my planck layout

personal planck layout
pull/3088/head
wanleg 6 years ago
parent 8df2ee4ec3
commit 90bcc136a5

@ -0,0 +1,87 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define MANUFACTURER OLKB
#define PRODUCT The Planck Keyboard
#define DESCRIPTION A compact ortholinear keyboard
/* key matrix size */
#define MATRIX_ROWS 4
#define MATRIX_COLS 12
/* Planck PCB default pin-out */
#define MATRIX_ROW_PINS { D0, D5, B5, B6 }
#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 }
#define UNUSED_PINS
#define AUDIO_VOICES
#define C6_AUDIO
#define BACKLIGHT_PIN B7
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
#define BACKLIGHT_LEVELS 3
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#define PREVENT_STUCK_MODIFIERS
#include QMK_SUBPROJECT_CONFIG_H
#endif

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/* Copyright 2017 REPLACE_WITH_YOUR_NAME
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "planck.h"
/* Add this line to config.h
#define PREVENT_STUCK_MODIFIERS
*/
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _GK 0
#define gDIR 1
#define gNUM 2
#define gETC 3
#define _QW 4
#define _LW 5
#define _RS 6
#define nada 7
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
/////////////// TAP DANCE SECTION START ///////////////
//Tap Dance Declarations (list of my tap dance configurations)
enum {
TD_SFT_CAPS = 0
,TD_Q_ESC
,ENT_TAP_DANCE
,DEL_TAP_DANCE
};
///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION START /////
///// (no need to edit this section) /////
//Enums used to clearly convey the state of the tap dance
enum {
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3,
DOUBLE_HOLD = 4,
DOUBLE_SINGLE_TAP = 5 //send SINGLE_TAP twice - NOT DOUBLE_TAP
// Add more enums here if you want for triple, quadruple, etc.
};
typedef struct {
bool is_press_action;
int state;
} tap;
int cur_dance (qk_tap_dance_state_t *state) {
if (state->count == 1) {
//If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
if (state->interrupted || !state->pressed) return SINGLE_TAP;
if (state->interrupted) return SINGLE_TAP;
else return SINGLE_HOLD;
}
//If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
//with single tap. In example below, that means to send `ff` instead of `Escape`.
else if (state->count == 2) {
if (state->interrupted) return DOUBLE_SINGLE_TAP;
else if (state->pressed) return DOUBLE_HOLD;
else return DOUBLE_TAP;
}
else return 6; //magic number. At some point this method will expand to work for more presses
}
///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION END /////
///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION START /////
//instanalize an instance of 'tap' for the 'ENT' tap dance.
static tap ENTtap_state = {
.is_press_action = true,
.state = 0
};
void ENT_finished (qk_tap_dance_state_t *state, void *user_data) {
ENTtap_state.state = cur_dance(state);
switch (ENTtap_state.state) {
case SINGLE_TAP: register_code(KC_SPC); break;
case SINGLE_HOLD: register_code(KC_LSFT); break;
case DOUBLE_TAP: register_code(KC_ENT); break;
case DOUBLE_HOLD: register_code(KC_NO); break; // setting double hold to do nothing (change this if you want)
case DOUBLE_SINGLE_TAP: register_code(KC_SPC); unregister_code(KC_SPC); register_code(KC_SPC);
//Last case is for fast typing. Assuming your key is `f`:
//For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`.
//In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms.
}
}
void ENT_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (ENTtap_state.state) {
case SINGLE_TAP: unregister_code(KC_SPC); break;
case SINGLE_HOLD: unregister_code(KC_LSFT); break;
case DOUBLE_TAP: unregister_code(KC_ENT); break;
case DOUBLE_HOLD: unregister_code(KC_NO);
case DOUBLE_SINGLE_TAP: unregister_code(KC_SPC);
}
ENTtap_state.state = 0;
}
//instanalize an instance of 'tap' for the 'DEL' tap dance.
static tap DELtap_state = {
.is_press_action = true,
.state = 0
};
void DEL_finished (qk_tap_dance_state_t *state, void *user_data) {
DELtap_state.state = cur_dance(state);
switch (DELtap_state.state) {
case SINGLE_TAP: register_code(KC_BSPC); break;
case SINGLE_HOLD: register_code(KC_LCTL); break;
case DOUBLE_TAP: register_code(KC_DEL); break;
case DOUBLE_HOLD: register_code(KC_NO); break;
case DOUBLE_SINGLE_TAP: register_code(KC_BSPC); unregister_code(KC_BSPC); register_code(KC_BSPC);
}
}
void DEL_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (DELtap_state.state) {
case SINGLE_TAP: unregister_code(KC_BSPC); break;
case SINGLE_HOLD: unregister_code(KC_LCTL); break;
case DOUBLE_TAP: unregister_code(KC_DEL); break;
case DOUBLE_HOLD: unregister_code(KC_NO);
case DOUBLE_SINGLE_TAP: unregister_code(KC_BSPC);
}
DELtap_state.state = 0;
}
///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION END /////
//Tap Dance Definitions
//THIS SECTION HAS TO BE AT THE END OF THE TAP DANCE SECTION
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_SFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS)
// Other declarations would go here, separated by commas, if you have them
,[TD_Q_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_ESC)
,[ENT_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ENT_finished, ENT_reset)
,[DEL_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, DEL_finished, DEL_reset)
};
//In Layer declaration, add tap dance item in place of a key code
//TD(TD_SFT_CAPS)
///////////// TAP DANCE SECTION END ///////////////
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* myQwerty
* .-----------------------------------------------------------------------------------------------------------.
