Display layer bitmap and keyboard led states on the LCD

pull/1217/head
Fred Sundvik 8 years ago
parent 951b6f33a0
commit 9a4ce28683

@ -73,6 +73,14 @@ static const uint8_t image_data_lcd_logo[512] = {
static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
typedef enum {
LCD_STATE_INITIAL,
LCD_STATE_LAYER_BITMAP,
LCD_STATE_BITMAP_AND_LEDS,
} lcd_state_t;
static lcd_state_t lcd_state = LCD_STATE_INITIAL;
bool display_logo(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)state;
(void)animation;
@ -122,11 +130,18 @@ static keyframe_animation_t color_animation = {
// The LCD animation alternates between the layer name display and a
// bitmap that displays all active layers
static keyframe_animation_t lcd_animation = {
static keyframe_animation_t lcd_bitmap_animation = {
.num_frames = 1,
.loop = false,
.frame_lengths = {gfxMillisecondsToTicks(0)},
.frame_functions = {keyframe_display_layer_bitmap},
};
static keyframe_animation_t lcd_bitmap_leds_animation = {
.num_frames = 2,
.loop = true,
.frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)},
.frame_functions = {keyframe_display_layer_text, keyframe_display_layer_bitmap},
.frame_functions = {keyframe_display_layer_bitmap, keyframe_display_led_states},
};
static keyframe_animation_t suspend_animation = {
@ -158,38 +173,50 @@ void initialize_user_visualizer(visualizer_state_t* state) {
lcd_backlight_brightness(130);
state->current_lcd_color = initial_color;
state->target_lcd_color = logo_background_color;
lcd_state = LCD_STATE_INITIAL;
start_keyframe_animation(&startup_animation);
}
void update_user_visualizer_state(visualizer_state_t* state) {
// Add more tests, change the colors and layer texts here
// Usually you want to check the high bits (higher layers first)
// because that's the order layers are processed for keypresses
// You can for check for example:
// state->status.layer
// state->status.default_layer
// state->status.leds (see led.h for available statuses)
if (state->status.layer & 0x8) {
state->target_lcd_color = LCD_COLOR(0xC0, 0xB0, 0xFF);
state->layer_text = "Numpad";
}
else if (state->status.layer & 0x4) {
state->target_lcd_color = LCD_COLOR(0, 0xB0, 0xFF);
state->layer_text = "KBD functions";
}
else if (state->status.layer & 0x2) {
state->target_lcd_color = LCD_COLOR(0x80, 0xB0, 0xFF);
state->layer_text = "Function keys";
}
else {
void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t prev_status) {
// Check the status here to start and stop animations
// You might have to save some state, like the current animation here so that you can start the right
// This function is called every time the status changes
// NOTE that this is called from the visualizer thread, so don't access anything else outside the status
// This is also important because the slave won't have access to the active layer for example outside the
// status.
if (lcd_state == LCD_STATE_INITIAL) {
state->target_lcd_color = LCD_COLOR(0x40, 0xB0, 0xFF);
state->layer_text = "Default";
start_keyframe_animation(&color_animation);
}
if (state->status.leds) {
if (lcd_state != LCD_STATE_BITMAP_AND_LEDS ||
state->status.leds != prev_status.leds ||
state->status.layer != prev_status.layer ||
state->status.default_layer != prev_status.default_layer) {
// NOTE: that it doesn't matter if the animation isn't playing, stop will do nothing in that case
stop_keyframe_animation(&lcd_bitmap_animation);
lcd_state = LCD_STATE_BITMAP_AND_LEDS;
// For information:
// The logic in this function makes sure that this doesn't happen, but if you call start on an
// animation that is already playing it will be restarted.
start_keyframe_animation(&lcd_bitmap_leds_animation);
}
} else {
if (lcd_state != LCD_STATE_LAYER_BITMAP ||
state->status.layer != prev_status.layer ||
state->status.default_layer != prev_status.default_layer) {
stop_keyframe_animation(&lcd_bitmap_leds_animation);
lcd_state = LCD_STATE_LAYER_BITMAP;
start_keyframe_animation(&lcd_bitmap_animation);
}
}
// You can also stop existing animations, and start your custom ones here
// remember that you should normally have only one animation for the LCD
// and one for the background. But you can also combine them if you want.
start_keyframe_animation(&lcd_animation);
start_keyframe_animation(&color_animation);
}
void user_visualizer_suspend(visualizer_state_t* state) {
@ -203,5 +230,6 @@ void user_visualizer_suspend(visualizer_state_t* state) {
void user_visualizer_resume(visualizer_state_t* state) {
state->current_lcd_color = initial_color;
state->target_lcd_color = logo_background_color;
lcd_state = LCD_STATE_INITIAL;
start_keyframe_animation(&resume_animation);
}

@ -56,6 +56,8 @@ SOFTWARE.
// mods status
#include "action_util.h"
#include "led.h"
static visualizer_keyboard_status_t current_status = {
.layer = 0xFFFFFFFF,
.default_layer = 0xFFFFFFFF,
@ -350,6 +352,39 @@ bool keyframe_display_mods_bitmap(keyframe_animation_t* animation, visualizer_st
gdispFlush();
return false;
}
bool keyframe_display_led_states(keyframe_animation_t* animation, visualizer_state_t* state)
{
char output[sizeof("NUM CAPS SCRL COMP KANA")];
uint8_t pos = 0;
if (state->status.leds & (1u << USB_LED_NUM_LOCK)) {
memcpy(output + pos, "NUM ", 4);
pos += 4;
}
if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
memcpy(output + pos, "CAPS ", 5);
pos += 5;
}
if (state->status.leds & (1u << USB_LED_SCROLL_LOCK)) {
memcpy(output + pos, "SCRL ", 5);
pos += 5;
}
if (state->status.leds & (1u << USB_LED_COMPOSE)) {
memcpy(output + pos, "COMP ", 5);
pos += 5;
}
if (state->status.leds & (1u << USB_LED_KANA)) {
memcpy(output + pos, "KANA ", 5);
pos += 5;
}
output[pos] = 0;
gdispClear(White);
gdispDrawString(0, 10, output, state->font_dejavusansbold12, Black);
gdispFlush();
return false;
}
#endif // LCD_ENABLE
bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) {
@ -433,8 +468,9 @@ static DECLARE_THREAD_FUNCTION(visualizerThread, arg) {
user_visualizer_suspend(&state);
}
else {
visualizer_keyboard_status_t prev_status = state.status;
state.status = current_status;
update_user_visualizer_state(&state);
update_user_visualizer_state(&state, prev_status);
}
state.prev_lcd_color = state.current_lcd_color;
}

@ -136,6 +136,8 @@ bool keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_sta
bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state);
// Displays a bitmap (0/1) of all the currently active mods
bool keyframe_display_mods_bitmap(keyframe_animation_t* animation, visualizer_state_t* state);
// Displays the keyboard led states (CAPS (Caps lock), NUM (Num lock), SCRL (Scroll lock), COMP (Compose), KANA)
bool keyframe_display_led_states(keyframe_animation_t* animation, visualizer_state_t* state);
bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
@ -146,7 +148,7 @@ bool enable_visualization(keyframe_animation_t* animation, visualizer_state_t* s
// These functions have to be implemented by the user
void initialize_user_visualizer(visualizer_state_t* state);
void update_user_visualizer_state(visualizer_state_t* state);
void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t prev_status);
void user_visualizer_suspend(visualizer_state_t* state);
void user_visualizer_resume(visualizer_state_t* state);

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