Keymap: Updated keymap with the "pretty" layout (#3812)

pull/3814/head
Salt-Peanuts 6 years ago committed by Drashna Jaelre
parent b61653739b
commit be94e5e591

@ -78,454 +78,327 @@ qk_tap_dance_action_t tap_dance_actions[] = {
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Fundtion Row Keys
/ (Identical across layers, unless otherwise noted; Numpad is a toggle; Adjust is mometary)
* ,-----------------------------------------------------------------------------------------------------------.
* | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
* `-----------------------------------------------------------------------------------------------------------'
*/
/* Colemak
* (Defauit layer; keys separated by /: tap for first, hold for second; uses Space Cadet Shifts)
* ,-------------------------------------------. ,-------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* |Esc/Ctrl| A | R | S | T | D | | H | N | E | I | O | ' |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* |SC Shift| Z | X | C | V | B | | K | M | , | . | / |SC Shift|
* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
* | Ins | ` | [ | ] | | Left | Down | Up | Right|
* `---------------------------' `---------------------------'
* ,---------------. ,---------------.
* |Esc/Ctl| Hyper | | RAlt | RCtl |
* ,-------|-------|-------| |-------+-------+-------.
* | Space | Enter |App/Alt| | RGUI | Delete| Bspc |
* | / | / |-------| |-------| / | / |
* | Fn | Number| Bspc | | Enter |Number2| Fn2 |
* `-----------------------' `-----------------------'
(Defauit layer; keys separated by /: tap for first, hold for second; uses Space Cadet Shifts)
,-----------------------------------------------------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
`-----------------------------------------------------------------------------------------------------------'
,-------------------------------------------. ,-------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
|Esc/Ctrl| A | R | S | T | D | | H | N | E | I | O | ' |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
|SC Shift| Z | X | C | V | B | | K | M | , | . | / |SC Shift|
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| Ins | ` | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
,---------------. ,---------------.
|Esc/Ctl| Hyper | | RAlt | RCtl |
,-------|-------|-------| |-------+-------+-------.
| Space | Enter |App/Alt| | RGUI | Delete| Bspc |
| / | / |-------| |-------| / | / |
| Fn | Number| Bspc | | Enter |Number2| Fn2 |
`-----------------------' `-----------------------'
*/
[_COLEMAK] = LAYOUT(
// Left Hand
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G,
CTLESC, KC_A, KC_R, KC_S, KC_T, KC_D,
KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B,
KC_INS, KC_GRV, KC_LBRC, KC_RBRC,
//Left Thumb
CTLESC, ALL_T(KC_NO),
ALTAPP,
SPCFN, ENTNS, KC_BSPC,
//Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
//Right Thumb
KC_RALT, KC_RCTL,
KC_RGUI,
KC_ENT, DELNS, BSPCFN
[_COLEMAK] = LAYOUT_pretty(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
CTLESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
KC_INS, KC_GRV, KC_LBRC, KC_RBRC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
CTLESC, ALL_T(KC_NO), KC_RALT, KC_RCTL,
ALTAPP, KC_RGUI,
SPCFN, ENTNS, KC_BSPC, KC_ENT, DELNS, BSPCFN
),
/* QWERTY
* (Keys separated by /: tap for first, hold for second; uses Space Cadet Shifts)
* ,-------------------------------------------. ,-------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* |Esc/Ctrl| A | S | D | F | G | | H | J | K | L | ; | ' |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* |SC Shift| Z | X | C | V | B | | N | M | , | . | / |SC Shift|
* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
* | Ins | ` | [ | ] | | Left | Down | Up | Right|
* `---------------------------' `---------------------------'
* ,---------------. ,---------------.
* |Esc/Ctl| Hyper | | RAlt | RCtl |
* ,-------|-------|-------| |-------+-------+-------.
