diff --git a/keyboards/gherkin/keymaps/bbaserdem/README.md b/keyboards/gherkin/keymaps/bbaserdem/README.md
new file mode 100644
index 0000000000..3c9a5e98b3
--- /dev/null
+++ b/keyboards/gherkin/keymaps/bbaserdem/README.md
@@ -0,0 +1,11 @@
+# Gherkin Layout
+This is my gherkin layout.
+It is used as a game pad, and key layout is inspired by spare keys I had lying around.
+The firmware is very simple, and only includes one layer keymap, and RGB effects.
+
+# Flashing
+The following command should be used from the main qmk directory.
+```
+make gherkin:bbaserdem
+sudo avrdude -p atmgea34u4 -P `ls /dev/ttyACM*` -c avr109 -U flash:.build/gherkin_bbaserdem.hex
+```
diff --git a/keyboards/gherkin/keymaps/bbaserdem/config.h b/keyboards/gherkin/keymaps/bbaserdem/config.h
new file mode 100644
index 0000000000..2bd89e8ece
--- /dev/null
+++ b/keyboards/gherkin/keymaps/bbaserdem/config.h
@@ -0,0 +1,13 @@
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+#define RGB_DI_PIN F6
+#define RGBLED_NUM 10
+#define RGBLIGHT_ANIMATIONS
+#ifdef BACKLIGHT_LEVELS
+#undef BACKLIGHT_LEVELS
+#endif
+#define BACKLIGHT_LEVELS 3
+
+#endif
diff --git a/keyboards/gherkin/keymaps/bbaserdem/keymap.c b/keyboards/gherkin/keymaps/bbaserdem/keymap.c
new file mode 100644
index 0000000000..6e9898a277
--- /dev/null
+++ b/keyboards/gherkin/keymaps/bbaserdem/keymap.c
@@ -0,0 +1,36 @@
+// This is a game-pad gherkin layout with RGB and LED lights
+
+#include "gherkin.h"
+
+backlight_config_t backlight_config;
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+/* Game pad
+ * ,-----------------------------------------------------------.
+ * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | Ctl | Alt | ~ |
+ * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
+ * | Tab | Q | W | E | R | T | |^| | ; | ' | / |
+ * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
+ * | Shf | A | S | D | F | <-- | |v| | --> | , | . |
+ * `-----------------------------------------------------------'
+ */
+ KEYMAP(
+ KC_ESCAPE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_LCTRL, KC_LALT, KC_GRAVE,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_UP, KC_SCLN, KC_QUOTE, KC_SLASH,
+ KC_LSHIFT, KC_A, KC_S, KC_D, KC_F, KC_LEFT, KC_DOWN, KC_RIGHT, KC_COMMA, KC_DOT
+ )
+};
+
+void matrix_init_user(void) {
+ // Set LED's to max
+ _delay_us(300);
+ backlight_config.level = 2;
+ backlight_config.enable = 1;
+ eeconfig_update_backlight(backlight_config.raw);
+ backlight_set(backlight_config.level);
+ // Set RGB to rainbow mood light
+ rgblight_enable();
+ rgblight_mode(1);
+ rgblight_sethsv(120,255,255);
+ rgblight_mode(6);
+}
diff --git a/keyboards/gherkin/keymaps/bbaserdem/rules.mk b/keyboards/gherkin/keymaps/bbaserdem/rules.mk
new file mode 100644
index 0000000000..4e3a41820b
--- /dev/null
+++ b/keyboards/gherkin/keymaps/bbaserdem/rules.mk
@@ -0,0 +1,14 @@
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
+
+STENO_ENABLE = no # Additional protocols for Stenography(+1700), requires VIRTSER
+MOUSEKEY_ENABLE = no # Mouse keys(+4700)
+EXTRAKEY_ENABLE = no # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = no # Commands for debug and configuration
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+AUDIO_ENABLE = no # Enable audio output from keyboard
+RGBLIGHT_ENABLE = yes # Enable RBG light strips
+BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
diff --git a/keyboards/lets_split/keymaps/bbaserdem/README.md b/keyboards/lets_split/keymaps/bbaserdem/README.md
new file mode 100644
index 0000000000..4b37d73555
--- /dev/null
+++ b/keyboards/lets_split/keymaps/bbaserdem/README.md
@@ -0,0 +1,27 @@
+# Lets Split Layout
+
+Check out [user readme](../../../../users/bbaserdem/README.md) for more info.
+
+# Usage
+
+**These commands depend on there being no other arduino connected!**
+Also udev rules can be set instead of using sudo.
+Please unplug all other usb devices.
+
+To make the hex files;
+```
+make lets_split/rev2:bbaserdem
+make lets_split/rev2:bbaserdem_right
+```
+
+For the left half, after plugging in and resetting; (from repo main directory)
+```
+sudo avrdude -p atmega32u4 -P "$(ls /dev/ttyACM*)" -c avr109 -D -U flash:w:.build/lets_split_rev2_bbaserdem.hex
+sudo avrdude -p atmega32u4 -P "$(ls /dev/ttyACM*)" -c avr109 -U eeprom:w:keyboards/lets_split/eeprom-lefthand.eep
+```
+
+For the right half;
+```
+sudo avrdude -p atmgea34u4 -P "$(ls /dev/ttyACM*)" -c avr109 -D -U flash:w:.build/lets_split_rev2_bbaserdem_right.hex
+sudo avrdude -p atmega32u4 -P "$(ls /dev/ttyACM*)" -c avr109 -U eeprom:w:keyboards/lets_split/eeprom-righhand.eep
+```
diff --git a/keyboards/lets_split/keymaps/bbaserdem/config.h b/keyboards/lets_split/keymaps/bbaserdem/config.h
new file mode 100755
index 0000000000..f908e6d9a8
--- /dev/null
+++ b/keyboards/lets_split/keymaps/bbaserdem/config.h
@@ -0,0 +1,27 @@
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+#define USE_SERIAL
+#define EE_HANDS
+
+// LED strip stuff
+#ifdef RGBLIGHT_ENABLE
+
+// Who thought it was a good idea to predefine these in the rev2/config.h ???
+#ifdef RGBLED_NUM
+#undef RGBLED_NUM
+#endif
+#define RGBLED_NUM 12
+
+#define RGBLIGHT_HUE_STEP 6
+#define RGBLIGHT_SAT_STEP 12
+#define RGBLIGHT_VAL_STEP 20
+#define RGBLIGHT_ANIMATIONS
+#define RGBLIGHT_EFFECT_SNAKE_LENGTH 6
+#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 2000
+#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
+#endif
+
+#endif
diff --git a/keyboards/lets_split/keymaps/bbaserdem/keymap.c b/keyboards/lets_split/keymaps/bbaserdem/keymap.c
new file mode 100755
index 0000000000..09da67a69f
--- /dev/null
+++ b/keyboards/lets_split/keymaps/bbaserdem/keymap.c
@@ -0,0 +1,37 @@
+/*
+ * Let's Split - Dvorak turkish
+ * Keymap by @bbaserdem
+ * Dvorak layout with multiple features
+ * Most of the code is in the "user" directory.
+ * Check qmk_firmware/users/bbaserdem for the main part of the code
+ */
+#define KEYMAP(...) LAYOUT_ortho_4x12(__VA_ARGS__)
+
+#include "lets_split.h"
+#include "bbaserdem.h"
+
+
+void matrix_init_keymap (void) {
+}
+
+uint32_t layer_state_set_keymap(uint32_t state) {
+ return state;
+}
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ // Main Dvorak layer
+ [_DV] = DVORAK,
+ // Turkish and special character overlay
+ [_AL] = ALTCHAR,
+ // Gaming layer
+ [_GA] = GAME,
+ // Numbers layer
+ [_NU] = NUMBERS,
+ // Settings layer
+ [_SE] = SETTINGS,
+ // Mouse emulation layer
+ [_MO] = MOUSE,
+#ifdef AUDIO_ENABLE
+ [_MU] = MUSIC,
+#endif
+};
diff --git a/keyboards/lets_split/keymaps/bbaserdem/rules.mk b/keyboards/lets_split/keymaps/bbaserdem/rules.mk
new file mode 100755
index 0000000000..4159db3fee
--- /dev/null
+++ b/keyboards/lets_split/keymaps/bbaserdem/rules.mk
@@ -0,0 +1,11 @@
+# Build options
+
+BACKLIGHT_ENABLE = no # Switch LEDs
+MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses
+RGBLIGHT_ENABLE = yes # LED strips
+TAP_DANCE_ENABLE = no # Use multi-tap features
+AUDIO_ENABLE = no # Audio stuff
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
diff --git a/keyboards/lets_split/keymaps/bbaserdem_right/README.md b/keyboards/lets_split/keymaps/bbaserdem_right/README.md
new file mode 100644
index 0000000000..8608f23f79
--- /dev/null
+++ b/keyboards/lets_split/keymaps/bbaserdem_right/README.md
@@ -0,0 +1,5 @@
+# Lets Split - Right Half
+
+Keymap for my right half, to be used as a numpad.
+Check [main readme](../bbaserdem/README.md) for flashing info.
