACT_MACRO = 0b1100,
ACT_COMMAND = 0b1110,
ACT_FUNCTION = 0b1111
};
/* action utility */
#define ACTION_NO 0
#define ACTION(kind, param) ((kind)<<12 | (param))
#define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F)
/* Key */
#define ACTION_KEY(key) ACTION(ACT_LMODS, key)
/* Mods & key */
#define ACTION_LMODS(mods) ACTION(ACT_LMODS, (mods)<<8 | 0x00)
#define ACTION_LMODS_KEY(mods, key) ACTION(ACT_LMODS, (mods)<<8 | (key))
#define ACTION_RMODS(mods) ACTION(ACT_RMODS, (mods)<<8 | 0x00)
#define ACTION_RMODS_KEY(mods, key) ACTION(ACT_RMODS, (mods)<<8 | (key))
/* Mod & key */
#define ACTION_LMOD(mod) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
#define ACTION_LMOD_KEY(mod, key) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | (key))
#define ACTION_RMOD(mod) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
#define ACTION_RMOD_KEY(mod, key) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | (key))
/* Mods + Tap key */
enum mods_codes {
MODS_ONESHOT = 0x00,
};
#define ACTION_LMODS_TAP_KEY(mods, key) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | (key))
#define ACTION_LMODS_ONESHOT(mods) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
#define ACTION_RMODS_TAP_KEY(mods, key) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | (key))
#define ACTION_RMODS_ONESHOT(mods) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
/* Mod + Tap key */
#define ACTION_LMOD_TAP_KEY(mod, key) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
#define ACTION_LMOD_ONESHOT(mod) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)
#define ACTION_RMOD_TAP_KEY(mod, key) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
#define ACTION_RMOD_ONESHOT(mod) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)
/*
* Switch layer
*/
enum layer_codes {
LAYER_MOMENTARY = 0,
LAYER_ON_PRESS = 1,
LAYER_ON_RELEASE = 2,
LAYER_DEFAULT =3,
LAYER_TAP_TOGGLE = 0xF0,
LAYER_CHANGE_DEFAULT = 0xFF
};
enum layer_vals_default {
DEFAULT_ON_PRESS = 1,
DEFAULT_ON_RELEASE = 2,
DEFAULT_ON_BOTH = 3,
};
/*
* return to default layer
*/
#define ACTION_LAYER_DEFAULT ACTION_LAYER_DEFAULT_R
/* set default layer on press */
#define ACTION_LAYER_DEFAULT_P ACTION(ACT_LAYER, DEFAULT_ON_PRESS<<8 | LAYER_DEFAULT)
/* set default layer on release */
#define ACTION_LAYER_DEFAULT_R ACTION(ACT_LAYER, DEFAULT_ON_RELEASE<<8 | LAYER_DEFAULT)
/* change default layer and set layer */
/*
* Set layer
*/
/* set layer on press and set default on release */
#define ACTION_LAYER_SET(layer) ACTION_LAYER_SET_MOMENTARY(layer)
#define ACTION_LAYER_SET_MOMENTARY(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_MOMENTARY)
/* set layer on press and none on release */
#define ACTION_LAYER_SET_TOGGLE(layer) ACTION_LAYER_SET_R(layer)
/* set layer while hold and send key on tap */
#define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER, (layer)<<8 | (key))
/* set layer on press */
#define ACTION_LAYER_SET_P(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_PRESS)
/* set layer on release */
#define ACTION_LAYER_SET_R(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_ON_RELEASE)
/* set layer on hold and toggle on several taps */
#define ACTION_LAYER_SET_TAP_TOGGLE(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_TAP_TOGGLE)
/* set default layer on both press and release */
#define ACTION_LAYER_SET_DEFAULT(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_CHANGE_DEFAULT)
/*
* Bit-op layer
*/
/* bit-xor on both press and release */
#define ACTION_LAYER_BIT(bits) ACTION_LAYER_BIT_MOMENTARY(bits)
#define ACTION_LAYER_BIT_MOMENTARY(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_MOMENTARY)
/* bit-xor on press */
#define ACTION_LAYER_BIT_TOGGLE(bits) ACTION_LAYER_BIT_R(bits)
/* bit-xor while hold and send key on tap */
#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
/* bit-xor on press */
#define ACTION_LAYER_BIT_P(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_PRESS)
/* bit-xor on release */
#define ACTION_LAYER_BIT_R(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_RELEASE)
/* bit-xor while hold and toggle on several taps */
#define ACTION_LAYER_BIT_TAP_TOGGLE(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_TAP_TOGGLE)
/* bit-xor default layer and set layer */
#define ACTION_LAYER_BIT_DEFAULT(bits) ACTION(ACT_LAYER, (bits)<<8 | LAYER_CHANGE_DEFAULT)
/* HID Usage */
enum usage_pages {
PAGE_SYSTEM,
PAGE_CONSUMER
};
#define ACTION_USAGE_SYSTEM(id) ACTION(ACT_USAGE, PAGE_SYSTEM<<10 | (id))
#define ACTION_USAGE_CONSUMER(id) ACTION(ACT_USAGE, PAGE_CONSUMER<<10 | (id))
/* Mousekey */
#define ACTION_MOUSEKEY(key) ACTION(ACT_MOUSEKEY, key)
/* Macro */
#define ACTION_MACRO(opt, id) ACTION(ACT_FUNCTION, (opt)<<8 | (addr))
/* Command */
#define ACTION_COMMAND(opt, id) ACTION(ACT_COMMAND, (opt)<<8 | (addr))
/* Function */
enum function_opts {
FUNC_TAP = 0x8, /* indciates function is tappable */
};
#define ACTION_FUNCTION(id, opt) ACTION(ACT_FUNCTION, (opt)<<8 | id)
#define ACTION_FUNCTION_TAP(id) ACTION(ACT_FUNCTION, FUNC_TAP<<8 | id)
#endif /* ACTION_H */

@ -0,0 +1,67 @@
/*
Copyright 2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <util/delay.h>
#include "debug.h"
#include "action.h"
#include "action_macro.h"
#define MACRO_READ() (macro = pgm_read_byte(macro_p++))
void action_macro_play(const prog_macro_t *macro_p)
{
macro_t macro = END;
uint8_t interval = 0;
if (!macro_p) return;
while (true) {
switch (MACRO_READ()) {
case INTERVAL:
interval = MACRO_READ();
debug("INTERVAL("); debug_dec(interval); debug(")\n");
break;
case WAIT:
MACRO_READ();
debug("WAIT("); debug_dec(macro); debug(")\n");
{ uint8_t ms = macro; while (ms--) _delay_ms(1); }
break;
case MODS_DOWN:
MACRO_READ();
debug("MODS_DOWN("); debug_hex(macro); debug(")\n");
debug("MODS_UP("); debug_hex(macro); debug(")\n");
add_mods(macro);
break;
case MODS_UP:
MACRO_READ();
debug("MODS_UP("); debug_hex(macro); debug(")\n");
del_mods(macro);
break;
case 0x04 ... 0x73:
debug("DOWN("); debug_hex(macro); debug(")\n");
register_code(macro);
break;
case 0x84 ... 0xF3:
debug("UP("); debug_hex(macro); debug(")\n");
unregister_code(macro&0x7F);
break;
case END:
default:
return;
}
// interval
{ uint8_t ms = interval; while (ms--) _delay_ms(1); }
}
}

@ -0,0 +1,107 @@
/*
Copyright 2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACTION_MACRO_H
#define ACTION_MACRO_H
#include <stdint.h>
#include <avr/pgmspace.h>
typedef uint8_t macro_t;
typedef macro_t prog_macro_t PROGMEM;
void action_macro_play(const prog_macro_t *macro);
/* TODO: NOT FINISHED
normal mode command:
key(down): 0x04-7f/73(F24)
key(up): 0x84-ff
command: 0x00-03, 0x80-83(0x74-7f, 0xf4-ff)
mods down 0x00
mods up 0x01
wait 0x02
interval 0x03
extkey down 0x80
extkey up 0x81
ext commad 0x82
ext mode 0x83
end 0xff
extension mode command: NOT IMPLEMENTED
key down 0x00
key up 0x01
key down + wait
key up + wait
mods push
mods pop
wait
interval
if
loop
push
pop
all up
end
*/
enum macro_command_id{
/* 0x00 - 0x03 */
END = 0x00,
MODS_DOWN = 0x01,
MODS_UP = 0x02,
MODS_SET,
MODS_PUSH,
MODS_POP,
WAIT = 0x74,
INTERVAL,
/* 0x74 - 0x7f */
/* 0x80 - 0x84 */
EXT_DOWN,
EXT_UP,
EXT_WAIT,
EXT_INTERVAL,
COMPRESSION_MODE,
EXTENSION_MODE = 0xff,
};
/* normal mode */
#define DOWN(key) (key)
#define UP(key) ((key) | 0x80)
#define TYPE(key) (key), (key | 0x80)
#define MODS_DOWN(mods) MODS_DOWN, (mods)
#define MODS_UP(mods) MODS_UP, (mods)
#define WAIT(ms) WAIT, (ms)
#define INTERVAL(ms) INTERVAL, (ms)
#define D(key) DOWN(KC_##key)
#define U(key) UP(KC_##key)
#define T(key) TYPE(KC_##key)
#define MD(key) MODS_DOWN(MOD_BIT(KC_##key))
#define MU(key) MODS_UP(MOD_BIT(KC_##key))
#define W(ms) WAIT(ms)
#define I(ms) INTERVAL(ms)
/* extension mode */
#endif /* ACTION_MACRO_H */

