Added "hag" keymap to Iris (#2313)
* Create keymap.c Add Hag keymap, a heavily modified dvorak swedish keymap with multiple layouts and often used stuff under the alpha cluster. * Create config.h * Create rules.mkpull/2330/head
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/*
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Copyright 2017 Danny Nguyen <danny@hexwire.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "config_common.h"
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/* Use I2C or Serial, not both */
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#define USE_SERIAL
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// #define USE_I2C
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/* Select hand configuration */
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#define MASTER_LEFT
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// #define MASTER_RIGHT
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// #define EE_HANDS
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#undef RGBLED_NUM
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 12
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#endif
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#include "iris.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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extern keymap_config_t keymap_config;
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//Heavily modified keymap. Some features:
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//Multiple layouts, I use dvorak as main.
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//Nordic(swedish) signs
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//Symbols, numpad, arrows/navigation reachable under the alpas via the layers
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//Mirrored ctl, alt and shift to be able to use both hands when doing commands
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//Gaming layer, qwerty with space on left half.
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#define _QWERTY 2
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#define _DVORAK 0
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#define _COLEMAK 1
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#define _WORKMAN 3
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#define _GAMING 4
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#define _NUMPAD 5
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#define _LOWER 6
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#define _RAISE 7
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#define _ADJUST 16
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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DVORAK,
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COLEMAK,
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WORKMAN,
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GAMING,
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NUMPAD,
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LOWER,
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RAISE,
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ADJUST,
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};
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#define KC_ KC_TRNS
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#define _______ KC_TRNS
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#define KC_XXXX KC_NO
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#define KC_Sw2 RALT(KC_2) // Nordic @
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#define KC_Sw3 RALT(KC_3) // Nordic something
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#define KC_Sw4 RALT(KC_4) // Nordic something
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#define KC_Sw5 RALT(KC_5) // Nordic something
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#define KC_Sw6 RALT(KC_6) // ...
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#define KC_Sw7 RALT(KC_7)
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#define KC_Sw8 RALT(KC_8)
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#define KC_Sw9 RALT(KC_9)
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#define KC_Sw0 RALT(KC_0)
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#define KC_Tild RALT(KC_RBRC)
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#define KC_Bsls RALT(KC_MINS)
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#define KC_Bar RALT(KC_NUBS)
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#define KC_Less S(KC_NUBS)
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#define KC_CATDEL LCTL(LALT(KC_DEL)) // Ctrl alt del
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#define KC_TSKMGR LCTL(S(KC_ESC)) // Ctrl shift esc
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#define KC_NUMP TG(_NUMPAD) // Toggle layer NUMPAD for use in KC_keymaps
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#define KC_Close RALT(KC_F4) // Alt F4
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#define KC_Great S(KC_NUBS)
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#define KC_MEH1 MEH(KC_1)
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#define KC_MEH2 MEH(KC_2)
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#define KC_MEH3 MEH(KC_3)
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#define KC_MEH4 MEH(KC_4)
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#define KC_MEH5 MEH(KC_5)
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#define KC_LOWR LOWER
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#define KC_RASE RAISE
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#define KC_RST RESET
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#define KC_BL_S BL_STEP
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = KC_KEYMAP(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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DEL ,APP, VOLD,MUTE,VOLU,LGUI, RGUI,MPRV,MPLY,MNXT,DOWN,ESC ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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TAB , Q , W , E , R , T , Y , U , I , O , P ,LBRC,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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LCTL, A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
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//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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LSFT, Z , X , C , V , B ,NUMP, ENT , N , M ,COMM,DOT ,SLSH,RSFT,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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LALT,LOWR,BSPC, SPC ,RASE,LALT
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// `----+----+----' `----+----+----'
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),
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[_GAMING] = KC_KEYMAP(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,ESC ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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TAB , Q , W , E , R , T , Y , U , I , O , P ,DEL,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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LCTL, A , S , D , F , G , H , J , K , L ,SCLN,RCTL,
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//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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LSFT, Z , X , C , V , B , Y , ENT , N , M ,COMM,DOT ,SLSH,RSFT,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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LALT,LOWR,SPC, BSPC ,RASE,LALT
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// `----+----+----' `----+----+----'
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),
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[_DVORAK] = KC_KEYMAP(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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DEL ,APP ,VOLD,MUTE,VOLU,LGUI, RGUI,MPRV,MPLY,MNXT,DOWN,ESC ,
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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TAB ,LBRC,QUOT,SCLN, P , Y , F , G , C , R , L ,DEL,
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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LCTL, A , O , E , U , I , D , H , T , N , S ,RCTL,
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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LSFT,DOT , Q , J , K , X ,NUMP, ENT , B , M , W , V , Z ,RSFT,
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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LALT,LOWR,BSPC, SPC ,RASE,LALT
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// `----+----+----' `----+----+----'
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),
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[_COLEMAK] = KC_KEYMAP(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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DEL ,APP, VOLD,MUTE,VOLU,LGUI, RGUI,MPRV,MPLY,MNXT,DOWN,ESC ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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TAB , Q , W , F , P , G , J , L , U , Y ,LBRC,QUOT,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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LCTL, A , R , S , T , D , H , N , E , I , O ,SCLN,
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//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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LSFT, Z , X , C , V , B ,NUMP, ENT , K , M ,COMM, DOT,SLSH,RSFT,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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LALT,LOWR,BSPC, SPC ,RASE,LALT