+
diff --git a/keyboards/lets_split/keymaps/bbaserdem_right/config.h b/keyboards/lets_split/keymaps/bbaserdem_right/config.h
new file mode 100755
index 0000000000..9b6527db23
--- /dev/null
+++ b/keyboards/lets_split/keymaps/bbaserdem_right/config.h
@@ -0,0 +1,9 @@
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+#define USE_SERIAL
+#define EE_HANDS
+
+#endif
diff --git a/keyboards/lets_split/keymaps/bbaserdem_right/keymap.c b/keyboards/lets_split/keymaps/bbaserdem_right/keymap.c
new file mode 100755
index 0000000000..c7a81ecb5a
--- /dev/null
+++ b/keyboards/lets_split/keymaps/bbaserdem_right/keymap.c
@@ -0,0 +1,35 @@
+/*
+ * Let's Split - Dvorak turkish
+ * Keymap by @bbaserdem
+ * Dvorak layout with multiple features
+ * Most of the code is in the "user" directory.
+ * Check qmk_firmware/users/bbaserdem for the main part of the code
+ */
+
+#include "lets_split.h"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+
+/* Navigation All Supered) Numpad
+ * ,-----------------------. ,-----------------------.
+ * | F4| ` | Q |Alt| L | > | | ) | - | + | = |Ent|Bkp|
+ * |---+---+---+---+---+---| |---+---+---+---+---+---|
+ * | F3| M |Ent|Ctl| K | ^ | | ( | * | 9 | 6 | 3 | . |
+ * |---+---+---+---+---+---| |---+---+---+---+---+---|
+ * | F2| T |Spc|Shf| J | v | | % | / | 8 | 5 | 2 | , |
+ * |---+---+---+---+---+---| |---+---+---+---+---+---|
+ * | F1| F | P |Tab| H | < | |Nlc|Tab| 7 | 4 | 1 | 0 |
+ * `-----------------------' `-----------------------'
+ */
+ // Main Dvorak layer
+ [0] = KEYMAP(
+ LGUI(KC_F4), LGUI(KC_GRV), LGUI(KC_Q), LGUI(KC_LALT), LGUI(KC_L), LGUI(KC_RGHT),
+ KC_RPRN, KC_PMNS, KC_PPLS, KC_PEQL, KC_PENT, KC_BSPC,
+ LGUI(KC_F3), LGUI(KC_M), LGUI(KC_ENT), LGUI(KC_LCTL), LGUI(KC_K), LGUI(KC_UP),
+ KC_LPRN, KC_PAST, KC_P9, KC_P6, KC_P3, KC_PDOT,
+ LGUI(KC_F2), LGUI(KC_T), LGUI(KC_SPC), LGUI(KC_LSFT), LGUI(KC_J), LGUI(KC_DOWN),
+ KC_PERC, KC_PSLS, KC_P8, KC_P5, KC_P2, KC_PCMM,
+ LGUI(KC_F1), LGUI(KC_F), LGUI(KC_P), LGUI(KC_TAB), LGUI(KC_H), LGUI(KC_LEFT),
+ KC_NLCK, KC_TAB, KC_P7, KC_P4, KC_P1, KC_P0 )
+};
diff --git a/keyboards/lets_split/keymaps/bbaserdem_right/rules.mk b/keyboards/lets_split/keymaps/bbaserdem_right/rules.mk
new file mode 100755
index 0000000000..65a64c94f2
--- /dev/null
+++ b/keyboards/lets_split/keymaps/bbaserdem_right/rules.mk
@@ -0,0 +1,24 @@
+# Build options
+
+BACKLIGHT_ENABLE = no # Switch LEDs
+MOUSEKEY_ENABLE = no # Emulates mouse key using keypresses
+RGBLIGHT_ENABLE = no # LED strips
+TAP_DANCE_ENABLE = no # Use multi-tap features
+AUDIO_ENABLE = no # Audio stuff
+BLUETOOTH_ENABLE = no # No bluetooth
+COMMAND_ENABLE = no # Some bootmagic thing
+BOOTMAGIC_ENABLE = no # Access to EEPROM settings, not needed
+CONSOLE_ENABLE = no # Allows console output with a command
+SLEEP_LED_ENABLE = no # Breathes LED's when computer is asleep. Untested.
+NKRO_ENABLE = no # Default is 6KRO which is plenty
+MIDI_ENABLE = no # Untested feature
+FAUXCLICKY_ENABLE = no # Emulates clicks using speaker
+KEY_LOCK_ENABLE = no # Allows locking any key. Not used
+API_SYSEX_ENABLE = no # Allows OS to send signals.
+KEY_LOCK_ENABLE = no # Allows locking any key. Not used
+UNICODE_ENABLE = no # Used for unicode character emulation
+EXTRAKEY_ENABLE = no # OS signals like volume control
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
diff --git a/keyboards/planck/keymaps/bbaserdem/README.md b/keyboards/planck/keymaps/bbaserdem/README.md
index 8813075662..c8e8c3963c 100644
--- a/keyboards/planck/keymaps/bbaserdem/README.md
+++ b/keyboards/planck/keymaps/bbaserdem/README.md
@@ -1,35 +1,15 @@
# Planck Layout
-Built this planck layout to use DVORAK with an unorthodox Turkish layout.
-If you used a previous layout with a persistent base layer change,
-change it to 0 before proceeding.
-The layout has the following functionality
+Current keymap is for rev4.
+Audio is disabled in favor of RGB.
+Check out [user readme](../../../../users/bbaserdem/README.md) for more info.
-* **QWERTY** can be toggled on/off from **Function** layer.
-* **Mouse** layer allows manipulation of the mouse.
-* **Function** layer has F and special keys.
-* **Symbol** layer has numericals and symbols.
-* **Game** layout can be toggled on/off from **Function** layer.
-* **Music** layer allows playing sounds like a keyboard.
+# Build
-Double tapping **Mouse**, **Function** and **Symbol** layers activate them until deacivation.
-Topleftmost key turns off **Function**, **Symbol**, **Game** and **Music** layers,
-and puts the board into *reset* mode from the **Mouse** layer.
+Get keyboard into reset mode, and then;
-# Using Turkish letters
+```
+make planck/rev4:bbaserdem:dfu
+```
-Instead of a turkish F keyboard layout (very inconvenient to code in),
-I opted to modulate characters like an *AltGr* impleentation.
-Tap and holding *Alt* on **DVORAK** and **QWERTY** layer will change some letters
-to Turkish equivelants.
-Shifting these letters will work.
-The keycodes should transmit the correct unicode characters combined with shift.
-The turkish letters are sent via the unicode implementation.
-No software layout change is neccessary (hence making coding easier).
-By default, the unicode is set to Linux mode. Switch to windows (non-persistent)
-can be done from the associated key in **Function** layer.
-**Symbol** layer also has the symbol for Turkish Lira.
-
-# To improve
-
-I want to write a couple pieces of my own music for layer switching.
+Either use sudo or set up udev rules.
diff --git a/keyboards/planck/keymaps/bbaserdem/config.h b/keyboards/planck/keymaps/bbaserdem/config.h
old mode 100644
new mode 100755
index d7632aecda..2edb45673c
--- a/keyboards/planck/keymaps/bbaserdem/config.h
+++ b/keyboards/planck/keymaps/bbaserdem/config.h
@@ -3,42 +3,20 @@
#include "../../config.h"
-#ifdef AUDIO_ENABLE
- // Compose own song in future
- #define STARTUP_SONG SONG(PLANCK_SOUND)
-
- #define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
- SONG(COLEMAK_SOUND), \
- SONG(DVORAK_SOUND) \
- }
+// LED strip stuff
+#ifdef RGBLIGHT_ENABLE
+#define RGB_DI_PIN B2
+#define RGBLED_NUM 12
+#define RGBLIGHT_HUE_STEP 6
+#define RGBLIGHT_SAT_STEP 12
+#define RGBLIGHT_VAL_STEP 20
+#define RGBLIGHT_ANIMATIONS
+#define RGBLIGHT_EFFECT_SNAKE_LENGTH 6
+#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2
+#define RGBLIGHT_EFFECT_KNIGHT_OFFSET 6
+#define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 6
+#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 2000
+#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
#endif
-// Enables tap magic
-#define TAPPING_TERM 300
-#define TAPPING_TOGGLE 1
-
-/*
- * MIDI options
- */
-
-/* Prevent use of disabled MIDI features in the keymap */
-//#define MIDI_ENABLE_STRICT 1
-
-/* enable basic MIDI features:
- - MIDI notes can be sent when in Music mode is on
-*/
-
-#define MIDI_BASIC
-
-/* enable advanced MIDI features:
- - MIDI notes can be added to the keymap
- - Octave shift and transpose
- - Virtual sustain, portamento, and modulation wheel
- - etc.
-*/
-//#define MIDI_ADVANCED
-
-/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
-//#define MIDI_TONE_KEYCODE_OCTAVES 2
-
#endif
diff --git a/keyboards/planck/keymaps/bbaserdem/keymap.c b/keyboards/planck/keymaps/bbaserdem/keymap.c
old mode 100644
new mode 100755
index 74dfabdecf..063e9a98ef
--- a/keyboards/planck/keymaps/bbaserdem/keymap.c
+++ b/keyboards/planck/keymaps/bbaserdem/keymap.c
@@ -1,413 +1,29 @@
-/* Copyright 2015-2017 Jack Humbert
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
+/*
+ * PLANCK - Dvorak turkish
+ * Keymap by @bbaserdem
+ * Dvorak layout with multiple features
+ * Most of the code is in the "user" directory.
