Support for Lightpad keypad

pull/12/head
Ralf Schmitt 10 years ago
parent 79840c678e
commit af19f56ec9

@ -0,0 +1,117 @@
#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
# Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
# have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
# have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
# (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
# (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging,
# with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
# bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------
# Target file name (without extension).
TARGET = lightpad_lufa
# Directory common source filess exist
TOP_DIR = ../..
# Directory keyboard dependent files exist
TARGET_DIR = .
# List C source files here. (C dependencies are automatically generated.)
SRC = keymap.c \
matrix.c \
led.c \
backlight.c
CONFIG_H = config.h
# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 8000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
#MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
#CONSOLE_ENABLE = yes # Console for debug(+400)
#COMMAND_ENABLE = yes # Commands for debug and configuration
#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
# Boot Section Size in bytes
# Teensy halfKay 512
# Atmel DFU loader 4096
# LUFA bootloader 4096
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TOP_DIR)
include $(TOP_DIR)/protocol/lufa.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk

@ -0,0 +1,24 @@
Lightpad keypad firmware
======================
Korean custom keypad designed by Duck.
*Note that this is not the official firmware*
Supported models
----------------
All pcb options are supported.
Build
-----
Move to this directory then just run `make` like:
$ make -f Makefile.lufa
Bootloader
---------
The PCB is hardwired to run the bootloader if the key at the `top left` position is held down when connecting the keyboard.
It is still possible to use Boot Magic and Command to access the bootloader though.

@ -0,0 +1,129 @@
/*
Copyright 2014 Ralf Schmitt <ralf@bunkertor.net>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <avr/io.h>
#include "backlight.h"
/* Backlight pin configuration
*
* FN1 PB0 (low)
* FN2 PB5 (low)
* FN3 PB4 (low)
* FN4 PD7 (low)
* REAR PD6 (high)
* NUMPAD PB2 (high)
* NUMLOCK PB1 (low)
*/
void backlight_init_ports() {
DDRB |= (1<<0) | (1<<1) | (1<<2) | (1<<4) | (1<<5);
DDRD |= (1<<6) | (1<<7);
backlight_disable_numlock();
}
void backlight_set(uint8_t level) {
(level & BACKLIGHT_FN1) ? backlight_enable_fn1() : backlight_disable_fn1();
(level & BACKLIGHT_FN2) ? backlight_enable_fn2() : backlight_disable_fn2();
(level & BACKLIGHT_FN3) ? backlight_enable_fn3() : backlight_disable_fn3();
(level & BACKLIGHT_FN4) ? backlight_enable_fn4() : backlight_disable_fn4();
(level & BACKLIGHT_NUMPAD) ? backlight_enable_numpad() : backlight_disable_numpad();
(level & BACKLIGHT_REAR) ? backlight_enable_rear() : backlight_disable_rear();
}
void backlight_enable_fn1() {
PORTB &= ~(1<<0);
}
void backlight_disable_fn1() {
PORTB |= (1<<0);
}
void backlight_invert_fn1() {
PORTB ^= (1<<0);
}
void backlight_enable_fn2() {
PORTB &= ~(1<<5);
}
void backlight_disable_fn2() {
PORTB |= (1<<5);
}
void backlight_invert_fn2() {
PORTB ^= (1<<5);
}
void backlight_enable_fn3() {
PORTB &= ~(1<<4);
}
void backlight_disable_fn3() {
PORTB |= (1<<4);
}
void backlight_invert_fn3() {
PORTB ^= (1<<4);
}
void backlight_enable_fn4() {
PORTD &= ~(1<<7);
}
void backlight_disable_fn4() {
PORTD |= (1<<7);
}
void backlight_invert_fn4() {
PORTD ^= (1<<7);
}
void backlight_enable_numpad() {
PORTB |= (1<<2);
}
void backlight_disable_numpad() {
PORTB &= ~(1<<2);
}
void backlight_invert_numpad() {
PORTB ^= (1<<2);
}
void backlight_enable_numlock() {
PORTB &= ~(1<<1);
}
void backlight_disable_numlock() {
PORTB |= (1<<1);
}
void backlight_invert_numlock() {
PORTB ^= (1<<1);
}
void backlight_enable_rear() {
PORTD |= (1<<6);
}
void backlight_disable_rear() {
PORTD &= ~(1<<6);
}
void backlight_invert_rear() {
PORTD ^= (1<<6);
}