* | Space | Enter |App/Alt| | RGUI | Delete| Bspc |
* | / | / |-------| |-------| / | / |
* | Fn | Number| Bspc | | Enter |Number2| Fn2 |
* `-----------------------' `-----------------------'
(Keys separated by /: tap for first, hold for second; uses Space Cadet Shifts)
,-----------------------------------------------------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
`-----------------------------------------------------------------------------------------------------------'
,-------------------------------------------. ,-------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
|Esc/Ctrl| A | S | D | F | G | | H | J | K | L | ; | ' |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
|SC Shift| Z | X | C | V | B | | N | M | , | . | / |SC Shift|
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| Ins | ` | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
,---------------. ,---------------.
|Esc/Ctl| Hyper | | RAlt | RCtl |
,-------|-------|-------| |-------+-------+-------.
| Space | Enter |App/Alt| | RGUI | Delete| Bspc |
| / | / |-------| |-------| / | / |
| Fn | Number| Bspc | | Enter |Number2| Fn2 |
`-----------------------' `-----------------------'
*/
[_QWERTY] = LAYOUT(
// Left Hand
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B,
KC_INS, KC_GRV, KC_LBRC, KC_RBRC,
//Left Thumb
CTLESC, ALL_T(KC_NO),
ALTAPP,
SPCFN, ENTNS, KC_BSPC,
//Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
//Right Thumb
KC_RALT, KC_RCTL,
KC_RGUI,
KC_ENT, DELNS, BSPCFN
[_QWERTY] = LAYOUT_pretty(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
KC_INS, KC_GRV, KC_LBRC, KC_RBRC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
CTLESC, ALL_T(KC_NO), KC_RALT, KC_RCTL,
ALTAPP, KC_RGUI,
SPCFN, ENTNS, KC_BSPC, KC_ENT, DELNS, BSPCFN
),
/* Number/symbol layer
* (Multiple characters: single-tap for first, double-tap for second)
* ,-------------------------------------------. ,-------------------------------------------.
* | F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | 6 | 7 | 8 | 9 | 0 | | ^ | & | * | ( | ) | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | 1 | 2 | 3 | 4 | 5 | | ! | @ | # | $ | % | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | | . | / * | - _ | + = | | ` ~ | [ { | ] } | | | |
* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
* | ( | ) | [ { | ] } | | | | | |
* `---------------------------' `---------------------------'
* ,---------------. ,---------------.
* | | | | | |
* ,-------|-------|-------| |-------+-------+-------.
* | | | | | | | |
* | | |-------| |-------| | |
* | | | | | | | |
* `-----------------------' `-----------------------'
(Multiple characters: single-tap for first, double-tap for second)
,-----------------------------------------------------------------------------------------------------------.
| | | | | | | | | | | | | | | | | | |
`-----------------------------------------------------------------------------------------------------------'
,-------------------------------------------. ,-------------------------------------------.
| F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | 6 | 7 | 8 | 9 | 0 | | ^ | & | * | ( | ) | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | 1 | 2 | 3 | 4 | 5 | | ! | @ | # | $ | % | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | | . | / * | - _ | + = | | ` ~ | [ { | ] } | | | |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| ( | ) | [ { | ] } | | | | | |
`---------------------------' `---------------------------'
,---------------. ,---------------.
| | | | | |
,-------|-------|-------| |-------+-------+-------.
| | | | | | | |
| | |-------| |-------| | |
| | | | | | | |
`-----------------------' `-----------------------'
*/
[_NUMBERS] = LAYOUT(
// Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,
_______, KC_6, KC_7, KC_8, KC_9, KC_0,
_______, KC_1, KC_2, KC_3, KC_4, KC_5,
_______, _______, KC_DOT, TD(SLAS), TD(MNUN), TD(PLEQ),
KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB),
// Left Thumb
_______, _______,
_______,
_______, _______, _______,
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______,
_______, _______, _______, _______,
// Right Thumb
_______, _______,
_______,
_______, _______, _______
[_NUMBERS] = LAYOUT_pretty(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
_______, _______, KC_DOT, TD(SLAS), TD(MNUN), TD(PLEQ), TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______,
KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
[_NUMBERS2] = LAYOUT(
// Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,
_______, KC_6, KC_7, KC_8, KC_9, KC_0,
_______, KC_1, KC_2, KC_3, KC_4, KC_5,
_______, _______, KC_DOT, TD(SLAS), TD(MNUN), TD(PLEQ),
KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB),
// Left Thumb
_______, _______,
_______,
_______, _______, _______,
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______,
_______, _______, _______, _______,
// Right Thumb
_______, _______,
_______,
_______, _______, _______
[_NUMBERS2] = LAYOUT_pretty(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
_______, _______, KC_DOT, TD(SLAS), TD(MNUN), TD(PLEQ), TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______,
KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
/* Function layer
* ,-------------------------------------------. ,-------------------------------------------.