@ -19,6 +19,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <util/delay.h>
#include "keycode.h"
#include "host.h"
#include "keymap.h"
#include "print.h"
#include "debug.h"
#include "util.h"
@ -53,7 +54,6 @@ static void mousekey_console_help(void);
static uint8_t numkey2num(uint8_t code);
static void switch_layer(uint8_t layer);
static void clear_keyboard(void);
typedef enum { ONESHOT, CONSOLE, MOUSEKEY } cmdstate_t;
@ -556,18 +556,3 @@ static void switch_layer(uint8_t layer)
default_layer = layer;
print("switch to "); print_val_hex8(layer);
}
static void clear_keyboard(void)
{
host_clear_keys();
host_clear_mods();
host_send_keyboard_report();
host_system_send(0);
host_consumer_send(0);
#ifdef MOUSEKEY_ENABLE
mousekey_clear();
mousekey_send();
#endif
}

@ -36,6 +36,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define debug_dec(data) do { if (debug_enable) print_dec(data); } while (0)
#define debug_decs(data) do { if (debug_enable) print_decs(data); } while (0)
#define debug_hex4(data) do { if (debug_enable) print_hex4(data); } while (0)
#define debug_hex8(data) do { if (debug_enable) print_hex8(data); } while (0)
#define debug_hex16(data) do { if (debug_enable) print_hex16(data); } while (0)
#define debug_hex32(data) do { if (debug_enable) print_hex32(data); } while (0)

@ -127,14 +127,19 @@ void host_clear_keys(void)
}
}
void host_add_mod_bit(uint8_t mod)
uint8_t host_get_mods(void)
{
keyboard_report->mods |= mod;
return keyboard_report->mods;
}
void host_del_mod_bit(uint8_t mod)
void host_add_mods(uint8_t mods)
{
keyboard_report->mods &= ~mod;
keyboard_report->mods |= mods;
}
void host_del_mods(uint8_t mods)
{
keyboard_report->mods &= ~mods;
}
void host_set_mods(uint8_t mods)

@ -52,10 +52,13 @@ void host_consumer_send(uint16_t data);
void host_add_key(uint8_t key);
void host_del_key(uint8_t key);
void host_clear_keys(void);
void host_add_mod_bit(uint8_t mod);
void host_del_mod_bit(uint8_t mod);
uint8_t host_get_mods(void);
void host_add_mods(uint8_t mods);
void host_del_mods(uint8_t mods);
void host_set_mods(uint8_t mods);
void host_clear_mods(void);
uint8_t host_has_anykey(void);
uint8_t host_has_anymod(void);
uint8_t host_get_first_key(void);

