All Ez keymaps compiles

pull/503/head
Fred Sundvik 9 years ago
parent 9af995c59b
commit b0376687f4

@ -0,0 +1,12 @@
#ifndef KEYBOARDS_ERGODOX_CONFIG_H_
#define KEYBOARDS_ERGODOX_CONFIG_H_
#ifdef SUBPROJECT_ez
#include "ez/config.h"
#endif
#ifdef SUBPROJECT_infinity
#include "infinity/config.h"
#endif
#endif /* KEYBOARDS_ERGODOX_CONFIG_H_ */

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_german.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -2,7 +2,7 @@
* algernon's ErgoDox EZ layout, please see the readme.md file!
*/
#include "ergodox_ez.h"
#include "ergodox.h"
#include "led.h"
#include "debug.h"
#include "action_layer.h"

@ -1,7 +1,7 @@
// Netable differences vs. the default firmware for the ErgoDox EZ:
// 1. The Cmd key is now on the right side, making Cmd+Space easier.
// 2. The media keys work on OSX (But not on Windows).
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_bepo.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "led.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_norwegian.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,7 +1,7 @@
// Netable differences vs. the default firmware for the ErgoDox EZ:
// 1. The Cmd key is now on the right side, making Cmd+Space easier.
// 2. The media keys work on OSX (But not on Windows).
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,5 +1,5 @@
#include <keymap_extras/keymap_colemak.h>
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,7 +1,7 @@
// German keymap derived from "german", but more closely resembling the German layout of the Kinesis Ergo Elan.
//
// chschmitz, 2016-01-27
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_german.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "action_layer.h"
#include "keymap.h"
#include "keymap_german.h"

@ -12,7 +12,7 @@ Tested with python 2.7 and python 3.4
{
"layout": "ergodox_ez",
"keymaps_includes": [
"ergodox_ez.h",
"ergodox.h",
"action_layer.h",
"keymap_common.h",
"keymap_extras/keymap_german.h",

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_german.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_colemak.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "led.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_german_osx.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_neo2.h"

@ -1,5 +1,5 @@
// French AZERTY version of the default_osx file
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_french_osx.h"
@ -184,4 +184,4 @@ void matrix_scan_user(void) {
break;
}
};
};

@ -5,7 +5,7 @@
// Only default layer was remapped all others layers are standard Ergodox EZ
// Very personal mapping of-course, but who knows a starting point for others.
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,7 +1,7 @@
// Based on `default_osx`
// Replace left Bksp with Ctrl/Esc
// Remove the Ctrl from Z and /
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_neo2.h"

@ -2,7 +2,7 @@
* SuperCoder 2000 layout
*/
#include "ergodox_ez.h"
#include "ergodox.h"
/* Layers */

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "led.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,5 +1,5 @@
/* TypeMatrix-2030-like keymap */
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "led.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "action_util.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "keymap_plover.h"

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
// readme

@ -1,4 +1,4 @@
#include "ergodox_ez.h"
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

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