update quantum/rgblight.c: Code size reduction when not using RGBLIGHT_SPLIT.

pull/5020/head
mtei 5 years ago
parent 8d103176bc
commit 95388ef883

@ -770,7 +770,7 @@ void rgblight_update_sync(rgblight_syncinfo_t *syncinfo, bool write_to_eeprom) {
#endif /* RGBLIGHT_SPLIT_NO_ANIMATION_SYNC */
#endif /* RGBLIGHT_USE_TIMER */
}
#endif
#endif /* RGBLIGHT_SPLIT */
#ifdef RGBLIGHT_USE_TIMER
@ -908,7 +908,7 @@ void rgblight_task(void) {
animation_status.pos16 = 0; // restart signal to local each effect
}
if (timer_elapsed(animation_status.last_timer) >= interval_time) {
#ifndef RGBLIGHT_SPLIT_NO_ANIMATION_SYNC
#if defined(RGBLIGHT_SPLIT) && !defined(RGBLIGHT_SPLIT_NO_ANIMATION_SYNC)
static uint16_t report_last_timer = 0;
static bool tick_flag = false;
uint16_t oldpos16;
@ -926,7 +926,7 @@ void rgblight_task(void) {
#endif
animation_status.last_timer += interval_time;
effect_func(&animation_status);
#ifndef RGBLIGHT_SPLIT_NO_ANIMATION_SYNC
#if defined(RGBLIGHT_SPLIT) && !defined(RGBLIGHT_SPLIT_NO_ANIMATION_SYNC)
//dprintf("pos16, oldpos16 = %d %d\n",
// animation_status.pos16,oldpos16);
if (animation_status.pos16 == 0 && oldpos16 != 0) {
@ -1009,7 +1009,7 @@ void rgblight_effect_snake(animation_status_t *anim) {
increment = -1;
}
#ifndef RGBLIGHT_SPLIT_NO_ANIMATION_SYNC
#if defined(RGBLIGHT_SPLIT) && !defined(RGBLIGHT_SPLIT_NO_ANIMATION_SYNC)
if (anim->pos == 0) { // restart signal
if (increment == 1) {
pos = RGBLED_NUM - 1;
@ -1040,14 +1040,20 @@ void rgblight_effect_snake(animation_status_t *anim) {
if (increment == 1) {
if (pos - 1 < 0) {
pos = RGBLED_NUM - 1;
#if defined(RGBLIGHT_SPLIT) && !defined(RGBLIGHT_SPLIT_NO_ANIMATION_SYNC)
anim->pos = 0;
#endif
} else {
pos -= 1;
#if defined(RGBLIGHT_SPLIT) && !defined(RGBLIGHT_SPLIT_NO_ANIMATION_SYNC)
anim->pos = 1;
#endif
}
} else {
pos = (pos + 1) % RGBLED_NUM;
#if defined(RGBLIGHT_SPLIT) && !defined(RGBLIGHT_SPLIT_NO_ANIMATION_SYNC)
anim->pos = pos;
#endif
}
}
#endif
@ -1063,7 +1069,7 @@ void rgblight_effect_knight(animation_status_t *anim) {
static int8_t increment = 1;
uint8_t i, cur;
#ifndef RGBLIGHT_SPLIT_NO_ANIMATION_SYNC
#if defined(RGBLIGHT_SPLIT) && !defined(RGBLIGHT_SPLIT_NO_ANIMATION_SYNC)
if (anim->pos == 0) { // restart signal
anim->pos = 1;
low_bound = 0;
@ -1098,9 +1104,11 @@ void rgblight_effect_knight(animation_status_t *anim) {
if (high_bound <= 0 || low_bound >= RGBLIGHT_EFFECT_KNIGHT_LED_NUM - 1) {
increment = -increment;
#if defined(RGBLIGHT_SPLIT) && !defined(RGBLIGHT_SPLIT_NO_ANIMATION_SYNC)
if (increment == 1) {
anim->pos = 0;
}
#endif
}
}
#endif

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