parent
e26283e9e5
commit
8edb67b082
@ -1,15 +1,15 @@
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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// place overrides here
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#define TAPPING_TERM 175
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#ifdef BACKLIGHT_ENABLE
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#define BACKLIGHT_PIN B5
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#define BACKLIGHT_LEVELS 3
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#define BACKLIGHT_ON_STATE 0
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#endif
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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// place overrides here
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#define TAPPING_TERM 175
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#ifdef BACKLIGHT_ENABLE
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#define BACKLIGHT_PIN B5
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#define BACKLIGHT_LEVELS 3
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#define BACKLIGHT_ON_STATE 0
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#endif
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#endif
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@ -1,242 +1,242 @@
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#include "roadkit.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _NP 0
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#define _L1 1
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#define _L2 2
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#define _L3 3
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// Macro name shortcuts
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#define NUMPAD M(_NP)
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#define LAYER1 M(_L1)
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#define LAYER2 M(_L2)
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#define LAYER3 M(_L3)
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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void matrix_init_user(void) {
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backlight_level(4);
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}
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//Tap Dance Declarations
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enum {
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TD_EQUAL_NP = 0,
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TD_KP_PLUS_L1,
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TD_DOT_L2,
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TD_0_L3
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};
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//Tap Dance Definitions
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//TD equal to turn on layer NP
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void _td_equal_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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register_code(KC_EQUAL);
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} else if (state->count == 2) {
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backlight_set(3);
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layer_on(_NP);
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layer_off(_L1);
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layer_off(_L2);
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layer_off(_L3);
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}
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}
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void _td_equal_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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unregister_code(KC_EQUAL);
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}
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}
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//TD kp plus to toggle layer 1
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void _td_kp_plus_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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register_code(KC_KP_PLUS);
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} else if (state->count == 2) {
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// layer_invert(_L1);
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backlight_set(2);
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layer_on(_L1);
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layer_off(_L2);
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layer_off(_L3);
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}
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}
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void _td_kp_plus_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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unregister_code(KC_KP_PLUS);
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}
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}
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//TD dot to toggle layer 2
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void _td_dot_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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register_code(KC_DOT);
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} else if (state->count == 2) {
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backlight_set(1);
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layer_on(_L2);
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layer_off(_L1);
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layer_off(_L3);
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}
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}
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void _td_dot_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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unregister_code(KC_DOT);
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}
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}
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//TD 0 to toggle layer 3
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void _td_0_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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register_code(KC_0);
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} else if (state->count == 2) {
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backlight_set(0);
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layer_on(_L3);
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layer_off(_L1);
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layer_off(_L2);
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}
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}
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void _td_0_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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unregister_code(KC_0);
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}
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}
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//TD Actions
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_EQUAL_NP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_equal_tg_finished, _td_equal_tg_reset),
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[TD_KP_PLUS_L1] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_kp_plus_tg_finished, _td_kp_plus_tg_reset),
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[TD_DOT_L2] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_dot_tg_finished, _td_dot_tg_reset),
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[TD_0_L3] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_0_tg_finished, _td_0_tg_reset)
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Numberpad
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* ,-----------------------.
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* | 7 | 8 | 9 | / |
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* |-----`-----`-----`-----|
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* | 4 | 5 | 6 | * |
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* |-----`-----`-----`-----|
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* | 1 | 2 | 3 | - |
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* |-----`-----`-----`-----|
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* | 0 | . | + | = |
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* `-----`-----`-----`-----'
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* Tapdances:
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* | L3 | L2 | L1 | NP |
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* `-----`-----`-----`-----'
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*/
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[_NP] = /* Numpad */
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SINGLES_KEYMAP(KC_7, KC_8, KC_9, KC_SLASH, \
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KC_4, KC_5, KC_6, KC_KP_ASTERISK, \
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KC_1, KC_2, KC_3, KC_MINUS, \
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TD(TD_0_L3), TD(TD_DOT_L2), TD(TD_KP_PLUS_L1), TD(TD_EQUAL_NP)),
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/* L1
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* ,-----------------------.
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* | Esc |Bksp |Home |PgUp |
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* |-----`-----`-----`-----|
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* | Tab | Up | End |PgDn |
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* |-----`-----`-----`-----|
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* |Left |Down |Right|Enter|
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* |-----`-----`-----`-----|
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* | 0 | . | + | = |
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* `-----`-----`-----`-----'
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*/
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[_L1] = /* LAYER 1 */
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SINGLES_KEYMAP(KC_ESCAPE, KC_BSPACE, KC_HOME, KC_PGUP, \
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KC_TAB, KC_UP, KC_END, KC_PGDOWN, \
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KC_LEFT, KC_DOWN, KC_RIGHT, KC_KP_ENTER, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
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/* L2
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* ,-----------------------.