+ * Check qmk_firmware/users/bbaserdem for the main part of the code
*/
#include "planck.h"
-
-#define _______ KC_TRNS
-#define XXX KC_NO
-
-#define _DV 0
-#define _TD 1
-#define _GM 2
-#define _MO 3
-#define _SY 4
-#define _FN 5
-#define _MS 6
-
-#define PARAN TD(PAR)
-#define CURLY TD(CUR)
-#define SQUAR TD(SQU)
-#define ANGUL TD(ANG)
-
-#define UNDO LCTL(KC_Z)
-#define REDO LCTL(KC_Y)
-#define COPYCUT TD(CPC)
-#define PASTE LCTL(KC_V)
-
-#define MO_SC_U KC_MS_WH_UP
-#define MO_SC_D KC_MS_WH_DOWN
-#define MO_SC_L KC_MS_WH_LEFT
-#define MO_SC_R KC_MS_WH_RIGHT
-#define MO_U KC_MS_UP
-#define MO_D KC_MS_DOWN
-#define MO_L KC_MS_LEFT
-#define MO_R KC_MS_RIGHT
-#define MO_CL_L KC_MS_BTN1
-#define MO_CL_R KC_MS_BTN2
-#define MO_CL_M KC_MS_BTN3
-#define MO_CL_1 KC_MS_BTN4
-#define MO_CL_2 KC_MS_BTN5
-#define MO_AC_0 KC_MS_ACCEL0
-#define MO_AC_1 KC_MS_ACCEL1
-#define MO_AC_2 KC_MS_ACCEL2
-
-#define PHY_HB UC(0x0127)
-#define PHY_DE UC(0xc2b0)
-#define TUR_TL UC(0x20ba)
-#define EUR_ER UC(0x20ac)
-#define EUR_PN UC(0x00a3)
-
-enum custom_keycodes {
- TUR_A = SAFE_RANGE,
- TUR_C,
- TUR_G,
- TUR_I,
- TUR_O,
- TUR_S,
- TUR_U,
- UNI_LI,
- UNI_WN
-};
-
-// Tap dance
-enum {
- ATD = 0,
- CLS,
- SCL,
- QUO,
- PAR,
- CUR,
- SQU,
- ANG,
- CPC
-};
+#include "bbaserdem.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-
-/* Dvorak
- * ,------------------------------------------------------------------------.
- * | Blt | " | , | . | P | Y || F | G | C | R | L | Bkp |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | Esc | A | O | E | U | I || D | H | T | N | S | Del |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * |Sh\CL| ; : | Q | J | K | X || B | M | W | V | Z |MOUSE|
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | Ctl | Alt | Meta| Tab | SYM | Spc || Ent | FUN | Lft | Dwn | Up | Rgt |
- * `------------------------------------------------------------------------'
- */
-[_DV] = {
- {BL_STEP,TD(QUO),KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
- {KC_ESC ,KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_DEL },
- {TD(CLS),TD(SCL),KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, TT(_MO)},
- {KC_LCTL,TD(ATD),KC_LGUI,KC_TAB, TT(_SY),KC_SPC, KC_ENT, TT(_FN),KC_LEFT,KC_DOWN,KC_UP, KC_RGHT}
-},
-[_TD] = {
- {_______,_______,_______,_______,_______,_______,_______, TUR_G, TUR_C, _______,_______,_______},
- {_______, TUR_A, TUR_O, _______, TUR_U, TUR_I, _______, PHY_HB,_______,_______, TUR_S, _______},
- {_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______},
- {_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______}
-},
-
-/* Game layer
- * ,------------------------------------------------------------------------.
- * | OFF | Q | W | E | R | T || F1 | F2 | Ctrl| ^ |Shift| Esc |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | ~ | A | S | D | F | G || F3 | F4 | < | v | > |Enter|
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | Shf | Z | X | C | V | B || F5 | F6 | , | . | / ? | Alt |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | Alt | Ctrl| ` ~ | - _ | | Spc || Spc | | 1 | 2 | 3 | 4 |
- * `------------------------------------------------------------------------'
- */
-[_GM] = {
- {TG(_GM),KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F1, KC_F2, KC_RCTL,KC_UP, KC_RSFT,KC_ESC },
- {KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F4, KC_LEFT,KC_DOWN,KC_RGHT,KC_ENT },
- {KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F5, KC_F6, KC_COMM,KC_DOT, KC_SLSH,KC_RALT},
- {KC_LALT,KC_LCTL,KC_GRV, KC_MINS,_______,KC_SPC, KC_SPC, _______,KC_1, KC_2, KC_3, KC_4 }
-},
-
-/* Mouse control layer
- * ,------------------------------------------------------------------------.
- * | |.....| ^ |.....|.....|Acc 2||.....|.....|.....| |^| |.....| |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | | < | v | > |.....|Acc 1||.....|.....| <-- | |v| | --> | |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | | Left| Mid |Right|.....|Acc 0||.....|.....|Btn 4|.....|Btn 5| |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | | | | | | || | | | | | |
- * `------------------------------------------------------------------------'
- */
-[_MO] = {
- {TG(_MO),XXX, MO_U, XXX, XXX, MO_AC_2,XXX, XXX, XXX, MO_SC_U,XXX, _______},
- {_______,MO_L, MO_D, MO_R, XXX, MO_AC_1,XXX, XXX, MO_SC_L,MO_SC_D,MO_SC_R,_______},
- {_______,MO_CL_L,MO_CL_M,MO_CL_R,XXX, MO_AC_0,XXX, XXX, MO_CL_1,XXX, MO_CL_2,_______},
- {_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______}
-},
-
-/* Symbols layer
- * ,------------------------------------------------------------------------.
- * | OFF | ! | 1 | 2 | 3 | & || = | + | - | * | % | |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | _ | ( ) | 4 | 5 | 6 | \ || / | [ ] | { } | < > | | | |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * |degre| ? | 7 | 8 | 9 | ~ || ` | @ | # | $ | ^ | |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | | | | 0 | | || | |TLira| Euro|Pound| |
- * `------------------------------------------------------------------------'
- */
-
-[_SY] = {
- {TG(_SY),KC_EXLM,KC_1, KC_2, KC_3, KC_AMPR,KC_EQL, KC_PLUS,KC_MINS,KC_ASTR,KC_PERC,_______},
- {KC_UNDS,PARAN, KC_4, KC_5, KC_6, KC_BSLS,KC_SLSH,SQUAR, CURLY, ANGUL, KC_PIPE,_______},
- {PHY_DE, KC_QUES,KC_7, KC_8, KC_9, KC_TILD,KC_GRV, KC_AT, KC_HASH,KC_DLR, KC_CIRC,_______},
- {_______,_______,_______,KC_0, _______,_______,_______,_______,TUR_TL, EUR_ER, EUR_PN, _______}
-},
-
-/* Function layer
- * ,------------------------------------------------------------------------.
- * | OFF | game|music| | |RESET||RESET| win | lin | wake|sleep|power|
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | F1 | F2 | F3 | F4 | F5 | F6 || F7 | F8 | F9 | F10 | F11 | F12 |
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | | undo| redo|cutcp|paste|vol 0||prtsc| ins | rev.| stop| play| next|
- * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
- * | | | | | |vol -||vol +| | home|pg dn|pg up| end |
- * `------------------------------------------------------------------------'
- */
-
-[_FN] = {
- {TG(_FN),TG(_GM),MU_ON, _______,_______,RESET, RESET, UNI_LI, UNI_WN ,KC_WAKE,KC_SLEP,KC_PWR },
- {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12 },
- {_______,UNDO, REDO, COPYCUT,PASTE, KC_MUTE,KC_PSCR,KC_INS, KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT},
- {_______,_______,_______,_______,_______,KC_VOLD,KC_VOLU,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END }
-},
-
-/* Music layer
- * ,-----------------------------------------------------------------------.
- * | OFF |rec S| stop| play|sped^|spedv|cycle|.....|.....|.....|.....|.....|
- * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
- * |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|
- * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
- * |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|
- * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
- * |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|
- * `-----------------------------------------------------------------------'
- */
-[_MS] = {
- { MU_OFF, KC_LCTL, KC_LALT, KC_LGUI, KC_UP, KC_DOWN, MU_MOD, XXX, XXX, XXX, XXX, XXX },
- { XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX },
- { XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX },
- { XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX }
-}
-};
-
-// Set unicode method to linux.