* | F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | | | Up | | | | | | Up |Ctrl+Y| | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | |Ctrl+A| Left | Down | Right|C+A+Tb| | PgUp | Right| Down | Left | Home | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | |Ctrl+Z|Ctrl+X|Ctrl+C|Ctrl+V| Bspc | | PgDn | Mute | Vol- | Vol+ | End | |
* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
* | | | | | | Prev | Play | Next | Stop |
* `---------------------------' `---------------------------'
* ,---------------. ,---------------.
* | | | | | |
* ,-------|-------|-------| |-------+-------+-------.
* | | | | | | | |
* | | |-------| |-------| | |
* | | | | | | | |
* `-----------------------' `-----------------------'
,-----------------------------------------------------------------------------------------------------------.
| | | | | | | | | | | | | | | | | | |
`-----------------------------------------------------------------------------------------------------------'
,-------------------------------------------. ,-------------------------------------------.
| F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | | | Up | | | | | | Up |Ctrl+Y| | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| |Ctrl+A| Left | Down | Right|C+A+Tb| | PgUp | Right| Down | Left | Home | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| |Ctrl+Z|Ctrl+X|Ctrl+C|Ctrl+V| Bspc | | PgDn | Mute | Vol- | Vol+ | End | |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| | | | | | Prev | Play | Next | Stop |
`---------------------------' `---------------------------'
,---------------. ,---------------.
| | | | | |
,-------|-------|-------| |-------+-------+-------.
| | | | | | | |
| | |-------| |-------| | |
| | | | | | | |
`-----------------------' `-----------------------'
*/
[_FUNCTION] = LAYOUT(
// Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,
_______, _______, _______, KC_UP, _______, _______,
_______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB),
_______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC,
_______, _______, _______, _______,
// Left Thumb
_______, _______,
_______,
_______, _______, _______,
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, _______, KC_UP, LCTL(KC_Y), _______, _______,
KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______,
KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______,
KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP,
// Right Thumb
_______, _______,
_______,
_______, _______, _______
[_FUNCTION] = LAYOUT_pretty(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, _______, _______, KC_UP, _______, _______, _______, _______, KC_UP, LCTL(KC_Y), _______, _______,
_______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB), KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______,
_______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______,
_______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
[_FUNCTION2] = LAYOUT(
// Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,
_______, _______, _______, KC_UP, _______, _______,
_______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB),
_______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC,
_______, _______, _______, _______,
// Left Thumb
_______, _______,
_______,
_______, _______, _______,
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, _______, KC_UP, LCTL(KC_Y), _______, _______,
KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______,
KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______,
KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP,
// Right Thumb
_______, _______,
_______,
_______, _______, _______
[_FUNCTION2] = LAYOUT_pretty(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, _______, _______, KC_UP, _______, _______, _______, _______, KC_UP, LCTL(KC_Y), _______, _______,
_______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB), KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______,
_______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______,
_______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
/* Numpad layer
* (Left side duplicates layout from the Numbers layer, just with numpad output; right side layout close to PC numpad layout)
* ,-------------------------------------------. ,-------------------------------------------.
* | | NumLk| | | | | | Tab | NumLk| KP / | KP * | KP - | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | KP 6 | KP 7 | KP 8 | KP 9 | KP 0 | | | KP 7 | KP 8 | KP 9 | KP + | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | KP 1 | KP 2 | KP 3 | KP 4 | KP 5 | | | KP 4 | KP 5 | KP 6 | = | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | | KP . |KP/KP*| KP- _| KP+ =| | | KP 1 | KP 2 | KP 3 |KP Ent| |
* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
* | ( | ) | [ { | ] } | | KP 0 | , | KP . |KP Ent|
* `---------------------------' `---------------------------'
* ,---------------. ,---------------.
* | | | | | |
* ,-------|-------|-------| |-------+-------+-------.