@ -1,5 +1,5 @@
/*
Copyright 2011,2012 Jun Wako <wakojun@gmail.com>
Copyright 2011,2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -26,536 +26,39 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "command.h"
#include "util.h"
#include "sendchar.h"
#include "bootloader.h"
#ifdef MOUSEKEY_ENABLE
#include "mousekey.h"
#endif
#define Kdebug(s) do { if (debug_keyboard) debug(s); } while(0)
#define Kdebug_P(s) do { if (debug_keyboard) debug_P(s); } while(0)
#define Kdebug_hex(s) do { if (debug_keyboard) debug_hex(s); } while(0)
#define LAYER_DELAY 250
typedef enum keykind {
NONE,
FN_DOWN, FN_UP,
FNK_DOWN, FNK_UP,
KEY_DOWN, KEY_UP,
MOD_DOWN, MOD_UP,
} keykind_t;
typedef enum { IDLE, DELAYING, WAITING, PRESSING } kbdstate_t;
#ifdef KEYMAP_DEFAULT_LAYER
uint8_t default_layer = KEYMAP_DEFAULT_LAYER;
uint8_t current_layer = KEYMAP_DEFAULT_LAYER;
#else
uint8_t default_layer = 0;
uint8_t current_layer = 0;
#endif
/* keyboard internal states */
static kbdstate_t kbdstate = IDLE;
static uint8_t fn_state_bits = 0;
static keyrecord_t delayed_fn;
static keyrecord_t waiting_key;
static const char *state_str(kbdstate_t state)
{
if (state == IDLE) return PSTR("IDLE");
if (state == DELAYING) return PSTR("DELAYING");
if (state == WAITING) return PSTR("WAITING");
if (state == PRESSING) return PSTR("PRESSING");
return PSTR("UNKNOWN");
}
static inline keykind_t get_keykind(uint8_t code, bool pressed)
{
if IS_KEY(code) return (pressed ? KEY_DOWN : KEY_UP);
if IS_MOD(code) return (pressed ? MOD_DOWN : MOD_UP);
if IS_FN(code) {
if (keymap_fn_keycode(FN_INDEX(code)))
return (pressed ? FNK_DOWN : FNK_UP);
else
return (pressed ? FN_DOWN : FN_UP);
}
if IS_MOUSEKEY(code) return (pressed ? KEY_DOWN : KEY_UP);
if IS_SYSTEM(code) return (pressed ? KEY_DOWN : KEY_UP);
if IS_CONSUMER(code) return (pressed ? KEY_DOWN : KEY_UP);
return NONE;
}
static void clear_keyboard(void)
{
host_clear_keys();
host_clear_mods();
host_send_keyboard_report();
host_system_send(0);
host_consumer_send(0);
#ifdef MOUSEKEY_ENABLE
mousekey_clear();
mousekey_send();
#endif
}
static void clear_keyboard_but_mods(void)
{
host_clear_keys();
host_send_keyboard_report();
host_system_send(0);
host_consumer_send(0);
#ifdef MOUSEKEY_ENABLE
mousekey_clear();
mousekey_send();
#endif
}
static bool anykey_sent_to_host(void)
{
return (host_has_anykey() || host_mouse_in_use() ||
host_last_sysytem_report() || host_last_consumer_report());
}
static void layer_switch_on(uint8_t code)
{
if (!IS_FN(code)) return;
fn_state_bits |= FN_BIT(code);
uint8_t new_layer = (fn_state_bits ? keymap_fn_layer(biton(fn_state_bits)) : default_layer);
if (current_layer != new_layer) {
Kdebug("Layer Switch(on): "); Kdebug_hex(current_layer);
Kdebug(" -> "); Kdebug_hex(new_layer); Kdebug("\n");
clear_keyboard_but_mods();
current_layer = new_layer;
}
}
static bool layer_switch_off(uint8_t code)
{
if (!IS_FN(code)) return false;
fn_state_bits &= ~FN_BIT(code);
uint8_t new_layer = (fn_state_bits ? keymap_fn_layer(biton(fn_state_bits)) : default_layer);
if (current_layer != new_layer) {
Kdebug("Layer Switch(off): "); Kdebug_hex(current_layer);
Kdebug(" -> "); Kdebug_hex(new_layer); Kdebug("\n");
clear_keyboard_but_mods();
current_layer = new_layer;
return true;
}
return false;
}
static void register_code(uint8_t code)
{
if IS_KEY(code) {
if (!command_proc(code)) {
host_add_key(code);
host_send_keyboard_report();
}
}
else if IS_MOD(code) {
host_add_mod_bit(MOD_BIT(code));
host_send_keyboard_report();
}
else if IS_FN(code) {
if (!command_proc(keymap_fn_keycode(FN_INDEX(code)))) {
host_add_key(keymap_fn_keycode(FN_INDEX(code)));
host_send_keyboard_report();
}
}
else if IS_MOUSEKEY(code) {
#ifdef MOUSEKEY_ENABLE
mousekey_on(code);
mousekey_send();
#endif
}
else if IS_CONSUMER(code) {
uint16_t usage = 0;
switch (code) {
case KC_AUDIO_MUTE:
usage = AUDIO_MUTE;
break;
case KC_AUDIO_VOL_UP:
usage = AUDIO_VOL_UP;
break;
case KC_AUDIO_VOL_DOWN:
usage = AUDIO_VOL_DOWN;
break;
case KC_MEDIA_NEXT_TRACK:
usage = TRANSPORT_NEXT_TRACK;
break;
case KC_MEDIA_PREV_TRACK:
usage = TRANSPORT_PREV_TRACK;
break;
case KC_MEDIA_STOP:
usage = TRANSPORT_STOP;
break;
case KC_MEDIA_PLAY_PAUSE:
usage = TRANSPORT_PLAY_PAUSE;
break;
case KC_MEDIA_SELECT:
usage = AL_CC_CONFIG;
break;
case KC_MAIL:
usage = AL_EMAIL;
break;
case KC_CALCULATOR:
usage = AL_CALCULATOR;
break;
case KC_MY_COMPUTER:
usage = AL_LOCAL_BROWSER;
break;
case KC_WWW_SEARCH:
usage = AC_SEARCH;
break;
case KC_WWW_HOME:
usage = AC_HOME;
break;
case KC_WWW_BACK:
usage = AC_BACK;
break;
case KC_WWW_FORWARD:
usage = AC_FORWARD;
break;
case KC_WWW_STOP:
usage = AC_STOP;
break;
case KC_WWW_REFRESH:
usage = AC_REFRESH;
break;
case KC_WWW_FAVORITES:
usage = AC_BOOKMARKS;
break;
}
host_consumer_send(usage);
}
else if IS_SYSTEM(code) {
uint16_t usage = 0;
switch (code) {
case KC_SYSTEM_POWER:
usage = SYSTEM_POWER_DOWN;
break;
case KC_SYSTEM_SLEEP:
usage = SYSTEM_SLEEP;
break;
case KC_SYSTEM_WAKE:
usage = SYSTEM_WAKE_UP;
break;
}
host_system_send(usage);
}
}
static void unregister_code(uint8_t code)
{
if IS_KEY(code) {
host_del_key(code);
host_send_keyboard_report();
}
else if IS_MOD(code) {
host_del_mod_bit(MOD_BIT(code));
host_send_keyboard_report();
}
else if IS_FN(code) {
host_del_key(keymap_fn_keycode(FN_INDEX(code)));
host_send_keyboard_report();
}
else if IS_MOUSEKEY(code) {
#ifdef MOUSEKEY_ENABLE
mousekey_off(code);
mousekey_send();
#endif
}
else if IS_CONSUMER(code) {
host_consumer_send(0x0000);
}
else if IS_SYSTEM(code) {
host_system_send(0x0000);
}
}
/*
*
* Event/State|IDLE PRESSING DELAYING[f] WAITING[f,k]
* -----------+------------------------------------------------------------------
* Fn Down |(L+) -*1 WAITING(Sk) IDLE(Rf,Ps)*7
* Up |(L-) IDLE(L-)*8 IDLE(L-)*8 IDLE(L-)*8
* Fnk Down |DELAYING(Sf)* (Rf) WAITING(Sk) IDLE(Rf,Ps,Rf)
* Up |(L-) IDLE(L-/Uf)*8 IDLE(Rf,Uf/L-)*3 IDLE(Rf,Ps,Uf/L-)*3
* Key Down |PRESSING(Rk) (Rk) WAITING(Sk) IDLE(Rf,Ps,Rk)
* Up |(Uk) IDLE(Uk)*4 (Uk) IDLE(L+,Ps,Pk)/(Uk)*a
* |
* Delay |- - IDLE(L+) IDLE(L+,Ps)
* Magic Key |COMMAND*5
*
* *1: ignore Fn if other key is down.
* *2: register Fnk if any key is pressing
* *3: register/unregister delayed Fnk and move to IDLE if code == delayed Fnk, else *8
* *4: if no keys registered to host
* *5: unregister all keys
* *6: only if no keys down
* *7: ignore Fn because Fnk key and stored key are down.
* *8: move to IDLE if layer switch(off) occurs, else stay at current state
* *9: repeat key if pressing Fnk twice quickly(move to PRESSING)
* *a: layer switch and process waiting key and code if code == wainting key, else unregister key
*
* States:
* IDLE: No key is down except modifiers
* DELAYING: delay layer switch after pressing Fn with alt keycode
* WAITING: key is pressed during DELAYING
*
* Events:
* Fn: Fn key without alternative keycode
* Fnk: Fn key with alternative keycode
* -: ignore
* Delay: layer switch delay term is elapsed
*
* Actions:
* Rk: register key
* Uk: unregister key
* Rf: register Fn(alt keycode)
* Uf: unregister Fn(alt keycode)
* Rs: register stored key
* Us: unregister stored key
* Sk: Store key(waiting Key)
* Sf: Store Fn(delayed Fn)
* Ps: Process stored key
* Ps: Process key
* Is: Interpret stored keys in current layer
* L+: Switch to new layer(*unregister* all keys but modifiers)
* L-: Switch back to last layer(*unregister* all keys but modifiers)
* Ld: Switch back to default layer(*unregister* all keys but modifiers)
*/
#define NEXT(state) do { \
Kdebug("NEXT: "); Kdebug_P(state_str(kbdstate)); \
kbdstate = state; \
Kdebug(" -> "); Kdebug_P(state_str(kbdstate)); Kdebug("\n"); \
} while (0)
static inline void process_key(keyevent_t event)
{
uint8_t code = keymap_get_keycode(current_layer, event.key.row, event.key.col);
keykind_t kind = get_keykind(code, event.pressed);
uint8_t tmp_mods;
Kdebug("state: "); Kdebug_P(state_str(kbdstate));
Kdebug(" kind: "); Kdebug_hex(kind);
Kdebug(" code: "); Kdebug_hex(code);
if (event.pressed) { Kdebug("d"); } else { Kdebug("u"); }
Kdebug("\n");
switch (kbdstate) {
case IDLE:
switch (kind) {
case FN_DOWN:
layer_switch_on(code);
break;
case FN_UP:
layer_switch_off(code);
break;
case FNK_DOWN:
// repeat Fn alt key when press Fn key down, up then down again quickly
if (KEYEQ(delayed_fn.event.key, event.key) &&
timer_elapsed(delayed_fn.time) < LAYER_DELAY) {
register_code(code);
NEXT(PRESSING);
} else {
delayed_fn = (keyrecord_t) {
.event = event,
.code = code,
.mods = keyboard_report->mods,
.time = timer_read()
};
NEXT(DELAYING);
}
break;
case FNK_UP:
layer_switch_off(code);
break;
case KEY_DOWN:
register_code(code);
NEXT(PRESSING);
break;
case MOD_DOWN:
register_code(code);
break;
case KEY_UP:
case MOD_UP:
unregister_code(code);
break;
default:
break;
}
break;
case PRESSING:
switch (kind) {
case FN_DOWN:
// ignored when any key is pressed
break;
case FN_UP:
if (layer_switch_off(code))
NEXT(IDLE);
break;
case FNK_DOWN:
register_code(code);
break;
case FNK_UP:
if (layer_switch_off(code)) {
NEXT(IDLE);
} else {
unregister_code(code);
if (!anykey_sent_to_host())
NEXT(IDLE);
}
break;
case KEY_DOWN:
case MOD_DOWN:
register_code(code);
break;
case KEY_UP:
case MOD_UP:
unregister_code(code);
if (!anykey_sent_to_host())
NEXT(IDLE);
break;
default:
break;
}
break;
case DELAYING:
switch (kind) {
case FN_DOWN:
case FNK_DOWN:
case KEY_DOWN:
waiting_key = (keyrecord_t) {
.event = event,
.code = code,
.mods = keyboard_report->mods,
.time = timer_read()
};
NEXT(WAITING);
break;
case MOD_DOWN:
register_code(code);
break;
case FN_UP:
if (layer_switch_off(code))
NEXT(IDLE);
break;
case FNK_UP:
if (code == delayed_fn.code) {
// type Fn with alt keycode
// restore the mod status at the time of pressing Fn key
tmp_mods = keyboard_report->mods;
host_set_mods(delayed_fn.mods);
register_code(delayed_fn.code);
unregister_code(delayed_fn.code);
host_set_mods(tmp_mods);
NEXT(IDLE);
} else {
if (layer_switch_off(code))
NEXT(IDLE);
}
break;
case KEY_UP:
case MOD_UP:
unregister_code(code);
break;
default:
break;
}
break;
case WAITING:
switch (kind) {
case FN_DOWN:
case FNK_DOWN:
case KEY_DOWN:
tmp_mods = keyboard_report->mods;
host_set_mods(delayed_fn.mods);
register_code(delayed_fn.code);
host_set_mods(waiting_key.mods);
register_code(waiting_key.code);
host_set_mods(tmp_mods);
if (kind == FN_DOWN) {
// ignore Fn
} else if (kind == FNK_DOWN) {
register_code(code);
} else if (kind == KEY_DOWN) {
register_code(code);
}
NEXT(IDLE);
break;
case MOD_DOWN:
register_code(code);
break;
case FN_UP:
if (layer_switch_off(code))
NEXT(IDLE);
break;
case FNK_UP:
if (code == delayed_fn.code) {
// alt down, key down, alt up
tmp_mods = keyboard_report->mods;
host_set_mods(delayed_fn.mods);
register_code(delayed_fn.code);
host_set_mods(waiting_key.mods);
register_code(waiting_key.code);
unregister_code(delayed_fn.code);
host_set_mods(tmp_mods);
NEXT(IDLE);
} else {
if (layer_switch_off(code))
NEXT(IDLE);
}
break;
case KEY_UP:
if (code == waiting_key.code) {
layer_switch_on(delayed_fn.code);
NEXT(IDLE);
// process waiting_key
tmp_mods = keyboard_report->mods;
host_set_mods(waiting_key.mods);
process_key(waiting_key.event);
host_set_mods(tmp_mods);
process_key(event);
} else {
unregister_code(code);
}
break;
case MOD_UP:
unregister_code(code);
break;
default:
break;
}
break;
}
}
void keyboard_init(void)
{
// TODO: to enable debug print magic key bind on boot time
// TODO: configuration of sendchar impl
print_sendchar_func = sendchar;
timer_init();
matrix_init();
/* boot magic keys goes here */
matrix_scan();
#ifdef IS_BOOTMAGIC_BOOTLOADER
/* kick up bootloader */
if (IS_BOOTMAGIC_BOOTLOADER()) bootloader_jump();
#endif
#ifdef IS_BOOTMAGIC_DEBUG
if (IS_BOOTMAGIC_DEBUG()) debug_enable = true;
#endif
#ifdef PS2_MOUSE_ENABLE
ps2_mouse_init();
#endif
}
/*
* Do keyboard routine jobs: scan mantrix, light LEDs, ...
* This is repeatedly called as fast as possible.
*/
void keyboard_task(void)
{
static matrix_row_t matrix_prev[MATRIX_ROWS];
@ -572,9 +75,10 @@ void keyboard_task(void)
for (uint8_t c = 0; c < MATRIX_COLS; c++) {
if (matrix_change & ((matrix_row_t)1<<c)) {
process_key((keyevent_t){
.key = (key_t){ .row = r, .col = c },
.pressed = (matrix_row & ((matrix_row_t)1<<c))
action_exec((keyevent_t){
.key.pos = (keypos_t){ .row = r, .col = c },
.pressed = (matrix_row & (1<<c)),
.time = (timer_read() | 1) /* time should not be 0 */
});
// record a processed key
matrix_prev[r] ^= ((matrix_row_t)1<<c);
@ -584,55 +88,19 @@ void keyboard_task(void)
}
}
}
MATRIX_LOOP_END:
// layer switch when delay term elapses
if (kbdstate == DELAYING || kbdstate == WAITING) {
if (timer_elapsed(delayed_fn.time) > LAYER_DELAY) {
if (kbdstate == DELAYING) {
layer_switch_on(delayed_fn.code);
NEXT(IDLE);
}
if (kbdstate == WAITING) {
layer_switch_on(delayed_fn.code);
NEXT(IDLE);
uint8_t tmp_mods = keyboard_report->mods;
host_set_mods(waiting_key.mods);
process_key(waiting_key.event);
host_set_mods(tmp_mods);
}
}
}
// call with pseudo tick event when no real key event.
action_exec(TICK);
MATRIX_LOOP_END:
#ifdef MOUSEKEY_ENABLE
// mousekey repeat & acceleration
mousekey_task();
#endif
// FAIL SAFE: clear all key if no key down
if (matrix_change) {
matrix_row_t is_matrix_on = 0;
for (int r = 0; r < MATRIX_ROWS; r++) {
is_matrix_on |= matrix_get_row(r);
}
if (!is_matrix_on) {
Kdebug("FAIL SAFE: clear all keys(default layer).\n");
clear_keyboard();
current_layer = default_layer;
fn_state_bits = 0;
delayed_fn = (keyrecord_t){};
waiting_key = (keyrecord_t){};
NEXT(IDLE);
}
}
// update LED
if (led_status != host_keyboard_leds()) {
led_status = host_keyboard_leds();
keyboard_set_leds(led_status);
}
return;
}
void keyboard_set_leds(uint8_t leds)

