commit
c6ea96ab43
@ -1,4 +1,4 @@
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#include "atom47.h"
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#include "rev1.h"
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#include "led.h"
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void matrix_init_kb(void) {
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@ -0,0 +1,2 @@
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NKRO_ENABLE = no # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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RGBLIGHT_ENABLE = yes # Enable keyboard underlight functionality (+4870)
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@ -1,31 +0,0 @@
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#include "atom47.h"
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#include "led.h"
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void matrix_init_kb(void) {
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// put your keyboard start-up code here
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// runs once when the firmware starts up
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matrix_init_user();
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led_init_ports();
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};
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void matrix_scan_kb(void) {
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// put your looping keyboard code here
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// runs every cycle (a lot)
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matrix_scan_user();
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};
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void led_init_ports(void) {
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// * Set our LED pins as output
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DDRB &= ~(1<<5);
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}
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void led_set_kb(uint8_t usb_led) {
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if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
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// Turn capslock on
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PORTF |= (1<<5);
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} else {
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// Turn capslock off
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PORTF &= ~(1<<5);
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}
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led_set_user(usb_led);
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}
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#ifndef ATOM47_H
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#define ATOM47_H
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#include "quantum.h"
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// readability
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#define XXX KC_NO
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#define KEYMAP_ANSI( \
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k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, \
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k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1c, \
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k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2c, \
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k30, k31, k32, k33, k34, k36, k38, k39, k3a, k3c \
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) \
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{ \
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{k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c}, \
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{k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, XXX, k1c}, \
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{k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, XXX, k2c}, \
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{k30, k31, k32, k33, k34, XXX, k36, XXX, k38, k39, k3a, XXX, k3c} \
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}
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void matrix_init_user(void);
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void matrix_scan_user(void);
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#endif
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@ -1,74 +0,0 @@
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/*
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Copyright 2012 Maarten Dekkers <atomkeeb@gmail.com
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_H
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#define CONFIG_H
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x6060
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#define DEVICE_VER 0x0003
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#define MANUFACTURER Vortex
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#define PRODUCT Core
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#define DESCRIPTION Atom47 PCB for the Vortex Core
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/* key matrix size */
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#define MATRIX_ROWS 4
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#define MATRIX_COLS 13
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// ROWS: Top to bottom, COLS: Left to right
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#define MATRIX_ROW_PINS {B1,B2,B3,B7}
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#define MATRIX_COL_PINS {D7,D5,F0,F1,F4,F6,F7,D4,C7,C6,D6,B5,B4}
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#define UNUSED_PINS
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#define BACKLIGHT_PIN B6
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* define if matrix has ghost */
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//#define MATRIX_HAS_GHOST
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCING_DELAY 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* key combination for command */
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#define IS_COMMAND() ( \
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keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
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)
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/* Backlight configuration
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*/
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#define BACKLIGHT_LEVELS 4
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#define RGB_DI_PIN D0 // The pin the LED strip is connected to
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#define RGBLED_NUM 1 // Number of LEDs in your strip
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#define QMK_ESC_OUTPUT D7 // usually COL
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#define QMK_ESC_INPUT B1 // usually ROW
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#define QMK_LED B6
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#endif
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _MA 0 //Main layer
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#define _FN 1 //Fn
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#define _FN1 2 //Fn1
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#define _PN 3 //Pn
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#define _______ KC_TRNS
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_MA] = LAYOUT_ansi(
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC, \
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, MO(_FN1), \
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KC_LCTL, KC_LGUI, KC_LALT, MO(_PN), KC_SPC, KC_SPC, MO(_FN), KC_RALT, KC_APP, KC_RCTRL), \
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[_FN] = LAYOUT_ansi(
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_______, KC_VOLD, KC_VOLU, KC_MUTE, RESET, _______, KC_CALC, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, KC_SLCK, KC_PAUS, \
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KC_CAPS, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, KC_INS, _______, \
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_______, _______, _______, _______, _______, _______, _______, BL_TOGG, BL_DEC, BL_INC, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______), \
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[_FN1] = LAYOUT_ansi(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
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KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, \
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_______, _______, _______, _______, _______, KC_QUOT, KC_SLSH, KC_LBRC, KC_RBRC, KC_BSLS, KC_RSFT, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______), \
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[_PN] = LAYOUT_ansi(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, RESET),
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};
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@ -1 +0,0 @@
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This is the default keymap as found on the Vortex Core, with some added buttons for backlight control.
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#include "atom47.h"
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#include "rev2.h"
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#include "led.h"
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void matrix_init_kb(void) {
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Loading…
Reference in new issue