* | | | | | | | |
* | | |-------| |-------| | |
* | | | | | KP Ent| | |
* `-----------------------' `-----------------------'
(Left side duplicates layout from the Numbers layer, just with numpad output; right side layout close to PC numpad layout)
,-----------------------------------------------------------------------------------------------------------.
| | | | | | | | | | | | | | | | | | |
`-----------------------------------------------------------------------------------------------------------'
,-------------------------------------------. ,-------------------------------------------.
| | NumLk| | | | | | Tab | NumLk| KP / | KP * | KP - | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | KP 6 | KP 7 | KP 8 | KP 9 | KP 0 | | | KP 7 | KP 8 | KP 9 | KP + | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | KP 1 | KP 2 | KP 3 | KP 4 | KP 5 | | | KP 4 | KP 5 | KP 6 | = | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | | KP . |KP/KP*| KP- _| KP+ =| | | KP 1 | KP 2 | KP 3 |KP Ent| |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| ( | ) | [ { | ] } | | KP 0 | , | KP . |KP Ent|
`---------------------------' `---------------------------'
,---------------. ,---------------.
| | | | | |
,-------|-------|-------| |-------+-------+-------.
| | | | | | | |
| | |-------| |-------| | |
| | | | | | | |
`-----------------------' `-----------------------'
*/
[_NUMPAD] = LAYOUT(
// Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_NLCK, _______, _______, _______, _______,
_______, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0,
_______, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5,
_______, _______, KC_PDOT, TD(PSLPAS), TD(PMNUN), TD(PPLEQ),
KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB),
// Left Thumb
_______, _______,
_______,
_______, _______, _______,
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_TAB, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, _______,
_______, KC_P7, KC_P8, KC_P9, KC_PPLS, _______,
_______, KC_P4, KC_P5, KC_P6, KC_EQL, _______,
_______, KC_P1, KC_P2, KC_P3, KC_PENT, _______,
KC_P0, KC_COMM, KC_PDOT, KC_PENT,
// Right Thumb
_______, _______,
_______,
_______, _______, _______
[_NUMPAD] = LAYOUT_pretty(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_NLCK, _______, _______, _______, _______, KC_TAB, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, _______,
_______, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, _______, KC_P7, KC_P8, KC_P9, KC_PPLS, _______,
_______, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, _______, KC_P4, KC_P5, KC_P6, KC_EQL, _______,
_______, _______, KC_PDOT, TD(PSLPAS), TD(PMNUN), TD(PPLEQ), _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______,
KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), KC_P0, KC_COMM, KC_PDOT, KC_PENT,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
/* Colemak gaming/vanilla
* (Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
* ,-------------------------------------------. ,-------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Ctrl | A | R | S | T | D | | H | N | E | I | O | ' |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Shift | Z | X | C | V | B | | K | M | , | . | / | Shift |
* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
* | Ins | ` | [ | ] | | Left | Down | Up | Right|
* `---------------------------' `---------------------------'
* ,---------------. ,---------------.
* |Esc/Ctl|TD(ADJ)| | RAlt | RCtl |
* ,-------|-------|-------| |-------+-------+-------.
* | | | LAlt | | RGUI | | |
* | Space | Enter |-------| |-------| Delete| Bspc |
* | | |Bspc/FN| | Ent/NS| | |
* `-----------------------' `-----------------------'
(Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
,-----------------------------------------------------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
`-----------------------------------------------------------------------------------------------------------'
,-------------------------------------------. ,-------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Ctrl | A | R | S | T | D | | H | N | E | I | O | ' |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Shift | Z | X | C | V | B | | K | M | , | . | / | Shift |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| Ins | ` | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
,---------------. ,---------------.
|Esc/Ctl|TD(ADJ)| | RAlt | RCtl |
,-------|-------|-------| |-------+-------+-------.
| | | LAlt | | RGUI | | |
| Space | Enter |-------| |-------| Delete| Bspc |
| | |Bspc/FN| | Ent/NS| | |
`-----------------------' `-----------------------'
*/
[_COLEMAKGM] = LAYOUT(
// Left Hand
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G,
KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B,
KC_INS, KC_GRV, KC_LBRC, KC_RBRC,
//Left Thumb
CTLESC, TD(ADJ),
KC_LALT,
KC_SPC, KC_ENT, BSPCFN,
//Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
//Right Thumb
KC_RALT, KC_RCTL,
KC_RGUI,
ENTNS, KC_DEL, KC_BSPC
[_COLEMAKGM] = LAYOUT_pretty(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_INS, KC_GRV, KC_LBRC, KC_RBRC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
CTLESC, TD(ADJ), KC_RALT, KC_RCTL,
KC_LALT, KC_RGUI,
KC_SPC, KC_ENT, BSPCFN, ENTNS, KC_DEL, KC_BSPC
),
/* QWERTY gaming/vanilla
* (Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
* ,-------------------------------------------. ,-------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Ctrl | A | S | D | F | G | | H | J | K | L | ; | ' |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | Shift | Z | X | C | V | B | | N | M | , | . | / | Shift |
* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
* | Ins | ` | [ | ] | | Left | Down | Up | Right|
* `---------------------------' `---------------------------'
* ,---------------. ,---------------.