@ -1,5 +1,5 @@
/*
Copyright 2011 Jun Wako <wakojun@gmail.com>
Copyright 2011,2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -26,28 +26,44 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
extern "C" {
#endif
/* key matrix position */
typedef struct {
uint8_t row;
uint8_t col;
uint8_t row;
} keypos_t;
// TODO: need raw? keypos_t -> key_t?
typedef union {
uint16_t raw;
keypos_t pos;
} key_t;
/* key event */
typedef struct {
key_t key;
bool pressed;
uint16_t time;
} keyevent_t;
typedef struct {
keyevent_t event;
uint8_t code;
uint8_t mods;
uint16_t time;
} keyrecord_t;
/* equivalent test of key_t */
#define KEYEQ(keya, keyb) ((keya).raw == (keyb).raw)
#define KEYEQ(keya, keyb) (keya.row == keyb.row && keya.col == keyb.col)
/* (time == 0) means no event and assumes matrix has no 255 line. */
#define IS_NOEVENT(event) ((event).time == 0 || ((event).key.pos.row == 255 && (event).key.pos.col == 255))
#define NOEVENT (keyevent_t){ \
.key.pos = (keypos_t){ .row = 255, .col = 255 }, \
.pressed = false, \
.time = 0 \
}
/* tick event */
#define TICK (keyevent_t){ \
.key.pos = (keypos_t){ .row = 255, .col = 255 }, \
.pressed = false, \
.time = (timer_read() | 1) \
}
extern uint8_t current_layer;
extern uint8_t default_layer;
void keyboard_init(void);
void keyboard_task(void);

@ -28,14 +28,14 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define IS_KEY(code) (KC_A <= (code) && (code) <= KC_EXSEL)
#define IS_MOD(code) (KC_LCTRL <= (code) && (code) <= KC_RGUI)
#define IS_FN(code) (KC_FN0 <= (code) && (code) <= KC_FN7)
#define IS_FN(code) (KC_FN0 <= (code) && (code) <= KC_FN31)
#define IS_MOUSEKEY(code) (KC_MS_UP <= (code) && (code) <= KC_MS_ACCEL2)
#define IS_MOUSEKEY_MOVE(code) (KC_MS_UP <= (code) && (code) <= KC_MS_RIGHT)
#define IS_MOUSEKEY_BUTTON(code) (KC_MS_BTN1 <= (code) && (code) <= KC_MS_BTN5)
#define IS_MOUSEKEY_WHEEL(code) (KC_MS_WH_UP <= (code) && (code) <= KC_MS_WH_RIGHT)
#define IS_MOUSEKEY_ACCEL(code) (KC_MS_ACCEL0 <= (code) && (code) <= KC_MS_ACCEL2)
#define IS_SPECIAL(code) ((0xB0 <= (code) && (code) <= 0xDF) || (0xE8 <= (code) && (code) <= 0xFF))
#define IS_SPECIAL(code) ((0xA5 <= (code) && (code) <= 0xDF) || (0xE8 <= (code) && (code) <= 0xFF))
#define IS_CONSUMER(code) (KC_MUTE <= (code) && (code) <= KC_WFAV)
#define IS_SYSTEM(code) (KC_POWER <= (code) && (code) <= KC_WAKE)
@ -43,6 +43,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MOD_INDEX(code) ((code) & 0x07)
#define FN_BIT(code) (1<<FN_INDEX(code))
#define FN_INDEX(code) ((code) - KC_FN0)
#define FN_MIN KC_FN0
#define FN_MAX KC_FN31
/*
@ -388,11 +390,10 @@ enum internal_special_keycodes {
/* System Control */
KC_SYSTEM_POWER = 0xA5,
KC_SYSTEM_SLEEP,
KC_SYSTEM_WAKE, /* 0xA7 */
/* 0xA8-AF */
KC_SYSTEM_WAKE,
/* Consumer Page */
KC_AUDIO_MUTE = 0xB0,
/* Media Control */
KC_AUDIO_MUTE,
KC_AUDIO_VOL_UP,
KC_AUDIO_VOL_DOWN,
KC_MEDIA_NEXT_TRACK,
@ -408,21 +409,47 @@ enum internal_special_keycodes {
KC_WWW_BACK,
KC_WWW_FORWARD,
KC_WWW_STOP,
KC_WWW_REFRESH, /* 0xC0 */
KC_WWW_FAVORITES, /* 0xC1 */
/* 0xC2-DF vacant for future use */
KC_WWW_REFRESH,
KC_WWW_FAVORITES, /* 0xB9 */
/* 0xE0-E7 for Modifiers. DO NOT USE. */
/* Layer Switching */
KC_FN0 = 0xE8,
/* Fn key */
KC_FN0 = 0xC0,
KC_FN1,
KC_FN2,
KC_FN3,
KC_FN4,
KC_FN5,
KC_FN6,
KC_FN7, /* 0xEF */
KC_FN7,
KC_FN8,
KC_FN9,
KC_FN10,
KC_FN11,
KC_FN12,
KC_FN13,
KC_FN14,
KC_FN15,
KC_FN16 = 0xD0,
KC_FN17,
KC_FN18,
KC_FN19,
KC_FN20,
KC_FN21,
KC_FN22,
KC_FN23,
KC_FN24,
KC_FN25,
KC_FN26,
KC_FN27,
KC_FN28,
KC_FN29,
KC_FN30,
KC_FN31, /* 0xDF */
/**************************************/
/* 0xE0-E7 for Modifiers. DO NOT USE. */
/**************************************/
/* Mousekey */
KC_MS_UP = 0xF0,

