Add new features to dshields keymap.

- one shot layers, dynamic macros and tap dance keys
- add a basic readme.md and layout image.
pull/1290/head
Daniel Shields 7 years ago
parent 9a8904a9c0
commit eb3f80b924

@ -7,5 +7,6 @@ COMMAND_ENABLE = yes # Commands for debug and configuration
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
TAP_DANCE_ENABLE = no
TAP_DANCE_ENABLE = yes
AUDIO_ENABLE = no
API_SYSEX_ENABLE = no

@ -1,23 +1,31 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#ifndef NO_DEBUG
#define NO_DEBUG
#endif
#ifndef NO_PRINT
#define NO_PRINT
#endif
#include "../../config.h"
#define TAPPING_TOGGLE 2
#define TAPPING_TERM 300
#define ONESHOT_TAP_TOGGLE 2
#define ONESHOT_TIMEOUT 300
#define _______ KC_TRNS
#define XXXXXXX KC_NO
#define ONESHOT_TAP_TOGGLE 2
#define ONESHOT_TIMEOUT 500
#define MOUSEKEY_INTERVAL 20
#define MOUSEKEY_DELAY 0
#define MOUSEKEY_TIME_TO_MAX 60
#define MOUSEKEY_MAX_SPEED 7
#define MOUSEKEY_WHEEL_DELAY 0
#define DM_PLAY DYN_MACRO_PLAY1
#define DM_STRT DYN_REC_START1
#define DM_STOP DYN_REC_STOP
#define OSL_RSE OSL(RSE)
#define OSL_LWR OSL(LWR)
#define OSL_FUN OSL(FUN)
#define OSM_CTL OSM(MOD_LCTL)
#define OSM_ALT OSM(MOD_LALT)
#define OSM_SFT OSM(MOD_LSFT)
#endif

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Width:  |  Height:  |  Size: 49 KiB

@ -7,7 +7,10 @@
extern keymap_config_t keymap_config;
enum planck_layers { DEF, LWR, RSE, FUN };
enum planck_keycodes { M1 = SAFE_RANGE, M2, M3, M4 };
enum planck_keycodes { DYNAMIC_MACRO_RANGE = SAFE_RANGE };
enum tap_dance_keys { TD_SCLN };
#include "dynamic_macro.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Default
@ -16,16 +19,16 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | A | S | D | F | G | Tab | Enter| H | J | K | L | ; |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Z | X | C | V | B | Shift| Play | N | M | , | . | / |
* | Z | X | C | V | B | Shift|DmPlay| N | M | , | . | / |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | Super| Alt | Fun | Lower| Space | Raise| Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[DEF] = {
{KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_BSPC, KC_Y, KC_U, KC_I, KC_O, KC_P},
{KC_A, KC_S, KC_D, KC_F, KC_G, KC_TAB, KC_ENT, KC_H, KC_J, KC_K, KC_L, KC_SCLN},
{KC_Z, KC_X, KC_C, KC_V, KC_B, OSM(MOD_LSFT), XXXXXXX, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH},
{KC_LCTL, KC_LGUI, KC_LALT, TT(FUN), TT(LWR), KC_SPC, KC_SPC, TT(RSE), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
{KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_BSPC, KC_Y, KC_U, KC_I, KC_O, KC_P},
{KC_A, KC_S, KC_D, KC_F, KC_G, KC_TAB, KC_ENT, KC_H, KC_J, KC_K, KC_L, TD(TD_SCLN)},
{KC_Z, KC_X, KC_C, KC_V, KC_B, OSM_SFT, DM_PLAY, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH},
{OSM_CTL, KC_LGUI, OSM_ALT, OSL_FUN, OSL_LWR, KC_SPC, KC_SPC, OSL_RSE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Lower
* ,-----------------------------------------------------------------------------------.
@ -50,7 +53,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | ` | | | | | | | - | = | | [ | ] |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | | | | | |
* | | | | | | | | | | | ' | \ |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Home | PgDn | PgUp | End |
* `-----------------------------------------------------------------------------------'
@ -65,30 +68,29 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* ,-----------------------------------------------------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | Reset|Delete| F6 | F7 | F8 | F9 | F10 |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | F11 | F12 | F13 | F14 | F15 | | | F16 | F17 | F18 | F19 | F20 |
* | F11 | F12 | F13 | F14 | F15 | | | |MsWhLt|MsWhDn|MsWhUp|MsWhRt|
* |------+------+------+------+------+------|------+------+------+------+------+------|
* |BlTggl|BlStep| | M1 | M2 | | | M3 | M4 |MsBtn1|MsBtn2|MsBtn3|
* |BlTggl|BlStep| | | |DmStrt|DmStop| | |MsBtn1|MsBtn2|MsBtn3|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | |MsLeft|MsDown| MsUp |MsRght|
* `-----------------------------------------------------------------------------------'
*/
[FUN] = {
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, RESET, KC_DEL, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10},
{KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, _______, _______, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20},
{BL_TOGG, BL_STEP, _______, M1, _______, _______, _______, _______, _______, KC_BTN1, KC_BTN2, KC_BTN3},
{KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, _______, _______, _______, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R},
{BL_TOGG, BL_STEP, _______, _______, _______, DM_STRT, DM_STOP, _______, _______, KC_BTN1, KC_BTN2, KC_BTN3},
{_______, _______, _______, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R}
},
};
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_SCLN] = ACTION_TAP_DANCE_DOUBLE(KC_SCLN, S(KC_SCLN)) // once for semi-colon, twice for colon
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case M1:
if (record->event.pressed) {
SEND_STRING(" 2>&1 > ");
}
return false;
break;
if (!process_record_dynamic_macro(keycode, record)) {
return false;
}
return true;
}

@ -0,0 +1,12 @@
About
------
A simple split qwerty Planck layout that makes use of one-shot modifiers,
one-shot layers, tap-dance keys and dynamic macros.
Layout
-------
![Layout](keyboard-layout.jpg "Keyboard Layout")
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