-void matrix_init_user(){
- set_unicode_input_mode(UC_LNX);
-}
-
-// User defined keys
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- // This section is a bit tedious in VIM, so I shortened lines
- // Check for shift letter
- bool is_capital = ( keyboard_report->mods &
- (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) ) ^
- ( keyboard_report->mods & MOD_BIT(KC_CAPS) );
- switch (keycode) {
- // Add music layer to music functionality
- case MU_ON:
- if (record->event.pressed) { layer_on(_MS); }
- return true; break;
- case MU_OFF:
- if (record->event.pressed) { layer_off(_MS); }
- return true; break;
- // Turkish letters keycodes
- case TUR_A:
- if (record->event.pressed) {
- if ( is_capital ) {
- unicode_input_start(); register_hex(0x00c2); unicode_input_finish();
- } else {
- unicode_input_start(); register_hex(0x00e2); unicode_input_finish();
- }
- }
- return false; break;
- case TUR_U:
- if (record->event.pressed) {
- if ( is_capital ) {
- unicode_input_start(); register_hex(0x00dc); unicode_input_finish();
- } else {
- unicode_input_start(); register_hex(0x00fc); unicode_input_finish();
- }
- }
- return false; break;
- case TUR_I:
- if (record->event.pressed) {
- if ( is_capital ) {
- unicode_input_start(); register_hex(0x0130); unicode_input_finish();
- } else {
- unicode_input_start(); register_hex(0x0131); unicode_input_finish();
- }
- }
- return false; break;
- case TUR_O:
- if (record->event.pressed) {
- if ( is_capital ) {
- unicode_input_start(); register_hex(0x00d6); unicode_input_finish();
- } else {
- unicode_input_start(); register_hex(0x00f6); unicode_input_finish();
- }
- }
- return false; break;
- case TUR_S:
- if (record->event.pressed) {
- if ( is_capital ) {
- unicode_input_start(); register_hex(0x015e); unicode_input_finish();
- } else {
- unicode_input_start(); register_hex(0x015f); unicode_input_finish();
- }
- }
- return false; break;
- case TUR_G:
- if (record->event.pressed) {
- if ( is_capital ) {
- unicode_input_start(); register_hex(0x011e); unicode_input_finish();
- } else {
- unicode_input_start(); register_hex(0x011f); unicode_input_finish();
- }
- }
- return false; break;
- case TUR_C:
- if (record->event.pressed) {
- if ( is_capital ) {
- unicode_input_start(); register_hex(0x00c7); unicode_input_finish();
- } else {
- unicode_input_start(); register_hex(0x00e7); unicode_input_finish();
- }
- }
- return false; break;
- // Keys to change unicode mode
- case UNI_LI:
- if( record->event.pressed ) {
- set_unicode_input_mode(UC_LNX);
- }
- return false; break;
- case UNI_WN:
- if( record->event.pressed ) {
- set_unicode_input_mode(UC_WIN);
- }
- return false; break;
- }
- return true;
-}
-
-// Tap dance feature for the altgr implementation
-void altgr_dvo_tap (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- register_code (KC_RALT);
- } else if (state->count == 2) {
- unregister_code (KC_RALT);
- layer_on(_TD);
- } else if (state->count == 3) {
- layer_off(_TD);
- }
-}
-void altgr_dvo_end (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- unregister_code (KC_RALT);
- } else if (state->count == 2) {
- layer_off(_TD);
- }
-}
-
-// Shift vs capslock function
-void caps_tap (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- register_code (KC_LSFT);
- } else if (state->count == 2) {
- unregister_code (KC_LSFT);
- register_code (KC_CAPS);
- }
-}
-void caps_tap_end (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- unregister_code (KC_LSFT);
- } else {
- unregister_code (KC_CAPS);
- }
-}
-
-// Parantheses
-void paranthesis_dance (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- SEND_STRING("()"); register_code(KC_LEFT); unregister_code(KC_LEFT);
- } else if (state->count == 2) {
- SEND_STRING("(");
- } else if (state->count == 3) {
- SEND_STRING(")");
- }
-}
-void curly_dance (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- SEND_STRING("{}"); register_code(KC_LEFT); unregister_code(KC_LEFT);
- } else if (state->count == 2) {
- SEND_STRING("{");
- } else if (state->count == 3) {
- SEND_STRING("}");
- }
-}
-
-void square_dance (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- SEND_STRING("[]"); register_code(KC_LEFT); unregister_code(KC_LEFT);
- } else if (state->count == 2) {
- SEND_STRING("[");
- } else if (state->count == 3) {
- SEND_STRING("]");
- }
-}
-
-void angular_dance (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- SEND_STRING("<>"); register_code(KC_LEFT); unregister_code(KC_LEFT);
- } else if (state->count == 2) {
- SEND_STRING("<");
- } else if (state->count == 3) {
- SEND_STRING(">");
- }
-}
-
-// Copy or cut feature
-void copy_cut (qk_tap_dance_state_t *state, void *user_data) {
- if (state->count == 1) {
- register_code (KC_LCTL);
- register_code (KC_C);
- unregister_code (KC_C);
- unregister_code (KC_LCTL);
- } else if (state->count == 2) {
- register_code (KC_LCTL);
- register_code (KC_X);
- unregister_code (KC_X);
- unregister_code (KC_LCTL);
- }
-}
-
-// Tap dance feature
-qk_tap_dance_action_t tap_dance_actions[] = {
- // Tap once for Left Ctrl, second one is momentory switch to layer TUR
- [ATD] = ACTION_TAP_DANCE_FN_ADVANCED( altgr_dvo_tap, NULL, altgr_dvo_end )
- // Advanced tap dance feature allows for immediate response to shift
- ,[CLS] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end )
- // Shifting for double quote and semicolon
- ,[SCL] = ACTION_TAP_DANCE_DOUBLE( KC_SCLN, KC_COLN )
- ,[QUO] = ACTION_TAP_DANCE_DOUBLE( KC_QUOT, KC_DQUO )
- // Tap dances for paranthesis, which sends macros
- ,[PAR] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, paranthesis_dance )
- ,[CUR] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, curly_dance )
- ,[SQU] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, square_dance )
- ,[ANG] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, angular_dance )
- // Tap dance for copy/cutting
- ,[CPC] = ACTION_TAP_DANCE_FN( copy_cut )
+ // Main Dvorak layer
+ [_DV] = DVORAK,
+ // Turkish and special character overlay
+ [_AL] = ALTCHAR,
+ // Gaming layer
+ [_GA] = GAME,
+ // Numbers layer
+ [_NU] = NUMBERS,
+ // Settings layer
+ [_SE] = SETTINGS,
+ // Mouse emulation layer
+ [_MO] = MOUSE,
+#ifdef MUSIC_ENABLE
+ // Music mode
+ [_MU] = MUSIC,
+#endif
};
diff --git a/keyboards/planck/keymaps/bbaserdem/rules.mk b/keyboards/planck/keymaps/bbaserdem/rules.mk
old mode 100644
new mode 100755
index 9c6bd8e19b..e2b5eb3c36
--- a/keyboards/planck/keymaps/bbaserdem/rules.mk
+++ b/keyboards/planck/keymaps/bbaserdem/rules.mk
@@ -1,22 +1,10 @@
# Build options
-# ENABLE
-TAP_DANCE_ENABLE = yes
-UNICODE_ENABLE = yes
-MOUSEKEY_ENABLE = yes
-EXTRAKEY_ENABLE = yes
-NKRO_ENABLE = yes
-BACKLIGHT_ENABLE = yes
-AUDIO_ENABLE = yes
-
-# DISABLE
-BOOTMAGIC_ENABLE = no
-MIDI_ENABLE = no
-
-# Not for planck
-RGBLIGHT_ENABLE = no #Clashes with audio
-BLUETOOTH_ENABLE = no #No bluetooth
-SLEEP_LED_ENABLE = no #Uses BACKLIGHT_ENABLE rimer
+BACKLIGHT_ENABLE = yes # Switch LEDs
+MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses
+RGBLIGHT_ENABLE = yes # LED strips
+TAP_DANCE_ENABLE = no # Use multi-tap features
+AUDIO_ENABLE = no # Audio stuff
ifndef QUANTUM_DIR
include ../../../../Makefile
diff --git a/keyboards/xd75/keymaps/bbaserdem/config.h b/keyboards/xd75/keymaps/bbaserdem/config.h
new file mode 100644
index 0000000000..2c24bb7673
--- /dev/null
+++ b/keyboards/xd75/keymaps/bbaserdem/config.h
@@ -0,0 +1,22 @@
+/* Copyright 2017 REPLACE_WITH_YOUR_NAME
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+#endif
diff --git a/keyboards/xd75/keymaps/bbaserdem/keymap.c b/keyboards/xd75/keymaps/bbaserdem/keymap.c
new file mode 100644
index 0000000000..0b8ab6235a
--- /dev/null
+++ b/keyboards/xd75/keymaps/bbaserdem/keymap.c
@@ -0,0 +1,80 @@
+#include "xd75.h"
+#include "bbaserdem.h"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+/* Layout
+ * ,-----------------------------------------------------------.
