parent
f379f05c1e
commit
e5f606558e
@ -0,0 +1,22 @@
|
||||
# Build Options
|
||||
# change to "no" to disable the options, or define them in the Makefile in
|
||||
# the appropriate keymap folder that will get included automatically
|
||||
#
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = no # Console for debug(+400)
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
|
||||
MIDI_ENABLE = no # MIDI controls
|
||||
AUDIO_ENABLE = no # Audio output on port C6
|
||||
UNICODE_ENABLE = no # Unicode
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
TAP_DANCE_ENABLE = yes # Enable Tap Dance functionality
|
||||
|
||||
ifndef QUANTUM_DIR
|
||||
include ../../../../Makefile
|
||||
endif
|
@ -0,0 +1,16 @@
|
||||
#ifndef CONFIG_USER_H
|
||||
#define CONFIG_USER_H
|
||||
|
||||
#include "../../config.h"
|
||||
|
||||
// place overrides here
|
||||
#define TAPPING_TERM 175
|
||||
|
||||
#ifdef BACKLIGHT_ENABLE
|
||||
#define BACKLIGHT_PIN B5
|
||||
#define BACKLIGHT_LEVELS 3
|
||||
#define BACKLIGHT_ON_STATE 0
|
||||
backlight_set(3);
|
||||
#endif
|
||||
|
||||
#endif
|
@ -0,0 +1,239 @@
|
||||
#include "roadkit.h"
|
||||
#include "action_layer.h"
|
||||
#include "eeconfig.h"
|
||||
//#ifdef BACKLIGHT_ENABLE
|
||||
// #include "backlight.h"
|
||||
//#endif
|
||||
|
||||
extern keymap_config_t keymap_config;
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
// entirely and just use numbers.
|
||||
|
||||
#define _NP 0
|
||||
#define _L1 1
|
||||
#define _L2 2
|
||||
#define _L3 3
|
||||
|
||||
// Macro name shortcuts
|
||||
#define NUMPAD M(_NP)
|
||||
#define LAYER1 M(_L1)
|
||||
#define LAYER2 M(_L2)
|
||||
#define LAYER3 M(_L3)
|
||||
|
||||
// Fillers to make layering more clear
|
||||
#define _______ KC_TRNS
|
||||
#define XXXXXXX KC_NO
|
||||
|
||||
//Tap Dance Declarations
|
||||
|
||||
enum {
|
||||
|
||||
TD_EQUAL_NP = 0,
|
||||
TD_KP_PLUS_L1,
|
||||
TD_DOT_L2,
|
||||
TD_0_L3
|
||||
|
||||
};
|
||||
|
||||
//Tap Dance Definitions
|
||||
|
||||
|
||||
//TD equal to turn on layer NP
|
||||
void _td_equal_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count == 1) {
|
||||
register_code(KC_EQUAL);
|
||||
} else if (state->count == 2) {
|
||||
backlight_set(3);
|
||||
layer_on(_NP);
|
||||
layer_off(_L1);
|
||||
layer_off(_L2);
|
||||
layer_off(_L3);
|
||||
}
|
||||
}
|
||||
|
||||
void _td_equal_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count == 1) {
|
||||
unregister_code(KC_EQUAL);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//TD kp plus to toggle layer 1
|
||||
void _td_kp_plus_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count == 1) {
|
||||
register_code(KC_KP_PLUS);
|
||||
} else if (state->count == 2) {
|
||||
// layer_invert(_L1);
|
||||
backlight_set(2);
|
||||
layer_on(_L1);
|
||||
layer_off(_L2);
|
||||
layer_off(_L3);
|
||||
}
|
||||
}
|
||||
|
||||
void _td_kp_plus_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count == 1) {
|
||||
unregister_code(KC_KP_PLUS);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//TD dot to toggle layer 2
|
||||
void _td_dot_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count == 1) {
|
||||
register_code(KC_DOT);
|
||||
} else if (state->count == 2) {
|
||||
backlight_set(1);
|
||||
layer_on(_L2);
|
||||
layer_off(_L1);
|
||||
layer_off(_L3);
|
||||
}
|
||||
}
|
||||
|
||||
void _td_dot_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count == 1) {
|
||||
unregister_code(KC_DOT);
|
||||
}
|
||||
}
|
||||
|
||||
//TD 0 to toggle layer 3
|
||||
void _td_0_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count == 1) {
|
||||
register_code(KC_0);
|
||||
} else if (state->count == 2) {
|
||||
backlight_set(0);
|
||||
layer_on(_L3);
|
||||
layer_off(_L1);
|
||||
layer_off(_L2);
|
||||
}
|
||||
}
|
||||
|
||||
void _td_0_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
|
||||
if (state->count == 1) {
|
||||
unregister_code(KC_0);
|
||||
}
|
||||
}
|
||||
|
||||
//TD Actions
|
||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
[TD_EQUAL_NP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_equal_tg_finished, _td_equal_tg_reset),
|
||||
[TD_KP_PLUS_L1] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_kp_plus_tg_finished, _td_kp_plus_tg_reset),
|
||||
[TD_DOT_L2] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_dot_tg_finished, _td_dot_tg_reset),
|
||||
[TD_0_L3] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_0_tg_finished, _td_0_tg_reset)
|
||||
};
|
||||
|
||||
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
|
||||
/* Numberpad
|
||||
* ,-----------------------.