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* |Sleep|LClik|RClik|VolUp|
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* |-----`-----`-----`-----|
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* |AltF4| F11 |WinTb|VolDn|
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* |-----`-----`-----`-----|
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* |PrvTk|Play |NxtTk|Mute |
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* |-----`-----`-----`-----|
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* | 0 | . | + | = |
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* `-----`-----`-----`-----'
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*/
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[_L2] = /* LAYER 2 */
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SINGLES_KEYMAP(KC_SYSTEM_SLEEP, KC_MS_BTN1, KC_MS_BTN2, KC_AUDIO_VOL_UP, \
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LALT(KC_F4), KC_F11, LGUI(KC_TAB), KC_AUDIO_VOL_DOWN, \
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KC_MEDIA_PREV_TRACK, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, KC_AUDIO_MUTE, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
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/* L3 needs cut, copy, paste, undo, again (redo), find, calc, www back, www forward, F5
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* ,-----------------------.
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* |WBack|WHome|WFor | F5 |
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* |-----`-----`-----`-----|
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* |Calc |Undo |Redo |WSrch|
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* |-----`-----`-----`-----|
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* | Cut |Copy |Paste|Find |
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* |-----`-----`-----`-----|
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* | 0 | . | + | = |
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* `-----`-----`-----`-----'
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*/
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[_L3] = /* LAYER 3 */
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SINGLES_KEYMAP(KC_WWW_BACK, KC_WWW_HOME, KC_WWW_FORWARD, KC_F5, \
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KC_CALCULATOR, LCTL(KC_Z), LCTL(KC_Y), KC_WWW_SEARCH, \
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LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), LCTL(KC_F), \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
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};
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const uint16_t PROGMEM fn_actions[] = {
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};
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void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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switch(id) {
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case _L3:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL<<_L3);
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}
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break;
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case _L2:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL<<_L2);
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}
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break;
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case _L1:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL<<_L1);
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}
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break;
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case _NP:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL<<_NP);
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}
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break;
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}
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return MACRO_NONE;
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};
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#include "roadkit.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _NP 0
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#define _L1 1
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#define _L2 2
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#define _L3 3
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// Macro name shortcuts
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#define NUMPAD M(_NP)
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#define LAYER1 M(_L1)
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#define LAYER2 M(_L2)
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#define LAYER3 M(_L3)
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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void matrix_init_user(void) {
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backlight_level(4);
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}
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//Tap Dance Declarations
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enum {
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TD_EQUAL_NP = 0,
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TD_KP_PLUS_L1,
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TD_DOT_L2,
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TD_0_L3
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};
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//Tap Dance Definitions
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//TD equal to turn on layer NP
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void _td_equal_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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register_code(KC_EQUAL);
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} else if (state->count == 2) {
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backlight_set(3);
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layer_on(_NP);
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layer_off(_L1);
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layer_off(_L2);
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layer_off(_L3);
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}
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}
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void _td_equal_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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unregister_code(KC_EQUAL);
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}
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}
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//TD kp plus to toggle layer 1
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void _td_kp_plus_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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register_code(KC_KP_PLUS);
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} else if (state->count == 2) {
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// layer_invert(_L1);
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backlight_set(2);
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layer_on(_L1);
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layer_off(_L2);
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layer_off(_L3);
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}
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}
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void _td_kp_plus_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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unregister_code(KC_KP_PLUS);
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}
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}
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//TD dot to toggle layer 2
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void _td_dot_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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register_code(KC_DOT);
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} else if (state->count == 2) {
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backlight_set(1);
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layer_on(_L2);
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layer_off(_L1);
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layer_off(_L3);
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}
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}
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void _td_dot_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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unregister_code(KC_DOT);
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}
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}
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//TD 0 to toggle layer 3
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void _td_0_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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register_code(KC_0);
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} else if (state->count == 2) {
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backlight_set(0);
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layer_on(_L3);
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layer_off(_L1);
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layer_off(_L2);
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}
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}
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void _td_0_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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unregister_code(KC_0);
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}
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}
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//TD Actions
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_EQUAL_NP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_equal_tg_finished, _td_equal_tg_reset),
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[TD_KP_PLUS_L1] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_kp_plus_tg_finished, _td_kp_plus_tg_reset),
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[TD_DOT_L2] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_dot_tg_finished, _td_dot_tg_reset),
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[TD_0_L3] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_0_tg_finished, _td_0_tg_reset)
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Numberpad
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* ,-----------------------.