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// `----+----+----' `----+----+----'
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),
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[_WORKMAN] = KC_KEYMAP(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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DEL ,APP, VOLD,MUTE,VOLU,LGUI, RGUI,MPRV,MPLY,MNXT,DOWN,ESC ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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TAB , Q , W , R , W , B , J , F , U , P ,LBRC,SCLN,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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LCTL, A , S , H , T , G , Y , N , E , O , I ,RCTL,
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//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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LSFT, Z , X , M , C , V ,NUMP, ENT , K , L ,QUOT, DOT,SLSH,RSFT,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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LALT,LOWR,BSPC, SPC ,RASE,LALT
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// `----+----+----' `----+----+----'
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),
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[_NUMPAD] = KC_KEYMAP(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,F12 ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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,MEH1,BTN2,MS_U,BTN1,CATDEL, PIPE, P7 , P8 , P9 ,SLSH, ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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,MEH4,MS_L,MS_D,MS_R,TSKMGR, COMM, P4 , P5 , P6 ,MINS, ,
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//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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,MEH5,ACL0,ACL1,ACL2,MEH3, , PENT,DOT , P1 , P2 , P3 , P0 , ,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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LALT,LOWR,BSPC, , P0 ,NLCK
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// `----+----+----' `----+----+----'
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),
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[_LOWER] = KC_KEYMAP(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,F12 ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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,CAPS,PGUP, UP ,PGDN, ESC, RCBR,EXLM,ASTR,LPRN,UNDS, ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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,HOME,LEFT,DOWN,RGHT, END, RPRN,QUES,Sw8 ,Sw9 ,LABK, ,
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//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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, ENT, , , , DEL, , ,RABK,NUBS,Sw7 ,Sw0 ,Great, ,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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, , , , ,
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// `----+----+----' `----+----+----'
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),
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[_RAISE] = KC_KEYMAP(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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TILD,EXLM,GRV ,EQL, DLR ,PERC, Sw3 ,Sw5 ,Sw6 ,Sw0 ,RPRN, ,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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,Bar ,Sw2 ,HASH, AT ,PERC, PIPE, 7 , 8 , 9 ,PMNS,PSLS,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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,Bsls,Tild,SLSH,AMPR,BSLS, COMM, 4 , 5 , 6 ,PPLS,PAST,
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//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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,PIPE,Sw4 ,PLUS,CIRC,TILD, , PENT,DOT , 1 , 2 , 3 , 0 ,PEQL,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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, ,DEL , , ,
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// `----+----+----' `----+----+----'
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),
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[_ADJUST] = KEYMAP(
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//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
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GAMING , DVORAK, WORKMAN, COLEMAK, QWERTY , KC_RST, _______, _______, _______, _______, KC_PWR, RESET,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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_______, _______, _______,LGUI(KC_UP),_______,LALT(KC_F4), _______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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_______, _______,LGUI(KC_LEFT),LGUI(KC_DOWN),LGUI(KC_RGHT),_______, _______, DEBUG , RGB_HUD, RGB_SAD, RGB_VAD, BL_STEP,
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//|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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//`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
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_______, _______, _______, _______, _______, _______
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// `--------+--------+--------' `--------+--------+--------'
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)
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};
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#ifdef AUDIO_ENABLE
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float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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#endif
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void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_qwerty);
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#endif
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persistent_default_layer_set(1UL<<_QWERTY);
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}
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return false;
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break;
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case DVORAK:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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// PLAY_SONG(tone_qwerty);
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#endif
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persistent_default_layer_set(1UL<<_DVORAK);
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}
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return false;
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break;
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case NUMPAD:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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// PLAY_SONG(tone_qwerty);
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#endif
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persistent_default_layer_set(1UL<<_NUMPAD);
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}
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return false;
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break;
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case COLEMAK:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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// PLAY_SONG(tone_qwerty);
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#endif
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persistent_default_layer_set(1UL<<_COLEMAK);
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}
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return false;
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break;
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case WORKMAN:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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// PLAY_SONG(tone_qwerty);
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#endif
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persistent_default_layer_set(1UL<<_WORKMAN);
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}
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return false;
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break;
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case GAMING:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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// PLAY_SONG(tone_qwerty);
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#endif
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persistent_default_layer_set(1UL<<_GAMING);
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}
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return false;
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break;
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case ADJUST:
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if (record->event.pressed) {
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layer_on(_ADJUST);
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} else {
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layer_off(_ADJUST);
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}
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return false;
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break;
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}
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return true;
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}
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RGBLIGHT_ENABLE = yes
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BACKLIGHT_ENABLE = yes
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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