@ -0,0 +1,39 @@
enum backlight_level {
BACKLIGHT_FN1 = 0b0000001,
BACKLIGHT_FN2 = 0b0000010,
BACKLIGHT_FN3 = 0b0000100,
BACKLIGHT_FN4 = 0b0001000,
BACKLIGHT_NUMPAD = 0b0010000,
BACKLIGHT_REAR = 0b0100000,
};
void backlight_init_ports(void);
void backlight_invert_fn1(void);
void backlight_enable_fn1(void);
void backlight_disable_fn1(void);
void backlight_invert_fn2(void);
void backlight_enable_fn2(void);
void backlight_disable_fn2(void);
void backlight_invert_fn3(void);
void backlight_enable_fn3(void);
void backlight_disable_fn3(void);
void backlight_invert_fn4(void);
void backlight_enable_fn4(void);
void backlight_disable_fn4(void);
void backlight_invert_numlock(void);
void backlight_enable_numlock(void);
void backlight_disable_numlock(void);
void backlight_enable_numpad(void);
void backlight_disable_numpad(void);
void backlight_invert_numpad(void);
void backlight_enable_rear(void);
void backlight_disable_rear(void);
void backlight_invert_rear(void);

@ -0,0 +1,46 @@
/*
Copyright 2014 Ralf Schmitt <ralf@bunkertor.net>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6050
#define DEVICE_VER 0x0104
#define MANUFACTURER Duck
#define PRODUCT Lightpad
/* message strings */
#define DESCRIPTION t.m.k. keyboard firmware for Lightpad
/* matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 4
/* number of backlight levels */
#define BACKLIGHT_LEVELS 1
/* Set 0 if need no debouncing */
#define DEBOUNCE 5
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
#endif

@ -0,0 +1,73 @@
/*
Copyright 2014 Ralf Schmitt <ralf@bunkertor.net>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "keycode.h"
#include "action.h"
#include "action_macro.h"
#include "report.h"
#include "host.h"
#include "debug.h"
#include "keymap.h"
/* Map physical keyboard layout to matrix array */
#define KEYMAP( \
K5A, K5B, K5C, K5D, \
K4A, K4B, K4C, K4D, \
K3A, K3B, K3C, K3D, \
K2A, K2B, K2C, \
K1A, K1B, K1C, K1D, \
K0A, K0B, K0C \
) { \
/* 0 1 2 3 */ \
/* 5 */ { KC_##K5A, KC_##K5B, KC_##K5C, KC_##K5D}, \
/* 4 */ { KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D}, \
/* 3 */ { KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D}, \
/* 2 */ { KC_##K2A, KC_##K2B, KC_##K2C, KC_NO}, \
/* 1 */ { KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D}, \
/* 0 */ { KC_##K0A, KC_##K0B, KC_##K0C, KC_NO, } \
}
#include "keymap_lightpad.h"
#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0]))
#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
{
if (layer < KEYMAPS_SIZE) {
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
} else {
// fall back to layer 0
return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
}
}
/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint8_t keycode)
{
action_t action;
if (FN_INDEX(keycode) < FN_ACTIONS_SIZE) {
action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
} else {
action.code = ACTION_NO;
}
return action;
}

@ -0,0 +1,29 @@
#include "backlight.h"
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KEYMAP(\
FN0, F1, DEL, BSPC, \
NLCK,PSLS,PAST,PMNS, \
P7, P8, P9, PPLS, \
P4, P5, P6, \
P1, P2, P3, PENT, \
P0, NO, PDOT), \
KEYMAP(\
TRNS,PGDN,PGUP,MUTE, \
MSEL,MPRV,MNXT,VOLD, \
P7, P8, P9, VOLU, \
FN4, FN5, FN6, \
FN1, FN2, FN3, MPLY, \
FN7, NO, MSTP)
};
static const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1),
[1] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_FN1),
[2] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_FN2),
[3] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_FN3),
[4] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_FN4),
[5] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_NUMPAD),
[6] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_REAR),
[7] = ACTION_BACKLIGHT_TOGGLE()
};