@ -0,0 +1,73 @@
/*
Copyright 2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "keymap.h"
#include "report.h"
#include "keycode.h"
/* layer */
uint8_t default_layer = 0;
uint8_t current_layer = 0;
#ifndef NO_LEGACY_KEYMAP_SUPPORT
/* legacy support with weak reference */
__attribute__ ((weak))
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col)
{
/* convert from legacy keycode to action */
uint8_t key = keymap_get_keycode(layer, row, col);
action_t action;
switch (key) {
case KC_A ... KC_EXSEL:
action.code = ACTION_KEY(key);
break;
case KC_LCTRL ... KC_LGUI:
action.code = ACTION_LMOD(key);
break;
case KC_RCTRL ... KC_RGUI:
action.code = ACTION_RMOD(key);
break;
case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(key));
break;
case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(key));
break;
case KC_MS_UP ... KC_MS_ACCEL2:
action.code = ACTION_MOUSEKEY(key);
break;
case KC_FN0 ... KC_FN31:
{
uint8_t layer = keymap_fn_layer(FN_INDEX(key));
uint8_t code = keymap_fn_keycode(FN_INDEX(key));
action.code = ACTION_LAYER_SET_TAP_KEY(layer, code);
}
break;
case KC_NO ... KC_UNDEFINED:
default:
action.code = ACTION_NO;
break;
}
return action;
}
#endif
__attribute__ ((weak))
void keymap_call_function(keyrecord_t *event, uint8_t id, uint8_t opt)
{
}

@ -20,9 +20,26 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <stdint.h>
#include <stdbool.h>
#include "action.h"
/* keycode in specific layer */
// TODO: move to action.h?
/* layer used currently */
extern uint8_t current_layer;
/* layer to return or start with */
extern uint8_t default_layer;
/* action for key */
// TODO: should use struct key_t?
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col);
/* user defined special function */
void keymap_call_function(keyrecord_t *record, uint8_t id, uint8_t opt);
#ifndef NO_LEGACY_KEYMAP_SUPPORT
/* keycode of key */
uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col);
/* layer to move during press Fn key */
@ -30,5 +47,6 @@ uint8_t keymap_fn_layer(uint8_t fn_bits);
/* keycode to send when release Fn key without using */
uint8_t keymap_fn_keycode(uint8_t fn_bits);
#endif
#endif

@ -113,7 +113,6 @@ void print_decs(int16_t data)
}
static inline
void print_hex4(uint8_t data)
{
sendchar(data + ((data < 10) ? '0' : 'A' - 10));
@ -137,6 +136,12 @@ void print_hex32(uint32_t data)
print_hex16(data);
}
void print_bin4(uint8_t data)
{
for (int i = 4; i >= 0; i--) {
sendchar((data & (1<<i)) ? '1' : '0');
}
}
void print_bin8(uint8_t data)
{

@ -87,11 +87,13 @@ void print_dec(uint16_t data);
void print_decs(int16_t data);
/* hex */
void print_hex4(uint8_t data);
void print_hex8(uint8_t data);
void print_hex16(uint16_t data);
void print_hex32(uint32_t data);
/* binary */
void print_bin4(uint8_t data);
void print_bin8(uint8_t data);
void print_bin16(uint16_t data);
void print_bin32(uint32_t data);

@ -1,5 +1,5 @@
/*
Copyright 2011 Jun Wako <wakojun@gmail.com>
Copyright 2011,2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -19,6 +19,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define REPORT_H
#include <stdint.h>
#include "keycode.h"
/* report id */
@ -33,8 +34,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MOUSE_BTN4 (1<<3)
#define MOUSE_BTN5 (1<<4)
// Consumer Page(0x0C)
// following are supported by Windows: http://msdn.microsoft.com/en-us/windows/hardware/gg463372.aspx
/* Consumer Page(0x0C)
* following are supported by Windows: http://msdn.microsoft.com/en-us/windows/hardware/gg463372.aspx
*/
#define AUDIO_MUTE 0x00E2
#define AUDIO_VOL_UP 0x00E9
#define AUDIO_VOL_DOWN 0x00EA
@ -42,10 +44,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define TRANSPORT_PREV_TRACK 0x00B6
#define TRANSPORT_STOP 0x00B7
#define TRANSPORT_PLAY_PAUSE 0x00CD
/* application launch */
#define AL_CC_CONFIG 0x0183
#define AL_EMAIL 0x018A
#define AL_CALCULATOR 0x0192
#define AL_LOCAL_BROWSER 0x0194
/* application control */
#define AC_SEARCH 0x0221
#define AC_HOME 0x0223
#define AC_BACK 0x0224
@ -53,20 +57,20 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define AC_STOP 0x0226
#define AC_REFRESH 0x0227
#define AC_BOOKMARKS 0x022A
// supplement for Bluegiga iWRAP HID(not supported by Windows?)
/* supplement for Bluegiga iWRAP HID(not supported by Windows?) */
#define AL_LOCK 0x019E
#define TRANSPORT_RECORD 0x00B2
#define TRANSPORT_REWIND 0x00B4
#define TRANSPORT_EJECT 0x00B8
#define AC_MINIMIZE 0x0206
// Generic Desktop Page(0x01)
/* Generic Desktop Page(0x01) - system power control */
#define SYSTEM_POWER_DOWN 0x0081
#define SYSTEM_SLEEP 0x0082
#define SYSTEM_WAKE_UP 0x0083
// key report size(NKRO or boot mode)
/* key report size(NKRO or boot mode) */
#if defined(HOST_PJRC)
# include "usb.h"
# if defined(KBD2_REPORT_KEYS) && KBD2_REPORT_KEYS > KBD_REPORT_KEYS
@ -97,6 +101,34 @@ typedef struct {
int8_t h;
} __attribute__ ((packed)) report_mouse_t;
/* keycode to system usage */
#define KEYCODE2SYSTEM(key) \
(key == KC_SYSTEM_POWER ? SYSTEM_POWER_DOWN : \
(key == KC_SYSTEM_SLEEP ? SYSTEM_SLEEP : \
(key == KC_SYSTEM_WAKE ? SYSTEM_WAKE_UP : 0)))
/* keycode to consumer usage */
#define KEYCODE2CONSUMER(key) \
(key == KC_AUDIO_MUTE ? AUDIO_MUTE : \
(key == KC_AUDIO_VOL_UP ? AUDIO_VOL_UP : \
(key == KC_AUDIO_VOL_DOWN ? AUDIO_VOL_DOWN : \
(key == KC_MEDIA_NEXT_TRACK ? TRANSPORT_NEXT_TRACK : \
(key == KC_MEDIA_PREV_TRACK ? TRANSPORT_PREV_TRACK : \
(key == KC_MEDIA_STOP ? TRANSPORT_STOP : \
(key == KC_MEDIA_PLAY_PAUSE ? TRANSPORT_PLAY_PAUSE : \
(key == KC_MEDIA_SELECT ? AL_CC_CONFIG : \
(key == KC_MAIL ? AL_EMAIL : \
(key == KC_CALCULATOR ? AL_CALCULATOR : \
(key == KC_MY_COMPUTER ? AL_LOCAL_BROWSER : \
(key == KC_WWW_SEARCH ? AC_SEARCH : \
(key == KC_WWW_HOME ? AC_HOME : \
(key == KC_WWW_BACK ? AC_BACK : \
(key == KC_WWW_FORWARD ? AC_FORWARD : \
(key == KC_WWW_STOP ? AC_STOP : \
(key == KC_WWW_REFRESH ? AC_REFRESH : \
(key == KC_WWW_FAVORITES ? AC_BOOKMARKS : 0))))))))))))))))))
#ifdef __cplusplus
}
#endif