* |Esc/Ctl|TD(ADJ)| | RAlt | RCtl |
* ,-------|-------|-------| |-------+-------+-------.
* | | | LAlt | | RGUI | | |
* | Space | Enter |-------| |-------| Delete| Bspc |
* | | |Bspc/FN| | Ent/NS| | |
* `-----------------------' `-----------------------'
(Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
,-----------------------------------------------------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
`-----------------------------------------------------------------------------------------------------------'
,-------------------------------------------. ,-------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Ctrl | A | S | D | F | G | | H | J | K | L | ; | ' |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Shift | Z | X | C | V | B | | N | M | , | . | / | Shift |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| Ins | ` | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
,---------------. ,---------------.
|Esc/Ctl|TD(ADJ)| | RAlt | RCtl |
,-------|-------|-------| |-------+-------+-------.
| | | LAlt | | RGUI | | |
| Space | Enter |-------| |-------| Delete| Bspc |
| | |Bspc/FN| | Ent/NS| | |
`-----------------------' `-----------------------'
*/
[_QWERTYGM] = LAYOUT(
// Left Hand
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B,
KC_INS, KC_GRV, KC_LBRC, KC_RBRC,
//Left Thumb
CTLESC, TD(ADJ),
KC_LALT,
KC_SPC, KC_ENT, BSPCFN,
//Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
//Right Thumb
KC_RALT, KC_RCTL,
KC_RGUI,
ENTNS, KC_DEL, KC_BSPC
[_QWERTYGM] = LAYOUT_pretty(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_INS, KC_GRV, KC_LBRC, KC_RBRC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
CTLESC, TD(ADJ), KC_RALT, KC_RCTL,
KC_LALT, KC_RGUI,
KC_SPC, KC_ENT, BSPCFN, ENTNS, KC_DEL, KC_BSPC
),
/* Adjust layer
* (Enter/Number + Delete/Number2 under non-gaming/vanilla layers; Numpad is a toggle)
* ,-------------------------------------------. ,-------------------------------------------.
* | |Colmak|Qwerty| |ClmkGM| QWGM | |Numpad| | | | | RESET |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | | | | | | | | | | | | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | | | | | | | |NKROTG| | | | |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
* | | | | | | | | | | | | | |
* `--------+------+------+------+------+------' `------+------+------+------+------+--------'
* | | | | | | | | | |
* `---------------------------' `---------------------------'
* ,---------------. ,---------------.
* | | | | | |
* ,-------|-------|-------| |-------+-------+-------.
* | | | | | | | |
* | | |-------| |-------| | |
* | | | | | | | |
* `-----------------------' `-----------------------'
(Enter/Number + Delete/Number2 under non-gaming/vanilla layers or press & hold Adjust key on function row; Numpad is a toggle)
,-----------------------------------------------------------------------------------------------------------.
| | | | | | | | | | | | | | | | | | |
`-----------------------------------------------------------------------------------------------------------'
,-------------------------------------------. ,-------------------------------------------.
| |Colmak|Qwerty| |ClmkGM| QWGM | |Numpad| | | | | RESET |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | | | | | | | | | | | | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | | | | | | | | NKRO | | | | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | | | | | | | | | | | | |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| | | | | | | | | |
`---------------------------' `---------------------------'
,---------------. ,---------------.
| | | | | |
,-------|-------|-------| |-------+-------+-------.
