initial branch (#2379)

* initial branch

* lazy-push

* Fix schema

Updated README, readded DVORAK to keymap.
Updated dir name to lowercase.

* removed executable bit

* testing switched L_GUI position
pull/2599/head
Florian 7 years ago committed by Drashna Jaelre
parent 7c9d5ace14
commit c808680436

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# Waples Let's Split keymap
[Waples](https://www.github.com/Waples)
## My (forever) Work-In-Progress keymap for my Let's Split keyboard.
My keymap is much like the default, I just personally like to have my Enter and Escape key to be on my home row. The Escape key doubles as a Control key when held down, my Enter key functions as (right)Shift when held down.
Everything you see below here is constantly *under construction*, so there may be some dumb things in this, which are already gotten taken out, or are still in there :P.
### Layers
I currently have the following layers in my keymap:
* Qwerty (as default)
* Dvorak (still learning this type of layout, so not really used much)
* Gaming (WIP! I tried some I found, but didn't like them, so I'm in the progress of making my own)
* Lefty (lower)
* Righty (raise)
* Dual (adjust)
#### QWERTY
| Tab | Q | W | E | R | T | | Y | U | I | O | P | Bsp |
|C_Esc| A | S | D | F | G | | H | J | K | L | ; |S_Ent|
| Sft | Z | X | C | V | B | | N | M | , | . | / | " |
|P_SCR| GUI | Alt | Cps | ^L^ | Bsp | | Spc | ^R^ | Lft | Dwn | Up! | Rgt |
#### DVORAK
| Tab | " | , | . | P | Y | | F | G | C | R | L | Bsp |
|C_Esc| A | O | E | U | I | | D | H | T | N | S |S_Ent|
| Sft | ; | Q | J | K | X | | B | M | W | V | Z | / |
|P_SCR| GUI | Alt | Cps | ^L^ | Bsp | | Spc | ^R^ | Lft | Dwn | Up! | Rgt |
#### GAMING
| Tab | Q | W | E | R | T | | | | | | |QWERT|
| Esc | A | S | D | F | G | | | | | | | |
| Sft | Z | X | C | V | B | | | | | | | |
| Ctl | 1 | 2 | 3 | ^L^ | Spc | | Bsp | ^R^ | Lft | Dwn | Up | Rgt |
#### LEFTY (lower)
| ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | Bsp |
| Del | | | | | | | | ( | ) | [ | ] | |
| | | | | | | | | | | | | |
| | | | | | | | Ins | | Hme | PgD | PgU | End |
#### RIGHTY (raise)
| ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bsp |
| Del | F1 | F2 | F3 | F4 | | | = | - | \ | / | | |
| | F5 | F6 | F7 | F8 | | | | | | | | |
| | F9 | F10 | F11 | | | | | | | | | |
#### DUAL
|Reset| | | | |QWERT| | GAME| | | | |Reset|
| | Prv | Stp | Tog | Nxt | Nrm | | Swp | | | | | |
| | | Mte | Vol-| Vol+| | | NKRO| | | | | |
| | | | | | | |DVORK| | | | | |

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#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
/* Use I2C or Serial, not both */
#define USE_SERIAL
// #define USE_I2C
/* Select hand configuration */
// #define MASTER_LEFT
// #define MASTER_RIGHT
#define EE_HANDS // We like to have choices I guess
#define PREVENT_STUCK_MODIFIERS // When switching layers, this will release all mods
#endif

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// Waples layout for Let's Split (rev2)
// Made changes from the default
#include "lets_split.h"
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
#define _QWERTY 0
#define _DVORAK 1
#define _GAME 2
#define _LEFTY 3
#define _RIGHTY 4
#define _DUAL 5
enum letssplit_keycodes {
QWERTY = SAFE_RANGE,
DVORAK,
GAME,
LEFTY,
RIGHTY,
DUAL,
};
#define TG_NKRO MAGIC_TOGGLE_NKRO // Toggle NKRO
#define CTLESC MT(MOD_LCTL, KC_ESC) // Hold for left Ctrl, tap for Esc
#define SHFTENT MT(MOD_RSFT, KC_ENT) // Hold for right Shift, tap for Enter
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = KEYMAP( \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, SHFTENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT, \
KC_PSCR, KC_BSPC, KC_LALT, KC_CAPS, LEFTY, KC_LGUI, KC_SPC, RIGHTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
),
[_DVORAK] = KEYMAP( \
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
CTLESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, SHFTENT, \
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_SLSH, \
KC_PSCR, KC_LGUI, KC_LALT, KC_CAPS, LEFTY, KC_BSPC, KC_SPC, RIGHTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
),
[_GAME] = KEYMAP( \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, _______, _______, _______, _______, _______, QWERTY, \
CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G, _______, _______, _______, _______, _______, _______, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, _______, _______, _______, _______, \
KC_LCTL, KC_1, KC_2, KC_3, LEFTY, KC_SPC, KC_BSPC, RIGHTY, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT \
),
[_LEFTY] = KEYMAP( \
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
KC_DEL, _______, _______, _______, _______, _______, _______, KC_LPRN, KC_RPRN, KC_LBRC, KC_RBRC, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END \
),
[_RIGHTY] = KEYMAP( \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, _______, KC_EQL, KC_MINS, KC_BSLS, KC_SLSH, _______, _______, \
_______, KC_F5, KC_F6, KC_F7, KC_F8, _______, _______, _______, _______, _______, _______, _______,
_______, KC_F9, KC_F10, KC_F11, _______, _______, _______, _______, _______, _______, _______, _______ \
),
[_DUAL] = KEYMAP( \
RESET, _______, _______, _______, _______, QWERTY, GAME, _______, _______, _______, _______, RESET, \
_______, KC_MPRV, KC_MSTP, KC_MPLY, KC_MNXT, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______, \
_______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, TG_NKRO, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, DVORAK, _______, _______, _______, _______, _______ \
)
};
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
case GAME:
if (record->event.pressed) {
persistent_default_layer_set(1UL<<_GAME);
}
return false;
break;
case LEFTY:
if (record->event.pressed) {
layer_on(_LEFTY);
update_tri_layer(_LEFTY, _RIGHTY, _DUAL);
} else {
layer_off(_LEFTY);
update_tri_layer(_LEFTY, _RIGHTY, _DUAL);
}
return false;
break;
case RIGHTY:
if (record->event.pressed) {
layer_on(_RIGHTY);
update_tri_layer(_LEFTY, _RIGHTY, _DUAL);
} else {
layer_off(_RIGHTY);
update_tri_layer(_LEFTY, _RIGHTY, _DUAL);
}
return false;
break;
case DUAL:
if (record->event.pressed) {
layer_on(_DUAL);
} else {
layer_off(_DUAL);
}
return false;
break;
}
return true;
}

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ifndef QUANTUM_DIR
include ../../../../Makefile
endif
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