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# Waples jj40 keymap
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> based heavily on my lets split
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[Waples](https://www.github.com/Waples)
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### Layers
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I currently have the following layers in my keymap:
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* Qwerty (as default)
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* Dvorak (still learning this type of layout, so not really used much)
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* Gaming (WIP! I tried some I found, but didn't like them, so I'm in the progress of making my own)
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* Lefty (lower)
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* Righty (raise)
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* Dual (adjust)
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#### QWERTY
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| Tab | Q | W | E | R | T | Y | U | I | O | P | Bsp |
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|C_Esc| A | S | D | F | G | H | J | K | L | ; |S_Ent|
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| Sft | Z | X | C | V | B | N | M | , | . | / | " |
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|P_SCR| GUI | Alt | Cps | ^L^ | Bsp | Spc | ^R^ | Lft | Dwn | Up! | Rgt |
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#### DVORAK
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| Tab | " | , | . | P | Y | F | G | C | R | L | Bsp |
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|C_Esc| A | O | E | U | I | D | H | T | N | S |S_Ent|
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| Sft | ; | Q | J | K | X | B | M | W | V | Z | / |
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|P_SCR| GUI | Alt | Cps | ^L^ | Bsp | Spc | ^R^ | Lft | Dwn | Up! | Rgt |
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#### GAMING
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| Tab | Q | W | E | R | T | | | | | |QWERT|
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| Esc | A | S | D | F | G | | | | | | |
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| Sft | Z | X | C | V | B | | | | | | |
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| Ctl | 1 | 2 | 3 | ^L^ | Spc | Bsp | ^R^ | Lft | Dwn | Up | Rgt |
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#### LEFTY (lower)
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| ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bsp |
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| Del | | | | | | | ( | ) | [ | ] | |
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| | | | | | | | | | | | |
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| | | | | | | Ins | | Hme | PgD | PgU | End |
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#### RIGHTY (raise)
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| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bsp |
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| Del | F1 | F2 | F3 | F4 | | = | - | \ | / | | |
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| | F5 | F6 | F7 | F8 | | | | | | | |
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| | F9 | F10 | F11 | | | | | | | | |
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#### DUAL
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|Reset| | | | |QWERT| GAME| | | | |Reset|
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| | Prv | Stp | Tog | Nxt | Nrm | Swp | | | | | |
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| | | Mte | Vol-| Vol+| | NKRO| | | | | |
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| | | | | | |DVORK| | | | | |
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@ -0,0 +1,9 @@
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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#define PREVENT_STUCK_MODIFIERS
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#define TAPPING_TERM 300
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#endif
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/*
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Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef KEYMAP_COMMON_H
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#define KEYMAP_COMMON_H
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#include "quantum.h"
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// #include "keycode.h"
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// #include "action.h"
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#define KEYMAP_GRID( \
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K01, K02, K03, K04, K05, K06, K07, K08, K09, K010, K011, K012, \
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K11, K12, K13, K14, K15, K16, K17, K18, K19, K110, K111, K112, \
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K21, K22, K23, K24, K25, K26, K27, K28, K29, K210, K211, K212, \
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K31, K32, K33, K34, K35, K36, K37, K38, K39, K310, K311, K312 \
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) \
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{ \
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{ K012, K011, K010, K09, K05, K06, K07, K08, K04, K03, K02, K01 }, \
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{ K112, K111, K110, K19, K15, K16, K17, K18, K14, K13, K12, K11 }, \
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{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
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{ K212, K211, K210, K29, K25, K26, K27, K28, K24, K23, K22, K21 }, \
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{ K312, K311, K310, K39, K35, K36, K37, K38, K34, K33, K32, K31 } \
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}
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#define KEYMAP_MIT( \
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K01, K02, K03, K04, K05, K06, K07, K08, K09, K010, K011, K012, \
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K11, K12, K13, K14, K15, K16, K17, K18, K19, K110, K111, K112, \
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K21, K22, K23, K24, K25, K26, K27, K28, K29, K210, K211, K212, \
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K31, K32, K33, K34, K35, K3X, K38, K39, K310, K311, K312 \
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) \
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{ \
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{ K012, K011, K010, K09, K05, K06, K07, K08, K04, K03, K02, K01 }, \
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{ K112, K111, K110, K19, K15, K16, K17, K18, K14, K13, K12, K11 }, \
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{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
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{ K212, K211, K210, K29, K25, K26, K27, K28, K24, K23, K22, K21 }, \
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{ K312, K311, K310, K39, K35, K3X, KC_NO, K38, K34, K33, K32, K31 } \
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}
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#define KEYMAP_OFFSET( \
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K01, K02, K03, K04, K05, K06, K07, K08, K09, K010, K011, K012, \
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K11, K12, K13, K14, K15, K16, K17, K18, K19, K110, K111, K112, \
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K21, K22, K23, K24, K25, K26, K27, K28, K29, K210, K211, K212, \
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K31, K32, K33, K34, K35, K36, K3X, K39, K310, K311, K312 \
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) \
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{ \
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{ K012, K011, K010, K09, K05, K06, K07, K08, K04, K03, K02, K01 }, \
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{ K112, K111, K110, K19, K15, K16, K17, K18, K14, K13, K12, K11 }, \
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{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
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{ K212, K211, K210, K29, K25, K26, K27, K28, K24, K23, K22, K21 }, \
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{ K312, K311, K310, K39, K35, K36, K3X, KC_NO, K34, K33, K32, K31 } \
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}
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#define KEYMAP KEYMAP_GRID
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#define LAYOUT_ortho_4x12 LAYOUT_planck_grid
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#endif
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#include "jj40.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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extern keymap_config_t keymap_config;
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#define _QWERTY 0
