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@ -29,25 +29,68 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "visualizer.h"
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#include "led_test.h"
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static const char* welcome_text[] = {"TMK", "Infinity Ergodox"};
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// To generate an image array like this
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// Ensure the image is 128 x 32 or smaller
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// Convert the bitmap to a C array using a program like http://www.riuson.com/lcd-image-converter/
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// Ensure the the conversion process produces a monochrome format array - 1 bit/pixel, left to right, top to bottom
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// Update array in the source code with the C array produced by the conversion program
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// The image below is generated from lcd_logo.png
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static const uint8_t image_data_lcd_logo[512] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0xf8, 0xfe, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x38, 0x38, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x38, 0x38, 0x38, 0x06, 0x29, 0x41, 0x24, 0x52, 0x24, 0x46, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x42, 0xaa, 0xaa, 0xaa, 0xa8, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x82, 0x28, 0xaa, 0xae, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x43, 0x28, 0xaa, 0xaa, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x38, 0x38, 0x38, 0x0a, 0x55, 0x42, 0x28, 0xaa, 0xaa, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x38, 0x38, 0x38, 0x05, 0x45, 0x42, 0x28, 0x89, 0x4a, 0x86, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x18, 0x38, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x1c, 0x38, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x0e, 0x38, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x03, 0xff, 0x80, 0x04, 0x45, 0x14, 0xa4, 0x92, 0x83, 0x52, 0x22, 0x22, 0x36, 0x00, 0x00,
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0x00, 0x00, 0x38, 0x00, 0x0a, 0xaa, 0xaa, 0xaa, 0xba, 0x84, 0x55, 0x55, 0x57, 0x45, 0x00, 0x00,
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0x00, 0x00, 0x38, 0x00, 0x08, 0xaa, 0xaa, 0xaa, 0x92, 0xb2, 0x55, 0x55, 0x42, 0x65, 0x00, 0x00,
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0x00, 0x00, 0x38, 0x00, 0x08, 0xaa, 0xaa, 0xaa, 0x92, 0x81, 0x56, 0x65, 0x42, 0x45, 0x00, 0x00,
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0x00, 0x00, 0x38, 0x00, 0x0a, 0xaa, 0xaa, 0xaa, 0x92, 0x81, 0x54, 0x45, 0x42, 0x45, 0x00, 0x00,
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0x00, 0x00, 0x38, 0x00, 0x04, 0x48, 0xa2, 0x4a, 0x89, 0x06, 0x24, 0x42, 0x41, 0x36, 0x00, 0x00,
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0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0xfe, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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};
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static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0x80);
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static const uint32_t initial_color = LCD_COLOR(0, 0, 0xFF);
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// Just an example how to write custom keyframe functions, we could have moved
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// all this into the init function
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bool display_welcome(keyframe_animation_t* animation, visualizer_state_t* state) {
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bool display_logo(keyframe_animation_t* animation, visualizer_state_t* state) {
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(void)state;
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(void)animation;
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(void)state;
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// Read the uGFX documentation for information how to use the displays
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// http://wiki.ugfx.org/index.php/Main_Page
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gdispClear(White);
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// You can use static variables for things that can't be found in the animation
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// or state structs
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gdispDrawString(0, 3, welcome_text[0], state->font_dejavusansbold12, Black);
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gdispDrawString(0, 15, welcome_text[1], state->font_dejavusansbold12, Black);
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// or state structs, here we use the image
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//gdispGBlitArea is a tricky function to use since it supports blitting part of the image
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// if you have full screen image, then just use 128 and 32 for both source and target dimensions
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gdispGBlitArea(GDISP, 0, 0, 128, 32, 0, 0, 128, (pixel_t*)image_data_lcd_logo);
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// Always remember to flush the display
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gdispFlush();
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// you could set the backlight color as well, but we won't do it here, since
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// it's part of the following animation
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// lcd_backlight_color(hue, saturation, intensity);
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// We don't need constant updates, just drawing the screen once is enough
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return false;
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}
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@ -56,13 +99,12 @@ bool display_welcome(keyframe_animation_t* animation, visualizer_state_t* state)
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// Don't worry, if the startup animation is long, you can use the keyboard like normal
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// during that time
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static keyframe_animation_t startup_animation = {
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.num_frames = 4,
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.num_frames = 3,
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.loop = false,
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.frame_lengths = {0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0},
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.frame_lengths = {0, gfxMillisecondsToTicks(10000), 0},
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.frame_functions = {
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display_welcome,
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display_logo,
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keyframe_animate_backlight_color,
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keyframe_no_operation,
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enable_visualization
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},
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};
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@ -78,6 +120,7 @@ static keyframe_animation_t color_animation = {
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.frame_functions = {keyframe_no_operation, keyframe_animate_backlight_color},
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};
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// The LCD animation alternates between the layer name display and a
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// bitmap that displays all active layers
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static keyframe_animation_t lcd_animation = {
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@ -99,14 +142,13 @@ static keyframe_animation_t suspend_animation = {
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};
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static keyframe_animation_t resume_animation = {
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.num_frames = 5,
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.num_frames = 4,
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.loop = false,
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.frame_lengths = {0, 0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0},
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.frame_lengths = {0, 0, gfxMillisecondsToTicks(10000), 0},
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.frame_functions = {
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keyframe_enable_lcd_and_backlight,
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display_welcome,
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display_logo,
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keyframe_animate_backlight_color,
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keyframe_no_operation,
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enable_visualization,
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},
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};
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@ -115,10 +157,9 @@ void initialize_user_visualizer(visualizer_state_t* state) {
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// The brightness will be dynamically adjustable in the future
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// But for now, change it here.
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lcd_backlight_brightness(0x50);
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state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0xFF);
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state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF);
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state->current_lcd_color = initial_color;
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state->target_lcd_color = logo_background_color;
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start_keyframe_animation(&startup_animation);
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start_keyframe_animation(&led_test_animation);
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}
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void update_user_visualizer_state(visualizer_state_t* state) {
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@ -161,8 +202,8 @@ void user_visualizer_suspend(visualizer_state_t* state) {
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}
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void user_visualizer_resume(visualizer_state_t* state) {
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state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0x00);
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state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF);
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state->current_lcd_color = initial_color;
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state->target_lcd_color = logo_background_color;
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start_keyframe_animation(&resume_animation);
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start_keyframe_animation(&led_test_animation);
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}
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