@ -0,0 +1,261 @@
Keycode Symbol Table
====================
Keycodes are defined in `common/keycode.h`.
Range of 00-A4 and E0-E7 are identical with HID Usage:
<http://www.usb.org/developers/devclass_docs/Hut1_11.pdf>
Virtual keycodes are defined out of above range to support special actions.
Keycode Symbol Short name Description
--------------------------------------------------------------------------------
KC_NO 00 Reserved (no event indicated)
KC_ROLL_OVER 01 Keyboard ErrorRollOver
KC_POST_FAIL 02 Keyboard POSTFail
KC_UNDEFINED 03 Keyboard ErrorUndefined
KC_A 04 Keyboard a and A
KC_B 05 Keyboard b and B
KC_C 06 Keyboard c and C
KC_D 07 Keyboard d and D
KC_E 08 Keyboard e and E
KC_F 09 Keyboard f and F
KC_G 0A Keyboard g and G
KC_H 0B Keyboard h and H
KC_I 0C Keyboard i and I
KC_J 0D Keyboard j and J
KC_K 0E Keyboard k and K
KC_L 0F Keyboard l and L
KC_M 10 Keyboard m and M
KC_N 11 Keyboard n and N
KC_O 12 Keyboard o and O
KC_P 13 Keyboard p and P
KC_Q 14 Keyboard q and Q
KC_R 15 Keyboard r and R
KC_S 16 Keyboard s and S
KC_T 17 Keyboard t and T
KC_U 18 Keyboard u and U
KC_V 19 Keyboard v and V
KC_W 1A Keyboard w and W
KC_X 1B Keyboard x and X
KC_Y 1C Keyboard y and Y
KC_Z 1D Keyboard z and Z
KC_1 1E Keyboard 1 and !
KC_2 1F Keyboard 2 and @
KC_3 20 Keyboard 3 and #
KC_4 21 Keyboard 4 and $
KC_5 22 Keyboard 5 and %
KC_6 23 Keyboard 6 and ^
KC_7 24 Keyboard 7 and &
KC_8 25 Keyboard 8 and *
KC_9 26 Keyboard 9 and (
KC_0 27 Keyboard 0 and )
KC_ENTER KC_ENT 28 Keyboard Return (ENTER)
KC_ESCAPE KC_ESC 29 Keyboard ESCAPE
KC_BSPACE KC_BSPC 2A Keyboard DELETE (Backspace)
KC_TAB 2B Keyboard Tab
KC_SPACE KC_SPC 2C Keyboard Spacebar
KC_MINUS KC_MINS 2D Keyboard - and (underscore)
KC_EQUAL KC_EQL 2E Keyboard = and +
KC_LBRACKET KC_LBRC 2F Keyboard [ and {
KC_RBRACKET KC_RBRC 30 Keyboard ] and }
KC_BSLASH KC_BSLS 31 Keyboard \ and |
KC_NONUS_HASH KC_NUHS 32 Keyboard Non-US # and ~
KC_SCOLON KC_SCLN 33 Keyboard ; and :
KC_QUOTE KC_QUOT 34 Keyboard and “
KC_GRAVE KC_GRV 35 Keyboard Grave Accent and Tilde
KC_COMMA KC_COMM 36 Keyboard, and <
KC_DOT 37 Keyboard . and >
KC_SLASH KC_SLSH 38 Keyboard / and ?
KC_CAPSLOCK KC_CAPS 39 Keyboard Caps Lock
KC_F1 3A Keyboard F1
KC_F2 3B Keyboard F2
KC_F3 3C Keyboard F3
KC_F4 3D Keyboard F4
KC_F5 3E Keyboard F5
KC_F6 3F Keyboard F6
KC_F7 40 Keyboard F7
KC_F8 41 Keyboard F8
KC_F9 42 Keyboard F9
KC_F10 43 Keyboard F10
KC_F11 44 Keyboard F11
KC_F12 45 Keyboard F12
KC_PSCREEN KC_PSCR 46 Keyboard PrintScreen1
KC_SCKLOCK KC_SLCK 47 Keyboard Scroll Lock11
KC_PAUSE KC_PAUS 48 Keyboard Pause1
KC_INSERT KC_INT 49 Keyboard Insert1
KC_HOME 4A Keyboard Home1
KC_PGUP 4B Keyboard PageUp1
KC_DELETE KC_DELETE 4C Keyboard Delete Forward
KC_END 4D Keyboard End1
KC_PGDOWN KC_PGDN 4E Keyboard PageDown1
KC_RIGHT KC_RGHT 4F Keyboard RightArrow1
KC_LEFT 50 Keyboard LeftArrow1
KC_DOWN 51 Keyboard DownArrow1
KC_UP 52 Keyboard UpArrow1
KC_NUMLOCK KC_NLCK 53 Keypad Num Lock and Clear11
KC_KP_SLASH KC_PSLS 54 Keypad /1
KC_KP_ASTERISK KC_PAST 55 Keypad *
KC_KP_MINUS KC_PMNS 56 Keypad -
KC_KP_PLUS KC_PPLS 57 Keypad +
KC_KP_ENTER KC_PENT 58 Keypad ENTER5
KC_KP_1 KC_P1 59 Keypad 1 and End
KC_KP_2 KC_P2 5A Keypad 2 and Down Arrow
KC_KP_3 KC_P3 5B Keypad 3 and PageDn
KC_KP_4 KC_P4 5C Keypad 4 and Left Arrow
KC_KP_5 KC_P5 5D Keypad 5
KC_KP_6 KC_P6 5E Keypad 6 and Right Arrow
KC_KP_7 KC_P7 5F Keypad 7 and Home
KC_KP_8 KC_P8 60 Keypad 8 and Up Arrow
KC_KP_9 KC_P9 61 Keypad 9 and PageUp
KC_KP_0 KC_P0 62 Keypad 0 and Insert
KC_KP_DOT KC_PDOT 63 Keypad . and Delete
KC_NONUS_BSLASH KC_NUBS 64 Keyboard Non-US \ and |
KC_APPLICATION KC_APP 65 Keyboard Application10
KC_POWER 66 Keyboard Power9
KC_KP_EQUAL KC_PEQL 67 Keypad =
KC_F13 68 Keyboard F13
KC_F14 69 Keyboard F14
KC_F15 6A Keyboard F15
KC_F16 6B Keyboard F16
KC_F17 6C Keyboard F17
KC_F18 6D Keyboard F18
KC_F19 6E Keyboard F19
KC_F20 6F Keyboard F20
KC_F21 70 Keyboard F21
KC_F22 71 Keyboard F22
KC_F23 72 Keyboard F23
KC_F24 73 Keyboard F24
KC_EXECUTE 74 Keyboard Execute
KC_HELP 75 Keyboard Help
KC_MENU 76 Keyboard Menu
KC_SELECT 77 Keyboard Select
KC_STOP 78 Keyboard Stop
KC_AGAIN 79 Keyboard Again
KC_UNDO 7A Keyboard Undo
KC_CUT 7B Keyboard Cut
KC_COPY 7C Keyboard Copy
KC_PASTE 7D Keyboard Paste
KC_FIND 7E Keyboard Find
KC__MUTE 7F Keyboard Mute
KC__VOLUP 80 Keyboard Volume Up
KC__VOLDOWN 81 Keyboard Volume Down
KC_LOCKING_CAPS 82 Keyboard Locking Caps Lock12
KC_LOCKING_NUM 83 Keyboard Locking Num Lock12
KC_LOCKING_SCROLL 84 Keyboard Locking Scroll Lock12
KC_KP_COMMA KC_PCMM 85 Keypad Comma27
KC_KP_EQUAL_AS400 86 Keypad Equal Sign29
KC_INT1 KC_RO 87 Keyboard International115,28
KC_INT2 KC_KANA 88 Keyboard International216
KC_INT3 KC_JYEN 89 Keyboard International317
KC_INT4 KC_HENK 8A Keyboard International418
KC_INT5 KC_MHEN 8B Keyboard International519
KC_INT6 8C Keyboard International620
KC_INT7 8D Keyboard International721
KC_INT8 8E Keyboard International822
KC_INT9 8F Keyboard International922
KC_LANG1 90 Keyboard LANG125
KC_LANG2 91 Keyboard LANG226
KC_LANG3 92 Keyboard LANG330
KC_LANG4 93 Keyboard LANG431
KC_LANG5 94 Keyboard LANG532
KC_LANG6 95 Keyboard LANG68
KC_LANG7 96 Keyboard LANG78
KC_LANG8 97 Keyboard LANG88
KC_LANG9 98 Keyboard LANG98
KC_ALT_ERASE 99 Keyboard Alternate Erase7
KC_SYSREQ 9A Keyboard SysReq/Attention1
KC_CANCEL 9B Keyboard Cancel
KC_CLEAR 9C Keyboard Clear
KC_PRIOR 9D Keyboard Prior
KC_RETURN 9E Keyboard Return
KC_SEPARATOR 9F Keyboard Separator
KC_OUT A0 Keyboard Out
KC_OPER A1 Keyboard Oper
KC_CLEAR_AGAIN A2 Keyboard Clear/Again
KC_CRSEL A3 Keyboard CrSel/Props
KC_EXSEL A4 Keyboard ExSel
/* Modifiers */
KC_LCTRL KC_LCTRL E0 Keyboard LeftControl
KC_LSHIFT KC_LSFT E1 Keyboard LeftShift
KC_LALT E2 Keyboard LeftAlt
KC_LGUI E3 Keyboard Left GUI(Windows/Apple/Meta key)
KC_RCTRL KC_RCTL E4 Keyboard RightControl
KC_RSHIFT KC_RSFT E5 Keyboard RightShift
KC_RALT E6 Keyboard RightAlt
KC_RGUI E7 Keyboard Right GUI(Windows/Apple/Meta key)
/*
* Virtual keycodes
*/
/* System Control */
KC_SYSTEM_POWER KC_PWR System Power Down
KC_SYSTEM_SLEEP KC_SLEP System Sleep
KC_SYSTEM_WAKE KC_WAKE System Wake
/* Consumer Page */
KC_AUDIO_MUTE KC_MUTE
KC_AUDIO_VOL_UP KC_VOLU
KC_AUDIO_VOL_DOWN KC_VOLD
KC_MEDIA_NEXT_TRACK KC_MNXT
KC_MEDIA_PREV_TRACK KC_MPRV
KC_MEDIA_STOP KC_MSTP
KC_MEDIA_PLAY_PAUSE KC_MPLY
KC_MEDIA_SELECT KC_MSEL
KC_MAIL KC_MAIL
KC_CALCULATOR KC_CALC
KC_MY_COMPUTER KC_MYCM
KC_WWW_SEARCH KC_WSCH
KC_WWW_HOME KC_WHOM
KC_WWW_BACK KC_WBAK
KC_WWW_FORWARD KC_WFWD
KC_WWW_STOP KC_WSTP
KC_WWW_REFRESH KC_WREF
KC_WWW_FAVORITES KC_WFAV
/* Mousekey */
KC_MS_UP KC_MS_U Mouse Cursor Up
KC_MS_DOWN KC_MS_D Mouse Cursor Down
KC_MS_LEFT KC_MS_L Mouse Cursor Left
KC_MS_RIGHT KC_MS_R Mouse Cursor Right
KC_MS_BTN1 KC_BTN1 Mouse Button 1
KC_MS_BTN2 KC_BTN2 Mouse Button 2
KC_MS_BTN3 KC_BTN3 Mouse Button 3
KC_MS_BTN4 KC_BTN4 Mouse Button 4
KC_MS_BTN5 KC_BTN5 Mouse Button 5
KC_MS_WH_UP KC_WH_U Mouse Wheel Up
KC_MS_WH_DOWN KC_WH_D Mouse Wheel Down
KC_MS_WH_LEFT KC_WH_L Mouse Wheel Left
KC_MS_WH_RIGHT KC_WH_R Mouse Wheel Right
KC_MS_ACCEL0 KC_ACL0 Mouse Acceleration 0
KC_MS_ACCEL1 KC_ACL1 Mouse Acceleration 1
KC_MS_ACCEL2 KC_ACL2 Mouse Acceleration 2
/* Fn key */
KC_FN0
KC_FN1
KC_FN2
KC_FN3
KC_FN4
KC_FN5
KC_FN6
KC_FN7
KC_FN8
KC_FN9
KC_FN10
KC_FN11
KC_FN12
KC_FN13
KC_FN14
KC_FN15
KC_FN16
KC_FN17
KC_FN18
KC_FN19
KC_FN20
KC_FN21
KC_FN22
KC_FN23
KC_FN24
KC_FN25
KC_FN26
KC_FN27
KC_FN28
KC_FN29
KC_FN30
KC_FN31