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#define _DVORAK 1
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#define _GAME 2
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#define _LEFTY 3
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#define _RIGHTY 4
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#define _DUAL 5
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enum jj40_keycodes {
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QWERTY = SAFE_RANGE,
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DVORAK,
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GAME,
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LEFTY,
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RIGHTY,
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DUAL,
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};
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#define TG_NKRO MAGIC_TOGGLE_NKRO // Toggle NKRO
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#define CTLESC MT(MOD_LCTL, KC_ESC) // Hold for left Ctrl, tap for Esc
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#define SHFTENT MT(MOD_RSFT, KC_ENT) // Hold for right Shift, tap for Enter
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = KEYMAP( \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
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CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, SHFTENT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT, \
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KC_PSCR, KC_BSPC, KC_LALT, _______, LEFTY, KC_LGUI, KC_SPC, RIGHTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
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),
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[_DVORAK] = KEYMAP( \
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
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CTLESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, SHFTENT, \
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_SLSH, \
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KC_PSCR, KC_LGUI, KC_LALT, KC_CAPS, LEFTY, KC_BSPC, KC_SPC, RIGHTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
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),
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[_GAME] = KEYMAP( \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, _______, _______, _______, _______, _______, QWERTY, \
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CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G, _______, _______, _______, _______, _______, _______, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, _______, _______, _______, _______, \
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KC_LCTL, KC_1, KC_2, KC_3, LEFTY, KC_SPC, KC_BSPC, RIGHTY, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT \
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),
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[_LEFTY] = KEYMAP( \
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
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KC_DEL, _______, _______, _______, _______, _______, _______, KC_LPRN, KC_RPRN, KC_LBRC, KC_RBRC, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END \
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),
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[_RIGHTY] = KEYMAP( \
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
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KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, _______, KC_EQL, KC_MINS, KC_BSLS, KC_SLSH, _______, _______, \
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_______, KC_F5, KC_F6, KC_F7, KC_F8, _______, _______, _______, _______, _______, _______, _______,
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_______, KC_F9, KC_F10, KC_F11, _______, _______, _______, _______, _______, _______, _______, _______ \
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),
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[_DUAL] = KEYMAP( \
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RESET, _______, _______, _______, _______, QWERTY, GAME, _______, _______, _______, BL_BRTG, RESET, \
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_______, KC_MPRV, KC_MSTP, KC_MPLY, KC_MNXT, AG_NORM, AG_SWAP, _______, _______, _______, BL_TOGG, _______, \
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_______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, TG_NKRO, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, DVORAK, _______, _______, _______, _______, _______ \
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)
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};
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void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL<<_QWERTY);
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}
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return false;
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break;
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case DVORAK:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL<<_DVORAK);
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}
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return false;
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break;
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case GAME:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL<<_GAME);
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}
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return false;
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break;
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case LEFTY:
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if (record->event.pressed) {
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layer_on(_LEFTY);
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update_tri_layer(_LEFTY, _RIGHTY, _DUAL);
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} else {
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layer_off(_LEFTY);
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update_tri_layer(_LEFTY, _RIGHTY, _DUAL);
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}
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return false;
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break;
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case RIGHTY:
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if (record->event.pressed) {
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layer_on(_RIGHTY);
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update_tri_layer(_LEFTY, _RIGHTY, _DUAL);
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} else {
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layer_off(_RIGHTY);
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update_tri_layer(_LEFTY, _RIGHTY, _DUAL);
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}
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return false;
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break;
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case DUAL:
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if (record->event.pressed) {
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layer_on(_DUAL);
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} else {
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layer_off(_DUAL);
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}
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return false;
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break;
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}
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return true;
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}
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// Loop
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void matrix_scan_user(void) {
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// Empty
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};
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@ -0,0 +1,11 @@
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# build options
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BOOTMAGIC_ENABLE = yes
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MOUSEKEY_ENABLE = no
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EXTRAKEY_ENABLE = yes
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CONSOLE_ENABLE = no
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COMMAND_ENABLE = yes
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BACKLIGHT_ENABLE = yes
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BACKLIGHT_CUSTOM_DRIVER = yes
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RGBLIGHT_ENABLE = yes
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RGBLIGHT_CUSTOM_DRIVER = yes
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KEY_LOCK_ENABLE = yes
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Loading…
Reference in new issue