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@ -3,7 +3,6 @@
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#include "eeconfig.h"
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#include "song_list.h"
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#endif
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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@ -31,6 +30,8 @@
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#endif
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#define MUS_OFF M(8)
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#define MUS_ON M(9)
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#define VC_IN M(10)
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#define VC_DE M(11)
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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@ -171,7 +172,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
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{_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
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{_______, _______, _______, AUD_ON, AUD_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
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{_______, _______, _______, MUS_ON, MUS_OFF, _______, _______, _______, _______, _______, _______, _______},
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{_______, VC_DE, VC_IN, MUS_ON, MUS_OFF, _______, _______, _______, _______, _______, _______, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
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}
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@ -289,6 +290,22 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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#endif
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}
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break;
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case 10:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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voice_iterate();
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PLAY_NOTE_ARRAY(music_scale, false, 0);
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#endif
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}
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break;
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case 11:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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voice_deiterate();
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PLAY_NOTE_ARRAY(music_scale, false, 0);
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#endif
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}
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break;
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}
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return MACRO_NONE;
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};
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