+ * |Blt|Lck| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = |
+ * |---+---+-----------------------------------------------+---|
+ * |Int|Trm| |Cps|
+ * |---+---| |---|
+ * |Clc|Psw| | \ |
+ * |---+---| PLANCK |---|
+ * |Rev|Ffw| | [ |
+ * |---+---| |---|
+ * |Tog|Mut| | ] |
+ * `-----------------------------------------------------------'
+ */
+[_DV] = KM(
+ BL_STEP, LGUI(KC_ESC), KC_GRV,KC_1,KC_2,KC_3,KC_4,KC_5,KC_6,KC_7,KC_8,KC_9,KC_0,KC_MINS,KC_EQL,
+ KC_WHOM, LGUI(KC_ENT), DVORAK_1, KC_CAPS,
+ KC_CALC, LGUI(KC_P), DVORAK_2, KC_BSLS,
+ KC_MPRV, KC_MNXT, DVORAK_3, KC_LBRC,
+ KC_MPLY, KC_MUTE, DVORAK_4, KC_RBRC ),
+
+[_AL] = KM(
+ _______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,_______,_______,
+ _______,_______,_______,
+ _______,_______, ALTCHAR_1, _______,
+ _______,_______, ALTCHAR_2, _______,
+ _______,_______, ALTCHAR_3, _______,
+ _______,_______, ALTCHAR_4, _______ ),
+
+[_GA] = KM(
+ _______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,_______,_______,
+ _______,_______,_______,
+ _______,_______, GAME_1, _______,
+ _______,_______, GAME_2, _______,
+ _______,_______, GAME_3, _______,
+ _______,_______, GAME_4, _______ ),
+
+[_NU] = KM(
+ _______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,_______,_______,
+ _______,_______,_______,
+ _______,_______, NUMBERS_1, _______,
+ _______,_______, NUMBERS_2, _______,
+ _______,_______, NUMBERS_3, _______,
+ _______,_______, NUMBERS_4, _______ ),
+
+[_SE] = KM(
+ _______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,_______,_______,
+ _______,_______,_______,
+ _______,_______, SETTINGS_1, _______,
+ _______,_______, SETTINGS_2, _______,
+ _______,_______, SETTINGS_3, _______,
+ _______,_______, SETTINGS_4, _______ ),
+
+[_MO] = KM(
+ _______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,_______,_______,
+ _______,_______,_______,
+ _______,_______, MOUSE_1, _______,
+ _______,_______, MOUSE_2, _______,
+ _______,_______, MOUSE_3, _______,
+ _______,_______, MOUSE_4, _______ ),
+
+#ifdef AUDIO_ENABLE
+[_MU] = KM(
+ XXX, XXX, MASK, XXX,
+ XXX, XXX, MASK, XXX,
+ XXX, XXX, MASK, XXX,
+ XXX, XXX, MASK, XXX,
+ XXX, XXX, MUSIC_4, XXX ),
+#endif
+
+};
+
diff --git a/keyboards/xd75/keymaps/bbaserdem/readme.md b/keyboards/xd75/keymaps/bbaserdem/readme.md
new file mode 100644
index 0000000000..68a05b0305
--- /dev/null
+++ b/keyboards/xd75/keymaps/bbaserdem/readme.md
@@ -0,0 +1,12 @@
+# XD75RE Setup
+
+This layout is the xd75re layout, inspired by my planck keymap.
+Contains some code from the original keymap here, but had to be modded.
+
+# Make
+
+Take the board into reset mode, then
+```
+make xd75:bbaserdem:dfu
+```
+Either sudo it or set permissions in udev.
diff --git a/keyboards/xd75/keymaps/bbaserdem/rules.mk b/keyboards/xd75/keymaps/bbaserdem/rules.mk
new file mode 100644
index 0000000000..4839c644f8
--- /dev/null
+++ b/keyboards/xd75/keymaps/bbaserdem/rules.mk
@@ -0,0 +1,10 @@
+# Build options
+BACKLIGHT_ENABLE = yes # Switch LEDs
+MOUSEKEY_ENABLE = yes # Emulates mouse key using keypresses
+RGBLIGHT_ENABLE = no # LED strips
+TAP_DANCE_ENABLE = no # Use multi-tap features
+AUDIO_ENABLE = no # Audio stuff
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
diff --git a/users/bbaserdem/README.md b/users/bbaserdem/README.md
new file mode 100644
index 0000000000..2011e74b64
--- /dev/null
+++ b/users/bbaserdem/README.md
@@ -0,0 +1,49 @@
+# Overview
+
+I have mostly ortholinear keyboards, which share a lot of functions.
+For this purpose, I collected them here.
+
+I have the following keymaps:
+
+* Gherkin (Does not use the user space)
+* Let's Split
+* Let's Split It Up
+* Planck
+
+# Layout
+
+I use DVORAK with an unorthodox Turkish layout.
+If you wanna grab my code, andused a previous layout with a persistent base
+layer change, change it to layer 0 before proceeding.
+
+# Layers
+
+* **Dvorak**: Base layer,withdvorak layout.
+* **Alternative**: Has alternate characters.
+* **Game**: Toggled from *Function*, comfortable for gaming use.
+* **Numeric**: Has numericals and symbols. Can be locked.
+* **Function**: Layer has media and function keys.
+* **Mouse**: Manipulates mouse. Can be locked.
+* **Music** Allows playing sounds like a keyboard.
+
+# Functionality
+
+* **RGB Backlight**: With layer indication, and ability to change base layer lighting mode.
+* **Secrets**: By placing a secrets.h, and not tracking it, you can store passwords etc.
+* **Mouse**: Mouse emulation, complete with diagonal keys.
+* **Turkish**: An AltGr-like overlay that allows some non-common letters, in unicode.
+
+I suggest checking out how I enabled shifting for Turkish layer,
+how I planned out RGB lighting, and my mouse implementation; they might offer
+some insight into fringe user cases.
+
+# Issues
+
+All features are too big for the 32kB bootloader.
+Offenders are audio and rgb lights; it comes down to one or the other.
+~The Proton board, and rev 6 should fix that.~
+
+# Credits
+
+I have previously written my keymap by myself before, but I rewrote it here,
+heavily inspired by @drashna's user folder.
diff --git a/users/bbaserdem/bbaserdem.c b/users/bbaserdem/bbaserdem.c
new file mode 100644
index 0000000000..59e5d4ba7e
--- /dev/null
+++ b/users/bbaserdem/bbaserdem.c
@@ -0,0 +1,651 @@
+#include "bbaserdem.h"
+
+/*---------------*\
+|*-----MOUSE-----*|
+\*---------------*/
+#ifdef MOUSEKEY_ENABLE
+#include "mousekey.h"
+#endif
+
+/*-------------*\
+|*-----RGB-----*|
+\*-------------*/
+#ifdef RGBLIGHT_ENABLE
+#include "rgblight.h"
+#endif
+
+/*-----------------*\
+|*-----SECRETS-----*|
+\*-----------------*/
+// Enabled by adding a non-tracked secrets.h to this dir.
+#if (__has_include("secrets.h"))
+#include "secrets.h"
+#endif
+
+/*---------------*\
+|*-----MUSIC-----*|
+\*---------------*/
+#ifdef AUDIO_ENABLE
+float tone_game[][2] = SONG(ZELDA_PUZZLE);
+float tone_return[][2] = SONG(ZELDA_TREASURE);
+float tone_linux[][2] = SONG(UNICODE_LINUX);
+float tone_windows[][2] = SONG(UNICODE_WINDOWS);
+#endif
+
+/*-------------------*\
+|*-----TAP-DANCE-----*|
+\*-------------------*/
+#ifdef TAP_DANCE_ENABLE
+qk_tap_dance_action_t tap_dance_actions[] = {
+ // Shift on double tap of semicolon
+ [SCL] = ACTION_TAP_DANCE_DOUBLE( KC_SCLN, KC_COLN )
+};
+#endif
+
+/* In keymaps, instead of writing _user functions, write _keymap functions
+ * The __attribute__((weak)) allows for empty definitions here, and during
+ * compilation, if these functions are defined elsewhere, they are written
+ * over. This allows to include custom code from keymaps in the generic code
+ * in this file.
+ */
+__attribute__ ((weak)) void matrix_init_keymap(void) { }
+__attribute__ ((weak)) void matrix_scan_keymap(void) { }
+__attribute__ ((weak)) bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
+ return true;
+}
+__attribute__ ((weak)) uint32_t layer_state_set_keymap (uint32_t state) {
+ return state;
+}
+__attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) { }
+
+/* ----------------------- *\
+ * -----RGB Functions----- *
+\* ----------------------- */
+
+
+#ifdef RGBLIGHT_ENABLE
+// Storage variables
+extern rgblight_config_t rgblight_config;
+bool base_sta; // Keeps track if in saveable state
+bool base_tog; // Whether base state is active or not
+int base_hue; // Hue value of base state
+int base_sat; // Saturation value of base state
+int base_val; // Brightness value of base state
+uint8_t base_mod; // Animation mode of the base state
+
+// Save the current state of the rgb mode
+void rgblight_saveBase(void) {
+ base_hue = rgblight_config.hue;
+ base_sat = rgblight_config.sat;
+ base_val = rgblight_config.val;
+ base_mod = rgblight_config.mode;
+ base_tog = rgblight_config.enable;
+ base_sta = false; // If saving, that means base layer is being left
+}
+
+// Load the base state back
+void rgblight_loadBase(void) {
+ // Don't do anything if not enabled
+ if ( !base_sta ) {
+ if ( base_tog ) {
+ rgblight_enable();
+ rgblight_mode( base_mod );
+ rgblight_sethsv( base_hue, base_sat, base_val );
+ } else {
+ rgblight_disable();
+ }
+ }
+ // Mark that base is loaded, and to be saved before leaving
+ base_sta = true;
+}
+
+// Set to plain HSV color
+void rgblight_colorStatic( int hu, int sa, int va ) {
+ // First, it must be enabled or color change is not written
+ rgblight_enable();
+ rgblight_mode(1);
+ rgblight_sethsv(hu,sa,va);
+}
+/* HSV values, thank you @drashna!
