@ -2,14 +2,14 @@
//aliases for clarity in layering
# define A_BSPC LALT(KC_BSPC) // delete whole word in Mac
# define C_BSP S LCTL(KC_BSPC) // delete whole word in PC
# define C_BSP C LCTL(KC_BSPC) // delete whole word in PC
# define A_LEFT LALT(KC_LEFT)
# define A_RGHT LALT(KC_RGHT)
# define C_RGHT LCTL(KC_RGHT)
# define C_LEFT LCTL(KC_LEFT)
# define SftEnt SFT_T(KC_ENT)
# define GBSPC LGUI_T(KC_BSPC)
# define CBSPC LCTL_T(KC_BSPC)
# define BS_GUI LGUI_T(KC_BSPC)
# define BS_CTL LCTL_T(KC_BSPC)
// internet browser tab shortcuts and window/application swapping for Mac and Win
# define GSL LGUI(S(KC_LEFT)) // back one tab in Safari
@ -62,7 +62,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_GESC , KC_Q , KC_W , KC_F , KC_P , KC_G , KC_LBRC , KC_BSLS , KC_RBRC , KC_J , KC_L , KC_U , KC_Y , KC_SCLN , KC_BSPC ,
NAV , KC_A , KC_R , KC_S , KC_T , KC_D , KC_PGUP , KC_ESC , KC_ENT , KC_H , KC_N , KC_E , KC_I , KC_O , KC_QUOT ,
SftLck , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_PGDN , KC_UP , KC_ENT , KC_K , KC_M , KC_COMM , KC_DOT , KC_SLSH , SftEnt ,
KC_DEL , KC_LGUI , KC_LCTL , KC_LALT , KC_LGUI , GBSPC, KC_LEFT , KC_DOWN , KC_RGHT , KC_SPC , MO ( 3 ) , KC_RGUI , KC_RALT , KC_RCTL , BL_STEP
KC_DEL , KC_LGUI , KC_LCTL , KC_LALT , KC_LGUI , BS_GUI, KC_LEFT , KC_DOWN , KC_RGHT , KC_SPC , MO ( 3 ) , KC_RGUI , KC_RALT , KC_RCTL , BL_STEP
) ,
// Windows Layer: essentially swaps Control and GUI
@ -72,7 +72,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ ,
NAVPC , _______ , _______ , _______ , _______ , _______ , _______ , KC_MPLY , _______ , _______ , _______ , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ ,
_______ , KC_LCTL , KC_LGUI , _______ , KC_LCTL , _______ , _______ , _______ , _______ , _______ , _______ , KC_RCTL , KC_RALT , KC_RGUI , _______
_______ , KC_LCTL , KC_LGUI , _______ , KC_LCTL , BS_CTL , _______ , _______ , _______ , _______ , _______ , KC_RCTL , KC_RALT , KC_RGUI , _______
) ,
[ _GAME ] = LAYOUT_ortho_5x15 ( /* Gaming Layer */
@ -118,7 +118,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , C_TAB , C_LEFT , KC_UP , C_RGHT , KC_DEL , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , CTLPGUP , KC_LEFT , KC_DOWN , KC_RGHT , CTLPGDN , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , A_TAB , C BSPC , KC_HOME , KC_END , _______ , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , A_TAB , C _ BSPC , KC_HOME , KC_END , _______ , _______ ,
RESET , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______
)
} ;