| | | | | | | |
| | |-------| |-------| | |
| | | | | | | |
`-----------------------' `-----------------------'
*/
[_ADJUST] = LAYOUT(
// Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, COLEMAK, QWERTY, _______, COLEMAKGM, QWERTYGM,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
// Left Thumb
_______, _______,
_______,
_______, _______, _______,
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
NUMPAD, _______, _______, _______, _______, RESET,
_______, _______, _______, _______, _______, _______,
_______, NKROTG, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
// Right Thumb
_______, _______,
_______,
_______, _______, _______
[_ADJUST] = LAYOUT_pretty(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, COLEMAK, QWERTY, _______, COLEMAKGM, QWERTYGM, NUMPAD, _______, _______, _______, _______, RESET,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, NKROTG, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
[_ADJUST2] = LAYOUT(
// Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, COLEMAK, QWERTY, _______, COLEMAKGM, QWERTYGM,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
// Left Thumb
_______, _______,
_______,
_______, _______, _______,
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
NUMPAD, _______, _______, _______, _______, RESET,
_______, _______, _______, _______, _______, _______,
_______, NKROTG, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
// Right Thumb
_______, _______,
_______,
_______, _______, _______
[_ADJUST2] = LAYOUT_pretty(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, COLEMAK, QWERTY, _______, COLEMAKGM, QWERTYGM, NUMPAD, _______, _______, _______, _______, RESET,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, NKROTG, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
)
};

@ -14,7 +14,7 @@ I've largely left the function keys untouched, with the intension of not using t
I use Colemak as my default layout. I've included QWERTY here as well.
Additionally, I've added gaming/vanilla version of Colemak and QWERTY layouts. These layouts have no access to the Function or Numbers layers, thus no dual-role keys with layer access, and are mainly used for gaming.
Additionally, I've added gaming/vanilla version of Colemak and QWERTY layouts. These layouts have limited access to the Function or Numbers layers, and are mainly used for gaming.
Persistent default layer has been enabled for Colemak and QWERTY. The gaming/vanilla Colemak and QWERTY can be set as default layer, but will not be persistent.
@ -46,7 +46,7 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va
,-------|-------|-------| |-------+-------+-------.
| Space | Enter |App/Alt| | RGUI | Delete| Bspc |
| / | / |-------| |-------| / | / |
| Fn | Number| Bspc | | Tab |Number2| Fn2 |
| Fn | Number| Bspc | | Enter |Number2| Fn2 |
`-----------------------' `-----------------------'
@ -71,7 +71,7 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va
,-------|-------|-------| |-------+-------+-------.
| Space | Enter |App/Alt| | RGUI | Delete| Bspc |
| / | / |-------| |-------| / | / |
| Fn | Number| Bspc | | Tab |Number2| Fn2 |
| Fn | Number| Bspc | | Enter |Number2| Fn2 |
`-----------------------' `-----------------------'
@ -109,9 +109,9 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | | | Up | | | | | | Up |Ctrl+Y| | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| |Ctrl+A| Left | Down | Right| | | PgUp | Right| Down | Left | Home | |
| |Ctrl+A| Left | Down | Right|C+A+Tb| | PgUp | Right| Down | Left | Home | |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| |Ctrl+Z|Ctrl+X|Ctrl+C|Ctrl+V| | | PgDn | Mute | Vol- | Vol+ | End | |
| |Ctrl+Z|Ctrl+X|Ctrl+C|Ctrl+V| Bspc | | PgDn | Mute | Vol- | Vol+ | End | |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| | | | | | Prev | Play | Next | Stop |
`---------------------------' `---------------------------'
@ -120,7 +120,7 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va
,-------|-------|-------| |-------+-------+-------.
| | | | | | | |
| | |-------| |-------| | |
| | | | |C+A+Tab| | |
| | | | | | | |
`-----------------------' `-----------------------'
@ -150,7 +150,7 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va
### Colemak gaming/vanilla
(Limited access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer)
(Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
,-----------------------------------------------------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
`-----------------------------------------------------------------------------------------------------------'
@ -175,7 +175,7 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va
### QWERTY gaming/vanilla
(Limited access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer)
(Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
,-----------------------------------------------------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
`-----------------------------------------------------------------------------------------------------------'
@ -199,7 +199,7 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va
`-----------------------' `-----------------------'
### Adjust layer
(Press Enter/Number + Delete/Number2 together under non-gaming/vanilla layers; Numpad is a toggle)
(Press Enter/Number + Delete/Number2 under non-gaming/vanilla layers or press & hold Adjust key on function row; Numpad is a toggle)
,-----------------------------------------------------------------------------------------------------------.
| | | | | | | | | | | | | | | | | | |
`-----------------------------------------------------------------------------------------------------------'

@ -5,7 +5,7 @@
DEFAULT_FOLDER = kinesis/stapelberg
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration

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