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* | 7 | 8 | 9 | / |
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* |-----`-----`-----`-----|
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* | 4 | 5 | 6 | * |
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* |-----`-----`-----`-----|
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* | 1 | 2 | 3 | - |
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* |-----`-----`-----`-----|
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* | 0 | . | + | = |
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* `-----`-----`-----`-----'
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* Tapdances:
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* | L3 | L2 | L1 | NP |
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* `-----`-----`-----`-----'
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*/
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[_NP] = /* Numpad */
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SINGLES_KEYMAP(KC_7, KC_8, KC_9, KC_SLASH, \
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KC_4, KC_5, KC_6, KC_KP_ASTERISK, \
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KC_1, KC_2, KC_3, KC_MINUS, \
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TD(TD_0_L3), TD(TD_DOT_L2), TD(TD_KP_PLUS_L1), TD(TD_EQUAL_NP)),
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/* L1
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* ,-----------------------.
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* | Esc |Bksp |Home |PgUp |
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* |-----`-----`-----`-----|
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* | Tab | Up | End |PgDn |
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* |-----`-----`-----`-----|
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* |Left |Down |Right|Enter|
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* |-----`-----`-----`-----|
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* | 0 | . | + | = |
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* `-----`-----`-----`-----'
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*/
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[_L1] = /* LAYER 1 */
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SINGLES_KEYMAP(KC_ESCAPE, KC_BSPACE, KC_HOME, KC_PGUP, \
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KC_TAB, KC_UP, KC_END, KC_PGDOWN, \
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KC_LEFT, KC_DOWN, KC_RIGHT, KC_KP_ENTER, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
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/* L2
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* ,-----------------------.
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* |Sleep|LClik|RClik|VolUp|
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* |-----`-----`-----`-----|
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* |AltF4| F11 |WinTb|VolDn|
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* |-----`-----`-----`-----|
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* |PrvTk|Play |NxtTk|Mute |
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* |-----`-----`-----`-----|
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* | 0 | . | + | = |
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* `-----`-----`-----`-----'
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*/
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[_L2] = /* LAYER 2 */
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SINGLES_KEYMAP(KC_SYSTEM_SLEEP, KC_MS_BTN1, KC_MS_BTN2, KC_AUDIO_VOL_UP, \
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LALT(KC_F4), KC_F11, LGUI(KC_TAB), KC_AUDIO_VOL_DOWN, \
|
||||
KC_MEDIA_PREV_TRACK, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, KC_AUDIO_MUTE, \
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
|
||||
|
||||
|
||||
/* L3 needs cut, copy, paste, undo, again (redo), find, calc, www back, www forward, F5
|
||||
* ,-----------------------.
|
||||
* |WBack|WHome|WFor | F5 |
|
||||
* |-----`-----`-----`-----|
|
||||
* |Calc |Undo |Redo |WSrch|
|
||||
* |-----`-----`-----`-----|
|
||||
* | Cut |Copy |Paste|Find |
|
||||
* |-----`-----`-----`-----|
|
||||
* | 0 | . | + | = |
|
||||
* `-----`-----`-----`-----'
|
||||
*/
|
||||
[_L3] = /* LAYER 3 */
|
||||
SINGLES_KEYMAP(KC_WWW_BACK, KC_WWW_HOME, KC_WWW_FORWARD, KC_F5, \
|
||||
KC_CALCULATOR, LCTL(KC_Z), LCTL(KC_Y), KC_WWW_SEARCH, \
|
||||
LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), LCTL(KC_F), \
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM fn_actions[] = {
|
||||
|
||||
};
|
||||
|
||||
void persistent_default_layer_set(uint16_t default_layer) {
|
||||
eeconfig_update_default_layer(default_layer);
|
||||
default_layer_set(default_layer);
|
||||
}
|
||||
|
||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
|
||||
{
|
||||
switch(id) {
|
||||
case _L3:
|
||||
if (record->event.pressed) {
|
||||
persistent_default_layer_set(1UL<<_L3);
|
||||
}
|
||||
break;
|
||||
case _L2:
|
||||
if (record->event.pressed) {
|
||||
persistent_default_layer_set(1UL<<_L2);
|
||||
}
|
||||
break;
|
||||
case _L1:
|
||||
if (record->event.pressed) {
|
||||
persistent_default_layer_set(1UL<<_L1);
|
||||
}
|
||||
break;
|
||||
case _NP:
|
||||
if (record->event.pressed) {
|
||||
persistent_default_layer_set(1UL<<_NP);
|
||||
}
|
||||
break;
|
||||
}
|
||||
return MACRO_NONE;
|
||||
};
|
||||
|
@ -1,3 +1,3 @@
|
||||
# The singles keymap for roadkit
|
||||
|
||||
This keymap has a base layer with numpad functionality, and then a second layer with some additional keys. The user is encouraged to develop their own keymap using this as a starting point.
|
||||
# The singles keymap for roadkit
|
||||
|
||||
This keymap has a base layer with numpad functionality, and then a second layer with some additional keys. The user is encouraged to develop their own keymap using this as a starting point.
|
||||
|
Loading…
Reference in new issue