+ * white ( 0, 0, 255)
+ * red ( 0, 255, 255)
+ * coral ( 16, 176, 255)
+ * orange ( 39, 255, 255)
+ * goldenrod ( 43, 218, 218)
+ * gold ( 51, 255, 255)
+ * yellow ( 60, 255, 255)
+ * chartreuse ( 90, 255, 255)
+ * green (120, 255, 255)
+ * springgreen (150, 255, 255)
+ * turquoise (174, 90, 112)
+ * teal (180, 255, 128)
+ * cyan (180, 255, 255)
+ * azure (186, 102, 255)
+ * blue (240, 255, 255)
+ * purple (270, 255, 255)
+ * magenta (300, 255, 255)
+ * pink (330, 128, 255)
+ */
+// Set RGBLIGHT state depending on layer
+void rgblight_change( uint8_t last_layer ) {
+ // Save state, if saving is requested
+ /*
+ if ( base_sta ) {
+ rgblight_saveBase();
+ }
+ */
+ // Change RGB light
+ switch ( last_layer ) {
+ case _DV:
+ // Load base layer
+ rgblight_loadBase();
+ break;
+ case _AL:
+ // Do yellow for alternate
+ rgblight_colorStatic( 60,255,255);
+ break;
+ case _GA:
+ // Do purple for game
+ rgblight_colorStatic(285,255,255);
+ break;
+ case _NU:
+ // Do azure for number
+ rgblight_colorStatic(186,200,255);
+ break;
+ case _SE:
+ // Do red for settings
+ rgblight_colorStatic( 16,255,255);
+ break;
+ case _MO:
+ // Do green for mouse
+ rgblight_colorStatic(120,255,255);
+ break;
+#ifdef AUDIO_ENABLE
+ case _MU:
+ // Do orange for music
+ rgblight_colorStatic( 39,255,255);
+ break;
+#endif
+ default:
+ // Something went wrong
+ rgblight_colorStatic( 0,255,255);
+ break;
+ }
+}
+
+#endif
+
+/*---------------------*\
+|*-----MATRIX INIT-----*|
+\*---------------------*/
+void matrix_init_user (void) {
+
+ // Keymap specific things, do it first thing to allow for delays etc
+ matrix_init_keymap();
+
+ // Correct unicode
+ set_unicode_input_mode(UC_LNX);
+
+ // Make beginning layer DVORAK
+ set_single_persistent_default_layer(_DV);
+
+//--RGB light initialize base layer
+#ifdef RGBLIGHT_ENABLE
+ // Base hue is white, and RGB disabled
+ base_hue = 100;
+ base_sat = 0;
+ base_val = 255;
+ base_mod = 2;
+ base_tog = false;
+ rgblight_enable();
+ rgblight_mode(base_mod);
+ rgblight_sethsv(base_hue,base_sat,base_val);
+ rgblight_disable();
+ rgblight_loadBase();
+#endif
+
+}
+
+/*---------------------*\
+|*-----MATRIX SCAN-----*|
+\*---------------------*/
+void matrix_scan_user (void) {
+ // Keymap specific, do it first
+ matrix_scan_keymap();
+ // Moved RGB check to layer_state_set_user
+}
+
+/*------------------*\
+|*-----KEYCODES-----*|
+\*------------------*/
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+
+ // Shift check
+ bool is_capital = ( keyboard_report->mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) );
+ static bool lock_flag = false;
+ uint8_t layer = biton32 (layer_state);
+
+ switch (keycode) {
+ // Secrets implementation
+ case SECRET1 ... SECRET3:
+#if (__has_include("secrets.h"))
+ if( !record->event.pressed ) {
+ send_string_P( secret[ keycode - SECRET1 ] );
+ }
+#endif
+ return false;
+ break;
+ // If these keys are pressed, load base layer config, and mark saving
+ case RGB_TOG:
+ case RGB_MOD:
+ case RGB_VAI:
+ case RGB_VAD:
+ case RGB_SAI:
+ case RGB_SAD:
+ case RGB_HUI:
+ case RGB_HUD:
+#ifdef RGBLIGHT_ENABLE
+ if ( !base_sta ) {
+ rgblight_loadBase();
+ }
+#endif
+ return true;
+ break;
+
+ // Lock functionality: These layers are locked if the LOCKED buttons are
+ // pressed. Otherwise, they are momentary toggles
+ case K_LOCK:
+ if (record->event.pressed) {
+ lock_flag = !lock_flag;
+ }
+ return false;
+ break;
+ case K_MOUSE:
+#ifdef MOUSEKEY_ENABLE
+ if (record->event.pressed) {
+ layer_on(_MO);
+ lock_flag = false;
+ } else {
+ if ( lock_flag ) {
+ lock_flag = false;
+ } else {
+ layer_off(_MO);
+ }
+ }
+#endif
+ return false;
+ break;
+ case K_NUMBR:
+ if (record->event.pressed) {
+ layer_on(_NU);
+ lock_flag = false;
+ } else {
+ if ( lock_flag ) {
+ lock_flag = false;
+ } else {
+ layer_off(_NU);
+ }
+ }
+ return false;
+ break;
+
+ // Layer switches with sound
+ case K_GAMES:
+ if (record->event.pressed) {
+ // On press, turn off layer if active
+ if ( layer == _GA ) {
+#ifdef AUDIO_ENABLE
+ stop_all_notes();
+ PLAY_SONG(tone_return);
+#endif
+ layer_off(_GA);
+ }
+ } else {
+ // After click, turn on layer if accessed from setting
+ if ( layer == _SE ) {
+#ifdef AUDIO_ENABLE
+ stop_all_notes();
+ PLAY_SONG(tone_game);
+#endif
+ layer_on(_GA);
+ layer_off(_SE);
+ }
+ }
+ return false;
+ break;
+ case MU_TOG:
+#ifdef AUDIO_ENABLE
+ if (record->event.pressed) {
+ // On press, turn off layer if active
+ if ( layer == _SE ) {
+ layer_off(_SE);
+ layer_on(_MU);
+ } else {
+ layer_off(_MU);
+ }
+ }
+#endif
+ return true;
+ break;
+
+//------UNICODE
+ // Unicode switches with sound
+ case UNI_LI:
+#ifdef UNICODE_ENABLE
+ if (record->event.pressed) {
+#ifdef AUDIO_ENABLE
+ stop_all_notes();
+ PLAY_SONG(tone_linux);
+#endif
+ set_unicode_input_mode(UC_LNX);
+ }
+#endif
+ return false;
+ break;
+ case UNI_WN:
+#ifdef UNICODE_ENABLE
+ if (record->event.pressed) {
+#ifdef AUDIO_ENABLE
+ stop_all_notes();
+ PLAY_SONG(tone_windows);
+#endif
+ set_unicode_input_mode(UC_WIN);
+ }
+#endif
+ return false;
+ break;
+
+ // Turkish letters, with capital functionality
+ case TUR_A:
+#ifdef UNICODE_ENABLE
+ if (record->event.pressed) {
+ if ( is_capital ) {
+ unicode_input_start();
+ register_hex(0x00c2);
+ unicode_input_finish();
+ } else {
+ unicode_input_start();
+ register_hex(0x00e2);
+ unicode_input_finish();
+ }
+ }
+#endif
+ return false;
+ break;
+ case TUR_O:
+#ifdef UNICODE_ENABLE
+ if (record->event.pressed) {
+ if ( is_capital ) {
+ unicode_input_start();
+ register_hex(0x00d6);
+ unicode_input_finish();
+ } else {
+ unicode_input_start();
+ register_hex(0x00f6);
+ unicode_input_finish();
+ }
+ }
+#endif
+ return false;
+ break;
+ case TUR_U:
+#ifdef UNICODE_ENABLE
+ if (record->event.pressed) {
+ if ( is_capital ) {
+ unicode_input_start();
+ register_hex(0x00dc);
+ unicode_input_finish();
+ } else {
+ unicode_input_start();
+ register_hex(0x00fc);
+ unicode_input_finish();
+ }
+ }
+#endif
+ return false;
+ break;
+ case TUR_I:
+#ifdef UNICODE_ENABLE
+ if (record->event.pressed) {
+ if ( is_capital ) {
+ unicode_input_start();
+ register_hex(0x0130);
+ unicode_input_finish();
+ } else {
+ unicode_input_start();
+ register_hex(0x0131);
+ unicode_input_finish();
+ }
+ }
+#endif
+ return false;
+ break;
+ case TUR_G:
+#ifdef UNICODE_ENABLE
+ if (record->event.pressed) {
+ if ( is_capital ) {
+ unicode_input_start();
+ register_hex(0x011e);
+ unicode_input_finish();
+ } else {
+ unicode_input_start();
+ register_hex(0x011f);
+ unicode_input_finish();
+ }
+ }
+#endif
+ return false;
+ break;
+ case TUR_C:
+#ifdef UNICODE_ENABLE
+ if (record->event.pressed) {
+ if ( is_capital ) {
+ unicode_input_start();
+ register_hex(0x00c7);
+ unicode_input_finish();
+ } else {
+ unicode_input_start();
+ register_hex(0x00e7);
+ unicode_input_finish();
+ }
