[Keyboard] Add kudox game keyboard (#6460)

* Add configurations for Kudox Game Keyboard rev1.

* Modified Kudox Game Keyboard readme and keymap.

* Remove unnecessary codes.

* Set BootLoader caterina.

* Remove wrong settings on rules.mk.

* Clean up config.h.

* Modified MATRIX_ROWS on kudox_game/rev1/config.h.

* Modified RGB_LED_NUM on kudox_game/rev1/config.h.
pull/6498/head
x1 5 years ago committed by MechMerlin
parent d967d3a6b5
commit e5831d79c0

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/*
Copyright 2019 Kumao Kobo <kumaokobo@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
#define USE_SERIAL
/* Select hand configuration */
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS

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{
"keyboard_name": "Kudox Game Keyboard",
"url": "",
"maintainer": "Kumao Kobo",
"width": 7.5,
"height": 6.75,
"layouts": {
"LAYOUT": {
"layout": [
{"label":"Esc", "x":0, "y":0},
{"label":"1", "x":1.5, "y":0},
{"label":"2", "x":2.5, "y":0},
{"label":"3", "x":3.5, "y":0},
{"label":"4", "x":4.5, "y":0},
{"label":"5", "x":5.5, "y":0},
{"label":"Q", "x":1.75, "y":1},
{"label":"W", "x":2.75, "y":1},
{"label":"E", "x":3.75, "y":1},
{"label":"R", "x":4.75, "y":1},
{"label":"T", "x":5.75, "y":1},
{"label":"GUI", "x":0, "y":2},
{"label":"Alt", "x":1, "y":2},
{"label":"A", "x":2, "y":2},
{"label":"S", "x":3, "y":2},
{"label":"D", "x":4, "y":2},
{"label":"F", "x":5.25, "y":2},
{"label":"G", "x":6.25, "y":2},
{"label":"Shift", "x":0, "y":3, "w":1.5},
{"label":"Z", "x":1.5, "y":3},
{"label":"X", "x":3.75, "y":3},
{"label":"C", "x":4.75, "y":3},
{"label":"V", "x":5.75, "y":3},
{"label":"Ctrl", "x":0, "y":4, "w":1.5},
{"label":"Layer", "x":5.5, "y":4.25, "h":1.5},
{"x":6.5, "y":4.75, "h":2}
]
}
}
}

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/*
Copyright 2019 Kumao Kobo <kumaokobo@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once

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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _SYMB 1
// Shortcut to make keymap more readable
#define SYM_L MO(_SYMB)
#define KC_ALEN LALT_T(KC_ENT)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐
KC_ESC ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,
//└────────┼────────┼────────┼────────┼────────┼────────┤
KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,
//┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
KC_LGUI ,KC_ALEN ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,
//├────────┼────────┘ └────────┴────────┼────────┼────────┐
KC_LCTL ,SYM_L ,KC_SPC
//└────────┘ └────────┴────────┘
),
[_SYMB] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐
_______ ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,
//└────────┼────────┼────────┼────────┼────────┼────────┤
KC_GRV ,KC_UP ,KC_PIPE ,KC_LCBR ,KC_RCBR ,
//┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
_______ ,_______ ,KC_LEFT ,KC_DOWN ,KC_RIGHT,KC_LBRC ,KC_RBRC ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
_______ ,KC_BSPC ,KC_CIRC ,KC_LPRN ,KC_RPRN ,
//├────────┼────────┘ └────────┴────────┼────────┼────────┐
_______ ,_______ ,_______
//└────────┘ └────────┴────────┘
)
};

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# The default keymap for Kudox Game Keyboard

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/* Copyright 2019 Kumao Kobo <kumaokobo@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "kudox_game.h"

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/* Copyright 2019 Kumao Kobo <kumaokobo@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifdef KEYBOARD_kudox_game_rev1
#include "rev1.h"
#endif
#include "quantum.h"

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# The Kudox Game keyboard
<p align="center">
<img src="https://raw.githubusercontent.com/kumaokobo/kudox-keyboard/master/img/kudox.png" alt="Kudox logo" width="600"/>
</p>
<p align="center">
<img src="https://raw.githubusercontent.com/kumaokobo/kudox-keyboard/master/img/kudox-game-pcb.jpg" alt="Kudox Game PCB rev1.0" width="600"/>
</p>
- Keyboard Maintainer: [Kumao Kobo](https://github.com/kumaokobo)
- Hardware Supported: Kudox Game PCB rev1.0 w/ Pro Micro
Make example for this keyboard (after setting up your build environment):
```sh
make kudox_game/rev1:default
```
Example of flashing this keyboard:
```sh
make kudox_game/rev1:default:avrdude
```
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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/*
Copyright 2019 Kumao Kobo <kumaokobo@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x9696
#define DEVICE_VER 0x0100
#define MANUFACTURER Kumao Kobo
#define PRODUCT The Kudox Game Keyboard
#define DESCRIPTION Custom keyboard for game
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 7
// wiring of each half
#define MATRIX_ROW_PINS { D4, D7, E6, B4, B5 }
#define MATRIX_COL_PINS { F5, F6, F7, B1, B3, B2, B6 }
// #define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6, F5} //uncomment this line and comment line above if you need to reverse left-to-right key order
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
// #define BACKLIGHT_LEVELS 3
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* serial.c configuration for split keyboard */
#define SOFT_SERIAL_PIN D0
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* ws2812 RGB LED */
#define RGB_DI_PIN D3
#undef RGBLED_NUM
#define RGBLED_NUM 7 // Number of LEDs
#define RGBLIGHT_ANIMATIONS
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
// #define NO_DEBUG
/* disable print */
// #define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#define MOUSEKEY_INTERVAL 20
#define MOUSEKEY_DELAY 0
#define MOUSEKEY_TIME_TO_MAX 60
#define MOUSEKEY_MAX_SPEED 7
#define MOUSEKEY_WHEEL_DELAY 0

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#include "kudox_game.h"
#ifdef SSD1306OLED
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
led_set_user(usb_led);
}
#endif
void matrix_init_kb(void) {
// // green led on
// DDRD |= (1<<5);
// PORTD &= ~(1<<5);
// // orange led on
// DDRB |= (1<<0);
// PORTB &= ~(1<<0);
matrix_init_user();
};

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#pragma once
#include "../kudox_game.h"
#include "quantum.h"
#define LAYOUT( \
k00, k01, k02, k03, k04, k05, \
k11, k12, k13, k14, k15, \
k20, k21, k22, k23, k24, k25, k26, \
k30, k31, k34, k35, k36, \
k40, k45, k46 \
) \
{ \
{ k00, k01, k02, k03, k04, k05, KC_NO }, \
{ KC_NO, k11, k12, k13, k14, k15, KC_NO }, \
{ k20, k21, k22, k23, k24, k25, k26 }, \
{ k30, k31, KC_NO, KC_NO, k34, k35, k36 }, \
{ k40, KC_NO, KC_NO, KC_NO, KC_NO, k45, k46 } \
}

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# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# atmega32a bootloadHID
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality on B7 by default
MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
DEFAULT_FOLDER = kudox_game/rev1
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