* | ESC | Q | W | E | R | T | Y | U | I | O | P | BACKSP |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | TAB | A | S | D | F | G | H | J | K | L | ; | ' |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* |SFT/CAPS| Z | X | C | V | B | N | M | , | . | / | ENTER |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | LCTRL | LGUI | ALT | ALT | LOWER | SHIFT | SPACE | RAISE | RALT | RGUI | DEL | CTRL |
* '-----------------------------------------------------------------------------------------------------------'
*/
[_QW] = { /* QWERTY */
{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{TD(TD_SFT_CAPS),
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT)},
{KC_LCTL, KC_LGUI, KC_LALT, KC_LALT, MO(_LW), KC_LSFT, KC_SPC, MO(_RS), KC_LALT, KC_RGUI, KC_DEL, KC_RCTL}
},
[_LW] = { /* LOWER */
{_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______},
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______},
{_______, KC_F11, KC_F12, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, DF(_GK), _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
[_RS] = { /* RAISE */
{RESET, _______, KC_UP, _______, KC_INS, _______, _______, KC_PGUP, KC_HOME, KC_MINS, KC_EQL, KC_DEL },
{_______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PSCR, _______, _______, KC_PGDN, KC_END, KC_LBRC, KC_RBRC, KC_BSLS},
//no music line
// {_______, KC_PAUS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
//enable music
{_______, KC_PAUS, _______, _______, _______, _______, _______, DF(7), _______, _______, _______, _______},
{_______, _______, DF(_QW), _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
[nada] = { /*nothing layer for use with music mode */
{MU_OFF, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
{XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, DF(_QW), MU_ON}
},
/* myGherkin
* .-----------------------------------------------------------------------------------------------------------.
* | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | Q//ESC | W | E | R | T | Y | U | I | O | P | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | A | S | D | F | G | H | J | K | L | ENTER | |
* | | | | | | | | | | |SFThold | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | Z | X | C | V/gNUM | B/gETC | N | M/gDIR | ,/GUI | ./ALT | BKSC | |
* | |SFThold | | | | | | | | |CTRLhold| |
* '-----------------------------------------------------------------------------------------------------------'
*/
[_GK] = { /* myGherkin*/
{ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
{ XXXXXXX, TD(TD_Q_ESC), KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, XXXXXXX},
{ XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, SFT_T(KC_SPC), XXXXXXX},
{ XXXXXXX, SFT_T(KC_Z), KC_X, KC_C, LT(gNUM, KC_V), LT(gETC, KC_B), KC_N, LT(gDIR, KC_M), GUI_T(KC_COMM), ALT_T(KC_DOT), CTL_T(KC_BSPC), XXXXXXX}
},
/*
* myGherkin Directional Modifiers
* .-----------------------------------------------------------------------------------------------------------.
* | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | TAB | up | | INS | CTRL | SHIFT | PgUp | HOME | - | = | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | left | down | right | PrScr | SHIFT | CTRL | PgDn | END | [ | ] | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | | QWERTY | | | | | | | ALT | / | |
* '-----------------------------------------------------------------------------------------------------------'
*/
[gDIR] = { /* myGherkin Directional Modifiers */
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
{ _______, KC_TAB, KC_UP, KC_TRNS, KC_INS, KC_LCTL, KC_LSFT, KC_PGUP, KC_HOME, KC_MINS, KC_EQL , _______ },
{ _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PSCR, KC_LSFT, KC_LCTL, KC_PGDN, KC_END, KC_LBRC, KC_RBRC, _______ },
{ _______, _______, DF(_QW), _______, _______, _______, _______, _______, _______, KC_LALT, KC_SLSH, _______ }
},
/*
* myGherkin Numbers
* .-----------------------------------------------------------------------------------------------------------.
* | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | F11 | F12 | | | | ENTER | SHIFT | SUPER | ./ALT | BKSC | |
* | | | | | | | | | | |CTRLhold| |
* '-----------------------------------------------------------------------------------------------------------'
*/
[gNUM] = { /* myGherkin Numbers */
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
{ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______ },
{ _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______ },
{ _______, KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, KC_ENT, KC_LSFT, KC_RGUI, ALT_T(KC_DOT), CTL_T(KC_BSPC), _______ }
},
/*
* myGherkin ETC
* .-----------------------------------------------------------------------------------------------------------.
* | | | | | | | | | | | | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | ` | | | | | RESET | | | | \ | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | CAPS | P-Brk | | | | | | | ; | ' | |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | SHIFT | | | | | C-A-D | | SUPER | | DEL | |
* '-----------------------------------------------------------------------------------------------------------'
*/
[gETC] = { /* myGherkin ETC */
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
{ _______, KC_GRV, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_BSLS, _______ },
{ _______, KC_CAPS, KC_PAUS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_SCLN, KC_QUOT, _______ },
{ _______, KC_LSFT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, LALT(LCTL(KC_DEL)), KC_TRNS, KC_LGUI, KC_TRNS, KC_DEL, _______ }
},
};

@ -0,0 +1,71 @@
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = yes # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
API_SYSEX_ENABLE = no
TAP_DANCE_ENABLE = yes # Enable Tap Dance (comment if not being implemented)
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
LAYOUTS = ortho_4x12
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