@ -121,3 +121,6 @@ VPATH += $(TOP_DIR)
include $(TOP_DIR)/protocol/lufa.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk
debug-on: EXTRAFLAGS += -DDEBUG
debug-on: all

@ -89,3 +89,6 @@ VPATH += $(TOP_DIR)
include $(TOP_DIR)/protocol/vusb.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk
debug-on: EXTRAFLAGS += -DDEBUG
debug-on: all

@ -37,6 +37,20 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COLS 8
/*
* Boot magic keys
* call some function by pressing key when pluging cable or powering on.
*/
/* key position on matrix(ROW:COL) */
#define KEY_FN 0x54
#define KEY_D 0x14
#define KEY_IS_ON(key) matrix_is_on((key)>>4, (key)&0xF)
/* kick up bootloader */
#define IS_BOOTMAGIC_BOOTLOADER() KEY_IS_ON(KEY_FN)
/* debug on */
#define IS_BOOTMAGIC_DEBUG() KEY_IS_ON(KEY_D)
/* key combination for command */
#define IS_COMMAND() (keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)))
@ -45,6 +59,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
# define MOUSEKEY_DELAY_TIME 100
#endif
/* period of tapping(ms) */
#define TAPPING_TERM 200
/* tap count needed for toggling a feature */
#define TAPPING_TOGGLE 5
/* PS/2 mouse */
#ifdef PS2_MOUSE_ENABLE