+ }
+#endif
+ return false;
+ break;
+ case TUR_S:
+#ifdef UNICODE_ENABLE
+ if (record->event.pressed) {
+ if ( is_capital ) {
+ unicode_input_start();
+ register_hex(0x015e);
+ unicode_input_finish();
+ } else {
+ unicode_input_start();
+ register_hex(0x015f);
+ unicode_input_finish();
+ }
+ }
+#endif
+ return false;
+ break;
+
+//-------Diagonal mouse movements
+ case MO_NE:
+#ifdef MOUSEKEY_ENABLE
+ if( record->event.pressed ) {
+ mousekey_on(MO_N);
+ mousekey_on(MO_E);
+ mousekey_send();
+ } else {
+ mousekey_off(MO_N);
+ mousekey_off(MO_E);
+ mousekey_send();
+ }
+#endif
+ return false;
+ break;
+ case MO_NW:
+#ifdef MOUSEKEY_ENABLE
+ if( record->event.pressed ) {
+ mousekey_on(MO_N);
+ mousekey_on(MO_W);
+ mousekey_send();
+ } else {
+ mousekey_off(MO_N);
+ mousekey_off(MO_W);
+ mousekey_send();
+ }
+#endif
+ return false;
+ break;
+ case MO_SE:
+#ifdef MOUSEKEY_ENABLE
+ if( record->event.pressed ) {
+ mousekey_on(MO_S);
+ mousekey_on(MO_E);
+ mousekey_send();
+ } else {
+ mousekey_off(MO_S);
+ mousekey_off(MO_E);
+ mousekey_send();
+ }
+#endif
+ return false;
+ break;
+ case MO_SW:
+#ifdef MOUSEKEY_ENABLE
+ if( record->event.pressed ) {
+ mousekey_on(MO_S);
+ mousekey_on(MO_W);
+ mousekey_send();
+ } else {
+ mousekey_off(MO_S);
+ mousekey_off(MO_W);
+ mousekey_send();
+ }
+#endif
+ return false;
+ break;
+ case MO_S_NE:
+#ifdef MOUSEKEY_ENABLE
+ if( record->event.pressed ) {
+ mousekey_on(MO_S_N);
+ mousekey_on(MO_S_E);
+ mousekey_send();
+ } else {
+ mousekey_off(MO_S_N);
+ mousekey_off(MO_S_E);
+ mousekey_send();
+ }
+#endif
+ return false;
+ break;
+ case MO_S_NW:
+#ifdef MOUSEKEY_ENABLE
+ if( record->event.pressed ) {
+ mousekey_on(MO_S_N);
+ mousekey_on(MO_S_W);
+ mousekey_send();
+ } else {
+ mousekey_off(MO_S_N);
+ mousekey_off(MO_S_W);
+ mousekey_send();
+ }
+#endif
+ return false;
+ break;
+ case MO_S_SE:
+#ifdef MOUSEKEY_ENABLE
+ if( record->event.pressed ) {
+ mousekey_on(MO_S_S);
+ mousekey_on(MO_S_E);
+ mousekey_send();
+ } else {
+ mousekey_off(MO_S_S);
+ mousekey_off(MO_S_E);
+ mousekey_send();
+ }
+#endif
+ return false;
+ break;
+ case MO_S_SW:
+#ifdef MOUSEKEY_ENABLE
+ if( record->event.pressed ) {
+ mousekey_on(MO_S_S);
+ mousekey_on(MO_S_W);
+ mousekey_send();
+ } else {
+ mousekey_off(MO_S_S);
+ mousekey_off(MO_S_W);
+ mousekey_send();
+ }
+#endif
+ return false;
+ break;
+//------DOUBLE PRESS, with added left navigation
+ case DBL_SPC:
+ if( record->event.pressed ) {
+ SEND_STRING(" "SS_TAP(X_LEFT));
+ }
+ return false;
+ break;
+ case DBL_ANG:
+ if( record->event.pressed ) {
+ SEND_STRING("<>"SS_TAP(X_LEFT));
+ }
+ return false;
+ break;
+ case DBL_PAR:
+ if( record->event.pressed ) {
+ SEND_STRING("()"SS_TAP(X_LEFT));
+ }
+ return false;
+ break;
+ case DBL_SQR:
+ if( record->event.pressed ) {
+ SEND_STRING("[]"SS_TAP(X_LEFT));
+ }
+ return false;
+ break;
+ case DBL_BRC:
+ if( record->event.pressed ) {
+ SEND_STRING("{}"SS_TAP(X_LEFT));
+ }
+ return false;
+ break;
+ case DBL_QUO:
+ if( record->event.pressed ) {
+ SEND_STRING("\'\'"SS_TAP(X_LEFT));
+ }
+ return false;
+ break;
+ case DBL_DQT:
+ if( record->event.pressed ) {
+ SEND_STRING("\"\""SS_TAP(X_LEFT));
+ }
+ return false;
+ break;
+ case DBL_GRV:
+ if( record->event.pressed ) {
+ SEND_STRING("``"SS_TAP(X_LEFT));
+ }
+ return false;
+ break;
+// END OF KEYCODES
+ }
+ return process_record_keymap(keycode, record);
+}
+
+/*----------------------*\
+|*-----LAYER CHANGE-----*|
+\*----------------------*/
+
+uint32_t layer_state_set_user(uint32_t state) {
+
+ state = layer_state_set_keymap (state);
+#ifdef RGBLIGHT_ENABLE
+ // Change RGB lighting depending on the last layer activated
+ rgblight_change( biton32(state) );
+#endif
+ return state;
+}
diff --git a/users/bbaserdem/bbaserdem.h b/users/bbaserdem/bbaserdem.h
new file mode 100644
index 0000000000..1b1b53710d
--- /dev/null
+++ b/users/bbaserdem/bbaserdem.h
@@ -0,0 +1,279 @@
+#ifndef USERSPACE
+#define USERSPACE
+
+#include "quantum.h"
+
+// Use 7 wide characters for keymaps
+#define _______ KC_TRNS
+#define XXX KC_NO
+
+// Layers
+#define _DV 0 // Base layer
+#define _AL 1 // Alt char overlay
+#define _GA 2 // Game layer
+#define _NU 3 // Numbers layer
+#define _SE 4 // Settings layer
+#define _MO 5 // Mouse emulation
+#define _MU 6 // Music mode
+
+// Define short macros
+#define UNDO LCTL(KC_Z)
+#define REDO LCTL(KC_Y)
+#define COPY LCTL(KC_C)
+#define CUT LCTL(KC_X)
+#define PASTE LCTL(KC_V)
+
+// Rename mouse keys
+#ifdef MOUSEKEY_ENABLE
+#define MO_S_N KC_MS_WH_UP
+#define MO_S_S KC_MS_WH_DOWN
+#define MO_S_E KC_MS_WH_RIGHT
+#define MO_S_W KC_MS_WH_LEFT
+#define MO_N KC_MS_UP
+#define MO_S KC_MS_DOWN
+#define MO_E KC_MS_RIGHT
+#define MO_W KC_MS_LEFT
+#define MO_CL_L KC_MS_BTN1
+#define MO_CL_R KC_MS_BTN2
+#define MO_CL_M KC_MS_BTN3
+#define MO_CL_4 KC_MS_BTN4
+#define MO_CL_5 KC_MS_BTN5
+#define MO_AC_0 KC_MS_ACCEL0
+#define MO_AC_1 KC_MS_ACCEL1
+#define MO_AC_2 KC_MS_ACCEL2
+#else
+#define MO_S_N KC_NO
+#define MO_S_S KC_NO
+#define MO_S_E KC_NO
+#define MO_S_W KC_NO
+#define MO_N KC_NO
+#define MO_S KC_NO
+#define MO_E KC_NO
+#define MO_W KC_NO
+#define MO_CL_L KC_NO
+#define MO_CL_R KC_NO
+#define MO_CL_M KC_NO
+#define MO_CL_1 KC_NO
+#define MO_CL_2 KC_NO
+#define MO_AC_0 KC_NO
+#define MO_AC_1 KC_NO
+#define MO_AC_2 KC_NO
+#endif
+
+// Define non-capitalized UTF shortcuts here
+#ifdef UNICODE_ENABLE
+#define PHY_HBR UC(0x0127)
+#define PHY_DEG UC(0x00b0)
+#define CUR_LIR UC(0x20ba)
+#define CUR_BIT UC(0x20bf)
+#define CUR_EUR UC(0x20ac)
+#define CUR_BPN UC(0x00a3)
+#define CUR_YEN UC(0x00a5)
+#else
+#define PHY_HBR KC_NO
+#define PHY_DEG KC_NO
+#define CUR_LIR KC_NO
+#define CUR_BIT KC_NO
+#define CUR_EUR KC_NO
+#define CUR_BPN KC_NO
+#define CUR_YEN KC_NO
+#endif
+
+// Make only KC_NO be grabbed by music mode
+#ifdef AUDIO_ENABLE
+#define MUSIC_MASK keycode == XXX
+#endif
+
+// Custom keycodes
+enum userspace_custom_keycodes {
+ // Turkish letters, with shifting
+ TUR_A = SAFE_RANGE,
+ TUR_C,
+ TUR_G,
+ TUR_I,
+ TUR_O,
+ TUR_S,
+ TUR_U,
+ // Unicode mode switch
+ UNI_LI,
+ UNI_WN,
+ // Double keys
+ DBL_SPC,
+ DBL_ANG,
+ DBL_PAR,
+ DBL_SQR,
+ DBL_BRC,
+ DBL_QUO,
+ DBL_DQT,
+ DBL_GRV,
+ // Diagonal mouse movements
+ MO_NE,
+ MO_NW,
+ MO_SE,
+ MO_SW,
+ MO_S_NE,
+ MO_S_NW,
+ MO_S_SE,
+ MO_S_SW,
+ // Layer switches and lock functionality
+ K_MOUSE,
+ K_NUMBR,
+ K_LOCK,
+ K_GAMES,
+ // Secret macros
+ SECRET1,
+ SECRET2,
+ SECRET3
+};
+
+// Do tap dancable semicolon key if available
+#ifdef TAP_DANCE_ENABLE
+#define TAPPING_TERM 300
+#define TAPPING_TOGGLE 1
+enum {
+ SCL = 0
+};
+#define MY_SCL TD(SCL)
+#else
+#define MY_SCL KC_SCLN
+#endif
+
+// Shared keymaps
+#define KM(...) KEYMAP(__VA_ARGS__) // Required to expand the CSVs
+
+/* Dvorak
+ * ,------------------------------------------------------------------------.
