New layout for XD60/64 (#1748)
* Add yuuki keymap Documentation is still a TODO and the keymap may not be final * GRV on colon * add KC_GRV to FN ESC * hhkb ish * hhkbish 2 * HHKBish and documentation * Fix Markdown warnings * typopull/1768/head
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# yuuki's Layout
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Customized xd60 keymap with inspirations from HHKB and the layout I used on my Vortex Core (a 40% keyboard).
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## Programming Instructions
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Change the layout in `keymap.c` then run `make xd60-yuuki`. The compiled file will be located in `.build/xd60_yuuki.hex` relative to the project root. To flash it onto your keyboard, use whatever program works on your OS. I personally use `dfu-programmer`, and run:
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* `sudo dfu-programmer atmega32u4 erase`
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* `sudo dfu-programmer atmega32u4 flash .build/xd60-yuuki.hex`
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* `sudo dfu-programmer atmega32u4 start`
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## Layout
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See `keymap.c` for the details, but here are the important features:
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| Key | Function |
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| -------------------------- | ---------------------------------- |
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| Capslock | Forward Slash when tapped and Left Control when held |
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| Left Control | Temporarily activate function layer |
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| FN + ESC | Grave |
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| Space Cadet Shift | Left Shift tapped writes ( and Right Shift tapped writes ) |
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| FN + HJKL | Arrow Keys |
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| Rightmost key in second row from bottom | Temporarily activate function layer |
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| FN + C | ^ |
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| FN + V | & (both for convenience as I use these keys a lot with VIM navigation and I find them hard reach) |
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#include "xd60.h"
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#include "action_layer.h"
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#define BASE 0
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#define FN 1
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#define CTL_SLSH CTL_T(KC_SLSH)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// 0: Base Layer
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[BASE] = KEYMAP(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
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CTL_SLSH, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT, \
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KC_LSPO, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_NO, KC_RSPC, KC_UP, MO(FN), \
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MO(FN), KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT
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),
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// 1: Function Layer
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[FN] = KEYMAP(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_DEL, \
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KC_TRNS, RGB_MOD, RGB_VAI, KC_TRNS, KC_TRNS, KC_HOME, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DEL, \
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KC_TRNS, RGB_TOG, RGB_VAD, KC_MUTE, KC_VOLU, KC_VOLD, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_TRNS, KC_TRNS, KC_NO, KC_ENT, \
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KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_CIRC, KC_AMPR, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_TRNS, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDOWN,KC_END
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),
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};
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