RGB Matrix Effects: Cycle Out to In & Cycle Out to In Dual (#5812)

pull/5990/head
XScorpion2 6 years ago committed by Drashna Jaelre
parent 665e719e31
commit a8ed2608b5
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GPG Key ID: 4C4221222CD5F9F0

@ -0,0 +1,23 @@
#ifndef DISABLE_RGB_MATRIX_CYCLE_OUT_IN
RGB_MATRIX_EFFECT(CYCLE_OUT_IN)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
bool CYCLE_OUT_IN(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();
int16_t dx = g_led_config.point[i].x - 112;
int16_t dy = g_led_config.point[i].y - 32;
uint8_t dist = sqrt16(dx * dx + dy * dy);
hsv.h = 3 * dist / 2 + time;
RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return led_max < DRIVER_LED_TOTAL;
}
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_CYCLE_OUT_IN

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#ifndef DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
RGB_MATRIX_EFFECT(CYCLE_OUT_IN_DUAL)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
bool CYCLE_OUT_IN_DUAL(effect_params_t* params) {
RGB_MATRIX_USE_LIMITS(led_min, led_max);
HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val };
uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();
int16_t dx = 56 - abs8(g_led_config.point[i].x - 112);
int16_t dy = g_led_config.point[i].y - 32;
uint8_t dist = sqrt16(dx * dx + dy * dy);
hsv.h = 3 * dist + time;
RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
return led_max < DRIVER_LED_TOTAL;
}
#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
#endif // DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL

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#include "rgb_matrix_animations/cycle_left_right_anim.h"
#include "rgb_matrix_animations/cycle_up_down_anim.h"
#include "rgb_matrix_animations/rainbow_moving_chevron_anim.h"
#include "rgb_matrix_animations/cycle_out_in_anim.h"
#include "rgb_matrix_animations/cycle_out_in_dual_anim.h"
#include "rgb_matrix_animations/dual_beacon_anim.h"
#include "rgb_matrix_animations/rainbow_beacon_anim.h"
#include "rgb_matrix_animations/rainbow_pinwheels_anim.h"

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