+ * | Esc | ' " | , | . | P | Y || F | G | C | R | L | Bkp |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | Tab | A | O | E | U | I || D | H | T | N | S | / ? |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | SYM | ; : | Q | J | K | X || B | M | W | V | Z | SET |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | TUR | OS | Ctrl| Alt | Shf | Spc || Ent | Lft | Dwn | Up | Rght| MSE |
+ * `------------------------------------------------------------------------' */
+#define DVORAK_1 \
+ KC_ESC, KC_QUOT,KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC
+#define DVORAK_2 \
+ KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH
+#define DVORAK_3 \
+ K_NUMBR,MY_SCL, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, MO(_SE)
+#define DVORAK_4 \
+ MO(_AL),KC_LGUI,KC_LCTL,KC_LALT,KC_LSFT,KC_SPC, KC_ENT, KC_LEFT,KC_DOWN,KC_RGHT,KC_UP, K_MOUSE
+#define DVORAK KM(DVORAK_1,DVORAK_2,DVORAK_3,DVORAK_4)
+
+/* Alternative character overlay
+ * ,------------------------------------------------------------------------.
+ * | | ' ' | Undo| Redo|Pound| Yen || | G | C | |TLira| Del |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | | A | O | Euro| U | I ||Degre|Plank| | | S | Ins |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | | " " | Cut | Copy|Paste| || BTC | < > | ( ) | [ ] | { } | PgUp|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | | | | | | || | Home|PgDwn| PgUp| End | |
+ * `------------------------------------------------------------------------' */
+#define ALTCHAR_1 \
+ _______,DBL_QUO,UNDO, REDO, CUR_BPN,CUR_YEN,_______,TUR_G, TUR_C, _______,CUR_LIR,KC_DEL
+#define ALTCHAR_2 \
+ _______,TUR_A, TUR_O, CUR_EUR,TUR_U, TUR_I, PHY_DEG,PHY_HBR,_______,_______,TUR_S, KC_INS
+#define ALTCHAR_3 \
+ _______,DBL_DQT,CUT, COPY, PASTE, _______,CUR_BIT,DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,_______
+#define ALTCHAR_4 \
+ _______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END,_______
+#define ALTCHAR KM(ALTCHAR_1,ALTCHAR_2,ALTCHAR_3,ALTCHAR_4)
+
+/* Game layer
+ * ,------------------------------------------------------------------------.
+ * | OFF | Q | W | E | R | T || Esc | 7 | 8 | 9 |NumLk|Bkspc|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | Tab | A | S | D | F | G || F1 | 4 | 5 | 6 | \ | Ent |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | | Z | X | C | V | B || F2 | 1 | 2 | 3 | ^ | |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | / | ` | | | | Spc || Spc | Ent | 0 | < | v | > |
+ * `------------------------------------------------------------------------' */
+#define GAME_1 \
+ K_GAMES,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_P7, KC_P8, KC_P9, KC_NLCK,KC_BSPC
+#define GAME_2 \
+ KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_P4, KC_P5, KC_P6, KC_BSLS,KC_ENT
+#define GAME_3 \
+ _______,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_P1, KC_P2, KC_P3, KC_UP, _______
+#define GAME_4 \
+ KC_SLSH,KC_GRV, _______,_______,_______,KC_SPC, KC_SPC, KC_ENT, KC_P0, KC_LEFT,KC_DOWN,KC_RGHT
+#define GAME KM(GAME_1,GAME_2,GAME_3,GAME_4)
+
+/* Symbols layer
+ * ,------------------------------------------------------------------------.
+ * | OFF | ` | ~ | [ | ] | { || } | - | _ | = | + | |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | \ |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | | ! | @ | # | $ | % || ^ | & | * | ( | ) | LCK |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | | | | | | | | || | | | | | |
+ * `------------------------------------------------------------------------' */
+#define NUMBERS_1 \
+ K_NUMBR,KC_GRV, KC_TILD,KC_LBRC,KC_RBRC,KC_LCBR,KC_RCBR,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS,_______
+#define NUMBERS_2 \
+ _______,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS
+#define NUMBERS_3 \
+ _______,KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,K_LOCK
+#define NUMBERS_4 \
+ KC_PIPE,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______
+#define NUMBERS KM(NUMBERS_1,NUMBERS_2,NUMBERS_3,NUMBERS_4)
+
+/* Settings layer
+ * ,------------------------------------------------------------------------.
+ * |BLLed| F1 | F2 | F3 | F4 | Lin || Win | Wake| |Hue -|Hue +|Reset|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | | F5 | F6 | F7 | F8 | || | |RGBto|Sat -|Sat +| |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | Game| F9 | F10 | F11 | F12 |Vol 0||PrtSc| |RGBan|Bri -|Bri +| |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * |Musir| | | | |Vol -||Vol +| Prev| Stop|TogMu| Next| |
+ * `------------------------------------------------------------------------' */
+#define SETTINGS_1 \
+ BL_STEP,KC_F1, KC_F2, KC_F3, KC_F4, UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,RESET
+#define SETTINGS_2 \
+ _______,KC_F5, KC_F6, KC_F7, KC_F8, _______,_______,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______
+#define SETTINGS_3 \
+ K_GAMES,KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE,KC_PSCR,_______,RGB_MOD,RGB_VAD,RGB_VAI,_______
+#define SETTINGS_4 \
+ MU_TOG, _______,_______,_______,_______,KC_VOLD,KC_VOLU,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______
+#define SETTINGS KM(SETTINGS_1,SETTINGS_2,SETTINGS_3,SETTINGS_4)
+
+/* Mouse layer
+ * ,------------------------------------------------------------------------.
+ * |Ulock| \ | ^ | / |.....|.....||.....|.....| |\|.| |^| | |/|.| |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | | < | Mid | > |Btn 4|.....||.....|Btn 5| <-- | Mid | --> | |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | | / | v | \ |.....|.....||.....|.....| |/| | |v| | |\| | LCK |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | | | | | | Left||Right| | |Accl0|Accl1|Accl2|
+ * `------------------------------------------------------------------------' */
+#define MOUSE_1 \
+ K_MOUSE,MO_NW, MO_N, MO_NE, XXX, XXX ,XXX, XXX, MO_S_NW,MO_S_N, MO_S_NE,_______
+#define MOUSE_2 \
+ _______,MO_W, MO_CL_M,MO_E, MO_CL_4,XXX ,XXX, MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______
+#define MOUSE_3 \
+ _______,MO_SW, MO_S, MO_SE, XXX, XXX ,XXX, XXX, MO_S_SW,MO_S_S, MO_S_SE,K_LOCK
+#define MOUSE_4 \
+ _______,_______,_______,_______,_______,MO_CL_L,MO_CL_R,_______,MO_AC_0,MO_AC_1,MO_AC_2,_______
+#define MOUSE KM(MOUSE_1,MOUSE_2,MOUSE_3,MOUSE_4)
+
+/* Music layer
+ * ,------------------------------------------------------------------------.
+ * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | togg| rec | stop| play| slow| fast||modes|.....|.....|.....|.....|.....|
+ * `------------------------------------------------------------------------'
+ */
+#define MASK XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX
+#define MUSIC_4 MU_TOG, KC_LCTL, KC_LALT, KC_LGUI, KC_DOWN, KC_UP, MU_MOD, XXX, XXX, XXX, XXX, XXX
+#define MUSIC KM(MASK,MASK,MASK,MUSIC_4)
+
+#endif
diff --git a/users/bbaserdem/rules.mk b/users/bbaserdem/rules.mk
new file mode 100644
index 0000000000..513ce4fe05
--- /dev/null
+++ b/users/bbaserdem/rules.mk
@@ -0,0 +1,22 @@
+SRC += bbaserdem.c
+EXTRAFLAGS += -flto
+
+# ENABLE
+UNICODE_ENABLE = yes # Used for unicode character emulation
+EXTRAKEY_ENABLE = yes # OS signals like volume control
+
+# DISABLE
+BLUETOOTH_ENABLE = no # No bluetooth
+COMMAND_ENABLE = no # Some bootmagic thing
+BOOTMAGIC_ENABLE = no # Access to EEPROM settings, not needed
+CONSOLE_ENABLE = no # Allows console output with a command
+SLEEP_LED_ENABLE = no # Breathes LED's when computer is asleep. Untested.
+NKRO_ENABLE = no # Default is 6KRO which is plenty
+MIDI_ENABLE = no # Untested feature
+FAUXCLICKY_ENABLE = no # Emulates clicks using speaker
+KEY_LOCK_ENABLE = no # Allows locking any key. Not used
+API_SYSEX_ENABLE = no # Allows OS to send signals.
+KEY_LOCK_ENABLE = no # Allows locking any key. Not used
+
+# Disabling this makes it compile, prob bad upstream code
+# VARIABLE_TRACE = no # Allows debugging variables