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@ -225,7 +225,7 @@ float tone_colemak[][2] = SONG(COLEMAK_SOUND);
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float goodbye[][2] = SONG(GOODBYE_SOUND);
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#endif
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void persistant_default_layer_set(uint16_t default_layer) {
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void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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@ -238,7 +238,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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#ifdef AUDIO_ENABLE
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PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
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#endif
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persistant_default_layer_set(1UL<<_QWERTY);
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persistent_default_layer_set(1UL<<_QWERTY);
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}
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break;
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case _COLEMAK:
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@ -246,7 +246,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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#ifdef AUDIO_ENABLE
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PLAY_NOTE_ARRAY(tone_colemak, false, 0);
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#endif
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persistant_default_layer_set(1UL<<_COLEMAK);
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persistent_default_layer_set(1UL<<_COLEMAK);
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}
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break;
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case _DVORAK:
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@ -254,7 +254,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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#ifdef AUDIO_ENABLE
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PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
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#endif
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persistant_default_layer_set(1UL<<_DVORAK);
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persistent_default_layer_set(1UL<<_DVORAK);
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}
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break;
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case _GAME:
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@ -262,7 +262,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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#ifdef AUDIO_ENABLE
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PLAY_NOTE_ARRAY(tone_colemak, false, 0);
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#endif
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persistant_default_layer_set(1UL<<_GAME);
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persistent_default_layer_set(1UL<<_GAME);
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}
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break;
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case _NUMPAD:
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@ -270,7 +270,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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#ifdef AUDIO_ENABLE
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PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
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#endif
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persistant_default_layer_set(1UL<<_NUMPAD);
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persistent_default_layer_set(1UL<<_NUMPAD);
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}
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break;
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case _ARROW:
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@ -278,7 +278,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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#ifdef AUDIO_ENABLE
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PLAY_NOTE_ARRAY(tone_colemak, false, 0);
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#endif
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persistant_default_layer_set(1UL<<_LOWER);
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persistent_default_layer_set(1UL<<_LOWER);
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}
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break;
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case _LOWER:
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