|
||||
* | 7 | 8 | 9 | / |
|
||||
* |-----`-----`-----`-----|
|
||||
* | 4 | 5 | 6 | * |
|
||||
* |-----`-----`-----`-----|
|
||||
* | 1 | 2 | 3 | - |
|
||||
* |-----`-----`-----`-----|
|
||||
* | 0 | . | + | = |
|
||||
* `-----`-----`-----`-----'
|
||||
* Tapdances:
|
||||
* | L3 | L2 | L1 | NP |
|
||||
* `-----`-----`-----`-----'
|
||||
*/
|
||||
[_NP] = /* Numpad */
|
||||
SINGLES_KEYMAP(KC_7, KC_8, KC_9, KC_SLASH, \
|
||||
KC_4, KC_5, KC_6, KC_KP_ASTERISK, \
|
||||
KC_1, KC_2, KC_3, KC_MINUS, \
|
||||
TD(TD_0_L3), TD(TD_DOT_L2), TD(TD_KP_PLUS_L1), TD(TD_EQUAL_NP)),
|
||||
|
||||
/* L1
|
||||
* ,-----------------------.
|
||||
* | Esc |Bksp |Home |PgUp |
|
||||
* |-----`-----`-----`-----|
|
||||
* | Tab | Up | End |PgDn |
|
||||
* |-----`-----`-----`-----|
|
||||
* |Left |Down |Right|Enter|
|
||||
* |-----`-----`-----`-----|
|
||||
* | 0 | . | + | = |
|
||||
* `-----`-----`-----`-----'
|
||||
*/
|
||||
[_L1] = /* LAYER 1 */
|
||||
SINGLES_KEYMAP(KC_ESCAPE, KC_BSPACE, KC_HOME, KC_PGUP, \
|
||||
KC_TAB, KC_UP, KC_END, KC_PGDOWN, \
|
||||
KC_LEFT, KC_DOWN, KC_RIGHT, KC_KP_ENTER, \
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
|
||||
|
||||
/* L2
|
||||
* ,-----------------------.
|
||||
* |Sleep|LClik|RClik|VolUp|
|
||||
* |-----`-----`-----`-----|
|
||||
* |AltF4| F11 |WinTb|VolDn|
|
||||
* |-----`-----`-----`-----|
|
||||
* |PrvTk|Play |NxtTk|Mute |
|
||||
* |-----`-----`-----`-----|
|
||||
* | 0 | . | + | = |
|
||||
* `-----`-----`-----`-----'
|
||||
*/
|
||||
[_L2] = /* LAYER 2 */
|
||||
SINGLES_KEYMAP(KC_SYSTEM_SLEEP, KC_MS_BTN1, KC_MS_BTN2, KC_AUDIO_VOL_UP, \
|
||||
LALT(KC_F4), KC_F11, LGUI(KC_TAB), KC_AUDIO_VOL_DOWN, \
|
||||
KC_MEDIA_PREV_TRACK, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, KC_AUDIO_MUTE, \
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
|
||||
|
||||
|
||||
/* L3 needs cut, copy, paste, undo, again (redo), find, calc, www back, www forward, F5
|
||||
* ,-----------------------.
|
||||
* |WBack|WHome|WFor | F5 |
|
||||
* |-----`-----`-----`-----|
|
||||
* |Calc |Undo |Redo |WSrch|
|
||||
* |-----`-----`-----`-----|
|
||||
* | Cut |Copy |Paste|Find |
|
||||
* |-----`-----`-----`-----|
|
||||
* | 0 | . | + | = |
|
||||
* `-----`-----`-----`-----'
|
||||
*/
|
||||
[_L3] = /* LAYER 3 */
|
||||
SINGLES_KEYMAP(KC_WWW_BACK, KC_WWW_HOME, KC_WWW_FORWARD, KC_F5, \
|
||||
KC_CALCULATOR, LCTL(KC_Z), LCTL(KC_Y), KC_WWW_SEARCH, \
|
||||
LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), LCTL(KC_F), \
|
||||
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM fn_actions[] = {
|
||||
|
||||
};
|
||||
|
||||
void persistent_default_layer_set(uint16_t default_layer) {
|
||||
eeconfig_update_default_layer(default_layer);
|
||||
default_layer_set(default_layer);
|
||||
}
|
||||
|
||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
|
||||
{
|
||||
switch(id) {
|
||||
case _L3:
|
||||
if (record->event.pressed) {
|
||||
persistent_default_layer_set(1UL<<_L3);
|
||||
}
|
||||
break;
|
||||
case _L2:
|
||||
if (record->event.pressed) {
|
||||
persistent_default_layer_set(1UL<<_L2);
|
||||
}
|
||||
break;
|
||||
case _L1:
|
||||
if (record->event.pressed) {
|
||||
persistent_default_layer_set(1UL<<_L1);
|
||||
}
|
||||
break;
|
||||
case _NP:
|
||||
if (record->event.pressed) {
|
||||
persistent_default_layer_set(1UL<<_NP);
|
||||
}
|
||||
break;
|
||||
}
|
||||
return MACRO_NONE;
|
||||
};
|
@ -0,0 +1,3 @@
|
||||
# The singles keymap for roadkit
|
||||
|
||||
This keymap has a base layer with numpad functionality, and then a second layer with some additional keys. The user is encouraged to develop their own keymap using this as a starting point.
|
Loading…
Reference in new issue