@ -1,5 +1,5 @@
/*
Copyright 2011 Jun Wako <wakojun@gmail.com>
Copyright 2011,2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -21,16 +21,14 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "host.h"
#include "keycode.h"
#include "print.h"
#include "action.h"
#include "action_macro.h"
#include "host.h"
#include "debug.h"
#include "util.h"
#include "keymap.h"
// Convert physical keyboard layout to matrix array.
// This is a macro to define keymap easily in keyboard layout form.
#define KEYMAP( \
K31, K30, K00, K10, K11, K20, K21, K40, K41, K60, K61, K70, K71, K50, K51, \
K32, K01, K02, K13, K12, K23, K22, K42, K43, K62, K63, K73, K72, K52, \
@ -49,34 +47,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
{ KC_##K70, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_##K76, KC_NO } \
}
#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))
// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed.
static const uint8_t PROGMEM fn_layer[] = {
0, // Fn0
1, // Fn1
2, // Fn2
3, // Fn3
3, // Fn4
5, // Fn5
0, // Fn6
0 // Fn7
};
// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
// See layer.c for details.
static const uint8_t PROGMEM fn_keycode[] = {
KC_NO, // Fn0
KC_NO, // Fn1
KC_SLSH, // Fn2
KC_SCLN, // Fn3
KC_NO, // Fn4
KC_SPC, // Fn5
KC_NO, // Fn6
KC_NO // Fn7
};
// TODO: use [1] = KEYMAP(...) to prevent from changing index of element?
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Default Layer
* ,-----------------------------------------------------------.
@ -84,18 +56,18 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs|
* |-----------------------------------------------------------|
* |Contro| A| S| D| F| G| H| J| K| L|Fn3| '|Return |
* |Fn6 | A| S| D| F| G| H| J| K| L|Fn3| '|Return |
* |-----------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| .|Fn2|Shift |Fn1|
* |Fn8 | Z| X| C| V| B| N| M| ,| .|Fn2|Fn12 |Fn1|
* `-----------------------------------------------------------'
* |Gui|Alt |Fn5 |Alt |Fn4|
* |Gui|Alt | Fn5 |Alt |Fn4|
* `-------------------------------------------'
*/
KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \
LCTL,A, S, D, F, G, H, J, K, L, FN3, QUOT,ENT, \
LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN2, RSFT,FN1, \
LGUI,LALT, FN5, RALT,FN4),
FN6, A, S, D, F, G, H, J, K, L, FN3, QUOT,FN7, \
FN8, Z, X, C, V, B, N, M, COMM,DOT, FN2, FN12,FN9, \
LGUI,LALT, FN5, FN13,FN4),
/* Layer 1: HHKB mode (HHKB Fn)
* ,-----------------------------------------------------------.
@ -105,16 +77,16 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |-----------------------------------------------------------|
* |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
* |-----------------------------------------------------------|
* |Shift | | | | | | +| -|End|PgD|Dow|Shift |xxx|
* |Shift | | | | | | +| -|End|PgD|Dow|Shift |Fn0|
* `-----------------------------------------------------------'
* |Gui |Alt |Space |Alt |xxx|
* `--------------------------------------------'
* |Gui|Alt | Space |Alt |Gui|
* `-------------------------------------------'
*/
KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,BRK, UP, NO, BSPC, \
CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS, UP, NO, BSPC, \
LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \
LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN,RSFT,FN1, \
LGUI,LALT, SPC, RALT,FN7),
LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN,RSFT,FN0, \
LGUI,LALT, SPC, RALT,RGUI),
/* Layer 2: Vi mode (Slash)
* ,-----------------------------------------------------------.
@ -124,49 +96,36 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |-----------------------------------------------------------|
* |Contro| |Lef|Dow|Rig| |Lef|Dow|Up |Rig| | |Return |
* |-----------------------------------------------------------|
* |Shift | | | | | |Hom|PgD|PgUlEnd|xxx|Shift | |
* |Shift | | | | | |Hom|PgD|PgUlEnd|Fn0|Shift | |
* `-----------------------------------------------------------'
* |Gui|Alt |Space |Alt |Gui|
* |Gui|Alt | Space |Alt |Gui|
* `-------------------------------------------'
*/
KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, NO, NO, NO, BSPC, \
LCTL,NO, LEFT,DOWN,RGHT,NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, \
LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN2, RSFT,NO, \
LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN0, RSFT,NO, \
LGUI,LALT, SPC, RALT,RGUI),
/* Layer 3: Mouse mode (Semicolon)
* ,-----------------------------------------------------------.
* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
* |-----------------------------------------------------------|
* |Tab |MwL|MwU|McU|MwD|MwR|MwL|MwD|MwU|MwR| | | |Backs|
* |Tab | | | | | |MwL|MwD|MwU|MwR| | | |Backs|
* |-----------------------------------------------------------|
* |Contro| |McL|McD|McR| |McL|McD|McU|McR|xxx| |Return |
* |Contro| | | | | |McL|McD|McU|McR|Fn0| |Return |
* |-----------------------------------------------------------|
* |Shift |Mb4|Mb5|Mb1|Mb2|Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | |
* |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | |
* `-----------------------------------------------------------'
* |Gui |Alt |Mb1 |Alt |Gui|
* |Gui |Alt | Mb1 |Alt |Fn0|
* `--------------------------------------------'
* Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
*/
#ifdef HOST_IWRAP
// iWRAP does not support mouse wheel, use these keycodes to remap as wheel
#define KC_KPPL KC_KP_PLUS
#define KC_KPMI KC_KP_MINUS
#define KC_KPAS KC_KP_ASTERISK
#define KC_KPSL KC_KP_SLASH
KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
TAB, KPAS,KPPL,MS_U,KPMI,KPSL,KPAS,KPPL,KPMI,KPSL,NO, NO, NO, BSPC, \
LCTL,NO, MS_L,MS_D,MS_R,NO, MS_L,MS_D,MS_U,MS_R,FN3, NO, ENT, \
LSFT,BTN4,BTN5,BTN1,BTN2,BTN3,BTN2,BTN1,NO, NO, NO, RSFT,NO, \
LGUI,LALT, BTN1, RALT,FN4),
#else
KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, BSPC, \
LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN3, NO, ENT, \
LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,NO, RSFT,NO, \
LGUI,LALT, BTN1, RALT,FN4),
#endif
LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN0, QUOT,ENT, \
LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,SLSH,RSFT,NO, \
LGUI,LALT, BTN1, RALT,FN0),
/* Layer 4: Matias half keyboard style (Space)
* ,-----------------------------------------------------------.
@ -178,43 +137,212 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |-----------------------------------------------------------|
* |Shift | /| .| ,| M| N| B| V| C| X| Z|Shift | |
* `-----------------------------------------------------------'
* |Gui |Alt |xxxxxxxxxxxxxxxxxxxxxxx|Alt |Gui|
* |Gui |Alt | Fn0 |Alt |Gui|
* `--------------------------------------------'
*/
KEYMAP(MINS,0, 9, 8, 7, 6, 5, 4, 3, 2, 1, NO, NO, NO, ESC, \
BSPC,P, O, I, U, Y, T, R, E, W, Q, NO, NO, TAB, \
LCTL,SCLN,L, K, J, H, G, F, D, S, A, RCTL,RCTL, \
LSFT,SLSH,DOT, COMM,M, N, B, V, C, X, Z, RSFT,NO, \
LGUI,LALT, FN5, RALT,RGUI),
LGUI,LALT, FN0, RALT,RGUI),
/* Layer5: another Mouse mode (Space) */
#ifdef HOST_IWRAP
KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
TAB, KPAS,KPPL,MS_U,KPMI,KPSL,KPAS,KPPL,KPMI,KPSL,NO, NO, NO, BSPC, \
LCTL,NO, MS_L,MS_D,MS_R,NO, MS_L,MS_D,MS_U,MS_R,FN3, NO, ENT, \
LSFT,BTN4,BTN5,BTN1,BTN2,BTN3,BTN2,BTN1,BTN4,BTN5,NO, RSFT,NO, \
LGUI,LALT, FN5, RALT,RGUI),
#else
/* Layer5: another Mouse mode (Space)
* ,-----------------------------------------------------------.
* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
* |-----------------------------------------------------------|
* |Tab | | | | | |MwL|MwD|MwU|MwR| | | |Backs|
* |-----------------------------------------------------------|
* |Contro| | | | | |McL|McD|McU|McR|Fn0| |Return |
* |-----------------------------------------------------------|
* |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | |
* `-----------------------------------------------------------'
* |Gui |Alt | Fn0 |Alt |Fn0|
* `--------------------------------------------'
* Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
*/
KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, BSPC, \
LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN3, NO, ENT, \
LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,NO, NO, ENT, \
LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,NO, RSFT,NO, \
LGUI,LALT, FN5, RALT,RGUI),
#endif
LGUI,LALT, FN0, RALT,RGUI),
};
/* id for user defined functions */
enum function_id {
LSHIFT_LPAREN,
RSHIFT_RPAREN,
MACRO = 0xff
};
/*
* Fn action definition
*/
// TODO: use [1] = KEYMAP(...) to prevent from changing index of element?
static const uint16_t PROGMEM fn_actions[] = {
ACTION_LAYER_DEFAULT, // FN0
ACTION_LAYER_SET(1), // FN1
ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH), // FN2 Layer with Slash
ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN), // FN3 Layer with Semicolon
ACTION_LAYER_SET(3), // FN4
// ACTION_LAYER_SET_TOGGLE(3), // FN4
// ACTION_FUNCTION(MACRO, 0), // FN4
ACTION_LAYER_SET_TAP_KEY(5, KC_SPC), // FN5
// ACTION_LMOD_TAP_KEY(KC_LCTL, KC_BSPC), // FN6 Control with tap Backspace
ACTION_LMOD_TAP_KEY(KC_LCTL, KC_ESC), // FN6 Control with tap Backspace
ACTION_RMOD_TAP_KEY(KC_RCTL, KC_ENT), // FN7 Control with tap Enter
ACTION_LMOD_ONESHOT(KC_LSFT), // FN8 Oneshot Shift
ACTION_LAYER_SET_TAP_TOGGLE(1), // FN9
ACTION_LAYER_BIT_TAP_KEY(1, KC_GRV), // FN10 Layer with Grave
//ACTION_LAYER_BIT(1), // FN10
//ACTION_LAYER_BIT_TAP_TOGGLE(1), // FN10
ACTION_FUNCTION_TAP(LSHIFT_LPAREN), // FN11 Function: LShift with tap '('
ACTION_FUNCTION_TAP(RSHIFT_RPAREN), // FN12 Function: RShift with tap ')'
ACTION_FUNCTION(MACRO, 1), // FN13 Macro:
};
uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col)
/*
* Macro definition
*/
#define MACRO(...) ({ static prog_macro_t _m[] PROGMEM = { __VA_ARGS__ }; _m; })
#define MACRO_NONE 0
static const prog_macro_t *get_macro(uint8_t id, bool pressed)
{
return KEYCODE(layer, row, col);
switch (id) {
case 0:
return (pressed ?
MACRO( MD(LSHIFT), D(D), END ) :
MACRO( U(D), MU(LSHIFT), END ) );
case 1:
return (pressed ?
MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ) :
MACRO_NONE );
}
return 0;
}
uint8_t keymap_fn_layer(uint8_t index)
/*
* user defined action function
*/
void keymap_call_function(keyrecord_t *record, uint8_t id, uint8_t opt)
{
return pgm_read_byte(&fn_layer[index]);
keyevent_t event = record->event;
uint8_t tap_count = record->tap_count;
debug("action_call_function: ");
if (event.pressed) debug("pressed"); else debug("released");
debug(" id: "); debug_hex(id);
debug(" tap_count: "); debug_dec(tap_count);
debug("\n");
switch (id) {
case LSHIFT_LPAREN:
// LShft + tap '('
if (event.pressed) {
if (tap_count == 0) {
add_mods(MOD_BIT(KC_LSHIFT));
} else {
if (waiting_buffer_has_anykey_pressed()) {
// ad hoc: set 0 to cancel tap
record->tap_count = 0;
add_mods(MOD_BIT(KC_LSHIFT));
} else {
// NOTE to avoid conflicting command key bind(LShift+RShift)
//register_code(KC_LSHIFT);
//register_code(KC_9);
host_add_mods(MOD_BIT(KC_LSHIFT));
host_add_key(KC_9);
host_send_keyboard_report();
}
}
} else {
if (tap_count == 0) {
del_mods(MOD_BIT(KC_LSHIFT));
} else {
//unregister_code(KC_9);
//unregister_code(KC_LSHIFT);
host_del_mods(MOD_BIT(KC_LSHIFT));
host_del_key(KC_9);
host_send_keyboard_report();
}
}
break;
case RSHIFT_RPAREN:
// RShift + tap ')'
if (event.pressed) {
if (tap_count == 0) {
add_mods(MOD_BIT(KC_RSHIFT));
} else {
if (waiting_buffer_has_anykey_pressed()) {
// ad hoc: set 0 to cancel tap
record->tap_count = 0;
add_mods(MOD_BIT(KC_RSHIFT));
} else {
//register_code(KC_RSHIFT);
//register_code(KC_0);
host_add_mods(MOD_BIT(KC_RSHIFT));
host_add_key(KC_0);
host_send_keyboard_report();
}
}
} else {
if (tap_count == 0) {
del_mods(MOD_BIT(KC_RSHIFT));
} else {
//unregister_code(KC_0);
//unregister_code(KC_RSHIFT);
host_del_mods(MOD_BIT(KC_RSHIFT));
host_del_key(KC_0);
host_send_keyboard_report();
}
}
break;
case MACRO:
action_macro_play(get_macro(opt, event.pressed));
break;
}
}
uint8_t keymap_fn_keycode(uint8_t index)
{
return pgm_read_byte(&fn_keycode[index]);
/* convert keycode to action */
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col) {
uint8_t key = (pgm_read_byte(&keymaps[(layer)][(row)][(col)]));
action_t action;
switch (key) {
case KC_A ... KC_EXSEL:
action.code = ACTION_KEY(key);
break;
case KC_LCTRL ... KC_LGUI:
action.code = ACTION_LMOD(key);
break;
case KC_RCTRL ... KC_RGUI:
action.code = ACTION_RMOD(key);
break;
case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(key));
break;
case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(key));
break;
case KC_MS_UP ... KC_MS_ACCEL2:
action.code = ACTION_MOUSEKEY(key);
break;
case KC_FN0 ... KC_FN31:
if (FN_INDEX(key) < sizeof(fn_actions) / sizeof(fn_actions[0])) {
action.code = pgm_read_word(&fn_actions[FN_INDEX(key)]);
} else {
action.code = ACTION_NO;
}
break;
case KC_NO ... KC_UNDEFINED:
default:
action.code = ACTION_NO;
break;
}
return action;
}

@ -24,6 +24,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <avr/interrupt.h>
#include <util/delay.h>
#include "print.h"
#include "debug.h"
#include "util.h"
#include "timer.h"
#include "matrix.h"
@ -135,6 +136,12 @@ uint8_t matrix_cols(void)
void matrix_init(void)
{
#ifdef DEBUG
print_enable = true;
debug_enable = true;
debug_keyboard = true;
#endif
KEY_INIT();
// initialize matrix state: all keys off

Loading…
Cancel
Save