Minidox familiarized layout (#3236)
* Create z.txt * Add files via upload * Delete config.h * Delete keymap.c * Delete rules.mk * Delete z.txt * Create x.txt * Add files via upload * Delete x.txt * fixing suggested issuespull/3247/head
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/*
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This is the c configuration file for the keymap
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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Copyright 2018 Skyler Lewis
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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#define USE_SERIAL
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#define EE_HANDS
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/* ws2812 RGB LED */
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#define RGB_DI_PIN D7
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#define RGBLIGHT_TIMER
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#define RGBLED_NUM 8 // Number of LEDs
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#define RGBLIGHT_ANIMATIONS
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 17
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#define RGBLIGHT_VAL_STEP 17
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#define PREVENT_STUCK_MODIFIERS
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#endif
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// Note: this is a modification of that_canadian's config, albeit heavily modified.
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// this layout turns your left thumb cluster into something more familiar.
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _LOWER 1
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#define _RAISE 2
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#define _ADJUST 16
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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LOWER,
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RAISE,
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ADJUST,
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};
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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// Defines for task manager and such
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#define CALTDEL LCTL(LALT(KC_DEL))
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#define TSKMGR LCTL(LSFT(KC_ESC))
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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*
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* ,----------------------------------. ,----------------------------------.
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* | Q | W | E | R | T | | Y | U | I | O | P |
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* |------+------+------+------+------| |------+------+------+------+------|
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* | A | S | D | F | G | | H | J | K | L | ; |
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* |------+------+------+------+------| |------+------+------+------+------|
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* | Z | X | C | V | B | | N | M | , | . | / |
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* `----------------------------------' `----------------------------------'
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* ,--------------------. ,------,-------------.
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* | Shift/Esc | GUI/Tab| | | RAISE| LOWER |
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* `-------------|BSpace| |Space |------+------.
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* | | | |
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* `------' `------'
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*/
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[_QWERTY] = LAYOUT( \
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \
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KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, \
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KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, \
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SFT_T(KC_ESC), GUI_T(KC_TAB), KC_BSPC, KC_SPC, RAISE, LOWER \
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),
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/* Raise
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*
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* ,----------------------------------. ,----------------------------------.
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* | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |
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* |------+------+------+------+------| |------+------+------+------+------|
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* | Tab | VOLU | VOLD | PLAY | MFFD | | MUTE | - | = | [ | ] |
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* |------+------+------+------+------| |------+------+------+------+------|
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* | Ctrl| ` | GUI | Alt | MRWD | | | | | \ | ' |
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* `----------------------------------' `----------------------------------'
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* ,--------------------. ,------,-------------.
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* | CTRL | BSPC | | | | | |
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* `-------------| Enter| | |------+------.
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* | | | |
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* `------' `------'
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*/
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[_RAISE] = LAYOUT( \
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KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, \
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KC_TAB, KC_VOLD, KC_VOLU, KC_MPLY, KC_MFFD, KC_MUTE, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, \
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_______, KC_GRV, KC_LGUI, KC_LALT, KC_MRWD, _______, _______, _______, KC_BSLS, KC_QUOT, \
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KC_LCTRL, KC_BSPC, KC_ENT, _______, _______, _______ \
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),
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/* Lower
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*
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* ,----------------------------------. ,----------------------------------.
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* | ! | @ | # | $ | % | | ^ | & | * | ( | ) |
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* |------+------+------+------+------| |------+------+------+------+------|
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* | Esc | VOLU | VOLD | PLAY | MFFD | | MUTE | _ | + | { | } |
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* |------+------+------+------+------| |------+------+------+------+------|
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* | Caps| ~ | | | MRWD | | | | | | | " |
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* `----------------------------------' `----------------------------------'
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* ,--------------------. ,------,-------------.
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* | RAISE | DEL | | | | | |
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* `-------------| | | Enter|------+------.
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* | | | |
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* `------' `------'
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*/
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[_LOWER] = LAYOUT( \
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KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, \
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KC_ESC, KC_VOLD, KC_VOLU, KC_MPLY, KC_MFFD, KC_MUTE, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, \
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KC_CAPS, KC_TILD, _______, _______, KC_MRWD, _______, _______, _______, KC_PIPE, KC_DQT, \
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RAISE, KC_DEL, _______, KC_ENT, _______, _______ \
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),
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/* Adjust (Lower + Raise)
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*
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* ,----------------------------------. ,----------------------------------.
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* | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | Up | F9 | F10 |
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* |------+------+------+------+------| |------+------+------+------+------|
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* | F11 | F12 | |RGBSAI|RGBSAD| | | Left | Down |Right |caltde|
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* |------+------+------+------+------| |------+------+------+------+------|
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* | Reset|RGBTOG|RGBMOD|RGBHUI|RGBHUD| |RGBVAI|RGBVAD| F8 |Taskmg| |
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* `----------------------------------' `----------------------------------'
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* ,--------------------. ,------,-------------.
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* | | LOWER| | | | RAISE| |
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* `-------------| | | |------+------.
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* | | | |
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* `------' `------'
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*/
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[_ADJUST] = LAYOUT( \
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_UP, KC_F9, KC_F10, \
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KC_F11, KC_F12, RGB_RMOD, RGB_SAI, RGB_SAD, _______, KC_LEFT, KC_DOWN, KC_RGHT, CALTDEL, \
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RESET, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_VAI, RGB_VAD, KC_F8, TSKMGR, _______, \
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_______, _______, _______, _______, _______, _______ \
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)
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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break;
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case ADJUST:
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if (record->event.pressed) {
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layer_on(_ADJUST);
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} else {
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layer_off(_ADJUST);
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}
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return false;
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break;
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}
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return true;
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}
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RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
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EXTRAKEY_ENABLE = yes
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