@ -0,0 +1,24 @@
/*
Copyright 2014 Ralf Schmitt <ralf@bunkertor.net>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <avr/io.h>
#include "stdint.h"
#include "led.h"
void led_set(uint8_t usb_led) {
(usb_led & (1<<USB_LED_NUM_LOCK)) ? backlight_enable_numlock() : backlight_disable_numlock();
}

@ -0,0 +1,205 @@
/*
Copyright 2014 Ralf Schmitt <ralf@bunkertor.net>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "print.h"
#include "debug.h"
#include "util.h"
#include "matrix.h"
#include "eeconfig.h"
#include "action_layer.h"
#include "backlight.h"
#ifndef DEBOUNCE
# define DEBOUNCE 0
#endif
static uint8_t debouncing = DEBOUNCE;
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
static uint8_t read_rows(void);
static uint8_t read_fwkey(void);
static void init_rows(void);
static void unselect_cols(void);
static void select_col(uint8_t col);
inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
void misc_init(void) {
}
void matrix_init(void)
{
backlight_init_ports();
unselect_cols();
init_rows();
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
matrix[i] = 0;
matrix_debouncing[i] = 0;
}
}
uint8_t matrix_scan(void)
{
for (uint8_t col = 0; col < MATRIX_COLS; col++) {
select_col(col);
_delay_us(3);
uint8_t rows = read_rows();
// Use the otherwise unused col: 0 row: 0 for firmware key
if(col == 0) {
rows |= read_fwkey();
}
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
bool prev_bit = matrix_debouncing[row] & ((matrix_row_t)1<<col);
bool curr_bit = rows & (1<<row);
if (prev_bit != curr_bit) {
matrix_debouncing[row] ^= ((matrix_row_t)1<<col);
if (debouncing) {
dprint("bounce!: "); dprintf("%02X", debouncing); dprintln();
}
debouncing = DEBOUNCE;
}
}
unselect_cols();
}
if (debouncing) {
if (--debouncing) {
_delay_ms(1);
} else {
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
matrix[i] = matrix_debouncing[i];
}
}
}
return 1;
}
bool matrix_is_modified(void)
{
if (debouncing) return false;
return true;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix[row] & ((matrix_row_t)1<<col));
}
inline
matrix_row_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
void matrix_print(void)
{
print("\nr/c 0123456789ABCDEF\n");
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
xprintf("%02X: %032lb\n", row, bitrev32(matrix_get_row(row)));
}
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
count += bitpop32(matrix[i]);
}
return count;
}
/* Row configuration
*
* row: 0 1 2 3 4 5
* pin: PD0 PD1 PD2 PD3 PD5 PB7
*
* Firmware uses pin PE2
*/
static void init_rows(void)
{
DDRD &= ~0b00101111;
PORTD |= 0b00101111;
DDRB &= ~0b10000000;
PORTB |= 0b10000000;
DDRE &= ~0b00000100;
PORTE |= 0b00000100;
}
static uint8_t read_rows(void)
{
return (PIND&(1<<0) ? (1<<0) : 0) |
(PIND&(1<<1) ? (1<<1) : 0) |
(PIND&(1<<2) ? (1<<2) : 0) |
(PIND&(1<<3) ? (1<<3) : 0) |
(PIND&(1<<5) ? (1<<4) : 0) |
(PINB&(1<<7) ? (1<<5) : 0);
}
static uint8_t read_fwkey(void)
{
return PINE&(1<<2) ? 0 : (1<<0);
}
/* Column configuration
*
* col: 0 1 2 3
* pin: PF0 PF1 PC7 PC6
*/
static void unselect_cols(void)
{
DDRF |= 0b00000011;
PORTF &= ~0b00000011;
DDRC |= 0b11000000;
PORTC &= ~0b11000000;
}
static void select_col(uint8_t col)
{
switch (col) {
case 0:
PORTF |= (1<<0);
break;
case 1:
PORTF |= (1<<1);
break;
case 2:
PORTC |= (1<<7);
break;
case 3:
PORTC |= (1<<6);
break;
}
}
Loading…
Cancel
Save